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Fusion Evolution V3 (Voting Phase)

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azumarill.gif
celesteela.gif

New base stats: 100/94/94/94/94/56 (+2 Health, +19 Attack, +3 Defense, +11 Special Attack, + 1 Speed) (BST: 532)
Why not 100/95/95/95/95/55 (+2 HP, +20 Attack, +4 Defense, +12 Special Attack)? Less speed can be useful for TR teams and stats are more regular. Great Fusion btw.
 
Regiozma is probably too good. It has got 108/108/144 bulk, 6 immunities and no weaknesses.
As shown by their calcs, strong physical attacking fusions can beat it with neutral moves only.
also im not sure it can break Dialcatty xd

Why not 100/95/95/95/95/55 (+2 HP, +20 Attack, +4 Defense, +12 Special Attack)? Less speed can be useful for TR teams and stats are more regular.

I wasn't aware that spread was actually possible lol sure

edit: wait how much did I change sp.def? im really not sure your idea is possible anymore so ill stick with this unless you can figure it out :P
 
As shown by their calcs, strong physical attacking fusions can beat it with neutral moves only.
also im not sure it can break Dialcatty xd



I wasn't aware that spread was actually possible lol sure

edit: wait how much did I change sp.def?
Yeah, you gave it a +5, it wasn't noted, I just noticed. So no, maybe you could try 100/95/95/95/90/55 (+2 HP, +20 Atk, +4 Def, +12 SpA), I don't think anyone would double Special Defense and even if somebody wants to, a 90 base stat isn't so much worse than 95, (or just leave it as it is).
 
Yeah, you gave it a +5, it wasn't noted, I just noticed. So no, maybe you could try 100/95/95/95/90/55 (+2 HP, +20 Atk, +4 Def, +12 SpA), I don't think anyone would double Special Defense and even if somebody wants to, a 90 base stat isn't so much worse than 95, (or just leave it as it is).
ill leave it as is because that goes against the concept.
 
With Cutia, change it so that it only works when it holds Honey. Other than that, Cutia seems fine to me unless it actually becomes too stronk
According to Pokemon Showdown, Honey isn't actually a holdable item. It was like that originally.

It'll probably have to be scrapped but we'll see.
 
Yeah, it's the same since Honey has no competitive effect.
The difference is that the 'if holding an item' version makes it counterable by Knock Off which was the whole point, whereas 'if not holding an item' removes that weakness, so I'll stick with if holding an item :P
 
Re-Subs:

guzzlord.gif
deoxys-defense.gif

Ya boy Fuzzy Guzzy is back
Parents: Guzzlord | Deoxys-Defense
Shared egg group: DNA
Offspring name: Guzzys (Defense form)
New type: Dragon.png Psychic.png
New base stats: 136 | 85 | 126 | 83 | 126 | 66 (+20 Def | +20 Sp. Def)
New ability and desc: Pressure + Beast Boost = Peer Pressure: The opponent's highest non-HP stat is halved.
Notable moves:
Physical.png : Crunch, Dragon Tail, Counter, Knock Off, Pursuit, Seismic Toss
Special.png : Dark Pulse, Snarl, Icy Wind, Night Shade
Status.png : Cosmic Power, Light Screen, Recover, Reflect, Spikes, Stealth Rock, Taunt
Role identification: With a not-so-bad type and phenomenal defenses, Guzzys is a great wall. It has Seismic Toss/Night Shade so you can just flat-out not care about your offensive stats being low, it has Recover to keep it alive, and Knock Off for annoying foes. It has both Stealth Rock and Spikes so it can also set hazards, and Dragon Tail if you want to go that way. It also has Peer Pressure, previously seen on it's brother, Deoxurk. While it's counterpart would normamly use Peer Pressure to either crap on Specially Defensive walls or tank attackes to hit them back or outspeeding them, Guzzys uses it to wall everything it can other than attackers with higher speed than attack. Overall, it's a wall with everything it needs.



malamar.gif
carracosta.gif

How the hell can a non-swimmin squid even breed with a prehistoric sea turtle?
Parents: Malamar|Carracosta
Shared egg group: Water 1
Offspring name: Marramosla
New type: Rock.png Psychic.png
New base stats: 90 | 110 | 120 | 85 | 80 | 62
New ability and desc: Contrary + Solid Rock = Reverse Rock: Super-Effective moves used against this Pokémon are reversed to do not very effective damage.
Notable moves:
Physical.png : Liquidation, Waterfall, Aqua Jet, Rock Slide, Stone Edge, Earthquake, Zen Headbutt, Psycho Cut, Foul Play, Crunch, Knock Off
Status.png : Rock Polish, Stealth Rock, Curse, Shell Smash, Trick Room, Taunt, Topsy-Turvy
Role identification: Marramosla is a bulky attacker. Psychic/Rock hits a lot of things, surprisingly, aside from Steel (You have Equake and Superpower tho). Where other Psychic/Rock mons would suffer most - it's huge amount of weaknesses - is where Marramosla shines: It essentially resists 12 types, while not being weak to any of them anymore. This is great for a mon with a bulk of 90/120/80 (Sp Def is a bit lacking, tho), specially when it's not really a wall. 62 Base Speed can work either with Shell Smash (Even tho it won't be speedy, it'll hold itself well enough) or with Trick Room. It's coverage is also really fine: EdgeQuake, Knock Off, Iron Head, even has priority trough Aqua Jet.
Overall it's a bulky offensive mon.

Regular subs:

pelipper.gif
oricorio-pau.gif

All I wanna do, is see you turn into... a bird, apparently

Parents: Oricorio-Pa'u / Pelipper
Shared egg group: Flying
Offspring name: Opal
New type: Psychic.png Water.png
New base stats: 77 | 70 | 95 | 106 | 80 | 89
New ability and desc: Dancer + Keen Eye = Opalescent Aim: This Pokémon uses any move that misses it immediately after it is attempted to be used, with a guaranteed hit.
Notable moves:
Special.png : Air Slash, Hidden Power, Revelation Dance, Ice Beam, Scald, Surf
Status.png : Agility, Calm Mind, Roost, Tailwind, Taunt, Teeter Dance, Aqua Ring, Defog
Role identification: Opal is a rather odd fusion. It's stats are fine and the ability is as well. The movepool's not bad and even sorta wide. Overall Opal is just a basic fusion with a good nieche. Honestly I could talk a lot more about the real-life gemstone rather than the fusion itself but all you need to know is that they sometimes form underwater and are extremamly psychodelic (Thus the Water / Psychic typing fits perfectly)
Also abuse Bright Powder with this thing.

terrakion.gif
gallade.gif

I blame the cows
Parents: Terrakion | Gallade
Shared egg group: DNA
Offspring name: Garnet
New type: Fighting.png Psychic.png
New base stats: 79 | 127 | 97 | 68 | 102 | 114 (+20 Def | +20 Speed)
New ability and desc: Justified + Steadfast = Rocket Gauntlets: Whenever hit by a Dark-Type move or flinched, raises this mon's Speed and Attack by one stage (Raises by two if flinched by a dark-type move (Bite ftw))
Notable moves:
Physical.png : Brick Break, Close Combat, Drain Punch, Earthquake, Fire Punch, Ice Punch, Knock Off, Leaf Blade, Poison Jab, Psycho Cut, Shadow Sneak, Stone Edge, Thunder Punch, X-Scissor, Zen Headbutt, Iron Head, Sacred Sword
Status.png : Destiny Bond, Memmento, Swords Dance, Rock Polish
Role identification: Garnet is the most well-known dark red gemstone. This, however, should be known as one of the most popular physical attackers here. With a fine bulk and good speed and attack, Garnet is a very powerful fusion. It also pressures the foe to not use Knock Off (Or any dark-type move) since when hit by one, Garnet basically gains a free Dragon Dance. The fusion can also be used to stop flinchspam. Garnet has pretty fine coverage as well thanks to Terrakion. You could use a bunch of varied sets but a notable one is Double Dance with Rock Polish and Swords Dance, or just an all-out attacker. A Mega also exists for this Fusion:

Stone: Galladite
New type: Fighting.png Psychic.png
New base stats: 79 | 167 | 127 | 68 | 102 | 144
New ability and desc: Inner Focus
Notable moves:
Physical.png
: Brick Break, Close Combat, Drain Punch, Earthquake, Fire Punch, Ice Punch, Knock Off, Leaf Blade, Poison Jab, Psycho Cut, Shadow Sneak, Stone Edge, Thunder Punch, X-Scissor, Zen Headbutt, Iron Head, Sacred Sword
Status.png : Destiny Bond, Memmento, Swords Dance, Rock Polish
Role identification: While base Garnet was already quite good, Mega Garnet is even better. It is a very Speedy fusion, and has a phenomenal 167 base attack, as well as a very improved physical bulk. All you need is for base Garnet to switch in on a Dark-Type move, get the boost and then go Mega.



manectric.gif
cryogonal.gif

This fusion is mine
Parents: Manectric | Cryogonal
Shared egg group: DNA
Offspring name: Triagonal
New type: Electric.png Ice.png
New base stats:
75 | 62 | 55 | 120 | 97 | 125 (+20 Sp. Atk, +20 Speed)
New ability and desc: Levitate + Lightning Rod = Airbone Lightning: Absorbs Electric and Ground moves to raise user’s Special Attack by one stage, granting imunity to those types
Notable moves: Physical.png : Ice Shard, Rapid Spin
Special.png : Flash Cannon, Freeze Dry, Hidden Power, Ice Beam, Signal Beam, Charge Beam, Discharge, Flamethrower, Overheat, Thunderbolt, Volt Switch
Status.png : Confuse Ray, Thunder Wave
Role identification: Triagonal is a very fast strong special attacker. It has the famous BoltBeam combo as it's main stabs, an ability that gives it an imunity to one of it's weaknesses. Although it's non-stabs are pretty meh, it can still hold itself well with what it has. And also a mega:

Stone: Manectite
New type: Electric.png Ice.png
New base stats:
75 / 62 / 75 / 150 / 117 / 155
New ability and desc:
Intimidate
Notable moves:
Physical.png : Ice Shard, Rapid Spin
Special.png : Flash Cannon, Freeze Dry, Hidden Power, Ice Beam, Signal Beam, Charge Beam, Discharge, Flamethrower, Overheat, Thunderbolt, Volt Switch
Status.png : Confuse Ray, Thunder Wave
Role identification: Mega Triagonal is much faster, much more powerful and much more triagonal. This is basically a stronger Mega Manectric, which is already quite good, but now faster and stronger, with more Special bulk and hp, and only 5 points lower in defense. Overall a very solid mega.



hoopa-unbound.gif
sharpedo.gif

The confined form is a goldfish trapped in an aquarium
Parents: Hoopa-Unbound / Sharpedo
Shared egg group: DNA
Offspring name: Hoopedo-Unleashed
New type: Dark.png Psychic.png
New base stats: 75 | 160 | 50 | 132 | 85 | 107 (+20 Atk | +20 Speed)
New ability and desc: Speed Boost + Magician = Fast Thug: At the end of every turn, boosts Speed by one stage and steals a random foe's item if this mon has none.
Notable moves:
Physical.png : Brick Break, Drain Punch, Fire Punch, Gunk Shot, Ice Punch, Knock Off, Power-Up Punch, Thunder Punch, Zen Headbutt, Aqua Jet, Crunch, Earthquake, Poison Jab, Psychic Fangs, Waterfall
Special.png : Dark Pulse, Energy Ball, Focus Blast, Hyperspace Hole, Psychic, Psyshock, Shadow Ball, Thunderbolt, Ice Beam, Scald, Surf
Status.png : Destiny Bond, Nasty Plot, Taunt
Role identification: Scarf it or mega it, tear the world appart either way. It may not be that fast but thanks to the Speed getting boosted at the end of every turn and the switches it may force, Hoopedo can get really fast. And when it does, all you gotta do is Mega Evolve it:

Stone: Sharpedonite
New type: Dark.png Psychic.png
New base stats:
75 | 180 | 80 | 147 | 110 | 117
New ability and desc: Strong Jaw
Notable moves:
Physical.png : Brick Break, Drain Punch, Fire Punch, Gunk Shot, Ice Punch, Knock Off, Power-Up Punch, Thunder Punch, Zen Headbutt, Aqua Jet, Crunch, Earthquake, Poison Jab, Psychic Fangs, Waterfall, Poison Fang, Ice Fang
Special.png : Dark Pulse, Energy Ball, Focus Blast, Hyperspace Hole, Psychic, Psyshock, Shadow Ball, Thunderbolt, Ice Beam, Scald, Surf
Status.png : Destiny Bond, Nasty Plot, Taunt
Role identification: It is obviously a sitting duck of a wall. Seriously tho it's obvious what the role is here: Screw the world. Destroy everything you want to thanks to a humongous Attack stat backed up by a rather fine bulk, with good speed as well. You could use Special Moves as well if you wanted to do that for whatever reason.



rayquaza.gif
machoke.gif

He protecc, he attacc, but most importantly, he quacc
Parents: Rayquaza | Machoke
Shared egg group: DNA
Offspring name: Quack
New type: Fighting.png Flying.png
New base stats:
92 | 140 | 80 | 100 | 80 | 90 (+15 Attack | +5 Sp. Def | +20 Speed)
New ability and desc: Air Lock + Guts = Weather Intestines: Ignores weather effects and the effects of status conditions. Under any weather this pokémon's attack stat is 1.5x. If this mon has a status condition, it will also recieve a 1.5x boost in attack.
Notable moves:
Physical.png : Brick Break, Bullet Punch, Close Combat, Earthquake, Fire Punch, Ice Punch, Knock Off, Poison Jab, Superpower, Thunder Punch, Aqua Tail, Crunch, Dragon Ascent, Extreme Speed, Iron Head, Stone Edge, V-Create, Waterfall
Special.png : Fire Blast, Flamethrower, Vacuum Wave, Air Slash, Earth Power, Energy Ball, Focus Blast, Ice Beam, Surf, Thunderbolt
Status.png : Bulk Up, Focus Energy, Dragon Dance, Swords Dance, Tailwind
Role identification: Somewhat bulky, somewhat fast attacker made to fit in Weather teams and to hold a Flame Orb. Has a good stab combo and good coverage. Can punish Primal Groudon fusions with Waterfall as well, which is nice.



minior.gif
bastiodon.gif

Minior was the meteor who killed the dinosaurs in the Pokémon world
Parents: Minior-Meteor |Bastiodon
Shared egg group: DNA
Offspring name: Miniodon-Fossil
New type: Rock.png Steel.png
New base stats:
60 | 56 | 134 | 53 | 139 | 65 (+20 Sp. Def | +20 Speed)
New ability and desc: Sturdy + Shields Down = Fossil Armor: If this Pokemon is at full HP, it survives one hit with at least 50% max HP. Immune to OHKO. When at Fossil form, immune to status conditions. When at 50% HP or less, becomes Miniodon-Revived
Notable moves:
Status.png : Confuse Ray, Shell Smash, Stealth Rock, Substitute, Taunt
Role identification: Shell Smash until you drop to half HP

Parents: Minior | Bastiodon
Shared egg group: DNA
Offspring name: Miniodon-Revived
New type: Rock.png Steel.png
New base stats:
60 | 134 | 56 | 139 | 53 | 125
New ability and desc: Fossil Armor
Notable moves:
Physical.png : Acrobatics, Earthquake, Explosion, Rock Slide, Stone Edge, U-Turn, Iron Head, Iron Tail
Special.png : Dazzling Gleam, Power Gem, Psychic, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Ice Beam, Thunder, Thunderbolt
Status.png : Taunt
Role identification: An attempt at making Bastiodon's surprisingly wide special movepool useful. I'd say it's a success. Revived Miniodon has it's place as a fast mixed attacker. Being a grounded mon, it can use Psychic Terrain to evade Priority used against it. It has good stabs on both sides of the spectrum and a gorgeous Special coverage, as I said earlier. Tho it suffers a bit from 4MSS, it can still be good regardless of what coverage it is running.
Ticktock I had reserved Minior / Bastiodon already previous to your submission. Would you mind deleting yours please? Edit: Thanks for the comprehension ^.^
 
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serperior.gif
whimsicott.gif

From a time when dinosaurs weren't just confined to zoos...Parents: Serperior + Whimsicott
Shared egg group: Grass
Offspring name: Prehistoric
New type: Grass/Fairy
New base stats: 77/81/100/86/97/124 (BST: 563)
New ability and desc: Land Before Time (Contrary + Prankster): This Pokémon's stat changes are inverted. This Pokémon moves last in its priority bracket when using Status moves; however, this Pokémon's moves which require a turn to charge up or force the user to recharge no longer do so and instead gain +1 Priority.
Notable moves: Leaf Storm, Frenzy Plant, Moonblast, Hyper Beam, Hurricane, Dragon Pulse, Giga Impact, Glare, Tailwind
Role Identification: Setup sweeper that uses moves not commonly seen in the Fusion Evolutions meta. Contrary Leaf Storm is something we all know and love, but Frenzy Plant becomes a +1 Priority, 150 BP STAB move, making it pretty much ideal for revenge killing purposes. Moonblast is a great Fairy STAB and can deal with a lot of threats, and it's worth mentioning Giga Impact as a way around special tanks that resist or are immune to Grass. Finally, you can also run Glare to spread paralysis, Tailwind to boost your team, and a slow Encore to troll checks that might setup on this mon with impunity, but these are fairly niche options. It might be Prehistoric, but this Fusion's a thoroughly modern sweeper. =]
how the hell did you get that ability from that? dear lord. neither abilities you used mention charged moves in any way, and I fail to see how you could possibly derive that effect from either.
 
DNA: Silvally and Araquanid
Shared egg group: DNA
Offspring name: Silvaquanid
New type: Normal/Water
New base stats: 90/83/94/83/114/89 (10+ HP, 10+ SPATK, 20+ SPE)
New ability and desc: RKS Bubble: This Pokemon's primary type changes when holding a memory. Also, moves that are the same type as that memory have their base power doubled before STAB. This Pokemon cannot be burned.
Notable moves: +Silvally's moves, Liquidation, Leech Life
Role identification: Mixed attacker that can combine with any memory to create a unstoppable sweeping machine and pivot. Best results can be with Electric/Water, Fire/Water and Ghost/Water.

Parents: Aurorus + Drampa
Shared egg group: Monster
Offspring name: Dramporus
New type: Dragon/Ice
New base stats: 100/69/99/130/99/47 (20+ DEF, 7+ SPD, 13+ SPA)
New ability and desc: Terrifying Tundra: This Pokemon sets hail upon send in. This Pokemon's special attack is doubled while hail falls.
Notable moves: Dragon Pulse, Blizzard, Thunderbolt, Fire Blast, Power Gem, Freeze Dry, Earth Power, Stealth Rock, Flash Cannon, BoltBeam, Calm Mind, Glare, Hurricane, Substitute, Surf, Focus Miss
Role identification: Choice Specs and Life Orb Monster. Offensive/Defensive Stealth Rocker. Insane coverage with Surf, Flamethrower and Z-Solarbeam. I made this a joke because I thought the beard would look cool, but...WOAH.

DNA: Crabominable + Celesteela
Shared Egg Group: DNA
Offspring Name: Celestibominable
New Typing: Steel/Fighting
New Stats: 97/130/110/85/90/52 (+20 Def, +6 to SpD, 14 to ATK)
New ability and desc: Beast Unleashed: Any attempt to reduce this Pokemon's stats will instead raise it's highest non-HP stat. This applies to self dropping Moves as well.
Notable Moves: I'm lazy, lol
Role Identification: This idea was thought up during my Ultra Variant days. In my thoughts, this was a Crabominable that was Grass/Fighting and had to deal with being in a heavily populated Celesteela and Kartana area. Now, it's just a defensive and physically offensive powerhouse. Ice Hammer will only make you stronger, and you have great support in Leech Seed and Substitute. Also, have fun abusing Close Combat.

DNA: Alolan Golem and Nihilego
Shared egg group: DNA
Offspring name: Nihilegolem-A
New type: Electric/Rock
New base stats: 95/105 (+18)/100 (+11) /100 (+9)/100 (+2)/75
New ability and desc: Electric Dominance: Whenever this Pokemon uses an Electric type move or scores a KO, its highest non-HP stat raises by one. This Pokemon's Normal type moves turn into Electric moves and are powered up by 1.2x their original base power.
Notable moves: Stealth Rock, Sludge Bomb, Discharge, Thunderbolt, Thunder, Fire Blast, Dazzling Gleam, Poison Jab, Stone Edge, Volt Switch, Self-Destruct, Explosion, Focus Miss, Head Smash, Toxic Spikes
Role identification: What have I created? Well, a secondary Celesteela. Amazing support and ability to abuse both Choice Band and Specs. Not to sure on Scarf yet, but we'll just have to wait and see.

More to come.
Added another one
 
Alright, I'm back and now i'm going to put in my form for Cowardice, hopefully I do it right.

Code:
{ num: species: "Cowardice",
types: ["Bug, Ground"],
genderRatio: {M: 50,0, F: 50.0},
baseStats: {hp: 78, atk: 112, def: 133, spa: 70, spd: 98, spe: 48},
abilities: {0: "Scout"},
heightm: 1.25,
weightkg: 57.25,
color: "Gray",
eggGroups: ["Bug"], }

Also, what happened with the spreadsheets?
 
He'd shut up if you were able to make fusion abilities without taking effects out of nowhere. It's not his fault you aren't competent enough to understand what's a stretch and what's not, specially since you've been called out multiple times by multiple people on this. On thing is getting a bit of liberty to make the effects. Another is to make them just because you can - Yet you fail to understand this, and now you want to come here and insult people for calling you out on what you are wrong for? How is it that hard for you to understand that doing this is not okay?
 
Guys please lookit ma wonderfulicious fusions :D
i was actually going to make a fusion with the same general idea as Dad but you submitted yours first which really pissed me off so unfortunately i wont vote for that no matter what :P
its still cool tho
the other 2 ditto fusions are really interesting too
you forgot to do Stiinii's mega
Petite is actually somewhat at risk of being banned because it's around about just as powerful as Krookans was, and krookans got banned.

now let's find out if Petite beats Dialcatty:

+6 represents the ability
+6 252 Atk Life Orb Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 246-289 (79 - 92.9%) -- guaranteed 2HKO after Stealth Rock
life orb jolly can't OHKO at all without some chip or spikes
+6 252+ Atk Life Orb Pawniard Close Combat vs. 0 HP / 4 Def Delcatty: 269-317 (86.4 - 101.9%) -- 50% chance to OHKO after Stealth Rock
adamant gets a lot closer but still nowhere near guaranteed

+6 252 Atk Choice Band Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 283-333 (90.9 - 107%) -- 43.8% chance to OHKO
+6 252 Atk Choice Band Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 283-333 (90.9 - 107%) -- 81.3% chance to OHKO after Stealth Rock
choice band does actually OHKO fairly often but Dialcatty still wins the 1v1 because of Play Rough doing nearly twice Petite's health assuming no defensive investment. adamant CB will pretty much always OHKO but you might not even lock into CC.
return can KO Petite too with LO
252 Atk Life Orb Dialcatty Return vs. 0 HP / 0 Def Petite: 247-292 (105.1 - 124.2%) -- guaranteed OHKO

of course im not saying these are the spreads Petite or even dialcatty will run but they're not unlikely
it should be noted that a dialcatty with defensive investment will not be OHKO'd by anything Petite does unless Petite boosts first.

tl;dr

DIALCATTY ALWAYS WINS BABY unless the opponent suppresses the ability ;-;
 
i was actually going to make a fusion with the same general idea as Dad but you submitted yours first which really pissed me off so unfortunately i wont vote for that no matter what :P
its still cool tho
the other 2 ditto fusions are really interesting too
you forgot to do Stiinii's mega
Petite is actually somewhat at risk of being banned because it's around about just as powerful as Krookans was, and krookans got banned.

now let's find out if Petite beats Dialcatty:

+6 represents the ability
+6 252 Atk Life Orb Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 246-289 (79 - 92.9%) -- guaranteed 2HKO after Stealth Rock
life orb jolly can't OHKO at all without some chip or spikes
+6 252+ Atk Life Orb Pawniard Close Combat vs. 0 HP / 4 Def Delcatty: 269-317 (86.4 - 101.9%) -- 50% chance to OHKO after Stealth Rock
adamant gets a lot closer but still nowhere near guaranteed

+6 252 Atk Choice Band Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 283-333 (90.9 - 107%) -- 43.8% chance to OHKO
+6 252 Atk Choice Band Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 283-333 (90.9 - 107%) -- 81.3% chance to OHKO after Stealth Rock
choice band does actually OHKO fairly often but Dialcatty still wins the 1v1 because of Play Rough doing nearly twice Petite's health assuming no defensive investment. adamant CB will pretty much always OHKO but you might not even lock into CC.
return can KO Petite too with LO
252 Atk Life Orb Dialcatty Return vs. 0 HP / 0 Def Petite: 247-292 (105.1 - 124.2%) -- guaranteed OHKO

of course im not saying these are the spreads Petite or even dialcatty will run but they're not unlikely
it should be noted that a dialcatty with defensive investment will not be OHKO'd by anything Petite does unless Petite boosts first.

tl;dr

DIALCATTY ALWAYS WINS BABY unless the opponent suppresses the ability ;-;
Why in the world would you use Mega Stiinii? Thanks for compliment. Please vote Dad. D:
It's much less powerful than Krookans, losing Toxic Immunity, Power Trip, and also has much worse defenses.
You only did 1 matchup, and that one is bad. There are plenty of good matchups for Petite. And btw why are you running Life Orb Petite it's never going to get an attack off that way, Focus Sash is better.

Uh, Rosium too. (tbh I'm not even 100% sure what it does but apparently it's really good and almost as strong as Krookans?)
 
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