Finished my submissions, most are resubs cuz' I'm not creative, but I'd like some feedback mostly on the Regi submissions, are they too good?
Regiozma is probably too good. It has got 108/108/144 bulk, 6 immunities and no weaknesses.
Finished my submissions, most are resubs cuz' I'm not creative, but I'd like some feedback mostly on the Regi submissions, are they too good?
Why not 100/95/95/95/95/55 (+2 HP, +20 Attack, +4 Defense, +12 Special Attack)? Less speed can be useful for TR teams and stats are more regular. Great Fusion btw.![]()
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New base stats: 100/94/94/94/94/56 (+2 Health, +19 Attack, +3 Defense, +11 Special Attack, + 1 Speed) (BST: 532)
As shown by their calcs, strong physical attacking fusions can beat it with neutral moves only.Regiozma is probably too good. It has got 108/108/144 bulk, 6 immunities and no weaknesses.
Why not 100/95/95/95/95/55 (+2 HP, +20 Attack, +4 Defense, +12 Special Attack)? Less speed can be useful for TR teams and stats are more regular.
Yeah, you gave it a +5, it wasn't noted, I just noticed. So no, maybe you could try 100/95/95/95/90/55 (+2 HP, +20 Atk, +4 Def, +12 SpA), I don't think anyone would double Special Defense and even if somebody wants to, a 90 base stat isn't so much worse than 95, (or just leave it as it is).As shown by their calcs, strong physical attacking fusions can beat it with neutral moves only.
also im not sure it can break Dialcatty xd
I wasn't aware that spread was actually possible lol sure
edit: wait how much did I change sp.def?
ill leave it as is because that goes against the concept.Yeah, you gave it a +5, it wasn't noted, I just noticed. So no, maybe you could try 100/95/95/95/90/55 (+2 HP, +20 Atk, +4 Def, +12 SpA), I don't think anyone would double Special Defense and even if somebody wants to, a 90 base stat isn't so much worse than 95, (or just leave it as it is).
According to Pokemon Showdown, Honey isn't actually a holdable item. It was like that originally.With Cutia, change it so that it only works when it holds Honey. Other than that, Cutia seems fine to me unless it actually becomes too stronk
Waiiit, apparently the Honey Gather effect only works if the user isn't holding an item. So I could either keep it this way or make it 'if not holding an item'.Stitch?
Yeah, it's the same since Honey has no competitive effect.Waiiit, apparently the Honey Gather effect only works if the user isn't holding an item. So I could either keep it this way or make it 'if not holding an item'.
The difference is that the 'if holding an item' version makes it counterable by Knock Off which was the whole point, whereas 'if not holding an item' removes that weakness, so I'll stick with if holding an item :PYeah, it's the same since Honey has no competitive effect.
Plz dont bring this youtube crap here lol!!! ATTENTION !!!
Finished my submissions.
check them out = kiss your crush
like them = become rich
scroll away = 10 years of bad luck
how the hell did you get that ability from that? dear lord. neither abilities you used mention charged moves in any way, and I fail to see how you could possibly derive that effect from either.![]()
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From a time when dinosaurs weren't just confined to zoos...Parents: Serperior + Whimsicott
Shared egg group: Grass
Offspring name: Prehistoric
New type: Grass/Fairy
New base stats: 77/81/100/86/97/124 (BST: 563)
New ability and desc: Land Before Time (Contrary + Prankster): This Pokémon's stat changes are inverted. This Pokémon moves last in its priority bracket when using Status moves; however, this Pokémon's moves which require a turn to charge up or force the user to recharge no longer do so and instead gain +1 Priority.
Notable moves: Leaf Storm, Frenzy Plant, Moonblast, Hyper Beam, Hurricane, Dragon Pulse, Giga Impact, Glare, Tailwind
Role Identification: Setup sweeper that uses moves not commonly seen in the Fusion Evolutions meta. Contrary Leaf Storm is something we all know and love, but Frenzy Plant becomes a +1 Priority, 150 BP STAB move, making it pretty much ideal for revenge killing purposes. Moonblast is a great Fairy STAB and can deal with a lot of threats, and it's worth mentioning Giga Impact as a way around special tanks that resist or are immune to Grass. Finally, you can also run Glare to spread paralysis, Tailwind to boost your team, and a slow Encore to troll checks that might setup on this mon with impunity, but these are fairly niche options. It might be Prehistoric, but this Fusion's a thoroughly modern sweeper. =]
Added another oneDNA: Silvally and Araquanid
Shared egg group: DNA
Offspring name: Silvaquanid
New type: Normal/Water
New base stats: 90/83/94/83/114/89 (10+ HP, 10+ SPATK, 20+ SPE)
New ability and desc: RKS Bubble: This Pokemon's primary type changes when holding a memory. Also, moves that are the same type as that memory have their base power doubled before STAB. This Pokemon cannot be burned.
Notable moves: +Silvally's moves, Liquidation, Leech Life
Role identification: Mixed attacker that can combine with any memory to create a unstoppable sweeping machine and pivot. Best results can be with Electric/Water, Fire/Water and Ghost/Water.
Parents: Aurorus + Drampa
Shared egg group: Monster
Offspring name: Dramporus
New type: Dragon/Ice
New base stats: 100/69/99/130/99/47 (20+ DEF, 7+ SPD, 13+ SPA)
New ability and desc: Terrifying Tundra: This Pokemon sets hail upon send in. This Pokemon's special attack is doubled while hail falls.
Notable moves: Dragon Pulse, Blizzard, Thunderbolt, Fire Blast, Power Gem, Freeze Dry, Earth Power, Stealth Rock, Flash Cannon, BoltBeam, Calm Mind, Glare, Hurricane, Substitute, Surf, Focus Miss
Role identification: Choice Specs and Life Orb Monster. Offensive/Defensive Stealth Rocker. Insane coverage with Surf, Flamethrower and Z-Solarbeam. I made this a joke because I thought the beard would look cool, but...WOAH.
DNA: Crabominable + Celesteela
Shared Egg Group: DNA
Offspring Name: Celestibominable
New Typing: Steel/Fighting
New Stats: 97/130/110/85/90/52 (+20 Def, +6 to SpD, 14 to ATK)
New ability and desc: Beast Unleashed: Any attempt to reduce this Pokemon's stats will instead raise it's highest non-HP stat. This applies to self dropping Moves as well.
Notable Moves: I'm lazy, lol
Role Identification: This idea was thought up during my Ultra Variant days. In my thoughts, this was a Crabominable that was Grass/Fighting and had to deal with being in a heavily populated Celesteela and Kartana area. Now, it's just a defensive and physically offensive powerhouse. Ice Hammer will only make you stronger, and you have great support in Leech Seed and Substitute. Also, have fun abusing Close Combat.
DNA: Alolan Golem and Nihilego
Shared egg group: DNA
Offspring name: Nihilegolem-A
New type: Electric/Rock
New base stats: 95/105 (+18)/100 (+11) /100 (+9)/100 (+2)/75
New ability and desc: Electric Dominance: Whenever this Pokemon uses an Electric type move or scores a KO, its highest non-HP stat raises by one. This Pokemon's Normal type moves turn into Electric moves and are powered up by 1.2x their original base power.
Notable moves: Stealth Rock, Sludge Bomb, Discharge, Thunderbolt, Thunder, Fire Blast, Dazzling Gleam, Poison Jab, Stone Edge, Volt Switch, Self-Destruct, Explosion, Focus Miss, Head Smash, Toxic Spikes
Role identification: What have I created? Well, a secondary Celesteela. Amazing support and ability to abuse both Choice Band and Specs. Not to sure on Scarf yet, but we'll just have to wait and see.
More to come.
Alright, I'm back and now i'm going to put in my form for Cowardice, hopefully I do it right.
Code:{ num: species: "Cowardice", types: ["Bug, Ground"], genderRatio: {M: 50,0, F: 50.0}, baseStats: {hp: 78, atk: 112, def: 133, spa: 70, spd: 98, spe: 48}, abilities: {0: "Scout"}, heightm: 1.25, weightkg: 57.25, color: "Gray", eggGroups: ["Bug"], }
oh dear Christ do you ever shut up you miserable whinging turdbargehow the hell did you get that ability from that? dear lord. neither abilities you used mention charged moves in any way, and I fail to see how you could possibly derive that effect from either.
My ten years of bad luck is over xD!!! ATTENTION !!!
Finished my submissions.
check them out = kiss your crush
like them = become rich
scroll away = 10 years of bad luck
i was actually going to make a fusion with the same general idea as Dad but you submitted yours first which really pissed me off so unfortunately i wont vote for that no matter what :PGuys please lookit ma wonderfulicious fusions :D
Why in the world would you use Mega Stiinii? Thanks for compliment. Please vote Dad. D:i was actually going to make a fusion with the same general idea as Dad but you submitted yours first which really pissed me off so unfortunately i wont vote for that no matter what :P
its still cool tho
the other 2 ditto fusions are really interesting too
you forgot to do Stiinii's mega
Petite is actually somewhat at risk of being banned because it's around about just as powerful as Krookans was, and krookans got banned.
now let's find out if Petite beats Dialcatty:
+6 represents the ability
+6 252 Atk Life Orb Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 246-289 (79 - 92.9%) -- guaranteed 2HKO after Stealth Rock
life orb jolly can't OHKO at all without some chip or spikes
+6 252+ Atk Life Orb Pawniard Close Combat vs. 0 HP / 4 Def Delcatty: 269-317 (86.4 - 101.9%) -- 50% chance to OHKO after Stealth Rock
adamant gets a lot closer but still nowhere near guaranteed
+6 252 Atk Choice Band Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 283-333 (90.9 - 107%) -- 43.8% chance to OHKO
+6 252 Atk Choice Band Petite Close Combat vs. 0 HP / 4 Def Dialcatty: 283-333 (90.9 - 107%) -- 81.3% chance to OHKO after Stealth Rock
choice band does actually OHKO fairly often but Dialcatty still wins the 1v1 because of Play Rough doing nearly twice Petite's health assuming no defensive investment. adamant CB will pretty much always OHKO but you might not even lock into CC.
return can KO Petite too with LO
252 Atk Life Orb Dialcatty Return vs. 0 HP / 0 Def Petite: 247-292 (105.1 - 124.2%) -- guaranteed OHKO
of course im not saying these are the spreads Petite or even dialcatty will run but they're not unlikely
it should be noted that a dialcatty with defensive investment will not be OHKO'd by anything Petite does unless Petite boosts first.
tl;dr
DIALCATTY ALWAYS WINS BABY unless the opponent suppresses the ability ;-;