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or you could just do effects of both abilities or something? halving damage appears in neither ability and that part barely even has any use in the first place. also i wouldnt use fe abilities as some kind of precedent when a lot of them are insane and feuu was created exactly to distance ourselves from it lolHow is halving damage a stretch? Would you want the Pokemon to be instead immune to moves boosted by Technician? Its a balancing measure, and is not that big of a deal, especially in light of a bunch of other abilities that currently exist in FE.
accelest: {
num: 75000###,
types:["Bug", "Steel"],
species: "Accelest",
id: "accelest",
baseStats: {hp: 89, atk: 89, def: 83, spa: 107, spd: 89, spe: 113}
abilities: {0: "Item Boost"},
weightkg: 512.6,
fusion: ["Accelgor", "Celesteela"],
},
vanizion: {
num: 75000###,
types:["Ice", "Fighting"],
species: "Vanizion",
id: "vanizion",
baseStats: {hp: 91, atk: 92, def: 78, spa: 115, spd: 112, spe: 108}
abilities: {0: "Heroic Snow"},
weightkg: 128.75,
fusion: ["Vanilluxe", "Virizion"],
},
kabuora: {
num: 75000###,
types:["Water", "Electric"],
species: "Kabuora",
id: "kabuora",
baseStats: {hp: 90, atk: 120, def: 90, spa: 83, spd: 83, spe: 120}
abilities: {0: "Thunder Armor"},
weightkg: 42.5,
fusion: ["Kabutops", "Zeraora"],
},