DNA Donors: Whimsicott/Ninetales
Offspring name: Nimsiles
New Type:
Base Stats: 86 / 71 / 90 / 79 / 97 / 108 (531) (+20 HP, +10 Def, +10 SpD)
New ability and desc: Phoenix Sunrise (Flash Fire + Prankster): If hit with a Fire-type move, it's damage and effects are nullified and Fire-type moves have their priority increased by 1.
Notable Moves: Fire Blast, Giga Drain, Dazzling Gleam, Memento, Shadow Ball, U-Turn, Nasty Plot, Psyshock, Hurricane, Will-O-Wisp, Encore, Sunny Day
Role Identification: As cotton gins burn into the sun, a new beast is created. Nimsiles' biggest gimmick is Phoenix Sunrise, giving it powerful priority moves in Fire Blast and Will-O-Wisp. Alongside access to other good status options and good coverage, it can work effectively as a set-up sweeper with Nasty Plot. It can also run Choice Specs with safe switching options and a good Speed. However, Rocks are a problem and it's other stats leave a bit to be desired.
DNA Donors: Sylveon/Omanyte
Offspring name: Syomaete
New Type:
Base Stats: 85 / 52 / 92 / 100 / 92 / 57 (478) (+20 HP, +10 Def, +10 Spe)
New ability and desc: Pixie Armor (Pixilate + Shell Armor): Composite effects.
Notable Moves: Shell Smash, Hyper Voice, Hydro Pump, Ice Beam, Psyshock, Shadow Ball, Mystical Fire, Earth Power, Knock Off, Haze, Stealth Rock, Spikes, Toxic Spikes, Scald
Role Identification: It's a Shell Smash sweeper. I don't think there's much else to say other than a hazard setter is doable.
DNA Donors: Sliggoo/Gliscor
Offspring name: Sligglor
New Type:
Base Stats: 91 / 85 / 109 / 64 / 94 / 77 (520) (+20 HP, +20 Def)
New ability and desc: Poison Diet (Sap Sipper + Poison Heal): Composite effects.
Notable Moves: Roost, Dragon Pulse, Earthquake, Tailwind, Curse, U-Turn, Stealth Rock, Defog, Knock Off, Toxic, Facade, Swords Dance
Role Identification: A nigh-universally great stallbreaker, it's basically a slower Gliscor, whose vulernable to Spikes but also has an immunity to Grass-type moves, and therefore most good sleep moves.
DNA Donors: Ledian/Medicham
Offspring name: Melihian
New Type:
Base Stats: Normal: 57 / 47 / 82 / 57 / 107 / 82 (432) (+20 Def, +20 SpD)
Normal: 57 / 87 / 92 / 77 / 117 / 102 (532)
New ability and desc: Normal: All Fight, No Sleep (Pure Power + Early Bird): Composite effects.
Mega: Pure Power
Notable Moves: High Jump Kick, U-Turn, Mach Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Fake Out, Encore, Rock Slide, Poison Jab, Bullet Punch, Swords Dance
Role Identification: Nothing more than a glorified beat stick, but a good one nonetheless. Thanks to Titanium Fists, it's Attack is not depressingly horrible, and with the great spread of moves at it's arsenal, it can hit a lot of stuff super effectively. It also has a good Speed stat as well. Upon Mega Evolving, it's Attack becomes even more dangerous, allowing it to shred major holes with set up. Though, a lot of setup must be done first, like eliminating key threats like Flying-types and Stealth Rock, and you can't ignore it's low HP stat as well.
DNA Donors: Swoobat/Porygon-Z
Offspring name: Zworybot-S
New Type:
Base Stats: 96 / 68 / 62 / 126 / 77 / 102 (531) (+20 HP, +20 SpA)
New ability and desc: Inhibitor (Adaptability + Unaware): Ignores the opponent's stat changes and STAB bonus.
Notable Moves: Nasty Plot, Recover, Tri Attack, Psychic, Psyshock, Thunderbolt, Ice Beam, Shadow Ball, Trick, Knock Off, Heat Wave, Volt Switch, Defog, Super Fang
Role Identification: Zworybot-S is a rather unique sweeper, because it can take on boosted sweepers quite strangely thanks to ignoring their STAB and stat changes. This in general reduces the damage it takes by a great margin, and thus lets it do some rather nasty damage off of a Nasty Plot-boosted 106 Special Attack. Normal/Psychic is also OK as a defensive type.
DNA Donors: Latias/Meinfoo
Offspring name: Footias
New Type:
Base Stats: 62 / 92 / 70 / 92 / 90 / 107 (513) (+10 Atk, +10 SpA, +20 Spe)
New ability and desc: Self-Recharge (Regenerator + Levitate): Composite effects.
Notable Moves: Zen Headbutt, Close Combat, Drain Punch, Aura Sphere, Psychic, U-Turn, Stone Edge, Earthquake, Swords Dance, Dragon Dance, Calm Mind, Poison Jab, Ice Beam, Thunderbolt, Mystical Fire, Knock Off, Trick, Healing Wish, Taunt, Defog,
Role Identification: Based on a fusion by Dragonith, but weaker. It is a pretty good glass cannon with a lot of options for support and offense. Versatile for both sides of the spectrum, and a consistent recovery and immunity granted in Self-Recharge can give it some useful options. It does have a Mega, but that's a bit too powerful for this game.