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Pet Mod Fusion Evolution Restrictions | Slate 4 - Vetos

Set 2
:swsh/krookodile::swsh/gliscor:
The Ground that rounds out the meta
DNA Donors: Krookodile / Gliscor
Fusion Name: Glikodile
New Types:
Ground.png

Base Stats: 85 / 106 / 111 / 55 / 72 / 93 [BST: 522] (+0 HP / +0 Atk / +9 Def / +0 SpA / +0 SpD / +0 Spe)
New Abilities + Description:
Eagle Eyed = (Intimidate + Hyper Cutter) - Combined effects.
Barreling Through = (Moxie + Poison Heal) - Moxie effects; This Pokemon is healed by 1/8 of its max HP when it attacks and KOes another Pokemon.
Dust Rider = (Anger Point + Sand Veil) - Immune to critical hits. If Sandstorm is active, this Pokemon's Attack is 1.25x; immunity to Sandstorm.

Notable Moves:
Physical.png
Earthquake, Knock Off, Scale Shot, Stone Edge, U-turn...
Special.png
...
Status.png
Spikes, Stealth Rock, Swords Dance, Tailwind, Toxic...

Intended Role: Pivot, Bulky Wall, Hazard Setter, Setup Sweeper
Role Justification: Versatile Ground-type to diversify the meta after the introduction of our new Electrics. Glikodile's selection of abilities makes it super versatile in terms of playstyles, and yet it still only has a few select moves as part of its core set, so it comes out to a fairly interesting mon who is versatile not because of move variety, but ability variety, depending on what you want it to do. Eagle Eyed fits in the role for a defensive pivot that can tank hits from physical attackers, meanwhile Barreling Through can be used for a sweeper that gains attack when it KOes but still has bulk and staying power as it mows down teams. Dust Rider also seems pretty fun in a potential Sand meta (in the event anything like that would happen).


:swsh/sandile::swsh/gligar:
The lil guy
DNA Donors: Sandile / Gligar
Fusion Name: Glindile
New Types:
Ground.png

Base Stats: 60 / 80 / 80 / 35 / 50 / 75 [BST: 380] (+3 HP / +7 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Abilities + Description:
Eagle Eyed = (Intimidate + Hyper Cutter) - Combined effects.
Predator's Metabolism = (Moxie + Immunity) - Combined effects.
Dust Rider = (Anger Point + Sand Veil) - Immune to critical hits. If Sandstorm is active, this Pokemon's Attack is 1.25x; immunity to Sandstorm.
Intended Role: LC
Role Justification: Just a lil Ground-type guy


Set 3: Restrictions 1 and 4
:swsh/obstagoon::swsh/talonflame:
Flying in like a meteorite
DNA Donors: Obstagoon / Talonflame
Fusion Name: Obstaflame
New Types:
Dark.png
Flying.png

Base Stats: 85 / 85 / 100 / 70 / 75 / 110 [BST: 525] (+0 HP / +0 Atk / +14 Def / +3 SpA / +0 SpD / +0 Spe)
New Abilities + Descriptions:
Crash and Burn = (Guts + Gale Wings) - If this Pokemon is statused, its Flying-type moves have their priority increased by 1.
Agni Kai = (Defiant + Flame Body) - Combined effects.

Notable Moves:
Physical.png
Acrobatics, Body Press, Brave Bird, Dual Wingbeat, Knock Off, U-turn...
Special.png
...
Status.png
Bulk Up, Defog, Obstruct, Parting Shot, Roost, Swords Dance, Taunt, Trick, Will-o-Wisp...

Intended Role: Pivot, Setup Sweeper, Revengekiller, Hazard Removal
Role Justification: Obstaflame aims to be a fast Dark-type with some nifty utility and sets it can utilize. First and foremost, it will be the metas first Dark-type and acts as way to check Quaxtina and add some type diversity. At the same time, its two abilities allow it to play into some interesting team archetypes. Crash and Burn gives Obstaflame back Talonflame's status as smogon bird. The twist, however? Notice how the Guts portion of the ability is incomplete. This means that if you want your priority, then you can't use the Flame Orb without lowering your own attack in half. Which means you'll have to rely on the much more potent Toxic Orb to get your priority, which will eat at your turns fast. Of course, you can try to use Hurricane instead with Flame Orb, but coming off of only a 70 base SpA is a major oof. Regardless, you can't have your priority for free, and creates an interesting playstyle where you save up your Toxic Orb priority shenanigans for the final hour. On the other hand is Agni Kai, an ability much more consistent and much more safe as a way to punish physical attackers with burn and punish defoggers with Defiant. Not only that, but you've got your own bag of tricks up your sleeve like Body Press, Obstruct, Parting Shot, Trick, Swords Dance to sweep, and even a fast Taunt.

To summarize why I think Obstaflame is super cool:
  • Absorbs Knock Off with ease - Punishes Knock Off in an interesting way and also acts as an excellent Knock Off absorber. Not only does Obstagoon have decent bulk, but it resists Knock Off. Flame Body also cripples physical attackers that attempt to use Knock Off willynilly.
  • Defensive mon that isn't passive - Perhaps the concept I've come to adore the most recently. This is the same mentality I had with Tinkascorch, and the same goes for Obstaflame. Obstaflame can find opportunities to punish stray Defogs and even stray Tinkascorch Fire Lash (ironically enough) to suddenly hit a lot harder than you might expect. It even gives way to unique battle states against Gyarafable's Fairy Portal and Gardepharos' Sink or Swim. Not only that, but Obstruct is a hilarious move you can slot in to allow it to have a surprising "comeback-esque mechanic" against physical attackers. A lot of the physical attackers in the meta currently have prime STAB contact moves that Obstruct can allow Obstaflame to flip the script. Speaking of Obstruct...
  • This mon's utility is kinda funky - Obstruct is just one example of Obstaflame's bag of tricks, and Defog + Roost is your standard hazard removal stuff, but you also have Parting Shot pivoting, Body Press with potential Bulk Up sets???, and both Thunder Wave and Will-O-Wisp as a fast status spreader. You also have a fast Taunt and even Trick if you really want to go down the Crash and Burn + Hurricane route and just want to rain chaos (pardon the pun). Oh right, speaking of Crash and Burn...
  • Speed control or defense - Obstaflame is able to switch between two very different playstyles as either an all-round either offensively bulky or defensive utility mon with Agni Kai, or a mon that can act as your lategame revengekiller / potential sweeper in one. What makes Crash and Burn a really genius concept here (imo) is the fact that its components make abusing the priority essentially a non-issue. Remember, unless you want to halve your attack with a burn, Flame Orb on physical sets is a no go. Toxic Orb is the only way to go about this, and it cuts your longevity hard. Even if you tried to utilize a Swords Dance set with Toxic Orb + Brave Bird priority, not only will you have to actually use one turn to set up SD (hence already starting the countdown to doom) but you also have to deal with both the badly poisoned status and recoil from Brave Bird. And even if you decided to not use Brave Bird, your other Flying-type STABs are either Acrobatics (which you'll need to receive a Knock Off to get to full power anyway), or Dual Wingbeat (which has a chance to miss and only has 80 BP if both times hit). Which means you can really only use it for speed control, which Obstaflame will do rather respectably anyway.

:swsh/linoone-galar::swsh/fletchinder:
The rock-star teen bird
DNA Donors: Linoone-Galar / Fletchinder
Fusion Name: Fletchoone-Galar
New Types:
Dark.png
Flying.png

Base Stats: 70 / 71 / 58 / 53 / 56 / 110 [BST: 418] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +18 Spe)
New Abilities + Descriptions:
Fat Stores = (Gluttony + Gale Wings) - Gluttony effects; Gale Wings activates when Gluttony is activated.
Static Fur = (Quick Feet + Flame Body) - Combined effects of Flame Body and Static.

Intended Role: NFE
Role Justification: The awkward middle stage (who actually does "rock" that rock style).


:swsh/zigzagoon-galar::swsh/fletchling:
Little rocking baby
DNA Donors: Zigzagoon-Galar / Fletchling
Fusion Name: Zigzaling-Galar
New Types:
Dark.png
Flying.png

Base Stats: 50 / 50 / 42 / 35 / 40 / 61 [BST: 278] (+9 HP / +10 Atk / +0 Def / +0 SpA / +1 SpD / +0 Spe)
New Abilities + Descriptions:
Fat Stores = (Gluttony + Gale Wings) - Gluttony effects; Gale Wings activates when Gluttony is activated.
Strong Immune System = (Quick Feet + Big Pecks) - Big Pecks effect; If this Pokemon has a non-volatile status condition, its Def is multipled by 1.5x.

Intended Role: LC
Role Justification: The baby.
 
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Set 1: 1, 2, 4

:swsh/morpeko::swsh/zygarde:
DNA Donors: Morpeko / Zygarde
Fusion Name: Morgarde
New Types:
Electric.png
Ground.png

Base Stats: 83 / 97 / 100 / 75 / 85 / 96 [BST: 536] (+0 HP / +0 Atk / +11 Def / +0 SpA / +9 SpD / +0 Spe)
New Ability: Aura Switch = (Hunger Switch + Aura Break)
Ability Description: Full Belly: Electric/Ground; Hangry: Dark/Ground; moves of Morgarde's primary type are boosted by 33%
Notable Moves:
Physical.png
Aura Wheel, Thousand Arrows/Waves, Earthquake, Knock Off, Dragon Tail, Extreme Speed, Ice/Fire Fang, Psychic Fangs
Special.png
Core Enforcer, Volt Switch, Snarl,
Status.png
Parting Shot, Glare, Taunt, Dragon Dance, Coil, Agility, Haze, Toxic
Intended Role: Semi-fast pivot, Debuffer
Role Justification: A Ground-type switch-in to Volt Switches while also debuffing via Parting Shot for another member, spreading para and toxic while also doing an occasional solid via either Aura Wheel or TArrows

Set 2:
:swsh/talonflame::swsh/ursaluna:
DNA Donors: Talonflame / Ursaluna
Fusion Name: Talonluna
New Types:
Ground.png
Flying.png

Base Stats: 104 / 110 / 88 / 59 / 74 / 88 [BST: 523] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Lunar Crest = (Guts + Gale Wings)
Ability Description: If this Pokemon is statused, its Flying-type moves gain +1 priority.
Notable Moves:
Physical.png
Brave Bird, Headlong Rush, Earthquake, Acrobatics, Facade, U-turn, Flare Blitz, Close Combat, Drain Punch, Play Rough, Stone Edge
Special.png
Earth Power, Flamethrower
Status.png
Will-o-Wisp, Defog, Roost, Tailwind, Swords Dance, Bulk Up, Agility, Taunt, Roar
Intended Role: Priority Sweeper, Defogger + Burner,
Role Justification: Ground Type to keep new Electrics and Tinkascorch in check, with an interesting role compression of either being a sweeper with priority brave birds, or a support mon with wisps, defog, roost, and taunt at its disposal.

Set 3: 1, 2, 4 (Resub)
:swsh/kilowattrel::swsh/heatran:
DNA Donors: Kilowattrel / Heatran
Fusion Name: Kilotran
New Types:
Steel.png
Electric.png

Base Stats: 85 / 80 / 85 / 120 / 85 / 105 [BST: 560] (+5 HP / +0 Atk / +2 Def / +3 SpA / +2 SpD / +4 Spe)
New Ability: Heat Sink = (Wind Power + Flash Fire) // Passionate = (Competitive + Flame Body)
Ability Description: Wind Power + Gains the Charge effect when hit by a Fire-type move; Fire immunity. // Competitive + Foe that lowers this Pokemon's stats is burned.
Notable Moves:
Physical.png
Body Press, U-Turn, Quick Attack
Special.png
Volt Switch, Thunderbolt, Flash Cannon, Magma Storm, Earth Power
Status.png
Roost, Tailwind, Thunder Wave, Taunt, Stealth Rock, Will-o-Wisp, Iron Defense
Intended Role: Fast Pivot, Status Spreader
Role Justification: While it isn't the bulkiest, its great spread of resists along with recovery would allow it to take multiple turns switching in and out to take hits and spread status. Abilities allow for a solid hit if activated.
 
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beto
30% to poison opponent on contact. 30% to cleanse status on contact
this doesnt make sense because leaf guard prevents status not cures it

Poison Heal effects. Restores 1/8th HP in Snow.
to futureproof this against weather in the future word this to not stack

Whenever a Pokémon with a Supereffective move switches in, raise this Pokémon’s Defense by 1 stage.
doesnt make sense because stamina effects cannot generalize "on switchin, this pokemon" to "whenever a pokemon switches in"

Base Stats: 85 / 110 / 65 / 80 / 65 / 65 [BST: 470] (+0 HP / +3 Atk / +4 Def / +-2 SpA / +4 SpD / +10 Spe)
New Ability: Assassin’s Skills = (Super Luck + Sniper)
Ability Description: Combined effects of both abilities
New Ability: Boosting Praise = (Moxie + Swarm)
Ability Description: Whenever this Pokémon knocks out a Pokémon, Ra is this Pokémon’s attack by 1 stage, and boost the power of their Bug-type moves by 1.3
stats are incorrect (you cant subtract 2 spa and you added 21 stats) and for boosting praise you need to boost bug moves by 1.5x

New Ability: Royal Aura = (Pressure + Unnerve)
Ability Description: All one-time use items cannot be activated
this doesnt make sense because pressure effects cannot generalize berries to consumable items

DNA Donors: Regigigas / Zygarde
Fusion Name: Zizigas-50%
New Types:
Normal.png
Ground.png

Base Stats: 112 / 130 / 115 / 80 / 115 / 100 [BST: 652] (+3 HP / +0 Atk / +0 Def / +0 SpA / +13 SpD / +3 Spe)
New Ability: Slow Construct = (Slow Start + Power Construct)
Ability Description: On switch-in, this Pokemon's Attack and Speed are halved for 5 turns. If Zizigas-50%, changes to Complete after 5 turns.
we felt this was too broken bc with its bulk and access to glare/coil it could easily stall out 5 turns to change form and have insane power

DNA Donors: Obstagoon / Zygarde-10%
Fusion Name: Obstagarde-10%
New Types:
Normal.png
Ground.png

Base Stats: 73 / 99 / 100 / 60 / 85 / 105 [BST: 522] (+0 HP / +4 Atk / +14 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Lawbreaker = (Defiant + Aura Break)
Ability Description: Combined effect of both the abilities.
stab espeed + tarrows is too strong, best i can think of is removing both stab and shuffling the stats around to compensate

DNA Donors: Steelix / Squawkabilly-Yellow
Fusion Name: Billix-Yellow
New Types:
Ground.png
Flying.png

Base Stats: 80 / 100 / 125 / 50 / 77 / 70 [BST: 502] (+2 HP / +10 Atk / +0 Def / +0 SpA / +19 SpD / +9 Spe)
New Ability: Sheer Force = (Sheer Force + Sheer Force) // Rock n Roll (Rock Head + Intimidating) // Strong Feather (Sturdy + Guts)
Ability Description: +20 stat points
DNA Donors: Fezandipiti / Scizor
Fusion Name: Scizan
New Types:
Fairy.png
Steel.png

Base Stats: 90 / 110 / 95 / 65 / 105 / 100 [BST: 565] (+11 HP / +0 Atk / +4 Def / +3 SpA / +3 SpD / +18 Spe)
New Ability: Technician = (Technician + Technician) // Toxic Swarm = (Toxic Chain + Swarm)
Ability Description: +20 stats points
New Ability: Insomnia = (Insomnia+Insomnia)
Ability Description: +5 to each stat
these are invalid because of this rule
- If you opt to fuse two abilities with the same effect for the BST increase, you also forfeit the option to have other fused abilities (Unless they also happen to be abilities with the same effect - for an example, Pidgeot and Chatot share all of theior abilities so a fusion between the two could get the BST increase and the multiple abilities)

these megas banned
:braviary-hisui::camerupt-mega:
:pecharunt::camerupt-mega:
:garchomp-mega::vanilluxe:
:fezandipiti::scizor-mega:
:tyranitar-mega::brambleghast:
 
these mons cant be voted for: ariakrow (didnt remove the +5 stats), vespilord, and morgarde (sorry i missed this one but adapt tarrows is ridiculous while also not making sense with the abil components)

heres my vote
set 1: gluke, gojiratar, denebstargazer
set 2: osp, gluke, gojiratar
set 3: ema skye, gluke, pqrdg

now vote
 
these mons cant be voted for: ariakrow (didnt remove the +5 stats), vespilord, and morgarde (sorry i missed this one but adapt tarrows is ridiculous while also not making sense with the abil components)

heres my vote
set 1: gluke, gojiratar, denebstargazer
set 2: osp, gluke, gojiratar
set 3: ema skye, gluke, pqrdg

now vote
Regarding Morgarde, the Adapt TArrows is wrong since I specified it being primary type only, but I can see the lack of sense with ability components.
 
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