

DNA Donors: Tropius / Arceus
Offspring name: AB
New Type: Grass / Normal
Base Stats: 120 / 100 / 105 / 100 / 105 / 98 (+11 HP, +6 Atk, +4 Def, +4 SpA, +2 SpD, +13 Spe)
New ability and desc: God of Fertility (Harvest + Multitype) - Changes type based on user's held Berry (same types as Natural Gift). If berry was used or removed at the end of the turn, regains it.
Notable Moves: Natural Gift, Dragon Dance, Steel Wing from Tropius plus Arceus's gigantic movepool
Role Identification: Tropeus gets STAB from Natural Gift at all times, so most types/forms have a 100 BP physical move at their disposal. It always gets its berry back, leading to some amazing strategies that you can use. You may think it's overpowered with Sitrus Berry, but Sitrus Berry gives it the horrible Grass/Psychic combination, so the 25% heal might not be worth it. A possibly better option is Wiki Berry, which heals 50% when at <25% and turns Tropeus into a Grass/Rock. Lum Berry makes it immune to all status, but gives it Grass/Flying type which is bad defensively but good offensively, so it might be good on a DD set. Something like Custap Berry gives Tropeus a solid Grass/Ghost offensive combo, with 100 BP Ghost Natural Gift, and while it is at <25%, the berry activates and it will always move first. Another great option is Petaya Berry, which gives it the great combo of Grass/Poison and while at <25%, will keep increasing its Special Attack by 1. Liechi Berry makes it pure Grass and increases its Attack by 1 instead, which might be better.
Offspring name: AB
New Type: Grass / Normal
Base Stats: 120 / 100 / 105 / 100 / 105 / 98 (+11 HP, +6 Atk, +4 Def, +4 SpA, +2 SpD, +13 Spe)
New ability and desc: God of Fertility (Harvest + Multitype) - Changes type based on user's held Berry (same types as Natural Gift). If berry was used or removed at the end of the turn, regains it.
Notable Moves: Natural Gift, Dragon Dance, Steel Wing from Tropius plus Arceus's gigantic movepool
Role Identification: Tropeus gets STAB from Natural Gift at all times, so most types/forms have a 100 BP physical move at their disposal. It always gets its berry back, leading to some amazing strategies that you can use. You may think it's overpowered with Sitrus Berry, but Sitrus Berry gives it the horrible Grass/Psychic combination, so the 25% heal might not be worth it. A possibly better option is Wiki Berry, which heals 50% when at <25% and turns Tropeus into a Grass/Rock. Lum Berry makes it immune to all status, but gives it Grass/Flying type which is bad defensively but good offensively, so it might be good on a DD set. Something like Custap Berry gives Tropeus a solid Grass/Ghost offensive combo, with 100 BP Ghost Natural Gift, and while it is at <25%, the berry activates and it will always move first. Another great option is Petaya Berry, which gives it the great combo of Grass/Poison and while at <25%, will keep increasing its Special Attack by 1. Liechi Berry makes it pure Grass and increases its Attack by 1 instead, which might be better.


Best Pokemon in the tier?
DNA Donors: Koffing / Groudon
Offspring name: Smogon
New Type: Poison / Ground
Base Stats: 78 / 110 / 120 / 90 / 80 / 65 (543) (+8 HP, +3 Atk, +3 Def, +10 SpA, +13 SpD, +3 Spe)
New ability and desc: Suspect Test (Levitate + Drought) - This Pokemon is immune to the opponent's damaging moves for 5 turns. Only works once per battle for each opponent's Pokemon. If the ability activates against one of the opponent's Pokemon and it switches out, it won't activate again.
Notable Moves: Dragon Tail, Sludge Bomb, Precipice Blades, Lava Plume, Clear Smog, Toxic Spikes, Destiny Bond, Stealth Rock, Taunt, Will-o-Wisp, Thunder Wave, Pain Split, Toxic, Rock Polish, Swords Dance
Role Identification: 78/120/80 bulk with an extremely annoying ability and some annoying moves. It can run a hazard setter set, a double dance set, a parashuffler/burnshuffler set and an anti-set-up-sweeper set. You have to be careful not to use Suspect Test too early in the battle, or else you won't have immunities late-game.
DNA Donors: Koffing / Groudon-Primal
Offspring name: Smogon-Primal
New Type: Poison / Fire
Base Stats: 78 / 140 / 140 / 140 / 80 / 65 (643)
New ability and desc: Desolate Land
Notable Moves: All of the above + Fire Blast, Overheat, Fire Punch
Role Identification: Solid P-don variant, but you miss out on the base form's amazing ability.
Offspring name: Smogon
New Type: Poison / Ground
Base Stats: 78 / 110 / 120 / 90 / 80 / 65 (543) (+8 HP, +3 Atk, +3 Def, +10 SpA, +13 SpD, +3 Spe)
New ability and desc: Suspect Test (Levitate + Drought) - This Pokemon is immune to the opponent's damaging moves for 5 turns. Only works once per battle for each opponent's Pokemon. If the ability activates against one of the opponent's Pokemon and it switches out, it won't activate again.
Notable Moves: Dragon Tail, Sludge Bomb, Precipice Blades, Lava Plume, Clear Smog, Toxic Spikes, Destiny Bond, Stealth Rock, Taunt, Will-o-Wisp, Thunder Wave, Pain Split, Toxic, Rock Polish, Swords Dance
Role Identification: 78/120/80 bulk with an extremely annoying ability and some annoying moves. It can run a hazard setter set, a double dance set, a parashuffler/burnshuffler set and an anti-set-up-sweeper set. You have to be careful not to use Suspect Test too early in the battle, or else you won't have immunities late-game.
DNA Donors: Koffing / Groudon-Primal
Offspring name: Smogon-Primal
New Type: Poison / Fire
Base Stats: 78 / 140 / 140 / 140 / 80 / 65 (643)
New ability and desc: Desolate Land
Notable Moves: All of the above + Fire Blast, Overheat, Fire Punch
Role Identification: Solid P-don variant, but you miss out on the base form's amazing ability.


Parents: Araquanid / Parasect
Shared egg group: Bug
Offspring name: Paranid
New type: Grass / Water
New base stats: 74 / 92 / 96 / 65 / 116 / 46 (489)
New ability and desc: Spore Sphere (Water Bubble + Effect Spore) - Doubles damage of user's moves that inflict burn, paralysis, sleep and poison. Halves damage from opponent's moves that inflict burn, paralysis, sleep and poison. Immunity to burn, paralysis, sleep and poison.
Notable moves: Sticky Web, Spore, Liquidation, Seed Bomb, Leech Life, Body Slam, Poison Jab, Scald, Knock Off, Synthesis, Leech Seed, Spider Web, Toxic
Role Identification: Extreme role compression utility mon. Paranid naturally gets the Spore+Sticky Web combo that Smeargle uses, plus it acts as a status absorber, immune to all but freeze. Its amazing ability halves the power of moves like Scald, Fire Blast, Flare Blitz, T-bolt, Gunk Shot, Sludge Bomb/Wave and more. Paranid gets recovery in the form of Leech Seed and Synthesis, and has above average special bulk even without its ability. It gets other utility moves such as Spider Web for trapping, STAB 2x damage Scald for burns, and 2x damage Body Slam and Poison Jab for paralysis/poison respectively.
Shared egg group: Bug
Offspring name: Paranid
New type: Grass / Water
New base stats: 74 / 92 / 96 / 65 / 116 / 46 (489)
New ability and desc: Spore Sphere (Water Bubble + Effect Spore) - Doubles damage of user's moves that inflict burn, paralysis, sleep and poison. Halves damage from opponent's moves that inflict burn, paralysis, sleep and poison. Immunity to burn, paralysis, sleep and poison.
Notable moves: Sticky Web, Spore, Liquidation, Seed Bomb, Leech Life, Body Slam, Poison Jab, Scald, Knock Off, Synthesis, Leech Seed, Spider Web, Toxic
Role Identification: Extreme role compression utility mon. Paranid naturally gets the Spore+Sticky Web combo that Smeargle uses, plus it acts as a status absorber, immune to all but freeze. Its amazing ability halves the power of moves like Scald, Fire Blast, Flare Blitz, T-bolt, Gunk Shot, Sludge Bomb/Wave and more. Paranid gets recovery in the form of Leech Seed and Synthesis, and has above average special bulk even without its ability. It gets other utility moves such as Spider Web for trapping, STAB 2x damage Scald for burns, and 2x damage Body Slam and Poison Jab for paralysis/poison respectively.
No. I mean, it makes sense for a quintet like that to share BST. However, if you want a "fusion group" like Swords of Justice+Legendary Dogs or Eeveelutions+Wailord, there needs to be a double connection. Something like Tapus + Legendary Dogs would be considered a "fusion group". Probopass is the only winning one so far, so you could use a Pokemon that thematically fits with it, something like Magnezone (both evolve in magnetic field). Magnezone has over 525 BST but you could add +36 as opposed to +40, so they would have the same BST. The problem with Magnezone is that it doesn't represent any of the remaining Chinese types... So maybe use other Gen 4 cross-gen evolutions, they're part of the same "group" as Probopass I guess.I purposely picked partners who have 525 BST. Is that something or no?
Last edited: