Cherron @ Groundium Z / Life Orb / Leftovers
Ability: Flower Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Precipice Blades / Earthquake
- Petal Blizzard / Swords Dance
- Stone Edge / Rock Slide / Swords Dance
The setup offense one. Rock Polish enables it to go fast and is the core of the set. Groundium Z lets you kill walls that you otherwise couldn't and is a good idea in general, but if you have a better Z-move on some other 'mon, Life Orb grants more power (allowing you to kill stuff faster) and Leftovers grants more survivability (allowing you to kill stuff for longer) Precipice Blades and Earthquake are strong Ground STAB, but which one you pick is up to you depending on whether or not you think you can afford the power loss. Petal Blizzard is the other STAB and while it's by no means necessary it also hits pretty hard, although it can be replaced with SD. Stone Edge or Rock Slide allow you to hit Flying and Bug types super-effectively - I would personally pick Stone Edge myself, but Rock Slide can be used if you want more consistency. Swords Dance can go over this one as well if you want.
Cherron @ Leftovers
Ability: Flower Power
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Morning Sun
- Stealth Rock / Aromatherapy / Bulk Up
- Earthquake / Precipice Blades
- Dragon Tail / Petal Blizzard / Stone Edge
The bulk one. It'll probably be sticking around for a long time, especially thanks to Morning Sun giving it actual recovery. Don't even start to think its attacking strength is going to be poor, either, it's roughly equivalent to a fully invested base 165. Stealth Rock is the most obvious choice for its second move, but Aromatherapy allows it to cover clerical support while Bulk Up allows it to boost its strength while patching up its physical defense. Third move goes to Ground STAB and allows it to put on the hurt itself. Dragon Tail is both an attacking and support option, but Petal Blizzard or Stone Edge can also help in some situations. Generally speaking, I would have at least one non-Ground attack so you aren't walled by Flying-types or other forms of Ground immunity.