Okay,
I'm going to review every sub so far (bar mine, as I'll probably be biased, plus these are just my thoughts to help others make better subs in my opinion at least), as I've noticed that several cases aren't really "defensive" beyond being bulky enought to switch into a resisted hit then pressure back offensively, which is something you would hear more in bulky offense, rather than as an actual wall for balance or stall, but I guess those are borderline enought to qualify depending on other aspecs they may have such as utility, and most notably longevity via reliable recovery or not needing Heavy-Duty Boots.
Anyways, here I go...
NeonNitroGlycerin
Marocargo-Alola: Fire types generally have an issue on a weakness of Stealth Rock, and this is not an exception, however, it does have reliable recovery and can set Stealth Rock, but its typing really doesn't complement it for its job at switching into things, we already have plenty of Ghost types in the meta that pressure this in fact, and let's not start how it's weak to Knock Off when it's reliant on Heayy-Duty Boots. It appears to want to switch into things such as Strikados-Galar, Igglyzenta, Slurpum, Tapu Lop, Flaant and maybe Xotalion, but the before-mentioned mons either already have good counterplay with other mons such as Tanette and Ferros, or are just unviable enought to be left at a side. This also doesn't pressure hazard removers beyond Miemie, Xotalion, Dragontler, Corveot and Cryogolem, while also being forced out by most others (Umbat, Chomplim, Kingtsar, Volquag, Mega Silvino, Eternabat, Arctres-Galar), showing that it's quite unreliable for its job. A defensive hazard setter should have a type with few weaknesses so that it has a good amount of neutral match-ups, and overall this mon doesn't seems to be able to do its job that well.
Runerapdos: Defensive mons usually don't benefit from inflicting Paralysis unless they're somewhat reliant on speed tiers (See: Zapdos), otherwise you want to just Toxic or burn stuff. Anyways, this seems to be fixable here by dumping some of the HP into Speed. This would be a weird version of Zapdos afterwards, but it at least would have a decent niche out of being Ground/Flying and having Toxic Spikes. This could also be turned more original by turning its ability into Wandering Spirit + Pressure, especially considering that its typing gives it little reason to run Discharge, and PP stalling is something quite appreciated for a wall that can stall out certain things.
Ferroclops: Again, please no more Ghost types at the moment, and its type combination is pretty eh, Steel/Ghost would give it a niche as a decent Lycanserker-Dusk switch-in, but Ghost/Grass is just asking to be broken by common coverage, however, this typing balances out the high stats and good movepool, so I guess it is fine, although a lack of reliable recovery is bad.
Flygotine: Oh, this is really good, it can switch into plenty of things thanks to its bulk, typing and ability, and comes with some utility to complement in Haze and Scald, while also featuring reliable recovery in Roost, overall it's a pretty decent sub.
Flygalge: Uh, this doesn't pressure out Grousle without having to resort into non-STAB coverage, which is quite restricting for a wall, Adaptability as an effect in its ability also promotes more offensive sets than defensive ones, but a good typing, reliable recovery and even utility in Toxic Spikes do give it a niche as a reliable bulky mon, I would say this is your second best sub this slate, behind Flygotine.
Magonie: This is kinda redundant with Flygotine out of the typing, however, it plays quite differently out of its ability giving it the potential to do defensive pressure if you manage to status the opposing team, and it does Toxapex things plus Defog, also, Mareanie doesn't get Baneful Bunker, only Toxapex gets that, however, this is dead weight for most of the match-up, and generally you want to keep something offensive for late game to sweep a team that's crippled, as they are way more reliable out of the immediate offensive pressure, while this has to wait for everything to die out of indirect damage, except this is also shut down by status absorbers like Tanette and Miemie, meaning that it can't fit anywhere but stall, so I don't think this sub is particularly beneficial enought for the metagame.
I am the Impostor
Snorntine: Mons that can absorb status are pretty reliable for their job, this combined with reliable recovery, good stats and a typing that doesn't give it too many weaknesses make this pretty nice for the meta. BTW, as the typing doesn't offer too many resistances either, I think you can dump the Atk BST into SpA, as I'm sure this will rather run Scald to hit stuff while also threatening out with a burn. Curse sets can also be an alternative I guess, however, so this is up to you.
Palossal: Its typing is far better offensively than defensively, however, it does have the movepool to back it up in hazards, Rapid Spin and reliable recovery in Shore Up, and its ability really helps it a lot, overall it's a pretty good sub.
Cressfki: This is technically defensive, but realistically this is going to be a suicide lead that sets screens, Spikes, and then leaves with Lunar Dance, and suicide leads are only heard of in offensive teams, a typing that doesn't help it defensively that much doesn't give it many favors, and a lack of reliable recovery beyond Moonlight (Which is easy to PP stall, 8 PP and all), makes me think that contrary to its stats, this is going to be used as a support for offensive teams than as an actual defensive mon, but outside of that it's quite solid, and probably borderline for the theme of this slate.
Dubtran: Its typing may not be the best, and it may lack reliable recovery, but it's backed up in many other ways, such as Lava Plume, Stealth Rock and Body Press, this is a nice concept TBH, even if it may struggle a bit, but one thing for sure is that this is balanced as an answer for physical attackers.
Bastiolga: Nice Noicity answer, this also holds good bulk and a wide enought movepool to do its job, which is balanced by being weak to Stealth Rock, and some of the common types Rock is weak to, overall I like this sub.
anaconja
Mesflame: This looks more like an offensive mon that happens to have defensive utility (most notably annoying Manicuno-G and kinda Grousle), than a defensive mon. Its typing seems to support more offensive than defensive sets, especially given the quite above average speed tier and having plenty of setup options, but on the other hand it gets Stealth Rock, reliable recovery in Roost and utility in U-Turn and Knock Off. Overall this could probably have been done better for defensive purposes by another Fire type. But I guess you wanted to pull like a Zapdos in here, as in that it's just meant to be an offensive mon with defensive utility, in which case I guess this is fine.
Drygon2: The SpA speaks by itself on this being a potential slow offensive pivot over an actual defensive mon, however, a pure Normal typing means that it won't go that route without setup, which thankfully its ability blocks, but in any case it does its job as a wall decently out of having reliable recovery, a single weakness and some utility.
Appletom: TBH this looks quite eh, a x4 weakness to Ice and several common weaknesses make me think that this doesn't wall much stuff Tanette didn't do already (Grousle is a notable one this does at least, however), and its bulk isn't particularly high, this seems to be something that wants to do Rotom things while forcing switches by pressuring offensively with Apple Acid and Nasty Plot, which isn't really a defensive role, and kinda falls in the area of an offensive mon with defensive utility, but at least it's reliable in any case as it gets Recover, so this seems fine, even if I don't particularly like it out of a clear focus on pressuring stuff offensively.
Mandirene: TBH this could afford more bulk given it doesn't have many resistances and has some fairly common weaknesses, I would take the Atk BST dump to the defenses so it can wall stuff more reliably. Outside of that it's a solid sub as an answer to hazard setters.
Emolitar: Being defensive and setting a weather usually doesn't overlap as the weather usually disrupts the rest of your team, while also making it quite harder to fit as you can't just put in a weather mon without your own team being prepared for it to minimize the negatives, so I don't think this is a particularly good wall, however, it does get a nice amount of utility and reliable recovery, so outside of that it's good, but yeah, please keep in mind that this is not easy to fit,
I am the Impostor's Bastiolga appears to fill a similar niche while also being more splashable, so I would recommend taking another concept or way to act as a wall, unless the niche was to act as a sand setter, which as said before doesn't work too well for a wall to be easy to fit into a team. And Mega Emolitar is definitely being used more offensively than defensively beyond the defensive utility its type gives.
Chesper: Again, weather and walls usually don't mix up unless it's something like Ferrothorn in Rain, and this isn't one of those cases, this is being used more as an offensive support than as an actual defensive mon, although it does have plenty of utility, but this works far more as a rain setter than an actual wall, especially with the offensive typing, it could maybe even be vetoed as it isn't defensive enought, but rather promotes further offensive play, if you ask me.
Mossy Sandwich
Mawroar: A bulky pivot with a semi-solid offensive typing... this looks interesting given that it also gets Stealth Rock and some other utility options, although a lack of recovery doesn't give it much longevity, but at least it does its job quite well by providing the team an easier match-up on walling things. Mega is 100% offensive, but that's getting banned because lol Huge Power regardless.
Eelily: A solid typing thanks to its ability, alongside hazard setting and reliable recovery make me find this as a nice sub.
Venusand: Nice Grousle switch-in, it may struggle coming into it as it requires to Mega Evolve first, however it is backed up by a nice movepool that allows it to wear down things with Leech Seed while also having reliable recovery, overall it's a concept executed well enought.
Qwilotic: it appears to be a pretty physically bulky wall, and it can also absorb Knock Off once it has been burned, while also having reliable recovery and hazard setting, overall it's a passable sub.
Revenge of Depressed Gay
Quagdol: A single uncommon weakness, Levitate and Unaware at once make this a quite strong mixed wall, maybe too strong in fact, I would lower the special bulk a bit so it's more manageable, but it's a good concept.
Blissilicky: Blissey but it doesn't care about Taunt, that makes it a solid WishPort mon, and does Blissey things in general, I like it, even if it realistically is being used more in Balance as WishPort is generally liked more on there than stall, and Lickilicky not giving much else (
Except mine but lol)
Weeturn: TBH its ability could just be Neutralizing Gas as Illuminate does absolutely nothing in-battle, but anyways, this mon doesn't get much defensive utility and is forced to run Pain Split, making it quite unreliable, and while the typing is quite good, meh stats make its job quite hard to do, if it wasn't for its ability allowing it to ignore the countless damage multipliers based on abilities in the meta, among many other things, so this is a passable sub, and I say passable because while it can be used viably, lacking reliable recovery makes this somewhat unreliable as a wall.
Mr.Tias: Fat mon with a good defensive typing and an ability that mitigates its weaknesses, I like it, as it's quite consistent at its job and has enought utility to have a decent niche.
Pexcadrill: Poison/Steel has a common x4 weakness, but that balances out a ton of resistances and this being able to do a ton of role compression, this sub is well thought, so I'll congratulate your sub on my part. Also, this probably would run Sludge Bomb, being a solid STAB option that can cripple things and all.
Brontun: A solid defensive typing alongsideits ability allows it to come in pretty often, while also leaving only a weakness to Fighting, allowing it to act as a fat wall that can annoy stuff with the utility it gets, making this a solid sub, while also being kinda balanced by being passive as Dragon/Steel is terrible offensively. In any case it fits perfectly the current theme of this slate and it's solid.
Ticktock
Zongbat: This looks like a solid mon, having a wide usable movepool and a typing complemented by its ability, overall it looks like a nice sub, especially considering that it's not passive as it can pivot at any given moment.
Weeztank: This mon is a bit awknard with the set of resistances it gets alongside its ability giving it a total of 4 immunities (Normal, Fighting, Ground, Ghost), which may be a bit centralizing as it heavily disrupts some standard offensive coverage sets that rely on those types, but it's balanced as it can't do much else out of being passive.
Mistunk: We already have two Ground/Ghost types, and the meta is currently filled with a bit too many Ghost types, plus that type isn't particularly good defensively as it is weak to common coverage options, plus a lack of terrain and reliable recovery makes me find this as underpowered. This doesn't even get much utility options, so this sub doesn't seem to benefit the meta at all.
Also, you can just say "the user is airbone" to just have Levitate effects without having to use that odd wording, or even just say "Levitate + (Extra effects here)" or so, just wanted to point that out.
Lapzaplerq
Blaraquasidy: Nice variant of the concept of Blissey, a bad typing is balanced out by being less passive with Scald and having stuff like Sticky Web.
Icalge: While its special bulk is obscene, its typing is terrible (I do know it's the best you can do with Regice, but Regice doesn't really give anything else beyond a large SpD stat), lacks reliable recovery and has next to no utility, this seems like unviable as it cna't really do much to begin with, so this sub doesn't seem to benefit the meta enought.
Skarmorix: This is a pretty good physical wall, being backed up by a solid typing held back by a meh ability, it may be a bit too strong however, so I would lower the SpD, but outside of that it's a nice sub.
Rockanny: Its typing is terrible defensively and offensively, this is quite outclassed by Skarmorix beyond being able to set Sticky Web, which isn't particularly usable for a wall, and it doesn't have reliable recovery, overall it inda holds about the same issues as Icalge, and is not particularly beneficial for the metagame.
Avacanth: Yawn is kinda a waste of a moveslot for something that's passive, it's not like Spore with it giving you free momentum, it often is just a wasted turn when you could just have set hazards the previous turn, outside of that it's a quite good wall held back by a meh typing and ability, although it seems to compete with Skarmorix.
Cursomoloma: We already have a mon with defensive utility and that typing in Toxalure, however, we already have too many Ghost types at the moment as I've commented on other subs before, and its ability doesn't let it wall physical attackers as it is pretty easy to break in the long run, and as an special wall it doesn't check anything in particular, overall this sub doesn't seem to benefit the meta.
zxgzxg
Swampmaws: While it has the niche to prevent things from pivoting without hard-switching, this seems a bit underpowered as it's a pure Water type that doesn't do much beyond setting hazards and using Scald and Knock Off, I think it would be fine to be Water/Ground type given it has to rely on Wish + Protect on recovery.
Regicria: I would just switch out the typing to Dragon/Ice to buff the mega, although this could be too much. Anyways, this is a nice concept as its ability messes a bit on 2HKO rolls and gives it more 3HKOs, it also holds a decent amount of utility, overall it's a good sub.
Bekoko: Its typing is quite balanced offensively and defensively, and its ability turns it into a nice physical wall that's not passive, and it also comes with some utility in hazard removal and pivoting, this mon is pretty balanced and somewhat easy to fit into a team, so I like it, nice concept.
Gigaxys-Speed: ...This is not a defensive mon, it looks like a suicide lead with some offensive potential, and this probably will be vetoed. It doesn't even get an usable defensive typing nor checks stuff defensively beyond maybe Noicity. Weather setting also makes it harder to fit into a team, so overall it doesn't benefit the meta right now.
Poleelix: This is an interesting wall, while it can't cripple stuff with Scald, it's not easyto wear down, and it's complemented by a solid typing, nice concept.
ViZar
Ferrotun: It appears to be a mixed Tangrowth bulk wise, and it playsquite uniquely as well while doing wall duties, nicely done.
Slowtomb-Galar: Regenerator is quite disliked, and this feels a bit redundant with Slowton, and please come up with an actual ability name for it already. In any case, this plays like an offensive mon that has defensive utility with mere bulk and typing, so this is a bit borderline on the current slate's theme respectively.
Kirnsey: This is passive, but it does Chansey things in a more unique way, while also having a nice synergy with its ability, I like the execution of this.
Squawkerz
Greedegg-Alola: This falls in the area of an offensive mon that just happens to have defensive utility out of passable bulk and typing. Setup and walling usually don't mix, and this is no exception, especially when it has no reliable recovery beyond eating its berry whenever it can, which isn't reliable. However, it does seem to be usable as a physical wall, kinda. In any case this may be too gimmicky to be actually practical, so I would keep that in mind.
Eternonix: Curious Medicine? Do you mean Eerie Spell? If so, Slowton doesn't run that move, only Dusking, and it's unviable regardless. Being an anti-PP stall answer by not being affected by extra ways of messing with that isn't a particularly strong niche,. Its typing also leaves it weak to common coverage types (I'll alsoremind that Lycanserker-Dusk can U-Turn, and Garborude doesn't require a particular strong answer when Xotalion is around). Overall this is an awknard mon with not much of a place in the metagame, so I don't think it helps it enought to be justified getting in.
Tapler
Latiapple: Nicely balanced concept, its ability gives an interesting twist on how it does Latias things, while the mega can check better other sorts of things, all while also having some nice utility.
Goodevoir: Another interesting concept, it acts as an status sponge that can keep pressure on the opponent while also doing a ton of role compression out of a nice typing and bulk.
Gravity Monkey
Eldetar: Its typing is pretty terrible for walling things, and setting Sandstorm makes it harder to fit into a team, Sandstorm also detriments its closest alternative to reliable recovery in Synthesis, limiting the things it can do, but at least it does check Grousle, however, it seems quite outclassed by the many other alternatives that have been posted as countermeasures for it, so I wouldn't consider this as something that would benefit the meta enought.
Togekoal: Its ability may just be asking for more offensive pressure as you've said in a way, rather than help reduce it, however, it does benefit from the Serene Grace effect by pressuring with Lava Plumes that have a 60% chance to burn, its typing does let it check multiple things while also having plenty of utility, so I would recommend considering just giving it Serene Grace + White Smoke or so to avoid its effect being shared.
The Main Mon
Carsol: Uhh... this is definitely an offensive fusion, rather than a defensive one, Dark/Fairy is unresisted by most of the meta and it's clearly biased for offense with no defensive utility beyond Stealth Rock and its abilities kinda, I could see this being vetoed for this slate.
Celepole: What is this even meant to do defensively? It looks like a worse Celesteela, and that's outclassed by Corviknight (or in here, Corveot), I would like to see some Role Justification over it to justify why it should be considered to be added to the metagame, as it is right now I don't even see it as something viable to begin with.
Hippotine: Again, please don't mix up walls with weather setting, that makes them harder to fit into a team, anyways, this seems to have a nice movepool and ability, I just would really recommend making its ability be immune to Rock type moves or so, that way it gets an immediate niche for checking Lycanserker-Dusk while we are on that and becomes more different from the other Ground/Flying walls I've seen on this slate.
Goursola-Super: Please no more Ghost types for now, it's balanced at least, but right now it doesn't cover any needed niche whatsoever, there's enought item disruption with Tapu Lop and Knock Off mons, and this doesn't even do anything notable to Ferros or with its effect, the only item-holder that isn't affected by Knock Off, and many would be hard-pressed adding it just to annoy Xotalion. This is also quite passive regardless, so it's arguably straight up unviable for competitive usage.
G-Luke
Quagbat: It's not named Swagsir, 7.8/10
Okay, now seriously, it looks like a nicely balanced Unaware wall, having plenty of utility while also being able to do a bit more than Quagsire things.
Snorclus: Nice wall with tools that let it tackle directly the current issues in the meta, nicely done.
Fabledrag: This walls things in an unique way with its ability, has plenty of utility and longevity as well with reliable recovery alongside a solid typing, I like it.
Hippogiga: Yes, I'm happy with a Rock type that does have reliable recovery, solid utility and an unresisted STAB combination, however, its typing isn't the best defensively, but I guess high bulk out of its ability balances that out, although sand setting makes it harder to fit into a team, but it's at least executed well.
Zongon: This competes with RoDG's Brontun (Both have Bronzong, a Dragon/Steel type combination and Levitate as part of their abilities), but this gets U-Turn, setup and an higher stat spread in exchange of Leech Seed and a "resistance" to Fire and Ice. So i guess I like this concept, although I can see it being a bit overpowered.
Porysola2: Interesting answer to shut down abilities in the meta and ease its match-ups against stuff, I like this as well.
Magmajudis
Sandasteela: Setting sand makes this harder to fit into a team, and while it does have utility, a lack of reliable recovery doesn't help it. I also should point out that as there's a ton of Ground/Flying mons this slate, this is kinda outclassed and has next to no niche to be voted over stronger and more reliable options.
Regiropotas: Solid offensive typing and mixed bulk, it may struggle walling things as its typing isn't the best, and Ground/Rock has some high competition this slate a swell, but it's unique enought TBH.
Flytom-Heat: Solid Grousle answer and has plenty of utility, while also featuring reliable recovery, nice sub.
Jiraking: Nice defensive pivot that can pressure stuff with eithe Doom Desure or Future Sight, it's a somewhat unique concept done well.
Sloowdra: Seems kinda redundant with Jiraking, but it does check different things and does other things than the other Dragon/Psychic subs of this slate, so it seems decent, even if a bit bland out of a lack of particularly defined niche from a glance.
Cookie Butter
Latiace: Bloated stats balanced by a meh typing, the concept is executed well enought to kinda act as a blanket special wall.
Morgon2: Marshadow but defensive, this is a solid mon with a creative niche, nicely done.
Walfey: Budget Poison Heal balances this mon, and gives it a niche as an status absorber that can defensively pivot while also having somewhat reliable recovery in Synthesis, although it's easy to PP stall in the long run.
Thornbro-Galar: A wall that actually benefits from a breaker switching in, that's a nice concept, and this comes with solid utility and reliable recovery, I like it.
Lanburnu: (Solar Panel flashbacks)
Anyways, I don't really like this out of having random immunities to particular moves, but again, that's just me (And probably some others), Outside of that, this doesn't have reliable recovery nor much utility to speak of, so it's kinda bland and doesn't do much for the metagame for it to be considered that much from a glance.
Cradorus: Its ability patches up its terrible typing and makes it something to consider, although ti doesn't seem to address the current breakers, so it isn't an high priority for me, at least for now.
AquaticPanic
Druddisire: Nice concept, it has a ton of competition however, but at least it does the stuff a wall should do quite well.
Palosslord: Nice physical wall, it's also one of the few that aren't passive yet aren't asking for doing offensive setup either.
earl
Manicuno: Nice concept, it also gets bonus points for species clause, I really like it.
Glidol: I hate it, it kills stall ÔvÓ
Jokes aside, it does Gliscor things but better, so I like it, it also acts as a nice status absorber and it can do a ton of role compression, which is nice.
Pincurchitar: Setting sand makes it less splashable, but anyways, it's a nice mon that can set hazards, has reliable recovery, solid bulk and in any case does its job pretty well, although a x4 weakness to Ground makes it a bit too easy to break if you ask me.
Cryoarna: Its typing is bad for something to be used defensively, however, that's where the ability comes in shutting down one of the coverage options the opponent would normally use for it. Also, it can't consistently wall choiced attackers as it's not going to trigger based on the last move the opponent has done, but at random, so it has a 25% chance or so to force a choice locked mon to use Struggle, or more realistically, force a switch. This also holds nice utility and reliable recovery, which is appreciated.
readytolose
Vespizor: Pure Bug is a terrible defensive typing, especially with the weakness to Stealth Rock the mega evolution holds while being unable to hold Heavy-Duty Boots, and this wouldn't run Pin Missile, that move is pretty unreliable and is redundant with U-Turn in terms of coverage, especially considering that Bug isn't a particularly denotable type offensively at all. This looks a bit underpowered TBH, so I would suggest just making it Bug/Steel, especially considering that this isn't a consistent Manicuno-G answer anyways, and the typing would fix most of the issues it holds.
Corgoss: There's a trend on users disliking any more Regenerator species being added as there's apparently more than enought at the moment, but on my part, the concept has enought of a niche to be considered.
Scrappletun: This is a creative way to handle several breakers in the meta, well done.
Grumtank: Also a well done concept as well, it may have some competition in other Normal/Psychic types I've seen this slate, but in any case you did your own well enought to be considered as an alternative that's not redundant.
Spiritsand: A hazard setter with reliable recovery that isn't pressured by hazard removers, I like it, and seems like a nice addition for the meta, even if there's some complaints around of there being too many Ghost types.
Weezoh: Uhh... while it's asleep it can't really do anything without wasting a moveslot and reliability in Sleep Talk, and per the ability description, this mon is just going to go offensive with next to no utility beyond Knock Off, phazing, Haze, Will-o-Wisp and Toxic Spikes. TBH this borders into an offensive mons if you ask me, and perhaps you should rethink the concept a bit more.
The_Doot
Comios: Uhh... this looks like an offensive mon that happens to have defensive utility out of the bulk and typing, but at least this has reliable recovery and some utility, however, I can definitely see this running Calm Mind + Draining Kiss to sweep, so this may be borderline.
Glicent: Reveal Grass Knot
Anyways, there's a ton of Water/Ground types this slate, and your case has a defined niche of particularly trying to counter Slowton, which is appreciated, it also comes with plenty of utility and has reliable recovery, which is nice.
Molpass: This kinda overlaps with Corveot, making it Steel/Fire so it's more unique is too much? In my opinion that may not be the case considering that it can't just switch in freely to trap an Steel type, as it requires a physical hit first, meaning that, say, Lycanserker-Dusk, could setup on you, or even break with Drill Run. In any case, it at least has a defined niche as a physical Steel type trapper that also holds some utility.
Sableon: A solid defensive mon that does base Sableye things plus Stealth Rock, I wouldn't be surprised if the mega got banned tho, but a single weakness means that it can do its job well so long Dark types are away.
Ema Skye
Mr. Digs: Yet another Normal/Psychic type... this one holds a niche as a Rapid Spinner from the many others that have been added this slate, and it's solid enought while having reliable recovery and pivoting.
Quagflame: Yet another Ground/Flying... its ability gives it a defined niche out of playing around the type-based match-ups quite differently from the rest, all while also having reliable recovery and some utility, I guess it's passable.
AGT_LOCALIZEM3 (Lyn)
Coffaran: A lack of reliable recovery kinda hurts, but it shines on every other aspect (Typing, utility, trapping...) and has a defined niche, even if it's a Ghost type, it does a different thing from the rest, and so I like it.
El Cadaver
Cruelthorn: This is an awknard mon given that it tries to check stuff Tanette already does while also covering physical attackers Tanette can't, which makes it a sort of middleground, at least it holds a defined niche and a ton of utility to do Ferro things while also featuring Rapid Spin if desired.
Chimrein: Finally a Manicuno-G answer that isn't Normal/Psychic, it may be shakier out of Manicuno being able to hit it with Shadow Ball, but the Water typing gives it a way to stand out from the others, even if minor, all while also holding a surprisingly high amount of utility.
Froucat: A nice physical wall that can switch into many things, that sounds nice for the meta, and is held back by a meh typing and having to use Wish for recovery, it even features pivoting with U-Turn.
Torteal: Sun is a offensive weather, more so than Water in fact usually, so this may not be the best thing to sub this slate considering that it would be nice to add some more defensive options to the metagame, rather than also promote offensive play, then again, the current meta is quite anti Fire, so it can work as it is as a defensive mon in a way.