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Fusion Evolution V4

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Actually, I'm pretty sure that it must be always a +40. I remember something like this being asked when the Mapus were submited for the sake of trying to keep them with the same spread, but it must be +40 (And thus why one of the Mapus, Iaso I believe, has one point lower in BST than the others). Either way, CoolMan6001 I think you shouldn't try to put all of them in the same slate, but rather, one or two, along with other subs, and the re-submit the others later


Anyways...



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Good Boi
DNA Donors: Goodra & Cobalion

Ability: Goo of Justice (Gooey & Justified) - Upon being hit by a contact move, the foe has it's Attack and Speed lowered by one stage, while this mon has it's Attack and Speed boosted by one stage.
Stats: 90 HP (±0) / 115 Atk (+20) / 115 Def (+16) / 100 SpA (±0) / 115 SpD (+4) / 94 Spe (±0) - 629 BST

Notable Moves:

Physical: Outrage, Iron Head, Earthquake, Close Combat, Power Whip, Poison Jab, Quick Attack, Aqua Tail, Fire Punch, Thunder Punch

Status: Curse, Rock Polish, Stealth Rock, Thunder Wave, Taunt

Role Identification: This mon has two main nieches: It can make use of it's bulk and ability to try to work on a somewhat stall-like way, or it can be a tanky attacker that gets endless boosts upon you hitting it. With the moves it learns, it has the potential for both: Thunder Wave, Stealth Rock, and even the gimmicky Infestation are at your disposal, while you still have powerful coverage moves such as Earthquake and Power Whip, and a fantastic but somewhat crowded typing. Whichever set you chose, this mon will do it greatly, for he is a good boi.




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Fragrant
DNA Donors: Smeargle & Arceus

Ability: Multitech (Technician & Multitype) - This Pokemon changes form to match it's held plate. If a plate is being held, it's moves do 1.5x damage.
Stats: 87 HP (±0) / 80 Atk (+10) / 87 Def (+10) / 80 SpA (+10) / 87 SpD (+5) / 102 Spe (+5) - 523 BST

Notable Moves:

Status: Sketch

Role Identification: Smelly was made when Legendary Fusions weren't allowed. This is better in pretty much every way possible. Much like it's bad smelling kid, Fragrant's role is to be versatile: Learns every move (Considering the new Smeargle rules), can be of any type it wants. With the Multitech boost, it has the equivalent of roughly 145 base Offenses. Unfortunaly, it has bad bulk and mediocre Speed, but the sheer ammount of variety the fusion can have is amazing. Specially considering all the set-up options it has.



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Araquaneus
DNA Donors: Araquanid & Arceus

Ability: Multibubble (Multitye & Water Bubble) - This Pokemon's Water-Type and Normal-Type moves have their power doubled. Damage recieved from Fire and Normal-Type attacks is halved, and this Pokémon cannot be burned. If it holds a plate, then it will change it's primary type to match the held plate, double the type of the Plate instead of Normal (While still doubling Water), and damage it recieves from the types the held plate resists is halved.
Stats: 94 HP (±0) / 100 Atk (+5) / 126 Def (+20) / 100 SpA (+15) / 126 SpD (±0) / 81 Spe (±0) - 627 BST

Notable Moves:

Physical: Crunch, Leech Life, Liquidation, Lunge, Poison Jab, Return, Aqua Tail, Earthquake, Extreme Speed, Iron Head, Outrage, Poison Jab, Shadow Claw, Shadow Force, Stone Edge, Zen Headbutt

Special: Frost Breath, Giga Drain, Ice Beam, Mirror Coat, Scald, Signal Beam, Surf, Ancient Power, Dark Pulse, Dragon Pulse, Draco Meteor, Earth Power, Energy Ball, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Future Sight, Judgement, Psychic, Psyshock, Shadow Ball, Signal Beam, Sludge Bomb, Snarl, Spacial Rend, Thunderbolt

Status: Magic Coat, Sticky Web, Recover, Calm Mind, Cosmic Power, Stealth Rock, Swords Dance, Tailwond, Thunder Wave

Role Identification: Araquaneus has a ton of different things it can do. It can use it's good 94 / 126 / 126 bulk along with it's solid Water type in conjunction with a plate to create a bulky mon, since it has access to Recover as well as Scald and other good utility moves such as Sticky Web and Stealth Rock, but it's no joke offensively either. Do not misjudge it's 100 / 100 / 84 offenses. It's not much, but with Multibubble, it does a lot. Much like Araquanid itself, this fusion obliterates even with low offensive stats due to it's ability. 84 base speed is low, but it has 160 BP STAB Extreme Speed. 100 Offenses are unnimpressive in FE, but it will always have it's stabs boosted by the ability, then it gains a boost from the plate it holds. This benefits it by either making it a powerful sweeper, or a support mon that is not anywhere near being a sitting duck.



Re-Subs:



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Exeggutor (Prime form)
Parents: Exeggutor & Exeggutor-Alola
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Ability: Berry Collector (Chrolophill & Harvest) - At the end of every turn, this Pokémon hás a 100% chance to recover it’s Berry (50% x2). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Stats: 105 HP (+10) / 110 Atk (+10) / 95 Def (+10) / 135 SpA (+10) / 85 SpD (+10) / 60 Spe (+10) - 590 BST

Notable Moves: Depends on the set, but overall you can use Substitute, Leech Seed, Dragon Hammer, Draco Meteor, Psyshock/sych, Zen Headbutt, Wood Hammer, Earthquake, Iron Head, Knock Off, Explosion, Energy Ball, Sludge Bomb, Dragon Pulse, Flamethrower

Role Identification: Before talking about this, let’s view the berries:
Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.
As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one has to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.



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Goohoo
DNA Donors: Goodra & Hoopa

Ability: Sippity Hoo (Sap Sipper & Magivian) - If a foe with a removable item attacks the Pokémon with this ability, the item is lost and this Pokémon's Attack goes up by one stage. Furthermore, if the pokémon with this ability is not holding an item, it will steal the item and won't take damage from the attack.
Stats: 85 HP (±0) / 125 Atk (+20) / 85 Def (+20) / 130 SpA (±0) / 140 SpD (±0) / 75 Spe (±0) - 640 BST

Notable Moves:

Physical: Outrage, Earthquake, Aqua Tail, Power Whip, Superpower, Dual Chop, Gunk Shot, Phantom Force (?), Throat Chop

Special: Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Ice Beam, Muddy Water (?), Thunderbolt, Sludge Wave, Charge Beam, Energy Ball, Hyperspace Hole, Psyshock, Shadow Ball

Status: Calm Mind, Destiny Bond, Nasty Plot, Role Play, Trick

Role Identification: Something I want to point out with the ability, if the Stolen item is lost, Goohoo won't absorb (Be immune to) the attack anymore (Still will steal the item). Made for balancing purposes because of Trick. Either way, onto the actual goo genie: It has a phenomenal 85 / 140 Special bulk with impressive 125 / 130 offenses and a really colorful movepool. Things also are pressurized to attack Goohoo - Unless you're a mega, you'll lose your item and give it an attack boost. If you run no item, Goohoo will also have a free turn to do whatever it wants (Trick Room, Nasty Plot or just attacking). It can run a pretty good bulky mixed set (Since it doesn't need much Speed anyways), tho it missed on a Physical Ghost STAB that doesn't suck, but hello there Fusion Moves. Under Trick Room, Goohoo will also function pretty well. It does have it's flaw in the fact that it's Physical Bulk isn't particularly good, but it ain't paper either. It also mostly can't regain HP back if not by means through Dream Eater, Drain Punch or ...absorb. Either way, Goohoo is sure to be able to deliever strong hits, pressurise the foe into what item it wants to sacrifice and also will tank hits well with it's great Sp. Def.

Goohoo is still my favorite fusion name among my own fusions.



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Castapus
DNA Donors: Castform & Tapu Lele

Ability: Geologist (Forecasts & Psychic Terrain) - This Pokemon's Normal type changes to match the type of the current terrain (Includes new terrains created by fusions). If under a terrain, moves this pokémon uses that match the terrain's type or that are affected by the terrain do 1.5x more damage (Before the terrain boost is applied), and it will be immune to Priority and moves affected by the terrain, as well as the type the terrain is
Stats: 70 HP (±0) / 77 Atk (±0) / 72 Def (±0) / 120 SpA (+20) / 92 SpD (±0) / 102 Spe (+20) - 533 BST

Notable Moves:

Special: Dazzling Gleam, Moonblast, Energy Ball, Focus Blast, Nature's Madness, Psychic, Psyshock, Shadow Ball, Thunder, Thunderbolt, Clear Smog, Hurrucane, Hydro Pump, Weather Ball

Status: Terrains, Calm Mind, Magic Coat, Nature Power, Taunt, Defog, Tailwind

Role Identification: Can have a variety of different sets depending on tbhe terrain you use. Furthermore, Nature Power is basically a terrain version of Weather Ball, and with the damage boost it recieves, it packs a punch. It can also cancel out the foe's terrain abusers. Castapus will also always improve as the meta goes by: The more Tapu fusions that create new Terrain types (Such as Aero Dako), the more forms Castapus has.

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Castapus (Smarty form)
DNA Donors: Castform & Tapu Lele + Psychic Terrain


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Castapus (Stormy form)
DNA Donors: Castform & Tapu Lele + Electric Terrain / Supercharge Terrain


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Castapus (Grassy form)
DNA Donors: Castform & Tapu Lele + Grassy Terrain


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Castapus (Misty form)
DNA Donors: Castform & Tapu Lele + Mistyy Terrain


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Castapus (Rocky form)
DNA Donors: Castform & Tapu Lele + Rocky Terrain


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Castapus (Murky form)
DNA Donors: Castform & Tapu Lele + Dark Terrain


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Castapus (Kelpy form)
DNA Donors: Castform & Tapu Lele + Kelp Terrain


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Castapus (Sludgy form)
DNA Donors: Castform & Tapu Lele + Radioctive Terrain


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Castapus (Beauty form)
DNA Donors: Castform & Tapu Lele + Beautiful Terrain


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Castapus (Sturdy form)
DNA Donors: Castform & Tapu Lele + Magnetic Terrain

Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:
Ok so, two questions about my subs:

- Is anything broken?

- Reviloja753 could I make Kelpy and Sludgy Castapus have 3 types, since the terrain boosts more than one type? imo it'd give a nice nieche to it but I definetly see why people would be against this. K no.
 
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Quick question, would an ability that doubles HP like Huge Power does to Attack be possible to code?

Tagging Mygavolt as a little birdy told me that you might know
 
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Parp?
Parents: Talonflame + Decidueye
Shared egg group: Flying
Offspring name: Defecation
New type: Grass/Flying
New base stats: 88/104/83/97/94/108 (BST: 574)
New ability and desc: Shit Show (Gale Wings + Overgrow): This Pokémon's Grass- and Flying-type attacks have +1 Priority and deal 50% extra damage.
Notable moves: Leaf Blade, Brave Bird, Acrobatics, Flare Blitz, Spirit Shackle, U-Turn, Leaf Storm, Roost, Tailwind, Defog, Worry Seed, Swords Dance
Role Identification: Surprisingly high-damage physical attacker that brings back Gen 6 Talonflame in a bigger, grassier way. Being able to neutralize enemy abilities at +1 Priority is an extremely useful trait to possess, since a lot of the meta's most damaging sweepers make use of their abilities to maximize their damage output. However, that's more of a support role; me personally, I'd run a Leaf Storm and Acro set to make use of the boosted damage, with Flare Blitz for coverage and U-Turn to bug out if a counter shows up. You can also make it an anti-lead mon, with priority hazard removal that can set up Tailwind too. Just watch out; it's reasonably bulky, but Grass/Flying isn't a great defensive typing. In fact, it's kinda... well, I'm sure you can guess. =]
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A Breloom fusion that doesn't use Technician?
Parents: Parasect + Breloom
Shared egg group: Grass
Offspring name: Percolator
New type: Bug/Fighting
New base stats: 70/122/90/70/80/60 (BST: 492)
New ability and desc: Caffeine Poisoning (Effect Spore + Poison Heal): If this Pokémon is Poisoned or Badly Poisoned, its Speed is doubled, it becomes immune to Sleep for the rest of the battle, and it heals for 1/8th of its maximum HP every turn.
Notable moves: Leech Life, Drain Punch, Facade, Force Palm, Rock Slide, Mach Punch, Fell Stinger, Iron Tail, Stun Spore, Spore, Leech Seed, Worry Seed, Toxic, Agility, Protect
Role Identification: With a Toxic Orb, it becomes a fast and survivable nuisancemon thanks to its ability. It can get its power up with a Protect, pop its ability, and just go to town on people; a Spore here, a Stun Spore there, and suddenly it's paved the way for other fusions to sweep the enemy aside. However, it can also attempt a sweep itself, as Leech Life is a great STAB move and Facade is a fantastic combination with the ability. Rock Slide is also a good choice, since it has the additional flinch chance that teams well with its very high Speed. There's been something brewing in this Fusion's heart for a while, and now it can unleash it on the world. =]
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No Aerodactyl in this...
Parents: Ambipom + Bewear
Shared egg group: Field
Offspring name: Amber Bow
New type: Normal/Fighting
New base stats: 107/122/83/67/73/97 (BST: )
New ability and desc: Crystal Quiver (Pickup + Klutz): Held items always grant their effects to this Pokémon, regardless of whether or not they are the signature item of another Pokémon. This Pokémon's held items do not count as existing for the purposes of things like Acrobatics, Knock Off, &c.
Notable moves: Return, Superpower, Shadow Claw, Drain Punch, Acrobatics, Elemental Punches, Knock Off, Earthquake, Rock Slide, Last Resort, Swords Dance
Role Identification: Light Ball abuser. With Light Ball doubling its already-potent Attack, this is something that can dish out some serious damage to the enemy team, especially with Sticky Web support. The combo of Drain Punch, Shadow Claw, Knock Off, and Return can reap some serious dividends, but if you think you can force a switch, Swords Dance is also a pretty cool option. Just be sure to dish out as much damage as you can in the time you've got, because its Special Defence in particular is more than a little lacklustre. Still, there's a lot to recommend here; it might be amber, but this is one fusion that's getting the green light. =]
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It's a golden opportunity...
DNA Donors: Deoxys-Attack + Xurkitree
Offspring name: Skyrocket-Aureate
New Type: Electric/Psychic
Base Stats: 66/134/45/196 (+20)/45/136 (+20) (BST: 622)
New ability and desc: Gilded Beast (Pressure + Beast Boost): Enemy PP usage is doubled while this Pokémon is on the field. Upon using 2 PP or KOing an opponent, this Pokémon's highest non-HP stat is boosted by +1 Combat Stage.
Notable Moves: BoltBeam, Psychic, Shadow Ball, Focus Blast, Signal Beam, Dark Pulse, Psyshock, Tail Glow, Substitute, Protect
Role Identification: I'm fairly certain that this is the base forme with the highest Special Attack in the meta. Take a wild guess at what it bloody does. =]
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Delicious.
DNA Donors: Wishiwashi + Guzzlord
Offspring name: Lizard Sushi
New Type: Water/Dragon
Base Stats:-
Dino Platter Forme: 139 (+5)/140 (+20)/100 (+9)/118/100 (+6)/36 (BST: 633)
Gecko Roll Forme: 139/20/16/23/20/46 (BST: 264)
New ability and desc: Komodo Sashimi (Schooling + Beast Boost): When this Pokémon is below 25% HP, it enters Gecko Roll Forme. Upon entering the field or KOing an opponent when in Dino Platter Forme, this Pokémon's highest non-HP stat is boosted by +1 Combat Stage. If this Pokémon KOs an opponent while in Gecko Roll Forme, all its stats are boosted by +3 Combat Stages.
Notable Moves: Aqua Tail, Dragon Tail, EdgeQuake, Drain Punch, Shadow Claw, Crunch, Iron Head, U-Turn, Draco Meteor, Aqua Ring, Iron Defence
Role Identification: 139/100/100 defences and a pretty excellent defensive typing mean this is a serious bulky offense fusion. Having its highest stat boosted when it enters the field gives it a lot of versatility, as it can boost its defences or an attacking stat depending on the setup. Access to Drain Punch is also highly appreciated, since it's a bit of reliable recovery on a mon whose viability is dependent on its HP being above 25%. It combines very well with Shadow Claw and Crunch for coverage against a variety of threats, while Dragon Tail can give it the opportunity to tank a hit from a check and hoy it out the field, giving you valuable time to heal up, boost, or deal some hefty damage against another 'mon in your opponent's team. Give it a try! Just remember to serve it raw. =]
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Shapeless in Seattle...
DNA Donors: Slurpuff + Pheromosa
Offspring name: Amorphous
New Type: Fairy/Fighting
Base Stats: 86 (+10)/128 (+20)/61/111/56/121 (+10) (BST: 563)
New ability and desc: Miss Blobby (Unburden + Beast Boost): Upon losing its item, this Pokémon's highest non-HP stat is doubled. Upon KOing an opponent, this Pokémon's highest non-HP stat is boosted by +1 combat stage.
Notable Moves: HJK, Play Rough, Drain Punch, Drill Run, Poison Jab, Lunge, Belly Drum
Role Identification: If you let it set up? Boom. Literal boom. The doubled stat is always nice, especially when coupled with a maxed-out boost, but just be careful with it. Otherwise it might just not shape up. =]
Sleepless in Seattle actually is how my mom came up with my irl name (not telling .3.), so Amorphous is pretty cool. Fun HO version of Deoxurk which I made during the UU slate. I also love Percolator. Fun way of using Effect Spore and Poison Heal. I would make it Grass/Fighting tho
 
Hydreigon / Salamence
Salazzle / Venusaur
Emolga / Lugia
Klinklang / Bibarel
Weavile / Gumshoos
Crabominable / Barbaracle
Roserade / Togekiss
Dugtrio / Togedemaru
Mimikyu / Kartana
Ampharos / Deoxys-Attack
Manectric / Infernape
Donphan / Hippowdon


Here are your winners!
How are there 12 winners? Isn't it the top five including ties?

Edit: I am late as hell but the point still stands
 
How are there 12 winners? Isn't it the top five including ties?

Edit: I am late as hell but the point still stands
CCC stopped updating the vote count, and I added votes from what she didn’t add. The top three got six and the rest got 5. Also, some updated their votes too, so I took that into account as well.
 
Been a while since I did this so please tell me if I messed up anywhere.
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DNA Donors: Servine / Kyogre
Offspring name: Kyervine
New Type: Water / Grass
Base Stats: 80/80/100/109/110/101 (+18 DEF, +4 SPA, +3 SPD, +15 SPE) BST: 580
New ability and desc: Atmospheric Perversion (Contrary + Drizzle) - All weather-based effects, including abilities and passive stat increases, are reversed.
Notable Moves: Origin Pulse, Leaf Storm, Giga Drain, Gastro Acid, Glare, Knock Off, Synthesis, Toxic, Calm Mind, Ice Beam, Thunderbolt, Roar, Water Spout
Role Identification: It's a new and improved Maladuck for the 670+ BST DNA fusion age. It's offences are underwhelming, but usable, and it does get a good range of damaging moves. The main reason you'll use it is for disruption. It's ability stops weather cold, Glare slows down opponents, Gastro Acid can halt many of FE's powerful abilities, Roar helps manage set-up sweepers and Knock Off removes items. It also gets Synthesis to keep itself healthy, along with its decent bulk + speed tier

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DNA Donors: Servine / Kyogre
Offspring name: Kyervine-Primal
New Type: Water / Grass
Base Stats: 80/130/100/139/130/101 (+18 DEF, +4 SPA, +3 SPD, +15 SPE) BST: 680
New ability and desc: Primordial Sea
Notable Moves: Origin Pulse, Leaf Storm, Giga Drain, Gastro Acid, Glare, Knock Off, Toxic, Calm Mind, Ice Beam, Thunder, Roar, Water Spout, Waterfall, Earthquake, Iron Head, Rock Slide, Leaf Blade, Coil, Brick Break
Role Identification: If you just want to do some damage. Its similar Atk and Spa means it can go either full special, full physical or mixed. Now rain-boosted Origin Pulses will hurt a lot, and it still has its good utility and coverage options from before. It may not be the most powerful fusion of all time, but even in FE Water/Grass is still a rare type combination, especially with a movepool like this, so Kyervine-Primal may still find a niche and a place on teams.
Might add some more in later if I think of any.
 
just resubbing my ones from last time with sets and a few new taglines because i'm a lazy butt

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Wait, you were planning on KOing this thing?
Parents: Drifblim + Jellicent
Shared egg group: Amorphous
Offspring name: Drillicent
New type: Ghost/Flying
New base stats: 135/80/67/97/89/80 (548)
New ability and desc: Afterlife (Aftermath + Water Absorb): Before taking damage that would KO it, recovers 25% of its max HP
Notable moves: Defog, Haze, Night Shade, Will-o-Wisp, Recover, Tailwind, Scald, Hex, Shadow Ball, Taunt, Dark Pulse, Dazzling Gleam, Giga Drain, Ice Beam
Role identification: Fusion Evolution has a lot of OP offensive mons. To compensate, here's an OP defensive 'mon. Drillicent specializes in sticking around for a damn long time, bothering its opponents the whole way through. While it's physical bulk isn't outstanding, an attack has to to more than 25% of its HP to even dream of getting rid of it, which makes it pretty darn invincible.

Drillicent @ Leftovers
Ability: Afterlife
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Night Shade
- Haze
- Will-O-Wisp
- Defog / Tailwind / Recover

Night Shade gives Drillicent any offense (tm). Haze stops opponents from boosting up to KO it. Will-O-Wisp also helps with reducing enemy power, as well as getting chip damage. Defog or Tailwind can provide support, while Recover grants more reliable recovery.

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nice EdgeQuake and Sneaky Pebbles nerd
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.

Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock

abomasnow.gif
lapras.gif

Snow (Warning) without Ice(-type), a perfect winter wonderland.
Parents: Abomasnow + Lapras
Shared egg group: Monster
Offspring name: Laprasnow
New type: Grass/Water
New base stats: 120/98/87/98/100/70 (573)
New ability and desc: Snow Absorb (Snow Warning + Water Absorb): Summons Hail on entry. Heals 12.5% of its max HP each turn in Hail. Immune to Ice, absorbs Ice-type moves for 25% HP.
Notable moves: Energy Ball, Scald, Blizzard, Waterfall, Seed Bomb, Wood Hammer, Ice Shard, Avalanche, Earthquake, Thunderbolt, Dragon Dance
Role identification: Ever wanted your enemies to suffer the agony that is Hail without having those pesky weaknesses that the Ice-type brings? Now you finally can! It recovers more HP than Ice Body, too!

hooh.gif
sandslash-alola.gif

Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"

Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.

Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin

corsola.gif
lunala.gif

I like making really, really hard to kill fusions all of a sudden.
Parents: Corsola + Lunala
Shared egg group: DNA (Legendary)
Offspring name: Lunar Core
New type: Water/Ghost
New base stats: 121/84/92/121/101/66 (545) (+20 HP, +20 SpA)
New ability and desc: Regenerating Shield (Regenerator + Shadow Shield): When at or above 33% of max HP, takes 50% of normal damage. Recovers 33% of max HP when switching out.
Notable moves: Moongeist Beam, Scald, Ice Beam, Thunderbolt, Moonblast, Earth Power, Thunder Wave, Will-o-Wisp
Role identification: A nigh-invulnerable tank. Has amazing coverage and is very, very hard to get rid of.

Lunar Core @ Leftovers
Ability: Regenerating Shield
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Moongeist Beam
- Scald
- Moonblast
- Earth Power

swellow.gif
necrozma-dawnwings.gif

nice immunities nerd
Parents: Swellow + Necrozma-Dawn-Wings
Shared egg group: DNA (Legendary)
Offspring name: Swellozma-Dawn
New type: Normal/Ghost
New base stats: 78/99/84/136/88/121 (606) (+20 Special Attack, +20 Speed)
New ability and desc: Prism Burst (Scrappy + Prism Armor): Swellozma-Dawn's moves ignore immunities, and are super-effective on types that would normally be immune. This cannot be bypassed.
Notable moves: Boomburst, Moongeist Beam, Photon Geyser, Earth Power, U-Turn, Roost(?)
Role identification: Nothing resists all of Boomburst, Moongeist Beam, Photon Geyser, and Earth Power from this. Add good Special Attack and Speed, and you have a good attacker, simple as that.

Parents: Swellow + Necrozma-Ultra (from Dawn Wings)
Shared egg group: ULTRA
Offspring name: Swellozma-Ultra
New type: Normal/Dragon
New base stats: 78/146/58/146/58/173
New ability and desc: Neuroforce
Notable moves: no
Role identification: bad
 
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just resubbing my ones from last time with sets and a few new taglines because i'm a lazy butt

drifblim.gif
jellicent.gif

Wait, you were planning on KOing this thing?
Parents: Drifblim + Jellicent
Shared egg group: Amorphous
Offspring name: Drillicent
New type: Ghost/Flying
New base stats: 135/80/67/97/89/80 (548)
New ability and desc: Afterlife (Aftermath + Water Absorb): Before taking damage that would KO it, recovers 25% of its max HP
Notable moves: Defog, Haze, Night Shade, Will-o-Wisp, Recover, Tailwind, Scald, Hex, Shadow Ball, Taunt, Dark Pulse, Dazzling Gleam, Giga Drain, Ice Beam
Role identification: Fusion Evolution has a lot of OP offensive mons. To compensate, here's an OP defensive 'mon. Drillicent specializes in sticking around for a damn long time, bothering its opponents the whole way through. While it's physical bulk isn't outstanding, an attack has to to more than 25% of its HP to even dream of getting rid of it, which makes it pretty darn invincible.

Drillicent @ Leftovers
Ability: Afterlife
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Night Shade
- Haze
- Will-O-Wisp
- Defog / Tailwind / Recover

Night Shade gives Drillicent any offense (tm). Haze stops opponents from boosting up to KO it. Will-O-Wisp also helps with reducing enemy power, as well as getting chip damage. Defog or Tailwind can provide support, while Recover grants more reliable recovery.

raichu.gif
hippowdon.gif

nice EdgeQuake and Sneaky Pebbles nerd
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.

Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock

abomasnow.gif
lapras.gif

Snow (Warning) without Ice(-type), a perfect winter wonderland.
Parents: Abomasnow + Lapras
Shared egg group: Monster
Offspring name: Laprasnow
New type: Grass/Water
New base stats: 120/98/87/98/100/70 (573)
New ability and desc: Snow Absorb (Snow Warning + Water Absorb): Summons Hail on entry. Heals 12.5% of its max HP each turn in Hail. Immune to Ice, absorbs Ice-type moves for 25% HP.
Notable moves: Energy Ball, Scald, Blizzard, Waterfall, Seed Bomb, Wood Hammer, Ice Shard, Avalanche, Earthquake, Thunderbolt, Dragon Dance
Role identification: Ever wanted your enemies to suffer the agony that is Hail without having those pesky weaknesses that the Ice-type brings? Now you finally can! It recovers more HP than Ice Body, too!

hooh.gif
sandslash-alola.gif

Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"

Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.

Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin

corsola.gif
lunala.gif

I like making really, really hard to kill fusions all of a sudden.
Parents: Corsola + Lunala
Shared egg group: DNA (Legendary)
Offspring name: Lunar Core
New type: Water/Ghost
New base stats: 121/84/92/121/101/66 (545) (+20 HP, +20 SpA)
New ability and desc: Regenerating Shield (Regenerator + Shadow Shield): When at or above 33% of max HP, takes 50% of normal damage. Recovers 33% of max HP when switching out.
Notable moves: Moongeist Beam, Scald, Ice Beam, Thunderbolt, Moonblast, Earth Power, Thunder Wave, Will-o-Wisp
Role identification: A nigh-invulnerable tank. Has amazing coverage and is very, very hard to get rid of.

Lunar Core @ Leftovers
Ability: Regenerating Shield
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Moongeist Beam
- Scald
- Moonblast
- Earth Power

forretress.gif
tapufini.gif

Webs. Webs everywhere.
Parents: Forretress + Tapu Fini
Shared egg group: DNA
Offspring name: Forrefini
New type: Steel/Water
New base stats: 92/82/127/77/115/62 (555) (+20 HP, +20 SpD)
New ability and desc: Oversurge (Overcoat + Misty Surge): Clears weather and terrain when coming onto the field. Immune to powder moves and status.
Notable moves: Sticky Web, Rapid Spin, Nature's Madness, Stealth Rock, Spikes, Toxic Spikes
Role identification: Sets and clears hazards, and eliminates weather and terrain. Effectively, it disrupts enemy strategy.

Forrefini @ Leftovers
Ability: Oversurge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Rapid Spin
- Nature's Madness
- Toxic
how the heck does forrefini get sticky web?!
 
gardevoir.gif
greninja.gif

Lol
DNA Donors: Gardevoir/Greninja
Offspring name: Greninjavoir
New Type: Dark/Fairy
Base Stats: 70/80/70 (+4)/130 (+16)/93/121 (+20)
New ability and desc: Battle Trace ~ Upon any forme change by this Pokemon (except to become Greninjavoir-Sweg), this Pokemon becomes Greninjavoir-Sweg using the new forme as the base forme for the forme change.
Notable Moves: Moonblast, Dark Pulse, Hydro Pump, Scald, Psychic, Psyshock, Ice Beam, Focus Blast, Calm Mind, Shadow Ball, Taunt, WoW, Thunderbolt, U-Turn
Role Identification: This is actually a decent scarf/specs sweeper, possibly even sash, but please, use the mega.
gardevoir-mega.gif
greninja.gif

Base Stats:70/100/90/170/113/141
Ability: Pixilate
Notable Moves: aformentioned
Role: This will rarely have a role in the first place cos of base's ability, so.
gardevoir-mega.gif
greninja-ash.gif

Base Stats:70/150/90/220/113/151
Ability: Pixilate
Notable Moves: aformentioned + Hyper Voice, Gunk Shot, Night Slash, Fire Punch.
Role: It's actually not as busted as you think, but yes, it is VERY powerful. 210 Spa + Pixilate Hyper Voice and 151 speed to back it up, plus decent defense too.
If Greninjavoir is voted as too powerful i do have a couple ways to nerf so, jsut lemme know. but as of now im not really thinking its too busted so.
 
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gardevoir.gif
greninja.gif

Lol
DNA Donors: Gardevoir/Greninja
Offspring name: Greninjavoir
New Type: Dark/Fairy
Base Stats: 70/80/70 (+4)/130 (+16)/93/121 (+20)
New ability and desc: Battle Trace ~ Upon any forme change by this Pokemon (except to become Greninjavoir-Sweg), this Pokemon becomes Greninjavoir-Sweg using the new forme as the base forme for the forme change.
Notable Moves: Moonblast, Dark Pulse, Hydro Pump, Scald, Psychic, Psyshock, Ice Beam, Focus Blast, Calm Mind, Shadow Ball, Taunt, WoW, Thunderbolt, U-Turn
Role Identification: This is actually a decent scarf/specs sweeper, possibly even sash, but please, use the mega.
gardevoir-mega.gif
greninja.gif

Base Stats:70/100/90/170/113/141
Ability: Pixilate
Notable Moves: aformentioned
Role: This will rarely have a role in the first place cos of base's ability, so.
gardevoir-mega.gif
greninja-ash.gif

Base Stats:70/150/90/210/113/151
Ability: Pixilate
Notable Moves: aformentioned + Hyper Voice, Gunk Shot, Night Slash, Fire Punch.
Role: It's actually not as busted as you think, but yes, it is VERY powerful. 210 Spa + Pixilate Hyper Voice and 151 speed to back it up, plus decent defense too.
If Greninjavoir is voted as too powerful i do have a couple ways to nerf so, jsut lemme know. but as of now im not really thinking its too busted so.
uh yes that probably qualifies as overpowered thanks
 
1517548410832.png
1517548434436.png

Parents: Roserade + Silvally
Shared Egg Group: DNA
Offspring Name: Arosey
New Type: Poison/Normal
New BST: 77/102(+20)/80/110/100/112(+20) (541)
New Ability and Desc: RKS Tech (RKS System + Technician) This pokemon typing does 50% more damage. The pokemon secondary type change based on the held memory.
Noteable Moves:
Physical: Double Edge, Petal Blizzard, Power Whip, Poison Jab, Crunch, Dragon Claw, Explosion, Flame Charge, Ice Fang, Iron Head, Multi Attack, Outrage, Rock Slide, Shadow Claw
Special: Dazzling Gleam, Energy Ball, Extrasensory, Giga Drain, Leaf Storm, Sludge Bomb, Shadow Ball, Air Slash, Draco Meteor, Flamethrower, Flash Cannon, Hyper Voice, Ice Beam, Signal Beam, Surf, Thunderbolt, U-Turn, Zen Headbutt
Status: Grassy Terrain, Leech Seed, Spikes, Sword Dance, Toxic Spikes, Defog, Parting Shot
Role Identification: With a wide movepool and a better stat spread than normal Silvally, it can do more. It can be a mixed attacker, special/physical sweeper, or a tank. It have access to some good support moves in spikes, toxic spikes, and defog. This pokemon can deal out a lot damage due to its ability which boost its stab moves by 50%.

1517548474747.png
1517548520023.png

Parents: Heracross + Accelgor
Shared Egg Group: Bug
Offspring Name: Acecross
New Type: Bug
New BST: 90/107/67/80/87/125 (556)
New Ability and Desc: Ace Power (Moxie + Hydration) When this pokemon scores a KO or at the end of the turn in rain, its attack is raise by a stage.
Noteable Moves: Bulk Up, Close Combat, Earthquake, Knock Off, Megahorn, Rock Slide, Stone Edge, Sword Dance, Bug Buzz, Energy Ball, Leech Life, Quick Attack, Recover, Spikes, Toxic Spikes, U-Turn, Water Surkin
Role Identification: Acecross is alright scarf or banded pokemon. With any of these items, it can be a good late game sweeper. Acecross is at it most dangerous is when it is in the rain. It will get an attack boost at the end of each turn. It will also get another boost if it KO a pokemon. So it is possible to get +2 at the end of a turn.

1517548493357.png
1517548525367.png

Parents: Heracross-Mega + Accelgor
Shared Egg Group: Bug
Offspring Name: Mega Acecross
New Type: Bug
New BST: 90/167/107/80/97/115 (656)
New Ability and Desc: Skill Link
Noteable Moves: Same as base minus special attack and plus multi hit moves.
Role Identification: Probably is on the same page as the base form. It does get a huge attack boost but will lose out on some speed and a good ability. But it still can work on a sticky web team.

1517548561459.png
1517548587481.png

Parents: Gigalith + Porygon-Z
Shared Egg Group: DNA
Offspring Name: Gigagon-Z
New Type: Rock/Normal
New BST: 95/117/110/107/87/67 (583)
New Ability and Desc: Magical Sand (Sand Stream + Adaptability) While in Sand, this pokemon will have its STAB boosted by 2x. While not in sand, its STAB is only 1.75x stronger.
Noteable Moves: Earth Power, Earthquake, Explosion, Flash Cannon, Heavy Slam, Iron Head, Power Gem, Rock Slide, Stealth Rock, Stone Edge, Superpower, Rock Polish, Dark Pulse, Double Edge, Foul Play, Nasty Plot, Ice Beam, Psychic, Recover, Shadow Ball, Thunderbolt, Tri Attack, Zen Headbutt, Z-Conversion
Role Identification: This thing is a beast any way you see it (minus being weak to a lot of priority). Its Stab moves hurt like hell, especially in sand. It can run a nasty plot set or a Z-Conversion set. With 117/107 offensive stats, this thing can be quite unpredictable. It got good all round defense (minus its typing).

1517548619749.png
1517548651625.png

Parents: Mamoswine + Bibarel
Shared Egg Group: Field
Offspring Name: Bimamo
New Type: Ice/Water
New BST: 104/117/80/72/70/85 (528)
New Ability and Desc: Simple Minded (Oblivious + Simple) This pokemon is immune to being taunted or infatuated. This pokemon have its Stat changes double.
Noteable Moves: Avalanche, Earthquake, Icicle Crash, Ice Shard, Iron Head, Knock Off, Rock Slide, Stone Edge, Stealth Rock, Curse, Aqua Jet, Crunch, Liquidation, Sword Dance
Role Identification: On paper, Bimamo may not be the best looking pokemon, but it have too easy off a time setting up. Not being able to be taunted and get two turns of stats boost for one move make it a easy choice for a set up sweep. It got some nice moves in Ice Shard, Aqua Jet, and Earthquake. Its best set up move is Sword Dance, which it give it +3 in one turn.

1517548699444.png
1517548724409.png

Parents: Unfezant + Landorus-Therian
Shared Egg Group: DNA
Offspring Name: Demon
New Type: Flying/Ground
New BST: 84/145/95/85/72/102 (+15 ATk, +10 Def, +5 Spd, +10 Spe) (583)
New Ability and Desc: Luck & Fear (Intimidate + Super Luck) When this pokemon switch in, the target attack and critical rate is lower by a stage. This pokemon crit rate is raised a stage.
Noteable Moves: Defog, Earthquake, Explosion, Knock Off, Rock Polish, Stealth Rock, Rock Slide, Stone Edge, Superpower, Roost, Quick Attack, Tailwind, U-Turn, Taunt, Wish
Role Identification: Demon is a strong physical attacker. Bringing a base 145 attack and improved critical ratio than many other pokemon.It also lowers the target critical ratio by a stage every time this pokemon switch in. It can run a support set wish tailwind and taunt due to nice speed.

1517548753490.png
1517548774995.png

Parents: Maractus + Naganadel
Shared Egg Group: DNA
Offspring Name: Ractusdel
New Type: Grass/Dragon
New BST: 74/79/70/136/70/110 (+20 SpA, +20 Spe) (539)
New Ability and Desc: Aqua Booster (Water Absorb + Beast Boost) Whenever this pokemon get hit with a water type move or scores a KO, the highest non-hp stat get boosted by a stage and recover ¼ of its max hp. Also have a water immunity.
Noteable Moves: Energy Ball, Giga Drain, Leech Seed, Spikes, Spiky Shield, Petal Dance, Dark Pulse, Air Slash, Draco Meteor, Dragon Pulse, Flamethrower/Fire Blast, Nasty Plot, Sludge Bomb, Thunderbolt, U-Turn
Role Identification: Ractusdel force all water moves to stray away from it. Not only water moves heal it, it will also make much stronger. With a free boost, it can make it that much deadlier. A big thing is that it already pack a punch with a base 136 special attack. It also have access to a good movepool.
 
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Quick question, would an ability that doubles HP like Huge Power does to Attack be possible to code?

Tagging Mygavolt as a little birdy told me that you might know
charizard8888 tagging him too for good ol Yoshiblaze
I'm bad but As far as I know which is not very far it isn't possible.
But what can be done is halving all the damage received by this Pokemon so I think that'd be the same.
Tagging the Linux user Spandan he knows everything so he might be able to tell if it's possible.

Also for an update
You can use /dt for mega fusion evolutions now
100/506 abilities
Zard X + Chomp fusion when
 
rayquaza.png
+
sandslash-alola.png
=
XoXR6Og.png

DNA donors: Rayquaza / Sandslash-Alola
Offspring name: Rayslash
New type:
ice.gif
dragon.gif

New base stats:
90 HP / 145 Atk / 105 Def / 87 SpA / 77 SpD / 100 Spe (+20 Atk +20 Spe) (BST: 604)
New ability and desc: Weather Rush (Slush Rush + Air Lock) - If any weather is active, this Pokemon's Speed is doubled.
Notable moves: Icicle Crash, Outrage, Dragon Claw, V-create, Earthquake, Extreme Speed, Dragon Ascent, Knock Off, Iron Head, Poison Jab, Rapid Spin, Swords Dance, Dragon Dance, Stealth Rock, Aurora Veil, Defog, Sunny Day
Role Identification: Rayslash is a versatile weather sweeper. It probably works best on hail and sun teams (yes, an Ice-type sun sweeper!). In hail, it can set up Aurora Veil and in sun it has its V-creates boosted. Rayslash can set up with Swords Dance or Dragon Dance, it can set up Stealth Rock and it can even remove entry hazards.

Rayslash @ Life Orb / Icium Z
Ability: Weather Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Icicle Crash
- V-create
- Earthquake / Outrage / Extreme Speed
salazzle.png
+
milotic.png
=
ZnZoH1J.png

Parents: Salazzle / Milotic
Shared egg group: Dragon
Offspring name: Salatic
New type:
water.gif
poison.gif

New base stats:
91 HP / 72 Atk / 79 Def / 115 SpA / 102 SpD / 109 Spe (BST: 568)
New ability and desc: Seduction (Cute Charm + Corrosion) - This Pokemon can infatuate any Pokemon regardless of their gender.
Notable moves: Attract, Scald, Hydro Pump, Surf, Sludge Bomb, Sludge Wave, Whirlpool, Ice Beam, Fire Blast, Flamethrower, Knock Off, Nasty Plot, Recover, Encore, Taunt, Disable, Will-O-Wisp, Haze, Substitute
Role Identification: Salatic has an interesting niche in Attract, which now affects all Pokemon. It can infatuate the foe and then set up Nasty Plot as he switches out.

Salatic @ Life Orb
Ability: Seduction
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Attract
- Nasty Plot
- Hydro Pump
- Sludge Bomb

Salatic @ Black Sludge
Ability: Seduction
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Attract
- Substitute / Toxic
- Recover
- Scald
porygonz.png
+
chatot.png
=
HVXRD78.png

DNA donors: Porygon-Z / Chatot
Offspring name: Pototon-Z
New type:
normal.gif
flying.gif

New base stats:
80 HP / 72 Atk / 57 Def / 133 SpA / 58 SpD / 110 Spe (+20 SpA +20 Spe) (BST: 510)
New ability and desc: Adaptable Eye (Adaptability + Keen Eye) - This Pokemon's STAB moves have perfect accuracy.
Notable moves: Boomburst, Sing, Chatter, Heat Wave, Ice Beam, Thunderbolt, Shadow Ball, U-turn, Nasty Plot, Z-Conversion, Encore, Trick, Taunt
Role Identification: Pototon-Z is an extremely strong glass cannon. It has got STAB Boomburst, a perfectly accurate Sing and Nasty Plot to set up. It is quite fast, too. An interesting set might be Z-Sing, which raises Speed by 1.

Pototon-Z @ Life Orb / Focus Sash / Normalium Z
Ability: Adaptable Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Nasty Plot
- Sing
- Chatter / Heat Wave

Pototon-Z @ Choice Specs / Choice Scarf
Ability: Adaptable Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Chatter
- Heat Wave / Trick
- U-turn
kecleon.png
+
umbreon.png
=
QqPEdCc.png

Parents: Kecleon / Umbreon
Shared egg group: Field
Offspring name: Kembreon
New type:
normal.gif
dark.gif

New base stats:
87 HP / 87 Atk / 100 Def / 70 SpA / 135 SpD / 62 Spe (BST: 541)
New ability and desc: Zombie Virus (Color Change + Synchronize) - The opponent's typing changes to match the typing of this Pokemon.
Notable moves: Drain Punch, Low Kick, Power-Up Punch, Return, Body Slam, Fake Out, Quick Attack, Knock Off, Recover, Stealth Rock, Wish, Heal Bell, Trick Room
Role Identification: Kembreon's Fighting type moves are always 4x effective against the opponent, thanks to Kembreon's ability. The opponent also loses STAB on its moves (unless they are Normal or Dark), so they're weaker against Kembreon.

Kembreon @ Leftovers
Ability: Zombie Virus
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Drain Punch
- Stealth Rock
- Heal Bell
- Power-Up Punch
genesect.png
+
ninjask.png
=
4ul3Kwf.png

DNA donors: Genesect / Ninjask
Offspring name: Genin
New type:
steel.gif
flying.gif

New base stats:
66 HP / 105 Atk / 70 Def / 105 SpA / 72 SpD / 149 Spe (+20 SpA +20 Spe) (BST: 567)
New ability and desc: Malware (Download + Speed Boost) - This Pokemon's Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense at the end of each full turn on the field.
Notable moves: Iron Head, Flash Cannon, Fly, Extreme Speed, Blaze Kick, Flamethrower, Ice Beam, Thunderbolt, Techno Blast, Explosion, U-turn, Final Gambit, Shift Gear, Swords Dance, Defog
Role Identification: Genin is a strong and fast mixed attacker with many coverage options. It can set up with Shift Gear, it has got Extreme Speed for priority and surprisingly Fly is a great STAB attack for Genin, because his Attack or Special Attack is raised by 1 while he is in the invulnerable turn.

Genin @ Life Orb / Flyinium Z
Ability: Malware
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fly
- Ice Beam
- Thunderbolt
- Blaze Kick

Genin @ Life Orb / Flyinium Z
Ability: Malware
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Shift Gear / Swords Dance
- Blaze Kick
- Explosion / Extreme Speed
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+
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=
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Parents: Tauros / Skitty
Shared egg group: Field
Offspring name: Titty
New type:
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New base stats:
72 HP / 82 Atk / 80 Def / 47 SpA / 62 SpD / 90 Spe (BST: 433)
New ability and desc: Abnormal Power (Normalize + Anger Point) - This Pokemon's Normal-type moves have 4x power.
Notable moves: Return, Double-Edge, Thrash, Fake Out, Sucker Punch, Work Up
Role Identification: Titty is one of the strongest Pokemon in FE, the only real switch-ins on its Normal type attacks are Ghosts. However all of Titty's stats are bad, so Abnormal Power is the only reason it is viable.

Titty @ Silk Scarf
Ability: Abnormal Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Fake Out
- Sucker Punch
- Work Up / Double Edge / Thrash

My fusions are finished. Any feedback?
 
Pototon's pretty cool with full accuracy sing, fantastic use of Keen Eye. Shame it misses on having Hurricane tho. Genin sounds pretty dangerous too. Rayslash sounds pretty splashable on most weather teams. Kembreon shall perish under Prime Persian

Pototon and Genin are the ones that stand out the most to me. Both are pretty devastating in their own strategies.
 
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I gave Ledian an actual Attack stat! :D
DNA Donors: Xerneas / Ledian
Offspring name: Xerdian
New Type: Fairy / Bug
Base Stats: 90 / 103 / 85 / 100 / 104 / 92 (+20 Atk, +13 Def, +7 SpAtk)
New ability and desc: Fae Fist (Fairy Aura + Iron Fist) - Punching moves become Fairy-type and have 1.7x power. Fairy moves have 1.2x power. These stack.
Notable Moves: Drain Punch, Mach Punch, Swords Dance, Agility, Geomancy, Defog, Roost, Moonblast, Bug Buzz, Megahorn, Close Combat, Outrage, Zen Headbutt, Horn Leech, Rock Slide, Night Slash, Substitute, Focus Punch, Power-Up Punch, Comet Punch, Focus Blast, Thunder, Flash Cannon, Psychic, Psyshock, Giga Drain, Air Slash, Aromatherapy, Ingrain, Light Screen, Reflect, Roar, Thunder Wave, Tailwind, Toxic
Role Identification:Extemely versatile. It can run Drain Punch for insane recovery, Mach Punch for priority, Power-Up Punch on potential AV sets or just a way to boost while doing damage (Dazzling Gleam amounts of damage, btw), SubPunch, and even Comet Punch for an extremely powerful Multi-Hit move! That's only the punching moves alone! It has SD and Agility for double dance or regular set up sets, it has the almighty Geomancy on Special sets, Focus Blast/Close Combat for Steels and Rocks as well as Psychic/Psyshock/Zen Headbutt for Poison types. It also has a nice defensive role as well with moves like Roost, Defog, Aromatherapy, Screens, Roar, Tailwind and Toxic! On top of all that, the Bug type gives it STAB MEGAHORN! Speaking of which, this would be the first winning Fairy/Bug type! What's not to love?!
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This thing will keep you up at night with how powerful it is!
DNA Donors: Ariados / Yveltal
Offspring name: Aryvel
New Type: Poison / Dark
Base Stats: 98 / 110 / 102 / 105 / 94 / 69 (+20 Def, +10 SpA, +10 SpD)
New ability and desc: Nightmare Fuel (Insomnia + Dark Aura) - Dark-type moves have 1.5x power and have a 33% chance to put the foe to sleep.
Notable Moves: Poison Jab, Sludge Bomb, Dark Pulse, Throat Chop, Leech Life, Lunge, Oblivion Wing, Psychic, Dream Eater, Giga Drain, Signal Beam, Megahorn, Sucker Punch, Fell Stinger, Shadow Sneak, Pursuit, Focus Blast, Hurricane, Heat Wave, Shadow Ball, Dragon Rush, Zen Headbutt, Rock Slide, Dragon Claw, Shadow Claw, Knock Off, Smart Strike, Agility, Curse, Sticky Web, Swords Dance, Toxic Spikes, Toxic Thread, String Shot, Venom Drench, Defog, Roost, Tailwind, Taunt, Toxic
Role Identification: Good defensive typing, three set up options, Fell Stinger, multiple forms of priority, recovery, and most importantly, Sticky Web. It also can poison basically anything in a heartbeat or potentially put them to sleep, allowing it a chance to set up. This thing will haunt your dreams for months to come. 0w0
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GRAND DA- *shot*
DNA Donors: Kartana / Weavile
Offspring name: Taiwan
New Type: Grass / Ice
Base Stats: 64 / 170 / 98 / 52 / 58 / 137 (+20 Atk, +20 Spe)
New ability and desc: Beast Bootleg (Beast Boost + Pickpocket) - When this Pokemon gets a KO, its highest stat is raised by one stage and it gains the effect of the foe's held item. It can hold up to two effects this way. Items matching the one it actually is holding do not count. After two effects are stored, new effects replace the first effect gained.
Notable Moves: Leaf Blade, Icicle Crash, Defog, Swords Dance, Knock Off, Pursuit, Sacred Sword, X-Scissor, Night Slash, Psycho Cut, Throat Chop, Poison Jab, Shadow Claw, Fake Out, Ice Shard, Taunt
Role Identification: An extremely fast and powerful attacker than can get out of hand faster than most Ultra fusions. Not only do you get a boost when you inevitably KO something frail, but you also get the effect of their item on top of your own! This can lead to some crazy power such as Band KOing Scarf. All in all, watch out for this thing. Besides, it won't pay Gamefreak even IF you convince them to sue them and Gamefreak somehow wins. =]
Would have added more, but my pc crashed when I was adding them so idc. Thoughts?
 
Would have added more, but my pc crashed when I was adding them so idc. Thoughts?
I've said this to you before: I think Taiwan could be better if it was part Dark-type, which gives it STAB on Knock Off and Pursuit, but i guess is already good. Xerdian's ability is pretty cool and i would love to see Aryvel at FE Shared Power.
 
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Inheritance shenanigans #1
DNA Donors: Mew/Camerupt
Offspring name: Camewrupt
New Type:
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Base Stats: 90 Hp/109 Atk/90 Def/120 SpA/90 Spd/70 Spe (+5 HP, +9 Atk, +5 Def, +18 SpA, +3 SpD)
New ability and desc: Voodoo Force (Synchronize + Solid Rock) - Bounces status and super effective his instead of being hit by them.
Notable Moves: I'm not high enough to list moves of a Mew fusion lol
Role Identification: Nice adition to monotype fire and psychic teams that doesn't have any reliable answers to the types that those types are weak to, providing also lots of support moves on Defog, Will-O-Wisp, Stealth Rock, etc, but otherwise it doesn't have many relevance at other metas due to its average stats and tendency of being outclassed by another offensive/defensive Psychic or Fire mons..... UNLESS....
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DNA Donors: Mew/Camerupt-Mega
Offspring name: Camewrupt-Mega
New Type:
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Base Stats: 90 Hp/129 Atk/120 Def/160 SpA/120 Spd/50 Spe (+20 Atk, +30 Def, +40 SpA, +120 SpD, -20 Spe)
New ability and desc: Sheer Force
Notable Moves: I'm still not high enough to list moves of a Mew fusion lol
Role Identification: With great pre and post-mega abilities on Enchanted Amulet and Sheer Force respectively, Mew's huge movepool, great bulk and high (unlike me) 160 Special Attack, this mon has almost everything to be a great wallbreaker...under Trick Room, because, well, its typing leaves it with a fuckton of weaknesses and, while its speed isn't as low as the original Camerupt-Mega, it's still pretty damm slow. Thankfully, FE provided us lots of mons that fits well at that playstyle (TR Offense) that can help it to break things.
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Inheritance shenanigans #2
Parents: Dragonite/Altaria
Shared egg group: Dragon
Offspring name: Dragaria
New type:
DragonIC.gif

New base stats: 93 Hp/112 Atk/102 Def/95 Spa/112 SpD/90 Spe
New ability and desc: Too much fluff (Multiscale + Natural Cure) - At full Hp, the damage of every attack is halved. Under full Hp, this pokemon cannot be statused.
Notable moves:
-Physical:
Outrage, Dragon Claw, Dragon Tail, Extreme Speed, Earthquake, Elemental Punches, Stone Edge, Rock Slide, Waterfall, Aqua Jet, Aqua Tail, Superpower, Iron Head, Play Rough, Pursuit.
-Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Surf, Hurricane, Moonblast.
-Status: Dragon Dance, Roost, Defog, Heal Bell, Haze, Thunder Wave, Roar, Agility, Light Screen, Feather Dance, Tailwind.
Role Identification: I hate how ppl have forgot the number of things that Dragon type can wall, so i made this thing to prove that a good mono-Dragon cleric can be made. With a cool ability that makes losing Multiscale damage-halver an advantage for not being statused, wide supportive movepool on things like Heal Bell, Roost or Defog and a decent 93/102/112 Bulk, Dragaria is such a cool choice for a support mon. But we all know why this guy exists...
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Parents: Dragonite/Altaria-Mega
Shared egg group: Dragon
Offspring name: Dragaria-Mega
New type:
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New base stats: 93 Hp/152 Atk/122 Def/135 Spa/112 SpD/90 Spe (+40 Atk, + 20 Def, +40 SpA)
New ability and desc: Pixilate
Notable moves: Same as above, focus on Extreme Speed + Hyper Voice, Return, Body Slam.
Role identification: Basically Inheritance Altaria-Mega on roids. With great 152 Atk, STAB strong priority on Pixilate Extreme Speed, better coverage options, bulk and speed than regular Altaria-Mega, Dragaria-Mega is a really frightening sweeper to face even before a Ddance boost.
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Hey let's fuse 2 of the most hated OU mons :D
DNA Donors: Landorus-Therian/Toxapex
Offspring name: Tha-Pex
New Type:
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Base Stats: 89 Hp/104 Atk/121 Def/89 SpA/121 SpD/63 Spe (+20 HP, +0 Atk, +10 SpA, +10 SpD)
New ability and desc: Lifespam Thief (Intimidate + Regenerator) - Lowers the foe's attack by one stage and steals it 33% of its health on switch-in.
Notable Moves:
-Physical:
Earthquake, Liquidation, Knock Off, U-Turn, Stone Edge, Rock Slide, Gunk Shot, Poison Jab, Smack Down, Superpower, Hammer Arm, Bulldoze, Rock Tomb, EXPLOSION, Outrage.
-Special: Scald, Earth Power, Hydro Pump, Surf, Ice Beam, Sludge Bomb, Sludge Wave, Focus Blast, Grass Knot, Extrasensory.
-Status: Stealth Rock, Toxic Spikes, Recover, Swords Dance, Defog, Rock Polish, Gravity, Taunt, Haze, Light Screen, Gastro Acid, Magic Coat, Roar, Bulk Up, Calm Mind.
Role Identification: Ok, let's see if Tha-Pex can be as good as its parents: Annoying ability? Ask that to basically free moveslot Strenght Sap. Good typing? Only 1 weakness, 1 inmunity and 4 resistance. Good supportive movepool? (sees list of above). Bulk? Intimidate clone + 83/121/121 defences :smogthink:. Good offensive presence? A bit lacking, but double dance sets or even just stacking hazards can be enough. Capability of making you to loose your shit? Sure :blobpex:.
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You may think I hate contact moves...
Parents: Mandibuzz/ Decidueye
Shared egg group: Flying
Offspring name: Mendoza
New type:
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New base stats: 104 Hp/96 Atk/100 Def/87 SpA/107 SpD/85 Spe
New ability and desc: Slow-mod Skills (Big Pecks + Long Reach) - If the foe has any boosted stat, this Pokemon is inmune to their contact moves.
Notable moves:
-Physical:
Knock Off, Spirit Shackle, Sucker Punch, Shadow Sneak, Shadow Claw, U-Turn, Foul Play, Brave Bird, Leaf Blade, Seed Bomb.
-Special: Shadow Ball, Dark Pulse, Heat Wave, Air Slash, Energy Ball, Leaf Storm, Giga Drain.
-Status: Roost, Defog, Taunt, Swords Dance, Nasty Plot, Haze, Tailwind, Feather Dance.
Role Identification: Great anti-sweeps mon thanks to its good typing, bulk, supportive movepool and, of course, ability, which makes Charizardite X or Aerodactylite abusers or just any FE with a Tough Claws based ability a nuisance. Aside of that, it can pretty much wall any other physical sweeper with any stat boosted that relies on contact-based moves for STABs. It also has pretty decent offensive presence, with tools like Knock Off or Spirit Shackle and priority on Shadow Sneak and Sucker Punch, all with SD for boosting its below average 96 Attack.
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Trying hard to make a good Necrozma fusion =^]
DNA Donors: Gliscor/ Necrozma
Offspring name: Genoma
New Type:
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Psychic.png

Base Stats: 97 Hp/119 Atk/119 Def/89 SpA/82 SpD/89 Spe (+11 HP, +18 Atk, +6 Def, +3 SpA, +2 Spe)
New ability and desc: Bottled Illness (Poison Heal + Prism Armor) - Heals 1/8 of max HP per turn when poisoned. Gives inmunity to super efective hits and badly poisons the foe instead. This ability cannot be ignored.
Notable Moves:
-Physical:
Earthquake, Knock Off, Stone Edge, Rock Slide, U-Turn, Brick Break, Sky Uppercut, Elemental Fangs, Shadow Claw, Throat Chop, , Poison Jab, Facade, Aqua Tail, X-Scissor, Iron Tail, Bulldoze, Rock Blast, Rock Tomb, Iron Head, Outrage.
-Special: Photon Geyzer, Earth Power, Heat Wave, Power Gem, Stored Power, Venoshock.
-Status: Roost, Stealth Rock, Defog, Taunt, Swords Dance, Rock Polish, Agility, Moonlight, Morning Sun, Trick Room, Tailwind, Hone Claws.
Role Identification: As Lámpara-de-Noche, this mon uses it's bad defensive typing with its great ability for being a great supportive mon. With a big supportive movepool, decent offensive presence, and passive recovery on pseudo-Poison Heal, Genoma is such a really versatile mon, filling roles such as a defensive defogger, a stallbreaker as original Gliscor, or even a TR setter due to its average speed and access to both Stealth Rock, Trick Room and even a pivoting move on U-Turn.
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Berries and Boosts everywhere
DNA Donors: Snorlax/Buzzwole
Offspring name: Buzzle
New Type:
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Base Stats: 139 Hp/131 Atk/109 Def/59 SpA/101 SpD/54 Spe (+6 HP, +7 Atk, +7 Def, +20 SpD)
New ability and desc: Blood-made Crops (Gluttony + Beast Boost) - This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon or if it eats a berry. Consumes pinch Berries at 50% HP or less and if it attacks and KOes another Pokemon..
Notable Moves:
-Physical:
Return, Double Edge, Superpower, Drain Punch, Hammer Arm, Body Slam, Crunch, Pursuit, Elemental Punches, Earthquake, Stone Edge, Rock Slide, Gunk Shot, Poison Jab, Heavy Slam, Iron Head, Zen Headbutt, Leech Life, Lunge, SELF-DESTRUCT, Bulldoze, Rock Tomb, Mega Kick, Counter, Outrage, Seed Bomb, Power-Up, Punch, Fell Stinger.
-Special: wot?
-Status: Roost, BELLY DRUM, Bulk Up, Curse, Taunt, Yawn, Block, Recycle, Happy Hour (Z).
Role Identification: This thing screams Belly Drum like if it had a sword on the butt: great 131 Attack, good 139/109/101 mixed bulk, almost unresisted STAB combination, huge physical offensive movepool and an ability that ruins your chance of revenge killing it after it kills anything (which isn't difficult with x4 boosted 131 Attack). Buzzle can also perform a defensive role decently due to its aformentioned good bulk and ability and access to reliable recovery on Roost. Of course it has some flaws, like its mediocre speed (but TR teams exists) or the huge number of common weaknesses its typing leaves to it, but Buzzle can still function as a potent set up sweeper otherwhise.
Sorry for double posting, but I've finished my subs and I wanted opinions about them =^]
 
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Sorry for double posting, but I've finished my subs and I wanted opinions about them =^]
Nuzzle is amazing, although you should change the name to something else since the move exists and it could probably cause coding issues. I also love Mendoza. Imo it’s not broken (in fact Saldreigonce is basically a more offensive version of this) since it only works with set up.
 
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