Pet Mod Fusion Evolution Never Used | End of an Era

:swsh/electrode::swsh/regieleki:
Gotta Go Fast
DNA Donors: Electrode / Regieleki
Fusion Name: Regitrode
New Types:
Electric.png

Base Stats: 80 / 75 / 65 / 100 / 70 / 185 [BST: 575] (+10 HP / +0 Atk / +5 Def / +10 SpA / +5 SpD / +10 Spe)
New Ability: E.M.T = (Soundproof + Transistor)
Ability Description: Immune to sound based and Electric type moves.
Notable Moves:
Physical.png
Explosion, Rapid Spin
Special.png
Thunderbolt, Volt Switch, Thunder, Ancient Power, Thunder Cage
Status.png
Taunt, Reflect, Light Screen, Rain Dance, Toxic, Substitute
Intended Role: Screens Setter, Offensive Pivot
Role Justification: Regitrode is super Electrode, and is the third potential Regi of the tier. I like absurd speed ceilings established near the end of the mod, and nothing gets quite speed ceiling as 185 speed. Unfortunately for Regi, it's options for attacking boil down to it's sole STAB and multiple silly utility options like Taunt Toxic and screens. Thus playing the offensive pivot role with Regitrode demands adequate Ground checks in place. Outside of pivot sets Regitrode shines best as a suicide lead, packing literally all the moves it needs in order to excel in the role. Hazard denial, Taunt, Explosion the works. It's also immune to both VSwitch and Parting Shot if you like that.
:swsh/toxicroak::swsh/runerigus:
Pillage For Lower Tiers
DNA Donors: Toxicroak / Runerigus
Fusion Name: Toxirigus
New Types:
Fighting.png
Ghost.png

Base Stats: 75 / 105 / 105 / 68 / 85 / 57 [BST: 495] (+5 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Pillage = (Anticipation + Wandering Spirit)
Ability Description: Swaps abilities with opposing Pokemon on switch in.
Notable Moves:
Physical.png
Drain Punch, Poltergeist, Body Press, Knock Off, Earthquake
Special.png
N/A
Status.png
Pain Split, Toxic, Toxic Spikes, Will O Wisp, Swords Dance, Stealth Rocj
Intended Role: Physical Wall
Role Justification: I think the best Pillage users can cripple the opposing Pokemon without warping the meta around it with it's resulting new ability. So a Defensive Ground with offensive presence, utility and can trace Water immunities in a tier full of them probably isn't ideal. Toxirigus comes to fix that. It has utility, but not heaps, no real recovery and only a mild offensive presence. But it is enough to keep it up against many big threats here.
:swsh/charizard::swsh/beedrill:
Firehot Stingers
DNA Donors: Charizard / Beedrill
Fusion Name: Charibee
New Types:
Bug.png
Fire.png

Base Stats: 79 / 102 / 65 / 77 / 85 / 95 [BST: 506] (+8 HP / +15 Atk / +6 Def / +0 SpA / +3 SpD / +8 Spe)
New Ability: Insect Power = (Swarm + Solar Power)
Ability Description: The power of Bug type moves are boosted by 50%, but the user loses 1/8th of it's max health everytime it uses one.
Notable Moves:
Physical.png
U-turn, Flare Blitz, X-Scissor, Kno ck Off, Thunder Punch, Fire Punch
Special.png
N/A
Status.png
Swords Dance, Roost, Dragon Dance, Toxic
Intended Role: Physical Wallbreaker
Role Justification:
:ss/cherrim-sunshine: :swsh/excadrill::swsh/cherrim:
Sand Breaker
DNA Donors / Parents: Excadrill / Cherrim
Offspring Name: Cherridrill
New Types:
Grass.png
Steel.png

Base Stats: 100 / 101 / 66 / 68 / 73 / 99 [BST: 507] (+10 HP / +4 Atk / +1 Def / +0 SpA / +2 SpD / +13 Spe)
New Ability: Cactus Gift = (Sand Force + Flower Gift)
Ability Description: If this Pokemon is a Cherridrill and Sandstorm is active, it changes to Desert Form and the Attack and Special Defense of it and its allies are multiplied by 1.5.
Notable/Relevant/Useful Moves:
Physical.png
Iron Head, Seed Bomb, Earthquake, Rock Slide, Rapid Spin
Special.png
nil
Status.png
Swords Dance, Stealth Rock, Toxic
Role Justification: Breaker for Sand Teams. With a solid typing and a potent ability, it can split open defensive cores to allow for its partners to clean up. It unfortunately has low BP STAB moves and they aren't particularly the best offensive options, but solid coverage and Swords Dance bring it up back.
JavaScript:
cherridrill: {
    num: 75000###,
    types:["Grass", "Steel"],
    species: "Cherridrill",
    id: "cherridrill",
    baseStats: {hp: 110, atk: 101, def: 66, spa: 68, spd: 73, spe: 99}
    abilities: {0: "Cactus Gift"},
    weightkg: 24.85,
    fusion: ["Excadrill", "Cherrim"],
},
:swsh/lilligant::swsh/bellossom:
Quiver Dance for NU
DNA Donors: Lilligant / Bellossom
Fusion Name: Lillissom
New Types:
Grass.png

Base Stats: 80 / 80 / 90 / 100 / 95 / 79 [BST: 524] (+8 HP / +10 Atk / +5 Def / +0 SpA / +8 SpD / +9 Spe)
New Ability: = (Chlorophyll + Chlorophyll)
Ability Description: Doubles Speed in the Sun.
Notable Moves:
Physical.png

Special.png
Giga Drain, Energy Ball, Sludge Bomb, Moonblast
Status.png
Sleep Powder, Quiver Dance, Strength Sap
Intended Role: Set Up Sweeper
Role Justification: Tier lacks any true set up sweepers, so Lillissom is here to remedy that. QD + Strength Sap is a potent combo held in place by the tier's Steel type and Fire type defensive threats. Even so, Lillissom is a threatening sweeper, being able to run both classic Offensive Lilligant spreads or can opt for more defensive strats that Bellossom employs. Either way, if not prepped for, it fares as a dangerous sweeper.
:swsh/boltund::swsh/toxicroak:
No Poison Fang ;-; ;-;
DNA Donors: Boltund / Toxicroak
Fusion Name: Bolticroak
New Types:
Electric.png
Poison.png

Base Stats: 85 / 100 / 63 / 90 / 63 / 118 [BST: 519] (+9 HP / +2 Atk / +1 Def / +2 SpA / +1 SpD / +15 Spe)
New Ability: Serrated Fangs = (Strong Jaw + Poison Touch)
Ability Description: Both Effects Combined.
Notable Moves:
Physical.png
Thunder Fang, Gunk Shot, Drain Punch, Sucker Punch, Knock Off, Ice Punch, Fire Fang
Special.png
Thunderbolt, Volt Switch, Focus Blast, Sludge Bomb
Status.png
Nasty Plot, Swords Dance
Intended Role: Wallbreaker
Role Justification: The tier lacked true speedy Electrics. I already made a speed ceiling zapper, so in order to preserve the viability of poor Hawlazzle, I made the second fastest zapper be crept in speed by it. No matter there, as even with that limitation, Bolticroak still shoots around many of it's tier's compatriots and can serve the role of a fast pivot or even the likes of a dedicated wallbreaker. Serrated Fangs allows it to have reliable Dual STAB and also a way to pressure classic switchins like Ground types. It is unfortunately very frail, so it usually requires that the Pokemon it's facing is killed, less it suffers the same fate. Either way, it is a very based sub, very proud of my fav Electric this gen.
 
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we're almost to the end and we are still missing electric types
:swsh/comfey::swsh/dedenne:
Last time i'm subbing this
DNA Donors: Comfey / Dedenne
Fusion Name: Comfenne
New Types:
Fairy.png
Electric.png

Base Stats: 77 / 55 / 73 / 92 / 99 / 102 [BST: 496] (+18 HP / +0 Atk / +0 Def / +11 SpA / +9 SpD / +2 Spe)
New Ability: Gourmand = (Triage + Plus)
Ability Description: This Pokemon healing moves have x1.5 power.
Notable Moves:
Physical.png
U-Turn, Nuzzle
Special.png
Parabolic Charge, Draining Kiss, Giga Drain, Volt Switch
Status.png
Calm Mind, Defog
Intended Role: Special Wallbreaker, Special Pivot, Hazard Control
Role Justification: 97 bp STAB + 120 bp coverage that heals, making this mon a offensive threat. It has a good speed tier for it can gain advantage from Nuzzle paralysis.
:swsh/raichu-alola::swsh/golurk:
No physical electrics?
DNA Donors: Raichu-Alola / Golurk
Fusion Name: Railurk-Alola
New Types:
Electric.png
Ground.png

Base Stats: 85 / 110 / 65 / 75 / 85 / 100 [BST: 520] (+11 HP / +6 Atk / +0 Def / +0 SpA / +3 SpD / +18 Spe)
New Ability: Bad Surfer = (Surge Surfer + Klutz)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Earthquake, Volt Tackle, Ice Punch, Fire Punch, Nuzzle, Extreme Speed, Knock Off
Special.png
Volt Switch
Status.png
Trick
Intended Role: Stallbreaker, Physical Wallbreaker
Role Justification: This Pokemon can't use items, but the stats make it up (Run AV for permanent Taunt). EQ + VT make a good combo, but it gets walled by Grass types and le woop. Surge Surfer doesn't do anything but it may be useful in other tiers.
:swsh/glalie::swsh/venomoth:
i herd we need special ices
DNA Donors: Glalie / Venomoth
Fusion Name: Glamoth
New Types:
Ice.png
Poison.png

Base Stats: 75 / 75 / 70 / 85 / 80 / 85 [BST: 470] (+0 HP / +3 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Glass Focus = (Inner Focus + Tinted Lens)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png
Ice Beam, Freeze Dry, Sludge Bomb, Giga Drain
Status.png
Quiver Dance, Roost, Sleep Powder
Intended Role: Special Wallbreaker, Special Sweeper
Role Justification: idk just a mon with a bad typing and coverage but it has Tinted Lens.
:swsh/glalie-mega::swsh/venomoth:
DNA Donors: Glalie-Mega / Venomoth
Fusion Name: Glamoth-Mega
New Types:
Ice.png
Poison.png

Base Stats: 75 / 115 / 70 / 125 / 80 / 105 [BST: 570] (+0 HP / +43 Atk / +0 Def / +40 SpA / +3 SpD / +20 Spe)
New Ability: Refrigerate
Notable Moves:
Physical.png
Earthquake, Ice Shard, Explosion, Double-Edge
Special.png
Ice Beam, Freeze Dry, Sludge Bomb, Shadow Ball (lmao no special normal moves)
Status.png
Quiver Dance, Roost, Sleep Powder
Intended Role: Mixed Wallbreaker
Role Justification: looks like a bad version of this but at least it has ice Explosion and a good attack stat
:swsh/sigilyph::swsh/monferno:
fast fire defogger immune to rocks
DNA Donors: Sigilyph / Monferno
Fusion Name: Monferlyph
New Types:
Psychic.png
Fire.png

Base Stats: 80 / 70 / 70 / 95 / 70 / 100 [BST: 485] (+12 HP / +2 Atk / +4 Def / +5 SpA / +4 SpD / +11 Spe)
New Ability: Flame Guard = (Magic Guard + Blaze)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
U-Turn
Special.png
Fire Blast, Flamethrower, Psychic, Energy Ball, Dazzling Gleam
Status.png
Defog, Roost/Slack Off, Nasty Plot, Will-O-Wisp
Intended Role: Hazard control, Offensive Pivot, Special Sweeper
Role Justification: Our fire types are very slow rn, so let's add a fast one. It's basically a defogger except that the item slot won't be locked into HDB thanks to its abil, which allows it to keep switching in and out. It's speed and NP can help it to sweep up too.
 
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:swsh/minior-meteor::swsh/decidueye:
i have no idea how this ability will play out
DNA Donors: Minior-Meteor / Decidueye
Fusion Name: Minieye-Meteor
New Types:
Flying.png
Grass.png

Base Stats: 70 / 100 / 87 / 87 / 100 / 65 [BST: 509] (+1 HP / +17 Atk / +0 Def / +7 SpA / +0 SpD / +0 Spe)
Core Form: 70 / 87 / 100 / 100 / 87 / 125 [BST: 569]
New Ability: idk = (Shields Down + Long Reach)
Ability Description: If this Pokemon uses a move that does not make contact, it transforms into Core form (before dealing damage) until the end of the turn.
Notable Moves:
Physical.png
Brave Bird, Earthquake, Knock Off, Leaf Blade
Special.png
Energy Ball, Hurricane, Psychic, Shadow Ball
Status.png
Shell Smash, Synthesis
Intended Role: Setup Sweeper
Role Justification: Very weird smasher. Can run both physical and special sets, and while physical sets have Earthquake to bypass Steels (which would otherwise hardwall Minieye), they also can only use Earthquake in Core form, making it much weaker than other attacks. Special sets don’t kill you off over time with BB and Helmet chip, but your only way of damaging Steels is Shadow Ball, meaning you’ll have to decide which set is most worth it for you.
:swsh/pangoro::swsh/vespiquen:
why are there as many physical psychics as there are special psychics in this meta
DNA Donors: Pangoro / Vespiquen
Fusion Name: Vespigoro
New Types:
Dark.png
Flying.png

Base Stats: 85 / 105 / 100 / 75 / 86 / 50 [BST: 501] (+3 HP / +3 Atk / +10 Def / +1 SpA / +0 SpD / +1 Spe)
New Ability: Rebellious = (Mold Breaker + Pressure)
Ability Description: Combined effects. Ignores opposing ability-ignoring effects when targeted by a move.
Notable Moves:
Physical.png
Dual Wingbeat, Knock Off, Close Combat, U-Turn
Special.png

Status.png
Defog, Heal Order, Swords Dance
Intended Role: Physical Wallbreaker, Mixed Wall
Role Justification: Great defensive typing, good offensive profile, mediocre defensive stats, reliable recovery. The only defensive Dark is Claylamar and that’s weird. Clayla still answers Electrics much better and has better special bulk, so this doesn’t replace it completely, but a bulky Dark tank seems pretty nice for the meta.


:swsh/runerigus::swsh/abomasnow:
PILLAGE
DNA Donors: Runerigus / Abomasnow
Fusion Name: Abomarune
New Types:
Ghost.png
Grass.png

Base Stats: 75 / 105 / 110 / 75 / 95 / 65 [BST: 525] (+1 HP / +12 Atk / +0 Def / +4 SpA / +0 SpD / +20 Spe)
New Ability: Pillage = (Wandering Spirit + Snow Warning)
Ability Description: On switch-in, this Pokemon swaps abilities with the opponent.
Notable Moves:
Physical.png
Earthquake, Poltergeist, Wood Hammer
Special.png

Status.png
Stealth Rock, Swords Dance, Synthesis, Taunt
Intended Role: Physical Wallbreaker, Stallbreaker, Physical Wall
Role Justification: Pillage done right. Offensive Pillage mon that steals defensive abilities to avoid its otherwise glaring defensive pitfalls, or offensive abilities to make it threatening enough for them to not matter. Or just run bulky and be sad when everything hits you SE.
:swsh/runerigus::swsh/abomasnow:
DNA Donors: Runerigus / Abomasnow-Mega
Fusion Name: Abomarune-Mega
New Types:
Ghost.png
Grass.png

Base Stats: 75 / 145 / 140 / 115 / 115 / 35 [BST: 625]
New Ability: Snow Warning
Notable Moves:
Physical.png
Earthquake, Poltergeist, Wood Hammer
Special.png
Blizzard
Status.png
Stealth Rock, Swords Dance, Synthesis
Intended Role: Physical Wallbreaker, Mixed Wallbreaker
Role Justification: Legal Mega! Powerful SD breaker with horrible speed but rather good bulk, which allows it to take a couple hits and plow through defensive cores with ease.
 
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:swsh/spewpa::swsh/mewtwo:
DNA Donors: Spewpa / Mewtwo
Fusion Name: Spewtwo
New Types:
Bug.png
Psychic.png

Base Stats: 75 / 66 / 75 / 94 / 70 / 95 [BST: 485] (+0 HP / +0 Atk / +0 Def / +4 SpA / +10 SpD / +16 Spe)
New Ability: Peer Pressure = (Friend Guard + Pressure)
Ability Description: Pressure effects. When this Pokemon is targeted by a move, it takes 3/4th damage from it.
Notable Moves:
Special.png
Psychic/Psystrike, Focus Blast, Ice Beam
Status.png
Recover, Thunder Wave, Calm Mind, Teleport, Will-o-Wisp, Taunt
Intended Role: defensive pivot, special breaker, physical breaker
Role Justification: half a multiscale at all times compensates for its middling bulk and forcing it to run boots. Has enough power to work in a booster capacity in base form with CM and recover, but it probably just does stuff with Teleport. Coverage is pretty cool, but no special bug move is sad.
:swsh/spewpa::swsh/mewtwo-mega-x:
DNA Donors: Spewpa / Mega Mewtwo X
Fusion Name: Mega Spewtwo X
New Types:
Bug.png
Fighting.png

Base Stats: 75 / 146 / 85 / 94 / 80 / 95 [BST: 585] (+0 HP / +80 Atk / +10 Def / +0 SpA / +20 SpD / +16 Spe)
New Ability: Steadfast
Notable Moves:
Physical.png
Bug Bite, Drain Punch, Poison Jab
Status.png
Recover, Bulk Up
Intended Role: defensive pivot, special breaker, physical breaker
Role Justification: hits really hard on paper but the stabs are pretty ass. no boots when switching in also cuts in on its bulk. cant deal with most fliers.
:swsh/spewpa::swsh/mewtwo-mega-y:
DNA Donors: Spewpa / Mega Mewtwo Y
Fusion Name: Mega Spewtwo Y
New Types:
Bug.png
Psychic.png

Base Stats: 75 / 106 / 55 / 134 / 100 / 105 [BST: 585] (+0 HP / +40 Atk / -20 Def / +44 SpA / +40 SpD / +26 Spe)
New Ability: Insomnia
Notable Moves:
Special.png
Psychic/Psystrike, Focus Blast, Ice Beam
Status.png
Recover, Thunder Wave, Nasty Plot, Taunt
Intended Role: defensive pivot, special breaker, physical breaker
Role Justification: looks scary on paper but without a second STAB it really struggles against other psychics. but obviously NP with that spa is gonna hit hard when given the chance to do so

:swsh/slowbro-galar::swsh/seismitoad:
DNA Donors: Slowbro-Galar / Seismitoad
Fusion Name: Slowtoad-Galar
New Types:
Poison.png
Ground.png

Base Stats: 100 / 97 / 85 / 92 / 72 / 52 [BST: 498] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Poison Drain = (Regenerator + Poison Touch)
Ability Description: Effects of Poison Touch. This Pokemon restores 33% of its HP when poisoning another Pokemon.
Notable Moves:
Physical.png
Poison Jab, Earthquake, Knock Off, Ice Punch
Special.png
Sludge Bomb, Earth Power, Focus Blast, Ice Beam, Fire Blast
Status.png
Belly Drum, Slack Off?
Intended Role: physical breaker (Belly Drum), special breaker (NP)
Role Justification: 51% chance to heal with Poison Jab, which can be kinda silly with Belly Drum. NP is probably more consistent but the healing comes less often.

:swsh/aurorus::swsh/sceptile:
DNA Donors: Aurorus / Sceptile
Fusion Name: Aurotile
New Types:
Ice.png
Grass.png

Base Stats: 96 / 91 / 68 / 102 / 88 / 99 [BST: 544] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Fertilize = (Refrigerate + Overgrow)
Ability Description: Normal-type moves become Grass-type and are boosted by 1.2x.
Notable Moves:
Physical.png
Double-Edge, Quick Attack, Earthquake, Icicle Spear, Drain Punch
Special.png
Hyper Voice, Ice Beam, Meteor Beam?, Focus Blast
Status.png
Swords Dance, Dragon Dance, Stealth Rock
Intended Role: physical/special/mixed breaker
Role Justification: physical gets better boosting moves and nuclear Grass STAB, but limited Ice STAB calms it down. Special is more conservative with boosting and is the special Ice earl has been wanting.
:swsh/aurorus::swsh/sceptile-mega:
DNA Donors: Aurorus / Mega Sceptile
Fusion Name: Mega Aurotile
New Types:
Ice.png
Dragon.png

Base Stats: 96 / 116 / 78 / 142 / 88 / 124 [BST: 634] (+0 HP / +35 Atk / +10 Def / +40 SpA / +0 SpD / +35 Spe)
New Ability: Lightning Rod = ( + )
Ability Description: Normal-type moves become Grass-type and are boosted by 1.2x.
Notable Moves:
Physical.png
Earthquake, Icicle Spear, Drain Punch, Dragon Claw
Special.png
Dragon Pulse, Ice Beam, Focus Blast
Status.png
Swords Dance, Dragon Dance, Stealth Rock
Intended Role: physical/special/mixed breaker
Role Justification: physical gets better boosting moves and nuclear Grass STAB, but limited Ice STAB calms it down. Special is more consistent in offense and acts as the special Ice needed to validate Regidurr.

:swsh/pyukumuku::swsh/archeops:
DNA Donors: Pyukumuku / Archeops
Fusion Name: Pyukeops
New Types:
Water.png
Rock.png

Base Stats: 75 / 100 / 100 / 75 / 100 / 77 [BST: 527] (+10 HP / +0 Atk / +3 Def / +4 SpA / +3 SpD / +20 Spe)
New Ability: Eau Revoir = (Innards Out + Defeatist)
Ability Description: When this Pokemon is KOed, the opponent's Atk/SpA are halved until it switches out.
Notable Moves:
Physical.png
Aqua Tail, Stone Edge/Head Smash, Earthquake, U-Turn, Knock Off
Special.png
Meteor Beam, Focus Blast, Heat Wave, Earth Power
Status.png
Stealth Rock, Defog, Recover, Switcheroo, Taunt
Intended Role: physical/special breaker, pivot, hazards, removal, HO lead
Role Justification: decently versatile moveset fits a lot of roles. does struggle with the water immunities, but considering it doesn't get scald, it might not mind it too much.

:swsh/exeggutor-alola::swsh/frosmoth:
DNA Donors: Exeggutor-Alola / Frosmoth
Fusion Name: Mothegg-Alola
New Types:
Ice.png
Dragon.png

Base Stats: 85 / 85 / 75 / 125 / 85 / 55 [BST: 525] (+3 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Multiantlers = (Ice Scales + Frisk)
Ability Description: Takes half damage when switching in.
Notable Moves:
Physical.png
U-Turn
Special.png
Ice Beam, Draco Meteor, Dragon Pulse, Flamethrower
Status.png
Quiver Dance, Defog, Sleep Powder, Synthesis
Intended Role: special breaker
Role Justification: the special ice mon. is sad to be slow and is kinda frail without antlers.

:swsh/perrserker::swsh/toxtricity:
DNA Donors: Perrserker / Toxtricity
Fusion Name: Toxerker
New Types:
Steel.png
Electric.png

Base Stats: 72 / 104 / 85 / 82 / 65 / 62 [BST: 470] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Punk Spirit = (Steely Spirit + Punk Rock)
Ability Description: Effects of Steely Spirit. Takes half damage from Steel moves.
Notable Moves:
Physical.png
Wild Charge, U-Turn, Iron Head, Seed Bomb, Close Combat
Special.png

Status.png
Shift Gear, Swords Dance
Intended Role: physical breaker, pivot
Role Justification: good booster with some good coverage. needs seed bomb to hit fishhorse. might also be a good pivot due to its good effective physical bulk.
 
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:swsh/togedemaru::swsh/swalot:
DNA Donors: Togedemaru / Swalot
Fusion Name: Togelot
New Types:
Electric.png
Poison.png

Base Stats: 100 / 95 / 75 / 60 / 80 / 75 [BST: 485] (+18 HP / +10 Atk / +2 Def / +4 SpA / +2 SpD / +0 Spe)
New Ability: Iron Maiden = (Iron Barbs + Sticky Hold)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Zing Zap, Gunk Shot, Nuzzle, Ice Punch, Earthquake, U-Turn
Status.png
Wish, Spiky Shield, Curse
Intended Role: Mixed Wall
Role Justification: basically aims to annoy the silvinos and jellopod a lot. barbs (+ helmet) to punish uturn and sticky hold to avoid koff. its decent physical offense and bulk might allow it to run curse idk. maybe a good wishpasser idk.
:swsh/banette::swsh/sigilyph:
DNA Donors: Banette / Sigilyph
Fusion Name: Siginette
New Types:
Ghost.png
Psychic.png

Base Stats: 72 / 96 / 82 / 96 / 72 / 82 [BST: 500] (+4 HP / +10 Atk / +10 Def / +3 SpA / +1 SpD / +1 Spe)
New Ability: idk = (Frisk + Tinted Lens)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Knock Off
Special.png
Shadow Ball, Psychic, Psyshock, Heat Wave, Dazzling Gleam
Status.png
Roost, Calm Mind, Will-o-Wisp, Trick
Intended Role: Special Wallbreaker
Role Justification: powerful tinted user. saddled by middling speed and awkward typing but has good power.
:swsh/banette-mega::swsh/sigilyph:
DNA Donors: Banette-Mega / Sigilyph
Fusion Name: Siginette-Mega
New Types:
Ghost.png
Psychic.png

Base Stats: 72 / 146 / 92 / 106 / 92 / 92 [BST: 600] (+4 HP / +60 Atk / +20 Def / +13 SpA / +21 SpD / +11 Spe)
New Ability: Prankster
Notable Moves:
Physical.png
Shadow Claw, Knock Off, Zen Headbutt
Status.png
Destiny Bond, Will-o-Wisp, Thunder Wave, Taunt, Roost
Intended Role: Physical Wallbreaker
Role Justification: formidable offensive utility. besides its high power it can also throw out taunts and burns and paralyses before taking something down with it.
:swsh/marowak-alola::swsh/magnezone:
DNA Donors: Marowak-Alola / Magnezone
Fusion Name: Marozone
New Types:
Ghost.png
Electric.png

Base Stats: 65 / 95 / 115 / 90 / 85 / 60 [BST: 510] (+0 HP / +20 Atk / +3 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: kekless = (Rock Head + Analytic)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Poltergeist, Wild Charge, Flare Blitz, Earthquake
Special.png
Shadow Ball, Thunderbolt, Volt Switch, Ice Beam, Focus Blast, Fire Blast
Status.png
Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker, Special Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: physical electric. or special electric. both are pretty good.
:swsh/qwilfish::swsh/cryogonal:
DNA Donors: Qwilfish / Cryogonal
Fusion Name: Cryofish
New Types:
Poison.png
Ice.png

Base Stats: 75 / 90 / 70 / 75 / 95 / 95 [BST: 500] (+3 HP / +18 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Flying Fortress = (Intimidate + Levitate)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Poison Jab, Triple Axel, Knock Off, Flip Turn, Rapid Spin
Status.png
Roost, Haze, Spikes
Intended Role: Defensive Pivot, Mixed Wall, Hazard Control (Rapid Spin), Physical Wallbreaker
Role Justification: intimidate + spin + koff goes hard. not great stats though.
:swsh/heatmor::swsh/archeops:
DNA Donors: Heatmor / Archeops
Fusion Name: Archemor
New Types:
Fire.png
Rock.png

Base Stats: 82 / 118 / 65 / 108 / 65 / 107 [BST: 545] (+2 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: White Flag = (White Smoke + Defeatist)
Ability Description: Prevents other Pokemon from lowering this Pokemon's stat stages. When this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are lowered by 2 stages.
Notable Moves:
Physical.png
Fire Lash, Stone Edge, Knock Off, Earthquake, U-Turn
Special.png
Fire Blast, Meteor Beam, Earth Power, Giga Drain, Focus Blast
Status.png
Roost, Taunt
Intended Role: Special Wallbreaker, Physical Wallbreaker, Mixed Wallbreaker
Role Justification: free the flames or something. this mon goes hard with its wide attackpool but is shackled somewhat by its semi-defeatist ability and middling speed.


:swsh/regirock::swsh/cursola:
DNA Donors: Regirock / Cursola
Fusion Name: Cursorock
New Types:
Rock.png
Ghost.png

Base Stats: 70 / 100 / 125 / 100 / 115 / 40 [BST: 550] (+0 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Crystalline = (Clear Body + Weak Armor)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Stone Edge, Rock Slide, Poltergeist, Body Press, Earthquake
Special.png
Power Gem, Meteor Beam, Shadow Ball, Earth Power, Scald
Status.png
Strength Sap, Will-o-Wisp, Stealth Rock, Haze
Intended Role: Mixed Wall, Hazard Setter (Stealth Rock)
Role Justification: bulkman with the rocks. ability doesnt do much as it still has 40 base speed. maybe it could do something in dual screens?
 
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Bulky Water/Dragon with nice utility
:swsh/tentacruel::swsh/dragalge:
DNA Donors: Tentacruel / Dragalge
Fusion Name: Tentalge
New Types:
Water.png
Dragon.png

Base Stats: 80 / 72 / 77 / 100 / 121 / 75 [BST: 502] (+8 HP / +0 Atk / +0 Def / +12 SpA / +0 SpD / +3 Spe)
New Ability: Pure Toxicity = (Liquid Ooze + Poison Touch)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, Flip Turn, Rapid Spin,
Special.png
Scald, Draco Meteor, Hydro Pump, Ice Beam, Thunderbolt, Focus Blast
Status.png
Toxic, Toxic Spikes, Haze, Magic Coat(?)
Intended Role: Hazard Remover (Rapid Spin), Hazard Setter (Toxic Spikes), Defensive Pivot, special wall
Role Justification:specially bulky Water/Dragon. got lotsa utility it can add to a team like Knock, tspikes, or spin.
ability makes pivoting possibly more beneficial by poisoning the opponent while you do, which can be nice for wearing things down.
lots of coverage moves and a decent spa stat means it's not passive either.
downsides are it has 0 way to heal barring Leftovers, so if that gets knocked, it's only a matter of time till you're worn down.
 
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:swsh/carracosta::swsh/weezing-galar:
smash weez
DNA Donors: Carracosta / Weezing-Galar
Fusion Name: Weezacosta-Galar
New Types:
Rock.png
Fairy.png

Base Stats: 70 / 100 / 130 / 84 / 67 / 46 [BST: 497] (+1 HP / +1 Atk / +4 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Meteorite = (Solid Rock + Levitate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Earthquake, Knock Off, Play Rough, Stone Edge
Special.png

Status.png
Defog, Shell Smash, Stealth Rock
Intended Role: Physical Wall, Setup Sweeper
Role Justification: typing made specifically to beat phys woop. is also able to defog safely on carc and parasex. oh yeah it has smash

:swsh/vivillon::swsh/drakloak:
qd dragapult
DNA Donors: Vivillon / Drakloak
Fusion Name: Drakvillon
New Types:
Dragon.png
Bug.png

Base Stats: 90 / 66 / 55 / 80 / 50 / 110 [BST: 440] (+16 HP / +0 Atk / +5 Def / +5 SpA / +0 SpD / +15 Spe)
New Ability: Imaginary Friend = (Friend Guard + Clear Body)
Ability Description: If this Pokemon has a lowered stat, it takes 3/4 damage from attacks.
Notable Moves:
Physical.png
U-turn
Special.png
Bug Buzz, Draco Meteor, Dragon Pulse, Fire Blast, Hydro Pump, Thunderbolt
Status.png
Defog, Quiver Dance, Roost, Sleep Powder
Intended Role: Fast Pivot, Setup Sweeper
Role Justification: janky noivern. abil lets it tank hits after dropping a draco. can also defog. also has qd with wide coverage

:swsh/steelix::swsh/haunter:
sheer force gengar lets go!!!
DNA Donors: Steelix / Haunter
Fusion Name: Hauntlix
New Types:
Steel.png
Ghost.png

Base Stats: 60 / 84 / 122 / 95 / 60 / 70 [BST: 491] (+0 HP / +17 Atk / +0 Def / +10 SpA / +0 SpD / +8 Spe)
New Ability: Air Force = (Sheer Force + Levitate)
Ability Description: Sheer Force effects when airborne.
Notable Moves:
Physical.png

Special.png
Earth Power, Fire Blast, Flash Cannon, Shadow Ball, Thunderbolt
Status.png
Magnet Rise, Stealth Rock, Toxic, Will-o-Wisp
Intended Role: Physical Wall, Special Wallbreaker
Role Justification: momento de sheer force. use air balloon or magnet rise to activate god mode, depending on what u want. also has ok physbulk. free mega+sand???

:swsh/steelix-mega::swsh/haunter:
Fusion Name: Hauntlix-Mega
New Types:
Steel.png
Ghost.png

Base Stats: 60 / 124 / 155 / 95 / 90 / 70 [BST: 591]
:swsh/sylveon::swsh/flapple:
fairy type everything
DNA Donors: Sylveon / Flapple
Fusion Name: Sylvapple
New Types:
Fairy.png
Grass.png

Base Stats: 85 / 100 / 75 / 120 / 95 / 68 [BST: 543] (+3 HP / +13 Atk / +3 Def / +18 SpA / +0 SpD / +3 Spe)
New Ability: Monopoly = (Pixilate + Hustle)
Ability Description: All physical moves become Fairy-type and gain x1.2 power.
Notable Moves:
Physical.png
Double Edge, Knock Off, Sucker Punch, U-turn
Special.png
Giga Drain, Moonblast, Mystical Fire, Psychic
Status.png
Calm Mind, Wish
Intended Role: Mixed Wallbreaker.
Role Justification: the funny. u got a bunch of souped up phys moves but no coverage, so u gotta use the special moves
:swsh/sneasel::swsh/togekiss:
20% freeze (resub)
DNA Donors: Sneasel / Togekiss
Fusion Name: Sneakiss
New Types:
Ice.png
Fairy.png

Base Stats: 70 / 93 / 75 / 77 / 95 / 117 [BST: 526] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Angel Eyes = (Keen Eye + Serene Grace)
Ability Description: This Pokemon's accuracy is doubled, but prevents this Pokemon’s secondary effects from occuring.
Notable Moves:
Physical.png
Dynamic Punch, Play Rough, Triple Axel
Special.png
Blizzard, Dazzling Gleam, Fire Blast, Surf, Zap Cannon
Status.png
Nasty Plot, Roost, Swords Dance
Intended Role: Physical Sweeper, Special Sweeper
Role Justification: more big move clicking. noticed there was no fast ice, so i thought this would be good. altho ur p much locked into boots, you got really strong stab (the fairy stab is ok ig), along with really strong coverage moves, especially on the special side. sd and np are nice to sweep with the high speed
 
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:swsh/illumise::swsh/scolipede:
illumise should get swords dance [Offensive Pivot]
DNA Donors: Illumise / Scolipede
Fusion Name: Scolimise
New Types:
Bug.png
Poison.png

Base Stats: 65 / 90 / 85 / 65 / 85 / 100 [BST: 490] (+3 HP / +17 Atk / +3 Def / +1 SpA / +8 SpD / +2 Spe)
New Ability: Light Tube = (Tinted Lens + Poison Point)
Ability Description: Effects of both abilities
Notable Moves:
Physical.png
Megahorn, U-Turn, Poison Jab, Earthquake, Ice Punch, Thunder Punch, Rock Slide, Superpower, Aqua Tail
Special.png
N/A
Status.png
Swords Dance, Roost, Toxic Spikes, Spikes
Intended Role: Offensive Pivot, Physical Sweeper
Role Justification: WIP (Tinted Lens breaker with a very hard to switch-in to STAB Megahorn, mainly hitting Ghosts like Duskoma and Flyers like Pelilicky. Poison STAB and coverage in EQ is also super nice for other Bug resists like Dragancie, Solabat, and Emberajah. Held back by Bug/Poison being a pretty meh defensive typing and being a Rocks-weak pivot)

:swsh/tyranitar::swsh/larvitar:
guts ttar [Setup Sweeper]
DNA Donors: Tyranitar / Larvitar
Fusion Name: Larviran
New Types:
Rock.png
Ground.png

Base Stats: 80 / 110 / 80 / 70 / 80 / 70 [BST: 490] (+5 HP / +11 Atk / +0 Def / +0 SpA / +5 SpD / +19 Spe)
New Ability: Appendicitis = (Unnerve + Guts)
Ability Description: Effects of both abilities
Notable Moves:
Physical.png
Stone Edge, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Superpower, Aqua Tail, Facade
Special.png
N/A
Status.png
Dragon Dance, Stealth Rock, Thunder Wave, Taunt
Intended Role: Setup Sweeper, Physical Wallbreaker, Weather Abuser
Role Justification: WIP (guts ttar. even with this thing only having TTar's movepool, TTar's movepool is so deep that Larviran has plenty of options. The best will likely be DDance + Flame Orb to be a terrifying sweeper, but you can also opt for All-Out Attacking sets and setting Rocks. Great check to Scytic, Hawlazzle, Paracoal, and Solabat, but it'll struggle against the likes of Mega Woopquaza, Mudscash, and Harisect
:swsh/tyranitar-mega::swsh/larvitar:
DNA Donors: Mega Tyranitar / Larvitar
Fusion Name: Mega Larviran
New Types:
Rock.png
Ground.png

Base Stats: 80 / 140 / 120 / 70 / 100 / 80 [BST: 590] (+5 HP / +41 Atk / +40 Def / +0 SpA / +25 SpD / +29 Spe)
New Ability: Sand Stream
Ability Description: On switch-in, this Pokemon summons a sandstorm
Notable Moves:
Physical.png
Stone Edge, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Superpower, Aqua Tail, Facade
Special.png
N/A
Status.png
Dragon Dance, Stealth Rock, Thunder Wave, Taunt
Intended Role: Setup Sweeper, Hazard Setter, Physical Wallbreaker
Role Justification: probably just a smidge too good down here with that speed tier + DDance, have fun in RU
:swsh/pangoro::swsh/galvantula:
token physical electric [Wallbreaker]
DNA Donors: Pangoro / Galvantula
Fusion Name: Galvagoro
New Types:
Dark.png
Electric.png

Base Stats: 100 / 110 / 70 / 85 / 70 / 85 [BST: 520] (+18 HP / +10 Atk / +1 Def / +2 SpA / +5 SpD / +2 Spe)
New Ability: Precise Punches = (Iron Fist + Compound Eyes)
Ability Description: Effects of both abilities
Notable Moves:
Physical.png
Thunder Punch, Knock Off, Sucker Punch, Ice Punch, Gunk Shot, Close Combat, Stone Edge
Special.png
Volt Switch
Status.png
Swords Dance, Sticky Web, Parting Shot
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: WIP (Physical Electric that can threaten slower mons with a very strong Iron Fist-boosted Thunder Punch, Knock Off, or Gunk Shot and threaten select faster mons like Hawlazzle and Mr. Boot with STAB Sucker Punch. Very tough to switch into safely, but once you get in, a lot of things can revenge kill it since a lot of faster mons resist Sucker, namely Qwilsimian, Igglycian, and Claylamar)
:swsh/pancham::swsh/joltik:
DNA Donors: Pancham / Joltik
Fusion Name: Jolcham
New Types:
Fighting.png
Electric.png

Base Stats: 76 / 74 / 57 / 53 / 54 / 56 [BST: 370] (+18 HP / +10 Atk / +1 Def / +2 SpA / +5 SpD / +2 Spe)
New Ability: Precise Punches = (Iron Fist + Compound Eyes)
Ability Description: Effects of both abilities
:swsh/noivern::swsh/trevenant:
kalos' finest [Offensive Pivot]
DNA Donors: Noivern / Trevenant
Fusion Name: Trevern
New Types:
Dragon.png
Ghost.png

Base Stats: 85 / 95 / 85 / 85 / 85 / 95 [BST: 530] (+0 HP / +5 Atk / +7 Def / +4 SpA / +4 SpD / +6 Spe)
New Ability: Look Past = (Infiltrator + Frisk)
Ability Description: This Pokémon's moves ignore Reflect/Light Screen/Safeguard/Mist/Aurora Veil/Substitute and the opponent's item.
Notable Moves:
Physical.png
Poltergeist, Earthquake, Dragon Claw, Drain Punch, U-Turn, Rock Slide, Sucker Punch, Wood Hammer
Special.png
N/A
Status.png
Dragon Dance, Will-O-Wisp, Defog, Trick/Switcheroo, Taunt, Roost
Intended Role: Offensive Pivot, Physical Wallbreaker, Setup Sweeper
Role Justification: WIP (Neat pivot that doesn't care about Rocky Helmet chip on its U-Turns and has pretty decent movepool to facilitate Pivoting, DDance, and Banded sets, with Poltergeist, EQ, and Wood Hammer (for Claylamar). It's pretty weak unboosted and its Speed tier isn't too crazy either)
This would be a pain to code probably, but at least I'd be doing it to myself

Relevant Items:
Assault Vest, Eviolite, Focus Sash, Rocky Helmet

Semi-Relevant Items:
Air Balloon, Chilan Berry, Resist Berries, Eject Button, Red Card, Weakness Policy

Irrelevant Items:
Absorb Bulb, Cell Battery, Kee Berry, Lax Incense, Luminous Moss, Maranga Berry, Safety Goggles, Snowball, Sticky Barb (wouldn't steal it upon making contact, would still damage if it has it), Utility Umbrella, Destiny Knot, Focus Band, Jaboca Berry, Ring Target, Rowap Berry
:swsh/noibat::swsh/phantump:
DNA Donors: Noibat / Phantump
Fusion Name: Noitump
New Types:
Dragon.png
Ghost.png

Base Stats: 41 / 55 / 48 / 51 / 54 / 52 [BST: 301] (+0 HP / +5 Atk / +7 Def / +4 SpA / +4 SpD / +6 Spe)
New Ability: Look Past = (Infiltrator + Frisk)
Ability Description: This Pokémon's moves ignore Reflect/Light Screen/Safeguard/Mist/Aurora Veil/Substitute and the opponent's item.
:swsh/marowak-alola::swsh/slowking-galar:
why does the cubone line learn ice beam but not ice punch [Special Wallbreaker]
DNA Donors: Marowak-Alola / Slowking-Galar
Fusion Name: Maroking
New Types:
Fire.png
Poison.png

Base Stats: 86 / 72 / 96 / 100 / 96 / 45 [BST: 495] (+9 HP / +0 Atk / +1 Def / +20 SpA / +1 SpD / +8 Spe)
New Ability: Reanimate = (Lightning Rod + Regenerator)
Ability Description: This Pokemon heals 33% of its max HP when hit by an Electric move; Electric immunity
Notable Moves:
Physical.png
Knock Off
Special.png
Fire Blast, Flamethrower, Sludge Wave, Earth Power, Ice Beam, Hydro Pump, Focus Blast, Shadow Ball, Thunderbolt
Status.png
Slack Off, Nasty Plot, Stealth Rock, Trick Room, Trick
Intended Role: Special Wallbreaker
Role Justification: WIP (slow, but strong and bulky special Fire-type, with bottomless coverage and a nice typing that allow it to take on Harisect, Ferropion, and Hawlazzle. However, it has a pretty bad defensive typing, so it'll struggle to come in and deal damage if you're not careful)
:swsh/cubone::swsh/slowpoke-galar:
DNA Donors: Cubone / Slowpoke-Galar
Fusion Name: Cupoke
New Types:
Ground.png
Psychic.png

Base Stats: 79 / 57 / 81 / 60 / 46 / 33 [BST: 356] (+9 HP / +0 Atk / +1 Def / +20 SpA / +1 SpD / +8 Spe)
New Ability: Reanimate = (Lightning Rod + Regenerator)
Ability Description: This Pokemon heals 33% of its max HP when hit by an Electric move; Electric immunity
:swsh/walrein::swsh/sharpedo:
you feel a sharp pain [Wallbreaker]
DNA Donors: Walrein / Sharpedo
Fusion Name: Sharpein
New Types:
Ice.png
Water.png

Base Stats: 95 / 100 / 70 / 100 / 70 / 95 [BST: 530] (+5 HP / +0 Atk / +5 Def / +5 SpA / +5 SpD / +15 Spe)
New Ability: Cool Off = (Ice Body + Speed Boost)
Ability Description: At the end of every turn, this Pokemon heals 1/16 of its max HP
Notable Moves:
Physical.png
Icicle Spear, Liquidation, Earthquake, Close Combat, Aqua Jet, Flip Turn, Psychic Fangs
Special.png
Hydro Pump, Ice Beam, Dark Pulse, Surf, Scald, Ancient Power
Status.png
Swords Dance
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: WIP (Kinda weird but versatile attacker. It was meant to be a strong Special Ice-type, which we lack, and it certainly is that, but it does suffer from absolutely 0 coverage aside from Dark Pulse for Vishitomb and Ancient Power for opposing Sharpeins (free Signal Beam tbh). So, since it has an equal Attack stat and a physically-leaning Mega Evolution, you may opt for the Mega instead, but even then, 100 SpA and great STAB in Hydro Pump and Ice Beam is quite hard to pass up)
:swsh/walrein::swsh/sharpedo-mega:
DNA Donors: Walrein / Mega Sharpedo
Fusion Name: Mega Sharpein
New Types:
Ice.png
Water.png

Base Stats: 95 / 120 / 100 / 115 / 95 / 105 [BST: 630]
New Ability: Strong Jaw = (Ice Body + Speed Boost)
Ability Description: This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.
Notable Moves:
Physical.png
Ice Fang, Liquidation, Earthquake, Close Combat, Aqua Jet, Flip Turn, Psychic Fangs, Crunch
Special.png
Hydro Pump, Ice Beam, Dark Pulse, Surf, Scald, Ancient Power
Status.png
Swords Dance
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: I really really hope this is legal, as it seems like a neat physical attacker. Thanks to Strong Jaw, Ice Fang is a respectable STAB move that's stronger than Ice Beam, with STAB Liquidation and Strong Jaw-boosted Psychic Fangs and Crunch to back it up. Psychic Fangs is especially nice to get the jump on and delete Qwilsimian. And while its defensive typing isn't great, it's a lot bulkier than you'd expect a Sharpedo fusion to be, so it can take a hit or two. Should be a great mon if legal (please be legal)
:swsh/spheal::swsh/carvanha:
DNA Donors: Spheal / Carvanha
Fusion Name: Carvheal
New Types:
Ice.png
Water.png

Base Stats: 62 / 65 / 40 / 65 / 40 / 60 [BST: 332] (+5 HP / +0 Atk / +5 Def / +5 SpA / +5 SpD / +15 Spe)
New Ability: Cool Off = (Ice Body + Speed Boost)
Ability Description: At the end of every turn, this Pokemon heals 1/16 of its max HP
 
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Distracted from FENU because of amazing meta Wildmons (play Wildmons plz)


:swsh/drifblim::swsh/magneton:
DNA Donors: Drifblim / Magneton
Fusion Name: Magneblim
New Types:
Flying.png
Electric.png

Base Stats: 100 / 70 / 69 / 105 / 62 / 90 [BST: 496] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Polarity = (Flare Boost + Magnet Pull)
Ability Description: This Pokemon’s Special Attack is 1.5x when using switch moves.
Notable Moves:
Physical.png
nope
Special.png
Volt Switch, Psychic, Shadow Ball
Status.png
Strength Sap, Trick, Thunder Wave, Toxic, Will-O-Wisp, Clam Calm Mind, Hypnosis?
Intended Role: Offensive Pivot
Role Justification: Heliozone’s spiritual successor, Magneblim trades stats and passive healing for a better typing, bigger Volt Switch, and STRENGTH SAP, while retaining its precursor’s very disappointing special movepool: it doesn’t even have good Flying STAB. But hey, you can inflict any status apart from Freeze (okay technically you have Tri Attack) so that’s neat. And sure you have your standard Boots pivot set buuuut you could also go Choice Scarf/Specs Trick/SSap/VSwitch/TBolt or a status condition.
:swsh/jynx::swsh/whimsicott:
This old Smog article suggests a change to Forewarn to make it reveal all moves. That’s dumb and broken so how bout this instead

Wait it doesn’t? What? Am I delusional? (Answer: yes)
DNA Donors: Jynx / Whimsicott
Fusion Name: Whimsynx
New Types:
Ice.png
Fairy.png

Base Stats: 82 / 58 / 80 / 96 / 85 / 105 [BST: 506] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Lie Detection = (Forewarn + Prankster)
Ability Description: On switch-in, reveals all opposing Pokemon’s status moves.
Notable Moves:
Physical.png
U-Turn
Special.png
Ice Beam, Moonblast, Psychic, Shadow Ball, Hurricane, Energy Ball
Status.png
Clam Mind, Defog, Encore, Heal Bell, Leech Seed, Nasty Plot, Stun Spore, Taunt, Teleport, Toxic, Trick, Wish
Intended Role: Offensive Pivot, Defensive Pivot
Role Justification: Just look at that support movepool. Also we get a fast Ice and bulky-ish Fairy. Gimmicky ability but pretty cool. Wishpass, set Seed, NP sweep? There’s a lot of potential here.
 
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And now, the moment nobody’s been waiting for: The Official Redwood Rogue drop slate!

From RU, we have Electric type number 253957339
:bw/electivire::bw/ferrothorn:
A7E792B2-9C25-4D05-8B3F-75D6D76C9EF2.jpeg

DNA Donors: Electivire / Ferrothorn
Fusion Name: Electrothorn
New Types:
Electric.png
Steel.png

Base Stats: 74 / 108 / 100 / 74 / 100 / 77 [BST: 533] (+0 HP / +0 Atk / +1 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Adrenaline Rush = (Motor Drive + Anticipation)
Ability Description: Effects of Anticipation + when Anticipation would otherwise activate, this Pokemon’s speed is increased by one stage
Notable Moves:
Physical.png
Wild Charge, Iron Head, Earthquake, Knock Off
Special.png
Volt Switch
Status.png
Swords Dance, Stealth Rock
Intended Role: Physical Setup Sweeper, Revenge Killer, Offensive Pivot
Role Justification: Japeal’s golden child is back, this time with less bulk, in order to bring in a unique revenge killing tool held back by a predictable movepool. Decent defensive typing and good defenses could allow for some switch-in shenanigans.
 
:swsh/onix::swsh/aegislash:
DNA Donors:
095.png
/
681.png

Fusion Name: Aegix
New Types:
Rock.png
Ghost.png

Base Stats: 50 / 50 / 150 / 40 / 100 / 85 [BST: 475] (+3 HP / +3 Atk / +0 Def / +0 SpA / +8 SpD / +20 Spe)
Blade Stats: 50 / 150 / 50 / 100 / 40 / 85 [BST: 475]
New Ability: Mutable = (Sturdy + Stance Change)
Ability Description: Combined effects
Notable Moves:
Physical.png
Stone Edge, Close Combat, Shadow Claw, Earthquake, Explosion, Head Smash
Special.png
Shadow Ball, Meteor Beam, Earth Power
Status.png
King's Shield, Swords Dance, Dragon Dance, Stealth Rock, Taunt, Toxic, Substitute
Intended Role: Physical Wallbreaker, Physical Sweeper, Special Sweeper, Hazards
Role Justification: Physically offensive Rock-type (something we lack) and, if quirked up, also a special Ghost-type (something we also mostly lack). Has some cool setup options and the ability to abuse its physical bulk with King's Shield. I feel like I'm really, really pushing it here for this guy, but it is naturally checked by our best scarfer and is a frail midspeed Rock-type, so we send it

:swsh/mr_rime::swsh/gengar:
DNA Donors:
866.png
/
094.png

Fusion Name: Mr. Gar
New Types:
Ice.png
Poison.png

Base Stats: 70 / 75 / 67 / 120 / 87 / 91 [BST: 510] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Exorcist = (Screen Cleaner + Cursed Body)
Ability Description: Combined effects of both abilities
Notable Moves:
Physical.png
Rapid Spin
Special.png
Ice Beam, Sludge Bomb, Freeze Dry, Focus Blast
Status.png
Nasty Plot, Substitute, Hypnosis, Slack Off
Intended Role: Special Wallbreaker, Hazard Control
Role Justification: Regidurr is BEGGING for a strong special Ice-type to check. This also packs some marginal utility and a nice 90+ speed tier. Has a strong NFE for Gluke. I would list the mega but it's very obviously banned even from UU.

:swsh/heatmor::swsh/amoonguss:
DNA Donors:
631.png
/
591.png

Fusion Name: Amoongmor
New Types:
Fire.png
Poison.png

Base Stats: 99 / 91 / 68 / 97 / 73 / 47 [BST: 475] (+0 HP / +0 Atk / +0 Def / +2 SpA / +0 SpD / +0 Spe)
New Ability: Holy Smokes = (White Smoke + Regenerator)
Ability Description: Combined effects of both abilities
Notable Moves:
Physical.png
Fire Lash, Knock Off, Sucker Punch, Superpower, Foul Play
Special.png
Sludge Bomb, Flamethrower, Giga Drain, Clear Smog
Status.png
Spore, Synthesis, Stun Spore, Taunt
Intended Role: Defensive Pivot, Stallbreaker
Role Justification: Midrange regen pivot for those who don't want to use silvino every time
 
Hello yes we still exist. Vetoes.

Traps Fire, Ice and Steel types, lol
:swsh/magnemite::swsh/walrein:
DNA Donors: Magnemite / Walrein
Fusion Name: Walemite
New Types:
Electric.png
Ice.png

Base Stats: 80 / 60 / 80 / 95 / 80 / 70 [BST: 465] (+13 HP / +3 Atk / +0 Def / +0 SpA / +8 SpD / +15 Spe)
New Ability: Thick Pull = (Magnet Pull + Thick Fat)
Ability Description: Magnet Pull effects. The user takes halved damage from Steel, Fire and Ice type moves
Notable Moves:
Physical.png
Body Press
Special.png
Thunderbolt, Ice Beam, Volt Switch, Discharge
Status.png
Iron Defense, Thunder Wave
Intended Role: Trapper, Bulky Pivot
Role Justification: Compresses multiple roles with a solid offensive typing that allows it to ease pivoting, and an ability that allows it to remove Steel types, which in a meta where plenty of offensive mons lack the coverage for make such niche rather valuable, however, a lack of reliable recovery and a weakness to Stealth Rock don't do it many favors, and the fact Body Press has a rather mediocre damage output without setup means that a good portion of the Steel types in the meta can still play around it reasonably.
Mon's just a bit overtuned for other things while still acting as a strong trapper, maybe drop the HP and/or speed here.

:swsh/golurk::swsh/flygon:
DNA Donors: Golurk / Flygon
Fusion Name: Flyglurk
New Types:
Ground.png

Base Stats: 85 / 120 / 80 / 80 / 80 / 80 [BST: 525] (+1 HP / +8 Atk / +0 Def / +13 SpA / +0 SpD / +3 Spe)
New Ability: Air-Headed = (Klutz + Levitate)
Ability Description: Effect of both abilities
Notable Moves:
Physical.png
Earthquake, Ice Punch, Stone Edge, First Impression, U-Turn, Close Combat
Special.png
Nope
Status.png
Roost, Defog, Trick, Stealth Rock, Dragon Dance
Intended Role: Bulky Pivot, Setup Sweeper, Hazard Setter (Stealth Rock), Hazard Control (Defog)
Role Justification: While a Ground type with Levitate can remind of Claylamar, it exchanges stats for a quite better movepool, which allows it to perform roles in other team archetypes that Claylamar struggles to fit on.
Defog and Roost combined with it hardly minding hazards at all even after taking a Knock Off (looking at you, Carcannon), allow it to perform as a defogger with decent longevity, this is further supported by its capability to surprise its opponents with wide coverage and Dragon Dance, and can even still use its item slot to cripple a wall with Trick.
Overall it's a nice solid mon that complements on several roles.
And speaking of slightly overtuned, Recovery and its stat spread makes this thing just a little much as a bulky Ground, basically acting as a better Mudscash all around in spite of Klutz.

:swsh/charizard::swsh/dugtrio-alola:
This is stupid ... again
DNA Donors: Charizard / Dugtrio-Alola
Fusion Name: Dugizard-Alola
New Types:
Fire.png
Steel.png

Base Stats: 70 / 100 / 70 / 80 / 80 / 105 [BST: 505] (+14 HP / +8 Atk / +1 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Thick Fat = (Blaze + Tangling Hair)
Ability Description: Has the effect of both abilities.
Notable Moves:
Physical.png
Flare Blitz, Iron Head, Earthquake, Stone Edge, Sucker Punch, Dual Wingbeat
Special.png
Overheat?
Status.png
Dragon Dance, Swords Dance
Intended Role: Physical Sweeper, Set Up Sweeper (Dragon Dance)
Role Justification: Our fire types are currently slow and meh so let's fix that by having one that's fast and with some boogie in its step can go pretty hard. Originally I planned to give it an ability where it would lower the opponents special attack when the opponent made contact with it, but I soon realized that would be a pretty fucking dogshit ability when compared to just slapping blaze and tangling hair together.
:ss/Charizard-Mega-X: :ss/Dugtrio-Alola:
New Types:
Fire.png
Dragon.png

Base Stats: 70/ 146 / 103 / 101 / 80 / 105 [BST: 605]
New Ability: Tough Claws
Intended Role: See base.
Role Justification: Finally a stronger megazard X, just what nobody asked for. It's banned here for sure but it may cause problems somewhere else.
:ss/Charizard-Mega-Y: :ss/Dugtrio-Alola:
New Types:
Fire.png
Steel.png

Base Stats: 70 / 120 / 70 / 130 / 110 / 105 [BST: 605]
New Ability: Drought
Intended Role: Special Sweeper, Drought Setter
Role Justification: Okay this one is actually interesting. A fire steel drought setter actually is a double edged sword in this case since the boosted fire damage means that it kind of has a weakness to fire. This makes the mega both powerful and also a victim of itself in some sense. I don't know I just find that aspect of it neat as opposed to stronger megazard X. Will most likely be banned to a higher tier though.
Probably cut the bulk on this one, a typing like that and Roost means that it's still pretty hard for the tier to deal with.

:swsh/venusaur::swsh/plusle:
DNA Donors: Venusaur / Plusle
Fusion Name: Venusle
New Types:
Grass.png
Electric.png

Base Stats: 70 / 66 / 61 / 110 / 87 / 107 [BST: 501] (+0 HP / +0 Atk / +0 Def / +18 SpA / +0 SpD / +20 Spe)
New Ability: Tangled Rod = (Overgrow + Lightning Rod)
Ability Description: This Pokemon draws Grass moves to itself to raise Sp. Atk by 1; Grass immunity.
Notable Moves:
Physical.png
Nuzzle
Special.png
Energy Ball, Giga Drain, Thunderbolt, Volt Switch, Earth Power, Sludge Bomb
Status.png
Nasty Plot
Intended Role: Special Sweeper, Set Up Sweeper
Role Justification: Pretty standard set up sweeper. Grass/Electric is a pretty interesting typing in my opinion, since it feels both good offensively and defensively but not great. Plus Nasty Plot can really turn this thing around.

:swsh/venusaur-mega::swsh/plusle:
Fusion Name: Mega Venusle
New Types:
Grass.png
Electric.png

Base Stats: 70 / 84 / 101 / 132 / 107 / 107 [BST: 601] (+0 HP / +18 Atk / +40 Def / +40 SpA / +20 SpD / +20 Spe)
New Ability: Thick Fat
Intended Role: Special Sweeper, Set Up Sweeper
Role Justification: This thing is gonna get banned.
Being one of the fastest things in the format with a STAB to hit Grounds and NP in the back makes this the best Electric in the format by far, trim the stats on this one.

:swsh/glalie::swsh/venomoth:
i herd we need special ices
DNA Donors: Glalie / Venomoth
Fusion Name: Glamoth
New Types:
Ice.png
Poison.png

Base Stats: 75 / 75 / 70 / 85 / 90 / 90 [BST: 485] (+0 HP / +3 Atk / +0 Def / +0 SpA / +13 SpD / +5 Spe)
New Ability: Glass Focus = (Inner Focus + Tinted Lens)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png
Ice Beam, Freeze Dry, Sludge Bomb, Giga Drain
Status.png
Quiver Dance, Roost, Sleep Powder
Intended Role: Special Wallbreaker, Special Sweeper
Role Justification: idk just a mon with a bad typing and coverage but it has Tinted Lens.
:swsh/glalie-mega::swsh/venomoth:
DNA Donors: Glalie-Mega / Venomoth
Fusion Name: Glamoth-Mega
New Types:
Ice.png
Poison.png

Base Stats: 75 / 115 / 70 / 125 / 90 / 110 [BST: 585] (+0 HP / +43 Atk / +0 Def / +40 SpA / +13 SpD / +25 Spe)
New Ability: Refrigerate
Notable Moves:
Physical.png
Earthquake, Ice Shard, Explosion, Double-Edge
Special.png
Ice Beam, Freeze Dry, Sludge Bomb, Shadow Ball (lmao no special normal moves)
Status.png
Quiver Dance, Roost, Sleep Powder
Intended Role: Mixed Wallbreaker
Role Justification: looks like a bad version of this but at least it has ice Explosion and a good attack stat
Tinted Lens + Ice STAB just kinda beats through most of the tier after a QD, maybe lower speed/SpD.

:swsh/pincurchin::swsh/armaldo:
NU is the land of physical electrics, so where are ours?
DNA Donors: Pincurchin / Armaldo
Fusion Name: Armurchin
New Types:
Electric.png
Rock.png

Base Stats: 65 / 115 / 100 / 80 / 85 / 35 [BST: 480] (+4 HP / +2 Atk / +3 Def / +0 SpA / +3 SpD / +5 Spe)
New Ability: Supercharge = (Electric Surge + Swift Swim)
Ability Description: Electric Surge effects. This Pokemon has 2x Speed in Electric Terrain.
Notable Moves:
Physical.png
Earthquake, Knock Off, Liquidation, Stone Edge, Sucker Punch, Zing Zap
Special.png
Volt Switch, Rising Voltage
Status.png
Spikes, Stealth Rock, Swords Dance
Intended Role:
Role Justification: Lightning fast physical Electric, with an effective base Speed of 119 in terrain (just barely outsped by Hawlazzle). Tons of coverage, Spikes and pivoting for choiced sets, and access to SD make Armurchin incredibly versatile in how you can play it, though all of these positives are balanced by its extremely shoddy matchup into Ground types (no U-Turn, and nonSTAB Liquidation just doesn’t hit all that hard) and its generally prediction-reliant playstyle, plus the fact that it’s basically useless outside of terrain.
MBeam + Voltage goes kinda crazy on this, reworking the ability or going to Bug might be your best options here.

:swsh/spewpa::swsh/mewtwo:
DNA Donors: Spewpa / Mewtwo
Fusion Name: Spewtwo
New Types:
Bug.png
Psychic.png

Base Stats: 80 / 66 / 75 / 94 / 75 / 95 [BST: 485] (+5 HP / +0 Atk / +0 Def / +4 SpA / +15 SpD / +16 Spe)
New Ability: Peer Pressure = (Friend Guard + Pressure)
Ability Description: Pressure effects. When this Pokemon is targeted by a move, it takes 3/4th damage from it.
Notable Moves:
Special.png
Psychic/Psystrike, Focus Blast, Ice Beam
Status.png
Recover, Thunder Wave, Calm Mind, Teleport, Will-o-Wisp, Taunt
Intended Role: defensive pivot, special breaker, physical breaker
Role Justification: half a multiscale at all times compensates for its middling bulk and forcing it to run boots. Has enough power to work in a booster capacity in base form with CM and recover, but it probably just does stuff with Teleport. Coverage is pretty cool, but no special bug move is sad.
:swsh/spewpa::swsh/mewtwo-mega-x:
DNA Donors: Spewpa / Mega Mewtwo X
Fusion Name: Mega Spewtwo X
New Types:
Bug.png
Fighting.png

Base Stats: 80 / 146 / 85 / 94 / 85 / 95 [BST: 585] (+5 HP / +80 Atk / +10 Def / +0 SpA / +25 SpD / +16 Spe)
New Ability: Steadfast
Notable Moves:
Physical.png
Bug Bite, Drain Punch, Poison Jab
Status.png
Recover, Bulk Up
Intended Role: defensive pivot, special breaker, physical breaker
Role Justification: hits really hard on paper but the stabs are pretty ass. no boots when switching in also cuts in on its bulk. cant deal with most fliers.
:swsh/spewpa::swsh/mewtwo-mega-y:
DNA Donors: Spewpa / Mega Mewtwo Y
Fusion Name: Mega Spewtwo Y
New Types:
Bug.png
Psychic.png

Base Stats: 80 / 106 / 55 / 134 / 105 / 105 [BST: 585] (+5 HP / +40 Atk / -20 Def / +44 SpA / +45 SpD / +26 Spe)
New Ability: Insomnia
Notable Moves:
Special.png
Psychic/Psystrike, Focus Blast, Ice Beam
Status.png
Recover, Thunder Wave, Nasty Plot, Taunt
Intended Role: defensive pivot, special breaker, physical breaker
Role Justification: looks scary on paper but without a second STAB it really struggles against other psychics. but obviously NP with that spa is gonna hit hard when given the chance to do so
The ability makes this thing fatter than it probably should be, especially with CM or Plot in the back.

:swsh/pyukumuku::swsh/archeops:
DNA Donors: Pyukumuku / Archeops
Fusion Name: Pyukeops
New Types:
Water.png
Rock.png

Base Stats: 75 / 100 / 100 / 75 / 100 / 77 [BST: 527] (+10 HP / +0 Atk / +3 Def / +4 SpA / +3 SpD / +20 Spe)
New Ability: Eau Revoir = (Innards Out + Defeatist)
Ability Description: When this Pokemon is KOed, the opponent's Atk/SpA are halved.
Notable Moves:
Physical.png
Aqua Tail, Stone Edge/Head Smash, Earthquake, U-Turn, Knock Off
Special.png
Meteor Beam, Focus Blast, Heat Wave, Earth Power
Status.png
Stealth Rock, Defog, Recover, Switcheroo, Taunt
Intended Role: physical/special breaker, pivot, hazards, removal, HO lead
Role Justification: decently versatile moveset fits a lot of roles. does struggle with the water immunities, but considering it doesn't get scald, it might not mind it too much.
Mon's not broke or anything, ability just need to be clear on how it works; is it a -2/-2 stat drop or does it just apply its own independent effect until the opponent switches or?

:swsh/exeggutor-alola::swsh/frosmoth:
DNA Donors: Exeggutor-Alola / Frosmoth
Fusion Name: Mothegg-Alola
New Types:
Ice.png
Dragon.png

Base Stats: 85 / 85 / 75 / 125 / 85 / 70 [BST: 525] (+3 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +15 Spe)
New Ability: Multiantlers = (Ice Scales + Frisk)
Ability Description: Takes half damage when switching in.
Notable Moves:
Physical.png
U-Turn
Special.png
Ice Beam, Draco Meteor, Dragon Pulse, Flamethrower
Status.png
Quiver Dance, Defog, Sleep Powder, Synthesis
Intended Role: special breaker
Role Justification: the special ice mon. is sad to be slow and is kinda frail without antlers.
Stats are too high for QD + Sleep Powder + great coverage, lower speed and it should be fine.

:swsh/perrserker::swsh/toxtricity:
DNA Donors: Perrserker / Toxtricity
Fusion Name: Toxerker
New Types:
Steel.png
Electric.png

Base Stats: 72 / 104 / 85 / 82 / 65 / 62 [BST: 470] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Rock Claws = (Tough Claws + Punk Rock)
Ability Description: This Pokemon's contact moves do 1.3x power, and it takes 50% damage from contact moves.
Notable Moves:
Physical.png
Wild Charge, U-Turn, Iron Head, Seed Bomb, Close Combat
Special.png

Status.png
Shift Gear, Swords Dance
Intended Role: physical breaker, pivot
Role Justification: good booster with some good coverage. needs seed bomb to hit fishhorse. might also be a good pivot due to its good effective physical bulk.
Ability is just way too much, letting it hit really hard while also taking very little from physical moves, even without investment. Also Shift Gear. Ability needs a rework for this to stand a chance, swap to Low-Key while you're at it if you want to balance this as a pivot rather than just a setup mon.

And now, the moment nobody’s been waiting for: The Official Redwood Rogue drop slate!

From RU, we have Electric type number 253957339
:bw/electivire::bw/ferrothorn:View attachment 445998
DNA Donors: Electivire / Ferrothorn
Fusion Name: Electrothorn
New Types:
Electric.png
Steel.png

Base Stats: 74 / 108 / 100 / 74 / 100 / 77 [BST: 533] (+0 HP / +0 Atk / +1 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Adrenaline Rush = (Motor Drive + Anticipation)
Ability Description: Effects of Anticipation + when Anticipation would otherwise activate, this Pokemon’s speed is increased by one stage
Notable Moves:
Physical.png
Wild Charge, Iron Head, Earthquake, Knock Off
Special.png
Volt Switch
Status.png
Swords Dance, Stealth Rock
Intended Role: Physical Setup Sweeper, Revenge Killer, Offensive Pivot
Role Justification: Japeal’s golden child is back, this time with less bulk, in order to bring in a unique revenge killing tool held back by a predictable movepool. Decent defensive typing and good defenses could allow for some switch-in shenanigans.
The bulk is the problem here but it can't be lowered, maybe try cutting speed and/or reworking the ability?


You have 24 hours to fix these or they'll be vetoed. Also subs are now closed, should've mentioned that at the top but only remembered now and it's funnier to leave it down here tbh.


In other news, mission: get people to sub some legal megas has been a resounding success! Here's the list:
:delibird::aggron-mega:
:aerodactyl-mega::amaura: (tentatively)
:banette-mega::vikavolt:
:runerigus::abomasnow-mega:
:banette-mega::sigilyph:
:walrein::sharpedo-mega: (also tentatively)

------------
:spewpa::mewtwo-mega-x: (would be legal if base weren't vetoed)
:spewpa::mewtwo-mega-y: (same as above but tentatively)
 
Winners!

TORNETT-ALOLA
:ss/tornadus-therian::ss/diglett-alola:

1661400766920.png
1661400775782.png

55 / 90 / 60 / 75 / 70 / 110
Hair Lotion - Effects of Regenerator and Tangling Hair.



TOGELOT
:ss/togedemaru::ss/swalot:
1661400979169.png
1661400985989.png

100 / 95 / 75 / 60 / 80 / 75
Iron Maiden - Effects of Iron Barbs and Sticky Hold.



AEGIX
:ss/aegislash::ss/onix:
1661401007562.png
1661401013119.png

50 / 50 / 150 / 40 / 100 / 85
Metamorphic - Effects of Stance Change and Sturdy.



DUGFLAME
:ss/dugtrio::ss/talonflame:
1661401088308.png
1661401093850.png

62 / 91 / 60 / 65 / 75 / 124
Galing Sands - In Sandstorm, this Pokemon's Ground/Steel/Rock type moves have +1 priority.


DIGLING
:diglett::fletchling:
Ground.png
Normal.png

33 / 53 / 34 / 40 / 47 / 79
Galing Sands



MR. GAR
:ss/mr. rime::ss/gengar:
1661401103696.png
1661401110425.png

70 / 75 / 67 / 120 / 87 / 91
Exorcist - Effects of Screen Cleaner and Cursed Body.


MR. GAR-MEGA
:mr. rime::gengar-mega:
Ice.png
Poison.png

70 / 75 / 87 / 160 / 107 / 111
Shadow Tag


MR. HAUNT-GALAR
:mr. mime-galar::haunter:
Ice.png
Poison.png

47 / 57 / 55 / 102 / 72 / 98
Spirit Ascent - Effects of Screen Cleaner and Levitate.


GAS JR.
:mime jr.::gastly:
Psychic.png
Poison.png

25 / 30 / 37 / 85 / 62 / 71
Ghoul Away - Effects of Filter and Levitate.



SPEWTWO
:ss/spewpa::ss/mewtwo:
1661401176195.png
1661401181208.png

75 / 66 / 75 / 94 / 70 / 95
Peer Pressure - Pressure effects. When this Pokemon is targeted by a move, it takes 3/4th damage from it.



SPEWTWO-MEGA-X
:spewpa::mewtwo-mega-x:
Bug.png
Fighting.png

75 / 146 / 85 / 94 / 80 / 95
Steadfast


SPEWTWO-MEGA-Y
:spewpa::mewtwo-mega-y:
Bug.png
Psychic.png

75 / 106 / 55 / 134 / 100 / 105
Insomnia


Note: Mega Mr. Gar is banned from UU

Spewtwo: 7

Mr. Gar: 6

Tornett-Alola: 5


Dugflame: 4
Aegix: 4
Togelot: 4

Snoshadow: 3
Sharpein: 3
Aggrobird: 3

Cursorock: 2
Stoncheops: 2
Slowtoad-Galar: 2
Trevern: 2
Drakvillon: 2
Arcafarig: 2
Weezacosta-Galar: 2
Comfenne: 2
Monferlyph: 2
Pikaswine: 2

Regitrode: 1
Minieye-Meteor: 1
Auradactyl: 1
Scolimise: 1
Mothegg-Alola: 1
Pyukeops: 1
Bolticroak: 1
Lillissom: 1
Vikanette: 1
Charibee: 1
Arcafang: 1
Hauntlix: 1
Toxirigus: 1
Abomarune: 1
dna.png


We'll need a day or two so we can discuss the candidates for the Drop Slate. In the meantime, please discuss our winners!​
 
Last edited:
:Diglett-Alola::Tornadus-Therian:
Finally a Steel with some resemblance of recovery. While its bulk leaves something to be desired, it still can switch into a good chunk of the meta out of a very optimized typing, and is far from passive. I could see this running AV to be a bulky pivot, or a Rocky Helmet to punish contact moves while it removes hazards with Defog.

:Togedemaru::Swalot:
FELT really loves Poison/Electric types, huh? Quite weird this has an unique ability name "Iron Maiden", when Ferros has the exact same thing (Spiky Hold), but beyond that it should work decently as a mixed wall that punishes Knock Off.

:Dugtrio::Talonflame:
The speed tier of this renders priority from its ability kinda obsolete, but in any case it packs a solid offensive typing and passable Atk to complement, should be usable for several roles in offensive teams.

:Gengar::Mr._Rime:
Finally something that makes SpD Regidurr kinda usable, beyond that it acts as a decent breaker.

:Mewtwo::Spewpa:
Weirdmon, its ability in practice is just Filter as it's weak to a notable amount of common types, but it could work as a defensive pivot to some degree. Mega X looks strong if its STABs weren't so easy to wall in the current meta, and Mega Y may prove to be formidable even with a SR weakness.
 
After that short break, the Drop slate is finally here!


:golem:Golem-Prime:golem-alola:
golem-prime.png

Rock.png
Electric.png

85 / 125 / 135 / 60 / 70 / 50 [525]
Thunderhead - Effects of Galvanize and Rock Head.

Physical.png
Double-Edge, Earthquake, Stone Edge, Sucker Punch
Special.png
Volt Switch
Status.png
Stealth Rock


:lunatone:Lunacanion:volcanion:
lunacanion.png

Fire.png
Rock.png

85 / 82 / 92 / 127 / 87 / 70 [543]
Sand Slurp - Immune to Ground moves, restores 1/4 max HP when hit by one.

Physical.png
Explosion
Special.png
Earth Power, Fire Blast, Meteor Beam, Power Gem, Steam Eruption
Status.png
Calm Mind, Moonlight, Nasty Plot, Stealth Rock


:honchkrow:Krowtom:rotom:
krowtom.png

Dark.png
Electric.png

90 / 95 / 94 / 110 / 84 / 78 [551]
Test Cram - Effects of Levitate and Super Luck. Cannot be struck by a Critical Hit.

Physical.png
Sucker Punch, U-Turn
Special.png
Dark Pulse, Heat Wave, Thunderbolt, Volt Switch,
Status.png
Defog, Nasty Plot, Roost, Trick, Will-o-Wisp


:muk-alola:Mukalot-Alola:swalot:
mukalot-alola.png

Poison.png
Dark.png

102 / 89 / 79 / 69 / 91 / 52 [482]
Poison Ooze - Effects of Sticky Hold and Poison Touch.

Physical.png
Fire Punch, Gunk Shot, Knock Off, Poison Jab
Special.png
Clear Smog
Status.png
Curse, Rest, Sleep Talk, Toxic


:lycanroc-dusk:Lycaking-Dusk:nidoking:
lycaking-dusk.png

Rock.png
Ground.png

89 / 119 / 81 / 80 / 80 / 107 [556]
Poison Touch - This Pokémon's contact moves have a 30% chance to poison.

Physical.png
Accelerock, Close Combat, Drill Run, Earthquake, Ice Punch, Stone Edge
Status.png
Stealth Rock, Swords Dance


:crustle:Crustlecross:heracross:
crustlecross.png
crustlecross-f.png

Bug.png
Rock.png

75 / 115 / 100 / 52 / 85 / 65 [492]
Speedy - Raises Speed by 1 whenever this Pokémon KOs an opponent.

Physical.png
Close Combat, Earthquake, Knock Off, Megahorn, Stone Edge
Status.png
Shell Smash, Stealth Rock, Spikes


:raichu:Railie:glalie:
railie.png

Electric.png
Ice.png

70 / 95 / 67 / 85 / 80 / 105 [502]
Static Storm - Sp. Atk is 1.5x under Hail.

Physical.png
Earthquake, Icicle Crash, Ice Shard, Knock Off, Nuzzle, Volt Tackle
Special.png
Freeze-Dry, Focus Blast, Ice Beam, Thunderbolt, Volt Switch
Status.png
Nasty Plot, Spikes, Switcheroo


:regice:Regigeot:pidgeot:
regigeot.png

Flying.png
Ice.png

81 / 65 / 87 / 105 / 135 / 95 [568]
Magical Ice - Immune to Stat Drops and confusion.

Physical.png
U-Turn
Special.png
Focus Blast, Hurricane, Ice Beam, Thunderbolt
Status.png
Defog, Roost, Thunder Wave


:sableye:Sablemime:mr. mime:
sablemime.png

Ghost.png
Fairy.png

55 / 70 / 80 / 92 / 102 / 80 [479]
Slow and Steady - Takes 3/4 when moving last.

Special.png
Dazzling Gleam, Mystical Fire, Shadow Ball
Status.png
Calm Mind, Recover, Taunt, Will-o-Wisp


:golem-alola:Golemise-Alola:dhelmise:
golemise-alola.png

Ghost.png
Electric.png

85 / 125 / 115 / 70 / 77 / 42 [512]
Ionize - User's Steel-Type moves become Electric and boosts them by 1.2x.

Physical.png
Anchor Shot, Gyro Ball, Knock Off, Poltergeist, Power Whip, Rapid Spin
Special.png
Volt Switch
Status.png
Stealth Rock, Synthesis



Note: All of the Megas from this slate are banned


We will give you until Sunday nightto discuss the above fusions!
 
:golem::golem-alola: Incredibly basic physical Electric. Spams Galvanize Rock Head Double-Edge and that’s about it. Never doing anything to Woop and overall seems like a shitmon. Pass.
:lunatone::volcanion: Third beamer. Absurd coverage and gross weakness -> immunity abil. Also Rock Polish sets go devious. Overall not interested.
:honchkrow::rotom: Interesting NP breaker or BASED defensive Dark pivot. I like.
:muk-alola::swalot: Uninteresting, passive, low-utility defensive Dark. I no like.
:lycanroc-dusk::nidoking: I don’t know how yall managed to balance a fusion of these two mons but I’m here for it. Glass cannon Rhyperior with Accelerock is a concept of all time. RIP Hawlazzle.
:crustle::heracross: I know people have been clamoring for a Shell Smash mon but this really doesn’t do it for me. Certain to be good on HO, particularly with that ability, but it’s just really uninteresting. Literally just faster Crustle with CC.
:raichu::glalie: Nuzzle spam :(
Cool offensive spiker if it weren’t for Nuzzle, but this’ll also mean we’ll get a million Hail setters next slate which is yucky. Pass.
:regice::pidgeot: The cooler offensive Ice. Bullies Regidurr (cope)(seethe) + generally solid offensive and defensive profile. Mega goes nutty in RU.
:sableye::mr.-mime: Cool defensive Fairy. Adds variation to a niche where we’re very lacking, and Calm Mind sets are actually pretty solid. Mega goes nutty in RU.
:golem-alola::dhelmise: Anchor Shot + Swords Dance + Rock Polish.
It’s okay. There’s better options this slate though.

Overall there’s a good number of stinkers here, but I think yall actually managed to find a couple diamonds, so good on you. Not sure how voting will go but I know I’ve got at least 3 I wanna see get in so I’m set.
 
Last edited:
:golem::golem-alola:alolem with stronger return. not feeling it. no
:lunatone::volcanion:give it eelektoad's abil then we talk. anyways, funny epic woop switchin, just wish it didnt have mbeam cuz like thats what literally all our rocks do lol. no
:honchkrow::rotom:fine well let the fucker in. yes
:muk-alola::swalot:we got enough defensive poisons. ill pass no
:lycanroc-dusk::nidoking:cool mon. yes
:crustle::heracross:vote for weezacosta next slate!!! no
:raichu::glalie:boltbeam bot. not the most interesting thing. no
:regice::pidgeot:this is literally articuno with coverage what is it for??? no
:sableye::mr.-mime:could be epic. yes
:golem-alola::dhelmise:the trappings kinda cool, but doesnt really interest me. no

opinions subject to change
 
:golem::golem-alola: - is physical electric with a kinda boring moveset. It's sound, but I don't think it's interesting.
:lunatone::volcanion: - I'd like this way more if it was Psychic-type because all our Rocks are special mbeamers.
:honchkrow::rotom: - Defensive dark and a cool breaker. I like the versatility.
:muk-alola: this is alola muk with Sticky Hold. See golem squared.
:lycanroc-dusk::nidoking: - This is very cool.
:crustle::heracross: - 10/10 sprite, but kinda boring.
:raichu::glalie: hell yes, boltbeamer or some weird spiker
:regice::pidgeot: - weirdass articuno is kinda neat. Not a priority vote for me.
:sableye::mr.-mime: you all know how I feel about Mime fusions ;)
:golem-alola::dhelmise: More interesting than the other golem due to Anchor Shot
 
I’m back.

EDIT: I am voting this slate. :)

:lunatone: :volcanion:

:raichu: :glalie:

:sableye: :mr. mime:

:golem-alola: :dhelmise:
 
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