Fusion Evolution V2 (Submission Phase)

Status
Not open for further replies.
in the case of Advocate Scale, my feelings towards it are simply because the way it's stated in its original post seems to indicate that only weaknesses are converted into resistances and not vice versa. That's easily patched up by converting the resistances into weaknesses as well; while this would take away three of its more important resistances, it'd still have several advantageous resistances, certainly enough to be usable despite its mediocre stats
I agree with this change to Advocate Scale, as it would make Malaras (which currently has no weakness) more manageable without making it too susceptible to FE's main threats, as Ghost-, Dark- and Ice- type attackers aren't that prevalent in FE, especially when compared to the plethora of Fire- and Flying-type attackers that can dominate the meta (such as the likes of Mega Hazard X, Mega Metsir P and Gorecanion). 119/94/95 bulk is still good even with 3 weaknesses, and it is quite easy to build a core around these weaknesses, such as using a Normal-type or Dark-type to take care Ghost- and Dark-type moves, a Steel-, Fire-, Water- or Ice-type to care of Ice-type moves (and you'll want a Fire- or Water- type anyway to avoid Fire-type attacks from the many Fire-types of FE), and Malaras' many resistances could easily support its allies , allowing Malaras to still be part of strong defensive cores.
 
I also third Advocate Scale turning resistances to weaknesses. And If This became the case, two Pokes that can easily partner with Malaras are Snoopa and Umlord!!! Umlord tanks the Dark type moves fired at Snoopa and Malaras while Snoopa would absorb the Fighting, Ice and Ghost type attacks against Umlord and fixed Malaras respectively.

Unfortunately the core is ripped apart by Mixed Harem, most broken Pokemon in FE, but what defensive core isnt?
 
The point of Malaras was that it couldn't set up (can't boost defenses) or heal easily so it could be a good wall so long as your opponent doesn't have something that can 2HKO anyway, but I don't see much of a problem in giving it a whole 3 weaknesses (ooh real scary) so if you want to I'm cool with it. EDIT: After running yet more calculations, my god what have I created. Foul Play on Malaras is about as good as Leaf Storm is on HA Serperior. Give it the 3 weaknesses, but leave it immune to Psychic.

When it comes to Apathy, as I think about it more I feel like the interaction with Rest was a bad idea I felt was good while trying to make a fusion good enough to see use. I feel like just making it cure sleep, but not inflict it on the opposing pokemon, would be a better idea that prevents things from getting too stupid. Rest stays a great move for it to use but it isn't a strictly better unblockable Spore.
 
Last edited:
Gonna try making a few sets

Umbord @ Flame Orb
Ability: Apathy
EVs: 252 HP/4 Def/252 SpDef
Nature: Sassy
IVs: 0 Speed
- Baton Pass
- Rest/Foul Play
- Taunt
- Protect/Rest

This is how I would use Umbord, as a slow baton passer so I can bring in my frail threats. Maximum special bulk is helpful because will-o-wisp helps physically. Umbord also happens to resist fire-type physical attackers that would make this setup a problem. The speed lowering is for the slowest baton pass needed (that is how I would do it) but a calm/31 speed is a better alternate set is slowness isn't your thing. Protect works interestingly with Umbord, as it can guarantee a free burn as well as stall a taunted foe for more burn damage. If neither of those are necessary, rest is another staple that works well with Umbord. Foul Play is used to get past physical attackers that don't care about burns (guts/facade), but it isn't necessary because Umbord is untauntable. Rest can also be used here, because it works very well.


Porygon-Zy @ Choice Scarf
Ability: Dis/connect
EVs: 168 Atk/88 SpA/252 Spe
Nature: Naughty/Naive
- ExtremeSpeed
- Trick
- Draco Meteor
- Earthquake/Thunder(bolt)

A mixed attacking set that is built around hurting things with ExtremeSpeed or crippling them with trick. Draco meteor implies the mixed attacking set, destroying physical walls that can fight back. Earthquake makes for good coverage with Normal/Dragon and Thunder(bolt) makes it so the above set, once crippled with a scarf (try blocking that apathy!), can be demolished badly.
 
Recycling some old fusions

Parents: Swampert and Dragonite
Shared Egg Group: Water 1
Offspring: Swamponite
New Typing: Dragon/Water
New Stats: 105/132/102/102/105/80
New Ability and Desc: [Torrent + Inner Focus] = Focused Torrent: This Pokemon's Water type moves are boosted by 50% until it flinches.
Notable Moves: Aqua Jet, Extreme Speed, Outrage, Waterfall, Dragon Dance, Dragon Claw, Earthquake, Ice Punch, Draco Meteor, Fire Punch, Thunder Punch, Fire Blast, Hydro Pump, Roost, Stealth Rock, Superpower, Earth Power, Thunder(bolt), Thunder Wave, Hurricane, Scald, Rain Dance
Role Description: A super powerful wallbreaker that has access to an amazing ability in Focused Torrent, which boosts its Water type moves to tremendous power if not flinched. It has access to Dragon Dance to boost its already high 132 base attack and its meh 80 base speed. Access to Stealth Rock and reliable recovery and Heal Bell makes it a great defensive mon, ecspecially with its good defensive typing. Access to two forms of priority, the choice lies between power or higher priority bracket. This Pokemon is a extremely powerful wallbreaker and sweeper. But if one needs a sweeper for a Rain Team, its mega is what you seek.

Parents: Mega Swampert and Dragonite
Shared Egg Group: Water 1
Offspring Name: Mega Swamponite
Typing: Dragon/Water
Stats: 105/172/122/112/125/90
Ability: Swiftswim
Notable Moves: All of the above
Role Description: Mega Swamponite is THE BEST Rain sweeper alive. Period. 172 base attack is simply outstanding. 90 base speed might sound underwhelming, remember it has Swiftswim making outspeed every unboosted (and even some boosted) threat in Fusion Evolution. Near unresisted STABS, plenty of coverage, monsterous bulk, Combine that with STAB priority in Aqua Jet and the ability to set up in Dragon Dance and you have yourself a sweeper/wallbreaker that will make sure it gets the job done.

Parents: Florges and Roserade
Shared Egg Group: Fairy
Offspring: Florgade
New Stats: 79/77/76/128/139/92
New Typing: Poison/Fairy
New Ability and Desc: [Flower Veil + Natural Cure]= Flower Power: Prevents the user from getting stat drops and major status conditions
Notable Moves: Spikes, Toxic Spikes, Synthesis, Sludge Bomb, Toxic, Moonblast, Giga Drain, Leech Seed, Sleep Powder, Psychic, Wish, Light Screen, Aromatherapy, Substitute, Calm Mind
Role Description: Yeah Flower Power! Florgade can do what both of its parents can do: be a cleric, Wish support, set hazards and sweep with Calm Mind. Its massive 139 special defence and its great defensive typing allows it to function as an excellent pivot, soaking up status thanks to its great ability granting it immunities to them. Its no slouch offensively either, having a great 128 Special Attack, it can perform a effecient Calm Mind set. It even has Sleep Powder to cripple switchins and checks. A really great mon.
 
[WIP]

Parents:
thundurus-therian.gif
&
tornadus.gif

Shared egg group: DNA Fusion
Offspring name:
Thunarus [Name Suggestions accepted :P]
New type: Electric/Flying
New base stats: 80/110/70/155/80/126 [+20 SpA/Speed]
New ability and desc: Voltster: This Pokemon's Electric-type moves have their priority increased by 1.
Notable moves: Thunder(bolt)/Discharge, Hurricane, Heat Wave, Grass Knot, Volt Switch, Focus Blast, Nasty Plot, Taunt, Knock off, Agility
Role identification: Well, Let's see here, this pokemon has got Priority thunderbolt STAB and also can use Discharge to cripple opposing attacks, and a great 155 SpA and also it has 126 speed, allowing it to speedtie with talonflame, this pokemon can bring great momentum to the table with priority Volt switch, it also has great coverage in Heat wave,Grass knot and also it comes with Focus Blast, Add a nasty plot with its 155 SpA and I can insure you it will OHKO a lot of things, OR you can use agility to outspeed those fast fusions which would normally outspeed it, all in all this is from the best fusions, and look at the fact even chansey can not really switch on it because:

+2 252+ SpA Thundurus Focus Blast vs. 4 HP / 252 SpD Eviolite Chansey: 334-394 (52 - 61.3%) -- guaranteed 2HKO after Stealth Rock

So yeah, this is from the only special attackers to be able to 2HKO Chansey without psyshock or Secret Sword, and there is new tanks but only a really SMALL amount would out-tank eviolite chansey in the special side, if there is actually any :P


Parents:
thundurus.gif
&
victini.gif

Shared egg group:
DNA Fusion
Offspring name: Thundini
New type: Electric/Fire
New base stats: 90/118/85/123/90/126 (+10 SpA,+10 Atk,+20 Speed)
New ability and desc: Prankstar: This pokemon's moves of 70% accuracy or less have +1 Priority
Notable moves: Thunder(bolt), Discharge, Focus blast, Blue Flare, Glaciate,Grass Knot, Sludge Wave, Nasty Plot, Knock Off, Taunt, Volt Switch, U-Turn, Substitute, Bolt Strike, Dazzling Gleam, Dark Pulse, Energy Ball, Heat Wave, Psyshock, Shadow ball, V-Create, Trick
Role identification: With a lot of coverage options and strong STAB and great offensive stats of 118/123/126, Thundini is a real unpredictable threat, it has real good Special stabs in Volt switch,Thunder, Thunderbolt, Discharge and also Blue Flare, add in Nasty Plot and countless coverage from Sludge wave, Shadow ball, Energy ball/Grass knot,Focus blast, and also you can have boltbeam with Glaciate, not as good as Ice beam but the speed drop could help, add in that Priority Thunder and Focus Blast, on the physical side, We have Bolt Strike and V-Create which alone are too great, add STAB and Boom, There is also U-Turn and knock off to lure chansey, Who know, will it be a trick-scarfer? a special sweeper? A physical cleaner? a mixed attacker, Who knows? Only its user does!

Reserving Meloetta + Camerupt if there is time

(Also this is my first post, hurray :P, Updating this soon)
 
Last edited:
Thracia776 used Recycle!
Parents: Genesect/Porygon-Z
Shared egg group: DNA
Offspring name: Gene-Z
New type: Normal-Bug
New base stats: 78/120/83/138/85/105
New ability and desc: Backdoor (using a STAB attack causes the attacking stat of the enemy's lower defense stat to be boosted by one stage. STAB attacks also deal 2x more damage, stacked with regular STAB boost)
Notable moves: Bug Buzz, X-Scissor, Return, U-Turn, Techno Blast
Role identification:
A hard-hitting Special attacker with an awful defensive typing and low defenses, but some physical and special Attack, and nice Speed. The latest and "greatest" in computer virus technology.
 
Last edited:
720.png
009.gif

DNA Donors: Hoopa and Blastoise
Offspring name: Hootoise
New type: Water/Ghost
New base stats: 83/96/100/130/120/74 (+4HP, +20Def, +13SpA, +3SpD)
New ability and desc: Magician + Torrent = Mystic Wave: Boosts the power of Water-type moves by 50% as long as the user holds an item.
Notable moves: Scald, Shadow Ball, Rapid Spin, Hydro Pump, Thunderbolt, Ice Beam, Dark Pulse, Knock Off, Foul Play, Psychic, Aura Sphere, Trick Room, Nasty Plot, Trick, Thunder Wave, Water Spout, Destiny Bond, Calm Mind, Light Screen, Reflect, Rest, Sleep Talk
Role identification: A Rapid Spinner with the ability to spinblock as well as having a good matchup against most rock setters. Mystic Wave ability also pumps up its offensive prowess, just watch out for Knock Off. Access to a lot of support moves makes it customizable to your team's needs. Thanks to its great bulk and power, it can also pull off both offensive and defensive sets.

720.png
009-mega.gif

DNA Donors: Hoopa and Blastoise
Offspring name: Hootoise-Mega
New type: Water/Ghost
New base stats: 83/116/120/180/130/74
New ability and desc: Mega Launcher
Notable moves: Scald, Shadow Ball, Dark Pulse, Aura Sphere, Rapid Spin, Trick Room, Nasty Plot, Hydro Pump, Thunderbolt, Ice Beam, Knock Off, Foul Play, Psychic, Trick, Thunder Wave, Water Spout, Calm Mind, Dragon Pulse, Rest, Sleep Talk
Role identification: Blastoisinite (mega) launches Hootoise's Special Attack stat to nuclear levels. Its bulk also ensures it won't be OHKO'ed by almost any neutral hit. Its ability boosts the power of its coverage moves such as Aura Sphere to hit its Dark and Normal-type checks, as well as those Ferrothorn-esque fusions. Ghost typing grants it immunities to provide it set-up opportunities. It can sweep offensive teams with Trick Room, crush defensive teams with Nasty Plot, or just opt for longevity with RestTalk Calm Mind. If setting up is not your type, it can also run All-Out Attacker and Offensive Spinner sets and still hit hard.

362.gif
639.gif

DNA Donors: Glalie and Terrakion
Offspring name: Glalieon
New type: Ice/Fighting
New base stats: 85/124/85/76/85/114 (+20Atk, +20Spe)
New ability and desc: Ice Body + Justified = Frozen Power: Boosts the Attack stat by 50% under Hail weather condition.
Notable moves: Close Combat, Ice Shard, Spikes, Stealth Rock, Hail, Stone Edge, Earthquake, Freeze-Dry
Role identification: Can be a suicide hazard setter or a Hail weather sweeper. A great offensive mon on its own right.

Glelie Mega.png
639.gif

DNA Donors: Glalie and Terrakion
Offspring name: Glalieon-Mega
New type: Ice/Fighting
New base stats: 85/164/85/116/85/134
New ability and desc: Refrigerate
Notable moves: Double-Edge, Quick Attack, Close Combat, Swords Dance, Spikes, Stealth Rock, Stone Edge, Earthquake, Freeze-Dry
Role identification: Awesome offensive typing and a combination of power and Speed makes it a one heck of a sweeper. Icy Double-Edge and Close Combat really complement each other well. Refrigerate Quick Attack is a sweet upgrade for its priority, as backed up by Swords Dance it can KO offensive Pokémon.

464.gif
154.gif

Parents: Rhyperior and Meganium
Shared egg group: Monster
Offspring name: Rhymega
New Type: Grass/Ground
Base Stats: 107/121/125/79/87/70
New ability and desc: Solid Rock + Overgrow = Beta Stream: Removes weaknesses coming from user's Grass typing
Notable moves: Stealth Rock, Earthquake, Petal Blizzard, Aromatherapy, Stone Edge, Ice Punch, Fire Punch, Swords Dance, Rock Polish, Dragon Tail, Light Screen, Reflect, Synthesis, Leaf Storm, Earth Power
Role identification: A bulky mon with only one weakness and increased number of resistances thanks to its ability. Its stats make it a great physical wall, but its high Attack and access to Swords Dance and Rock Polish also suggests a good physical sweeper set. Earthquake and Petal Blizzard make a STAB good combo with Ice Punch/Avalanche patching up their Grass and Flying type issues. Access to moves such as Leech Seed, Stealth Rock, and Aromatherapy makes it an impeccable support Pokémon as well.

P.S. Rhydon's cooler. :P
Spr_4d_112_m.png
 
Last edited:
raikou.gif
cobalion.gif

DNA Donors: Raikou / Cobalion
Fusion Name: Koulion
New Type: Electric / Steel
New Stats: 99 (+9) / 102 (+15) / 102 / 102 / 102 (+16) / 111 (BST: 618)
New Ability: Justice Power (Pressure + Justified): When this Pokemon is hit by a dark type attack, its attack is raised by 1 stage, and that attack's PP is halved unless it is already at 1.
Notable Moves: Wild Charge, Iron Head, Iron Tail, Close Combat, Sacred Sword, Stone Edge, Extreme Speed, Crunch, Zen Headbutt, Swords Dance, Rock Polish, Thunderbolt, Flash Cannon, Discharge, Volt Switch, Focus Blast, Aura Sphere, Extrasensory, Shadow Ball, Calm Mind, Taunt, Stealth Rock, Thunder Wave, Magnet Rise, Metal Burst
Role Identification: Since Suirizion is bulk and Enterrak is offense, I thought I'd make Koulion as balanced as possible. With a very varied movepool, it can pull off physical, special, or support with ease. Calm Mind? Check. Swords Dance? Check. Rock Polish? Check. Physical and special STABs? Check. Electric / Steel is a nice typing, because it can do well on both offense and defense, further adding to the unpredictability of this Pokemon; there's no way to know for sure what set Koulion is running until it's used all four of its moves.

I didn't do it in time last round, but here we go!

gallade.gif
spiritomb.gif

Parents: Gallade / Spiritomb
Shared Egg Group: Amorphous
Fusion Name: ♠ (Spade)
New Type: Ghost / Fighting
New Stats: 67 / 118 / 96 / 88 / 121 / 67 (+10 all) (BST: 557)
New Ability: Terrifying (Steadfast + Pressure): Pokemon targeting this one have a 20% chance to flinch if this Pokemon has not yet moved.
Notable Moves: Close Combat, Swords Dance, Drain Punch, Shadow Sneak, Sucker Punch, Leaf Blade, Stone Edge, Knock Off, Elemental Punches, Foul Play, Nasty Plot, Calm Mind, Shadow Ball, Focus Blast, Dark Pulse, Dazzling Gleam, Psychic, Psyshock, Thunderbolt, Pain Split, Disable, Encore, Will-O-Wisp
Role Identification: What an ability! A 1 in 5 chance to get a free turn is pretty neat, and Will-O-Wisp and Pain Split give the bulk it needs to make good use of that turn. Packing such punches as Swords Dance and Close Combat, not to mention actual punches as Drain, Ice, Fire, and Thunder punch, and the punch-that's-not-actually-a-punch-because-in-Japanese-it's-surprise-attack Sucker Punch. It can also run the incredibly gimmicky Disable + Encore set, and even a special set thanks to Nasty Plot, Calm Mind, and a diverse movepool. Perhaps not all that impressive, but with the right team support has the potential to really be something.

gallade-mega.gif
spiritomb.gif

Parents: Mega Gallade / Spiritomb
Shared Egg Group: Amorphous
Fusion Name: Mega ♠
New Type: Ghost / Fighting
New Stats: 67 / 158 / 126 / 88 / 121 / 97 (BST: 657)
New Ability: Inner Focus
Notable Moves: ...
Role Identification: Now we're talking! Sporting the same attack stat as the almighty Harem, Mega ♠ can break through all but the most stubborn walls. Again, Swords Dance can bring this fusion's attack into the stratosphere, and it can use Pain Split to take advantage of its new-found bulk.

heatran.gif
swampert.gif

DNA Donors: Heatran / Swampert
Fusion Name: ♥ (Heart)
New Type: Water / Steel
New Stats: 95 / 120 (+20) / 100 (+2) / 110 (+3) / 100 (+2) / 81 (+13) (BST: 606)
New Ability: Flash Flood (Flash Fire + Torrent): Upon being hit by a Water-type move, the power of this Pokemon's Water-type moves is raised by 50%. Immunity to Water.
Notable Moves: Waterfall, Iron Head, Earthquake, Superpower, Hammer Arm, Stone Edge, Crunch, Flame Charge, Explosion, Ice Punch, Low Kick, Taunt, Will-O-Wisp, Stealth Rock, Surf, Scald, Muddy Water, Flash Cannon, Fire Blast, Flamethrower, Ice Beam, Earth Power, Sludge Wave, Dragon Pulse
Role Identification: A versatile bulky sweeper that eats Scald for breakfast. Physical sets have significantly more power, but special sets have wider coverage (god dammit Heatran, why can't you have something better than Flame Charge?!). It also has a variety of support moves, including Will-O-Wisp, Taunt, and Stealth Rock.

heatran.gif
swampert-mega.gif

DNA Donors: Heatran / Mega Swampert
Fusion Name: Mega
New Type:
Water / Steel
New Stats: 95 / 160 / 120 / 120 / 120 / 91 (BST: 706)
New Ability: Swift Swim
Notable Moves: +Rain Dance I guess
Role Identification: The crux of any rain team. If you're running rain, it's important to make sure you can counter other rain teams, and Mega can do that perfectly. With a Water immunity on the switch-in, and a godly stat spread + Swift Swim, Mega is sure to be a valuable addition to any team, rain or not.

diancie.gif
hitmontop.gif

DNA Donors: Diancie / Hitmontop
Fusion Name: ♦ (Diamont)
New Type: Rock / Fighting
New Stats: 60 (+10) / 99 (+2) / 140 (+18) / 67 / 140 (+10) / 60 (BST: 566)
New Ability: Sympathetic (Intimidate + Clear Body): Whenever this Pokemon's stats are lowered, the opposing Pokemon's stats are lowered as well.
Notable Moves: Bulk Up, Diamond Storm, Close Combat, Gyro Ball, Earthquake, Mach Punch, Bullet Punch, Fake Out, Sucker Punch, Rapid Spin, Stealth Rock, Trick Room, Rock Polish, Heal Bell
Role Identification: If you've ever used Terrakion in STABmons, then you might like this. What ♦ lacks in speed and power it makes up for in sheer bulk, and it has two of the best STABs it could possibly want, along with a plethora of priority and a sizable support pool. Don't forget, Close Combat lowers the opponents defenses by 1 stage each every time you use it, thanks to 's ability.

reuniclus.gif
wobbuffet.gif

Parents: Reuniclus / Wobbuffet
Shared Egg Group: Amorphous
Fusion Name : ♣ (Club)
New Type: Psychic
New Stats: 160 / 59 / 76 / 89 / 81 / 41 (+10 All) (BST: 506)
New Ability: Natural Disaster (Overcoat + Shadow Tag): While any weather condition is in effect, the opposing Pokemon is trapped; this Pokemon does not take damage from sandstorm or hail.
Notable Moves: Rain Dance, Encore, Counter, Mirror Coat, Destiny Bond, Recover, Snatch, Magic Coat, Thunder Wave, Trick Room, Calm Mind, Psychic, Psyshock, Future Sight, Energy Ball, Flash Cannon, Focus Blast, Shadow Ball, Thunder, Trick, Night Shade, Knock Off
Role Identification: Today's forecast includes rain with a chance of super-death. ♣ is one of the best trappers around when any kind of weather is up, as it can not only pull all the stunts that Wobbuffet normally does, but has access to reliable recovery and offensive moves as well. Unfortunately, the only weather it can set up by itself is Rain, so it has to be quick if it wants a KO, but it does have Thunder for some synergy.

audino.gif
breloom.gif

Parents: Audino / Breloom
Shared Egg Group: Fairy
Fusion Name: Audoom
New Type: Normal / Grass
New Stats: 91 / 105 / 93 / 70 / 83 / 70 (+10 all) (BST: 512)
New Ability: Mutator (Regenerator + Poison Heal): If this Pokemon is poisoned, its health is restored by 1/3 of its max HP at the end of every turn instead of taking damage.
Notable Moves: Leech Seed, Spore, Protect, Substitute, Wish, Heal Bell, Swords Dance, Bulk Up, Return, Double Edge, Body Slam, Seed Bomb, Bullet Seed, Stone Edge, Wild Charge, Drain Punch, Elemental Punches, Knock Off
Role Identification: Yeah, you read the ability right. That's more than twice what Poison Heal normally does. While it may get OHKO'd by a lot thanks to its six very common weaknesses and mediocre bulk, Audoom makes an excellent cleric and is the ultimate anti-stall. Audoom can also make quite the bulky sweeper with Swords Dance / Bulk Up and a wide physical movepool (most of which comes from Audino, oddly enough). If you're having trouble beating this, just remember that if you can negate its ability (with, say, Harem) it will take toxic damage based on how long it's been out; if, for example, Audoom is ending its 6th consecutive turn in play, it will take 6/16 of its max HP.

audino-mega.gif
breloom.gif

Parents: Mega Audino / Breloom
Shared Egg Group: Fairy
Fusion Name: Mega Audoom
New Type: Normal / Fairy
New Stats: 91 / 105 / 133 / 90 / 123 / 70 (BST: 612)
New Ability: Healer
Notable Moves: +Hyper Voice, Dazzling Gleam, Calm Mind, Fire Blast, Focus Blast, Flamethrower, Ice Beam, Thunderbolt, Psychic, Surf, Energy Ball, Sludge Bomb, Psyshock, Giga Drain, Signal Beam, Draining Kiss, Vacuum Wave
Role Identification: Wow, does Audino have an enormous movepool. If this didn't take up the only mega slot and have a useless ability, Mega Audoom would actually be pretty decent. Alas, you're much better off using a different mega, as this one is far outclassed by its base form.
 
Last edited:
Reposting Hydreizard because it got 6 six votes and didn't get in.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
hydreigon.gif
charizard.gif

Parents
: Hydreigon + Charizard
Shared Egg Group: Dragon
Offspring Name: Hydreizard
New Type: Fire/Dragon
New Stats: 95/104/94/127/97/109 (+10 All)
New Ability: Leviblaze- Immune to ground type attacks. When hit by a ground type attack, the power of this pokemon's fire type attacks due 1.3x more damage.
Notable Moves: Draco Meteor, Fire Blast, Focus Blast, Air Slash, Surf, Dark Pulse, Flash Cannon, Dragon Pulse, U-Turn, Flare Blitz, Dragon Claw, Earthquake, Outrage, Dragon Dance
Role Identification: This Pokemon is in the shadow of it's mega evolutions, but with only 2 weaknesses due to it's ability, and defensive stats all above 90, this Pokemon can safely use dragon dance and boost its already decent stats

hydreigon.gif
charizard-mega-x.gif

Parents:Hydreigon + Charizard-Mega X
Shared Egg Group: Dragon
Offspring Name: Hydreizard-X
New Type: Fire/Dragon
New Stats: 95/150/127/148/97/109
New Ability: Tough Claws
Notable Moves: Dragon Dance, Flare Blitz, Earthquake, Dragon Claw, U-Turn, Outrage, Crunch, Draco Meteor, Fire Blast
Role Identification: This mon has almost Hazard Level strength. It has more speed, special attack and bulk in exchange for physical strength when compared to Hazard. It has the ability to extremely weaken physical walls and OHKO special walls due to tough claws flare blitz coming off of +1 Attack. Also

hydreigon.gif
charizard-mega-y.gif

Parents: Hydreigon + Charizard-Mega Y
Shared Egg Group: Dragon
Offspring Name: Hydreizard-Y
New Type: Fire/Dragon
New Stats: 95/124/94/177/127/109
New Ability: Drought
Notable Moves: Draco Meteor, Fire Blast, Focus Blast, Dark Pulse, Air Slash, Solarbeam
Role Identification: A STAB Fire Blast coming off of 177 Spa in the Sun. No further description is needed
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
New Fusions
espeon.gif
umbreon.gif

Parents
: Espeon + Umbreon
Shared Egg Group: Field
Offspring Name: Galaxeon
New Type: Psychic/Dark
New Stats: 95/80/100/110/127/102 BST: 614 (+15 All)
New Ability: Synchronize
Notable Moves: Psyshock, Dark Pulse, Dazzling Gleam, Signal Beam, Shadow Ball, Toxic, Wish, Morning Sun, Moonlight, Protect, Reflect, Light Screen
Role Identification: Sun and Moon Confirmed! This fusion has the option to be specially offensive or be very bulky. 95/100/127 Defensive stats mean that it can live almost all non super effective hits. Its base 102 speed allows it to outspeed all base 100s.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
hawlucha.gif
sawk.gif

Parents: Hawlucha + Sawk
Shared Egg Group: Human-Like
Offspring Name: Hawk
New Type: Fighting/Flying
New Stats: 86/118/85/62/79/111 BST: 541 (+10 All)
New Ability: Unbreakable (Unburden + Sturdy) When the Pokemon consumes an item, it's speed doubles and if the next attack used on the pokemon would normally KO it, it will live on 1HP, no matter how much HP it had
Notable Moves: Close Combat, Sky Attack, Swords Dance, Fire Punch, Thunder Punch, Ice Punch, Earthquake, U-Turn, Zen Headbutt, Iron Head, Knock Off, Acrobatics
Role Identification: Basically a better Hawlucha, Hawk's ability makes Power Herb + Sky Attack or Flying Gem + Acrobatics even better. Swords Dance makes it's attack even higher.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
togekiss.gif
meloetta.gif

DNA Donors: Togekiss + Meloetta-Aria
Offspring Name: Togetta-Aria
New Type: Normal/Fairy
New Stats: 92/63/90/134/131/90 BST: 600 (+10 SpA, +10 SpD, +5 Spe, +4 Def)
New Ability: Graceful Hustle (Hustle + Serene Grace) When the Pokemon uses a Physical Attack, it does 1.3x damage and if it has a secondary effect, doubles the chances of the secondary effect happening, while the accuracy reduces to 80%
Notable Moves: Hyper Voice, Dazzling Gleam, Focus Blast, Air Slash, Thunderbolt, Flamethrower, Shadow Ball, Water Pulse, Psychic
Role Identification: The Aria form of this Pokemon has high amounts of special attack, and special defense, while having average HP, Defense, and Speed.
It's ability does not affect the Aria form (Because nobody is going to use physical sets) , so you have to rely on it's high damage and huge coverage to use this effectively

togekiss.gif
meloetta-pirouette.gif

DNA Donors: Togekiss + Meloetta-Pirouette
Offspring Name: Togetta-Pirouette
New Type: Normal/Fighting
New Stats: 92/134/90/63/90/131 BST: 600
New Ability:Graceful Hustle (Hustle + Serene Grace) When the Pokemon uses a Physical Attack, it does 1.5x damage and if it has a secondary effect, doubles the chances of the secondary effect happening, while the accuracy reduces to 80%
Notable Moves: Hone Claws, Extreme Speed, Close Combat, Ice Punch, Thunder Punch, Fire Punch, Drain Punch, Steel Wing, U-Turn
Role Identification: I'm sorry for throwing out calcs but, Extreme Speed.
+1 252+ Atk Life Orb Hustle Meloetta-P Extreme Speed vs. 4 HP / 252+ Def Eviolite Chansey: 569-671 (88.6 - 104.5%) -- 31.3% chance to OHKO
Now you know the sheer power of a cute bird fused with a ballerina. It's time to destroy worlds
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Will post one more once I get an idea, I'm thinking of something defensive
 
ARE YOU READY FOR THIS.
snorlax.gif
+
suicune.gif

Parents: Snorlax + Suicune
Shared egg group: DNA
Offspring name:
Suiclax
New type: Normal / Water
New base stats: 130/113/110/78/113/58
New ability and desc: Thick Fat + Pressure = Pressured Fat: Takes 0.67x damage from fire and ice attacks until you run out of PP on 1 attack.
Notable moves: Belly Drum, Extreme Speed, Scald, Rest, Calm Mind, Body Slam, Waterfall, Crunch, Earthquake, Curse, Sleep Talk, Frustration, Return, Iron Defense, Tailwind, Toxic
Role Identification: ARE YOU READY FOR THE GOD OF BELLYSPEED. Seriously though, with 130 / 110 / 113 Bulk, Suiclax is possibly the best Belly Drum / Extreme Speed user you've ever seen. It's also walled by ghost types so don't worry.

Resubmitting Suiclax for the normal sweep
 
Last edited:
Time to make my debut here.

---------------------------------------------------------------------------------------------------------------

steelix.gif
ferrothorn.gif


Parents: Steelix/Ferrothorn

Shared Egg Group: Mineral

Offspring name: Ferrotrix

New Type: Grass/Steel

New Base Stats: 84/99/175/64/100/35

New Ability and desc: Rock Head + Iron Barbs = Iron Head Barbed Head
Pokemon that make contact lose 1/8 of their max HP. Users of recoil and crash moves that make contact lose 1/6 of their max HP instead and sustain 1.5x the normal recoil damage.

Notable Moves:
Physical: Aqua Tail, Crunch, Dragon Tail, Earthquake, Explosion, Fire Fang, Frustration, Gyro Ball, Heavy Slam, Ice Fang, Iron Head, Iron Tail, Knock Off, Poison Jab, Power Whip, Return, Rock Slide, Seed Bomb, Shadow Claw, Stone Edge, Thunder Fang.
Special (Adding for completions sake, since this Fusionmon ain't no Special Attacker): Acid Spray, Dark Pulse, Dragon Pulse, Earth Power, Energy Ball, Flash Cannon, Giga Drain, Grass Knot, Hidden Power, Solar Beam, Thunder, Thunderbolt.
Status: Autotomize, Curse, Gravity, Ingrain, Leech Seed, Protect, Rest, Roar, Rock Polish, Sandstorm, Sleep Talk, Spikes, Stealth Rock, Substitute, Swords Dance, Taunt, Thunder Wave, Toxic.

Role description: Ferrotrix is a Pokemon designed with a specific role in mind, punishing users of recoil/crash moves. It's a feature that doesn't really exist in either standard play or previous Fusionmon slates outside of using Substitute to absorb them.
The ability causes users of those moves to take 50% more recoil damage on top of 1/6 of their maximum HP, instead of the usual 1/8 on contact moves. When combined with the Rocky Helmet, this will cause these attackers to lose a full third of their HP before any recoil damage is inflicted, prompting (Mega) Hazard and Mega Loppeye Y to think twice about targeting Ferrotrix with their Flare Blitz and High Jump Kick, respectively (Although if there's no Substitute in the path, Hazard would likely go for it anyway due to a x4 Fire weakness). Outside of this role, it can also function as a usual wall with 84/175/100 defensive stats and the same passive damage output as Garchomp and Ferrothorn.
Steelix provides the Steel type, high Defence, a good portion of the moves, and the ability that interacts with recoil moves. Ferrothorn contributes by adding the Grass type, the Special Defence to patch up Steelix's somewhat lacking total in the stat, Iron Barbs, and a few of the moves, most notably Knock Off and Leech Seed.
I've chosen Grass/Steel due to it having less weaknesses overall and the ability to take damage and thus chip away at users of Wild Charge on switch-in as well as take negligible damage from Wood Hammer, with the aformentioned Fire weakness as an intended drawback.
As for moves, Ferrotrix could go offensive with Curse/Gyro Ball or take a more passive role with Leech Seed, Substitute, and Toxic, though the former route may be better suited for...


steelix-mega.gif
ferrothorn.gif


Parents: Steelix/Ferrothorn

Shared Egg Group: Mega Evolution (Steelixite)

Offspring name: Ferrotrix

New Type: Ground/Steel

New Base Stats: 84/139/205/64/130/35

New Ability and desc: Sand Force

Notable Moves:
Physical: Aqua Tail, Crunch, Dragon Tail, Earthquake, Explosion, Fire Fang, Frustration, Gyro Ball, Heavy Slam, Ice Fang, Iron Head, Iron Tail, Knock Off, Poison Jab, Power Whip, Return, Rock Slide, Seed Bomb, Shadow Claw, Stone Edge, Thunder Fang.
Special (See above): Acid Spray, Dark Pulse, Dragon Pulse, Earth Power, Energy Ball, Flash Cannon, Giga Drain, Grass Knot, Hidden Power, Solar Beam, Thunder, Thunderbolt.
Status: Autotomize, Curse, Gravity, Ingrain, Leech Seed, Protect, Rest, Roar, Rock Polish, Sandstorm, Sleep Talk, Spikes, Stealth Rock, Substitute, Swords Dance, Taunt, Thunder Wave, Toxic.

Role description: Upon Mega Evolving, Ferrotrix gains a +40 stat boost to its Attack along with +30 to both defenses, pushing its Attack stat to a much more usable figure of 139 and bolstering its defences to an impressive 84/205/130 display, outdoing even Cofagreelix for the duration of its Mega Evolution.
Steelix now contributes both types, allowing Ferrotrix both the opportunity to Mega Evolve upon facing move types that it would take less damage from afterwards, such as Fire, Flying, Bug, and Electric, and better use of its Ground type moves.
It would play and generally function in a similar manner to Mega Steelix but with higher Attack and Special Defence in return for lower Defence, with gradual recovery in Leech Seed/Ingrain aiding its defences and the former Grass STAB moves of Seed Bomb and Power Whip now acting as coverage for its new Water weakness. Its low Speed, good Attack, and Sand Force ability means that it can be used within teams that focus on sandstorms, Trick Room, or both. It is an overall upgrade to Mega Steelix in movepool and notwithstanding Defence, in stats too.

---------------------------------------------------------------------------------------------------------------

So, that's the lot. Let me know if anything's missing.

Edit: Scrapped. Discount.
 
Last edited:
Why do 3 of these have exactly 113 base speed? I have no idea.

Clawdra 2.0
clawitzer.gif
keldeo.gif

Parents: Clawitzer + Keldeo
Shared egg group: DNA
Offspring name: Klaw
New type: Water - Fighting
New base stats: 85/73/90/140/90/104 (81+4 HP,89+1 Def, 125+15 SpA, 84+20 Spe) (BST 582)
New ability and desc: Justice Launcher: Sphere/Pulse moves have their power raised by 50%. When hit by a dark-type move, their power is doubled untill this pokemon switches out (like flash fire). Doesn't provide an immunity to dark moves.
Notable moves: Aura Sphere, Water Pulse/Scald/Hydro Pump, Dark Pulse, Sludge Wave, Dragon Pulse, Ice Beam, Calm Mind, U-Turn, Rest, Sleep Talk
Role identification: Clawitzer fusions are fun. This thing's power is described in one move: AURA SPHERE. A 120 BP STAB move that cannot miss and hits 5 types super effectively is a beautiful thing to have, especially because Klaw has the right moveset to take on everything that resists it. Whether it is dark pulse for ghost and psychic types, sludge wave for those dang fairies, d-pulse for those dragons running rampant, or ice beam for flying/ground/weaker dragons, Klaw has a lot of options. To top that, if the opponent is stupid enough to try to stall against the almighty Klaw, they'll get obliterated by a calm-mind boosted move of choice. Klaw is not without its flaws though, falling to most high-powered moves and requiring choice scarf if it wants to outspeed any relevant sweeper. Just don't try to hit this guy with knock off or pursuit. Otherwise, Klaw's Aura sphere has literally nothing that can get in its way.

Hahaha, BST is overrated
breloom.gif
granbull.gif

Parents: Breloom + Granbull
Shared egg group: Fairy
Offspring name: Granoom
New type: Fighting - Fairy
New base stats: 85/135/87/70/70/68 (BST 515) (67 lower than the above)
New ability and desc: Poison Stance (Poison Heal + Quick Feet): When poisoned, this pokemon heals 1/8 of their HP per turn and boosts speed by 50%. When this pokemon is not poisoned, it loses 1/16 hp per turn. (Note: other status doesn't give the speed boost, meaning paralysis will still cripple speed)
Notable moves: Spore, Facade, Play Rough, Mach Punch, Close Combat, Drain Punch, Ice/Fire/Thunder Punch, EQ, Stone Edge, Leech Seed, Heal Bell, Iron Tail, Substitute, Synthesis, Protect, Toxic, Bulk Up, Thunder Wave, Taunt, Theif, Fling
Role identification: That's right. Poisoned Granoom is not only immune to status, but heals a lot every turn, packs a boosted facade, AND zooms around at speeds faster than talonflame. To make it better, Granoom has mach punch which comes off of 135 attack to rid of frail sweepers. Even better, spore can make setting up a piece of cake with bulk up. EVEN BETTER, Granoom gets taunt and thunder wave to rid of strong physical walls. EVEN MORE BETTER, Granoom has play rough to destroy mega sableye and close combat to nuke everything else. EVEN FRIGGIN BETTER, Granoom has leech seed, heal bell, and toxic for proper team support. FINALLY UNBELIEVABLY BETTER, Granoom has mostly reliable recovery in drain punch and synthesis. With all of these options, Granoom has a bit of 4MSS, but it can play so many roles that it is hard to predict, even with an decently low BST (for fusion standards). Granoom isn't perfect like most fusions though, because it can't switch in that reliably, especially knock off (no poisons why), thunder wave (no poisons AND slow AND hax), and will-o-wisp (no poisons AND attack drop AND hp per turn). If you have a slow baton pass/volt switch/u-turn user *cough*myumbordset*cough*, then Granoom really shines.

Because there aren't enough OP abilities
yanma.gif
porygon-z.gif

Parents: Yanma + Porygon-Z
Shared Egg Group: DNA
New name: Ponma-Z
New type: Normal - Bug
New base stats: 75/93/58/105/60/113 (73+20 ATK, 93+20 Spe) (BST 502)
New ability and desc: Hyper Boost (Speed Boost + Adaptability): As long as this pokemon is on the field, every pokemon (opponent included) has their STAB multiplier raised by 0.25 each turn, maxing at 4.0 as a STAB multiplier.
Notable moves: Protect, Substitute, Bug Buzz, Tri Attack, U-Turn, HYPER FRIGGIN BEAM, Signal Beam, Thunderbolt, Giga Drain, Psychic, Shadow Ball
Role identification: That's right. Read hyper boost again, I dare ya. The sheer potential power of Ponma-Z is terrifying, but so is the potential of the opponent's power. While lacking baton pass, Ponma-Z has the tools it needs to hit hard enough to destroy walls. Normal and bug is an awful typing to use as well, but they work great with coverage moves. While Ponma-Z has reliable recovery in Recover, 75/58/60 bulk means that Ponma-Z will die to most hits. Oh yeah BTW 4.0 can KO nearly everything without a 4x resist or normal immunity. Don't worry, as that usually means that an opponent got a similar boost.

Mandatory resubmit, and also I really liked Whiligant
whimsicott.gif
lilligant.gif

Parents: Whimsicott + Lilligant
Shared egg group: Grass
Offspring name: Whiligant
New type: Grass - Fairy
New base stats: 75/74/90/104/85/113 (BST 541)
New ability and desc: Photosynthesis (Prankster + Chlorophyll)- Status moves have priority increased by 1 in no weather. In the sun, the priority of every move used by this pokemon is increased by 1. In the rain/sand/hail, the priority of every move is decreased by 1.
Notable moves: Quiver Dance, Moonblast, Giga Drain, SolarBeam, Synthesis, Healing Wish, Encore, Taunt, Sunny Day, Switcheroo, Tailwind, Psychic, Shadow Ball, Sleep Powder, Cotton Guard
Role identification: Talk about shining in the sun. The main ability of Whiligant is to use priority quiver dance or sunny day (or both) to become an overwhelming death machine with priority in every move or just plain monstrous stats. Speaking of priority, Whiligant scores priority taunt, encore, synthesis, switcheroo, AND tailwind. That allows it to play stall with its decent defenses when all goes wrong, which won't always happen because special walls hate taunt + giga drain! Its only problem is fire types, which resist both STABs and can abuse Sunny Day better. Whiligant also appreciates sun setters as they allow Whiligant to have almost no risk needed, a stronger recovery, and Talonflame level usefulness.

You know, I made this because I really wanted another kingdra fusion, but I have created a critical monster...
kingdra.gif
victini.gif

Parents: Kingdra + Victini
Shared egg group: DNA
Offspring name: Tividra
New type: Fire - Dragon
New base stats: 108/98/98/98/98/113 (88+20 HP, 93+20 Spe) (BST 613)
New ability and desc: Lucky Strike (Sniper + Victory Star)- This pokemon's critical hit ratio is raised by 1 while using moves that have less than 100 base accuracy. Moves with a base accuracy of 100 or infinite cannot get a critical hit, even if they have a raised critical hit ratio.
Notable moves: V-CREATE, Outrage, Draco Meteor, Blue Flare/Heat Wave, Blizzard, Hyper Beam, DRAGON DANCE, Muddy Water, Overheat, Bolt strike, Focus Blast
Role identification: Remember how Kingdra was crits: the meta? It, kinda, carried that over and created an absolute monster that can break your team if you come unprepared. This+focus energy GUARANTEES critical hits on every non-100 accuracy move (razor claw/scope lens also mean 1/2 of the time), which basically means V-create can effortlessly break something if it's weak to fire. An immunity to will-o-wisp and burns in general help Tividra a lot. An underwhelming 98 attack means that while V-create does awesome damage, it won't destroy things that resist it, unless Tividra has set up with DDance (>:D). Tividra can also take down many physical walls by running a surprise mixed attacking set or a bluff special set. Tividra's special moves are relatively weaker than V-Create, but with Draco Meteor, Blue Flare, and Blizzard, it can surely pack a punch. While Tividra seems like it has the potential to be all-powerful, it isn't. Vulnerability to most entry hazards (stealth rock and sticky web in particular), weakness when paralyzed, and the reliance on low-accuracy moves in general hurt Tividra's viability. Abilities that negate Lucky Strike or defensive variants of Shell Armor make Tividra suffer though. Also lol stat boosters

I could have sworn that this existed, but no?
gyarados.gif
altaria.gif

Parents: Gyarados + Altaria
Shared egg group: Dragon
Offspring name: Gyraria
New type: Water - Dragon
New base stats: 95/108/95/75/113/91
New ability and desc: Pacifist (Intimidate + Natural Cure): Upon switching in, the opponent's Attack is lowered by 1 stage. If the lowering is successful (not clear body etc) then the user is cured of every non-volatile status condition.
Notable moves: Dragon Dance, Aqua Tail/Waterfall, Outrage, Cotton Guard, Roost, Earthquake, Heal Bell, Tailwind, Perish Song
Role identification: Not too great without either mega form, but it has a very nice ability when paired with mega evolving, as it can improve Gyraria's physical bulk and remove status that might have been on it. The only role you might want to have on this is a scarf set, which can pull off insanely fast moves and still have some bulk.

Use the mega though
gyarados-mega.gif
altaria.gif

Parents: Mega Gyarados + Altaria
Shared egg group: [MEGA]
Offspring name: Gyraria-Mega G
New type: Water - Dark
New base stats: 95/138/125/85/143/91
New ability and desc: Mold Breaker
Notable moves: Above moves + Crunch, Sing, Toxic, Taunt, Thunder wave, Roar
Role identification: The bulkier version of Gyraria-Mega, this guy can pack a punch with a newfound power in destroying magic bouncers and levitators. Also, 95/125/143 bulk is amazing, especially with Pacifist to improve Gyraria-Mega G's physical bulk. Mold breaker and the special bulk on this mega is the only reason to use it over Gyraria-Mega A, but if you need a bulkier DDance sweeper, you have one right here.

Probably the better mega
gyarados.gif
altaria-mega.gif

Parents: Gyarados + Mega Altaria
Shared egg group: [MEGA]
Offspring name: Gyraria-Mega A
New type: Water - Fairy
New base stats: 95/148/115/115/113/91
New ability and desc: Pixilate
Notable moves: Above moves + Return, both mon's special movepools
Role identification: Wow. 95/115/113 bulk paired with 91 speed. 148 attack paired with Pixilate and STAB on return. If you want Gyraria to be offensive, use this. If you want Gyraria to nuke opposing pokemon, use this. If you need basically any other role than a bulky DDance sweeper or a bulky support mon, USE THIS. DDance is wanted on Gyraria-Mega A because it boosts the mega's mediocre speed, and makes 148 attack hit with legendary power.
 
Last edited:
[WIP]

Parents:
thundurus-therian.gif
&
tornadus.gif

Shared egg group: DNA Fusion
Offspring name:
Thunarus [Name Suggestions accepted :P]
New type: Electric/Flying
New base stats: 80/110/70/155/80/126 [+20 SpA/Speed]
New ability and desc: Voltster: This Pokemon's Electric-type moves have their priority increased by 1.
Notable moves: Thunder(bolt)/Discharge, Hurricane, Heat Wave, Grass Knot, Volt Switch, Focus Blast, Nasty Plot, Taunt, Knock off, Agility
Role identification: Well, Let's see here, this pokemon has got Priority thunderbolt STAB and also can use Discharge to cripple opposing attacks, and a great 155 SpA and also it has 126 speed, allowing it to speedtie with talonflame, this pokemon can bring great momentum to the table with priority Volt switch, it also has great coverage in Heat wave,Grass knot and also it comes with Focus Blast, Add a nasty plot with its 155 SpA and I can insure you it will OHKO a lot of things, OR you can use agility to outspeed those fast fusions which would normally outspeed it, all in all this is from the best fusions, and look at the fact even chansey can not really switch on it because:

+2 252+ SpA Thundurus Focus Blast vs. 4 HP / 252 SpD Eviolite Chansey: 334-394 (52 - 61.3%) -- guaranteed 2HKO after Stealth Rock

So yeah, this is from the only special attackers to be able to 2HKO Chansey without psyshock or Secret Sword, and there is new tanks but only a really SMALL amount would out-tank eviolite chansey in the special side, if there is actually any :P

Parents:
jellicent.gif
&
gardevoir.gif

Shared egg group:
Amorphous
Offspring name: Jellivoir
New type: Ghost/Fairy
New base stats: 94/73/78/115/120/80
New ability and desc: Cursed Trace : The pokemon traces the opposing pokemon's ability, and nullifies it for 3 turns
Notable moves:
Role identification:


Parents:
jellicent.gif
&
gardevoir-mega.gif

Shared egg group:
MEGA
Offspring name: Mega-Jellivoir
New type: Ghost/Fairy
New base stats: 94/93/78/155/140/100
New ability and desc: Pixilate
Notable moves:
Role identification:

Parents:
thundurus.gif
&
victini.gif

Shared egg group:
DNA Fusion
Offspring name: Thundini
New type: Electric/Fire
New base stats: 90/118/85/123/90/126 (+10 SpA,+10 Atk,+20 Speed)
New ability and desc: Prankstar: This pokemon's moves of 70% accuracy or less have +1 Priority
Notable moves:
Role identification:


(Also this is my first post, hurray :P, Updating this soon)
Jellicent / Gardevoir is already a thing, check the first page.
 
florges.gif
roserade.gif


Parents: Florges/Roserade

Shared Egg Group: Fairy

Offspring name: Florose

New Type: Grass/Fairy

New Base Stats: 79/77/76/128/139/92

New Ability and desc: Flower Veil + Poison Point = Poison Veil
This side's Grass types can't have their stats lowered (aside from self-inflicted drops), receive non-volatile status conditions from opponents (burn, poison, paralysis, etc), or take damage from moves that make contact. Attempts to do any of these will poison the attacker.

Notable Moves:
Physical (Nothing to see here, move along):
Frustration, Petal Blizzard, Poison Jab, Return, Seed Bomb.
Special: Dazzling Gleam, Energy Ball, Extrasensory, Giga Drain, Grass Knot, Hidden Power, Leaf Storm, Moonblast, Petal Dance, Psychic, Shadow Ball, Sludge Bomb, Solar Beam, Venoshock, Weather Ball.
Status: Aromatherapy, Calm Mind, Flower Shield, Grassy Terrain, Growth, Heal Bell, Ingrain, Leech Seed, Light Screen, Magic Coat, Nightmare, Protect, Rest, Sleep Powder, Sleep Talk, Spikes, Stun Spore, Substitute, Sunny Day, Synthesis, Toxic, Toxic Spikes, Venom Drench, Wish.

Role description: "all contact moves have no effect."

1.) List of viable physical moves that don't make contact: Earthquake (resisted), Stone Edge, Bullet Seed (resisted), & Gunk Shot

2.) The ability doesn't just prevent every physical attacker from dealing damage, it also prevents stat drops and non-volatile status

3.) BURN AND POISON ARE VOLATILE STATUS. PARALYSIS AND SLEEP ARE THE NON-VOLATILE ONES.
No. Get that out of here. That's even worse than that Shedinja/Clefable fusion that could only die to Steel/Ghost moves and Mold Breakers and nothing else.
 
Last edited:
I wrote a few new fusion descriptions last week right after submissions closed. My ideas about what makes a good fusion have changed since then, so I'll probably make a few changes here and there.


reposting Gallette because it was definitely my favorite of the two I posted last time
Parents: Gallade + Banette
Shared egg group: Amorphous
Offspring name: Gallette
New type: Fighting/Ghost
New base stats: 76/130/75/84/99/82 [BST: 546]
New ability and desc: (Steadfast + Insomnia) When hit by a sleeping move, Speed will increase by 1 stage. Immune to Sleep.
Notable moves: Swords Dance, Drain Punch, Close Combat, Shadow Sneak, Knock Off, Shadow Claw, Earthquake, Ice Punch, Will-o-Wisp, Thunder Wave other coverage moves
Role identification: Gallette's primary role, other than to be a physical attacker, is to absorb sleeping moves for its teammates. Not only will the sleep moves fail, but Gallette's speed will rise, improving its normally subpar Speed stat and potentially aiding a sweep due to its high base Attack and great STAB coverage.

Mega Gallette G:
Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Gallette G
New type: Fighting/Ghost
New base stats: 76/170/105/84/99/112 [BST: 646]
New ability and desc: Inner Focus
Notable moves: same as above
Role identification: Not sure. Won't be as useful as normal Gallette due to not having a sleep-absorbing ability, regardless of the higher stats.

Mega Gallette B:

Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Gallette B
New type: Fighting/Ghost
New base stats: 76/180/85/94/119/92 [BST: 646]
New ability and desc: Prankster
Notable moves: Destiny Bond is newly notable, not sure about other moves
Role identification: Similar to Mega Banette in Standard. Possibly have a better role offensively due to having newfound access to Prankster Swords Dance plus a wide array of coverage moves, but the mediocre Speed tier still sets it back a bit unless you want to run Shadow Sneak.

Parents: Clefable + Wigglytuff
Shared egg group: Fairy
Offspring name: Cleftuff
New type: Fairy/Normal
New base stats: 127/80/69/100/80/62 [BST: 518]
New ability and desc: (Magic Guard + Competitive) This Pokémon is immune to indirect damage. Whenever it would take indirect damage, its Special Attack is increased by 2 stages.
Notable moves: The majority of Special moves that Clefable and Wigglytuff get. Notable mentions include Moonblast and Hyper Voice (STAB), Stored Power to take advantage of the frequent stat boosts, and coverage moves including but not limited to Psyshock, Shadow Ball, Focus Blast, Thunderbolt, Fire Blast, Grass Knot, and Ice Beam. There's also Calm Mind if you want to increase Stored Power's maximum base power even further.
Role identification: Fantastic special attacker best used to counter hazards teams. Cleftuff's ability allows it to switch into Stealth Rock or Spikes unscathed and receive a huge boost to its already decent Special Attack. While its speed is less than satisfactory, Cleftuff's bulk originating from its high base HP and easy access to Special Attack boosts more than make up for this disadvantage. If you're not the kind to wait around for hazards to be set up, slapping a Life Orb on Cleftuff will also give every offensive move a Nasty Plot boost attached.* Definitely a threat to be wary of.

*(After the original writing of this I realized that making every offensive move a free Nasty Plot boost just from having a Life Orb equipped is a bit overpowered. I've decided that the best solution to this is to negate the Special Attack boost if it's from self-inflicted damage, but it'll still apply from Stealth Rock, Spikes, poison, etc.)

Parents: Jumpluff + Azumarill
Shared egg group: Fairy
Offspring name: Azumpluff
New type: Grass/Fairy
New base stats: 97/62/85/67/97/90 [BST: 495]
New ability and desc: (Leaf Guard + Thick Fat) Halves damage taken from Fire- and Ice-type moves. During sunlight, damage from Fire-type moves is halved again and the inherent boost to Fire moves is ignored. Also, bestows immunity to primary statuses during sunlight.
Notable moves: Leech Seed, Sleep Powder, Stun Spore, Knock Off, Aromatherapy, U-Turn, Substitute (but everything gets that), Toxic (again everything gets it), Sunny Day, Giga Drain, Scald, Aqua Jet, Memento
Role identification: Anti-Sun 'mon. Not particularly useful on your average team due to its bad offensive stats, but if you're worried about sun teams and want something to check them, this should suffice. (Or you could just run a bulkier Fire resist. That would probably be better, actually.)

Parents: Scizor + Shuckle
Shared egg group: Bug
Offspring name: Sickle
New type: Bug/Steel
New base stats: 55/80/175/42/165/45 [BST: 562]
New ability and desc: (Technician + Sturdy) It's Technician + Sturdy. Nothing to see here.
Notable moves: Sticky Web, Stealth Rock, Defog, Roost, U-Turn, Infestation, Toxic (lol), Bullet Punch, Knock Off, Swords Dance, Power Trick, probably more things I'm forgetting
Role identification: Plays how you'd think a fusion of Scizor and Shuckle would: A bulky thing with a good support movepool and a usable, if mediocre, Attack stat. Shuckle greatly welcomes the addition of Roost so it can actually wall things for an extended period of time, and Scizor appreciates being able to set up hazards in addition to its prior role of removing them, plus a few neat things like Power Trick. Overall, a decent Pokémon to add to your team if you're looking to fill a supportive gap.

Mega Shuckzor Sickle:
Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Sickle
New type: Bug/Steel
New base stats: 55/100/215/52/185/55 [BST: 662]
New ability and desc: Technician
Notable moves: Same as before
Role identification: While Mega Sickle is able to fulfill the same supportive role as its base form, perhaps a more interesting niche is its potential as a sweeper with Power Trick. Its base Defense, at 215, is fantastic for using Power Trick, and its base Attack is decent enough to avoid Power Trick Shuckle's fatal flaw in standard Singles. While it's still too slow to carry a sweep with non-priority moves, it has access to Technician Bullet Punch which is devastating after Power Trick and a Swords Dance boost. Great attacker if you're willing to take the risk of setting up Power Trick.

Parents: Dunsparce + Darmanitan
Shared egg group: Field
Offspring name: Dunban
New type: Normal/Fire
New base stats: 112/115/72/57/70/80 [BST: 506]
New ability and desc: (Serene Grace + Sheer Force): Moves with secondary effects have 2x their normal power. The secondary effects are nullified.
Notable moves: Coil, Glare, Roost, Rock Slide, Bulldoze, Flare Blitz, Zen Headbutt, Body Slam if it's legal, Iron Tail, U-Turn, perhaps a number of Special moves as well though its poor Special Attack stat will make them hard to use
Role identification: Sadly, not as cool as its namesake Dunban from Xenoblade Chronicles. That isn't to say it doesn't have its uses, though; its ability, effectively being an upgraded version of Sheer Force, makes nearly any move with secondary effects immensely powerful. Its low stats and mediocre defensive typing may set it back a little bit, but its great movepool and sheer wall-breaking potential with physical moves should make up for it. (Complete dead-weight if its ability is nullified for any reason, though.)
 
Last edited:
1.) List of viable physical moves that don't make contact: Earthquake (resisted), Stone Edge, Bullet Seed (resisted), & Gunk Shot

2.) The ability doesn't just prevent every physical attacker from dealing damage, it also prevents stat drops and non-volatile status

3.) BURN AND POISON ARE VOLATILE STATUS. PARALYSIS AND SLEEP ARE THE NON-VOLATILE ONES.
No. Get that out of here. That's even worse than that Shedinja/Clefable fusion that could only die to Steel/Ghost moves and Mold Breakers and nothing else.
Burn and poison are non-volatile status, along with sleep, paralysis, and freeze. Volatile statuses are things like taunt and perish song; they are removed when the afflicted Pokemon switches out, hence the term "volatile."
 
Parents: Bibarel + Swoobat
Shared egg group: Field
Offspring name: Bibat
New type: Water / Flying
New base stats: 88/85/72/81/82/107
New ability and desc: Unaware
Notable moves: Acrobatics, Aerial Ace, Air Slash, Calm Mind, Knock Off, Pluck, Quick Attack, Roost, Scald, U-Turn, Waterfall
Role identification: While Bibat probably wants to be a Special attacker, it could go Physical just to surprise opponents.

Parents: Primeape + Delibird
Shared egg group: Field
Offspring name: Primebird
New type: Fighting / Flying
New base stats: 70/95/67/77/72/100
New ability and desc: Vital Sprit
Notable moves: Acrobatics, Aerial Ace, Close Combat, Defog, Earthquake, Pluck, Rapid Spin, Spikes, Stone Edge, U-turn
Role identification: Choice of hazard removal.

Parents: Lapras + Poliwrath
Shared egg group: Water 1
Offspring name: Laprath
New type: Ice / Fighting
New base stats: 125/105/102/92/107/80
New ability and desc: Water Absorb
Notable moves: Avalanche, Circle Throw, Earthquake, Focus Punch, Ice Punch, Ice Shard, Rest, Scald, Sleep Talk, Substitute
Role identification: Bulky attacker.

Parents: Seaking + Wailord
Shared egg group: Water 2
Offspring name: Sealord
New type: Water
New base stats: 140/106/70/92/77/79
New ability and desc: Water Veil
Notable moves: Aqua Ring, Knock Off, Megahorn, Waterfall
Role identification: Bulky attacker.

Parents: Eelektross + Weezing
Shared egg group: Amorphous
Offspring name: Eeleezing
New type: Electric / Poison
New base stats: 90/117/115/110/90/65
New ability and desc: Levitate
Notable moves: Acid Spray, Flamethrower, Giga Drain, Knock Off, Pain Split, Sludge Bomb, Taunt, Thunderbolt, Toxic, Toxic Spikes, Volt Switch, U-turn, Will-O-Wisp
Role identification: Eeleezing can't readily make use of its best stat, but it does mean that its Knock Off still packs a punch, which worries Psychic types that would otherwise want to switch in. It also means that its only status vulnerability, Burn, is less of a problem.

Parents: Armaldo + Kabutops
Shared egg group: Water 3
Offspring name: Armutops
New type: Bug / Water
New base stats: 82/135/117/82/90/77
New ability and desc: Battle Armor
Notable moves: Aqua Jet, Earthquake, Knock Off, Rapid Spin, Swords Dance, Stone Edge, Waterfall, X-Scissor
Role identification: Armutops really wants to learn U-turn.
 
1.) List of viable physical moves that don't make contact: Earthquake (resisted), Stone Edge, Bullet Seed (resisted), & Gunk Shot

2.) The ability doesn't just prevent every physical attacker from dealing damage, it also prevents stat drops and non-volatile status

3.) BURN AND POISON ARE VOLATILE STATUS. PARALYSIS AND SLEEP ARE THE NON-VOLATILE ONES.
No. Get that out of here. That's even worse than that Shedinja/Clefable fusion that could only die to Steel/Ghost moves and Mold Breakers and nothing else.

I just love how everyone also fails to realise that I already submitted this fusion. First post actually. So even if the ability is broken its not elligible. I will refrain from editing my post until this is corrected. Tagging the guy who made it and and council member. Gengarzilla and rhydreigon
 
You're kidding, right? Then why didn't I see it in the extensive list of fusions on the first page? That only tells me it never got enough votes because I definitely checked and double checked.
You mean that it's a no-go even if a previous attempt with those two Pokemon never made it onto a slate? Has someone else also suggested a Steelix/Ferrothorn once upon a time too? :/

Edit: ...I didn't notice it because your submission lacked sprites.
Fine. Removing. May our lord Mega Hazard X reign supreme...
 
Last edited:
oh wait I'm an idiot, I just realized G-Luke was just referring to this slate and not the entire thread

sorry about that
 
Status
Not open for further replies.
Back
Top