Pet Mod Fusion Evolution UU [Gen 9] - Balance Patch! | Not open for Submissions | Council Applications Open

:swsh/tinkaton::swsh/vespiquen:
DNA Donors: Tinkaton / Vespiquen
Fusion Name: Vespiton
New Types:
Steel.png
Flying.png

Base Stats: 81 / 77 / 89 / 75 / 103 / 67 [BST: 492] (+4 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Concussion = (Pickpocket + Unnerve)
Ability Description: While this Pokemon is active, the opponent's items have no effect.
Notable Moves:
Physical.png
Gigaton Hammer, Knock Off, Dual Wingbeat?, U-Turn
Special.png
Hurricane, Flash Cannon?
Status.png
Stealth Rock, Thunder Wave, Encore, Roost, Spikes, Toxic Spikes,
Intended Role: defensive pivot, hazards
Role Justification: forces hazard damage which synergizes with its slow pivot role.

:swsh/mamoswine::swsh/arcanine-hisui:
DNA Donors: Mamoswine / Arcanine-Hisui
Fusion Name: Arcaswine-Hisui
New Types:
Ice.png
Rock.png

Base Stats: 102 / 122 / 83 / 82 / 70 / 102 [BST: 561] (+0 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +17 Spe)
New Ability: Multi Antlers = (Thick Fat + Intimidate)
Ability Description: This Pokemon takes half damage when switching in.
Notable Moves:
Physical.png
Ice Shard, Icicle Crash, Stone Edge, Extreme Speed, Flare Blitz, Close Combat, Earthquake, Knock Off, Trailblaze
Special.png

Status.png
Stealth Rock, Morning Sun
Intended Role: offensive breaker
Role Justification: ability provides switch in options to compensate for its defensive typing. offensive movepool is vast and it can tailor coverage to beat what its team needs
 
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:swsh/fezandipiti::swsh/centiskorch:
aka agent centiskipiti
DNA Donors: Fezandipiti / Centiskorch
Fusion Name: Fezanskorch
New Types:
Fairy.png
Bug.png

Base Stats: 100 / 105 / 82 / 80 / 110 / 82 [BST: 559] (+6 HP / +2 Atk / +9 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Sulfuric Acid = (Toxic Chain + Flash Fire)
Ability Description: Combined effects of both abilities. This Pokemon is also immune to being badly poisoned and activates the Flash Fire effect when attempting to be badly poisoned.
Notable Moves:
Physical.png
Fire Lash, Knock Off, Leech Life, Play Rough, U-turn
Special.png

Status.png
Coil, Roost, Swords Dance, Will-o-Wisp
Intended Role: Mixed Wall, Physical Wallbreaker
Role Justification: soaks up mr meat magma storms and aerodirge torch songs. also handles buzzcor, chomptry, maractorus, and to some extent kilomo o, sir bundle, and conkbun. massive bulk and utility held back by really weak stabs.

:swsh/bewear::swsh/silvally:
enjoy the 18 mons
DNA Donors: Bewear / Silvally
Fusion Name: Wearvally
New Types:
Normal.png

Base Stats: 107 / 129 / 87 / 75 / 77 / 78 [BST: 553] (+0 HP / +19 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Software Update = (Fluffy + RKS System)
Ability Description: This Pokemon takes 1/2 damage from contact moves, 2x damage from moves matching its held memory's type.
Notable Moves:
Physical.png
Body Press, Close Combat, Darkest Lariat, Double-Edge, Earthquake, Explosion, Flame Charge, Multi-Attack, Shadow Claw,
Special.png

Status.png
Defog, Pain Split, Swords Dance, Thunder Wave, Toxic
Intended Role: Physical Wall, Physical Wallbreaker
Role Justification: first silvally fusion to not fuck up the builder. multi attack here is either just a strong STAB or free coverage for any type. the notable good ones are fire, dark, and ghost, the latter of which bypasses the drawback.
 
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Gonna do a long needed mon review. Remember I'm not a council member so my words aren't law or gospel, just something to possibly consider.


Clawsian: Its pretty strong with its Dual STABs but not much else. I will be frank I haven't played UU for awhile so I forgot exactly what this can be checked by outside of Hattepon Well and also its base form, but those mons check it REALLY well.

Bibapple: I don't think Thick Fat is necessary but in concept it seems like its a solid Unaware wall. I can't think about what mons are usually set up sweepers in our meta rn though ngl.


Manec-Chien: Base form seems pretty solid as a SpD wall, it can swallow up alot of big mons without being oppressive via having no reliable recovery. I do think combined effects of both abilities makes it more viable overall though.

Arcaskhan: Not sure the metagame needs a strong FakeSpeed user in the tier right now. Not a fan.

Jirabsca: I would hate for this to be the primary Steel of the tier, but I think this would be be kinda neat if it won alongside other Steel.

Grandulon: I didn't like it at first, but it has grown on me as a bulky Fairy. Fairy/Dragon is a really solid defensive type in the metagame. I am actually pretty weary of Stamina though, I think making the ability only proc on Bug, Dark and Ghost moves is a bit mire comfortable. Keep the Intim immunity though.


Goatfisk: Pretty solid standard Steel here, the ability might raise hairs since Terrain is pretty good so far and I can only expect more Terrains to pop off.

Dragxys: Cosmic Power and fast hazard stacking + wisp sets are pretty cool, mon has oodles of utility, checks a few big threats. It wiuld be a decent B tier pick in my opinion.

Goodlurk: The stats are very unoptimized, and that holds it back from being nearly as good as you wanted it to be. I do suggest invest in stats that will be impactful for Goodlurk to use.

Durantula: Kind of incredible mon in my opinion. So good in fact First Impression may push it over the edge in terms of how good a mon this is. No drawbacks Hustle and STAB Fimp is just very good.

A lot if moves listed are unnecessary in general, I suggest you cut the move bloat.


Ninjadel: Ninja needs that SpA investment ngl, fuending for the 97 SpA. Even still, its the weakest sub by far here, outside of a fast hazard setting role it doesn't do that much. Maybe the Bug typing hurts more than helps here.

Orthaconda: Solid defensive Ground, and honestly the Earth Eater aspect might be too much but regular Orb sucks ass so. Otherwise its a pretty fun seeming mon.

Scraftior-Meteor: I like this purely because I think viable shell snash users should exist in every tier possible. This is actually extremely powerful though idk how you handle this too much after it safely smashes.

Amphagoss: Another top tier pick imo. It seems to essentially be Stargrowth at home and I don't know how to feel about that for LC, even though a well tined Toxic hurts it alot. I don't think the mega is broken right now though.


Rampoopa: Interesting mixed wallbreaker, with really high stats offensively and a VERY powerful offensive ability but a shoddy defensive typing, speed and defensive stats. It is a solid option but I am unsure of its long terms flexibility due to its flaws.

Lanpass: Great steel option, good utility without being crazy. Good flexible bulk without being oppressive. I think you add like +5 Def and you are good to go because this a solid blueprint of a mon here with lots of room to improve if necessary. Its passivity does suck ALOT to me but not sure if it is a deal breaker in that aspect to other people.

Araquaswine: Very cool. It prolly loses effectiveness as the Steels added improve, but it still can prove to be a pretty strong wallbreaker with Boots or even CB sets (Icicle Crash hits hard enough to warrant Band). Araquaswine has enough drawbacjs to ensure it doesn't break the meta. 100 Atk EQ is not hitting hard people.

Good work Log, I can really see the improvement in your submissions.

I am not sure if its amazing but Grassy Surge is pretty cool for it, that is a pretty good ability in the metagame right now. As I said, not sure if its too great but it might cook.

Wish you had more Pokémon with ways to abuse Tyranix's Sand? Well now you can!
:swsh/goodra::swsh/palossand:
.

Be careful with those Ground moves.
:swsh/pachirisu::swsh/bronzong:
.

This fusion doesn't have Drought I promise.
:swsh/basculegion-f::swsh/ninetales:
.

Return of the King.
:swsh/spewpa::swsh/terapagos-terastal:
.

Palodra: This mon is pretty cool. Reminds me of an old fusion from a previous iteration of a Fusion Evolution low tier. I like round stats so maybe buff HP to 90?

Bronjirisu: Good looking mon, but I can see people being apprehensive of adding more immunity spammers.

Bascunine: Good speed tier for the meta right now (outspeeds Bombird), but I can see its SpA letting ut down more often than not, it is pretty low without a boost.

Terapewpa: I honestly have no idea how this Pokemon would function if it actually wins. It relies on Tera even more so than the Hatts, but its Tera comp is more or less nonexistent so it probably rounds out.


Mandimaru: Honestly not that interested, I am not sure but this feels like its somewhat too good if a utility mon.

Excazing-Galar: I think is a good mon but I dislike that it feels like a hard counter to a certain mon. If this does win then I do think that mon only needs an ability nerf id say. My Misty Terrain Pokemon is alot cooler than yours though, so everyone should vote for mine instead.

Raging Bull: I think this is less offensive of a hard counter for a certain mon, but I think its stats are lacking in certain ways ngl. Idk how else you would do it.

Yandeo: I think this is FAR too strong of a Pokemon. Specs is inpossible to swap into unless you have a Alt who u can run Psychic for or just deadass pivot out of. Mon def needs a nerf in ability or (all) SpA



A fast utility wall. I think I like it like the other submission the other homie made, lots of solid utility, this has ALOT of utility moves, but people may not like having two Grass type Ferro fusions running about.


Simidori: Great offensive fire to add to the tier, Fire Poison is pretty decent in the metagame outside of the Alt but it has access to Psychic to hit it hard.

Sandjask: Fast Ground Bug. It is pretty solid, nothing crazy tbh. dont really have any other commentary for it.

Duobopass: It has Steel Beam, remember. It's definitely always running it. is pretty solid mon, but MagPull rubs me the wrong way even though this barely can kill any Steels available right nnow. Seems to just put unnecessary pressure on Steels that arent all that great to begin with.


Flutter Titan: This is the second Ice Fairy Cetitan fusion and that is pretty funny. As a mon we have quite a few mediocre special Ice types in UU rn, and I am more invested in making them viable threats rn instead of adding a new mon that just outclasses them forever.

Iron Fable: Seems very dangerous considering that we have a reliable Terrain setter here in here. Pretty nasty wallbreaker and I do not know if I am for it.

Acrareena-Hisui: I think this should have 120 Atk. Not sure where you would subtract it hut imo 120 attack is more valuable than some of the other investments.

Celeknight: Seems very good for UU, at least. Very powerful mon defensively that can be slotted into an OU team tbh.

Improved and I feel as though they are balanced more appropriately for this tier:

:swsh/grimmsnarl::swsh/ninetales-alola:
.

:swsh/tsareena::swsh/runerigus:
.

:swsh/grapploct::swsh/ceruledge:
.

:swsh/regirock::swsh/swoobat:
.

Grimmtales: The name alone is mon worthy, but Grimm would be a decent setter of Snow for lower tiers, but I am not sure if anything in the tier is actively looking to abuse it to the degree that it does in OU. Its still a decent looking mon right now.

Runereena: Is a decent defensive Grass, I am a fan of Ghost Grass as a concept, it checks alot of good mons right now, but you should ofc be carefulof the many birds that roam the tier right now.

Ceruloct: Technician is great, but this is still using Close Combat, this is still using Poltergeist, and this is honestly still pretty broken. Also, Power Up Punch is dexuted, and Circle Throw is bad on this.

Rockbat: Solid defensive Flying, i see the appeal of Simple and such but its honestly not nowhere as impactful as you would like to believe without say, Cosmic Power. ID is more or less just as effective with or without Simple. I think Unaware would be alot better overall.


Hatterpod: I wish this could have used a different typing, but Water Fairy is taken by its cousin, and Water in general is oversaturated, but I guess the extreme utility of it's ability makes up for it. And nake no mistake, this is an insane ability, essentially switching in on a SR lets you set rocks then pivot into something that can kill the setter. Incredible honestly.

Toxinaught: I feel like this is a RU Pokemon, not because concept is bad, but the metagame is just too tough for it right now.

Kommo-Lux: I think this would have been completely unnecessary if Clangorous Soul didn't exist, as its kinda meh as a mon, but CSoul can allow Kommo to be a very cool sweeper, esp if you try and customize how it utilized the boosts.

Thundsian: Strong set up sweeper, being immune to U-turn is very funny, but the best U-turns hit it for SE damage rip. Regardless its pretty solid, where was he when that bug was around.

I will do a part two either tonight or tomorrow
 
Ok here is part 2. Smogon is a little funny looking so bear with me please.

WELCOME BACK EVERYBODY!
Cheers to another round of FE Subs

:swsh/lokix::swsh/slowbro-galar:
Its pretty decent at clicking Fimp but to me its the worst sample that's around rn, based on statline and typing.
This is pretty strong when you deep it. Similar argument I made earlier, we have a bunch of specially inclined ices that need buffs, and if this won that would all come to waste, because nothing is competing with this.

Pretty solid looking defensive Water. AV and PhysDef can both be very solid due to the oodles of utility this is packing between pivoting, Knock Off, Ceaseless Edge, SR and Spin. Very solid potential here.
This feels too much to ne because of what it can do. I don't get why trying to replicate a banned Pokemon's niche as closely as possible is seen as a positive - King was probably getting a balance change of some sort regardless if OU blew it up or not. But to me at least, the scary parts come from the Magearna part. Seems like it can set up really quick and getvreally snnoying really fast.

Another Fimp user (they are alot) but this dies have to content with being a physical fighting type in a see of physical fighting types.
My only problem is it being really strong in a metagame where it can get access to Booster Energy so easily in a metagame where Terrain is so freely available and even viable.
Pretty strong in Sand, not sure If id call it too strong, but the mention of it being a solid Kilo check is very valid, we could use some of those.

Not very good at all. Normal Poison is just a horrid offensive typing. Boomburst is potentially good with Nasty Plot + Silk Scarf but this doesn't seem like it wants to do this at all.
It's pretty eh. This Pokémon feels like an excuse to create it's Mega and its mega is not gonna be legal in UU anyway.
This Pokemon is excellent. Pretty decent bulk, solid defensive typing that is backed by a very strong defensive ability. I don't think it would be broken but this would be a tough nut to crack.
Very strong wallbreaker, this also gets Spore and iirc its still legal so I would look out when facing this guy tbh.

Nothing offensive here, Swampert with Rapid Spin is essentially what thisnis and that is a UU ass gluemon if I could ever think of.
This seems ridiculously powerful to me. Sheer Force + Scrappy pushes this to really wild heights. I suggest you remove the Nidoking part of its ability to keep it balanced for UU.
This is another Pokémon I thinknis far too strong for UU. Mainly because it can use Nasty Plot to break stuff, but imo it just strictly outclasses our current breakers rn. This prolly would get vetoed.
To me, lower the HP (60 to 65 range?) and I think this would be an ok looking mon for UU right now. This is also purely flavour based, but fusions with Ultra Beasts are traditionally made to keep their prime number stats. Ofc you cant vetoed if you dont, but voters are weird like that and ppl might drop your sub for it.

Did mention it in the past but this has a lower Attack than I thought so alot of my previous concerns are moot. I just am wary about what is essentially unstoppable Toxic being unleashed into the tier, maybe replace either Corrosion or Mold Breaker so it's not as oppressive of a move to answer. Outside of that its a solid looking defensive Steel with a unique profile for the meta.

This mon would be better if you actually invested in its Defense stat, so it can answer the Pokémon you want this to answer. Outside of that you would be good.
This kinda sucks, even more than the other Normal Poison sub because that has very large Boombursts to back it. It in my opinion is just worse poison typed Staraptor fusion.

Inversely to what I suggested for the other Steel Flyer, I think this could get a slight HP buff to around 80 to 83. Mainly a PhysDef versus a SpD thing tbh, but yeah I think this mon has alot of hope.
Very strong wallbreaker, I don't know if I'd say its broken, but this is a very top tier breaker if it wins.

It is a decent looking Pokemon, nothing crazy. I don't know where Bug fairy is particularly great as a defensive typing outside of say Buzzscor, but the ability certainly helps ut flip the type matchup on plenty of threats. Idk this is definitely a wait and see type of mon for me.
I dont like this one either, mainly because I do not see the need for a bulky Normal in our metagame at the moment. Others may disagree since yk it can absorb Knocks and do funny shit but that is where I stand, no recovery and little utility def hurt its defensive prowess.


What I am seeing is quite a few subs that aren't necessarily broken are mons that I can see fulfill a decent niche in OU as well. Not sure if its because of OU's recent explosion in popularity, and it doenst feel intentional either, but it's interesting to note nontheless.
 
:swsh/ambipom::swsh/leavanny:
DNA Donors: Ambipom / Leavanny
Fusion Name: Leavanpom
New Types:
Normal.png
Grass.png

Base Stats: 75 / 101 / 73 / 65 / 73 / 103 [BST: 490] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Expert of Phasmids = (Technician + Swarm)
Ability Description: Increases the power of bug type moves as well as moves that have a power of 60 or less by 50%
Notable Moves:
Physical.png
Fake Out, Tail Slap, Elemental Punches, U-Turn, Gunk Shot, Knock Off, Triple Axel, Trailblaze, Grassy Glide, Leaf Blade, Low Kick, Bullet Seed, Fell Stinger, X-Scissor
Special.png
Electro Web, Pollen Puff
Status.png
Sticky Web, Switcharoo, Taunt, Light Screen, Reflect, Swords Dance, Thunder Wave
Intended Role: Lead (Access to Stab Fake Out, Sticky Web), Potential Snowballer?
Role Justification: The Spreadsheet only lists 4 mons with the ability technician, an ability that allows for more multihit moves or weaker moves to have a niche in the format. Also, there is only one mon on the same spreadsheet with access to sticky web.
 
Here are the vetos for this slate! For those who are new here, the subs listed below would be too strong for the current UU meta. If your sub is listed here, you can choose to make the change suggested in this post, or you can share your idea in the Discord for council approval. Whatever you do, you have 24 hours to make changes, otherwise your submission will be disqualified from voting.

This is still too bulky for a Grass/Steel type. Either the type needs to change or Gogoat be replaced with Skiddo.

This hits too strong and too fast. Changing the typing to pure Bug should help.

Transistor boosted Electric moves plus STAB coverage for Grounds may be too overwhelming of an offensive combo. I would find a way to remove Transistor's effects.

Neither ability really has a decaying effect, so the way the probability scales here doesn't really make sense. Please change the ability effects.

At this point, Drought would suddenly break so much Pokemon in OU (not just Scream Cormorant, but also Roaring Sal, Hearthflame Hattepon, and Iron Dirge) without providing much value to UU, so I would ask you to remove Drought. Sorry for being boring.

The STAB combo of Triple Arrows + Gunk Shot, buffed by its ability combo, is near impossible for the meta to handle. I would remove Sheer Force off this fusion.

This is an extremely potent wallbreaker with sky-high offenses, a great STAB combo, and Nasty Plot. Please change the typing to pure Flying.

Very potent with access to Booster Energy. I would remove almost all Special Attack additions.

Way too potent with Dragon Dance. A nerf to the Attack stat should do, though.

Much too bulky as a Grass/Steel as well. I would simply change the typing (Psychic/Steel with a few stat additions should be good).


:wo-chien::manectric-mega:
:arcanine::kangaskhan-mega: (Banned from OU)
:swampert-mega::tentacruel: (Banned from OU)
:spewpa::terapagos-terastal:(Banned from OU)
 
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Before we begin voting, we have a couple small announcements to make:

bombirdus.png

BOMBIRDUS
75 / 120 / 77 / 92 / 85 / 101 --> 75 / 110 / 77 / 92 / 85 / 101

Bombirdus will be receiving the shown stat nerf. Choice band sets were nearly unwallable, so hopefully an Attack drop gives an easier time versus this threat.

corvizolt.png

CORVIZOLT
Bug.png
Bug.png

95 / 95 / 100 / 70 / 80 / 75 (515)
Hourglass - Combined effects of Sand Rush and Mirror Armor.


The Galarian Fossil Knight Corvizolt will be joining FEUU! This is probably the last remaining FEOU fusion worthy of a drop, so we figured we might as well do this now.

Alright, it's time for voting! All fusions are able to be voted for EXCEPT Tangeltales (:ninetales::tangela:).

We will be using two-phase voting again. For those new, this means we will have an initial voting period where you may vote for all the fusions submitted this slate. After 48 hours, the most voted fusions from this phase will move on to a second voting phase, where everyone may revote for the fusions that moved on from the first phase, which will then decide which fusions will be added to the metagame.

You must join the Discord in order to vote. If this is not possible, you may DM a council member your vote. The instructions for voting can also be found there. You all have 48 hours. Good luck!
 
The first phase of voting is over! For the second phase, you may only vote for 6 of the fusions listed below. If you didn't vote in the first phase, you may still vote in the second one. Voting will be open for 24 more hours. Good luck!
:swsh/jirachi::swsh/rabsca:
DNA Donors: Jirachi / Rabsca
Fusion Name: Jirabsca
New Types:
Steel.png
Bug.png

Base Stats: 87 / 75 / 92 / 109 / 100 / 72 [BST: 535] (+0 HP / +0 Atk / +0 Def / +2 SpA / +0 SpD / +0 Spe)
New Ability: Serene Sync = (Serene Grace + Synchronize)
Ability Description: If this Pokemon is affected by a secondary effect, the opposing Pokemon also receives that secondary effect
Notable Moves:
Physical.png
U-Turn
Special.png
Doom Desire, Earth Power, Thunderbolt, Bug Buzz, Psychic Noise, Meteor Beam, Flash Cannon, Aura Sphere
Status.png
Recover, Thunder Wave, Stealth Rock, Trick Room, Wish, Trick
:swsh/granbull::swsh/archaludon:
DNA Donors: Granbull / Archaludon
Fusion Name: Granludon
New Types:
Fairy.png
Dragon.png

Base Stats: 90 / 112 / 112 / 92 / 62 / 75 [BST: 543] (+0 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Scared Stiff = (Rattled + Stamina)
Ability Description: Combined Effects
Notable Moves:
Physical.png
Play Rough, Body Press, Super Fang, Earthquake
Special.png
Draco Meteor, Flamethrower
Status.png
Iron Defense, Rest, Sleep Talk, Swords Dance, Stealth Rock, Thunder Wave, Taunt
:swsh/orthworm::swsh/sandaconda:
DNA Donors: Orthworm / Sandaconda
Fusion Name: Orthaconda
New Types:
Steel.png
Ground.png

Base Stats: 75 / 100 / 135 / 62 / 62 / 68 [BST: 502] (+4 HP / +4 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sandworm = (Earth Eater + Shed Skin)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Body Press, Earthquake, Iron Head, Stone Edge
Special.png
no
Status.png
Coil, Glare, Iron Defense, Rest, Stealth Rock, Spikes
:swsh/lanturn::swsh/probopass:
DNA Donors: Lanturn / Probopass
Fusion Name: Lanpass
New Types:
Electric.png
Steel.png

Base Stats: 92 / 56 / 101 / 95 / 113 / 53 [BST: 510] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Sturdy Shock = (Volt Absorb + Sturdy)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Body Press, Flip Turn
Special.png
Thunderbolt, Discharge, Volt Switch, Scald, Ice Beam, Flash Cannon, Earth Power
Status.png
Thunder Wave, Stealth Rock, Iron Defense
:swsh/araquanid::swsh/mamoswine:
DNA Donors: Araquanid / Mamoswine
Fusion Name: Araquaswine
New Types:
Water.png
Ice.png

Base Stats: 90 / 100 / 90 / 65 / 100 / 65 [BST: 510] (+1 HP / +0 Atk / +4 Def / +5 SpA / +4 SpD / +4 Spe)
New Ability: Arctic Bubble = (Water Bubble + Thick Fat)
Ability Description: Ice-type moves are doubled in power. Fire type moves do 1/2 damage against this Pokemon. This Pokémon cannot be burned.
Notable Moves:
Physical.png
Liquidation, Waterfall, Icicle Crash, Ice Shard, Icicle Spear, Earthquake, Stone Edge, Rock Slide, Knock Off
Special.png
Freeze-Dry
Status.png
Sticky Web, Stealth Rock, Curse, Endeavor
:swsh/tapu-fini::swsh/salazzle:
DNA Donors: Tapu Fini / Salazzle
Fusion Name: Tapu Sala
New Types:
Poison.png
Water.png

Base Stats: 71 / 69 / 90 / 103 / 110 / 101 [BST: 544] (+2 HP / +0 Atk / +3 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Miasma = (Misty Surge + Corrosion)
Ability Description: Effects of Misty Surge. This Pokemon can poison or badly poison a Pokemon regardless of Misty Terrain.
Notable Moves:
Physical.png
Knock Off, U-turn
Special.png
Sludge Bomb, Surf, Nature's Madness, Hydro Pump, Flamethrower
Status.png
Taunt, Toxic, Trick, Calm Mind, Nasty Plot, Toxic Spikes, Defog
:swsh/regieleki::swsh/ferrothorn:
DNA Donors: Regieleki / Ferrothorn
Fusion Name: Regithorn
New Types:
Electric.png
Grass.png

Base Stats: 77 / 97 / 110 / 77 / 83 / 110 [BST: 554] (+0 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Electric Fence = (Transistor + Iron Barbs)
Ability Description: Pokemon making contact with this Pokemon or using an Electric-type attack lose 1/8 of their max HP.

Notable Moves:
Physical.png
Body Press, Knock Off, Power Whip, Rapid Spin, Supercell Slam, Wild Charge...
Special.png
Energy Ball, Thunder Cage, Volt Switch...
Status.png
Iron Defense, Leech Seed, Light Screen, Reflect, Spikes, Stealth Rock, Swords Dance, Thunder Wave...
:swsh/samurott-hisui::swsh/donphan:
DNA Donors: Samurott-Hisui / Donphan
Fusion Name: Donphurott-Hisui
New Types:
Water.png
Ground.png

Base Stats: 100 / 115 / 100 / 80 / 65 / 70 [BST: 530] (+10 HP / +1 Atk / +0 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Weathered Waves = (Torrent + Sturdy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Ceaseless Edge, Rapid Spin, Earthquake, Liquidation, Aqua Jet, Knock Off, Flip Turn
Special.png

Status.png
Stealth Rock, Swords Dance
:swsh/simisage::sv/iron-crown:
DNA Donors: Simisage / Iron Crown
Fusion Name: Iron Simian
New Types:
Grass.png
Steel.png

Base Stats: 82 / 98 / 82 / 110 / 86 / 102 [BST: 560] (+0 HP / +13 Atk / +1 Def / +0 SpA / +1 SpD / +3 Spe)
New Ability: Flourish Drive = (Overgrow + Quark Drive)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off
Special.png
Giga Drain, Leaf Storm, Tachyon Cutter, Focus Blast, Volt Switch
Status.png
Nasty Plot, Calm Mind, Taunt, Leech Seed
:swsh/skeledirge::swsh/druddigon:
DNA Donors: Skeledirge / Druddigon
Fusion Name: Skelegon
New Types:
Ghost.png
Dragon.png

Base Stats: 90 / 97 / 95 / 105 / 82 / 57 [BST: 526] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Thick Skinned = (Unaware + Rough Skin)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Dragon Tail, Poltergeist, Flare Blitz, Aqua Tail, Dragon Claw, Iron Head, Dragon Rush, Earthquake, Superpower
Special.png
Draco Meteor, Focus Blast, Surf, Sludge Bomb, Flash Cannon, Dragon Pulse, Torch Song, Earth Power, Hex, Fire Blast, Alluring Voice, Shadow Ball, Scorching Sands
Status.png
Glare, Toxic, Stealth Rock, Hone Claws, Slack Off, Will-O-Wisp, Roar, Encore
:swsh/glimmora::swsh/tinkaton:
DNA Donors: Glimmora / Tinkaton
Fusion Name: Tinkamora
New Types:
Poison.png
Steel.png

Base Stats: 85 / 65 / 85 / 110 / 95 / 90 [BST: 530] (+1 HP / +0 Atk / +2 Def / +10 SpA / +2 SpD / +0 Spe)
New Ability: Toxic Play = (Corrosion + Mold Breaker)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, Mortal Spin
Special.png
Earth Power, Flash Cannon, Meteor Beam, Sludge Bomb
Status.png
Encore, Spikes, Spiky Shield, Stealth Rock, Thunder Wave, Toxic
:swsh/tinkaton::swsh/vespiquen:
DNA Donors: Tinkaton / Vespiquen
Fusion Name: Vespiton
New Types:
Steel.png
Flying.png

Base Stats: 81 / 77 / 89 / 75 / 103 / 67 [BST: 492] (+4 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Concussion = (Pickpocket + Unnerve)
Ability Description: While this Pokemon is active, the opponent's items have no effect.
Notable Moves:
Physical.png
Gigaton Hammer, Knock Off, Dual Wingbeat?, U-Turn
Special.png
Hurricane, Flash Cannon?
Status.png
Stealth Rock, Thunder Wave, Encore, Roost, Spikes, Toxic Spikes
:swsh/fezandipiti::swsh/centiskorch:
DNA Donors: Fezandipiti / Centiskorch
Fusion Name: Fezanskorch
New Types:
Fairy.png
Bug.png

Base Stats: 100 / 105 / 82 / 80 / 110 / 82 [BST: 559] (+6 HP / +2 Atk / +9 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Sulfuric Acid = (Toxic Chain + Flash Fire)
Ability Description: Combined effects of both abilities. This Pokemon is also immune to being badly poisoned and activates the Flash Fire effect when attempting to be badly poisoned.
Notable Moves:
Physical.png
Fire Lash, Knock Off, Leech Life, Play Rough, U-turn
Special.png

Status.png
Coil, Roost, Swords Dance, Will-o-Wisp
 
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We (namely anaconja) miscounted and are including this in the second phase's ballot. Funny how his misstep benefits him but whatever.
:swsh/excadrill: :swsh/weezing-galar:
DNA Donors: Weezing-Galar / Excadrill
Fusion Name: Excazing-Galar
New Types:
Steel.png
Fairy.png

Base Stats: 90 / 114 / 90 / 67 / 70 / 74 [BST: 505] (+3 HP / +2 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Mystic = (Misty Surge + Mold Breaker)
Ability Description: On switchin, this Pokemon sets Misty Terrain. This Pokemon's moves and their effects ignore abilities and Misty Terrain.
Notable Moves:
Physical.png
Iron Head, Play Rough, Earthquake, Rapid Spin
Status.png
Toxic, Will-o-Wisp, Stealth Rock, Haze, Toxic Spikes, Swords Dance
 
And here are our winners!

TAPU SALA
:sv/tapu fini::sv/salazzle:
WaterIC_Big.pngPoisonIC_Big.png
71 / 69 / 90 / 103 / 110 / 101

Miasma - Effects of Misty Surge. This Pokemon can poison or badly poison a Pokemon regardless of Misty Terrain.



JIRABSCA
:sv/jirachi::sv/rabsca:
SteelIC_Big.png
BugIC_Big.png

87 / 75 / 92 / 109 / 100 / 72

Serene Sync - If this Pokemon is affected by a secondary effect, the opposing Pokemon also receives that secondary effect.



DONPHUROTT-HISUI

:sv/donphan::sv/samurott-hisui:
WaterIC_Big.png
GroundIC_Big.png

100 / 115 / 100 / 80 / 65 / 70

Weathered Waves - Effects of Torrent and Sturdy.


PHANPOTT
:sv/phanpy::sv/oshawott:
Water.png
Ground.png

75 / 60 / 55 / 55 / 45 / 45

Shell Fishing - Effects of Torrent and Pickup.



REGITHORN
:sv/regieleki::sv/ferrothorn:
ElectricIC_Big.png
GrassIC_Big.png

77 / 97 / 110 / 77 / 83 / 110

Electric Fence - Pokemon making contact with this Pokemon or using an Electric-type attack lose 1/8 of their max HP.



LANPASS
:sv/lanturn::sv/probopass:
ElectricIC_Big.png
SteelIC_Big.png

92 / 56 / 101 / 95 / 113 / 53

Sturdy Shock - Effects of Volt Absorb and Sturdy


CHINPASS
:chinchou::nosepass:
Electric.png
Rock.png

65 / 41 / 90 / 50 / 75 / 49

Sturdy Shock - Effects of Volt Absorb and Sturdy

Tapu Sala: 9

Jirabsca: 7
Donphurott-Hisui: 7
Lanpass: 7

Regithorn: 7

Orthaconda: 6

Skelegon: 5
Araquaswine: 5

Vespiton: 4
Fezanskorch: 4
Iron Simian: 4
Granludon: 4

Excazing-Galar: 3

Tinkamora: 2

Fezanscorch: 1
dna.png


With that, we conclude another slate. We will now enter the discussion phase for the next day. Copy and paste the text below for a template on writing a review of these fusions:

Code:
:tapu fini::salazzle::

:jirachi::rabsca::

:donphan::samurott-hisui::

:regieleki::ferrothorn::

:lanturn::probopass::
 
Last edited:
Firstly, I think this slate was an overall success. The winners for the most part are all solid additions to the tier and they all exist to rectify problems that exist in the tier in some way and for that I love them. None of them actively invalidate each other's existence by either hard countering or 100% outclassing them which is something I appreciate as well. Not only will I be rating the winners though, but I still wanna address some problems that myself and others have voiced regarding existing elements in FE UU atm.

:tapu fini::salazzle:: My sub so my analysis will be brief. Its the quintessential jack of all trades all arounder that the tier could use more of. Its generally more of a stallbreaker than anything else, but Nasty Plot can allow it to be very powerful as well. I can't wait to see how it shakes out.

:jirachi::rabsca:: I was initially against this mon, but the appeal of a non broken bulky Bug Steel in this meta won me over. Its a pretty solid with oodles of utility, and a fun ability to boot. We also got a Steel that resists birds, so a few of my feelings has also been alleviated on thatvfront as well (more on that two times).

:donphan::samurott-hisui:: Swampert that can spin. I think it's pretty straightforward on what this guy can do, adds a spinner, adds a hazard setter and a general solid bulky Water. I do believe we have officially hit our quota on bulky water tyoes for the time being though, so I hope we move on from that for awhile.

:regieleki::ferrothorn:: I never got the appeal of this Pokémon, but I think this achieves what Aerodirge was initially trying to - being the fast wall. Aerodirge was conceived to be a Bramble check that opts to invest in HP and Speed ala Talonflame in modern lower gens, while still being a solid performer in that category, Torch Song + great offensive movepool and said high speed allows it to just be a very threatening sweeper instead. Regi here has alot more roadblocks to achieve said angle. Its STABs and coverage are poor, Power Whip is solid but having crappy Wild Charge/Supercell Slam as your only other options suck. It's utility is just far more appealing. Leech Seed, Spikes, Knock Off, Rapid Spin, Volt Switch and to a much lesser extent Thunder Cage all allow it to add much more to a team than what utility Aero can provide (fast Wisp and Encore). Ending my point because this got long, Im not sure how to feel about Regi but its much better designed at achieving its niche than previous attempts.

:lanturn::probopass:: I think its the lower tier Steel. No recovery, an exploitable x4 weakness and just enough available utility options at its disposal outside of setting Stealth Rock to make it a worthwhile addition to a team. All this to say, Lanpass is alright. Set rocks and spam Vswitch or Toxic or Scald. Pretty solid on balance where a mon like this belongs. Its also not obnoxious in how it has an immunity ability - I am immune to a type I wall regardless, but not a type that beats me holy shit (fuck Orthaconda).

Now time to talk UU. UU is in a weird place. Trust, it was in a REALLY bad place for quite sometime, but quite a few changes that have happened that are strictly for the better. But it still has some glaring flaws that I hope is addressed sooner rather than later.

Firstly, this will be the shortest statement because I can see it actively being addressed and improving, but council inaction has crippled this tier for a hot minute. No arguments or excuses about it. Slither King being in the tier for as long as it has had negative effects on tier development. Magnigiri has been established to be broken for a long ass time. Bomb as well, thank the heavens it got nerfed when it did. There are still a million shitmons that are in a limbo on what is gonna happen. Should we add more Flying types? Celeblim does exist. Should we add an Ice or buff the (three?) Ices around? As I said, this is being actively improved, but its clear lingering effects of that lacklustre period still persist.

Major point of grievance here is power creep and submitters tendency to try and add "hard counters" to other existing perceived threats to the metagame. I think almost every single problem Pokemon in the tier right now stems from the initial desire to beat something else, and beat something else with painful efficiency. Mr. Meat existed to beat Mawkazam. Magnigiri existed to trap Steels for Sneasel. Aerodirge existed to beat Bramble. Bombird existed to be an attacker that isn't impeded by PrankWisp, Intim and to add checks to Buzz and Meat. It went to a point where people are creating broken pokemon to beat broken pokemon that were created to beat other perceived broken pokemon. This mindset is clearly just not conductive to healthy tier development since 0 attempts at this style of submitting has actually suceeded. Basically, stop doing this. Or if you are, please REALLY vet the mons you are subbing, its doing more harm than good.

Finally, I wanna two mons in particular who I think have the most negative effects on the tier.

Bombird and Magni both negatively impact UU in different ways and I havent been exactly quiet anout them. Bombird's existence makes several kons suck, specifically Intimidate. Mon was designed to hut all Intim mobs SE and it did its job too well, now making mons that should be easily viable rn be trash. I see that Bomb was already nerfed and the effects of that nerf are tangible, but I think that wasn't the right path there. Defiant has to go. Even if that means giving it back some of it's attack stat, it just makes more mons overall more viable snd promotes better tier health.

Magnigiri is stupidily powerful with a Toxic ability to boot. Specs Mag has no switchins, seriously. Hydro Pump 2HKOes the bulkiest non resist in the tier. Volt Switch provides consistent strong chip on the resists that do exist, an unblockable STAB Vswitch since its part Water type and that barely matters because Mag somehow has exactly all the coverage it needs to beat its checks? Grass types? Volt Switch freely twice and then drop a Specs Icy Wind so its no longer a switch in. The SpD behemoth Mukalt? Better not be below 85%, because apparently Magnigiris run Draco Meteor now! The toxic aspect of its ability is alot more apparent on paper than in practice, but when you actually think about why thatsvthe case you sorta realise why this thing is wack. Steel types are historically bad because they had to compete with King, and not lose to Mag. Its quite a tall task, as no one wants to make a Steel that Mag can switch in on, click Spin + NP and then win the game. Now, what can actually be done to handle this thing? Typing change for sure, its STABs being so cohesive with each other is a big proponent to its success. I don't think we can nerf its actual damage output by much but whatever can be done ahould be done. Whatever needs to happen to make more viable checks appear should happen. MagPull needs to go. The best wallbreaker in the tier shouldn't also be able to just delete a Pokemon and instantly create a 5v6. Its hard enough to face this thing as is.

Whatever the council decides to do to address these Pokemon imo needs to be done before we move forward to the next slate, in addition to whatever other balance changes that are overdue atm. Eis, Hydra Oh, Celeblim, Necro, Farinape and others deserve to get the chance to be better off in the metagame. Hopefully this is something that can be handled sooner rather than later, as UU has good potential for a metagame and its clearly heading in the right direction. Have a good one.
 
:tapu fini::salazzle:: A pretty nice offensive mon, idk what misty terrain is gonna do really for the meta but it could be cool for an unburden mon. It’s more valuable for it being an actually usable offensive water type, although lack of pivoting is kinda ass. Kinda wished that the abil would provide usage for all status moves as lazzle is cool bc it’s one of the few mons to have all 3 relevant status. Other than that not much about it Exept that it is a speed tie !!!!

:jirachi::rabsca:: so fvucking based….. doom desire. A nice sub-steel to add with lanpass, and a doom desire mon to make a more consistent offensive push against bulkier teams. Decent glue mon all around and is trapping resistant w uturn, Exept that probably doesn’t save it from specs pump. Fires like meat dirge and coal are really strong vs this and pairs well with bird and buzzscor because of that, bc doom desire zaps the ground stopping peach moon.

:donphan::samurott-hisui:: I do like a more consistent spinner than dragocoal but this mon is way too optimized imo, definitely going to be annoying to deal with. What I do think is cool about this mon is that scarf sets are very usable, and it adds a good reason to run maractorus, while outrunning and killing a lot of non scarf fast mons with the combination of spinner and quake, cedge and flip r just nice to have as well for the set.

:regieleki::ferrothorn:: not a speed tie, slots nicely in between aero and shao, and provides a good midground answer to a lot of physical attackers, and spikes to make up for slither being the only real spiker now gone. Definitely is gonna be a bit underwhelming at first due to the grasses being good enough to not really care about it, and I believe this can get transitor to make up for it.

:lanturn::probopass:: might be a bit strong tbh, bolt beam scald is nasty, but I think no recovery helps here. Sturdy is niche but helps by allowing this mon to 1v1 a ground on switchin consistently. Adds a volt punish too for the broke electrics of this tier as well. Very neat mon

Ok so about bombird,
Bombird and Magni both negatively impact UU in different ways and I havent been exactly quiet anout them. Bombird's existence makes several kons suck, specifically Intimidate. Mon was designed to hut all Intim mobs SE and it did its job too well, now making mons that should be easily viable rn be trash. I see that Bomb was already nerfed and the effects of that nerf are tangible, but I think that wasn't the right path there. Defiant has to go. Even if that means giving it back some of it's attack stat, it just makes more mons overall more viable snd promotes better tier health.
2/3 intim mons were not switching into a flying type regardless, and this isn’t even mentioning an arguably even more broken intim punish in kilommo-o, who hits the 3/3 intim mons even harder with competitive, and a faster speed tier than bomb. With previously zero mons that resist both its stabs, removing defiant is utterly pointless imo, because the same exact argument can be made about kilm.

Bombird was mainly made due to literally every physical attacker barring one being instantly shut down by slither, a very broken force in the meta. And with the attack nerf, bombird now struggles to not get chipped to death by rocks and brave bird while not dealing enough damage to pull kills against bulkier targets like lashi, dragocoal, bonnet, hattepon-c, etc. While banded sets can’t outrun many mons that outright one shot it, while the one answer to this doesn’t kill brambleshao or kilommo-o, and can be stopped by ice shard sneasel prime. Even if it does work, it still leaves you very vulnerable to a setup mon on switchin. Scarf sets also suffer because kilo and brambleshao also like to run scarf, and outrun it.

Mon is not broke anymore lol, and imo, never really was broken. It was more of an issue of there being a severe lack of steels. Mons like bonnet and lashi checked it all day due to rocks or helm. With people now running the bombird kill mon hattepon rock tera it really can’t accomplish anything in games. Because there exists a significantly more broken intim punish mon, defiant removal without mention of competitive removal is quite simply not an argument for tier health !
 
:tapu fini::salazzle:: A pretty nice offensive mon, idk what misty terrain is gonna do really for the meta but it could be cool for an unburden mon. It’s more valuable for it being an actually usable offensive water type, although lack of pivoting is kinda ass. Kinda wished that the abil would provide usage for all status moves as lazzle is cool bc it’s one of the few mons to have all 3 relevant status. Other than that not much about it Exept that it is a speed tie !!!!

:jirachi::rabsca:: so fvucking based….. doom desire. A nice sub-steel to add with lanpass, and a doom desire mon to make a more consistent offensive push against bulkier teams. Decent glue mon all around and is trapping resistant w uturn, Exept that probably doesn’t save it from specs pump. Fires like meat dirge and coal are really strong vs this and pairs well with bird and buzzscor because of that, bc doom desire zaps the ground stopping peach moon.

:donphan::samurott-hisui:: I do like a more consistent spinner than dragocoal but this mon is way too optimized imo, definitely going to be annoying to deal with. What I do think is cool about this mon is that scarf sets are very usable, and it adds a good reason to run maractorus, while outrunning and killing a lot of non scarf fast mons with the combination of spinner and quake, cedge and flip r just nice to have as well for the set.

:regieleki::ferrothorn:: not a speed tie, slots nicely in between aero and shao, and provides a good midground answer to a lot of physical attackers, and spikes to make up for slither being the only real spiker now gone. Definitely is gonna be a bit underwhelming at first due to the grasses being good enough to not really care about it, and I believe this can get transitor to make up for it.

:lanturn::probopass:: might be a bit strong tbh, bolt beam scald is nasty, but I think no recovery helps here. Sturdy is niche but helps by allowing this mon to 1v1 a ground on switchin consistently. Adds a volt punish too for the broke electrics of this tier as well. Very neat mon

Ok so about bombird,

2/3 intim mons were not switching into a flying type regardless, and this isn’t even mentioning an arguably even more broken intim punish in kilommo-o, who hits the 3/3 intim mons even harder with competitive, and a faster speed tier than bomb. With previously zero mons that resist both its stabs, removing defiant is utterly pointless imo, because the same exact argument can be made about kilm.

Bombird was mainly made due to literally every physical attacker barring one being instantly shut down by slither, a very broken force in the meta. And with the attack nerf, bombird now struggles to not get chipped to death by rocks and brave bird while not dealing enough damage to pull kills against bulkier targets like lashi, dragocoal, bonnet, hattepon-c, etc. While banded sets can’t outrun many mons that outright one shot it, while the one answer to this doesn’t kill brambleshao or kilommo-o, and can be stopped by ice shard sneasel prime. Even if it does work, it still leaves you very vulnerable to a setup mon on switchin. Scarf sets also suffer because kilo and brambleshao also like to run scarf, and outrun it.

Mon is not broke anymore lol, and imo, never really was broken. It was more of an issue of there being a severe lack of steels. Mons like bonnet and lashi checked it all day due to rocks or helm. With people now running the bombird kill mon hattepon rock tera it really can’t accomplish anything in games. Because there exists a significantly more broken intim punish mon, defiant removal without mention of competitive removal is quite simply not an argument for tier health !

Here are a few calcs.

-1 252 Atk Bombirdier Brave Bird vs. 252 HP / 0 Def Tauros-Paldea-Aqua: 174-206 (49.1 - 58.1%) -- 60.5% chance to 2HKO after Leftovers recovery

-1 252 Atk Bombirdier Brave Bird vs. 252 HP / 16+ Def Tauros-Paldea-Aqua: 156-186 (44 - 52.5%) -- guaranteed 3HKO after Leftovers recovery

-1 252 Atk Bombirdier Brave Bird vs. 0 HP / 0 Def Arbok: 130-154 (42.6 - 50.4%) -- 1.2% chance to 2HKO

vs

252 Atk Bombirdier Brave Bird vs. 0 HP / 0 Def Arbok: 196-232 (64.2 - 76%) -- guaranteed 2HKO

252 Atk Bombirdier Brave Bird vs. 252 HP / 0 Def Tauros-Paldea-Aqua: 260-308 (73.4 - 87%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Bombirdier Brave Bird vs. 252 HP / 16+ Def Tauros-Paldea-Aqua: 236-278 (66.6 - 78.5%) -- guaranteed 2HKO after Leftovers recovery

It isn't about making the Pokémon a top tier threat. Intimidate is a stop gap. See here, without Band, Bombird cannot 2HKO a Zarb even with zero investment, while threatening it out with Gunk, removing its Item or just healing off the damage. Goliso is so bulky with only HP investment non band sets can’t 2hko.

The significance of calcs likes these is the main reason whyvthisbthing was as good as ut is, it can KO most forms of offense without dedicated walls to wall it while it can afford to run Scarf to revenge kill said threats. These mons make Band much more necessary and opens up counterplay, and also just makes it easier for the team to handle said threats.

Finally the Kilo mention is not necessary at all. Kilo is a special attacker, none of the mons mentioned feel any selective pressure to swutch intonit sans Marac which is does based on an immunity basis, not a SpD one. Kilo existing or not doesn't impact their roles as Intim users, they lose to Kilo with or without Competitive and aren't gonna want to switch in.
 
a second balance patch has hit the fusion evolution thread
magnegiri.png

banned to UUBL
were just gonna remove it for the time being because magpull is very limiting but also its stab combos are equally potent so it becomes hard to nerf its equally taxing offensive presence. if/when we find a suitable nerf we can unban

aerodirge.png


92 / 95 / 82 / 85 / 75 / 111 ---> 92 / 95 / 82 / 85 / 75 / 101
this reduces its ability to just spam torch and ep. its bulk is untouched so it can still be a good defensive mon

kilommoototem.png

80 / 90 / 95 / 105 / 85 / 106 ---> 80 / 90 / 95 / 100 / 85 / 106
kilommoo's offensive presence was pretty oppressive considering its wide stab coverage along with flamethrower, so a slight spa nerf should curb that a bit

okiferro.png

85 / 115 / 125 / 60 / 105 / 50 ---> 85 / 111 / 125 / 60 / 105 / 50
similarly okiferro's big stab in power whip along with potent utility in knock when paired with the ability to chip easily also made it somewhat oppressive to walls, so an atk nerf is due

buzzscor.png

Best Boost: This Pokemon's highest stat can't be lowered.
slight nerf to prevent it from snowballing. we floated the idea of devolving it to gligar but well keep this for now unless it proves to still be problematic

bombirdus.png

75 / 110 / 77 / 92 / 85 / 101 ---> 75 / 115 / 77 / 92 / 85 / 101
Riot Payload ---> Prank Rock: Effects of Rocky Payload and Prankster.
this change makes it significantly easier to switch into by the likes of intim users like zarubok and golisoros. prankster does give it the ability to run prank pshot and taunt however.

frosgambit.png

85 / 110 / 95 / 70 / 80 / 80 ---> 95 / 110 / 95 / 70 / 80 / 80
good hp boost should help it be able to switch into more and activate its ability more easily

hydrapao.png

93 / 100 / 95 / 105 / 72 / 89 ---> 93 / 100 / 95 / 112 / 72 / 102
big special offensive boost to lift it out of ruin. 102 helps it outspeed the bird and the new sala while the rest of the boosts are thrown into spa.

celeblim.png

Ultra Impulse ---> Ultra Shackles (Beast Boost + Unburden): Effects of both abilities.
it was clear that celeblim couldnt really stand up to time being a defensive mon so weve pushed its offensive potential with meteor beam (also its current abil was inconsistent because it didnt really want to burn itself anyway). ghost/flying could also be on the table

farinape.png

Psychic.png
Fighting.png
--->
Normal.png
Fighting.png

Armor Fist ---> Fired Up (Armor Tail + Blaze): This Pokemon's side is protected from Fire and priority moves; its own have 1.5x power.
farinape simply isnt hitting. it sheds its psychic type (which granted more defensive problems than it did offensive favors) for normal which allows it to hit mons like mr heat and emp with stab for neutral. it also has a big vacuum wave to revenge kill mons with, plus a third stab in fire blast.

necroqueen.png

Shear Strength: Takes 0.75x damage from supereffective moves or moves with secondaries.
improves its bulk a good amount by letting it take almost neutral damage from the likes of crunch, earth power, spirit shackle, shadow ball, etc.

eisephalon.png

67 / 107 / 83 / 113 / 89 / 79 ---> 67 / 107 / 83 / 113 / 89 / 83
a slight speed bump allows it to outspeed the likes of lunarunt and frosgambit.

jurys out on lashiram might update this later cause i gotta go
 
:swsh/simisage::sv/iron-crown:
resub with some nerfs
DNA Donors: Simisage / Iron Crown
Fusion Name: Iron Simian
New Types:
Grass.png
Steel.png

Base Stats: 82 / 90 / 82 / 110 / 86 / 100 [BST: 550] (+0 HP / +5 Atk / +1 Def / +0 SpA / +1 SpD / +1 Spe)
New Ability: Haywire = (Overgrow + Quark Drive)
Ability Description: If at 1/3 or less of its max HP: highest stat is 1.3x, or 1.5x if Speed
Notable Moves:
Physical.png
Knock Off
Special.png
Giga Drain, Leaf Storm, Tachyon Cutter, Focus Blast, Volt Switch
Status.png
Nasty Plot, Calm Mind, Leech Seed
Intended Role: Offensive Pivot, Special Set-Up sweeper
Role Justification: Fast lategame Set-Up sweeper with a great type giving it setup opportunities against Pokemon such as Magnegiri(when it is unbanned) and others, however suffers from bad STABs and coverage walled by Pokemon such as Mr. Heat and Aerodirge as well has having offensive checks in Kilommo-o and revengers in Sir Bundle and Tapu Sala sets with fire moves. Can also be an effective AV Pivot, making progress through Volt Switch and Knock Off despite the mediocre attack.

:swsh/lycanroc-dusk::swsh/garbodor:
stray dogs fighting for their precious garbage
DNA Donors: Lycanroc-Dusk / Garbodor
Fusion Name: Lycanodor-Dusk
New Types:
Rock.png
Poison.png

Base Stats: 77 / 111 / 73 / 57 / 73 / 107 [BST: 498] (+0 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Backstabber = (Tough Claws + Aftermath)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Accelrock, Stone Edge, Gunk Shot, Close Combat, Psychic Fangs, Crunch, Sucker Punch, Explosion
Status.png
Spikes, Stealth Rock, Taunt, Swords Dance
Intended Role: Revenge Killer, Suicide Lead, Hazard Setter, Physical Sweeper
Role Justification: Rock/Poison is a typing that struggles defensively but has its offensive benefits and shortcomings. It hits a lot of the meta hard with those stabs and coverage, but not too hard as it STABs outside of Accelrock are not boosted by Tough Claws. It has trouble beating everything with severe 4MSS, but has many effective roles as a tempo setting lead or a revenge killer. It has to pick and choose losing to certain steels depending on the set: Frosgambit beats CC sets, Crunch loses to Wo-Rupt, and so on.
:swsh/rockruff::swsh/trubbish:
DNA Donors: Rockruff / Trubbish
Fusion Name: Trubruff
New Types:
Rock.png
Poison.png

Base Stats: 48 / 65 / 51 / 35 / 51 / 65 [BST: 315] (+1 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Rebellious = (Own Tempo + Aftermath)
Ability Description: If this Pokemon is confused or Intimidated, the inflictor loses 1/4 its max HP. Immune to Confusion and Intimidate.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: lc
Role Justification: child
 
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:swsh/araquanid::sv/Piloswine:
DNA Donors: Araquanid / Piloswine
Fusion Name: Araquaswine
New Types:
Water.png
Ice.png

Base Stats: 85 / 85 / 90 / 60 / 100 / 50 [BST: 470] (+1 HP / +0 Atk / +4 Def / +5 SpA / +4 SpD / +4 Spe)
New Ability: Arctic Bubble = (Water Bubble + Thick Fat)
Ability Description: Ice-type moves are doubled in power. Fire type moves do 1/2 damage against this Pokemon. This Pokémon cannot be burned.
Notable Moves:
Physical.png
Liquidation, Waterfall, Icicle Crash, Ice Shard, Icicle Spear, Earthquake, Stone Edge, Rock Slide, Knock Off
Special.png
Freeze-Dry
Status.png
Sticky Web, Stealth Rock, Curse, Endeavor
Intended Role: Physical Wallbreaker, Mixed Wallbreaker, Set-Up Sweeper, Hazard Setter
Role Justification: Resub! A slow Ice!? How terrible! Until you find out its ability gives it the strongest Ice Shard ever. Are Pokémon like Buzzscor, Maractorus, Brambleshao, Kilommo-o, and the horrific Bombirdier giving you trouble? It’ll tear through them with its strong Ice type moves. However, its Attack may seem weak for other moves despite its good coverage, so you can run a Curse set! Or if you want to be really interesting, you can go for a dual hazard set with Sticky Web and Stealth Rock! However, with all of that in mind, it has a poor defensive typing, is weak to entry hazards, is slow and only decently bulky, and is weak unboosted unless using an Ice-type move. Its strengths are incredible, but its drawbacks are horrific.

:swsh/dewpider::swsh/swinub:
DNA Donors: Dewpider / Swinub
Fusion Name: Dewinub
New Types:
Water.png
Ice.png

Base Stats: 45 / 50 / 50 / 35 / 55 / 40 [BST: 275] (+1 HP / +5 Atk / +4 Def / +0 SpA / +4 SpD / +2 Spe)
New Ability: Arctic Bubble = (Water Bubble + Thick Fat)
Ability Description: Ice-type moves are doubled in power. Fire-type moves do 1/2 power against this Pokémon. This Pokémon cannot be burned.
Notable Moves:
Physical.png
Liquidation, Icicle Crash, Ice Shard, Icicle Spear, Earthquake, Stone Edge, Rock Slide
Special.png
Freeze-Dry
Status.png
Sticky Web, Stealth Rock, Curse, Endeavor
Intended Role: LC
Role Justification: LC with the same funny ability but Idk stats are kinda assworld even for the meta.

:swsh/lickilicky::swsh/primarina:
DNA Donors: Lickilicky / Primarina
Fusion Name: Lickirina
New Types:
Normal.png
Fairy.png

Base Stats: 105 / 80 / 85 / 105 / 105 / 55 [BST: 535] (+10 HP / +1 Atk / +1 Def / +2 SpA / +0 SpD / +0 Spe)
New Ability: Water Weight = (Oblivious + Torrent)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Knock Off, Flip Turn
Special.png
Hyper Voice, Moonblast, Surf, Flamethrower, Psychic, Psychic Noise, Thunderbolt, Focus Blast
Status.png
Heal Bell, Wish, Calm Mind, Haze
Intended Role: Mixed Wall, Special Wall, Bulky Pivot, Wish Passer, Cleric, Set-Up Sweeper (Calm Mind)
Role Justification: We have no real wish passers in UU, so here’s one! Its good typing and high HP and bulk makes it a good wall. It also has the rare Heal Bell to serve as a cleric, and other utility such as Knock Off and Flip Turn. With Wish and Flip Turn, it can slow pivot to bring in a teammate safely and heal them. It can also become a Calm Mind sweeper with its strong STAB Moonblast and good coverage. However, a lack of instant recovery means it can be worn down, and strong physical attacks can bring it down. It can also be a momentum sink at times.

:swsh/weezing-galar::swsh/mantine:
DNA Donors: Weezing-Galar / Mantine
Fusion Name: Weezine-Galar
New Types:
Poison.png
Flying.png

Base Stats: 80 / 65 / 95 / 95 / 105 / 65 [BST: 505] (+5 HP / +0 Atk / +0 Def / +13 SpA / +0 SpD / +0 Spe)
New Ability: Drizzle = (Misty Surge + Swift Swim)
Ability Description: On switch-in, summon Rain.
Notable Moves:
Physical.png
Nah
Special.png
Sludge Wave, Sludge Bomb, Hurricane, Hydro Pump, Scald, Ice Beam, Thunder
Status.png
Toxic, Toxic Spikes, Defog, Roost, Will-O-Wisp, Taunt
Intended Role: Rain Setter, Mixed Wall, Special Wall, Hazard Remover, Special Wallbreaker
Role Justification: Do you like rain but hate how it warps metas? Well with not many mons to take advantage of it, let’s just add Rain right now! Rain gives it STAB Hurricane on top of a boost to moves like Scald. But even outside of Rain, it’s a solid Pokémon. It has loads of utility whether it be spreading status or removing hazards through Defog. It also has reliable recovery to boot. Its decent defensive typing allows it to switch into mons like Zarubok, Buzzwole, Brambleshao, Conkelbun, and Okidogi. However, it’s weak to entry hazards, some common types, and is not particularly bulky or strong.

:swsh/koffing::swsh/mantyke:
DNA Donors: Koffing / Mantyke
Fusion Name: Koffyke
New Types:
Poison.png
Flying.png

Base Stats: 50 / 42 / 75 / 63 / 85 / 45 [BST: 360] (+8 HP / +0 Atk / +3 Def / +3 SpA / +3 SpD / +3 Spe)
New Ability: Water Vapor = (Neutralizing Gas + Water Absorb)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Nah
Special.png
Sludge Wave, Sludge Bomb, Air Slash, Hydro Pump, Scald, Ice Beam, Thunder
Status.png
Toxic, Toxic Spikes, Will-O-Wisp, Taunt
Intended Role: LC
Role Justification: Overall really good LC with great stats, abilities, and movepool.

:swsh/abomasnow::swsh/aegislash:
DNA Donors: Abomasnow / Aegislash
Fusion Name: Abomaslash
New Types:
Ghost.png
Ice.png

Base Stats: 75 / 75 / 115 / 75 / 115 / 60 [BST: 515] (+0 HP / +4 Atk / +8 Def / +4 SpA / +3 SpD / +0 Spe)
Blade Stats: 75 / 115 / 75 / 115 / 75 / 60 [BST: 515]
New Ability: Frozen Blade = (Stance Change + Snow Warning)
Ability Description: Combined effects + sets snow when switching forms.
Notable Moves:
Physical.png
Shadow Claw, Shadow Sneak, Ice Spinner, Ice Shard, Close Combat, Earthquake
Special.png
Blizzard, Ice Beam, Shadow Ball, Focus Blast, Earth Power, Energy Ball
Status.png
Aurora Veil, Snowscape, King’s Shield, Toxic, Leech Seed, Swords Dance
Intended Role: Snow Setter, Screens Setter, Special Wallbreaker, Mixed Wallbreaker, Set-Up Sweeper
Role Justification: As for another weather mon, here’s snow! Light Clay is banned so Veil is most likely unviable sadly. But it still serves as a good wallbreaker with a great STAB combination and coverage. Special is mostly the way to go but you got priority, Close Combat, and Swords Dance on that end. While its typing is bad defensively, the extra bulk from snow (and veil if you really want to use that) allows it take a hit and then slow stance change to fight back. However, it’s still weak to Stealth Rock and has common weaknesses.

:swsh/abomasnow-mega::swsh/aegislash:
DNA Donors: Abomasnow / Aegislash
Fusion Name: Abomaslash-Mega
New Types:
Ghost.png
Ice.png

Base Stats: 75 / 115 / 145 / 115 / 135 / 30 [BST: 615] (+0 HP / +44 Atk / +38 Def / +44 SpA / +23 SpD / +-30 Spe)
Blade Stats: 75 / 155 / 105 / 155 / 95 / 30 [BST: 615]
New Ability: Frozen Blade = (Stance Change + Snow Warning)
Ability Description: Combined effects + sets snow when switching forms.
Notable Moves:
Physical.png
Shadow Claw, Shadow Sneak, Ice Spinner, Ice Shard, Close Combat, Earthquake
Special.png
Blizzard, Ice Beam, Shadow Ball, Focus Blast, Earth Power, Energy Ball
Status.png
Aurora Veil, Snowscape, King’s Shield, Toxic, Leech Seed, Swords Dance
Intended Role: Snow Setter, Screens Setter, Special Wallbreaker, Mixed Wallbreaker, Set-Up Sweeper
Role Justification: Mega form. It’s hella slow and requires an item slot so you can’t wear boots. Also takes up a mega slot. But depending on your stance it can be either decently strong and incredibly bulky or the inverse. I think it won’t be unviable but who knows.

:swsh/snover::swsh/honedge:
DNA Donors: Snover / Honedge
Fusion Name: Snoedge
New Types:
Ghost.png
Ice.png

Base Stats: 55 / 75 / 75 / 50 / 55 / 35 [BST: 345] (+3 HP / +4 Atk / +0 Def / +2 SpA / +7 SpD / +1 Spe)
New Ability: Snow Guard = (No Guard + Snow Warning)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Shadow Claw, Shadow Sneak, Ice Spinner, Ice Shard, Close Combat
Special.png
Blizzard?
Status.png
Toxic, Leech Seed, Swords Dance
Intended Role: LC
Role Justification: Kinda doesn’t have any of the best aspects of either final evolution but it can be a pretty physically tanky Eviolite LC, but that typing…also relying on physical moves is lol.
 
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:swsh/weezing-galar::swsh/starmie:
Weemie
DNA Donors: Weezing-Galar / Starmie
Fusion Name: Weemie-Galar
New Types:
Fairy.png
Water.png

Base Stats: 62 / 82 / 102 / 102 / 87 / 87 [BST: 522] (+0 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Analyzing Gas = (Neutralizing Gas + Analytic)
Ability Description: Analytic effects + ignores abil when analytic happens
Notable Moves:
Physical.png
Flip Turn, Rapid Spin
Special.png
Hydro Pump, Scald, Thunderbolt, Strange Steam, Ice Beam, Flamethrower
Status.png
Recover, Will-O-Wisp, Trick
Intended Role: Scarf pivot
Role Justification: Good scarfer that punishes switching



:swsh/kartana::swsh/wigglytuff:
What if instead of wigglytuff it was freakytuff but instead of passing wishes it was passing itself
DNA Donors: Kartana / Wigglytuff
Fusion Name: Wigglytana
New Types:
Grass.png
Fairy.png

Base Stats: 103 / 127 / 97 / 73 / 41 / 79 [BST: 520] (+4 HP / +2 Atk / +9 Def / +1 SpA / +1 SpD / +2 Spe)
New Ability: Freak Boost = (Beast Boost + Frisk)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Play Rough, Knock Off, Leaf Blade
Special.png
Lol
Status.png
Defog, Synthesis, Wish, Toxic
Intended Role: Physical Wall / Cleric
Role Justification: Physwall that beats fightings while having enough attack to clear switchins. Also has Defog. No pivoting is a limitation but u could always just play better
:sv/gouging-fire::swsh/weezing-galar:
Gouging deez
DNA Donors: Gouging Fire / Weezing-Galar
Fusion Name: Gouging Weez
New Types:
Dragon.png
Fairy.png

Base Stats: 85 / 104 / 120 / 75 / 81 / 75 [BST: 540] (+0 HP / +2 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Smokestacks = (Protosynthesis + Neutralizing Gas)
Ability Description: Booster energy abils have no effect
Notable Moves:
Physical.png
Play Rough, Dragon Tail, Heat Crash, Earthquake
Special.png
Lol.
Status.png
Morning Sun, Defog, Dragon Dance
Intended Role: Defogger / Physical Wall
Role Justification: Need more defoggers, and a physdef dragon fairy is nice rn
 
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:swsh/appletun::swsh/slowking-galar:
the king of apple flowers
DNA Donors: Appletun / Slowking-Galar
Fusion Name: Appleking-Galar
New Types:
Grass.png
Poison.png

Base Stats: 105 / 75 / 90 / 105 / 95 / 30 [BST: 500] (+3 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Bad Apple = (Thick Fat + Own Tempo)
Ability Description: Combined effects of both the abilities.
Notable Moves:
Physical.png

Special.png
Apple Acid, Flamethrower, Sludge Bomb
Status.png
Chilly Reception, Leech Seed, Slack Off, Toxic
Intended Role: Defensive Pivot, Wall, Special Wallbreaker
Role Justification: It's kind of like mega venusaur but apple themed. Thick Fat gives it a good Bramble matchup, but you do struggle from 4mss and generally being a slow mon. Also Chilly Reception legalises snow in UU, but more importantly lets you slowpivot.

:swsh/applin::swsh/slowpoke-galar:
DNA Donors: Applin / Slowpoke-Galar
Fusion Name: Applipoke-Galar
New Types:
Grass.png
Psychic.png

Base Stats: 65 / 55 / 75 / 40 / 40 / 20 [BST: 295] (+0 HP / +3 Atk / +3 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Bad Apple = (Thick Fat + Own Tempo)
Ability Description: Combined effects of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification:

:swsh/rotom::swsh/cryogonal:
holy shit rotom frost
DNA Donors: Rotom / Cryogonal
Fusion Name: Cryotom
New Types:
Electric.png
Ice.png

Base Stats: 75 / 50 / 75 / 95 / 110 / 98 [BST: 503] (+10 HP / +0 Atk / +12 Def / +0 SpA / +4 SpD / +0 Spe)
New Ability: Levitate = (Levitate + Levitate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Rapid Spin
Special.png
Freeze-Dry, Ice Beam, Thunderbolt, Volt Switch
Status.png
Trick, Thunder Wave, Will-O-Wisp
Intended Role: Offensive Pivot, Special Wallbreaker
Role Justification: Funny specs/scarf-er with a very good offensive typing but kind of just slightly below average offensive stats. also it gets spin and trick yay


:swsh/orthworm::swsh/sandaconda:
the great sand worm (now with 100% less earth eater!)
DNA Donors: Orthworm / Sandaconda
Fusion Name: Orthaconda
New Types:
Steel.png
Ground.png

Base Stats: 75 / 100 / 135 / 62 / 70 / 68 [BST: 510] (+4 HP / +4 Atk / +0 Def / +0 SpA / +8 SpD / +0 Spe)
New Ability: Sandworm = (Sand Veil + Shed Skin)
Ability Description: This Pokemon has a 33% chance to have its non-volatile status condition cured at the end of each turn. 100% chance in sand.
Notable Moves:
Physical.png
Body Press, Earthquake, Iron Head, Stone Edge
Special.png
no
Status.png
Coil, Glare, Iron Defense, Rest, Stealth Rock, Spikes
Intended Role: Physical Wall, Hazard Setter, Defensive Pivot, Sand Abuser????
Role Justification: shed skin/sandration rest is funny i think :)

Old Description (may be outdated): Adds a much-needed bulky Steel-type that doesn't blow chunks to the meta. Notably, this distribution of stats means that Bombirdus' Knock Off is only a 4HKO, and the ability means both that smart pivoting and potentially the use of Rest can increase Orthaconda's longevity. Other than Rest, it has access to Coil strats as well as Iron Defense/Body Press if that's your kinda thing. Also it can set hazards and spread paralysis with Glare to provide some kind of speed control to the team.

:swsh/dipplin::swsh/togetic:
entrusting his future to the cards, man clings to a dim hope
DNA Donors: Dipplin / Togetic
Fusion Name: Togepplin
New Types:
Dragon.png
Fairy.png

Base Stats: 70 / 60 / 100 / 90 / 95 / 40 [BST: 455] (+3 HP / +0 Atk / +3 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability: Newtonian = (Sticky Hold + Serene Grace)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png
Dazzling Gleam, Draco Meteor, Draining Kiss, Flamethrower
Status.png
Defog, Heal Bell, Nasty Plot, Recover
Intended Role: Wall, Defensive Pivot
Role Justification: THE knock absorber. Adds a fat ass Fighting resist to the tier, but the mon suffers somewhat from passivity. Gets NP if you feel like doing that. [EVIOLITE COMPATIBLE]

:swsh/applin::swsh/togepi:
yes, the arcana is the means by which all is revealed
DNA Donors: Applin / Togepi
Fusion Name: Applepi
New Types:
Dragon.png
Fairy.png

Base Stats: 37 / 30 / 72 / 40 / 52 / 20 [BST: 251] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Bountiful = (Gluttony + Serene Grace)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification:
 
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:swsh/accelgor::swsh/delphox:
throat spray
DNA Donors: Accelgor / Delphox
Fusion Name: Accelphox
New Types:
Bug.png
Psychic.png

Base Stats: 80 / 69 / 70 / 110 / 80 / 124 [BST: 533] (+3 HP / +0 Atk / +14 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Quick Mugging = (Unburden + Magician)
Ability Description: If this pokemon has no item, it steals an item off a pokemon it hits with an attack. When this pokemon steals an item, it gains x2 speed until switched out/item loss/ability change.
Notable Moves:
Physical.png
U-Turn
Special.png
Bug Buzz, Psychic Noise, Psychic, Psyshock, Energy Ball, Giga Drain, Focus Blast, Sludge Bomb, Water Shuriken, Dazzling Gleam, Flamethrower, Fire Blast, Scorching Sands, Shadow Ball
Status.png
Encore, Recover, Spikes, Toxic Spikes, Calm Mind, Light Screen, Reflect, Nasty Plot, Will-O-Wisp, Wish
Intended Role: Lategame Cleaner, Fast Utility
Role Justification: A frail lategame cleaner with some promising utility and setup options. Quick Mugging allows combining the effects of offensive high value turns from both Unburden and Magician, but still vulnerable to the counterplay and downsides of both (inherent randomness and unreliability of stealing opposing items, Speed control and forcing a switch).


:swsh/appletun::swsh/dusknoir:
bad_apple.mp4
DNA Donors: Appletun / Dusknoir
Fusion Name: Applenoir
New Types:
Grass.png
Ghost.png

Base Stats: 82 / 92 / 107 / 97 / 107 / 37 [BST: 522] (+5 HP / +0 Atk / +0 Def / +15 SpA / +0 SpD / +0 Spe)
New Ability: Stressful Obesity = (Thick Fat + Pressure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Seed Bomb, Poltergeist, Body Press, Earthquake, Shadow Sneak
Special.png
Apple Acid, Shadow Ball, Hex, Focus Blast, Ice Beam
Status.png
Recover, Light Screen, Reflect, Calm Mind, Haze, Taunt, Will-o-Wisp
Intended Role: Bulky Utility
Role Justification: A bulky utility pokemon with good typing. Can fit into various utility niches, like screens, Haze, or spreading Will-O-Wisp. Also posseses good physical and special coverage, and calm mind if you want a bulky setup pokemon.


:swsh/terrakion::swsh/galvantula:
giant enemy spider!
DNA Donors: Terrakion / Galvantula
Fusion Name: Terrantula
New Types:
Rock.png
Bug.png

Base Stats: 80 / 105 / 80 / 85 / 80 / 108 [BST: 538] (+0 HP / +2 Atk / +5 Def / +1 SpA / +5 SpD / +0 Spe)
New Ability: Righteous Optics = (Justified + Compound Eyes)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Megahorn, Stone Edge, Earthquake, Close Combat, Leech Life, Sucker Punch
Special.png
Volt Switch
Status.png
Sticky Web, Stealth Rock, Taunt, Thunder Wave, Light Screen, Reflect, Swords Dance, Calm Mind
Intended Role: Fast physical attacker, Hazard setter
Role Justification: A fast utility pokemon with heavy hitting STAB potential. Can fit into a multitude of potential roles, from fast utility and hazard setting to Swords Dance wallbreaking. Low bulk, weakness to Stealth Rocks and flawed offensive STAB combination are notable limitations.


:swsh/genesect::swsh/noctowl:
IMMA FIRIN' MA LASER
DNA Donors: Genesect / Noctowl
Fusion Name: Noctsect
New Types:
Normal.png
Bug.png

Base Stats: 85 / 85 / 75 / 105 / 95 / 85 [BST: 530] (+0 HP / +0 Atk / +3 Def / +2 SpA / +0 SpD / +1 Spe)
New Ability: Custom Shader = (Download + Tinted Lens)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Extreme Speed, Leech Life, U-Turn, Blaze Kick
Special.png
Techno Blast, Bug Buzz, Dark Pulse, Energy Ball, Giga Drain, Flamethrower, Ice beam, Psychic, Psychic Noise, Thunderbolt, Future Sight, Moonblast, Shadow Ball
Status.png
Shift Gear, Nasty Plot, Roost, Thunder Wave, Calm Mind, Curse, Defog
Intended Role: Special Wallbreaker, Mixed Setup Sweeper
Role Justification: Almost definitely too strong, but I could not resist giving it a chance. The most obvious idea is Stab Techno Blast, with a Download boost and supported by Tinted Lens. However, as a Normal type move its still cannot hit ghost types. Boosting moves are potent, but you cant boost both speed and special attack withought double dance (If we ignore Download). Lack of Swords Dance also makes priority sweeping with Extreme speed a more difficult prospect, considering the relatively low attack stat. Its achilles heel, I would argue, is the low defence: This pokemon practically needs to run Techno Blast, but justifying using both it and Extreme Speed on the same set implies some severe limitations elsewhere. Still an incredibly flexible and powerfull pokemon though, so I wouldent be suprised if this is deemed too strong.
 
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