Ok so, two questions about my subs:Actually, I'm pretty sure that it must be always a +40. I remember something like this being asked when the Mapus were submited for the sake of trying to keep them with the same spread, but it must be +40 (And thus why one of the Mapus, Iaso I believe, has one point lower in BST than the others). Either way, CoolMan6001 I think you shouldn't try to put all of them in the same slate, but rather, one or two, along with other subs, and the re-submit the others later
Anyways...
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Good Boi
DNA Donors: Goodra & Cobalion
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Ability: Goo of Justice (Gooey & Justified) - Upon being hit by a contact move, the foe has it's Attack and Speed lowered by one stage, while this mon has it's Attack and Speed boosted by one stage.
Stats: 90 HP (±0) / 115 Atk (+20) / 115 Def (+16) / 100 SpA (±0) / 115 SpD (+4) / 94 Spe (±0) - 629 BST
Notable Moves:
Physical: Outrage, Iron Head, Earthquake, Close Combat, Power Whip, Poison Jab, Quick Attack, Aqua Tail, Fire Punch, Thunder Punch
Status: Curse, Rock Polish, Stealth Rock, Thunder Wave, Taunt
Role Identification: This mon has two main nieches: It can make use of it's bulk and ability to try to work on a somewhat stall-like way, or it can be a tanky attacker that gets endless boosts upon you hitting it. With the moves it learns, it has the potential for both: Thunder Wave, Stealth Rock, and even the gimmicky Infestation are at your disposal, while you still have powerful coverage moves such as Earthquake and Power Whip, and a fantastic but somewhat crowded typing. Whichever set you chose, this mon will do it greatly, for he is a good boi.
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Fragrant
DNA Donors: Smeargle & Arceus
Ability: Multitech (Technician & Multitype) - This Pokemon changes form to match it's held plate. If a plate is being held, it's moves do 1.5x damage.
Stats: 87 HP (±0) / 80 Atk (+10) / 87 Def (+10) / 80 SpA (+10) / 87 SpD (+5) / 102 Spe (+5) - 523 BST
Notable Moves:
Status: Sketch
Role Identification: Smelly was made when Legendary Fusions weren't allowed. This is better in pretty much every way possible. Much like it's bad smelling kid, Fragrant's role is to be versatile: Learns every move (Considering the new Smeargle rules), can be of any type it wants. With the Multitech boost, it has the equivalent of roughly 145 base Offenses. Unfortunaly, it has bad bulk and mediocre Speed, but the sheer ammount of variety the fusion can have is amazing. Specially considering all the set-up options it has.
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Araquaneus
DNA Donors: Araquanid & Arceus
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Ability: Multibubble (Multitye & Water Bubble) - This Pokemon's Water-Type and Normal-Type moves have their power doubled. Damage recieved from Fire and Normal-Type attacks is halved, and this Pokémon cannot be burned. If it holds a plate, then it will change it's primary type to match the held plate, double the type of the Plate instead of Normal (While still doubling Water), and damage it recieves from the types the held plate resists is halved.
Stats: 94 HP (±0) / 100 Atk (+5) / 126 Def (+20) / 100 SpA (+15) / 126 SpD (±0) / 81 Spe (±0) - 627 BST
Notable Moves:
Physical: Crunch, Leech Life, Liquidation, Lunge, Poison Jab, Return, Aqua Tail, Earthquake, Extreme Speed, Iron Head, Outrage, Poison Jab, Shadow Claw, Shadow Force, Stone Edge, Zen Headbutt
Special: Frost Breath, Giga Drain, Ice Beam, Mirror Coat, Scald, Signal Beam, Surf, Ancient Power, Dark Pulse, Dragon Pulse, Draco Meteor, Earth Power, Energy Ball, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Future Sight, Judgement, Psychic, Psyshock, Shadow Ball, Signal Beam, Sludge Bomb, Snarl, Spacial Rend, Thunderbolt
Status: Magic Coat, Sticky Web, Recover, Calm Mind, Cosmic Power, Stealth Rock, Swords Dance, Tailwond, Thunder Wave
Role Identification: Araquaneus has a ton of different things it can do. It can use it's good 94 / 126 / 126 bulk along with it's solid Water type in conjunction with a plate to create a bulky mon, since it has access to Recover as well as Scald and other good utility moves such as Sticky Web and Stealth Rock, but it's no joke offensively either. Do not misjudge it's 100 / 100 / 84 offenses. It's not much, but with Multibubble, it does a lot. Much like Araquanid itself, this fusion obliterates even with low offensive stats due to it's ability. 84 base speed is low, but it has 160 BP STAB Extreme Speed. 100 Offenses are unnimpressive in FE, but it will always have it's stabs boosted by the ability, then it gains a boost from the plate it holds. This benefits it by either making it a powerful sweeper, or a support mon that is not anywhere near being a sitting duck.
Re-Subs:
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Exeggutor (Prime form)
Parents: Exeggutor & Exeggutor-Alola
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Ability: Berry Collector (Chrolophill & Harvest) - At the end of every turn, this Pokémon hás a 100% chance to recover it’s Berry (50% x2). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Stats: 105 HP (+10) / 110 Atk (+10) / 95 Def (+10) / 135 SpA (+10) / 85 SpD (+10) / 60 Spe (+10) - 590 BST
Notable Moves: Depends on the set, but overall you can use Substitute, Leech Seed, Dragon Hammer, Draco Meteor, Psyshock/sych, Zen Headbutt, Wood Hammer, Earthquake, Iron Head, Knock Off, Explosion, Energy Ball, Sludge Bomb, Dragon Pulse, Flamethrower
Role Identification: Before talking about this, let’s view the berries:
As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one has to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.
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Goohoo
DNA Donors: Goodra & Hoopa
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Ability: Sippity Hoo (Sap Sipper & Magivian) - If a foe with a removable item attacks the Pokémon with this ability, the item is lost and this Pokémon's Attack goes up by one stage. Furthermore, if the pokémon with this ability is not holding an item, it will steal the item and won't take damage from the attack.
Stats: 85 HP (±0) / 125 Atk (+20) / 85 Def (+20) / 130 SpA (±0) / 140 SpD (±0) / 75 Spe (±0) - 640 BST
Notable Moves:
Physical: Outrage, Earthquake, Aqua Tail, Power Whip, Superpower, Dual Chop, Gunk Shot, Phantom Force (?), Throat Chop
Special: Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Ice Beam, Muddy Water (?), Thunderbolt, Sludge Wave, Charge Beam, Energy Ball, Hyperspace Hole, Psyshock, Shadow Ball
Status: Calm Mind, Destiny Bond, Nasty Plot, Role Play, Trick
Role Identification: Something I want to point out with the ability, if the Stolen item is lost, Goohoo won't absorb (Be immune to) the attack anymore (Still will steal the item). Made for balancing purposes because of Trick. Either way, onto the actual goo genie: It has a phenomenal 85 / 140 Special bulk with impressive 125 / 130 offenses and a really colorful movepool. Things also are pressurized to attack Goohoo - Unless you're a mega, you'll lose your item and give it an attack boost. If you run no item, Goohoo will also have a free turn to do whatever it wants (Trick Room, Nasty Plot or just attacking). It can run a pretty good bulky mixed set (Since it doesn't need much Speed anyways), tho it missed on a Physical Ghost STAB that doesn't suck, but hello there Fusion Moves. Under Trick Room, Goohoo will also function pretty well. It does have it's flaw in the fact that it's Physical Bulk isn't particularly good, but it ain't paper either. It also mostly can't regain HP back if not by means through Dream Eater, Drain Punch or ...absorb. Either way, Goohoo is sure to be able to deliever strong hits, pressurise the foe into what item it wants to sacrifice and also will tank hits well with it's great Sp. Def.
Goohoo is still my favorite fusion name among my own fusions.
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Castapus
DNA Donors: Castform & Tapu Lele
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Ability: Geologist (Forecasts & Psychic Terrain) - This Pokemon's Normal type changes to match the type of the current terrain (Includes new terrains created by fusions). If under a terrain, moves this pokémon uses that match the terrain's type or that are affected by the terrain do 1.5x more damage (Before the terrain boost is applied), and it will be immune to Priority and moves affected by the terrain, as well as the type the terrain is
Stats: 70 HP (±0) / 77 Atk (±0) / 72 Def (±0) / 120 SpA (+20) / 92 SpD (±0) / 102 Spe (+20) - 533 BST
Notable Moves:
Special: Dazzling Gleam, Moonblast, Energy Ball, Focus Blast, Nature's Madness, Psychic, Psyshock, Shadow Ball, Thunder, Thunderbolt, Clear Smog, Hurrucane, Hydro Pump, Weather Ball
Status: Terrains, Calm Mind, Magic Coat, Nature Power, Taunt, Defog, Tailwind
Role Identification: Can have a variety of different sets depending on tbhe terrain you use. Furthermore, Nature Power is basically a terrain version of Weather Ball, and with the damage boost it recieves, it packs a punch. It can also cancel out the foe's terrain abusers. Castapus will also always improve as the meta goes by: The more Tapu fusions that create new Terrain types (Such as Aero Dako), the more forms Castapus has.
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Castapus (Smarty form)
DNA Donors: Castform & Tapu Lele + Psychic Terrain
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Castapus (Stormy form)
DNA Donors: Castform & Tapu Lele + Electric Terrain / Supercharge Terrain
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Castapus (Grassy form)
DNA Donors: Castform & Tapu Lele + Grassy Terrain
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Castapus (Misty form)
DNA Donors: Castform & Tapu Lele + Mistyy Terrain
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Castapus (Rocky form)
DNA Donors: Castform & Tapu Lele + Rocky Terrain
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Castapus (Murky form)
DNA Donors: Castform & Tapu Lele + Dark Terrain
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Castapus (Kelpy form)
DNA Donors: Castform & Tapu Lele + Kelp Terrain
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Castapus (Sludgy form)
DNA Donors: Castform & Tapu Lele + Radioctive Terrain
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Castapus (Beauty form)
DNA Donors: Castform & Tapu Lele + Beautiful Terrain
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Castapus (Sturdy form)
DNA Donors: Castform & Tapu Lele + Magnetic Terrain
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Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Notable Moves:
Physical:
Special:
Status:
Role Identification:
- Is anything broken?
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