Fusion Evolution V2 (Submission Phase)

Status
Not open for further replies.
Introducing.....

Parents:
Zangoose/Camerupt
Shared egg group: Field
Offspring name: Gamer
New type: Normal/Fire
New base stats: 81/117/75/92/77/75
New ability and desc: Antidote(need better name) (Immunity/Magma Armor) - Antidote prevents the pokemon from being frozen and poisoned.
Notable moves: Quick Attack, Double Edge, Flame Charge, Take Down, Fire Punch, Feint, Crush Claw, Swords Dance, Close Combat, Earthquake, Stone Edge, Ice Punch, Thunder Punch, Rock Polish, Explosion, Return/Frustration, Poison Jab, Shadow Claw, Knock Off, Iron Head, Yawn, Stockpile, Swallow.
Role identification: At first this pokemon looks nothing special, just an average offensive oriented pokemon. Until you realise it is immune to poison, frozen and burn! Sporting a good amount of physical moves and some viable supports in terms of Rock Polish and Swords Dance, it has no real need to mega evolve, but Mega Gamer might be worth checking out...

Name: Mega Gamer
Typing: Normal/Fire
Base Stats: 81/137/105/132/107/55
Ability: Sheer Force
Notable moves: All of the above and... Spit Up, Fire Blast, Overheat, Ice Beam, Focus Blast, Thunderbolt, Shadow Ball, Giga Drain, Earth Power, Flash Cannon, Ancient Power.
Role identification: Thank you Zangoose for your wonderful special movepool! While mega gamer loses speed, it has also has gains. Boosting up both attack and special attack, while also giving access to Sheer Force makes it a lot more fun to mess around with. Spit Up might be the most interesting move that becomes viable on Mega Gamer, haveing a base attack of 100 after 1 stockpile, 200 after 2 stockpiles and a massive base power of 300 with 3 stockpiles. Massive stab attack!

And returning....

Parents:
Arcanine/Scrafty
Shared egg group: Field
Offspring name: Arf
New type: Fire/Fight
New base stats: 92/115/112/87/112/91 (BST: 609)
New ability and desc: Intimidate
Notable moves: Close Combat, Extreme Speed, Fire Blitz, High Jump Kick, Drain Punch, Fake Out, Fire Punch, Knock Off, Zen Headbutt, Wild Charge, Head Smash, Dragon Dance, Morning Sun, Iron Defense, Amnesia, Will-o-Wisp
Role identification: Now this pokemon is a true annoyance. Capable of being a pain with it's 91/112/112 bulk and capable of boosting it's bulk even higher it makes sure it can handle and laugh. That's not all though! Having access to some very powerful moves plus Dragon Dance, allows this pokemon to return the pain as well.

Parents: Weezing/Mismagius
Egg group: Amorphous
Offspring name: Wizmagi
New type: Ghost/Poison
Base stats: 75/90/105/110/102/97 (BST 579)
Ability: Levitate
Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice.
Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.

Parents: Dusknoir/Spiritomb
Egg Group: Amorphous
Offspring Name: Dusktomb
New Type: Ghost/Dark
New Base Stats: 62/111/136/93/136/55 (BST 593)
Ability: Pressure
Notable Moves: Trick Room, Shadow Sneak, Sucker Punch, Foul Play, Pain Split, Trick, Payback, Nasty Plot, Calm Mind, Dark Pulse, Shadow Ball, Shadow Punch, Destiny Bond, Will-o-Wisp, Hex, Earthquake, Psychic, Ice Beam, F-Punch, T-Punch, I-Punch, Memento.
Role Indentification: At first glance Dusktomb doesn't really look it's worth with only 55 speed. However, thanks to being given dark type and decent defenses, the move Payback becomes actually worthwhile using. Combined with Shadow Sneak and/or Sucker Punch and you actually have something worthwhile. Not only that, but thanks to it's parents, it has access to a lot of utility moves like Trick Room, Will-o-Wisp, Trick and Pain Split. Not just that, due to Spiritomb being one of it's parents, Dusktomb has access to the mighty Nasty Plot making even a Special set worth of using. The only downside of this fusion is it's low HP that requires the use of leftovers or some other health restoring item. Wether it's giving support with the likes of Trick Room or Memento or getting support, Dusktomb does what it does best(like all ghost pkmn); being annoying!

Parents: Seismitoad / Omastar
Egg group: Water 1
Offspring name: Toadstar
New type: Water/Ground
Base stats: 102/92/115/115/87/79 (BST 605)
Ability: Swift Swim
Notable moves: Hydro Pump, Earth Power, Brine, Scald, Spikes, Toxic Spikes, Stealth Rock, Hyper Voice, Sludge Bomb, Sludge Wave, Rain Dance, Refresh, Focus Blast, Rest, Sleep Talk, Aqua Ring, Ice Beam, Mud Shot, Mud Bomb, Muddy Water, Infestation, Grass Knot, Rock Polish, Shell Smash.
Role identification: Introducing a very versatile fusion that is even more dangerous in the rain, it's most use lies in laying down spikes, t-spikes and rocks. While it does have a 4x weakness to grass, it sports enough moves to quickly cripple those thanks to Ice Beam, Sludge Bomb and Infestation.
 
Last edited:
dusknoir.gif
gardevoir.gif

Parents: Dusknoir + Gardevoir
Shared egg group: Amorphous
Offspring name: Gardenoir
New type: Ghost / Fairy
New base stats: 66 / 92 / 110 / 105 / 135 / 72
New ability and desc: Carbon Copy (Pressure + Trace): When this Pokemon switches in it copies that foe's total PP and divides it among its own attacks, rounded down.
Notable moves: Wish, Will-O-Wisp, Calm Mind, Moonblast, Shadow Ball, Focus Blast, Taunt, Disable, Ice Beam, Thunderbolt, Thunder Wave, Haze, Heal Bell
Role identification: Dusknoir and Gardevoir have quite a bit of move overlap already, but the new Ghost / Fairy typing is solid and now it gets reliable-ish recovery with Wish. Also thanks to Carbon Copy, Wish's meager 8 PP has the chance to get boosted, depending on the target's moves, which will help Gardenoir stall out some threats.

dusknoir.gif
gardevoir-mega.gif

Parents: Dusknoir + Gardevoir
Shared egg group: *Mega
Offspring name: Mega Gardenoir
New type: Ghost / Fairy
New base stats: 66 / 112 / 110 / 145 / 155 / 92
New ability and desc: Pixilate
Notable moves: Calm Mind, Hyper Voice, Shadow Ball, Focus Blast, Ice Beam, Thunderbolt, Wish, Will-O-Wisp
Role identification: A bulky Calm Mind sweeper which can do CM+STAB quite well, leaving the door open for Wish or Wisp or more coverage. Try it out!

~

garchomp.gif
darkrai.gif

DNA Donors: Garchomp + Darkrai
Offspring name: Darkchomp
New type: Dark / Dragon
New base stats: 109 / 130 / 92 / 107 / 87 / 113 (+20 HP, +20 Attack)
New ability and desc: Sand Dreams (Sand Veil + Bad Dreams): Opposing sleeping Pokemon take sandstorm chip damage while on the field with this Pokemon. (Basically Bad Dreams that doesn't affect Rock, Ground, or Steel.)
Notable moves: Dark Void, Swords Dance, Dragon Claw, Knock Off, Sucker Punch, Outrage, Earthquake, Poison Jab, Iron Head, Taunt, Stealth Rock, Dragon Tail, Will-O-Wisp, Thunder Wave, Trick, Pursuit, Nasty Plot, Spacial Rend, Dark Pulse, Fire Blast, Ice Beam, Thunderbolt, Sludge Bomb, Earth Power
Role identification: Wow what doesn't Darkchomp get? It can setup with Swords Dance after putting something to sleep with Dark Void while whittling them down with Sand Dreams. It can just outright attack with impeccable coverage. It can hide behind a Sub, Swords Dance, and Sucker Punch the world to dust. It has great special moves too for mixed or even full special sets. It has plenty of support options (including every major status: sleep, burn, poison, and paralysis.) It's just really versatile. (And yes I realize Dark/Ground would have better competitively but the flavor doesn't quite fit. Plus imagine a black Garchomp with Darkrai's wispy hair and shoulders!)

garchomp-mega.gif
darkrai.gif

DNA Donors: Garchomp + Darkrai
Offspring name: Mega Darkchomp
New type: Dark / Dragon
New base stats: 109 / 170 / 112 / 147 / 97 / 103
New ability and desc: Sand Force
Notable moves: Dark Void, Swords Dance, Dragon Claw, Knock Off, Sucker Punch, Outrage, Earthquake, Poison Jab, Iron Head, Taunt, Stealth Rock, Dragon Tail, Will-O-Wisp, Thunder Wave, Trick, Pursuit, Nasty Plot, Spacial Rend, Dark Pulse, Fire Blast, Ice Beam, Thunderbolt, Sludge Bomb, Earth Power
Role identification: A lot of the same stuff that applies to regular Darkchomp applies here too. Sure it's slower but 103 is still faster than Garchomp. 170 / 147 dual attacks is nothing to sneeze at either. What lets it down is its mediocre ability, but it should fit nicely on a Sand team.

~

shaymin-sky.gif
raikou.gif

DNA Donors: Shaymin-Sky + Raikou
Offspring name: Raimin-Sky
New type: Grass / Electric
New base stats: 102 / 94 / 75 / 130 / 87 / 141 (+7 HP, +13 Special Attack, +20 Speed)
New ability and desc: Light Weight (Pressure + Serene Grace): Moves with secondary chances used against this Pokemon have their chances halved, rounded down. (Scald has a 15% chance to burn, Fake Out has a 50% chance to flinch, etc.)
Notable moves: Volt Switch, Seed Flare, Earth Power, Thunderbolt, Calm Mind, Leech Seed, Shadow Ball, Air Slash, Dazzling Gleam
Role identification: Basically just a fast special attacker that reduces the chance of hax against it. This can help with Calm Mind sets when the opponent carries Moonblast for example. Otherwise it has a unique typing and some good coverage.

~

muk.gif
jellicent.gif

Parents: Muk + Jellicent
Shared egg group: Amorphous
Offspring name: Jelluk
New type: Poison / Water
New base stats: 112 / 92 / 82 / 85 / 112 / 65
New ability and desc: Pond Scum (Stench + Water Absorb): Water-type moves have a 25% chance to flinch the foe.
Notable moves: Will-O-Wisp, Recover, Scald, Sludge Wave, Body Slam, Waterfall, Curse, Poison Jab, Gunk Shot, Ice Punch, Fire Punch, Thunder Punch, Taunt
Role identification: The ability may look OP but with a base Speed of only 65 Jelluk is not going to outspeed many targets unless it gets paralysis with Body Slam. Overall it's a better defensive Pokemon, like a bulkier Tentacruel but without Spin or Toxic Spikes.
 
Last edited:
Kinda focused on Unova mons this round for some reason

reuniclus.gif
eelektross.gif

Parents: Reuniclus + Eelektross
Shared egg group: Amorphous
Offspring name: Reee
New type: Psychic/Electric
New base stats: 107/100/87/125/92/50
New ability and desc: [Magic Guard+Levitate] Magical Levitation: Pretty much Magic Guard+Levitate
Notable moves: Psychic, Calm Mind, Flamethrower, Volt Switch, Thunderbolt, Recover, Shadow Ball, Focus Blast
Role identification: REMOVE NORMIES. In case you're wondering if I made this mon purely for the name alone - no, I did not. I only noticed that I could make Reee out of Reuniclus and Eelektross after making it. All memes aside, Reee sports a fairly unique Electric/Psychic type, giving it resistances to Electric, Fighting, Psychic, Flying, and Steel. Unfortunately, that does leave it weak to common types such as Dark and Ghost, but it makes for a slow momentum mon, meaning you could pair it up with something that likes momentum or is really fast and strong. Its ability is great - anything appreciates the support of Magic Guard, and it gets an immunity to one of its crippling weaknesses to boot!

gigalith.gif
aegislash.gif

Parents: Gigalith + Aegislash
Shared egg group: Mineral
Offspring name: Gigaslash
New type: Rock/Ghost
New base stats: 82/102/150/65/125/52
New ability and desc: [Sturdy+Stance Change] Sturdy Stance: If an opposing attack were to bring this Pokémon to 0HP from full, this ability will activate and leave this Pokémon with 1HP and switch to the opposite form. If this Pokémon uses an offensive move, it switches to Blade Form. If this Pokémon uses King's Shield, it reverts to Shield Form.
Notable moves: Shadow Ball/Sneak/Claw, Stone Edge, Earthquake, Sacred Sword, Power Gem, King's Shield, Stealth Rock, Explosion, Swords Dance, Substitute
Role identification: You like Stone Edge? You like setting rocks and then exploding off of 150 Attack? You like setting up and sneaking everything? This thing's got it all. After switching to Blade Form you can still take a few attacks on the physical side with that 102 Defense. Unfortunately, its type does leave it weak to 6 types, one of those being the ever-omnipresent Water, and it's only resistant to Bug, Fire, Flying and Poison. These setbacks do stop it from being absolutely brilliant; it's not an Omnislash but it's close enough.

blissey.gif
hoopa.gif


Parents: Blissey + Hoopa
Shared egg group: [DNA]
Offspring name: Hoopey
New type: Normal/Ghost
New base stats: 167/60/35/112/132/62
New ability and desc: [Natural Cure+Magician] Hoodoo: When this Pokémon attacks, it passes on its status effect to the target.
Notable moves: Calm Mind, Wish, Shadow Ball, Hyper Voice, Focus Blast, Thunder Wave, Stealth Rock, Seismic Toss, Softboiled, Heal Bell,
Role identification: You remind me of a mon... what mon? A mon with 167 HP and 132 Special Defense and a defensive typing with 3 immunities and one weakness. Hoopey's ability gives it a way to pass on unwanted status to an opponent. If you wanted to, you could slap a Flame/Toxic Orb onto it, or you could run a ResTalk set, which allows you to pass on sleep to a target and wake up just after sleeping. Even if sleep clause activates, you'll still wake up. Who knew Psycho Shift as an ability could be so nifty?

jirachi.gif
meloetta.gif

Parents: Jirachi + Meloetta
Shared egg group: [DNA]
Offspring name: Merachi
New type: Steel/Psychic
New base stats: 105/93/93/119/119/100
New ability and desc: Serene Grace
Notable moves: Flash Cannon, Iron Head, Moonblast, Wish, Doom Desire, Calm Mind, Elemental Punches, U-turn, Zen Headbutt, Play Rough, Psychic, Relic Song
Role identification: This thing's got everything. Coverage, flinches up the ass, momentum, recovery.

jirachi.gif
meloetta-pirouette.gif

Parents: Jirachi + Meloetta-P
Shared egg group: [DNA]
Offspring name: Merachi-P
New type: Steel/Fighting
New base stats: 105/119/100/93/93/119
New ability and desc: Serene Grace
Notable moves: See above + Close Combat, Drain Punch, and Knock Off
Role identification: It hits hard, it's got bulk, it's got a speed stat just short of 120.

mienshao.gif
bisharp.gif

Parents: Mienshao + Bisharp
Shared egg group: Human-Like
Offspring name: Miensharp
New type: Fighting/Steel
New base stats: 80/140/95/92/80/102
New ability and desc: Inner Focus
Notable moves: Swords Dance, HJK, U-turn, Sucker Punch, Knock Off, Iron Head
Role identification: Light-square Bishop? I don't know. 140 attack HJKs are gonna sting, and although Sucker Punch doesn't get STAB it still packs a punch. It doesn't get much in the way of coverage, but it's got the basics.

machamp.gif
hawlucha.gif

Parents: Machamp + Hawlucha
Shared egg group: Human-like
Offspring name: Luchamp
New type: Fighting/Flying
New base stats: 94/121/87/79/84/96
New ability and desc: [No Guard + Unburden] No Burdens - all moves used by this Pokémon bypass accuracy/evasion checks. If this Pokémon's held item is consumed/lost, its speed is doubled.
Notable moves: Dynamic Punch, Elemental Punches, Sky Attack, Acrobatics, Swords Dance, Bullet Punch, High Jump Kick, Stone Edge, Encore, Roost, Baton Pass
Role identification: Ready to be RAWKED? This mon essentially has No Guard off the bat meaning that it can spam Dynamic Punch ezpz. After this thing slams something with a power herb Sky Attack, there's no stopping it. Hawlucha gives Machamp just the right tools for the job, and in return Machamp gives No Guard and Dynamic Punch. It's not gonna take hits extremely well and its initial speed leaves something to be desired, but when this thing grabs momentum and doubles its speed, you better watch out.





AND HIS NA- piss off. That meme's time is up, and Luchamp's time is now.
 
donphan.gif
pangoro.gif

Parents: Donphan/Pangoro
Shared Egg Group: Field
Offspring Name: Dongoro
New typing: Ground/Dark
New base stats: 102/132/109/74/75/64
New ability and desc: Sturdy Mold: This Pokemon cannot be KO'd in one hit, and the abilities of attacking Pokemon are nullified (including Mold Breaker and the like).
Notable Moves: Earthquake, Knock Off, Stone Edge, Rapid Spin, Stealth Rock, Gunk Shot, Ice Punch, Rock Polish, Superpower, Head Smash, Play Rough, Ice Shard, Endeavour, Foul Play
Role Description: A great Physcial Tank with high attack and bulk as well as an astounding movepool and ability, the latter of which nullifies even the likes of -ate abilities, Tough Claws, Iron Fist, No Guard and Skill Link, further increasing Dongoro's survivability. It also has powerful STAB moves and an insane amount of coverage moves from Ice Punch to Play Rough to Rapid Spin/Stealth Rock and tons more. It can also boost its speed with Rock Polish to outrun the opposition despite its low speed. If that's not enough for you, it can even run viable FEAR sets. Yup. With Sturdy Mold, Shell Bell, Endeavour, Ice Shard and Foul Play, Dongoro is probably the best FEAR user in the game, vulnerable only to Multi-hit moves and status (although it won't appreciate enemy priority), as well as having Priority and Foul Play to easily finish off any opponent after an Endeavour. Thanks to this ability to use both standard and somewhat odd (perhaps gimmick-y) sets, Dongoro can be a threat at Level 1 or 100.
staraptor.gif
landorus-therian.gif

Parents: Landorus-Therian/Staraptor
Shared Egg Group: DNA
Offspring Name: Raptorus
New typing: Ground/Flying
New base stats: 89/150/80/77/65/115 (+2 HP, +18 Atk, +20 Spe)
New ability and desc: Intimidate
Notable Moves: Earthquake, Brave Bird, U-Turn, Stone Edge, Close Combat, Knock Off, Toxic, Roost, Stealth Rock, Defog, Swords Dance, Agility, Final Gambit, Endeavour
Role Description: A buffed Landorus-T that's able to keep up with the many powerful and fast threats of Fusion Evolution. 150 Attack and 115 Speed without having to use the Mega Slot is already amazing (which it can boost ever higher with Choice items or Swords Dance/Agility), and it also gets both of Landorus' and Staraptor's amazingly useful movepool to back this up. Earthquake and Brave Bird for powerful STAB, U-Turn for momentum and Close Combat, Stone Edge, Knock Off and more for insane levels of coverage. It can also reprise its parent's role as a defensive pivot, with access to U-Turn, Roost, Stealth Rock, Defog, Endeavour and Intimidate + decent bulk. Raptorus is an incredibly versatile and deadly Pokemon that can compete with even Fusion Evolution's best.
latias.gif
magnezone.gif

Parents: Latias/Magnezone
Shared Egg Group: DNA
Offspring Name: Latizone
New typing: Steel/Dragon
New base stats: 75/75/120/140/112/85 (BST: 607, +18 DEF, +20 SPA, +2 SPD)
New ability and desc: Repulsive Magnetism: Immune to attacks from Steel-type Pokemon.
Notable Moves: Flash Cannon, Draco Meteor, Volt Switch, Thunderbolt, Psyshock, Thunder Wave, Dragon Pulse, Calm Mind, Ice Beam
Role Description: Although it has a powerful Mega, Latizone is still viable in its regular forme, thanks in part due to its fairly unique typing, a 140 SpA stat, stellar 75/120/112 bulk and an amazing ability, making it immune to any attack from many Pokemon, such as Metsir, Skaria, Hitachi, Ferroslash, Hitmonklang, Metabat, Aegilene, Heathorn and more. Latizone can run many sets to take advantage of its large 140 Special Attack supported by powerful STAB such as Flash Cannon and Draco Meteor and good coverage moves like Volt Switch and Ice Beam. These factors mean that even prior to going mega Latizone can be a great addition to any team.

latias-mega.gif
magnezone.gif

Parents: Latias-Mega/Magnezone
Shared Egg Group: Mega
Offspring Name: Mega Latizone
New typing: Steel/Dragon
New base stats: 75/95/150/170/132/85 (BST: 707)
New ability and desc: Levitate
Notable Moves: Flash Cannon, Draco Meteor, Volt Switch, Thunderbolt, Psyshock, Thunder Wave, Dragon Pulse, Calm Mind, Ice Beam, Earthquake, Toxic.
Role Description: Although Latizone is great even pre-mega, is Mega Latizone is fantastic as well. It becomes even more bulky with now ludicrous 75/150/132 bulk making it very hard to take down, which becomes even more so when combined that since it has Levitate to alleviate its weakness to Ground, it now only has one weakness in the form of Fighting-type moves. This makes Latizone a terrifying defensive tank with access to Roost and 170 Special Attack with which to fire off its incredibly powerful attacks, and it now has a respectable 95 Attack stat, allowing it to use move such as EQ to boost its coverage even further. Therefore, regardless of whether Mega Latizone want to run a defensive or offensive role, it can excel in any slot on your team it may need to fill.

spiritomb.gif
jellicent.gif

Parents: Jellicent/Spiritomb
Shared Egg Group: Amorphous
Offspring Name: Jellitomb
New typing: Ghost/Dark
New base stats: 85/86/99/98/116/57 (BST: 540)
New ability and desc: Pressurized Body: Any move used by the opposition on this Pokemon will lose 2 PP 70% of the time, and the other 30% it will be disabled for 3 turns.
Notable Moves: Recover, Scald, Dark Pulse, Shadow Ball, Giga Drain, Will-O-Wisp, Toxic, Sucker Punch, Destiny Bond, Trick, Trick Room, Hex, Sludge Wave, Nasty Plot
Role Description: What Spiritomb should have been. With great defensive stats and typing in Ghost/Dark giving it only one weakness and 3 natural immunites, and access to RELIABLE RECOVERY (finally), Jellitomb already has all it needs to become one of FE's top walls, and this talent is further boosted by its ability, which can be used to both PP stall and to shut down the moves of the opponent. Its enormous movepool also helps with access to Scald, Toxic and Will-O-Wisp, Jellitom has status for days, as well as Hex, Dark Pulse and Sucker Punch for STAB. It can also annoy your opponent with Trick (Room) and Destiny Bond. It also learns Sludge Wave to destroy the fairies that it is weak too. These factors combined make Jellitomb one hell of a wall, and not a Pokemon that can be taken down easily.
 
Last edited:
049.gif
469.gif

Parents:
Venomoth/Yanmega
Shared Egg Group: Bug
Offspring Name: Venomega
New typing: Bug/Poison
New base stats: 88/81/83/113/76/103
New ability and desc: Speed Lens: Raises speed every turn and raises power of not-very effective moves (not every turn).
Notable Moves: Bug Buzz, Air Slash, U-turn, Sludge Bomb, Quiver Dance, Roost, Giga Drain, Sleep Powder, Stun Spore, Toxic, Baton Pass, Toxic Spikes
Role Description: Ever wished you can combine Yanmega's great abilities? Well now you can! Slightly lower Special Attack than Yanmega in exchange for more speed and better typing but more importantly, access to Quiver Dance! Scary with the great ability which is Speed Boost + Tinted Lens, once you get the momentum going, it'll be hard to stop with the Tinted Lens effect. Interesting to note that Yanmega had the most HP of Bug types, and Venomega has slightly more HP than Yanmega- and it has access to Roost to heal off the (thankfully lower) Stealth Rock damage. It can also absorb Toxic Spikes and set them for your team. Otherwise, it has access to Sleep Powder and Stun Spore to ease setting up. Sadly no MegaVenomega

154.gif
649.gif

DNA Donors: Meganium + Genesect
Offspring name: Megasect
New type: Grass / Steel
New base stats: 76 / 111 / 98 / 112 / 98 / 110 (+10 Attack, +10 Special Attack, +20 Speed)
New ability and desc: Overload (Overgrow + Download): Raises Attack and Special Attack when HP is 1/3 or below
Notable moves: Aromatherapy, Giga Drain, Petal Blizzard, Reflect, Light Screen, Synthesis, Earthquake, Dragon Tail, Swords Dance, Grass Knot, Magic Coat, Leech Seed, Flame Charge, U-turn, Techno Blast, Bug Buzz, Ice Beam, Iron Head, Rock Polish, Thunderbolt, Thunder Wave, Explosion, Shadow Ball, Flash Cannon
Role identification: A great typing with surprisingly complementary, balanced stats. Overgrow removes the instant increase of a single stat for a more balanced requirement of being 1/3 or lower HP- but at least you increase both stats instead. With the many resistances of Grass/Steel, surviving shouldn't be too hard unless you're facing Fire types which would have roasted Genesect anyway. Loads of support moves like Aromatherapy, Leech Seed, has healing in the form of Synthesis, access to Swords Dance for physical sets with Petal Blizzard/U-turn/Explosion/Earthquake and Dragon Tail for pseudo-hazing is pretty neat. Genesect's special moveset is also nice with all that coverage that Meganium really lacked.
 
Last edited:
Voting once again!
"Choose 10 of the coolest/best fusions from all those submitted so far, and post them below this post. To quote this thread's predessecor: "Due to a few concerns, please try to focus on the competitive merits before any "wish fulfillment" and silly fusion submissions. Pretend you have to draw from these Pokemon to battle on the simulator. Do you want a fusion because it's funny or because it will help you win?"
Other than that, vote for what you want.
My votes are for:
Staraptor/Landorus-Therian
Latias/Magnezone
Donphan/Pangoro
Jellicent/Spiritomb
Victini/Thundurus
Togekiss/Meloetta
Darmantian/Dunsparce
Scizor/Shuckle
Mienshao/Bisharp
Dusknoir/Gardevoir
 
My Votes
Togekiss/Meloetta (Self Vote)
Scizor/Shuckle (In my opinion, probably the best fusion this round)
Gyarados/Altaria
Donphan/Pangoro
Garchomp/Darkrai
Hoopa/Blastoise
Audino/Breloom
Suicune/Snorlax
Yanma/Porygon-Z
(Obligatory Porygon-Z vote)
Gallade/Banette

 
Donphan/Pangoro
Raikou/Cobalion
Staraptor/Landorus-T
Dragonite/Swampert
Garchomp/Darkrai
Glalie/Terrakion
Roserade/Florges
Reuniclus/Wobbofett
Muk/Jellicent
Dusknoir/Spiritomb
 
Mienshao/Bisharp
Jirachi/Meloetta
Gigalith/Aegislash
Meloetta/Togekiss
Staraptor/Landorus-T
Scizor/Shuckle
(power trick bullet punch goodshitrightthere)
Garchomp/Darkrai
Muk/Jellicent
Donphan/Pangoro
Swampert/Dragonite
 
Scizor/Shuckle (Normally don't like voting for myself, but I was really pleased with how it turned out so I think I'll vote for it)
Raikou/Cobalion
Glalie/Terrakion
Rhyperior/Meganium
Gallade/Spiritomb
Snorlax/Suicune
Clawitzer/Keldeo
Breloom/Granbull
Donphan/Pangoro
Landorus-T/Staraptor
 
Hoopa/Blastoise
Glalie/Terrakion
Rhyperior/Meganium
Raikou/Cobalion
Gallade/ Banette
Hydreigon/Charizard
Thundurus-Therian/Tornadus

Muk/Jellicent
Gallade/Spiritomb
Clefable/Wigglytuff
 
Last edited:
Darmanitan/Dunsparce
Scizor/Shuckle
Muk/Jellicent
Clefable/Wigglytuff
Snorlax/Suicune
Clawitzer/Keldeo
Breloom/Granbull

Dusknoir/Spiritomb
Glalie/Terrakion
Roserade/Florges
 
Raikou/Cobalion
Gallade/Spiritomb ♠️
Heatran/Swampert ♥️
Reuniclus/Wobuffet ♣️
Diancie/Hitmontop ♦️
Seismitoad/Omastar
Arcanine/Scrafty
Meganium/Genesect
 
MegaFlareon you voted twice for the same thing, namely Gallade/Spiritomb.

Raikou/Cobalion
Muk/Jellicent
Garchomp/Darkrai
Arcanine/Scrafty

Hydreigon/Charizard
Togekiss/Meloetta
Gallade/Spiritomb
Staraptor/Landorus-T
Dusknoir/Spiritomb
Mienshao/Bisharp
 
Here's what the votes look like right now (subject to change since the voting period hasn't ended yet, probably just waiting for a few more votes at this point):

6 votes - Staraptor/Landorus-Therian, Scizor/Shuckle, Raikou/Cobalion
5 votes - Donphan/Pangoro, Garchomp/Darkrai, Muk/Jellicent
4 votes - Togekiss/Meloetta, Glalie/Terrakion, Gallade/Spiritomb
3 votes - Mienshao/Bisharp, Snorlax/Suicune, Dusknoir/Spiritomb
2 votes - Darmanitan/Dunsparce, Hoopa/Blastoise, Gallade/Banette, Swampert/Dragonite, Roserade/Florges, Reuniclus/Wobbuffet, Rhyperior/Meganium, Clawitzer/Keldeo, Breloom/Granbull, Hydreigon/Charizard, Clefable/Wigglytuff, Arcanine/Scrafty
1 vote - Latias/Magnezone, Jellicent/Spiritomb, Victini/Thundurus, Dusknoir/Gardevoir, Gyarados/Altaria, Audino/Breloom, Yanma/Porygon-Z, Jirachi/Meloetta, Gigalith/Aegislash, Thundurus-Therian/Tornadus, Heatran/Swampert, Diancie/Hitmontop, Seismitoad/Omastar, Meganium/Genesect
0 votes - everything else

Let me know if I made any errors.
 
^Thanks to ShineDanze for the (what I'm fairly sure is an) accurate list of the results.
So here are the winners:
staraptor.gif
landorus-therian.gif

Parents: Landorus-Therian/Staraptor
Shared Egg Group: DNA
Offspring Name: Raptorus
New typing: Ground/Flying
New base stats: 89/150/80/77/65/115 (+2 HP, +18 Atk, +20 Spe)
New ability and desc: Intimidate
Notable Moves: Earthquake, Brave Bird, U-Turn, Stone Edge, Close Combat, Knock Off, Toxic, Roost, Stealth Rock, Defog, Swords Dance, Agility, Final Gambit, Endeavour
Role Description: A buffed Landorus-T that's able to keep up with the many powerful and fast threats of Fusion Evolution. 150 Attack and 115 Speed without having to use the Mega Slot is already amazing (which it can boost ever higher with Choice items or Swords Dance/Agility), and it also gets both of Landorus' and Staraptor's amazingly useful movepool to back this up. Earthquake and Brave Bird for powerful STAB, U-Turn for momentum and Close Combat, Stone Edge, Knock Off and more for insane levels of coverage. It can also reprise its parent's role as a defensive pivot, with access to U-Turn, Roost, Stealth Rock, Defog, Endeavour and Intimidate + decent bulk. Raptorus is an incredibly versatile and deadly Pokemon that can compete with even Fusion Evolution's best.
scizor.gif
shuckle.gif

Parents: Scizor + Shuckle
Shared egg group: Bug
Offspring name: Sickle
New type: Bug/Steel
New base stats: 55/80/175/42/165/45 [BST: 562]
New ability and desc: (Technician + Sturdy) It's Technician + Sturdy. Nothing to see here.
Notable moves: Sticky Web, Stealth Rock, Defog, Roost, U-Turn, Infestation, Toxic (lol), Bullet Punch, Knock Off, Swords Dance, Power Trick, probably more things I'm forgetting
Role identification: Plays how you'd think a fusion of Scizor and Shuckle would: A bulky thing with a good support movepool and a usable, if mediocre, Attack stat. Shuckle greatly welcomes the addition of Roost so it can actually wall things for an extended period of time, and Scizor appreciates being able to set up hazards in addition to its prior role of removing them, plus a few neat things like Power Trick. Overall, a decent Pokémon to add to your team if you're looking to fill a supportive gap.

Mega Sickle:
Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Sickle
New type: Bug/Steel
New base stats: 55/100/215/52/185/55 [BST: 662]
New ability and desc: Technician
Notable moves: Same as before
Role identification: While Mega Sickle is able to fulfill the same supportive role as its base form, perhaps a more interesting niche is its potential as a sweeper with Power Trick. Its base Defense, at 215, is fantastic for using Power Trick, and its base Attack is decent enough to avoid Power Trick Shuckle's fatal flaw in standard Singles. While it's still too slow to carry a sweep with non-priority moves, it has access to Technician Bullet Punch which is devastating after Power Trick and a Swords Dance boost. Great attacker if you're willing to take the risk of setting up Power Trick.
raikou.gif
cobalion.gif

DNA Donors: Raikou / Cobalion
Fusion Name: Koulion
New Type: Electric / Steel
New Stats: 99 (+9) / 102 (+15) / 102 / 102 / 102 (+16) / 111 (BST: 618)
New Ability: Justice Power (Pressure + Justified): When this Pokemon is hit by a dark type attack, its attack is raised by 1 stage, and that attack's PP is halved unless it is already at 1.
Notable Moves: Wild Charge, Iron Head, Iron Tail, Close Combat, Sacred Sword, Stone Edge, Extreme Speed, Crunch, Zen Headbutt, Swords Dance, Rock Polish, Thunderbolt, Flash Cannon, Discharge, Volt Switch, Focus Blast, Aura Sphere, Extrasensory, Shadow Ball, Calm Mind, Taunt, Stealth Rock, Thunder Wave, Magnet Rise, Metal Burst
Role Identification: Since Suirizion is bulk and Enterrak is offense, I thought I'd make Koulion as balanced as possible. With a very varied movepool, it can pull off physical, special, or support with ease. Calm Mind? Check. Swords Dance? Check. Rock Polish? Check. Physical and special STABs? Check. Electric / Steel is a nice typing, because it can do well on both offense and defense, further adding to the unpredictability of this Pokemon; there's no way to know for sure what set Koulion is running until it's used all four of its moves.
donphan.gif
pangoro.gif

Parents: Donphan/Pangoro
Shared Egg Group: Field
Offspring Name: Dongoro
New typing: Ground/Dark
New base stats: 102/132/109/74/75/64
New ability and desc: Sturdy Mold: This Pokemon cannot be KO'd in one hit, and the abilities of attacking Pokemon are nullified (including Mold Breaker and the like).
Notable Moves: Earthquake, Knock Off, Stone Edge, Rapid Spin, Stealth Rock, Gunk Shot, Ice Punch, Rock Polish, Superpower, Head Smash, Play Rough, Ice Shard, Endeavour, Foul Play
Role Description: A great Physcial Tank with high attack and bulk as well as an astounding movepool and ability, the latter of which nullifies even the likes of -ate abilities, Tough Claws, Iron Fist, No Guard and Skill Link, further increasing Dongoro's survivability. It also has powerful STAB moves and an insane amount of coverage moves from Ice Punch to Play Rough to Rapid Spin/Stealth Rock and tons more. It can also boost its speed with Rock Polish to outrun the opposition despite its low speed. If that's not enough for you, it can even run viable FEAR sets. Yup. With Sturdy Mold, Shell Bell, Endeavour, Ice Shard and Foul Play, Dongoro is probably the best FEAR user in the game, vulnerable only to Multi-hit moves and status (although it won't appreciate enemy priority), as well as having Priority and Foul Play to easily finish off any opponent after an Endeavour. Thanks to this ability to use both standard and somewhat odd (perhaps gimmick-y) sets, Dongoro can be a threat at Level 1 or 100.
garchomp.gif
darkrai.gif

DNA Donors: Garchomp + Darkrai
Offspring name: Darkchomp
New type: Dark / Dragon
New base stats: 109 / 130 / 92 / 107 / 87 / 113 (+20 HP, +20 Attack)
New ability and desc: Sand Dreams (Sand Veil + Bad Dreams): Opposing sleeping Pokemon take sandstorm chip damage while on the field with this Pokemon. (Basically Bad Dreams that doesn't affect Rock, Ground, or Steel.)
Notable moves: Dark Void, Swords Dance, Dragon Claw, Knock Off, Sucker Punch, Outrage, Earthquake, Poison Jab, Iron Head, Taunt, Stealth Rock, Dragon Tail, Will-O-Wisp, Thunder Wave, Trick, Pursuit, Nasty Plot, Spacial Rend, Dark Pulse, Fire Blast, Ice Beam, Thunderbolt, Sludge Bomb, Earth Power
Role identification: Wow what doesn't Darkchomp get? It can setup with Swords Dance after putting something to sleep with Dark Void while whittling them down with Sand Dreams. It can just outright attack with impeccable coverage. It can hide behind a Sub, Swords Dance, and Sucker Punch the world to dust. It has great special moves too for mixed or even full special sets. It has plenty of support options (including every major status: sleep, burn, poison, and paralysis.) It's just really versatile. (And yes I realize Dark/Ground would have better competitively but the flavor doesn't quite fit. Plus imagine a black Garchomp with Darkrai's wispy hair and shoulders!)

garchomp-mega.gif
darkrai.gif

DNA Donors: Garchomp + Darkrai
Offspring name: Mega Darkchomp
New type: Dark / Dragon
New base stats: 109 / 170 / 112 / 147 / 97 / 103
New ability and desc: Sand Force
Notable moves: Dark Void, Swords Dance, Dragon Claw, Knock Off, Sucker Punch, Outrage, Earthquake, Poison Jab, Iron Head, Taunt, Stealth Rock, Dragon Tail, Will-O-Wisp, Thunder Wave, Trick, Pursuit, Nasty Plot, Spacial Rend, Dark Pulse, Fire Blast, Ice Beam, Thunderbolt, Sludge Bomb, Earth Power
Role identification: A lot of the same stuff that applies to regular Darkchomp applies here too. Sure it's slower but 103 is still faster than Garchomp. 170 / 147 dual attacks is nothing to sneeze at either. What lets it down is its mediocre ability, but it should fit nicely on a Sand team.
muk.gif
jellicent.gif

Parents: Muk + Jellicent
Shared egg group: Amorphous
Offspring name: Jelluk
New type: Poison / Water
New base stats: 112 / 92 / 82 / 85 / 112 / 65
New ability and desc: Pond Scum (Stench + Water Absorb): Water-type moves have a 25% chance to flinch the foe.
Notable moves: Will-O-Wisp, Recover, Scald, Sludge Wave, Body Slam, Waterfall, Curse, Poison Jab, Gunk Shot, Ice Punch, Fire Punch, Thunder Punch, Taunt
Role identification: The ability may look OP but with a base Speed of only 65 Jelluk is not going to outspeed many targets unless it gets paralysis with Body Slam. Overall it's a better defensive Pokemon, like a bulkier Tentacruel but without Spin or Toxic Spikes.

Congrats to our winners! Discussion phase rules are the same as always:
  1. Analyze these abilities. Are they balanced? Can they be better?
  2. Help find the best moveset for them based on their new roles. Should it boost its Attack first? Is it a team supporter?
  3. Try to guess any checks or counters we might run into later, and if possible, see if one of the other fusions would make a good teammate to get past these counters.
  4. To expand on #3, which of these Pokemon can check/counter the earlier slates? How would they fit together on a team? How would they support each other?
 
Congrats to all of the winners! The fusions this time, while not necessarily as spectacular as some of the things that have been submitted in previous slates, do look varied in their potential, so it should be nice to look over what they'd be able to do to support a team.

Going to start off with Sickle as since I'm its creator it should be easiest as a starting point:

Sickle @ Leftovers
Ability: (Sturdy + Technician)
EVs: 248 HP / 164 Def / 96 SpD
Careful Nature
- Knock Off
- Stealth Rock/Defog
- Sticky Web/Defog
- U-turn

Hazard-setter lead. While Sickle is vulnerable to Taunt due to its low Speed, unless faced with Fire-type attacks it's bulky enough to set up Stealth Rock and/or Sticky Web multiple times during a match, then pivot out with a slow U-Turn. It can also remove items using Knock Off; while it won't do much damage since it's coming off an uninvested 80 base Attack, the extra utility is always appreciated. Defog is also an option in case you don't have any hazard-removers on your team, but you should remove one of the hazard-setting moves so you won't have to set up both again after the Defog.

Sickle-Mega @ Sickleite (?)
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Power Trick
- Swords Dance
- Bullet Punch
- Knock Off/other filler

This is the Power Trick sweeper set I was alluding to in my original submission. Your goal here is to set up as many Swords Dances as possible with your 55/215/185 defenses, then use Power Trick to swap your immensely high Defense with your average Attack. Then, just spam Bullet Punch (or Knock Off against things that happen to be slower than you) and watch all the non-resists die. Other Megas in Fusion Evolution are arguably more effective with less setup, but Mega Sickle is here if you're willing to take that risk. (Also, obviously don't try to setup if your opponent still has an active Fire-type. That will only end badly.)

Raptorus @ Leftovers/Lum Berry/Life Orb/Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Brave Bird
- Roost/Agility/Stone Edge/Close Combat

What's nice about Raptorus is that it can pretty much fulfill any role you want it to when it comes to physical offense (and to some extent, defense). A good way to showcase this would probably be to show its potential as a Swords Dance sweeper: Raptorus' Attack stat is already sky-high, and it's able to boost it even further with Swords Dance. From there, the two main offensive moves it's going to want to use are Earthquake and Brave Bird: One of the few things setting back Landorus-T in Standard is its lack of a good Flying STAB, but that's alleviated here with Brave Bird and the fantastic coverage it offers with Earthquake. From there, its fourth slot can be dedicated to Roost to increase its survivability, Agility to boost its average Speed to be able to outspeed all of the normally faster unboosted threats, or Stone Edge or Close Combat for extra coverage. In terms of items, it has a few options: Leftovers to further increase survivability, Lum Berry to remove status (particularly Burn since it's immune to the primary source of Paralysis infliction), Life Orb to increase damage output (though not necessarily recommended since Brave Bird already has recoil), or Focus Sash to ensure you can get a Swords Dance up if no prior damage is taken.

Raptorus @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Brave Bird
- Stone Edge/Close Combat
- U-turn

Self-explanatory. Nuke everything, this time without setup. (A Scarfed set is also an option if you feel that 150 base Attack is high enough but 115 base Speed isn't. Your choice.)

I might do Koulion next but it depends on whether I actually remember to or not

edit: G-Luke has already covered Koulion so I'll do Jelluk instead:

Jelluk @ Leftovers
Ability: Pond Scum
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Sludge Wave/Night Shade
- Recover
- Protect/Will-O-Wisp/Magic Coat/Taunt

Jelluk makes for a nice wall as it has a good defensive typing in Water/Poison, as well as decent special bulk and the ability to inflict burns using Scald (preferred as it deals damage) or Will-O-Wisp. In terms of attacking moves, to pair with Scald it can run a secondary STAB in Sludge Wave or Night Shade for reliable damage; in its last two moveslots, Recover is a must as it allows Jelluk to recover its HP and wall things for longer, while the last slot can be reserved for Protect to rack up burn damage, Will-O-Wisp in case you want a way of inflicting burns reliably, Magic Coat to reflect status moves, or Taunt to block status moves from being used entirely (though be warned that Jelluk is pretty slow so you won't be able to get it off before your opponent moves most of the time).

Dongoro also has lots of potential due to how expansive its movepool is, to the extent that I don't know what its best role on a team would be due to that. Really, it can do anything it wants as long as it doesn't involve using/taking special attacks; Double Dance (in this case, Swords Dance/Rock Polish) sweeper with its two STABs being Earthquake and Knock Off, Stealth Rock lead that can pivot using Parting Shot and come back later if needed, Rapid Spin attacker along the lines of a bulkier Excadrill, and all-out attacker with Choice Band and its wide array of coverage moves (something like Earthquake/Knock Off/Stone Edge/coverage seems preferable here) all seem like movesets it could pull off. And that's just the tip of the iceberg, as far as I'm concerned.
 
Last edited:
Koulion @ Assault Vest
EVs: 252 SpA / 4 HP / 252 Spe
Ability: Justice Power
Timid Nature
- Thunderbolt / Discharge
- Volt Switch
- Flash Cannon
- Focus Blast / Shadow Ball

really good pivot here. It basically functions better than AV Raikou due to better defensive typing and moveset. Unfortunately its really weak and only should be considered if the team needs a pivot, but its still cool.
 
Jelluk @ Black Sludge
EVs: 248 HP/8 Def/252 SpDef
Ability: basically nothing
Careful Nature
- Waterfall
- Gunk Shot/Poison Jab/Ice Punch
- Will-o-wisp
- Recover

Jelluk makes a fairly decent mixed wall with high special defense and Will-o-wisp along with reliable recovery. It feels like the kind of mon I would use but being weak to FE's many EQ spammers and having an ability that does almost nothing kinda hurts it. I want to like Pond Scum because of the potential 55% flinch chance from Waterfall, but it just feels like an overly bootleg paraflincher that's worse at it than every other mon that can do it. I feel like a possible rework of the ability could help it significantly and I'm thinking about something like "This Pokemon's Water type moves have a 30% chance to badly poison the targeted Pokemon". Scald becomes less reliable for the burn but more reliable for inflicting status in general while other Water moves just become better all around.
 
Jelluk @ Black Sludge
EVs: 248 HP/8 Def/252 SpDef
Ability: basically nothing
Careful Nature
- Waterfall
- Gunk Shot/Poison Jab/Ice Punch
- Will-o-wisp
- Recover

Jelluk makes a fairly decent mixed wall with high special defense and Will-o-wisp along with reliable recovery. It feels like the kind of mon I would use but being weak to FE's many EQ spammers and having an ability that does almost nothing kinda hurts it. I want to like Pond Scum because of the potential 55% flinch chance from Waterfall, but it just feels like an overly bootleg paraflincher that's worse at it than every other mon that can do it. I feel like a possible rework of the ability could help it significantly and I'm thinking about something like "This Pokemon's Water type moves have a 30% chance to badly poison the targeted Pokemon". Scald becomes less reliable for the burn but more reliable for inflicting status in general while other Water moves just become better all around.
The new ability you're proposing would be a mix of Water Absorb and Poison Touch. This would not be legal, because Poison Touch is Muk's hidden ability.
 
Status
Not open for further replies.
Back
Top