Time to do a sub review.
Please note that this is my opinion, so take it with a grain of salt, and my evaluation doesn't necessarily means your sub is good or bad beyond my point of view.
anaconja
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Whimsilotic: Underrated sub, it deserves being considered more. That being said, it's a fine sub
Cobalampa: Overlaps with Xotalion > : (
Jokes aside, it's a well thought concept.
Walodile: Quite straightforward, it looks a bit concerning in paper but then you remember it doesn't get priority, so it's a nice option to break past slow/crippled teams.
Gigaggutor: A barebones sun setter. I understand pretty well why, as doing a overoptimized weather setter prevents doing "proper" abusers in fear of the archetype as a whole being overpowered, yet it keeps some utility to do more than set sun, quite nice.
Star-Oh: A potent offensive pivot, it's quite scary, but the amount of chip it can quickly get means that it has to be played a bit carefully, which works well with Regenerator, making it an interesting sub.
Diggerdos: A offensive mon with defensive utility. The amount of options it has make it quite appealing, but it's kinda existent for me, sorry, it's just my taste, but I can see it being quite usable.
Mossy Sandwich
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Accelest: Cool sub, its ability is interesting and can be used in multiple ways thanks to its movepool.
Vanizion: As I've said, I kinda dislike Justified being just filler in here, but that being said, it does work well as a proper hail setter, even if quite one-dimensional.
Kabuora: Another case of a filler ability in the fusion components, but to be fair, it's more justified here as the other options would make it broken. Anyways, as I've said on Discord, it's nearly entirely outclassed as a suicide lead by Grimmlurk unless you're desperate for Rapid Spin, which hyper offense (the archetype that uses suicide leads to begin with) can't usually afford momentum for that and appreciates more a fast Taunt because of this. That being said, the other offensive roles mentioned are fulfilled well, and it's a good enought sub.
NeonNitroGlycerin
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Cursolele: IDK from where 1 turn comes from, given that the Perish Body has a three turn counter, not 1, so it's a bit stretchy. Regardless, as it is currently, you listed Gravity twice, I guess you're a Flaant fan, but I'm not sure if it'll be too effective beyond that and helping Ground types shred past teams without Grass or Bug types. In any case, it provides solid team support in many ways, and so it's an interesting sub.
Flylazzle: A fusion involving two mons that were already fused before, but in a pretty different way. Anyways, it looks like a solid glue mon, as it provides a ton of resistances for a team, and almost vital immunities to Ground and Electric, making it a considerable mon, although a lack of bulk hurts, but it's better this way to keep it balanced.
Aerigon: rip Eternabat, you now are outclassed. That being said, yeah, this mon quite overlaps with Eternabat beyond having setup and hitting hard in exchange of recoil, in fact it makes it redundant, so I'm not a fan of it.
Quagdaunt: How it's "conditional Adaptability"? Anyways, the mon needs Ice coverage, otherwise it's Grass type food. Anyways, it's a decent slow offensive mon with defensive utility beyond that.
Druddicroak: The ability doesn't sound appealing to play against at all, but beyond that it's a fine sub.
Dialwile: Another sub that just exists to nuke G-Weezlord. That being said, it's a fine sub, but I personally don't like as much Mawile subs that waste the mega (as it makes it unecessarily harder to do fusions involving it that don't overlap), there's plenty other Steel types with Stealth Rock and coverage.
E6R
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Nidosnarl: The mon gives competition to Grimmlurk, given that it's yet another Prankster mon with screens, hazards and even involving Grimmsnarl as well, I would recommend replacing the Prankster component with Pickpocket and make the result something like "Sheer Force effects. Moves that remove the user's item lose this effect", giving it a better niche as Knock Off switch-in. Nasty Plot is also mostly outclassed by going physical (Unlike Nidoking this also gets both viable physical STABs being compatible with the ability), this is most likely running Bulk Up over Nasty Plot unless it wants stronger coverage.
Venomega: This mon kinda suffers from Broken Ability Tight Rope, or in other words, most likely either it's too good or it's underpowered, so I'm not a huge fan of it, but it looks balanced enought on paper as it is currently.
Toxmmo-o-Low-Key: The mon lacks reliable recovery and gets extremely weared down by Ground type moves from the likes of Heatki and Glidol, and it's most likely not going mixed as it can just pick a side without issue, although it can run physical and special sets alike., and I can see some appeal on it as a setup sweeper, but that's about it.
Medivul: Simplistic concept, but it looks fine enought, although I would prefer if the base did something else and the mega was balanced, not that this can be done here.
Torkoniclus: Looks too optimized as a sun setter, it gets about everything a setter could want, even a immunity to indirect damage, meaning that instead of supporting sun, it would punish trying to have proper abusers later on in fear of the archetype being too much, I would suggest using Regenerator over Magic Guard, but it may still be concerning for the making of this archetype.
Taucannon: The gap between Atk and SpA is too high to consider using special moves, and even then I would rather use Lycanserker-Dusk, or in other words it's outclassed as it is currently, feel free to optimize the spread by undumping about 10 SpA into Atk. No "notable" STAB type options balance that out.
Yoshiblaze
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Naughkoal: Good sub, but it may be too optimized as a sun setter.
Zymoth: *Uses Thousand Arrows*
Jokes aside, it's existent for me, given that it's quite one-dimensional, and its role is either performed well or poorly, I would suggest making it Ice/Ground, but then lol TArrows. In other words it looks a bit underpowered to me, but a buff can be dangerous.
Aerogon: Mega is most likely banworty as it's a better Mega Tapu Lop in terms of offense for the most part. Anyways, the mon is funny as it not only blocks Ground coverage, it also blocks Spikes, making it a solid switch-in to hazard setters, so it's an appealing sub.
Vikavisk: Nice support mon, although it may be passive at times, also it's "Slowton", not "Slowtun".
Excola: Balanced rain abuser, looks fine.
RedwoodRogue
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Alakalix: A potent stallbreaker that can also be used as a offensive mon with some defensive utility, looks fine, too bad Expanding Force breaks Alakazite.
Toxillade: Good sub, it covers its issues in a unique way, mega is surely concerning at least, however, but it isn't too relevant here.
Togedemarill: Simplistic concept, but it's well done at least, looks fine.
Tapu Golo: Solid stallbreaker that ensures the terrain stays up, yet with no recovery to keep it balanced, looks appealing.
Scythartic: I dislike how Pressure is filler here, but not much else could be done, that being said, I would mention that it really struggles against Steel types (especially Ferros, lol), and so appreciates Noze-DW support.
Magnenadel: It being able to snowball removes its appeal on my part, beyond that it's a fine sub.
Bobsican
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Yeah no, I'm not seriously rating myself, it's just asking for bias, I can still recommend taking a look from the "accurate" summaries I've given, however:
Darmaught: A offensive fire pivot that nukes Brontun and Heatki, while featuring some utility too.
Hippocie: Wall with a mega that repels away Magic Bouncers to set Stealth Rock while keeping support to its team regardless.
Pingearna: A bulky mon that seriously considers using Steel Roller, while gimmicky, it does have other more solid uses.
Magnerior: A offensive mon that's ironically easy to switch into most of the time as its ability doesn't trigger on switches like Analytic.
Stardon: A sun setter that may have issues at times with its own weather, yet keeps solid support for its team, and comes with a Primal Form that's not easy to switch into.
Grenino: A mon that can be used either offensively or defensively makes it something to consider for a good portion of teams.
zxgzxg
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Prinpombee: Weird mon, but unlike the take from
Yoshiblaze over a Quiver Dance mon, this looks more balanced, so it's more appealing.
Whimsowdon: Sure, it is now neutral to Water, but now it's effectively weak to Fire as well, but regardless, it makes good synergy for sun abusers without being too good itself.
Sandamar-Alola: Funny mon, abuses physical Quiver Dance out of its ability and has a nice support movepool as well (Even if niche I guess).
Vullacham: Surely my favorite sub, it holds a ton of flexibility yet isn't overpowered either.
Decidurchin: Weird mon, but at least it makes synergy with its ability in an unique way.
Ema Skye
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Octpert: Antipivot mon, looks nice, although it's sad the mega is most likely banned.
Infern-o: While maybe borderline, I like the amount of options it has and how it can use them, making it appealing.
Serpanadel: This mon annoys G-Weezlord in a unique way, although it can hardly ever do that as it's weak to it and can't even 2HKO it. In any case it plays in a unique way, making it considerable.
Rapidentei-Galar: A Fire type that aims to do particular stuff for the meta, looks nice.
Reunipod: Just budget Doot (Golisopod+Toxapex) from Alpha, not that it matters as Doot would be broken in this meta, lol. Anyways, the mon is a nice pivot that plays in a somewhat unique way beyond that.
Farfozma'd-Dusk-Mane: Funny mon that punishes Knock Off, and abuses Weakness Policy as well, the Ultra form also looks concerning TBH, so don't be surprised if that part gets vetoed.
Tapler
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Charkey: Looks okay-ish, having two balanced megas is something not many were able to do, so I'll say that this aspect was well done, and it's probably a fine sun setter.
Crustboar: Hits too hard as I've said before, it's probably fine and all, but just not in my taste at all.
Araquagon: Funny mon that has a bad typing yet hits hard with non-STAB EQ, looks appealing.
Superior Serperior
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Serlligant: Scary stallbreaker, but beyond that it's just Serperior with minor extra coverage, so it's okay, just existent.
Sylchu: Offensive mon that can pick between priority or hitting hard, looks considerable.
Goodevoir: The mega is probably borderline at best, but regarding the base... it looks appealing, acting as a stallbreaker/setup sweeper that absorbs and punishes status.
Arctosteela: Weird mon, but it can be used well, although it may take some experimentation.
Rasdanation
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Driflorus: Its ability does some funny synergy with Meteor Beam and fits in Tapu Lop teams, looks considerable.
G-Luke
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Landorat: Hits pretty hard but it's somewhat frail and is weared down fast, looks like a nice mon to complement sand teams.
Duraskewda: The mon practically has no ability, and compensates with stats, too bad it loses to G-Weezlord, I would suggest making it Water/Steel so that it gets another niche as a mon that can annoy it, but it may disrupt the usage you had in mind, in any case it looks considerable.
Hippotales: Another sun setter, it may be too optimized, but it does the job well in any case.
Reunieleki: Decent offensive pivot, but somewhat existent if you ask me.
Mothnoct: The role could end up being either done well or poorly, but this take on a Quiver Dance mon is okay-ish.
Chandevika: Strong mon, acts as a glue mon for teams that require multiple defensive niches at once, also, this gets Sticky Web.
Lapzaplerq
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Kabula: This competes with Sirsola TBH, and it ain't using most of the coverage options you mentioned, I struggle finding a proper appeal on it.
Uxaqua: The mon kinda faces competition with Tentoxys-Defense, and the niche it has over it are Sticky Web and less passivity out of its ability, also being an okay TR setter to complement Hattaka. That being said, the mon is existent for me.
Frossect: Quite strong mon, but the typing holds it back, looks considerable.
Latiwool: TBH this is budget Goodevoir, and finds a better niche as a G-Manicuno annoyer, that being said, it's existent.
Azevine: This looks underpowered, the typing punishes too much the rest of its traits.
Squawkerz
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Typhlossal: A offensive Fire/Rock type with a nice amount of options, looks considerable.
Swannamence: TBH the mega isn't that concerning, it's forced to eat up Stealth Rock and the pre-mega ability only triggers once (the offenses are also pretty tame for a mega). Anyways, it is appealing.
Cherritaria: A mon with a strong ability and a mega that play differently, looks nice.
Zacoink-Crowned: Passable offensive mon, looks okay.
stinky potato
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Sirdon: The mon is too slow to properly abuse its ability, and huge bulk here is actually counterproductive on consistently getting Sturdy to trigger.
Not_Shiva
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Decimie: The mon is somewhat strong, but it is appealing out of the amount of utility it can provide as well.
Reunitor-Alola: The niche as a Knock absorber would be valuable if it wasn't weak to it, but it can still abuse it to go across the entire match with a consumable item at least, making it considerable.
Zoroking: Looks fine, its typing also lets it disrupt attackers by pretending to be Toxalure (Beyond Grass types, lol). Also, I would clarify if the ability interacts or not with Life Orb.
Revenge of Depressed Gay
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Magnemarina: The ability is nearly useless as Hyper Voice is just 10BP above Flash Cannon, and being done specifically to annoy G-Weezlord with little else doesn't make it too appealing.
Magmajudis
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Ferrozma-Dusk-Mane: Funny mon, it's still among my favorites as a mon with defensive and offensive usage alike.
Magmontop: A setup sweeper with solid options, looks considerable.
Regharos: A offensive Hail abuser with some defensive utility out of sheer bulk, looks okay.
Regic Boat
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Sandandslash-Alola: This is an okay mon, but getting weared down by Hail is bad (Slush Rush doesn't grant a hail damage immunity), although it balances out everything else I guess.
Slowtales-Alola: Again, this eats up Hail damage, making it a bit uncomfortable to use, but it does the job somewhat well, although I don't see it too appealing.
Auradus-Therian: The mon is weird, it doesn't benefit from Refrigerate that much as it rathers run Rock + Ground coverage and pivoting, or more specifically Torn-T stuff with the extra capability of setting SR, I don't see it appealing either.
Druddarados: Yet another weird mon, its STAB option have no real synergy with its ability, forcing it to rely on non-STAB coverage to break past mons, making it awknard to use, and the mega is probably too concerning to stay.
JosJet
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Kelossand: The mon doesn't punish Knock Off that well, especially against more balanced teams, as it is just forced out by some switch-in afterwards and now you're left with a mon with no item or boosts, it's still a usable mon, however.
Mimarina: Funny concept, although it may be annoying to play against at times.
Carismitoad: I would say the mon is concerning, but then I see it has no reliable recovery, looks considerable.
Infilego: A offensive mon, the amount of option it has keep it considerable.
earl
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Dracolix: Interesting mon that abuses Fishious Rend for certain mons than to just spam the move to sweep, while keeping some utility as well.
AquaticPanic
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Necromorg-Dusk-Mane: Solid concept that's fun to use, I like it.
Druddikiss: I would mention Wish and Heal Bell as well as usable moves, anyways, the mon looks solid and I like it as well, although my stall bias may be kicking in.
Rapidape-Galar: Develop the mon already or it should be vetoed out of how barebones the role justification (let alone the move section) is :V
Jokes aside, it looks considerable, but yeah, please rework it further, I don't want to have to list "jokey" descriptions in the wiki if it wins.
SimpyShrimp
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Sharpchomp: Solid offensive mon, looks quite considerable.
Deviation395
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Clefairleon: I was going to scream over the mon getting Magic Guard + Steel Beam, but then I find Empoleon being dexit'd (INB4 it ages poorly when DP remakes release and it has to be reworked to something else).
Anyways, it's a pretty strong mon, and I find it appealing.
Crodash: Uh... add a role justification section or it's being vetoed
Beyond that, it's an okay setup sweeper I guess, but it's kinda existent.
NANI?!
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Yamaura: Funny mon that annoys Xotalion, although its typing leaves a lot to wish for, it may even be underpowered as it's forced to run Heavy-Duty Boots and its stats don't stand out either.
ChoiceScarfed
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Sceptres-Galar: The ability of this isn't a good idea... *cringe*