DNA Donors/ Parents: Stakataka / Skrelp
Offspring Name: Stakrelp
New Types:
Base Stats: 75 / 100 / 145 / 61 / 80 / 21 [BST: 482] (+20 HP / +5 Atk / +10 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Adept Beast = (Beast Boost + Adaptability)
Ability Description: Have the effect of both abilities.
Notable/Relevant/Useful Moves:
… Gyro Ball, Gunk Shot, Flip Turn, Earthquake, Body Press
… Stealth Rock, Toxic Spikes, Acid Armor/Iron Defense
Role Justification: Stakrelp have one objective and that is to attack with boosted Gyro Ball. Gunk Shot is its best poison move but the accuracy isn't the best so it may be unreliable at times. It can also go with Body Press since its defense is pretty high but it doesn't get the extra power boosts its other moves does. Under trick room, Stakrelp can do wonders since its speed is so low and knocking out pokemon can make it even stronger. Stakrelp biggest downfall is that it have to take a hit first before it can do anything and lacking good recovery don't help. Being quad weak to ground types and burns doesn't help its case either.
Offspring Name: Stakrelp
New Types:
Base Stats: 75 / 100 / 145 / 61 / 80 / 21 [BST: 482] (+20 HP / +5 Atk / +10 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Adept Beast = (Beast Boost + Adaptability)
Ability Description: Have the effect of both abilities.
Notable/Relevant/Useful Moves:
Role Justification: Stakrelp have one objective and that is to attack with boosted Gyro Ball. Gunk Shot is its best poison move but the accuracy isn't the best so it may be unreliable at times. It can also go with Body Press since its defense is pretty high but it doesn't get the extra power boosts its other moves does. Under trick room, Stakrelp can do wonders since its speed is so low and knocking out pokemon can make it even stronger. Stakrelp biggest downfall is that it have to take a hit first before it can do anything and lacking good recovery don't help. Being quad weak to ground types and burns doesn't help its case either.
JavaScript:
stakrelp: {
num: 75000###,
types:["Steel", "Poison"],
species: "Stakrelp",
id: "stakrelp",
baseStats: {hp: 75, atk: 105, def: 145, spa: 56, spd: 80, spe: 21}
abilities: {0: "Adept Beast"},
weightkg: 413.65,
fusion: ["Stakataka", "Skrelp"],
},
DNA Donors/ Parents: Mienshao / Wigglytuff
Offspring Name: Tuffshao
New Types:
Base Stats: 111 / 99 / 62 / 99 / 65 / 75 [BST: 511] (+9 HP / +2 Atk / +10 Def / +9 SpA / +10 SpD / +0 Spe)
New Ability: Fighter Spirit = (Regenerator + Competitive)
Ability Description: Have the effect of both abilities.
Notable/Relevant/Useful Moves:
… High Jump Kick, Play Rough, U-Turn, Drain Punch, Knock Off, Poison Jab, Rock Slide
… Aura Sphere, Dazzling Gleam, Flamethrower, Ice Beam, Thunderbolt
… Sword Dance,
Role Justification: Tuffshao is capable of doing multiple things using its offensive stats. Base 99 in both stats allow it to be a bit unpredictable and its speed isn't all that bad, allowing it to outpace certain mons. Tuffshao ability Fighter's Spirit allow it to stay healthy thoughout the game while gaining a Special Attack boost when one of its stats are lowed.
Offspring Name: Tuffshao
New Types:
Base Stats: 111 / 99 / 62 / 99 / 65 / 75 [BST: 511] (+9 HP / +2 Atk / +10 Def / +9 SpA / +10 SpD / +0 Spe)
New Ability: Fighter Spirit = (Regenerator + Competitive)
Ability Description: Have the effect of both abilities.
Notable/Relevant/Useful Moves:
Role Justification: Tuffshao is capable of doing multiple things using its offensive stats. Base 99 in both stats allow it to be a bit unpredictable and its speed isn't all that bad, allowing it to outpace certain mons. Tuffshao ability Fighter's Spirit allow it to stay healthy thoughout the game while gaining a Special Attack boost when one of its stats are lowed.
JavaScript:
tuffshao: {
num: 75000###,
types:["Fighting", "Fairy"],
species: "Tuffshao",
id: "tuffshao",
baseStats: {hp: 111, atk: 99, def: 62, spa: 99, spd: 65, spe: 75}
abilities: {0: "Fighter Spirit"},
weightkg: 23.75,
fusion: ["Mienshao", "Wigglytuff"],
},
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