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Fusion Evolution V4

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tropius.gif
arceus.gif

DNA Donors: Tropius / Arceus
Offspring name: AB
New Type: Grass / Normal
Base Stats: 120 / 100 / 105 / 100 / 105 / 98 (+11 HP, +6 Atk, +4 Def, +4 SpA, +2 SpD, +13 Spe)
New ability and desc: God of Fertility (Harvest + Multitype) - Changes type based on user's held Berry (same types as Natural Gift). If berry was used or removed at the end of the turn, regains it.
Notable Moves: Natural Gift, Dragon Dance, Steel Wing from Tropius plus Arceus's gigantic movepool
Role Identification: Tropeus gets STAB from Natural Gift at all times, so most types/forms have a 100 BP physical move at their disposal. It always gets its berry back, leading to some amazing strategies that you can use. You may think it's overpowered with Sitrus Berry, but Sitrus Berry gives it the horrible Grass/Psychic combination, so the 25% heal might not be worth it. A possibly better option is Wiki Berry, which heals 50% when at <25% and turns Tropeus into a Grass/Rock. Lum Berry makes it immune to all status, but gives it Grass/Flying type which is bad defensively but good offensively, so it might be good on a DD set. Something like Custap Berry gives Tropeus a solid Grass/Ghost offensive combo, with 100 BP Ghost Natural Gift, and while it is at <25%, the berry activates and it will always move first. Another great option is Petaya Berry, which gives it the great combo of Grass/Poison and while at <25%, will keep increasing its Special Attack by 1. Liechi Berry makes it pure Grass and increases its Attack by 1 instead, which might be better.

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Best Pokemon in the tier?
DNA Donors: Koffing / Groudon
Offspring name: Smogon
New Type: Poison / Ground
Base Stats: 78 / 110 / 120 / 90 / 80 / 65 (543) (+8 HP, +3 Atk, +3 Def, +10 SpA, +13 SpD, +3 Spe)
New ability and desc: Suspect Test (Levitate + Drought) - This Pokemon is immune to the opponent's damaging moves for 5 turns. Only works once per battle for each opponent's Pokemon. If the ability activates against one of the opponent's Pokemon and it switches out, it won't activate again.
Notable Moves: Dragon Tail, Sludge Bomb, Precipice Blades, Lava Plume, Clear Smog, Toxic Spikes, Destiny Bond, Stealth Rock, Taunt, Will-o-Wisp, Thunder Wave, Pain Split, Toxic, Rock Polish, Swords Dance
Role Identification: 78/120/80 bulk with an extremely annoying ability and some annoying moves. It can run a hazard setter set, a double dance set, a parashuffler/burnshuffler set and an anti-set-up-sweeper set. You have to be careful not to use Suspect Test too early in the battle, or else you won't have immunities late-game.

DNA Donors: Koffing / Groudon-Primal
Offspring name: Smogon-Primal
New Type: Poison / Fire
Base Stats: 78 / 140 / 140 / 140 / 80 / 65 (643)
New ability and desc: Desolate Land
Notable Moves: All of the above + Fire Blast, Overheat, Fire Punch
Role Identification: Solid P-don variant, but you miss out on the base form's amazing ability.

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Parents: Araquanid / Parasect
Shared egg group: Bug
Offspring name: Paranid
New type: Grass / Water
New base stats: 74 / 92 / 96 / 65 / 116 / 46 (489)
New ability and desc: Spore Sphere (Water Bubble + Effect Spore) - Doubles damage of user's moves that inflict burn, paralysis, sleep and poison. Halves damage from opponent's moves that inflict burn, paralysis, sleep and poison. Immunity to burn, paralysis, sleep and poison.
Notable moves: Sticky Web, Spore, Liquidation, Seed Bomb, Leech Life, Body Slam, Poison Jab, Scald, Knock Off, Synthesis, Leech Seed, Spider Web, Toxic
Role Identification: Extreme role compression utility mon. Paranid naturally gets the Spore+Sticky Web combo that Smeargle uses, plus it acts as a status absorber, immune to all but freeze. Its amazing ability halves the power of moves like Scald, Fire Blast, Flare Blitz, T-bolt, Gunk Shot, Sludge Bomb/Wave and more. Paranid gets recovery in the form of Leech Seed and Synthesis, and has above average special bulk even without its ability. It gets other utility moves such as Spider Web for trapping, STAB 2x damage Scald for burns, and 2x damage Body Slam and Poison Jab for paralysis/poison respectively.
I purposely picked partners who have 525 BST. Is that something or no?
No. I mean, it makes sense for a quintet like that to share BST. However, if you want a "fusion group" like Swords of Justice+Legendary Dogs or Eeveelutions+Wailord, there needs to be a double connection. Something like Tapus + Legendary Dogs would be considered a "fusion group". Probopass is the only winning one so far, so you could use a Pokemon that thematically fits with it, something like Magnezone (both evolve in magnetic field). Magnezone has over 525 BST but you could add +36 as opposed to +40, so they would have the same BST. The problem with Magnezone is that it doesn't represent any of the remaining Chinese types... So maybe use other Gen 4 cross-gen evolutions, they're part of the same "group" as Probopass I guess.
 
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Parents: Infernape / Darmanitan
Shared egg group: Field
Offspring name: Infernitan
New type: Fire / Fighting
New base stats: 100 / 132 / 73 / 77 / 73 / 111
New ability and desc: Super Strong (Iron Fist + Sheer Force) - Boost both Punching Moves and moves with a secondary effect by 1,3, but the secondary effects are removed. Both can stack. Ignores the HP cost from Life Orb.
Notable moves: Bulk Up, Swords Dance, Flare Blitz, Fire Punch, Thunder Punch, Mach Punch, Close Combat, Earthquake, Low Sweep, Poison Jab, Rock Slide, Stone Edge, Shadow Claw, U-Turn, Gunk Shot, Iron Tail, Low Kick, Stealth Rock, Blaze Kick, Fake Out, Hone Claws, Belly Drum, Taunt, Zen Headbutt
Role Identification: Why had anybody didn't thought of that fusion before? It is basically a slightly bulkier Infernape with better Speed and Attack, but worse Special Attack. On the other hand, being fusioned with Darmanitan means that the Sheer Force + Iron Fist makes Fire Punch a safer STAB than Flare Blitz, and Thunder Punch and Poison Jab more viable coverage moves. Slap it with Life Orb, boost it with Swords Dance, or give it Choice Band/Scarf, and watch the fiery super strong monkey plowing thorough unprepared teams. It also got access for U-Turn in case that a Psychic-type you cannot counter will put a dent, Fake Out to shut down non-Ghost Focus Sash or Multiscale variants, Belly Drum for high-risk but highly rewarding thanks to Infernitan's respectable speed and Mach Punch, and Taunt to shut down most walls.
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Parents: Swampert / Carracosta
Shared egg group: Water 1
Offspring name: Swampost
New type: Water / Ground
New base stats: 97 / 119 / 121 / 94 / 87 / 56
New ability and desc: Quick Swimmer (Torrent + Shift Swim) - While under the rain or when using Water-type moves, the user's Speed is doubled. Both can be stacked.
Notable moves:
Any Moveset: Shell Smash, Aqua Jet, Liquidation, Brick Break, Stone Edge, Earthquake, Ice Punch, Low Kick, Stomping Tantrum, Crunch, Rock Slide, Rock Polish, Knock Off, Zen Headbutt
Shell Smash Only: Hydro Pump, Scald, Focus Blast, Sludge Wave, Ice Beam
Role Identification: Although a sluggish Speed of 56 seems undesirable even with a Shell Smash, it also got an ability to go twice as fast when using a Water-type move or when under the rain (both can stack btw). This can be dangerous when it spams Liquidation or Scald, and it also got plenty of coverage moves to deal with various threats. Using Special Attacks alone are not recommended if you are not willing to use Shell Smash.
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Mega Stone: Swampertite
Shared egg group: Water 1
Offspring name: Mega Swampost
New type: Water / Ground
New base stats: 97 / 159 / 141 / 104 / 117 / 66
Ability: Shift Swim
Notable moves:
Any Moveset: Shell Smash, Aqua Jet, Liquidation, Brick Break, Stone Edge, Earthquake, Ice Punch, Low Kick, Stomping Tantrum, Crunch, Rock Slide, Rock Polish, Knock Off, Zen Headbutt
Shell Smash recommended: Hydro Pump, Scald, Focus Blast, Sludge Wave, Ice Beam
Role Identification: While a deadly fast sweeper on the right hand, it doesn't get doubled Speed when simply using Water-move anymore. However, the Shell Smash set can be just as deadly, if not even deadlier. Basically Mega Swampert enhanced in one way or another, so just keep an eye on Speed controllers, potential Burn spreader (unless you go only Special Attacks for a surprise) and Grass-type threats.
I may add more later on.
 
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Inheritance shenanigans #1
DNA Donors: Mew/Camerupt
Offspring name: Camewrupt
New Type:
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Base Stats: 90 Hp/109 Atk/90 Def/120 SpA/90 Spd/70 Spe (+5 HP, +9 Atk, +5 Def, +18 SpA, +3 SpD)
New ability and desc: Voodoo Force (Synchronize + Solid Rock) - Bounces status and super effective his instead of being hit by them.
Notable Moves: I'm not high enough to list moves of a Mew fusion lol
Role Identification: Nice adition to monotype fire and psychic teams that doesn't have any reliable answers to the types that those types are weak to, providing also lots of support moves on Defog, Will-O-Wisp, Stealth Rock, etc, but otherwise it doesn't have many relevance at other metas due to its average stats and tendency of being outclassed by another offensive/defensive Psychic or Fire mons..... UNLESS....
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DNA Donors: Mew/Camerupt-Mega
Offspring name: Camewrupt-Mega
New Type:
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Base Stats: 90 Hp/129 Atk/120 Def/160 SpA/120 Spd/50 Spe (+20 Atk, +30 Def, +40 SpA, +120 SpD, -20 Spe)
New ability and desc: Sheer Force
Notable Moves: I'm still not high enough to list moves of a Mew fusion lol
Role Identification: With great pre and post-mega abilities on Enchanted Amulet and Sheer Force respectively, Mew's huge movepool, great bulk and high (unlike me) 160 Special Attack, this mon has almost everything to be a great wallbreaker...under Trick Room, because, well, its typing leaves it with a fuckton of weaknesses and, while its speed isn't as low as the original Camerupt-Mega, it's still pretty damm slow. Thankfully, FE provided us lots of mons that fits well at that playstyle (TR Offense) that can help it to break things.
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Inheritance shenanigans #2
Parents: Dragonite/Altaria
Shared egg group: Dragon
Offspring name: Dragaria
New type:
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New base stats: 93 Hp/112 Atk/102 Def/95 Spa/112 SpD/90 Spe
New ability and desc: Too much fluff (Multiscale + Natural Cure) - At full Hp, the damage of every attack is halved. Under full Hp, this pokemon cannot be statused.
Notable moves:
-Physical:
Outrage, Dragon Claw, Dragon Tail, Extreme Speed, Earthquake, Elemental Punches, Stone Edge, Rock Slide, Waterfall, Aqua Jet, Aqua Tail, Superpower, Iron Head, Play Rough, Pursuit.
-Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Surf, Hurricane, Moonblast.
-Status: Dragon Dance, Roost, Defog, Heal Bell, Haze, Thunder Wave, Roar, Agility, Light Screen, Feather Dance, Tailwind.
Role Identification: I hate how ppl have forgot the number of things that Dragon type can wall, so i made this thing to prove that a good mono-Dragon cleric can be made. With a cool ability that makes losing Multiscale damage-halver an advantage for not being statused, wide supportive movepool on things like Heal Bell, Roost or Defog and a decent 93/102/112 Bulk, Dragaria is such a cool choice for a support mon. But we all know why this guy exists...
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Parents: Dragonite/Altaria-Mega
Shared egg group: Dragon
Offspring name: Dragaria-Mega
New type:
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New base stats: 93 Hp/152 Atk/122 Def/135 Spa/112 SpD/90 Spe (+40 Atk, + 20 Def, +40 SpA)
New ability and desc: Pixilate
Notable moves: Same as above, focus on Extreme Speed + Hyper Voice, Return, Body Slam.
Role identification: Basically Inheritance Altaria-Mega on roids. With great 152 Atk, STAB strong priority on Pixilate Extreme Speed, better coverage options, bulk and speed than regular Altaria-Mega, Dragaria-Mega is a really frightening sweeper to face even before a Ddance boost.
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Hey let's fuse 2 of the most hated OU mons :D
DNA Donors: Landorus-Therian/Toxapex
Offspring name: Tha-Pex
New Type:
Ground.png
Water.png

Base Stats: 89 Hp/104 Atk/121 Def/89 SpA/121 SpD/63 Spe (+20 HP, +0 Atk, +10 SpA, +10 SpD)
New ability and desc: Lifespam Thief (Intimidate + Regenerator) - Lowers the foe's attack by one stage and steals it 33% of its health on switch-in.
Notable Moves:
-Physical:
Earthquake, Liquidation, Knock Off, U-Turn, Stone Edge, Rock Slide, Gunk Shot, Poison Jab, Smack Down, Superpower, Hammer Arm, Bulldoze, Rock Tomb, EXPLOSION, Outrage.
-Special: Scald, Earth Power, Hydro Pump, Surf, Ice Beam, Sludge Bomb, Sludge Wave, Focus Blast, Grass Knot, Extrasensory.
-Status: Stealth Rock, Toxic Spikes, Recover, Swords Dance, Defog, Rock Polish, Gravity, Taunt, Haze, Light Screen, Gastro Acid, Magic Coat, Roar, Bulk Up, Calm Mind.
Role Identification: Ok, let's see if Tha-Pex can be as good as its parents: Annoying ability? Ask that to basically free moveslot Strenght Sap. Good typing? Only 1 weakness, 1 inmunity and 4 resistance. Good supportive movepool? (sees list of above). Bulk? Intimidate clone + 83/121/121 defences :smogthink:. Good offensive presence? A bit lacking, but double dance sets or even just stacking hazards can be enough. Capability of making you to loose your shit? Sure :blobpex:.
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You may think I hate contact moves...
Parents: Mandibuzz/ Decidueye
Shared egg group: Flying
Offspring name: Mendoza
New type:
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New base stats: 104 Hp/96 Atk/100 Def/87 SpA/107 SpD/85 Spe
New ability and desc: Slow-mod Skills (Big Pecks + Long Reach) - If the foe has any boosted stat, this Pokemon is inmune to their contact moves.
Notable moves:
-Physical:
Knock Off, Spirit Shackle, Sucker Punch, Shadow Sneak, Shadow Claw, U-Turn, Foul Play, Brave Bird, Leaf Blade, Seed Bomb.
-Special: Shadow Ball, Dark Pulse, Heat Wave, Air Slash, Energy Ball, Leaf Storm, Giga Drain.
-Status: Roost, Defog, Taunt, Swords Dance, Nasty Plot, Haze, Tailwind, Feather Dance.
Role Identification: Great anti-sweeps mon thanks to its good typing, bulk, supportive movepool and, of course, ability, which makes Charizardite X or Aerodactylite abusers or just any FE with a Tough Claws based ability a nuisance. Aside of that, it can pretty much wall any other physical sweeper with any stat boosted that relies on contact-based moves for STABs. It also has pretty decent offensive presence, with tools like Knock Off or Spirit Shackle and priority on Shadow Sneak and Sucker Punch, all with SD for boosting its below average 96 Attack.
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Trying hard to make a good Necrozma fusion =^]
DNA Donors: Gliscor/ Necrozma
Offspring name: Genoma
New Type:
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Psychic.png

Base Stats: 97 Hp/119 Atk/119 Def/89 SpA/82 SpD/89 Spe (+11 HP, +18 Atk, +6 Def, +3 SpA, +2 Spe)
New ability and desc: Bottled Illness (Poison Heal + Prism Armor) - Heals 1/8 of max HP per turn when poisoned. Gives inmunity to super efective hits and badly poisons the foe instead. This ability cannot be ignored.
Notable Moves:
-Physical:
Earthquake, Knock Off, Stone Edge, Rock Slide, U-Turn, Brick Break, Sky Uppercut, Elemental Fangs, Shadow Claw, Throat Chop, , Poison Jab, Facade, Aqua Tail, X-Scissor, Iron Tail, Bulldoze, Rock Blast, Rock Tomb, Iron Head, Outrage.
-Special: Photon Geyzer, Earth Power, Heat Wave, Power Gem, Stored Power, Venoshock.
-Status: Roost, Stealth Rock, Defog, Taunt, Swords Dance, Rock Polish, Agility, Moonlight, Morning Sun, Trick Room, Tailwind, Hone Claws.
Role Identification: As Lámpara-de-Noche, this mon uses it's bad defensive typing with its great ability for being a great supportive mon. With a big supportive movepool, decent offensive presence, and passive recovery on pseudo-Poison Heal, Genoma is such a really versatile mon, filling roles such as a defensive defogger, a stallbreaker as original Gliscor, or even a TR setter due to its average speed and access to both Stealth Rock, Trick Room and even a pivoting move on U-Turn.
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Berries and Boosts everywhere
DNA Donors: Snorlax/Buzzwole
Offspring name: Buzzle
New Type:
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Base Stats: 139 Hp/131 Atk/109 Def/59 SpA/101 SpD/54 Spe (+6 HP, +7 Atk, +7 Def, +20 SpD)
New ability and desc: Blood-made Crops (Gluttony + Beast Boost) - This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon or if it eats a berry. Consumes pinch Berries at 50% HP or less and if it attacks and KOes another Pokemon..
Notable Moves:
-Physical:
Return, Double Edge, Superpower, Drain Punch, Hammer Arm, Body Slam, Crunch, Pursuit, Elemental Punches, Earthquake, Stone Edge, Rock Slide, Gunk Shot, Poison Jab, Heavy Slam, Iron Head, Zen Headbutt, Leech Life, Lunge, SELF-DESTRUCT, Bulldoze, Rock Tomb, Mega Kick, Counter, Outrage, Seed Bomb, Power-Up, Punch, Fell Stinger.
-Special: wot?
-Status: Roost, BELLY DRUM, Bulk Up, Curse, Taunt, Yawn, Block, Recycle, Happy Hour (Z).
Role Identification: This thing screams Belly Drum like if it had a sword on the butt: great 131 Attack, good 139/109/101 mixed bulk, almost unresisted STAB combination, huge physical offensive movepool and an ability that ruins your chance of revenge killing it after it kills anything (which isn't difficult with x4 boosted 131 Attack). Buzzle can also perform a defensive role decently due to its aformentioned good bulk and ability and access to reliable recovery on Roost. Of course it has some flaws, like its mediocre speed (but TR teams exists) or the huge number of common weaknesses its typing leaves to it, but Buzzle can still function as a potent set up sweeper otherwhise.
 
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No. I mean, it makes sense for a quintet like that to share BST. However, if you want a "fusion group" like Swords of Justice+Legendary Dogs or Eeveelutions+Wailord, there needs to be a double connection. Something like Tapus + Legendary Dogs would be considered a "fusion group". Probopass is the only winning one so far, so you could use a Pokemon that thematically fits with it, something like Magnezone (both evolve in magnetic field). Magnezone has over 525 BST but you could add +36 as opposed to +40, so they would have the same BST. The problem with Magnezone is that it doesn't represent any of the remaining Chinese types... So maybe use other Gen 4 cross-gen evolutions, they're part of the same "group" as Probopass I guess.

Actually, I'm pretty sure that it must be always a +40. I remember something like this being asked when the Mapus were submited for the sake of trying to keep them with the same spread, but it must be +40 (And thus why one of the Mapus, Iaso I believe, has one point lower in BST than the others). Either way, CoolMan6001 I think you shouldn't try to put all of them in the same slate, but rather, one or two, along with other subs, and the re-submit the others later


Anyways...



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Good Boi
DNA Donors: Goodra & Cobalion

Ability: Goo of Justice (Gooey & Justified) - Upon being hit by a contact move, the foe has it's Attack and Speed lowered by one stage, while this mon has it's Attack and Speed boosted by one stage.
Stats: 90 HP (±0) / 115 Atk (+20) / 115 Def (+16) / 100 SpA (±0) / 115 SpD (+4) / 94 Spe (±0) - 629 BST

Notable Moves:

Physical: Outrage, Iron Head, Earthquake, Close Combat, Power Whip, Poison Jab, Quick Attack, Aqua Tail, Fire Punch, Thunder Punch

Status: Curse, Rock Polish, Stealth Rock, Thunder Wave, Taunt

Role Identification: This mon has two main nieches: It can make use of it's bulk and ability to try to work on a somewhat stall-like way, or it can be a tanky attacker that gets endless boosts upon you hitting it. With the moves it learns, it has the potential for both: Thunder Wave, Stealth Rock, and even the gimmicky Infestation are at your disposal, while you still have powerful coverage moves such as Earthquake and Power Whip, and a fantastic but somewhat crowded typing. Whichever set you chose, this mon will do it greatly, for he is a good boi.




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Fragrant
DNA Donors: Smeargle & Arceus

Ability: Multitech (Technician & Multitype) - This Pokemon changes form to match it's held plate. If a plate is being held, it's moves do 1.5x damage.
Stats: 87 HP (±0) / 80 Atk (+10) / 87 Def (+10) / 80 SpA (+10) / 87 SpD (+5) / 102 Spe (+5) - 523 BST

Notable Moves:

Status: Sketch

Role Identification: Smelly was made when Legendary Fusions weren't allowed. This is better in pretty much every way possible. Much like it's bad smelling kid, Fragrant's role is to be versatile: Learns every move (Considering the new Smeargle rules), can be of any type it wants. With the Multitech boost, it has the equivalent of roughly 145 base Offenses. Unfortunaly, it has bad bulk and mediocre Speed, but the sheer ammount of variety the fusion can have is amazing. Specially considering all the set-up options it has.



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Araquaneus
DNA Donors: Araquanid & Arceus

Ability: Multibubble (Multitye & Water Bubble) - This Pokemon's Water-Type and Normal-Type moves have their power doubled. Damage recieved from Fire and Normal-Type attacks is halved, and this Pokémon cannot be burned. If it holds a plate, then it will change it's Normal type to match the held plate, double the type of the Plate instead of Normal (While still doubling Water), and damage it recieves from the types the held plate resists is halved.
Stats: 94 HP (±0) / 100 Atk (+5) / 126 Def (+20) / 100 SpA (+15) / 126 SpD (±0) / 81 Spe (±0) - 627 BST

Notable Moves:

Physical: Crunch, Leech Life, Liquidation, Lunge, Poison Jab, Return, Aqua Tail, Earthquake, Extreme Speed, Iron Head, Outrage, Poison Jab, Shadow Claw, Shadow Force, Stone Edge, Zen Headbutt

Special: Frost Breath, Giga Drain, Ice Beam, Mirror Coat, Scald, Signal Beam, Surf, Ancient Power, Dark Pulse, Dragon Pulse, Draco Meteor, Earth Power, Energy Ball, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Future Sight, Judgement, Psychic, Psyshock, Shadow Ball, Signal Beam, Sludge Bomb, Snarl, Spacial Rend, Thunderbolt

Status: Magic Coat, Sticky Web, Recover, Calm Mind, Cosmic Power, Stealth Rock, Swords Dance, Tailwond, Thunder Wave

Role Identification: Araquaneus has a ton of different things it can do. It can use it's good 94 / 126 / 126 bulk along with it's solid Water type in conjunction with a plate to create a bulky mon, since it has access to Recover as well as Scald and other good utility moves such as Sticky Web and Stealth Rock, but it's no joke offensively either. Do not misjudge it's 100 / 100 / 84 offenses. It's not much, but with Multibubble, it does a lot. Much like Araquanid itself, this fusion obliterates even with low offensive stats due to it's ability. 84 base speed is low, but it has 160 BP STAB Extreme Speed. 100 Offenses are unnimpressive in FE, but it will always have it's stabs boosted by the ability, then it gains a boost from the plate it holds. This benefits it by either making it a powerful sweeper, or a support mon that is not anywhere near being a sitting duck.



Re-Subs:



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Exeggutor (Prime form)
Parents: Exeggutor & Exeggutor-Alola
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Ability: Berry Collector (Chrolophill & Harvest) - At the end of every turn, this Pokémon hás a 100% chance to recover it’s Berry (50% x2). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Stats: 105 HP (+10) / 110 Atk (+10) / 95 Def (+10) / 135 SpA (+10) / 85 SpD (+10) / 60 Spe (+10) - 590 BST

Notable Moves: Depends on the set, but overall you can use Substitute, Leech Seed, Dragon Hammer, Draco Meteor, Psyshock/sych, Zen Headbutt, Wood Hammer, Earthquake, Iron Head, Knock Off, Explosion, Energy Ball, Sludge Bomb, Dragon Pulse, Flamethrower

Role Identification: Before talking about this, let’s view the berries:
Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.
As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one has to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.



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Goohoo
DNA Donors: Goodra & Hoopa

Ability: Sippity Hoo (Sap Sipper & Magivian) - If a foe with a removable item attacks the Pokémon with this ability, the item is lost and this Pokémon's Attack goes up by one stage. Furthermore, if the pokémon with this ability is not holding an item, it will steal the item and won't take damage from the attack.
Stats: 85 HP (±0) / 125 Atk (+20) / 85 Def (+20) / 130 SpA (±0) / 140 SpD (±0) / 75 Spe (±0) - 640 BST

Notable Moves:

Physical: Outrage, Earthquake, Aqua Tail, Power Whip, Superpower, Dual Chop, Gunk Shot, Phantom Force (?), Throat Chop

Special: Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Ice Beam, Muddy Water (?), Thunderbolt, Sludge Wave, Charge Beam, Energy Ball, Hyperspace Hole, Psyshock, Shadow Ball

Status: Calm Mind, Destiny Bond, Nasty Plot, Role Play, Trick

Role Identification: Something I want to point out with the ability, if the Stolen item is lost, Goohoo won't absorb (Be immune to) the attack anymore (Still will steal the item). Made for balancing purposes because of Trick. Either way, onto the actual goo genie: It has a phenomenal 85 / 140 Special bulk with impressive 125 / 130 offenses and a really colorful movepool. Things also are pressurized to attack Goohoo - Unless you're a mega, you'll lose your item and give it an attack boost. If you run no item, Goohoo will also have a free turn to do whatever it wants (Trick Room, Nasty Plot or just attacking). It can run a pretty good bulky mixed set (Since it doesn't need much Speed anyways), tho it missed on a Physical Ghost STAB that doesn't suck, but hello there Fusion Moves. Under Trick Room, Goohoo will also function pretty well. It does have it's flaw in the fact that it's Physical Bulk isn't particularly good, but it ain't paper either. It also mostly can't regain HP back if not by means through Dream Eater, Drain Punch or ...absorb. Either way, Goohoo is sure to be able to deliever strong hits, pressurise the foe into what item it wants to sacrifice and also will tank hits well with it's great Sp. Def.

Goohoo is still my favorite fusion name among my own fusions.



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Castapus
DNA Donors: Castform & Tapu Lele

Ability: Geologist (Forecasts & Psychic Terrain) - This Pokemon's Normal type changes to match the type of the current terrain (Includes new terrains created by fusions). If under a terrain, moves this pokémon uses that match the terrain's type or that are affected by the terrain do 1.5x more damage (Before the terrain boost is applied), and it will be immune to Priority and moves affected by the terrain, as well as the type the terrain is
Stats: 70 HP (±0) / 77 Atk (±0) / 72 Def (±0) / 120 SpA (+20) / 92 SpD (±0) / 102 Spe (+20) - 533 BST

Notable Moves:

Special: Dazzling Gleam, Moonblast, Energy Ball, Focus Blast, Nature's Madness, Psychic, Psyshock, Shadow Ball, Thunder, Thunderbolt, Clear Smog, Hurrucane, Hydro Pump, Weather Ball

Status: Terrains, Calm Mind, Magic Coat, Nature Power, Taunt, Defog, Tailwind

Role Identification: Can have a variety of different sets depending on tbhe terrain you use. Furthermore, Nature Power is basically a terrain version of Weather Ball, and with the damage boost it recieves, it packs a punch. It can also cancel out the foe's terrain abusers. Castapus will also always improve as the meta goes by: The more Tapu fusions that create new Terrain types (Such as Aero Dako), the more forms Castapus has.

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Castapus (Smarty form)
DNA Donors: Castform & Tapu Lele + Psychic Terrain


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Castapus (Stormy form)
DNA Donors: Castform & Tapu Lele + Electric Terrain / Supercharge Terrain


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Castapus (Grassy form)
DNA Donors: Castform & Tapu Lele + Grassy Terrain


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Castapus (Misty form)
DNA Donors: Castform & Tapu Lele + Mistyy Terrain


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Castapus (Rocky form)
DNA Donors: Castform & Tapu Lele + Rocky Terrain


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Castapus (Murky form)
DNA Donors: Castform & Tapu Lele + Dark Terrain


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Castapus (Kelpy form)
DNA Donors: Castform & Tapu Lele + Kelp Terrain


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Castapus (Sludgy form)
DNA Donors: Castform & Tapu Lele + Radioctive Terrain


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Castapus (Beauty form)
DNA Donors: Castform & Tapu Lele + Beautiful Terrain


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Castapus (Sturdy form)
DNA Donors: Castform & Tapu Lele + Magnetic Terrain

Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:
 
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Parp?
Parents: Talonflame + Decidueye
Shared egg group: Flying
Offspring name: Defecation
New type: Grass/Flying
New base stats: 88/104/83/97/94/108 (BST: 574)
New ability and desc: Shit Show (Gale Wings + Overgrow): This Pokémon's Grass- and Flying-type attacks have +1 Priority and deal 50% extra damage.
Notable moves: Leaf Blade, Brave Bird, Acrobatics, Flare Blitz, Spirit Shackle, U-Turn, Leaf Storm, Roost, Tailwind, Defog, Worry Seed, Swords Dance
Role Identification: Surprisingly high-damage physical attacker that brings back Gen 6 Talonflame in a bigger, grassier way. Being able to neutralize enemy abilities at +1 Priority is an extremely useful trait to possess, since a lot of the meta's most damaging sweepers make use of their abilities to maximize their damage output. However, that's more of a support role; me personally, I'd run a Leaf Storm and Acro set to make use of the boosted damage, with Flare Blitz for coverage and U-Turn to bug out if a counter shows up. You can also make it an anti-lead mon, with priority hazard removal that can set up Tailwind too. Just watch out; it's reasonably bulky, but Grass/Flying isn't a great defensive typing. In fact, it's kinda... well, I'm sure you can guess. =]
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A Breloom fusion that doesn't use Technician?
Parents: Parasect + Breloom
Shared egg group: Grass
Offspring name: Percolator
New type: Bug/Fighting
New base stats: 70/122/90/70/80/60 (BST: 492)
New ability and desc: Caffeine Poisoning (Effect Spore + Poison Heal): If this Pokémon is Poisoned or Badly Poisoned, its Speed is doubled, it becomes immune to Sleep for the rest of the battle, and it heals for 1/8th of its maximum HP every turn.
Notable moves: Leech Life, Drain Punch, Facade, Force Palm, Rock Slide, Mach Punch, Fell Stinger, Iron Tail, Stun Spore, Spore, Leech Seed, Worry Seed, Toxic, Agility, Protect
Role Identification: With a Toxic Orb, it becomes a fast and survivable nuisancemon thanks to its ability. It can get its power up with a Protect, pop its ability, and just go to town on people; a Spore here, a Stun Spore there, and suddenly it's paved the way for other fusions to sweep the enemy aside. However, it can also attempt a sweep itself, as Leech Life is a great STAB move and Facade is a fantastic combination with the ability. Rock Slide is also a good choice, since it has the additional flinch chance that teams well with its very high Speed. There's been something brewing in this Fusion's heart for a while, and now it can unleash it on the world. =]
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No Aerodactyl in this...
Parents: Ambipom + Bewear
Shared egg group: Field
Offspring name: Amber Bow
New type: Normal/Fighting
New base stats: 107/122/83/67/73/97 (BST: )
New ability and desc: Crystal Quiver (Pickup + Klutz): Held items always grant their effects to this Pokémon, regardless of whether or not they are the signature item of another Pokémon. This Pokémon's held items do not count as existing for the purposes of things like Acrobatics, Knock Off, &c.
Notable moves: Return, Superpower, Shadow Claw, Drain Punch, Acrobatics, Elemental Punches, Knock Off, Earthquake, Rock Slide, Last Resort, Swords Dance
Role Identification: Light Ball abuser. With Light Ball doubling its already-potent Attack, this is something that can dish out some serious damage to the enemy team, especially with Sticky Web support. The combo of Drain Punch, Shadow Claw, Knock Off, and Return can reap some serious dividends, but if you think you can force a switch, Swords Dance is also a pretty cool option. Just be sure to dish out as much damage as you can in the time you've got, because its Special Defence in particular is more than a little lacklustre. Still, there's a lot to recommend here; it might be amber, but this is one fusion that's getting the green light. =]
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It's a golden opportunity...
DNA Donors: Deoxys-Attack + Xurkitree
Offspring name: Skyrocket-Aureate
New Type: Electric/Psychic
Base Stats: 66/134/45/196 (+20)/45/136 (+20) (BST: 622)
New ability and desc: Gilded Beast (Pressure + Beast Boost): Enemy PP usage is doubled while this Pokémon is on the field. Upon using 2 PP or KOing an opponent, this Pokémon's highest non-HP stat is boosted by +1 Combat Stage.
Notable Moves: BoltBeam, Psychic, Shadow Ball, Focus Blast, Signal Beam, Dark Pulse, Psyshock, Tail Glow, Substitute, Protect
Role Identification: I'm fairly certain that this is the base forme with the highest Special Attack in the meta. Take a wild guess at what it bloody does. =]
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Delicious.
DNA Donors: Wishiwashi + Guzzlord
Offspring name: Lizard Sushi
New Type: Water/Dragon
Base Stats:-
Dino Platter Forme: 139 (+5)/140 (+20)/100 (+9)/118/100 (+6)/36 (BST: 633)
Gecko Roll Forme: 139/20/16/23/20/46 (BST: 264)
New ability and desc: Komodo Sashimi (Schooling + Beast Boost): When this Pokémon is below 25% HP, it enters Gecko Roll Forme. Upon entering the field or KOing an opponent when in Dino Platter Forme, this Pokémon's highest non-HP stat is boosted by +1 Combat Stage. If this Pokémon KOs an opponent while in Gecko Roll Forme, all its stats are boosted by +3 Combat Stages.
Notable Moves: Aqua Tail, Dragon Tail, EdgeQuake, Drain Punch, Shadow Claw, Crunch, Iron Head, U-Turn, Draco Meteor, Aqua Ring, Iron Defence
Role Identification: 139/100/100 defences and a pretty excellent defensive typing mean this is a serious bulky offense fusion. Having its highest stat boosted when it enters the field gives it a lot of versatility, as it can boost its defences or an attacking stat depending on the setup. Access to Drain Punch is also highly appreciated, since it's a bit of reliable recovery on a mon whose viability is dependent on its HP being above 25%. It combines very well with Shadow Claw and Crunch for coverage against a variety of threats, while Dragon Tail can give it the opportunity to tank a hit from a check and hoy it out the field, giving you valuable time to heal up, boost, or deal some hefty damage against another 'mon in your opponent's team. Give it a try! Just remember to serve it raw. =]
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Shapeless in Seattle...
DNA Donors: Slurpuff + Pheromosa
Offspring name: Amorphous
New Type: Fairy/Fighting
Base Stats: 86 (+10)/128 (+20)/61/111/56/121 (+10) (BST: 563)
New ability and desc: Miss Blobby (Unburden + Beast Boost): Upon losing its item, this Pokémon's highest non-HP stat is doubled. Upon KOing an opponent, this Pokémon's highest non-HP stat is boosted by +1 combat stage.
Notable Moves: HJK, Play Rough, Drain Punch, Drill Run, Poison Jab, Lunge, Belly Drum
Role Identification: If you let it set up? Boom. Literal boom. The doubled stat is always nice, especially when coupled with a maxed-out boost, but just be careful with it. Otherwise it might just not shape up. =]
 
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Actually, I'm pretty sure that it must be always a +40. I remember something like this being asked when the Mapus were submited for the sake of trying to keep them with the same spread, but it must be +40 (And thus why one of the Mapus, Iaso I believe, has one point lower in BST than the others). Either way, CoolMan6001 I think you shouldn't try to put all of them in the same slate, but rather, one or two, along with other subs, and the re-submit the others later
Well the Banette + Zygarde fusion has +39 because the person who submitted wanted the Mega to have 666 BST. But Bael is #180, the Mapus start on #373, so the rule probably changed during that time.
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Fragrant
DNA Donors: Smeargle & Arceus

Ability: Multitech (Technician & Multitype) - This Pokemon changes form to match it's held plate. If a plate is being held, it's moves do 1.5x damage.
Stats: 87 HP (±0) / 90 Atk (+20) / 77 Def (±0) / 90 SpA (+20) / 82 SpD (±0) / 97 Spe (±0) - 523 BST

Notable Moves:

Status: Sketch

Role Identification: Smelly was made when Legendary Fusions weren't allowed. This is better in pretty much every way possible. Much like it's bad smelling kid, Fragrant's role is to be versatile: Learns every move (Considering the new Smeargle rules), can be of any type it wants. With the Multitech boost, it has the equivalent of roughly 143 base Offenses. Unfortunaly, it has bad bulk and mediocre Speed, but the sheer ammount of variety the fusion can have is amazing.
Why tho. That same ability on Smelly is balanced because it's weak. Fragrant's offenses are too high for that, and plates also give boosts unlike memories.
+2 252+ SpA Mind Plate Fragrant Stored Power (140 BP) vs. 240 HP / 0 SpD Mew: 350-412 (87.2 - 102.7%) -- 18.8% chance to OHKO after Leftovers recover
Geomancy + STAB Stored Power combo is OP on Fragrant, even against things that resist it.
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A Breloom fusion that doesn't use Technician?
Parents: Parasect + Breloom
Shared egg group: Grass
Offspring name: Percolator
New type: Bug/Fighting
New base stats: 70/122/90/70/80/60 (BST: 492)
New ability and desc: Caffeine Poisoning (Effect Spore + Poison Heal): If this Pokémon is Poisoned or Badly Poisoned, its Speed is doubled, it becomes immune to Sleep for the rest of the battle, and it heals for 1/8th of its maximum HP every turn.
Notable moves: Leech Life, Drain Punch, Facade, Force Palm, Rock Slide, Mach Punch, Fell Stinger, Iron Tail, Stun Spore, Spore, Leech Seed, Worry Seed, Toxic, Agility, Protect
Role Identification: With a Toxic Orb, it becomes a fast and survivable nuisancemon thanks to its ability. It can get its power up with a Protect, pop its ability, and just go to town on people; a Spore here, a Stun Spore there, and suddenly it's paved the way for other fusions to sweep the enemy aside. However, it can also attempt a sweep itself, as Leech Life is a great STAB move and Facade is a fantastic combination with the ability. Rock Slide is also a good choice, since it has the additional flinch chance that teams well with its very high Speed. There's been something brewing in this Fusion's heart for a while, and now it can unleash it on the world. =]
Isn't it already immune to sleep by definition since it's poisoned? It can't have two status at once. Also a Breloom fusion that doesn't use Technician exists since FE V1, #23 in the dex. In fact only 1 Breloom fusion uses Technician.
 
Well the Banette + Zygarde fusion has +39 because the person who submitted wanted the Mega to have 666 BST. But Bael is #180, the Mapus start on #373, so the rule probably changed during that time.

Why tho. That same ability on Smelly is balanced because it's weak. Fragrant's offenses are too high for that, and plates also give boosts unlike memories.
+2 252+ SpA Mind Plate Fragrant Stored Power (140 BP) vs. 240 HP / 0 SpD Mew: 350-412 (87.2 - 102.7%) -- 18.8% chance to OHKO after Leftovers recover
Geomancy + STAB Stored Power combo is OP on Fragrant, even against things that resist it.

Isn't it already immune to sleep by definition since it's poisoned? It can't have two status at once. Also a Breloom fusion that doesn't use Technician exists since FE V1, #23 in the dex. In fact only 1 Breloom fusion uses Technician.
Hm... I can lower the Offenses a bit (Minimum of 70). Would that be more balanced?
 
Hm... I can lower the Offenses a bit (Minimum of 70). Would that be more balanced?
Yeah it's more balanced. It'll probably still do more than +3 Stored Power Xurkivoir, I remember Smelly doing a bit less than that. Maybe I'll do the calcs later.
EDIT:
+3 252+ SpA Technical System Smelly-Psychic Stored Power (80 BP) vs. 240 HP / 0 SpD Mew: 160-189 (39.9 - 47.1%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ SpA Technical System Smelly-Psychic Stored Power (140 BP) vs. 240 HP / 0 SpD Mew: 224-264 (55.8 - 65.8%) -- guaranteed 2HKO after Leftovers recovery

+3 252+ SpA Multitech Mind Plate Fragrant-Psychic (70 base SpA) Stored Power (80 BP) vs. 240 HP / 0 SpD Mew: 214-252 (53.3 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Multitech Mind Plate Fragrant-Psychic (70 base SpA) Stored Power (140 BP) vs. 240 HP / 0 SpD Mew: 300-354 (74.8 - 88.2%) -- guaranteed 2HKO after Leftovers recovery

+3 252+ SpA Multitech Mind Plate Fragrant-Psychic (90 base SpA) Stored Power (80 BP) vs. 240 HP / 0 SpD Mew: 250-295 (62.3 - 73.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Multitech Mind Plate Fragrant-Psychic (90 base SpA)Stored Power (140 BP) vs. 240 HP / 0 SpD Mew: 350-412 (87.2 - 102.7%) -- 18.8% chance to OHKO after Leftovers recover
 
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Actually, I'm pretty sure that it must be always a +40. I remember something like this being asked when the Mapus were submited for the sake of trying to keep them with the same spread, but it must be +40 (And thus why one of the Mapus, Iaso I believe, has one point lower in BST than the others). Either way, CoolMan6001 I think you shouldn't try to put all of them in the same slate, but rather, one or two, along with other subs, and the re-submit the others later


Anyways...



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Good Boi
DNA Donors: Goodra & Cobalion

Ability: Goo of Justice (Gooey & Justified) - Upon being hit by a contact move, the foe has it's Attack and Speed lowered by one stage, while this mon has it's Attack and Speed boosted by one stage.
Stats: 90 HP (±0) / 115 Atk (+20) / 115 Def (+16) / 100 SpA (±0) / 115 SpD (+4) / 94 Spe (±0) - 629 BST

Notable Moves:

Physical: Outrage, Iron Head, Earthquake, Close Combat, Power Whip, Poison Jab, Quick Attack, Aqua Tail, Fire Punch, Thunder Punch

Status: Curse, Rock Polish, Stealth Rock, Thunder Wave, Taunt

Role Identification: This mon has two main nieches: It can make use of it's bulk and ability to try to work on a somewhat stall-like way, or it can be a tanky attacker that gets endless boosts upon you hitting it. With the moves it learns, it has the potential for both: Thunder Wave, Stealth Rock, and even the gimmicky Infestation are at your disposal, while you still have powerful coverage moves such as Earthquake and Power Whip, and a fantastic but somewhat crowded typing. Whichever set you chose, this mon will do it greatly, for he is a good boi.



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Bibey
Parents: Bibarel & Mankey

Ability: Anger Issues (Moody & Anger Point) - This Pokemon maxes out a random stat at the end of every turn.
Stats: 69 HP (+10) / 92 Atk (+10) / 57 Def (+10) / 55 SpA (+10) / 62 SpD (+10) / 80 Spe (+10) - 415 BST

Notable Moves:

Physical: Return, Quick Attack, Close Combat, Power Trip, Earthquake, Gunk Shot, Aqua Jet, Liquidation

Special: Thunderbolt, Final Gambit

Status: Protect

Role Identification: Extremamly annoying set-up sweeper. Give it a sash, a slow Pivot teammate (Or use Thundercast's fusion move, Safe Switch) and Protect. Now it has 3 stats maxed out. But you know what my favorite part of this mon is? Power Trip. It just obliterates with that move. Of couse, Bibey is still pretty gimmicky, and there are still stuff in the meta like Sparkling Art's Brilliant Brightness removing your stat boosts upon it switching in, but you can still give it a shot.



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Fragrant
DNA Donors: Smeargle & Arceus

Ability: Multitech (Technician & Multitype) - This Pokemon changes form to match it's held plate. If a plate is being held, it's moves do 1.5x damage.
Stats: 87 HP (±0) / 70 Atk (±0) / 97 Def (+20) / 70 SpA (±0) / 97 SpD (+15) / 102 Spe (±0) - 523 BST

Notable Moves:

Status: Sketch

Role Identification: Smelly was made when Legendary Fusions weren't allowed. This is better in pretty much every way possible. Much like it's bad smelling kid, Fragrant's role is to be versatile: Learns every move (Considering the new Smeargle rules), can be of any type it wants. With the Multitech boost, it has the equivalent of roughly 114 base Offenses. Unfortunaly, it has bad bulk and mediocre Speed, but the sheer ammount of variety the fusion can have is amazing. Specially considering all the set-up options it has.



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Araquaneus
DNA Donors: Araquanid & Arceus

Ability: Multibubble (Multitye & Water Bubble) - This Pokemon's Water-Type and Normal-Type moves have their power doubled. Damage recieved from Fire and Normal-Type attacks is halved, and this Pokémon cannot be burned. If it holds a plate, then it will change it's primary type to match the held plate, double the type of the Plate instead of Normal (While still doubling Water), and damage it recieves from the types the held plate resists is halved.
Stats: 94 HP (±0) / 100 Atk (+5) / 126 Def (+20) / 100 SpA (+15) / 126 SpD (±0) / 81 Spe (±0) - 627 BST

Notable Moves:

Physical: Crunch, Leech Life, Liquidation, Lunge, Poison Jab, Return, Aqua Tail, Earthquake, Extreme Speed, Iron Head, Outrage, Poison Jab, Shadow Claw, Shadow Force, Stone Edge, Zen Headbutt

Special: Frost Breath, Giga Drain, Ice Beam, Mirror Coat, Scald, Signal Beam, Surf, Ancient Power, Dark Pulse, Dragon Pulse, Draco Meteor, Earth Power, Energy Ball, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Future Sight, Judgement, Psychic, Psyshock, Shadow Ball, Signal Beam, Sludge Bomb, Snarl, Spacial Rend, Thunderbolt

Status: Magic Coat, Sticky Web, Recover, Calm Mind, Cosmic Power, Stealth Rock, Swords Dance, Tailwond, Thunder Wave

Role Identification: Araquaneus has a ton of different things it can do. It can use it's good 94 / 126 / 126 bulk along with it's solid Water type in conjunction with a plate to create a bulky mon, since it has access to Recover as well as Scald and other good utility moves such as Sticky Web and Stealth Rock, but it's no joke offensively either. Do not misjudge it's 100 / 100 / 84 offenses. It's not much, but with Multibubble, it does a lot. Much like Araquanid itself, this fusion obliterates even with low offensive stats due to it's ability. 84 base speed is low, but it has 160 BP STAB Extreme Speed. 100 Offenses are unnimpressive in FE, but it will always have it's stabs boosted by the ability, then it gains a boost from the plate it holds. This benefits it by either making it a powerful sweeper, or a support mon that is not anywhere near being a sitting duck.



Re-Subs:



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Exeggutor (Prime form)
Parents: Exeggutor & Exeggutor-Alola
DragonIC_Big.png

Ability: Berry Collector (Chrolophill & Harvest) - At the end of every turn, this Pokémon hás a 100% chance to recover it’s Berry (50% x2). The effects of the Berries this Pokémon eats is doubled. Under Sun, this Pokémon’s Speed is doubled.
Stats: 105 HP (+10) / 110 Atk (+10) / 95 Def (+10) / 135 SpA (+10) / 85 SpD (+10) / 60 Spe (+10) - 590 BST

Notable Moves: Depends on the set, but overall you can use Substitute, Leech Seed, Dragon Hammer, Draco Meteor, Psyshock/sych, Zen Headbutt, Wood Hammer, Earthquake, Iron Head, Knock Off, Explosion, Energy Ball, Sludge Bomb, Dragon Pulse, Flamethrower

Role Identification: Before talking about this, let’s view the berries:
Aguav: Restores 100% HP when at ¼ HP or less, confuses if –SpD Nature.
Apicot: Raises holder’s Sp. Def by 2 when at ¼ HP or less.
Aspear: Cures holder of freeze.
Babiri: Damage taken from a supereffective Steel-Type attack do ¼ of their original damage.
Belue: No effect.
Bluk: No effect.
Charti: Damage taken from a supereffective Rock-Type attack do ¼ of their original damage.
Cheri: Cures holder os paralysis.
Chesto: Cures holder of sleep.
Chillan: Damage taken from a Normal-Type attack do ¼ of their original damage.
Chople: Damage taken from a supereffective Fighting-Type attack do ¼ of their original damage.
Coba: Damage taken from a supereffective Flying-Type attack do ¼ of their original damage.
Colbur: Damage taken from a supereffective Dark-Type attack do ¼ of their original damage.
Cornn: No effect.
Custap: Holder’s next move has +2 priority when at ¼ HP or less.
Durin: No effect.
Enigma: Restores 50% HP when hit by a supereffective attack.
Figy: Restores 100% HP when at ¼ HP or less, confuses if –Atk Nature.
Ganlon: Raises holder’s Def by 2 when at ¼ HP or less.
Grepa: No effect.
Haban: Damage taken from a supereffective Dragon-Type attack do ¼ of their original damage.
Hondew: No effect.
Iapapa: Restores 100% HP when at ¼ HP or less, confuses if –Def Nature.
Jaboca: If holder is hit by a Physical move, attacker loses ¼ of it’s Max HP.
Kasib: Damage taken from a supereffective Ghost-Type attack do ¼ of their original damage.
Kebia: Damage taken from a supereffective Poison-Type attack do ¼ of their original damage.
Kee: Raises holder’s Def by 2 stages after it is hit by a physical attack.
Kelpsy: No efect.
Lansat: Holder gains the Laser Focus effect when at ¼ HP or less.
Leppa: Restores 20 PP to the first of the holder’s move to reach 0 PP.
Liechi: Raises holder’s Atk by 2 when at ¼ HP or less.
Lum: Cures user of status and confusion.
Mago: Restores 100% HP when at ¼ HP or less, confuses if –Spe Nature.
Magost: No effect.
Maranga: Raises holder’s Sp. Def by 2 stages after it is hit by a special attack.
Micle: Holder’s next move has 2.4x accuracy when at ¼ HP or less.
Nanab: No effect.
Nomel: No effect.
Occa: Damage taken from a supereffective Fire-Type attack do ¼ of their original damage.
Oran: Restores 20 HP when at ½ HP or less.
Pamtre: No effect.
Passho: Damage taken from a supereffective Water-Type attack do ¼ of their original damage.
Payapa: Damage taken from a supereffective Psychic-Type attack do ¼ of their original damage.
Pecha: Cures holder of Poison.
Persim: Cures holder of Confusion.
Petaya: Raises holder’s Sp. Atk by 2 when at ¼ HP or less.
Pinap: No effect.
Pomeg: No effect.
Qualot: No effect.
Rabuta: No effect.
Rawst: Cures holder of Burn.
Razz: No effect.
Rindo: Damage taken from a supereffective Grass-Type attack do ¼ of their original damage.
Roseli: Damage taken from a supereffective Fairy-Type attack do ¼ of their original damage.
Rowap: If holder is hit by a Special move, attacker loses ¼ of it’s Max HP.
Salac: Raises holder’s Speed by 2 when at ¼ HP or less.
Shuca: Damage taken from a supereffective Ground-Type attack do ¼ of their original damage.
Sitrus: Restores 50% HP when at ½ HP or less.
Spelon: No effect.
Starf: Raises a random stat by 4 when at ¼ HP or less.
Tamato: No effect.
Tanga: Damage taken from a supereffective Bug-Type attack do ¼ of their original damage.
Wacan: Damage taken from a supereffective Electric-Type attack do ¼ of their original damage.
Watmel: No effect.
Wepear: No effect.
Wiki: Restores 100% HP when at ¼ HP or less, confuses if –SpA Nature.
Yache: Damage taken from a supereffective Ice-type attack do ¼ of their original damage.
As you can see, this Exeggutor is pretty versatile. It can run Sitrus to regen HP like there’s no tomorrow, or any of the ones that regen HP at ¼ health, making it survive anything that can’t do more than 25% to it (And also making Substitute sets fantastic). It can turn any weakness it wants into a resistance (Or gain a quad resistance to Normal-Types). You can also use Micle to use low-Acc moves like Hypnosis or Sleep Powder, although that’s more gimmicky. Rowap/Jaboca are basically better Rocky Helmet, Who also don’t require the move to make contact. Lansat makes you a crit monster. Custap makes everything become Extreme Speed. And my favorite one has to be Starf - As gimmicky as ever, but with a much better boost. You can Just use Substitute untill you get to the point where the Berry activates, and then you will be boosting for days (Shame it doesn’t have Stored Power tho). Leppa is infinite PP stalling. And with the decent bulk you have, as well as huge 135 Sp. Atk, and pretty fine 110 Attack, you do have a bunch of options to run – And that’s not even considering the fact that it gets Double speed under Sun.



goodra.gif
hoopa.gif

Goohoo
DNA Donors: Goodra & Hoopa

Ability: Sippity Hoo (Sap Sipper & Magivian) - If a foe with a removable item attacks the Pokémon with this ability, the item is lost and this Pokémon's Attack goes up by one stage. Furthermore, if the pokémon with this ability is not holding an item, it will steal the item and won't take damage from the attack.
Stats: 85 HP (±0) / 125 Atk (+20) / 85 Def (+20) / 130 SpA (±0) / 140 SpD (±0) / 75 Spe (±0) - 640 BST

Notable Moves:

Physical: Outrage, Earthquake, Aqua Tail, Power Whip, Superpower, Dual Chop, Gunk Shot, Phantom Force (?), Throat Chop

Special: Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Ice Beam, Muddy Water (?), Thunderbolt, Sludge Wave, Charge Beam, Energy Ball, Hyperspace Hole, Psyshock, Shadow Ball

Status: Calm Mind, Destiny Bond, Nasty Plot, Role Play, Trick

Role Identification: Something I want to point out with the ability, if the Stolen item is lost, Goohoo won't absorb (Be immune to) the attack anymore (Still will steal the item). Made for balancing purposes because of Trick. Either way, onto the actual goo genie: It has a phenomenal 85 / 140 Special bulk with impressive 125 / 130 offenses and a really colorful movepool. Things also are pressurized to attack Goohoo - Unless you're a mega, you'll lose your item and give it an attack boost. If you run no item, Goohoo will also have a free turn to do whatever it wants (Trick Room, Nasty Plot or just attacking). It can run a pretty good bulky mixed set (Since it doesn't need much Speed anyways), tho it missed on a Physical Ghost STAB that doesn' suck, but hello there Fusion Moves. Under Trick Room, Goohoo will also function pretty well. It does have it's flawn in the fact that it's Physical Bulk isn't particularly good, but it ain't paper either. It also mostly can't regain HP back if not by means through Dream Eater, Drain Punch or ...absorb. Either way, Goohoo is sure to be able to deliever strong hits, pressurise the foe into what item it wants to sacrifice and also will tank hits well with it's great Sp. Def.

Goohoo is still my favorite fusion name among my own fusions.



Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:
Bibey is broken. Moody fusions are on a thin line, and I honestly do not thing Bibey is a risk we as a council are willing to take. Please nerf or remove. One idea I have is that it maximizes one stat, but minimizes two. Also, make sure Evasion is excluded.
 
Bibey is broken. Moody fusions are on a thin line, and I honestly do not thing Bibey is a risk we as a council are willing to take. Please nerf or remove. One idea I have is that it maximizes one stat, but minimizes two. Also, make sure Evasion is excluded.
I'll remove it, then (Reserving Castform / Tapu Lele). While we're at it, is anything else there broken?

Also a bit unrelated, but in the Abilities Spreadsheet, Suiceon's ability has the same discription as Sandslash-Prime's. Also, Gardelego's ability still refers to it as 'Nihivoirgo", which is it's old name
 
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cofagrigus.gif
muk-alola.gif

Parents: Cofagrigus / Alolan Muk
Shared egg group: Amorphous
Offspring name: Mukagrolus
New Type:
Ghost.png
Poison.png

Base Stats:
HP 91
Atk 87
Def 120
SpA 90
SpD 112
Spe 50
BST 550
New ability and desc: Sorcerer (Mummy + Power Of Alchemy) - When the holder hits the opponent with or is hit by a contact move, this ability is swapped with opponent's.
Notable moves:
Physical.png
: Shadow Sneak, Gunk Shot, Poison Jab, Fire Punch, Ice Punch, Thunder Punch, Rock Slide, Stone Edge, Knock Off, Pursuit, Crunch, Explosion, Zen Headbutt
Special.png
: Shadow Ball, Hex, Sludge Wave, Sludge Bomb, Flamethrower, Fire Blast, Dark Pulse, Energy Ball, Psychic
Status.png
: Nasty Plot, Calm Mind, Curse, Destiny Bond, Disable, Toxic Spikes, Will-O-Wisp, Trick Room, Trick
Role Identification: WIP
azumarill.gif
giratina.gif

DNA Donors: Azumarill / Giratina
Offspring name: Azutina
New Type:
Water.png
Ghost.png

Base Stats:
HP 140(+15)
Atk 90(+15)
Def 100
SpA 90(+10)
SpD 100
Spe 70
BST 590
New ability and desc: Distorted Power (Huge Powet + Pressure) - Holder's attacking stats are doubled, but its moves use 2 PPs instead of 1.
Notable Moves:
Physical.png
: Aqua Jet, Liquidation, Waterfall, Aqua Tail, Shadow Sneak, Shadow Force, Shadow Claw, Play Rough, Ice Punch, Superpower, Earthquake, Stone Edge, Iron Head, Dragon Tail, Dragon Claw, Outrage
Special.png
: Hydro Pump, Scald, Surf, Shadow Ball, Hex, Aura Sphere, Focus Blast, Earth Power, Ice Beam, Blizzard, Thunderbolt, Thunder, Dragon Pulse, Draco Meteor, Dark Pulse, Energy Ball
Status.png
: Belly Drum, Will-O-Wisp, Thunder Wave, Destiny Bond, Pain Split, Encore, Perish Song, Pain Split, Defog, Tailwind
Role Identification: WIP
crobat.gif
latios.gif

DNA Donors: Crobat / Latios
Offspring name: Crotios
New Type:
Poison.png
Dragon.png

Base Stats:
HP 82
Atk 110(+20)
Def 80
SpA 120(+20)
SpD 95
Spe 120
BST 607
New ability and desc: Easel (Inner Focus + Levitate) - Immune to Ground-type moves and cannot be flinched; the holder is considered airborne.
Notable Moves:
Physical.png
: Cross Poison, Poison Fang, Dragon Claw, Outrage, Earthquake, Brave Bird, Acrobatics, Leech Life, U-turn, X-Scissor, Zen Headbutt, Waterfall, Shadow Claw, Super Fang, Pursuit
Special.png
: Sludge Bomb, Venoshock, Dragon Pulse, Draco Meteor, Dark Pulse, Psychic, Psyshock, Shadow Ball, Ice Beam, Thunderbolt, Heat Wave, Surf, Energy Ball
Status.png
: Dragon Dance, Nasty Plot, Defog, Roost, Tailwind, Venom Drench, Recover, Refresh, Trick, Memento, Whirlwind, Calm Mind, Taunt, Detect
Role Identification: High Speed, OK stats and good (special) STABs. It's nice overall, but the mega is better.

crobat.gif
latios-mega.gif

DNA Donors: Crobat / Mega Latios
Offspring name: Mega Crotios
New Type:
Poison.png
Dragon.png

Base Stats:
HP 82
Atk 150
Def 100
SpA 150
SpD 105
Spe 120
BST 707
New ability and desc: Levitate
Notable Moves:
Physical.png
: Cross Poison, Poison Fang, Dragon Claw, Outrage, Earthquake, Brave Bird, Acrobatics, Leech Life, U-turn, X-Scissor, Zen Headbutt, Waterfall, Shadow Claw, Super Fang, Pursuit
Special.png
: Sludge Bomb, Venoshock, Dragon Pulse, Draco Meteor, Dark Pulse, Psychic, Psyshock, Shadow Ball, Ice Beam, Thunderbolt, Heat Wave, Surf, Energy Ball
Status.png
: Dragon Dance, Nasty Plot, Defog, Roost, Tailwind, Venom Drench, Recover, Refresh, Trick, Memento, Whirlwind, Calm Mind, Taunt, Detect
Role Identification: The Poison/Dragon version of MegaZardX, but bulkier, faster and with higher attacking stats. It lacks some good physical STABs, but Fusion Moves will make up for them. It can be really strong with a setup set, either physical or special since it learns CM, NP and DD. It even has recovery and useful status moves like Defog, Tailwind, Whirlwind and Memento.
tapukoko.gif
staraptor.gif

DNA Donors: Tapu Koko / Staraptor
Offspring name: Star Koko
New Type:
Electric.png
Flying.png

Base Stats:
HP 80(+3)
Atk 127(+10)
Def 77
SpA 77(+5)
SpD 77(+10)
Spe 127(+12)
BST 565
New ability and desc: Sparkling (Electric Surge + Reckless) - The power of holder's Electric-type and recoil moves is boosted by 50%, and these boosts can stack; holder cannot be put to sleep.
Notable Moves:
Physical.png
: Wild Charge, Thunder Punch, Brave Bird, Acrobatics, Close Combat, Double Edge, Iron Head, U-turn, Pursuit
Special.png
: Nature's Madness
Status.png
: Taunt, Thunder Wave, Roost, Defog, Tailwind, Whirlwind
Role Identification: WIP
lugia.gif
mrmime.gif

DNA Donors: Lugia / Mr. Mime
Offspring name: Mr. Luigi (thanks to Reviloja753 for the suggestion)
New Type:
Fairy.png
Flying.png

Base Stats:
HP 90(+13)
Atk 67
Def 100(+3)
SpA 100(+5)
SpD 137
Spe 120(+20)
BST 610
New ability and desc: Multifilter (Multiscale + Filter) - When holder is at full HP, supereffective moves inflict 1/4 damage and other moves inflict 1/2 damage; otherwise, only supereffective moves inflict 1/2 damage.
Notable Moves:
Physical.png
: Dragon Tail, Fake Out, Foul Play
Special.png
: Dazzling Gleam, Aeroblast, Ice Beam, Blizzard, Thunderbolt, Thunder, Earth Power, Psychic, Psyshock, Psycho Boost, Shadow Ball, Energy Ball, Focus Blast, Surf, Signal Beam
Status.png
: Calm Mind, Roost, Nasty Plot, Thunder Wave, Whirlwind, Tailwind, Trick, Defog, Encore, Baton Pass, Healing Wish, Taunt, Trick Room
Role Identification: WIP
latest
machamp.gif
castform.gif

DNA Donors: Machamp / Castform
Offspring name: Formchamp
New Type:
Fighting.png
Normal.png

Base Stats:
HP 80
Atk 120 (+20)
Def 86 (+11)
SpA 67
SpD 86 (+9)
Spe 62
BST 501

New ability and desc: Form Master (Guts + Forecast) - The holder changes form in base of the Status it has or the Weather Rock it's holding; if statused, it's Attack stat is 1.5x (ignores Burn Attack drop).
Notable Moves:
Physical.png
: A
Special.png
: B
Status.png
: C

machamp.gif
castform-sunny.gif

When Burned or under Sunny Day or Desolate Land
DNA Donors: Machamp / Castform Sunny
Offspring name: Burning Formchamp
New Type:
Fighting.png
Fire.png


machamp.gif
castform-rainy.gif

Under Rain Dance or Primordial Sea
DNA Donors: Machamp / Castform Rainy
Offspring name: Flowing Formchamp
New Type:
Fighting.png
Water.png


machamp.gif
castform-snowy.gif

When Frozen (lel) or under Hail
DNA Donors: Machamp / Castform Snowy
Offspring name: Freezing Formchamp
New Type:
Fighting.png
Ice.png


machamp.gif
castform.gif

When Poisoned
DNA Donors: Machamp / Castform
Offspring name: Intoxicating Formchamp
New Type:
Fighting.png
Poison.png


machamp.gif
castform.gif

When Paralyzed
DNA Donors: Machamp / Castform
Offspring name: Zapping Formchamp
New Type:
Fighting.png
Electric.png

Role Identification: WIP
 
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xerneas.gif
ledian.gif

I gave Ledian an actual Attack stat! :D
DNA Donors: Xerneas / Ledian
Offspring name: Xerdian
New Type: Fairy / Bug
Base Stats: 90 / 103 / 85 / 100 / 104 / 92 (+20 Atk, +13 Def, +7 SpAtk)
New ability and desc: Fae Fist (Fairy Aura + Iron Fist) - Punching moves become Fairy-type and have 1.7x power. Fairy moves have 1.2x power. These stack.
Notable Moves: Drain Punch, Mach Punch, Swords Dance, Agility, Geomancy, Defog, Roost, Moonblast, Bug Buzz, Megahorn, Close Combat, Outrage, Zen Headbutt, Horn Leech, Rock Slide, Night Slash, Substitute, Focus Punch, Power-Up Punch, Comet Punch, Focus Blast, Thunder, Flash Cannon, Psychic, Psyshock, Giga Drain, Air Slash, Aromatherapy, Ingrain, Light Screen, Reflect, Roar, Thunder Wave, Tailwind, Toxic
Role Identification:Extemely versatile. It can run Drain Punch for insane recovery, Mach Punch for priority, Power-Up Punch on potential AV sets or just a way to boost while doing damage (Dazzling Gleam amounts of damage, btw), SubPunch, and even Comet Punch for an extremely powerful Multi-Hit move! That's only the punching moves alone! It has SD and Agility for double dance or regular set up sets, it has the almighty Geomancy on Special sets, Focus Blast/Close Combat for Steels and Rocks as well as Psychic/Psyshock/Zen Headbutt for Poison types. It also has a nice defensive role as well with moves like Roost, Defog, Aromatherapy, Screens, Roar, Tailwind and Toxic! On top of all that, the Bug type gives it STAB MEGAHORN! Speaking of which, this would be the first winning Fairy/Bug type! What's not to love?!
ariados.gif
yveltal.gif

This thing will keep you up at night with how powerful it is!
DNA Donors: Ariados / Yveltal
Offspring name: Aryvel
New Type: Poison / Dark
Base Stats: 98 / 110 / 102 / 105 / 94 / 69 (+20 Def, +10 SpA, +10 SpD)
New ability and desc: Nightmare Fuel (Insomnia + Dark Aura) - Dark-type moves have 1.5x power and have a 33% chance to put the foe to sleep.
Notable Moves: Poison Jab, Sludge Bomb, Dark Pulse, Throat Chop, Leech Life, Lunge, Oblivion Wing, Psychic, Dream Eater, Giga Drain, Signal Beam, Megahorn, Sucker Punch, Fell Stinger, Shadow Sneak, Pursuit, Focus Blast, Hurricane, Heat Wave, Shadow Ball, Dragon Rush, Zen Headbutt, Rock Slide, Dragon Claw, Shadow Claw, Knock Off, Smart Strike, Agility, Curse, Sticky Web, Swords Dance, Toxic Spikes, Toxic Thread, String Shot, Venom Drench, Defog, Roost, Tailwind, Taunt, Toxic
Role Identification: Good defensive typing, three set up options, Fell Stinger, multiple forms of priority, recovery, and most importantly, Sticky Web. It also can poison basically anything in a heartbeat or potentially put them to sleep, allowing it a chance to set up. This thing will haunt your dreams for months to come. 0w0
kartana.gif
weavile.gif

GRAND DA- *shot*
DNA Donors: Kartana / Weavile
Offspring name: Taiwan
New Type: Grass / Ice
Base Stats: 64 / 170 / 98 / 52 / 58 / 137 (+20 Atk, +20 Spe)
New ability and desc: Beast Bootleg (Beast Boost + Pickpocket) - When this Pokemon gets a KO, its highest stat is raised by one stage and it gains the effect of the foe's held item. It can hold up to two effects this way. Items matching the one it actually is holding do not count. After two effects are stored, new effects replace the first effect gained.
Notable Moves: Leaf Blade, Icicle Crash, Defog, Swords Dance, Knock Off, Pursuit, Sacred Sword, X-Scissor, Night Slash, Psycho Cut, Throat Chop, Poison Jab, Shadow Claw, Fake Out, Ice Shard, Taunt
Role Identification: An extremely fast and powerful attacker than can get out of hand faster than most Ultra fusions. Not only do you get a boost when you inevitably KO something frail, but you also get the effect of their item on top of your own! This can lead to some crazy power such as Band KOing Scarf. All in all, watch out for this thing. Besides, it won't pay Gamefreak even IF you convince them to sue them and Gamefreak somehow wins. =]
 
Last edited:
xerneas.gif
ledian.gif

I gave Ledian an actual Attack stat! :D
DNA Donors: Xerneas / Ledian
Offspring name: Xerdian
New Type: Fairy / Bug
Base Stats: 90 / 103 / 85 / 100 / 104 / 92 (+20 Atk, +13 Def, +7 SpAtk)
New ability and desc: Fae Fist (Fairy Aura + Iron Fist) - Punching moves become Fairy-type and have 1.7x power. Fairy moves have 1.2x power. These stack.
Notable Moves: Drain Punch, Mach Punch, Swords Dance, Agility, Geomancy, Defog, Roost, Moonblast, Bug Buzz, Megahorn, Close Combat, Outrage, Zen Headbutt, Horn Leech, Rock Slide, Night Slash, Substitute, Focus Punch, Power-Up Punch, Comet Punch, Focus Blast, Thunder, Flash Cannon, Psychic, Psyshock, Giga Drain, Air Slash, Aromatherapy, Ingrain, Light Screen, Reflect, Roar, Thunder Wave, Tailwind, Toxic
Role Identification:Extemely versatile. It can run Drain Punch for insane recovery, Mach Punch for priority, Power-Up Punch on potential AV sets or just a way to boost while doing damage (Dazzling Gleam amounts of damage, btw), SubPunch, and even Comet Punch for an extremely powerful Multi-Hit move! That's only the punching moves alone! It has SD and Agility for double dance or regular set up sets, it has the almighty Geomancy on Special sets, Focus Blast/Close Combat for Steels and Rocks as well as Psychic/Psyshock/Zen Headbutt for Poison types. It also has a nice defensive role as well with moves like Roost, Defog, Aromatherapy, Screens, Roar, Tailwind and Toxic! On top of all that, the Bug type gives it STAB MEGAHORN! Speaking of which, this would be the first winning Fairy/Bug type! What's not to love?!
ariados.gif
yveltal.gif

This thing will keep you up at night with how powerful it is!
DNA Donors: Ariados / Yveltal
Offspring name: Aryvel
New Type: Poison / Dark
Base Stats: 98 / 110 / 102 / 105 / 94 / 69 (+20 Def, +10 SpA, +10 SpD)
New ability and desc: Nightmare Fuel (Insomnia + Dark Aura) - Dark-type moves have 1.5x power and have a 33% chance to put the foe to sleep.
Notable Moves: Poison Jab, Sludge Bomb, Dark Pulse, Throat Chop, Leech Life, Lunge, Oblivion Wing, Psychic, Dream Eater, Giga Drain, Signal Beam, Megahorn, Sucker Punch, Fell Stinger, Shadow Sneak, Pursuit, Focus Blast, Hurricane, Heat Wave, Shadow Ball, Dragon Rush, Zen Headbutt, Rock Slide, Dragon Claw, Shadow Claw, Knock Off, Smart Strike, Agility, Curse, Sticky Web, Swords Dance, Toxic Spikes, Toxic Thread, String Shot, Venom Drench, Defog, Roost, Tailwind, Taunt, Toxic
Role Identification: Good defensive typing, three set up options, Fell Stinger, multiple forms of priority, recovery, and most importantly, Sticky Web. It also can poison basically anything in a heartbeat or potentially put them to sleep, allowing it a chance to set up. This thing will haunt your dreams for months to come. 0w0
CoolMan6001 Watch and learn, grasshopper. Watch and learn. See how both of these are fusions of Johto bugs with the Kanto legends? THAT is how you make a group of fusions.

Reserving Kartana/Weavile, Gardevoir/Drifblim, Lanturn/Gyarados
how does fairy aura + iron fist add up to a 1.7x power boost?
 
cofagrigus.gif
muk-alola.gif

Parents: Cofagrigus / Alolan Muk
Shared egg group: Amorphous
Offspring name: Mukagrolus
New Type:
Ghost.png
Poison.png

Base Stats:
HP 91
Atk 87
Def 120
SpA 90
SpD 112
Spe 50
BST 550
New ability and desc: Sorcerer (Mummy + Power Of Alchemy) - When the holder hits the opponent with or is hit by a contact move, this ability is swapped with opponent's.
Notable moves:
Physical.png
: Shadow Sneak, Gunk Shot, Poison Jab, Fire Punch, Ice Punch, Thunder Punch, Rock Slide, Stone Edge, Knock Off, Pursuit, Crunch, Explosion, Zen Headbutt
Special.png
: Shadow Ball, Hex, Sludge Wave, Sludge Bomb, Flamethrower, Fire Blast, Dark Pulse, Energy Ball, Psychic
Status.png
: Nasty Plot, Calm Mind, Curse, Destiny Bond, Disable, Toxic Spikes, Will-O-Wisp, Trick Room, Trick
Role Identification: WIP
azumarill.gif
giratina.gif

DNA Donors: Azumarill / Giratina
Offspring name: Azutina
New Type:
Water.png
Ghost.png

Base Stats:
HP 140(+15)
Atk 90(+15)
Def 100
SpA 90(+10)
SpD 100
Spe 70
BST 590
New ability and desc: Distorted Power (Huge Powet + Pressure) - Holder's attacking stats are doubled, but its moves use 2 PPs instead of 1.
Notable Moves:
Physical.png
: Aqua Jet, Liquidation, Waterfall, Aqua Tail, Shadow Sneak, Shadow Force, Shadow Claw, Play Rough, Ice Punch, Superpower, Earthquake, Stone Edge, Iron Head, Dragon Tail, Dragon Claw, Outrage
Special.png
: Hydro Pump, Scald, Surf, Shadow Ball, Hex, Aura Sphere, Focus Blast, Earth Power, Ice Beam, Blizzard, Thunderbolt, Thunder, Dragon Pulse, Draco Meteor, Dark Pulse, Energy Ball
Status.png
: Belly Drum, Will-O-Wisp, Thunder Wave, Destiny Bond, Pain Split, Encore, Perish Song, Pain Split, Defog, Tailwind
Role Identification: WIP
crobat.gif
latios.gif

DNA Donors: Crobat / Latios
Offspring name: Crotios
New Type:
Poison.png
Dragon.png

Base Stats:
HP 82
Atk 110(+20)
Def 80
SpA 120(+20)
SpD 95
Spe 120
BST 607
New ability and desc: Easel (Inner Focus + Levitate) - Immune to Ground-type moves and cannot be flinched; the holder is considered airborne.
Notable Moves:
Physical.png
: Cross Poison, Poison Fang, Dragon Claw, Outrage, Earthquake, Brave Bird, Acrobatics, Leech Life, U-turn, X-Scissor, Zen Headbutt, Waterfall, Shadow Claw, Super Fang, Pursuit
Special.png
: Sludge Bomb, Venoshock, Dragon Pulse, Draco Meteor, Dark Pulse, Psychic, Psyshock, Shadow Ball, Ice Beam, Thunderbolt, Heat Wave, Surf, Energy Ball
Status.png
: Dragon Dance, Nasty Plot, Defog, Roost, Tailwind, Venom Drench, Recover, Refresh, Trick, Memento, Whirlwind, Calm Mind, Taunt, Detect
Role Identification: High Speed, OK stats and good (special) STABs. It's nice overall, but the mega is better.

crobat.gif
latios-mega.gif

DNA Donors: Crobat / Mega Latios
Offspring name: Mega Crotios
New Type:
Poison.png
Dragon.png

Base Stats:
HP 82
Atk 150
Def 100
SpA 150
SpD 105
Spe 120
BST 707
New ability and desc: Levitate
Notable Moves:
Physical.png
: Cross Poison, Poison Fang, Dragon Claw, Outrage, Earthquake, Brave Bird, Acrobatics, Leech Life, U-turn, X-Scissor, Zen Headbutt, Waterfall, Shadow Claw, Super Fang, Pursuit
Special.png
: Sludge Bomb, Venoshock, Dragon Pulse, Draco Meteor, Dark Pulse, Psychic, Psyshock, Shadow Ball, Ice Beam, Thunderbolt, Heat Wave, Surf, Energy Ball
Status.png
: Dragon Dance, Nasty Plot, Defog, Roost, Tailwind, Venom Drench, Recover, Refresh, Trick, Memento, Whirlwind, Calm Mind, Taunt, Detect
Role Identification: The Poison/Dragon version of MegaZardX, but bulkier, faster and with higher attacking stats. It lacks some good physical STABs, but Fusion Moves will make up for them. It can be really strong with a setup set, either physical or special since it learns CM, NP and DD. It even has recovery and useful status moves like Defog, Tailwind, Whirlwind and Memento.
tapukoko.gif
staraptor.gif

DNA Donors: Tapu Koko / Staraptor
Offspring name: Star Koko
New Type:
Electric.png
Flying.png

Base Stats:
HP 80(+3)
Atk 127(+10)
Def 77
SpA 77(+5)
SpD 77(+10)
Spe 127(+12)
BST 565
New ability and desc: Sparkling (Electric Surge + Reckless) - The power of holder's Electric-type and recoil moves is boosted by 50%, and these boosts can stack; holder cannot be put to sleep.
Notable Moves:
Physical.png
: Wild Charge, Thunder Punch, Brave Bird, Acrobatics, Close Combat, Double Edge, Iron Head, U-turn, Pursuit
Special.png
: Nature's Madness
Status.png
: Taunt, Thunder Wave, Roost, Defog, Tailwind, Whirlwind
Role Identification: WIP
lugia.gif
mrmime.gif

DNA Donors: Lugia / Mr. Mime
Offspring name: Mr. Luigi (thanks to Reviloja753 for the suggestion)
New Type:
Fairy.png
Flying.png

Base Stats:
HP 90(+13)
Atk 67
Def 100(+3)
SpA 100(+5)
SpD 137
Spe 120(+20)
BST 610
New ability and desc: Multifilter (Multiscale + Filter) - When holder is at full HP, supereffective moves inflict 1/4 damage and other moves inflict 1/2 damage; otherwise, only supereffective moves inflict double damage.
Notable Moves:
Physical.png
: Dragon Tail, Fake Out, Foul Play
Special.png
: Dazzling Gleam, Aeroblast, Ice Beam, Blizzard, Thunderbolt, Thunder, Earth Power, Psychic, Psyshock, Psycho Boost, Shadow Ball, Energy Ball, Focus Blast, Surf, Signal Beam
Status.png
: Calm Mind, Roost, Nasty Plot, Thunder Wave, Whirlwind, Tailwind, Trick, Defog, Encore, Baton Pass, Healing Wish, Taunt, Trick Room
Role Identification: WIP
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I assume for Mr. Luigi, double damage is really half the damage. Typo? Oh, and there’s an extra point on that. :P if I were u i would take one off of defense
 
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ETq61CFrSj91x4TYMEfImwlxBGimzrv6FeJNOrDzAjPYvJjuvGh-8DAdXD1uUFEzZEKeS6R_PP9UNw8S5ZdXPkCh4YB9_vPhbiZiqRRhQDv6WSeBovY0ZkUgZQzlzVR0MSUfXmsL

Fusion Name: Silvir
Egg Group: DNA
Stats: 93 / 103 (+10) / 84 / 103 (+10) / 112 / 122 (+20) (617)
Ability: Justice System (Justified + RKS System): Changes primary type based on held Memory, every time it is hit by a type it resists, its higher attack stat goes up by 1.
Type: Normal/Fighting
Notable Moves: Sacred Sword, Swords Dance, Parting Shot, Close Combat, Defog, Multi-Attack, Ice Beam, Shadow Claw, Shadow Ball, Hyper Voice, Thunderbolt, Flamethrower, Tailwind, U-Turn, Tri Attack, Surf, Focus Blast, Calm Mind, Leaf Blade, Quick Attack, Nature Power, Taunt, Synthesis, Stone Edge, Giga Drain, Grass Knot, Energy Ball, Retaliate, Return, Worry Seed
Role Identification: Look, I'm sure you guys are probably getting sick of Silvally fusions by this point. There's just so much freaking competition for a fusion currently, and it's getting kinda overdone. What does your Silvally fusion have over behemoths like Vitality and Komally aside from a stupid pun that sounds like the name for a bad anime villain, you may be asking. The answer lies in its secondary Fighting type. It may seem meaningless at first, but by giving it the corresponding memory, you gain access to multiple of the best offensive types in the game, including Ice/Fighting, Ghost/Fighting, Fairy/Fighting, even the base form's Normal/Fighting is really good. This kind of coverage coming off of 103/103/122 offensive stats is nothing to scoff at. Silvally has the movepool to back up these stats and typings too, with an option to run physical or special on certain forms. Its bulk ain't awful either, especially on the special side.

YwK-wUP0Yf5sSdMpUPtnW9It_fnAXT9GSEMVE1QujJUzGgbS0KFzHi5hAfhN1wpyQUppBeNFarmQYYLtul8vwnDcXAQR3WEAeUpHqa-Fb6lZwiQGdypdxwu6B4IJyrBR38vgerQe
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MnApMhmtDgXA1r9gad5MqyjIe5A5OImvse7krt3W7miKgzCqtwM9mVeA-owcUAmpcX3fZbdznMn2iuSlukp-9zs5eifg6eTdhRFyIL7BPRsmUzuqeZQEpB0BjBQdQ6OERoIVDG3k

Fusion Name: Toxichimp
Egg Group: Human-like
Stats: 89 / 115 / 78 / 105 / 78 / 106 (571)
Ability: Toxic Fists (Poison Touch + Iron Fist): This Pokemon’s Punch moves become Poison type and receive a 1.2x boost, get an added 30% chance to poison the foe
Type: Poison/Fire
Notable Moves: Drain Punch, Mach Punch, Bullet Punch, Cross Chop, Close Combat, Fake Out, Focus Blast, Gunk Shot, Knock Off, Nasty Plot, Low Kick, U-turn, Fire Blast, Overheat, Flare Blitz, Flamethrower, Fire Punch, Sucker Punch, Taunt, Thunder Punch, Ice Punch, Calm Mind, Blaze Kick, Encore, Swords Dance, Stealth Rock, Stone Edge, Sludge Bomb, Sludge Wave, Vacuum Wave, Bulk Up, Will-O-Wisp, Slack Off
Role Identification: Like Silvally, Infernape fusions are not an uncommon sight in Frantic Fusions. We got a new one just last slate! Despite this, Toxichimp is able to keep itself unique with its typing and a fun ability in Toxic Fists. Ever wanted a Pokemon with a stronger Poison Jab that heals it? Well now you can! Mach Punch and Bullet Punch become Poison type priority moves, something we haven't seen so far. And then there's stupid garbage like the elemental punches having a chance to Burn/Freeze/Paralyze and Poison the foe. Just get a Swords Dance up and you'll be cleaning house in no time! Or you could run a worse NP Salazzle. That works too.

xFSVZI937TggIh0aVCv2xtaqcCzqZryBj0aEFC6pk3MLnTLQZd4X4BM_MJwXKoHD4iZyKHQscoLU8NpUsvkxTZAyWrYiWqtYFbxtCkFp2TaTDIcW_OsjePIAcdaVE2sIGMdTcPph
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JXH3ZWVL8k2VOHFA18MRApsNWpUAhUpKvVmgvV6g8YavQdZgrQZ6yfz4JWFfxFi2Irwz7Y-i75VcX5BW3uxATx9Lt9iKqGZSa1jRXQVc4KSnQp2IRygDgrrlzR7MhGoxpsSHUs7f

Fusion Name: Shuckloxys
Egg Group: DNA
Stats: 55 (+20) / 82 (+2) / 142 (+2) / 82 (+2) / 142 (+2) / 91 (+14) (594)
Ability: Annulment (Pressure + Contrary): As long as Shuckloxys is on the field, no Pokemon will lose PP unless they have a healing move/item. Otherwise, functions like Contrary.
Type: Psychic/Bug
Notable Moves: Earthquake, Shell Smash, Extreme Speed, Psycho Boost, Bug Bite, Final Gambit, Sticky Web, Stealth Rock, Knock Off, Sludge Bomb, Sludge Wave, Infestation, Encore, Recover, Ice Beam, Thunderbolt, Nasty Plot, Pursuit, Shadow Ball, Superpower, Zen Headbutt, Trick, Poison Jab, Night Shade, Seismic Toss, Magic Coat, Calm Mind, Signal Beam, Skill Swap, Power Split, Power Trick, Curse, Light Screen, Reflect, Taunt, Earth Power
Role Identification: Consider this the spiritual successor of sorts to Deoxys-Confused. At first, fusing Shuckle and Deoxys may seem like nothing more than a silly joke fusion, and that was what it was intended to be. However, there is a practical use for it, as weird as it may seem. And that would be Annulment Psycho Boost! Yes, you can now freely spam a 140 Base Power Psychic move without worrying about drops, or even PP loss! Shuckloxys is a perfect candidate for Webs teams, even getting Sticky Webs itself. The part with only mons without recovery not using PP is to prevent endless PP stall wars against stuff like Pokemon with variants of Unaware.


OV7X0dfgvl8Z-JXhgTT4qzU8c93ykLUaXH1ZIVSiX5LBgBPEBQ9KZrbduq_g7gCpK1P9iObZakgdb-jaTyqwOO_ngm3o9ByX1aRo2JVTzEOdFGYKdIsqxbR-NJNHHJPlnYCaXK7Z
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Fusion Name: Cutiecorio-Belle-Belle
Egg Group: DNA
Stats: 75 / 90 (+15) / 90 (+7) / 105 (+11) / 89 (+4) / 75 (+3) (524)
Ability: Happy Sun Dance (Chlorophyll + Dancer): In Sun, this Pokemon copies opposing Dance moves, and it uses its own dance moves twice (If offensive, the second hit is 0.3x as strong as the first)
Type: Electric/Grass
Notable Moves: Revelation Dance, Quiver Dance, Strength Sap, Hurricane, Giga Drain, Petal Dance, Calm Mind, Agility, Defog, Swords Dance, Taunt, Leaf Blade, Nature Power, Synthesis, Moonlight, Nature Power, Sludge Bomb, Sleep Powder, Leech Seed, Drain Punch, Energy Ball, Aerial Ace, Return
Role Identification: Get ready for the most adorable QD sweeper ever! To compensate for average stats, Cutiecorio gets an amazing ability in Happy Sun Dance. In Sun, its Special Attack, Speed and Special Defense are doubled, and it has 117 BP Electric and 156 BP Grass STABs in Revelation / Petal Dance! You got Swords Dance too, so why not a fun physical set? And don’t forget Strength Sap to add to the insanity!
Cutiebelle is illegal, because both can breed normally.
 
Cutiebelle is illegal, because both can breed normally.
What? I am certain I've seen DNA fusions in here that used two breedable Pokemon. One recent example is that Victreebel + Metagross fusion someone submitted (DNA fusion between Pokemon in the Grass and Mineral egg groups, respectively).
 
What? I am certain I've seen DNA fusions in here that used two breedable Pokemon. One recent example is that Victreebel + Metagross fusion someone submitted.
DNA fusions have to be between two Pokemon where obe can't breed with others of its species due to being undiscovered or genderless. Oricorio + Bellossom doesn't fall under either of thesw while my Victreebel + Metagross fusion does because Metagross is genderless.
 
DNA fusions have to be between two Pokemon where obe can't breed with others of its species due to being undiscovered or genderless. Oricorio + Bellossom doesn't fall under either of thesw while my Victreebel + Metagross fusion does because Metagross is genderless.

oh ok, rip cuddly QD :[[[[[[[

reserving bellossom + comfey
 
Honestly I still don't understand why the mons have to be unbreedable in order to DNA fuse.

I mean, it's just taking DNA of two mons and merging them together. Why must the mons be genderless or unable to breed to do that?

We should at least have a special slate where we can DNA fuse mons regardless of egg group sometime.
 
Honestly I still don't understand why the mons have to be unbreedable in order to DNA fuse.

I mean, it's just taking DNA of two mons and merging them together. Why must the mons be genderless or unable to breed to do that?

We should at least have a special slate where we can DNA fuse mons regardless of egg group sometime.
I agree 100%. This feels like a needless restriction that only cuts us off from some really bizarre, creative and fun fusions. There is no feasible explanation for this policy being in place. Because if it wasn't, nobody would ever egg group fuse? That's stupid, because egg group fusions already get the bonus of getting more stat boosts, which is more than enough to give them a point. Because it would lead to too many options through sift through? Still no, our voting process is already selective enough to alleviate scenarios like that. Just get rid of the DNA fusion restriction, is stupid

Anyways, here are my replacement(s) for Cutiecorio:

latest
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Fusion Name: Dr. Viley
Egg Group: Grass
Stats: 73 / 76 / 98 / 106 / 110 / 85 (548)
Ability: Disarming Virus (Effect Spore + Triage): Healing moves gain +3 priority and have a chance to inflict Poison, Sleep or Paralysis on the foe.
Type:
PoisonIC.gif
/
FairyIC.gif

Notable Moves: Moonblast, Calm Mind, Sludge Bomb, Strength Sap, Defog, Floral Healing, Taunt, Tailwind, Leech Seed, Giga Drain, Draining Kiss, Sleep Powder, Aromatherapy, Moonlight
Role Identification: Why. No, really, what have I created? This thing is not going to fucking die! Meanwhile, it's gonna disable your entire team with sleep or paralysis and proceed to sweep them from there. And remember: PRIORITY. STRENGTH. SAP. AAAAAAAAAAAAAAAAAAAAAAAAA

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Fusion Name: Bellend
Egg Group: Grass
Stats: 73 / 76 / 103 / 96 / 115 / 85 (548)
Ability: Chloroplast Rejuvenation (Chlorophyll + Triage): Healing moves gain +3 priority. In Sun, they ignore Psychic Terrain, Quick Guard, Dazzling, Queenly Majesty, and variants of those abilities/moves/terrains.
Type:
GrassIC.gif
/
FairyIC.gif

Notable Moves: Moonblast, Quiver Dance, Sludge Bomb, Strength Sap, Defog, Floral Healing, Taunt, Tailwind, Leech Seed, Giga Drain, Draining Kiss, Sleep Powder, Aromatherapy, Moonlight
Role Identification: Say what you will about Dr. Viley, but at least it could be disarmed pretty easily by Psychic Terrain. Not Bellend! Oh, and it also gets Quiver Dance! Hooray for erasing all counterplay! Well, on the bright side, at least it has a worse defensive typing and less immediate power.


Fusions from my previous post:

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ETq61CFrSj91x4TYMEfImwlxBGimzrv6FeJNOrDzAjPYvJjuvGh-8DAdXD1uUFEzZEKeS6R_PP9UNw8S5ZdXPkCh4YB9_vPhbiZiqRRhQDv6WSeBovY0ZkUgZQzlzVR0MSUfXmsL

Fusion Name: Silvir
Egg Group: DNA
Stats: 93 / 103 (+10) / 84 / 103 (+10) / 112 / 122 (+20) (617)
Ability: Justice System (Justified + RKS System): Changes primary type based on held Memory, every time it is hit by a type it resists, its higher attack stat goes up by 1.
Type: Normal/Fighting
Notable Moves: Sacred Sword, Swords Dance, Parting Shot, Close Combat, Defog, Multi-Attack, Ice Beam, Shadow Claw, Shadow Ball, Hyper Voice, Thunderbolt, Flamethrower, Tailwind, U-Turn, Tri Attack, Surf, Focus Blast, Calm Mind, Leaf Blade, Quick Attack, Nature Power, Taunt, Synthesis, Stone Edge, Giga Drain, Grass Knot, Energy Ball, Retaliate, Return, Worry Seed
Role Identification: Look, I'm sure you guys are probably getting sick of Silvally fusions by this point. There's just so much freaking competition for a fusion currently, and it's getting kinda overdone. What does your Silvally fusion have over behemoths like Vitality and Komally aside from a stupid pun that sounds like the name for a bad anime villain, you may be asking. The answer lies in its secondary Fighting type. It may seem meaningless at first, but by giving it the corresponding memory, you gain access to multiple of the best offensive types in the game, including Ice/Fighting, Ghost/Fighting, Fairy/Fighting, even the base form's Normal/Fighting is really good. This kind of coverage coming off of 103/103/122 offensive stats is nothing to scoff at. Silvally has the movepool to back up these stats and typings too, with an option to run physical or special on certain forms. Its bulk ain't awful either, especially on the special side.

YwK-wUP0Yf5sSdMpUPtnW9It_fnAXT9GSEMVE1QujJUzGgbS0KFzHi5hAfhN1wpyQUppBeNFarmQYYLtul8vwnDcXAQR3WEAeUpHqa-Fb6lZwiQGdypdxwu6B4IJyrBR38vgerQe
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MnApMhmtDgXA1r9gad5MqyjIe5A5OImvse7krt3W7miKgzCqtwM9mVeA-owcUAmpcX3fZbdznMn2iuSlukp-9zs5eifg6eTdhRFyIL7BPRsmUzuqeZQEpB0BjBQdQ6OERoIVDG3k

Fusion Name: Toxichimp
Egg Group: Human-like
Stats: 89 / 115 / 78 / 105 / 78 / 106 (571)
Ability: Toxic Fists (Poison Touch + Iron Fist): This Pokemon’s Punch moves become Poison type and receive a 1.2x boost, get an added 30% chance to poison the foe
Type: Poison/Fire
Notable Moves: Drain Punch, Mach Punch, Bullet Punch, Cross Chop, Close Combat, Fake Out, Focus Blast, Gunk Shot, Knock Off, Nasty Plot, Low Kick, U-turn, Fire Blast, Overheat, Flare Blitz, Flamethrower, Fire Punch, Sucker Punch, Taunt, Thunder Punch, Ice Punch, Calm Mind, Blaze Kick, Encore, Swords Dance, Stealth Rock, Stone Edge, Sludge Bomb, Sludge Wave, Vacuum Wave, Bulk Up, Will-O-Wisp, Slack Off
Role Identification: Like Silvally, Infernape fusions are not an uncommon sight in Frantic Fusions. We got a new one just last slate! Despite this, Toxichimp is able to keep itself unique with its typing and a fun ability in Toxic Fists. Ever wanted a Pokemon with a stronger Poison Jab that heals it? Well now you can! Mach Punch and Bullet Punch become Poison type priority moves, something we haven't seen so far. And then there's stupid garbage like the elemental punches having a chance to Burn/Freeze/Paralyze and Poison the foe. Just get a Swords Dance up and you'll be cleaning house in no time! Or you could run a worse NP Salazzle. That works too.

xFSVZI937TggIh0aVCv2xtaqcCzqZryBj0aEFC6pk3MLnTLQZd4X4BM_MJwXKoHD4iZyKHQscoLU8NpUsvkxTZAyWrYiWqtYFbxtCkFp2TaTDIcW_OsjePIAcdaVE2sIGMdTcPph
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Fusion Name: Shuckloxys
Egg Group: DNA
Stats: 55 (+20) / 82 (+2) / 142 (+2) / 82 (+2) / 142 (+2) / 91 (+14) (594)
Ability: Annulment (Pressure + Contrary): As long as Shuckloxys is on the field, no Pokemon will lose PP unless they have a healing move/item. Otherwise, functions like Contrary.
Type: Psychic/Bug
Notable Moves: Earthquake, Shell Smash, Extreme Speed, Psycho Boost, Bug Bite, Final Gambit, Sticky Web, Stealth Rock, Knock Off, Sludge Bomb, Sludge Wave, Infestation, Encore, Recover, Ice Beam, Thunderbolt, Nasty Plot, Pursuit, Shadow Ball, Superpower, Zen Headbutt, Trick, Poison Jab, Night Shade, Seismic Toss, Magic Coat, Calm Mind, Signal Beam, Skill Swap, Power Split, Power Trick, Curse, Light Screen, Reflect, Taunt, Earth Power
Role Identification: Consider this the spiritual successor of sorts to Deoxys-Confused. At first, fusing Shuckle and Deoxys may seem like nothing more than a silly joke fusion, and that was what it was intended to be. However, there is a practical use for it, as weird as it may seem. And that would be Annulment Psycho Boost! Yes, you can now freely spam a 140 Base Power Psychic move without worrying about drops, or even PP loss! Shuckloxys is a perfect candidate for Webs teams, even getting Sticky Webs itself. The part with only mons without recovery not using PP is to prevent endless PP stall wars against stuff like Pokemon with variants of Unaware.
 
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I agree 100%. This feels like a needless restriction that only cuts us off from some really bizarre, creative and fun fusions. There is no feasible explanation for this policy being in place. Because if it wasn't, nobody would ever egg group fuse? That's stupid, because egg group fusions already get the bonus of getting more stat boosts, which is more than enough to give them a point. Because it would lead to too many options through sift through? Still no, our voting process is already selective enough to alleviate scenarios like that. Just get rid of the DNA fusion restriction, is stupid

Anyways, here are my replacement(s) for Cutiecorio:

latest
+
latest

Fusion Name: Dr. Viley
Egg Group: Grass
Stats: 73 / 76 / 98 / 106 / 110 / 85 (548)
Ability: Disarming Virus (Effect Spore + Triage): Healing moves gain +3 priority and have a chance to inflict Poison, Sleep or Paralysis on the foe.
Type:
PoisonIC.gif
/
FairyIC.gif

Notable Moves: Moonblast, Calm Mind, Sludge Bomb, Strength Sap, Defog, Floral Healing, Taunt, Tailwind, Leech Seed, Giga Drain, Draining Kiss, Sleep Powder, Aromatherapy, Moonlight
Role Identification: Why. No, really, what have I created? This thing is not going to fucking die! Meanwhile, it's gonna disable your entire team with sleep or paralysis and proceed to sweep them from there. And remember: PRIORITY. STRENGTH. SAP. AAAAAAAAAAAAAAAAAAAAAAAAA

latest
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latest

Fusion Name: Bellend
Egg Group: Grass
Stats: 73 / 76 / 103 / 96 / 115 / 85 (548)
Ability: Chloroplast Rejuvenation (Chlorophyll + Triage): Healing moves gain +3 priority. In Sun, they ignore Psychic Terrain, Quick Guard, Dazzling, Queenly Majesty, and variants of those abilities/moves/terrains.
Type:
GrassIC.gif
/
FairyIC.gif

Notable Moves: Moonblast, Quiver Dance, Sludge Bomb, Strength Sap, Defog, Floral Healing, Taunt, Tailwind, Leech Seed, Giga Drain, Draining Kiss, Sleep Powder, Aromatherapy, Moonlight
Role Identification: Say what you will about Dr. Viley, but at least it could be disarmed pretty easily by Psychic Terrain. Not Bellend! Oh, and it also gets Quiver Dance! Hooray for erasing all counterplay! Well, on the bright side, at least it has a worse defensive typing and less immediate power.
All of your fusions have to be in one post.
 
xerneas.gif
ledian.gif

I gave Ledian an actual Attack stat! :D
DNA Donors: Xerneas / Ledian
Offspring name: Xerdian
New Type: Fairy / Bug
Base Stats: 90 / 103 / 85 / 100 / 104 / 92 (+20 Atk, +13 Def, +7 SpAtk)
New ability and desc: Fae Fist (Fairy Aura + Iron Fist) - Punching moves become Fairy-type and have 1.7x power. Fairy moves have 1.2x power. These stack.
Notable Moves: Drain Punch, Mach Punch, Swords Dance, Agility, Geomancy, Defog, Roost, Moonblast, Bug Buzz, Megahorn, Close Combat, Outrage, Zen Headbutt, Horn Leech, Rock Slide, Night Slash, Substitute, Focus Punch, Power-Up Punch, Comet Punch, Focus Blast, Thunder, Flash Cannon, Psychic, Psyshock, Giga Drain, Air Slash, Aromatherapy, Ingrain, Light Screen, Reflect, Roar, Thunder Wave, Tailwind, Toxic
Role Identification:Extemely versatile. It can run Drain Punch for insane recovery, Mach Punch for priority, Power-Up Punch on potential AV sets or just a way to boost while doing damage (Dazzling Gleam amounts of damage, btw), SubPunch, and even Comet Punch for an extremely powerful Multi-Hit move! That's only the punching moves alone! It has SD and Agility for double dance or regular set up sets, it has the almighty Geomancy on Special sets, Focus Blast/Close Combat for Steels and Rocks as well as Psychic/Psyshock/Zen Headbutt for Poison types. It also has a nice defensive role as well with moves like Roost, Defog, Aromatherapy, Screens, Roar, Tailwind and Toxic! On top of all that, the Bug type gives it STAB MEGAHORN! Speaking of which, this would be the first winning Fairy/Bug type! What's not to love?!
ariados.gif
yveltal.gif

This thing will keep you up at night with how powerful it is!
DNA Donors: Ariados / Yveltal
Offspring name: Aryvel
New Type: Poison / Dark
Base Stats: 98 / 110 / 102 / 105 / 94 / 69 (+20 Def, +10 SpA, +10 SpD)
New ability and desc: Nightmare Fuel (Insomnia + Dark Aura) - Dark-type moves have 1.5x power and have a 33% chance to put the foe to sleep.
Notable Moves: Poison Jab, Sludge Bomb, Dark Pulse, Throat Chop, Leech Life, Lunge, Oblivion Wing, Psychic, Dream Eater, Giga Drain, Signal Beam, Megahorn, Sucker Punch, Fell Stinger, Shadow Sneak, Pursuit, Focus Blast, Hurricane, Heat Wave, Shadow Ball, Dragon Rush, Zen Headbutt, Rock Slide, Dragon Claw, Shadow Claw, Knock Off, Smart Strike, Agility, Curse, Sticky Web, Swords Dance, Toxic Spikes, Toxic Thread, String Shot, Venom Drench, Defog, Roost, Tailwind, Taunt, Toxic
Role Identification: Good defensive typing, three set up options, Fell Stinger, multiple forms of priority, recovery, and most importantly, Sticky Web. It also can poison basically anything in a heartbeat or potentially put them to sleep, allowing it a chance to set up. This thing will haunt your dreams for months to come. 0w0
CoolMan6001 Watch and learn, grasshopper. Watch and learn. See how both of these are fusions of Johto bugs with the Kanto legends? THAT is how you make a group of fusions.

Reserving Kartana/Weavile, Gardevoir/Drifblim, Lanturn/Gyarados
Uhh, those are kalos ledgends

Also, calling me a grasshopper gave me a fusion idea.
 
Reserving Simipour/Tornadus, Simisear/Thundurus, Simisage/Landorus, Leavanny/Accelgor

torterra.gif
tapulele.gif

Oh don't mind this it's just an OP terrain effect.
DNA Donors: Torterra, Tapu Lele
Offspring name: Apou Terro

New Type: Grass / Fairy
Base Stats
: 92 / 97 / 100 / 122 / 100 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Wooded Surge (Overgrow + Psychic Surge) - Summons Wooded Terrain for five turns (eight if holding Terrain Extender). In Wooded Terrain, Grass-Type moves receive 1.5× power, and all grounded non-Grass non-Psychic Pokémons' abilities only function when they are below 1/3 HP. When the terrain fades, the ability functions like Overgrow.
Notable Moves: Focus Blast, Earth Power, Signal Beam, Shadow Ball, Giga Drain, Energy Ball, Leaf Storm, Thunderbolt, Psychic, Moonblast
Role Identification: Aaabbb

leavanny.gif
accelgor.gif

DNA Donors: Leavanny / Accelgor
Offspring name: Leavelgor
New Type: Bug / Grass
Base Stats:
88 / 96 / 70 / 95 / 80 / 128 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Swarm Burden (Swarm + Unburden) - The power of this Pokémon's attacks are doubled.
Notable Moves: Aabb
Role Identification: Aaabbb
 
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