Introducing.....
Parents: Zangoose/Camerupt
Shared egg group: Field
Offspring name: Gamer
New type: Normal/Fire
New base stats: 81/117/75/92/77/75
New ability and desc: Antidote(need better name) (Immunity/Magma Armor) - Antidote prevents the pokemon from being frozen and poisoned.
Notable moves: Quick Attack, Double Edge, Flame Charge, Take Down, Fire Punch, Feint, Crush Claw, Swords Dance, Close Combat, Earthquake, Stone Edge, Ice Punch, Thunder Punch, Rock Polish, Explosion, Return/Frustration, Poison Jab, Shadow Claw, Knock Off, Iron Head, Yawn, Stockpile, Swallow.
Role identification: At first this pokemon looks nothing special, just an average offensive oriented pokemon. Until you realise it is immune to poison, frozen and burn! Sporting a good amount of physical moves and some viable supports in terms of Rock Polish and Swords Dance, it has no real need to mega evolve, but Mega Gamer might be worth checking out...
Name: Mega Gamer
Typing: Normal/Fire
Base Stats: 81/137/105/132/107/55
Ability: Sheer Force
Notable moves: All of the above and... Spit Up, Fire Blast, Overheat, Ice Beam, Focus Blast, Thunderbolt, Shadow Ball, Giga Drain, Earth Power, Flash Cannon, Ancient Power.
Role identification: Thank you Zangoose for your wonderful special movepool! While mega gamer loses speed, it has also has gains. Boosting up both attack and special attack, while also giving access to Sheer Force makes it a lot more fun to mess around with. Spit Up might be the most interesting move that becomes viable on Mega Gamer, haveing a base attack of 100 after 1 stockpile, 200 after 2 stockpiles and a massive base power of 300 with 3 stockpiles. Massive stab attack!
And returning....
Parents: Arcanine/Scrafty
Shared egg group: Field
Offspring name: Arf
New type: Fire/Fight
New base stats: 92/115/112/87/112/91 (BST: 609)
New ability and desc: Intimidate
Notable moves: Close Combat, Extreme Speed, Fire Blitz, High Jump Kick, Drain Punch, Fake Out, Fire Punch, Knock Off, Zen Headbutt, Wild Charge, Head Smash, Dragon Dance, Morning Sun, Iron Defense, Amnesia, Will-o-Wisp
Role identification: Now this pokemon is a true annoyance. Capable of being a pain with it's 91/112/112 bulk and capable of boosting it's bulk even higher it makes sure it can handle and laugh. That's not all though! Having access to some very powerful moves plus Dragon Dance, allows this pokemon to return the pain as well.
Parents: Weezing/Mismagius
Egg group: Amorphous
Offspring name: Wizmagi
New type: Ghost/Poison
Base stats: 75/90/105/110/102/97 (BST 579)
Ability: Levitate
Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice.
Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.
Parents: Dusknoir/Spiritomb
Egg Group: Amorphous
Offspring Name: Dusktomb
New Type: Ghost/Dark
New Base Stats: 62/111/136/93/136/55 (BST 593)
Ability: Pressure
Notable Moves: Trick Room, Shadow Sneak, Sucker Punch, Foul Play, Pain Split, Trick, Payback, Nasty Plot, Calm Mind, Dark Pulse, Shadow Ball, Shadow Punch, Destiny Bond, Will-o-Wisp, Hex, Earthquake, Psychic, Ice Beam, F-Punch, T-Punch, I-Punch, Memento.
Role Indentification: At first glance Dusktomb doesn't really look it's worth with only 55 speed. However, thanks to being given dark type and decent defenses, the move Payback becomes actually worthwhile using. Combined with Shadow Sneak and/or Sucker Punch and you actually have something worthwhile. Not only that, but thanks to it's parents, it has access to a lot of utility moves like Trick Room, Will-o-Wisp, Trick and Pain Split. Not just that, due to Spiritomb being one of it's parents, Dusktomb has access to the mighty Nasty Plot making even a Special set worth of using. The only downside of this fusion is it's low HP that requires the use of leftovers or some other health restoring item. Wether it's giving support with the likes of Trick Room or Memento or getting support, Dusktomb does what it does best(like all ghost pkmn); being annoying!
Parents: Seismitoad / Omastar
Egg group: Water 1
Offspring name: Toadstar
New type: Water/Ground
Base stats: 102/92/115/115/87/79 (BST 605)
Ability: Swift Swim
Notable moves: Hydro Pump, Earth Power, Brine, Scald, Spikes, Toxic Spikes, Stealth Rock, Hyper Voice, Sludge Bomb, Sludge Wave, Rain Dance, Refresh, Focus Blast, Rest, Sleep Talk, Aqua Ring, Ice Beam, Mud Shot, Mud Bomb, Muddy Water, Infestation, Grass Knot, Rock Polish, Shell Smash.
Role identification: Introducing a very versatile fusion that is even more dangerous in the rain, it's most use lies in laying down spikes, t-spikes and rocks. While it does have a 4x weakness to grass, it sports enough moves to quickly cripple those thanks to Ice Beam, Sludge Bomb and Infestation.
Parents: Zangoose/Camerupt
Shared egg group: Field
Offspring name: Gamer
New type: Normal/Fire
New base stats: 81/117/75/92/77/75
New ability and desc: Antidote(need better name) (Immunity/Magma Armor) - Antidote prevents the pokemon from being frozen and poisoned.
Notable moves: Quick Attack, Double Edge, Flame Charge, Take Down, Fire Punch, Feint, Crush Claw, Swords Dance, Close Combat, Earthquake, Stone Edge, Ice Punch, Thunder Punch, Rock Polish, Explosion, Return/Frustration, Poison Jab, Shadow Claw, Knock Off, Iron Head, Yawn, Stockpile, Swallow.
Role identification: At first this pokemon looks nothing special, just an average offensive oriented pokemon. Until you realise it is immune to poison, frozen and burn! Sporting a good amount of physical moves and some viable supports in terms of Rock Polish and Swords Dance, it has no real need to mega evolve, but Mega Gamer might be worth checking out...
Name: Mega Gamer
Typing: Normal/Fire
Base Stats: 81/137/105/132/107/55
Ability: Sheer Force
Notable moves: All of the above and... Spit Up, Fire Blast, Overheat, Ice Beam, Focus Blast, Thunderbolt, Shadow Ball, Giga Drain, Earth Power, Flash Cannon, Ancient Power.
Role identification: Thank you Zangoose for your wonderful special movepool! While mega gamer loses speed, it has also has gains. Boosting up both attack and special attack, while also giving access to Sheer Force makes it a lot more fun to mess around with. Spit Up might be the most interesting move that becomes viable on Mega Gamer, haveing a base attack of 100 after 1 stockpile, 200 after 2 stockpiles and a massive base power of 300 with 3 stockpiles. Massive stab attack!
And returning....
Parents: Arcanine/Scrafty
Shared egg group: Field
Offspring name: Arf
New type: Fire/Fight
New base stats: 92/115/112/87/112/91 (BST: 609)
New ability and desc: Intimidate
Notable moves: Close Combat, Extreme Speed, Fire Blitz, High Jump Kick, Drain Punch, Fake Out, Fire Punch, Knock Off, Zen Headbutt, Wild Charge, Head Smash, Dragon Dance, Morning Sun, Iron Defense, Amnesia, Will-o-Wisp
Role identification: Now this pokemon is a true annoyance. Capable of being a pain with it's 91/112/112 bulk and capable of boosting it's bulk even higher it makes sure it can handle and laugh. That's not all though! Having access to some very powerful moves plus Dragon Dance, allows this pokemon to return the pain as well.
Parents: Weezing/Mismagius
Egg group: Amorphous
Offspring name: Wizmagi
New type: Ghost/Poison
Base stats: 75/90/105/110/102/97 (BST 579)
Ability: Levitate
Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice.
Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.
Parents: Dusknoir/Spiritomb
Egg Group: Amorphous
Offspring Name: Dusktomb
New Type: Ghost/Dark
New Base Stats: 62/111/136/93/136/55 (BST 593)
Ability: Pressure
Notable Moves: Trick Room, Shadow Sneak, Sucker Punch, Foul Play, Pain Split, Trick, Payback, Nasty Plot, Calm Mind, Dark Pulse, Shadow Ball, Shadow Punch, Destiny Bond, Will-o-Wisp, Hex, Earthquake, Psychic, Ice Beam, F-Punch, T-Punch, I-Punch, Memento.
Role Indentification: At first glance Dusktomb doesn't really look it's worth with only 55 speed. However, thanks to being given dark type and decent defenses, the move Payback becomes actually worthwhile using. Combined with Shadow Sneak and/or Sucker Punch and you actually have something worthwhile. Not only that, but thanks to it's parents, it has access to a lot of utility moves like Trick Room, Will-o-Wisp, Trick and Pain Split. Not just that, due to Spiritomb being one of it's parents, Dusktomb has access to the mighty Nasty Plot making even a Special set worth of using. The only downside of this fusion is it's low HP that requires the use of leftovers or some other health restoring item. Wether it's giving support with the likes of Trick Room or Memento or getting support, Dusktomb does what it does best(like all ghost pkmn); being annoying!
Parents: Seismitoad / Omastar
Egg group: Water 1
Offspring name: Toadstar
New type: Water/Ground
Base stats: 102/92/115/115/87/79 (BST 605)
Ability: Swift Swim
Notable moves: Hydro Pump, Earth Power, Brine, Scald, Spikes, Toxic Spikes, Stealth Rock, Hyper Voice, Sludge Bomb, Sludge Wave, Rain Dance, Refresh, Focus Blast, Rest, Sleep Talk, Aqua Ring, Ice Beam, Mud Shot, Mud Bomb, Muddy Water, Infestation, Grass Knot, Rock Polish, Shell Smash.
Role identification: Introducing a very versatile fusion that is even more dangerous in the rain, it's most use lies in laying down spikes, t-spikes and rocks. While it does have a 4x weakness to grass, it sports enough moves to quickly cripple those thanks to Ice Beam, Sludge Bomb and Infestation.
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