Pet Mod Fusion Evolution Under Used (Conclusion | Fully Playable! | Please read posts #1, #3 and #4 | Not open for submissions!)

:swsh/garchomp::swsh/sharpedo:
Sharkchomp.png

DNA Donors: Garchomp / Sharpedo
Fusion Name: Sharpchomp
New Types:

Base Stats: 89 / 135 / 82 / 87 / 77 / 98 [BST: 568] (+0 HP / +10 Atk / +15 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Torpedo Blast = (Rough Skin + Speed Boost)
Ability Description: +1 Speed on Contact
Notable Moves:
Earthquake, Waterfall, Ice Fang, Stone Edge, Stomping Tantrum, Poison Jab, Iron Head…
Surf, Scorching Sand, Scald, Ice Beam, Hydro Pump…
Sword Dance, Hone Claw, Taunt…
Intended Role:Solid Defensive Typing Sweeper that you don't really need to invest speed
Role Justification:Its ability is weak armor(+1 speed instead of +2) but without def lost, so you can either invest a few point in spdef, since they don't want to touch you, or invest in def to be a fast wall
JavaScript:
sharpchomp: {
    num: 75000###,
    types:["Water", "Ground"],
    species: "Sharpchomp",
    id: "sharpchomp",
    baseStats: {hp: 89, atk: 135, def: 82, spa: 87, spd: 77, spe: 98}
    abilities: {0: "Torpedo Blast"},
    weightkg: 91.9,
    fusion: ["Garchomp", "Sharpedo"],
},
:swsh/garchomp::swsh/sharpedo:
DNA Donors: Garchomp / Sharpedo
Fusion Name: Sharpchomp-Mega-X
New Types:

Base Stats: 89 / 155 / 112 / 102 / 102 / 108 [BST: 668]
New Ability: Strong Jaw
Ability Description:
Notable Moves:
Earthquake, Waterfall, Ice Fang, Stone Edge, Stomping Tantrum, Poison Jab, Iron Head, Psychic Fang, Fire Fang
Surf, Scorching Sand, Scald, Ice Beam, Hydro Pump
Sword Dance, Hone Claw, Taunt
Intended Role:Bulky, Fast sweeper or utility tank(scald, what it lack is just coverage, but taunt is good)
Role Justification:Its bulk is great. Speed tier is amazing for a sweeper and an utility. It get access to scald, which is nice. What it lack is just recovery, which is fair.

:swsh/garchomp::swsh/sharpedo:
DNA Donors: Garchomp / Sharpedo
Fusion Name: Sharpchomp-Mega-Y
New Types:

Base Stats: 89 / 175 / 102 / 127 / 87 / 88 [BST: 658]
New Ability: Sand Force
Notable Moves:
Earthquake, Waterfall, Ice Fang, Stone Edge, Stomping Tantrum, Poison Jab, Iron Head…
Surf, Scorching Sand, Scald, Ice Beam, Hydro Pump…
Sword Dance, Hone Claw, Taunt…
Intended Role:Mixed Wallbreaker
Role Justification:Amazing offensive stat and movepool
 
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:swsh/empoleon::swsh/clefairy:
DNA Donors: Empoleon / Clefairy
Fusion Name: Clefairleon
New Types:

Base Stats: 77 / 65 / 80 / 100 / 96 / 47 [BST: 465] (+0 HP / +0 Atk / +12 Def / +15 SpA / +13 SpD / +0 Spe)
New Ability: Torrential Shield = (Torrent + Magic Guard)
Ability Description: Combined effects.
Notable Moves:
Earthquake, Knock Off…
Ice Beam, Flamethrower, Flash Cannon, Grass Knot, Moonblast, Scald, Surf,…
Aromatherapy, Calm Mind, Toxic, Soft-Boiled…
Intended Role: Defensive Pivot (Teleport), Cleric (Aromatherapy/Heal Bell), Special Wall (Toxic), Setup Sweeper (Calm Mind), Hazards (Stealth Rock), Hazard Control (Defog)
Role Justification: Fairy/Steel is an incredible defensive typing, and the Clefairy line has access to great coverage and has many versatile options. This in turn allows Clefairleon to utilize a wide variety of sets and can fill many roles on a team. Access to Teleport + Wish allows it to pivot around opponents and ensures it's teammates can come onto the field safely and with a health boost. It can act as a Cleric, with access to Aromatherapy or Heal Bell, and with it's decent Special Defense can allow it to switch in on many threats and can safely wall a large amount of Pokemon cleanly and proceed to either cripple faster mons via Thunder Wave, cripple physical threats via Scald Burn, or conversely can wear them down and other threats via Toxic. It can also be used as a Setup Sweeper, as Calm Mind turns it's paltry Offensive stats into respectable levels after a boost. It can set it's own Hazards and can be a decent lead with Stealth Rock. It can also be used as Hazard Control through Defog as it is also unaffected by hazards itself with it's ability.

For how versatile it is, it is not perfect. Fire and Ground type moves threaten to 2HKO or even OHKO it, considering it's low BST combined with it's even lower speed. It's also setup fodder for offensive mons, as Clefairleon lacks enough direct power to threaten them, though it can cripple physical mons with a Scald Burn chance.
JavaScript:
clefairleon: {
    num: 75000###,
    types:["Steel", "Fairy"],
    species: "Clefairleon",
    id: "clefairleon",
    baseStats: {hp: 77, atk: 65, def: 80, spa: 100, spd: 96, spe: 47}
    abilities: {0: "Torrential Shield"},
    weightkg: 46,
    fusion: ["Empoleon", "Clefairy"],
},

:swsh/infernape::swsh/crobat:
DNA Donors: Infernape / Crobat
Fusion Name: Crofernape
New Types:

Base Stats: 80 / 100 / 82 / 100 / 81 / 130 [BST: 573] (+0 HP / +3 Atk / +7 Def / +13 SpA / +6 SpD / +11 Spe)
New Ability: Burn Down = (Blaze + Infiltrator)
Ability Description: Combined effects.
Notable Moves:
Earthquake, Flare Blitz, Poison Jab, Close Combat, U-Turn, Zen Headbutt…
Air Slash, Dark Pulse, Fire Blast, Heat Wave, Overheat, Sludge Bomb…
Defog, Haze, Nasty Plot, Swords Dance, Roost…
Intended Role: Physical/Special Wallbreaker (Choice Band/Choice Specs), Physical/Special Setup Sweeper (Nasty Plot/Swords Dance), Mixed Attacker, Hazard Control (Defog), Offensive Pivot (U-Turn)
Role Justification: This Pokemon has many offensive niches it can fit into, however the main thing I want to focus on for now is actually the Choice Specs set. Infernape + Crobat have a very versatile offensive movepool, and 130 speed is nothing to scoff at. It outspeeds the entire unboosted meta sans 2 Pokemon and this Choice Specs is notable actually because of one move, Overheat. Overheat when combined with Choice Specs is incredibly deadly. I can probably toss around calculations all day, but you can do it yourself if you wish. Anyway, Overheat is not the only option that it has. Sludge Bomb is very effective as a Poison STAB move, if you don't wish to have a Special Attack decrease then Heatwave or Fire Blast are solid choices as well, and you still have other options in the form of Giga Drain/Grass Knot, Air Slash, or Shadow Ball. Conversely, you can run it as a Mixed Attacker. Overheat, even without any investment or Choice Specs can still do a sizeable amount of damage, and you can instead run coverage like Close Combat, Flare Blitz, U-Turn, Stone Edge or Gunk Shot/Poison Jab. It can also be a Setup Sweeper. Crofernape has access to both Nasty Plot and Swords Dance, allowing it to turn it's 100 base offenses into more than threatening levels. In this same vein, you can even take a more bulkier approach with either Bulk Up or Calm Mind to make use of Crofernape's decent defenses and unique typing. You may even choose to run Hone Claws to fix Crofernape's sometimes less than stellar accuracy from moves like Zen Headbutt or Gunk Shot. One set you could run is with Hazard Control or Utility, making use of Infernape and Crobat's interesting combination of moves like Slack Off, Toxic, Roost, or Taunt, and you could even run Crofernape as a lead as well with access to Stealth Rock. Last but not least, Crofernape can make use of U-Turn to act as a fast Offensive Pivot.

Crofernape's biggest weakness is Choice Scarfers, and revenge killers. Crofernape's defenses, though aren't bad, aren't good either, especially combined with it's 4 weaknesses. Any priority moves and faster mons via Choice Scarf threaten to 2HKO or OHKO it. Crofernape also suffers from a crippling 4x weakness to Ground type moves, any stray attack from your local Mud-Slap could probably KO this mon, so watch out. Also quite prone to entry hazards, especially Stealth Rock, and it loses it's flying typing which means it's no longer immune to Spikes.
JavaScript:
crofernape: {
    num: 75000###,
    types:["Poison", "Fire"],
    species: "Crofernape",
    id: "crofernape",
    baseStats: {hp: 80, atk: 97, def: 85, spa: 97, spd: 84, spe: 130}
    abilities: {0: "Burn Down"},
    weightkg: 65,
    fusion: ["Infernape", "Crobat"],
},
:swsh/drizzile::swsh/yanmega:
DNA Donors: Inteleon / Yanmega
Fusion Name: Yanzzile
New Types:

Base Stats: 75 / 70 / 70 / 110 / 70 / 110 [BST: 560] (+0 HP / +2 Atk / +0 Def / +5 SpA / +15 SpD / +18 Spe)
New Ability: Sniper Eyes = (Sniper + Tinted Lens)
Ability Description: Combined effects.
Notable Moves:
U-Turn, Leech Life…
Surf, Bug Buzz, Giga Drain, Ancient Power, Shadow Ball…
Defog, Roost…
Intended Role: Special Lategame Cleaner (Choice Scarf), Special Wallbreaker (Choice Specs), Offensive Pivot (U-Turn)
Role Justification: It's quite simple what this mon does. With Tinted Lens STAB boosted Surf and Bug Buzz respectively, Yanzzile can act as a powerful wallbreaker with no resistant mons that can switch into it. It can act as a Lategame Cleaner with Choice Scarf, and with Choice Specs it's attacks become even more powerful. This mon now also gets important coverage through Yanmega to hit flying types supereffectively or heal back the damage taken via Giga Drain, though you are usually going to stick with either Surf or Bug Buzz anyway. Yanzzile usually does only one thing, but it can do this one thing very well. It can also be an Offensive Pivot through U-Turn.
Edit: Also forgot to mention that Yanzzile is a pretty good rain abuser, so yeah.

Yanzzile suffers from low overall bulk, and a speed tier that still leaves it susceptible to other Choice Scarfers. If a Pokemon can manage to survive even atleast one attack they have a high likelihood of OHKOing Yanleon back with a neutral hit, though they must be wary of it's pivoting ability through the use of U-Turn.
JavaScript:
yanleon: {
    num: 75000###,
    types:["Water", "Bug"],
    species: "Yanleon",
    id: "yanleon",
    baseStats: {hp: 78, atk: 80, def: 75, spa: 130, spd: 77, spe: 120}
    abilities: {0: "Sniper Eyes"},
    weightkg: 48.35,
    fusion: ["Inteleon", "Yanmega"],
},

:swsh/skarmory::swsh/porygon:
DNA Donors: Skarmory / Porygon
Fusion Name: Porymory
New Types:

Base Stats: 65 / 70 / 105 / 80 / 92 / 57 [BST: 469] (+0 HP / +0 Atk / +0 Def / +18 SpA / +20 SpD / +2 Spe)
New Ability: Armor Download = (Weak Armor + Download)
Ability Description: On switch-in, raises Def or Sp.Def by 1 stage based on the foe's stronger attack.
Notable Moves:
Facade, Brave Bird, Steel Wing, Drill Peck, Body Press…
Thunderbolt, Ice Beam, Psychic, Psyshock, Flash Cannon, Tri Attack…
Spikes, Stealth Rock, Swords Dance, Toxic, Roost, Recover, Defog, Agility, Substitute, Teleport…
Intended Role: Defensive Wall (Toxic), Setup Sweeper (Swords Dance, Agility, Curse), Defensive Pivot (Teleport), Hazards (Spikes/Stealth Rock), Hazard Control (Defog),
Role Justification: Porymory's typing in conjunction with it's ability allows it to switch in on many offensive threats in the meta. It can proceed to cripple them or chip them down through Toxic or through the use of it's vast movepool, with BoltBeam coverage or with STAB Normal and Steel type moves via Tri Attack, Facade to thwart Will-O-Wisp, or Flash Cannon. It also has great sustainability and good recovery in Recover or Roost. It's decent offenses and excellent defenses allow it to act as a Setup Sweeper. The most notable setup move would have to be Curse, as it has a high defense alongside powerful physical moves in Brave Bird, and Body Press synergizes well with the defense boost that Curse gives. It also acts as a good defensive pivot, as Teleport guarantees it's teammates safe entry onto the field, which is invaluable. It can set it's own Hazards with Spikes or Stealth Rock, and with Defog it can act as it's own Hazard Control. It can even use Whirlwind or Roar to take advantage of it's hazards to cripple opposing mons.

Porymory's biggest weakness is Fighting type moves. Even after a boost from Armor Download, it will most likely fall to any strong Fighting type attack. Another problem with Porymory is that it's lackluster power leaves it vulnerable to being setup on, though it can cripple offensive mons with Toxic, or switch out via Teleport if presented the opportunity.
JavaScript:
porymory: {
    num: 75000###,
    types:["Normal", "Steel"],
    species: "Porymory",
    id: "porymory",
    baseStats: {hp: 75, atk: 85, def: 117, spa: 85, spd: 102, spe: 65}
    abilities: {0: "Armor Download"},
    weightkg: 41.5,
    fusion: ["Skarmory", "Porygon2"],
},
 
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Refrigerate but for Dark
:swsh/yveltal::swsh/amaura:
DNA Donors: Yveltal / Amaura
Fusion Name: Yamaura
New Types:

Base Stats: 101 / 104 / 80 / 104 / 80 / 90 [BST: 559] (+0 HP / +9 Atk / +8 Def / +5 SpA / +0 SpD / +18 Spe)
New Ability: Cold-Blooded = (Dark Aura + Refrigerate)
Ability Description: This Pokemon's Dark-type moves become Ice type and have 1.33x power.
Notable Moves:
Knock Off, Sucker Punch, Foul Play…
Dark Pulse, Oblivion Wing, Thunderbolt, Freeze Dry…
Taunt, Roost…
Intended Role: Physical Wallbreaker mainly
Role Justification: Has Ice type Knock Off and Sucker Punch with a 1.33x boost, so it hits hard. Roost gives it reliable recovery, so it doesn't get outwalled, while Taunt helps in stopping the foe's recovery. Alternatively, a special set with Dark Pulse can be run alongside Oblivion Wing. However, the 4x weakness to Rocks should nerf it a lot, with the requirement of Heavy Duty Boots stopping use of items which boost power.
JavaScript:
yamaura: {
    num: 75000###,
    types:["Flying", "Ice"],
    species: "Yamaura",
    id: "yamaura",
    baseStats: {hp: 101, atk: 104, def: 80, spa: 104, spd: 80, spe: 90}
    abilities: {0: "Cold-Blooded"},
    weightkg: 114.1,
    fusion: ["Yveltal", "Amaura"],
},
 
:moltres-galar: :sceptile:
Fusion: Sceptres-Galar
Type:

Stat Distribution: 95/95/92/102/105/105
Ability: Beserk Overgrowth - When this pokemon is under half health, the power of its Grass type moves are multiplied by 1.5, and its special attack is raised one stage.
Relevant Moves: Energy Ball, Focus Blast, Fiery Wrath, Nasty Plot
Intended Role: Set up sweeper.
Role Justification: With Nasty Plot and boosted STAB under 1/2 HP that makes it a serious threat if you let it live under 1/2 hp, Sceptres-Galar can be a very efficient sweeper when coupled with the help of Sticky Web.

:moltres-galar: :sceptile-mega:
Type:
Dragon

Stat Distribution:
95/110/102/142/105/130
Ability: Lightning Rod
 
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Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Time to do a sub review.
Please note that this is my opinion, so take it with a grain of salt, and my evaluation doesn't necessarily means your sub is good or bad beyond my point of view.
anaconja
Link to the subs
Whimsilotic: Underrated sub, it deserves being considered more. That being said, it's a fine sub
Cobalampa: Overlaps with Xotalion > : (
Jokes aside, it's a well thought concept.
Walodile: Quite straightforward, it looks a bit concerning in paper but then you remember it doesn't get priority, so it's a nice option to break past slow/crippled teams.
Gigaggutor: A barebones sun setter. I understand pretty well why, as doing a overoptimized weather setter prevents doing "proper" abusers in fear of the archetype as a whole being overpowered, yet it keeps some utility to do more than set sun, quite nice.
Star-Oh: A potent offensive pivot, it's quite scary, but the amount of chip it can quickly get means that it has to be played a bit carefully, which works well with Regenerator, making it an interesting sub.
Diggerdos: A offensive mon with defensive utility. The amount of options it has make it quite appealing, but it's kinda existent for me, sorry, it's just my taste, but I can see it being quite usable.

Mossy Sandwich
Link to the subs
Accelest: Cool sub, its ability is interesting and can be used in multiple ways thanks to its movepool.
Vanizion: As I've said, I kinda dislike Justified being just filler in here, but that being said, it does work well as a proper hail setter, even if quite one-dimensional.
Kabuora: Another case of a filler ability in the fusion components, but to be fair, it's more justified here as the other options would make it broken. Anyways, as I've said on Discord, it's nearly entirely outclassed as a suicide lead by Grimmlurk unless you're desperate for Rapid Spin, which hyper offense (the archetype that uses suicide leads to begin with) can't usually afford momentum for that and appreciates more a fast Taunt because of this. That being said, the other offensive roles mentioned are fulfilled well, and it's a good enought sub.

NeonNitroGlycerin
Link to the subs
Cursolele: IDK from where 1 turn comes from, given that the Perish Body has a three turn counter, not 1, so it's a bit stretchy. Regardless, as it is currently, you listed Gravity twice, I guess you're a Flaant fan, but I'm not sure if it'll be too effective beyond that and helping Ground types shred past teams without Grass or Bug types. In any case, it provides solid team support in many ways, and so it's an interesting sub.
Flylazzle: A fusion involving two mons that were already fused before, but in a pretty different way. Anyways, it looks like a solid glue mon, as it provides a ton of resistances for a team, and almost vital immunities to Ground and Electric, making it a considerable mon, although a lack of bulk hurts, but it's better this way to keep it balanced.
Aerigon: rip Eternabat, you now are outclassed. That being said, yeah, this mon quite overlaps with Eternabat beyond having setup and hitting hard in exchange of recoil, in fact it makes it redundant, so I'm not a fan of it.
Quagdaunt: How it's "conditional Adaptability"? Anyways, the mon needs Ice coverage, otherwise it's Grass type food. Anyways, it's a decent slow offensive mon with defensive utility beyond that.
Druddicroak: The ability doesn't sound appealing to play against at all, but beyond that it's a fine sub.
Dialwile: Another sub that just exists to nuke G-Weezlord. That being said, it's a fine sub, but I personally don't like as much Mawile subs that waste the mega (as it makes it unecessarily harder to do fusions involving it that don't overlap), there's plenty other Steel types with Stealth Rock and coverage.

E6R
Link to the subs
Nidosnarl: The mon gives competition to Grimmlurk, given that it's yet another Prankster mon with screens, hazards and even involving Grimmsnarl as well, I would recommend replacing the Prankster component with Pickpocket and make the result something like "Sheer Force effects. Moves that remove the user's item lose this effect", giving it a better niche as Knock Off switch-in. Nasty Plot is also mostly outclassed by going physical (Unlike Nidoking this also gets both viable physical STABs being compatible with the ability), this is most likely running Bulk Up over Nasty Plot unless it wants stronger coverage.
Venomega: This mon kinda suffers from Broken Ability Tight Rope, or in other words, most likely either it's too good or it's underpowered, so I'm not a huge fan of it, but it looks balanced enought on paper as it is currently.
Toxmmo-o-Low-Key: The mon lacks reliable recovery and gets extremely weared down by Ground type moves from the likes of Heatki and Glidol, and it's most likely not going mixed as it can just pick a side without issue, although it can run physical and special sets alike., and I can see some appeal on it as a setup sweeper, but that's about it.
Medivul: Simplistic concept, but it looks fine enought, although I would prefer if the base did something else and the mega was balanced, not that this can be done here.
Torkoniclus: Looks too optimized as a sun setter, it gets about everything a setter could want, even a immunity to indirect damage, meaning that instead of supporting sun, it would punish trying to have proper abusers later on in fear of the archetype being too much, I would suggest using Regenerator over Magic Guard, but it may still be concerning for the making of this archetype.
Taucannon: The gap between Atk and SpA is too high to consider using special moves, and even then I would rather use Lycanserker-Dusk, or in other words it's outclassed as it is currently, feel free to optimize the spread by undumping about 10 SpA into Atk. No "notable" STAB type options balance that out.

Yoshiblaze
Link to the subs
Naughkoal: Good sub, but it may be too optimized as a sun setter.
Zymoth: *Uses Thousand Arrows*
Jokes aside, it's existent for me, given that it's quite one-dimensional, and its role is either performed well or poorly, I would suggest making it Ice/Ground, but then lol TArrows. In other words it looks a bit underpowered to me, but a buff can be dangerous.
Aerogon: Mega is most likely banworty as it's a better Mega Tapu Lop in terms of offense for the most part. Anyways, the mon is funny as it not only blocks Ground coverage, it also blocks Spikes, making it a solid switch-in to hazard setters, so it's an appealing sub.
Vikavisk: Nice support mon, although it may be passive at times, also it's "Slowton", not "Slowtun".
Excola: Balanced rain abuser, looks fine.

RedwoodRogue
Link to the subs
Alakalix: A potent stallbreaker that can also be used as a offensive mon with some defensive utility, looks fine, too bad Expanding Force breaks Alakazite.
Toxillade: Good sub, it covers its issues in a unique way, mega is surely concerning at least, however, but it isn't too relevant here.
Togedemarill: Simplistic concept, but it's well done at least, looks fine.
Tapu Golo: Solid stallbreaker that ensures the terrain stays up, yet with no recovery to keep it balanced, looks appealing.
Scythartic: I dislike how Pressure is filler here, but not much else could be done, that being said, I would mention that it really struggles against Steel types (especially Ferros, lol), and so appreciates Noze-DW support.
Magnenadel: It being able to snowball removes its appeal on my part, beyond that it's a fine sub.

Bobsican
Link to the subs
Yeah no, I'm not seriously rating myself, it's just asking for bias, I can still recommend taking a look from the "accurate" summaries I've given, however:
Darmaught: A offensive fire pivot that nukes Brontun and Heatki, while featuring some utility too.
Hippocie: Wall with a mega that repels away Magic Bouncers to set Stealth Rock while keeping support to its team regardless.
Pingearna: A bulky mon that seriously considers using Steel Roller, while gimmicky, it does have other more solid uses.
Magnerior: A offensive mon that's ironically easy to switch into most of the time as its ability doesn't trigger on switches like Analytic.
Stardon: A sun setter that may have issues at times with its own weather, yet keeps solid support for its team, and comes with a Primal Form that's not easy to switch into.
Grenino: A mon that can be used either offensively or defensively makes it something to consider for a good portion of teams.

zxgzxg
Link to the subs
Prinpombee: Weird mon, but unlike the take from Yoshiblaze over a Quiver Dance mon, this looks more balanced, so it's more appealing.
Whimsowdon: Sure, it is now neutral to Water, but now it's effectively weak to Fire as well, but regardless, it makes good synergy for sun abusers without being too good itself.
Sandamar-Alola: Funny mon, abuses physical Quiver Dance out of its ability and has a nice support movepool as well (Even if niche I guess).
Vullacham: Surely my favorite sub, it holds a ton of flexibility yet isn't overpowered either.
Decidurchin: Weird mon, but at least it makes synergy with its ability in an unique way.

Ema Skye
Link to the subs
Octpert: Antipivot mon, looks nice, although it's sad the mega is most likely banned.
Infern-o: While maybe borderline, I like the amount of options it has and how it can use them, making it appealing.
Serpanadel: This mon annoys G-Weezlord in a unique way, although it can hardly ever do that as it's weak to it and can't even 2HKO it. In any case it plays in a unique way, making it considerable.
Rapidentei-Galar: A Fire type that aims to do particular stuff for the meta, looks nice.
Reunipod: Just budget Doot (Golisopod+Toxapex) from Alpha, not that it matters as Doot would be broken in this meta, lol. Anyways, the mon is a nice pivot that plays in a somewhat unique way beyond that.
Farfozma'd-Dusk-Mane: Funny mon that punishes Knock Off, and abuses Weakness Policy as well, the Ultra form also looks concerning TBH, so don't be surprised if that part gets vetoed.

Tapler
Link to the subs
Charkey: Looks okay-ish, having two balanced megas is something not many were able to do, so I'll say that this aspect was well done, and it's probably a fine sun setter.
Crustboar: Hits too hard as I've said before, it's probably fine and all, but just not in my taste at all.
Araquagon: Funny mon that has a bad typing yet hits hard with non-STAB EQ, looks appealing.

Superior Serperior
Link to the subs
Serlligant: Scary stallbreaker, but beyond that it's just Serperior with minor extra coverage, so it's okay, just existent.
Sylchu: Offensive mon that can pick between priority or hitting hard, looks considerable.
Goodevoir: The mega is probably borderline at best, but regarding the base... it looks appealing, acting as a stallbreaker/setup sweeper that absorbs and punishes status.
Arctosteela: Weird mon, but it can be used well, although it may take some experimentation.

Rasdanation
Link to the sub
Driflorus: Its ability does some funny synergy with Meteor Beam and fits in Tapu Lop teams, looks considerable.

G-Luke
Link to the subs
Landorat: Hits pretty hard but it's somewhat frail and is weared down fast, looks like a nice mon to complement sand teams.
Duraskewda: The mon practically has no ability, and compensates with stats, too bad it loses to G-Weezlord, I would suggest making it Water/Steel so that it gets another niche as a mon that can annoy it, but it may disrupt the usage you had in mind, in any case it looks considerable.
Hippotales: Another sun setter, it may be too optimized, but it does the job well in any case.
Reunieleki: Decent offensive pivot, but somewhat existent if you ask me.
Mothnoct: The role could end up being either done well or poorly, but this take on a Quiver Dance mon is okay-ish.
Chandevika: Strong mon, acts as a glue mon for teams that require multiple defensive niches at once, also, this gets Sticky Web.

Lapzaplerq
Link to the subs
Kabula: This competes with Sirsola TBH, and it ain't using most of the coverage options you mentioned, I struggle finding a proper appeal on it.
Uxaqua: The mon kinda faces competition with Tentoxys-Defense, and the niche it has over it are Sticky Web and less passivity out of its ability, also being an okay TR setter to complement Hattaka. That being said, the mon is existent for me.
Frossect: Quite strong mon, but the typing holds it back, looks considerable.
Latiwool: TBH this is budget Goodevoir, and finds a better niche as a G-Manicuno annoyer, that being said, it's existent.
Azevine: This looks underpowered, the typing punishes too much the rest of its traits.

Squawkerz
Link to the subs
Typhlossal: A offensive Fire/Rock type with a nice amount of options, looks considerable.
Swannamence: TBH the mega isn't that concerning, it's forced to eat up Stealth Rock and the pre-mega ability only triggers once (the offenses are also pretty tame for a mega). Anyways, it is appealing.
Cherritaria: A mon with a strong ability and a mega that play differently, looks nice.
Zacoink-Crowned: Passable offensive mon, looks okay.

stinky potato
Link to the sub
Sirdon: The mon is too slow to properly abuse its ability, and huge bulk here is actually counterproductive on consistently getting Sturdy to trigger.

Not_Shiva
Link to the subs
Decimie: The mon is somewhat strong, but it is appealing out of the amount of utility it can provide as well.
Reunitor-Alola: The niche as a Knock absorber would be valuable if it wasn't weak to it, but it can still abuse it to go across the entire match with a consumable item at least, making it considerable.
Zoroking: Looks fine, its typing also lets it disrupt attackers by pretending to be Toxalure (Beyond Grass types, lol). Also, I would clarify if the ability interacts or not with Life Orb.

Revenge of Depressed Gay
Link to the sub
Magnemarina: The ability is nearly useless as Hyper Voice is just 10BP above Flash Cannon, and being done specifically to annoy G-Weezlord with little else doesn't make it too appealing.

Magmajudis
Link to the subs
Ferrozma-Dusk-Mane: Funny mon, it's still among my favorites as a mon with defensive and offensive usage alike.
Magmontop: A setup sweeper with solid options, looks considerable.
Regharos: A offensive Hail abuser with some defensive utility out of sheer bulk, looks okay.

Regic Boat
Link to the subs
Sandandslash-Alola: This is an okay mon, but getting weared down by Hail is bad (Slush Rush doesn't grant a hail damage immunity), although it balances out everything else I guess.
Slowtales-Alola: Again, this eats up Hail damage, making it a bit uncomfortable to use, but it does the job somewhat well, although I don't see it too appealing.
Auradus-Therian: The mon is weird, it doesn't benefit from Refrigerate that much as it rathers run Rock + Ground coverage and pivoting, or more specifically Torn-T stuff with the extra capability of setting SR, I don't see it appealing either.
Druddarados: Yet another weird mon, its STAB option have no real synergy with its ability, forcing it to rely on non-STAB coverage to break past mons, making it awknard to use, and the mega is probably too concerning to stay.

JosJet
Link to the subs
Kelossand: The mon doesn't punish Knock Off that well, especially against more balanced teams, as it is just forced out by some switch-in afterwards and now you're left with a mon with no item or boosts, it's still a usable mon, however.
Mimarina: Funny concept, although it may be annoying to play against at times.
Carismitoad: I would say the mon is concerning, but then I see it has no reliable recovery, looks considerable.
Infilego: A offensive mon, the amount of option it has keep it considerable.

earl
Link to the sub
Dracolix: Interesting mon that abuses Fishious Rend for certain mons than to just spam the move to sweep, while keeping some utility as well.

AquaticPanic
Link to the subs
Necromorg-Dusk-Mane: Solid concept that's fun to use, I like it.
Druddikiss: I would mention Wish and Heal Bell as well as usable moves, anyways, the mon looks solid and I like it as well, although my stall bias may be kicking in.
Rapidape-Galar: Develop the mon already or it should be vetoed out of how barebones the role justification (let alone the move section) is :V
Jokes aside, it looks considerable, but yeah, please rework it further, I don't want to have to list "jokey" descriptions in the wiki if it wins.

SimpyShrimp
Link to the sub
Sharpchomp: Solid offensive mon, looks quite considerable.

Deviation395
Link to the subs
Clefairleon: I was going to scream over the mon getting Magic Guard + Steel Beam, but then I find Empoleon being dexit'd (INB4 it ages poorly when DP remakes release and it has to be reworked to something else).
Anyways, it's a pretty strong mon, and I find it appealing.
Crodash: Uh... add a role justification section or it's being vetoed
Beyond that, it's an okay setup sweeper I guess, but it's kinda existent.

NANI?!
Link to the sub
Yamaura: Funny mon that annoys Xotalion, although its typing leaves a lot to wish for, it may even be underpowered as it's forced to run Heavy-Duty Boots and its stats don't stand out either.

ChoiceScarfed
Link to the sub
Sceptres-Galar: The ability of this isn't a good idea... *cringe*
 
Last edited:

Tapler

Coral Bitch
is a Top Social Media Contributor
Welp, council’s veto discussion is finally over. Here’s everything that’s on the chopping block.

:swsh/druddigon::swsh/toxicroak:
why is druddigon legit great for fusions
DNA Donors: Druddigon / Toxicroak
Fusion Name: Druddicroak
New Types:

Base Stats: 100 / 113 / 77 / 73 / 77 / 86 [BST: 526] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: True Cutter = (Rough Skin + Poison Touch)
Ability Description: The user's moves that make contact deal additional damage equal to 1/8 of the target's max HP.
Notable Moves:
Dual Chop, Sucker Punch, Drain Punch, Gunk Shot, Earthquake, Knock Off, Outrage
Swords Dance, Glare, Hone Claws
Intended Role: Setup Sweeper/Wallbreaker
Role Justification: Druddicroak has the ability to deal bonus chip damage on all of its attacks. It has Glare, giving it a highly reliable method of speed control, and can easily chip away at even the toughest of walls with Dual Chop.
JavaScript:
druddicroak: {
    num: 75000###,
    types:["Dragon", "Fighting"],
    species: "Druddicroak",
    id: "druddicroak",
    baseStats: {hp: 100, atk: 113, def: 77, spa: 73, spd: 77, spe: 86}
    abilities: {0: "True Cutter"},
    weightkg: 91.7,
    fusion: ["Druddigon", "Toxicroak"],
},
The ability on this one is just a bit much, especially with Dual Chop doing a guaranteed extra 25% to even resists.

Three forms for the prize of one, featuring not minding Knock Off
:swsh/audino::swsh/greninja:
DNA Donors: Audino / Greninja
Fusion Name: Grenino
New Types:

Base Stats: 100 / 77 / 85 / 85 / 85 / 93 [BST: 525] (+13 HP / +0 Atk / +9 Def / +4 SpA / +7 SpD / +7 Spe)
New Ability: Klutz Bond = (Klutz + Battle Bond)
Ability Description: If the user doesn't have a held item, changes to Ash form. In this form, Water Shuriken hits at least three times, with 20BP each
:swsh/audino::swsh/greninja_ash:
DNA Donors: Audino / Ash Greninja
Fusion Name: Ash Grenino
New Types:

Base Stats: 100 / 127 / 85 / 135 / 85 / 103 [BST: 635] (+13 HP / +50 Atk / +9 Def / +54 SpA / +7 SpD / +17 Spe)
New Ability: Klutz Bond = (Klutz + Battle Bond)
Ability Description: If the user doesn't have a held item, changes to Ash form. In this form, Water Shuriken hits at least three times, with 20BP each

:swsh/audino_mega::swsh/greninja:
DNA Donors: Mega Audino / Greninja
Fusion Name: Mega Grenino
New Types:

Base Stats: 100 / 77 / 125 / 105 / 125 / 93 [BST: 625] (+13 HP / +0 Atk / +49 Def / +24 SpA / +47 SpD / +7 Spe)
New Ability: Healer
Ability Description: Allies have a chance to be healed from status at the end of each turn

Notable Moves:
Knock Off, Double-Edge, Waterfall, U-Turn
Hyper Voice, Water Shuriken, Scald, Dazzling Gleam (Mega), Thunderbolt, Flamethrower, Solar Beam
Calm Mind, Wish, Spikes, Toxic Spikes, Haze, Heal Bell, Healing Wish
Intended Role: Mixed Wall, Offensive Pivot, Hazard Setter, Cleric
Role Justification: A solid mon that can fit in a ton of teams out of its versatility to fulfill offensive and defensive niches at once. A Normal Gem allows the base form to hit hard with STAB then transform (Or Solar Beam alongside a Power Herb if you want to lure out stuff), being practically a mega that doesn't require a mega slot itself, but if you want to anyways, the mega acts as a wall with a nice amount of utility, it also annoys Weezlord, as it doesn't mind losing its ability at all, and stands out from Mega Silvino Water by having options such as Haze, hazards and Scald. However, it is quite easy to wall out of a lack of solid STAB, although it can pivot out and set hazards to keep momentum, and it's still a good wincon thanks to Water Shuriken against offensive teams.
JavaScript:
grenino: {
    num: 75000###,
    types:["Water", "Normal"],
    species: "Grenino",
    id: "grenino",
    baseStats: {hp: 100, atk: 77, def: 85, spa: 85, spd: 85, spe: 93}
    abilities: {0: "Klutz Bond"},
    weightkg: 35.5,
    fusion: ["Audino", "Greninja"],
},
While Open-Handed has existed in the past, council has expanded since, and after holding an internal vote, has decided to set the standard here that Klutz alone doesn’t really relate to not holding an item.


Fusion: Cherritaria(-Cloudy)
Type:

Stat Distribution: 72/85/80/79/91/101 (+20 Atk, +1 SpA, +19 Spe) BST: 508
Ability: Cloudy Gift (Cloud Nine + Flower Gift): Hard coded. When not in a weather, Attack and Special Defense are 1.5x.
Relevant Moves:
Physical- Dragon Claw, Outrage, Petal Blizzard, Earthquake, Play Rough
Special-
Status- Dragon Dance, Swords Dance, Defog, Roost, Leech Seed, Healing Wish
Intended Role: Special Wall, Physical Wallbreaker, Set Up (Swords Dance, Dragon Dance), Hazard Control (Defog)
Role Justification: Cherrtaria is an interesting pokemon. While it is completely unviable on weather teams, or when facing weather teams, it is suprisingly powerful otherwise. The boost to its attack makes it comparable to base-140 attack pokemon, and its special defense is slightly less than Ferros with Eviolite. Of course, it has bad matchups against Kyottler, Pincurchitar, Weezlord, and Glasnow-Mega, which can all nullify its ability, but it also 4x weak to Ice, which commonly run as coverage for many pokemon.


Fusion: Cherrtaria-Mega
Type:

Stat Distribution: 72/125/100/119/91/101 (+40 Atk, +20 Def, +40 SpA) BST: 608
Ability: Pixilate
Relevant Moves:
Physical- Dragon Claw, Outrage, Body Slam, Double Edge, Earthquake
Special- Draco Meteor, Hyper Voice, Fire Blast, Ice Beam
Status- Dragon Dance, Swords Dance, Defog, Roost, Leech Seed, Healing Wish
Intended Role: Physical/Special Wallbreaker, Set Up (Swords Dance, Dragon Dance), Hazard Control (Defog)
Role Justification: Cherrtaria-Mega plays pretty similarly to Mega Altaria, being faster and stronger than it (especially with the addition of Swords Dance), while also being frailer than it on the Special Defense side. As for answers, its physical set is walled by Corveot, since it resists its Dual STABs and is immune to Earthquake.
While this struggles vs teams with a weather setter, weather setters aren’t particularly common, so this mon just ends up at an unhealthily high power level in most matchups.

:swsh/inteleon::swsh/yanmega:
DNA Donors: Inteleon / Yanmega
Fusion Name: Yanleon
New Types:

Base Stats: 78 / 80 / 75 / 130 / 77 / 120 [BST: 560] (+0 HP / +0 Atk / +0 Def / +10 SpA / +17 SpD / +13 Spe)
New Ability: Sniper Eyes = (Sniper + Tinted Lens)
Ability Description: Combined effects.
Notable Moves:
U-Turn, Leech Life…
Scald, Snipe Shot, Ice Beam, Bug Buzz, Giga Drain, Ancient Power, Shadow Ball…
Defog, Roost…
Intended Role: Special Lategame Cleaner (Choice Scarf), Special Wallbreaker (Choice Specs), Offensive Pivot (U-Turn)
Role Justification: It's quite simple what this mon does. With Tinted Lens STAB boosted Snipe Shot and Bug Buzz respectively, Yanteleon can act as a powerful wallbreaker with no resistant mons that can switch into it. It can act as a Lategame Cleaner with Choice Scarf, and with Choice Specs it's attacks become even more powerful. This mon now also gets important coverage through Yanmega to hit flying types supereffectively or heal back the damage taken via Giga Drain, though you are usually going to stick with either Snipe Shot and/or Scald or Bug Buzz anyway. Yanleon usually does only one thing, but it can do this one thing very well. It can also be an Offensive Pivot through U-Turn.
Edit: Also forgot to mention that Yanleon is a pretty good rain abuser, so yeah.

Yanleon suffers from low overall bulk, and a speed tier that still leaves it susceptible to other Choice Scarfers. If a Pokemon can manage to survive even atleast one attack they have a high likelihood of OHKOing Yanleon back with a neutral hit, though they must be wary of it's pivoting ability through the use of U-Turn.
JavaScript:
yanleon: {
    num: 75000###,
    types:["Water", "Bug"],
    species: "Yanleon",
    id: "yanleon",
    baseStats: {hp: 78, atk: 80, def: 75, spa: 130, spd: 77, spe: 120}
    abilities: {0: "Sniper Eyes"},
    weightkg: 48.35,
    fusion: ["Inteleon", "Yanmega"],
},
This is just too good offensively for an ability as strong as Tinted Lens.

:swsh/skarmory::swsh/porygon2:
DNA Donors: Skarmory / Porygon2
Fusion Name: Porymory2
New Types:

Base Stats: 75 / 85 / 117 / 85 / 102 / 65 [BST: 529] (+0 HP / +5 Atk / +2 Def / +13 SpA / +20 SpD / +0 Spe)
New Ability: Armor Download = (Weak Armor + Download)
Ability Description: On switch-in, raises Def or Sp.Def by 1 stage based on the foe's stronger attack.
Notable Moves:
Facade, Brave Bird, Steel Wing, Drill Peck, Body Press…
Thunderbolt, Ice Beam, Psychic, Psyshock, Flash Cannon, Tri Attack…
Spikes, Stealth Rock, Swords Dance, Toxic, Roost, Recover, Defog, Agility, Substitute, Teleport…
Intended Role: Defensive Wall (Toxic), Setup Sweeper (Swords Dance, Agility, Curse), Defensive Pivot (Teleport), Hazards (Spikes/Stealth Rock), Hazard Control (Defog),
Role Justification: Porymory2's typing in conjunction with it's ability allows it to switch in on many offensive threats in the meta. It can proceed to cripple them or chip them down through Toxic or through the use of it's vast movepool, with BoltBeam coverage or with STAB Normal and Steel type moves via Tri Attack, Facade to thwart Will-O-Wisp, or Flash Cannon. It also has great sustainability and good recovery in Recover or Roost. It's decent offenses and excellent defenses allow it to act as a Setup Sweeper. The most notable setup move would have to be Curse, as it has a high defense alongside powerful physical moves in Brave Bird, and Body Press synergizes well with the defense boost that Curse gives. It also acts as a good defensive pivot, as Teleport guarantees it's teammates safe entry onto the field, which is invaluable. It can set it's own Hazards with Spikes or Stealth Rock, and with Defog it can act as it's own Hazard Control. It can even use Whirlwind or Roar to take advantage of it's hazards to cripple opposing mons.

Porymory2's biggest weakness is Fighting type moves. Even after a boost from Armor Download, it will most likely fall to any strong Fighting type attack. Another problem with Porymory2 is that it's lackluster power leaves it vulnerable to being setup on, though it can cripple offensive mons with Toxic, or switch out via Teleport if presented the opportunity.
JavaScript:
porymory2: {
    num: 75000###,
    types:["Normal", "Steel"],
    species: "Porymory2",
    id: "porymory2",
    baseStats: {hp: 75, atk: 85, def: 117, spa: 85, spd: 102, spe: 65}
    abilities: {0: "Armor Download"},
    weightkg: 41.5,
    fusion: ["Skarmory", "Porygon2"],
},
With recovery, Teleport, and a plethora of team support options, this mon has too much utility for its incredible bulk to be balanced.

:moltres-galar: :sceptile:
Fusion: Sceptres-Galar
Type:

Stat Distribution: 80/85/77/102/105/105
Ability: Beserk Overgrowth - When this pokemon is under half health, the power of its Dark and Grass type moves are multiplied by 1.5.
Relevant Moves: Energy Ball, Focus Blast, Fiery Wrath, Nasty Plot
Intended Role: Set up sweeper.
Role Justification: With Nasty Plot and boosted STAB under 1/2 HP that makes it a serious threat if you let it live under 1/2 hp, Sceptres-Galar can be a very efficient sweeper when coupled with the help of Sticky Web.

:moltres-galar: :sceptile-mega:
Type:
Dragon

Stat Distribution:
80/110/87/142/105/130
Ability: Lightning Rod
This one needs to have the mandatory +40 BST added to its stats. In addition to that, the ability boosting Dark-type moves doesn’t make sense with the given components, and even if it did, it would be a bit too strong.

As per usual, you all have 24 hours to fix these or they will be vetoed. After that, voting will begin.
Don’t shoot me, I’m just the messenger :(

In addition to this, the following forms will be quickbanned if they get in:
:druddigon::aerodactyl-mega: - Crazy speed, high damage, and potent options to abuse Tough Claws.
:dialga::mawile-mega: - lol
:flygon::aerodactyl-mega: - Its STABs may not benefit from Tough Claws, but it still has STAB EdgeQuake alongside great attack and insane speed.
:swampert-mega::octillery: - This one’s pretty borderline thanks to Kyottler, so it’s banned for now, but it might warrant a suspect at some point if it gets in.
:swanna::salamence-mega: - Very high speed and nuclear Aerilate Double Edges, same as last slate.
:necrozma-ultra::morgrem: - Too much right now at its speed tier thanks to Neuroforce and some incredible coverage.
 

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