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Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!
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DNA Donors: Arceus/Audino Offspring name: Ardino New Type: Normal Base Stats: 130 (+19)/90/111 (+8)/95 (+5)/111 (+8)85 New ability and desc: Klutz Type ~ Upon using any item, changes this Pokémon changes it’s held Item to a plate that matches its secondary typing. Notable Moves: A LOT Role Identification: I’m not really sure what to run for base form, because Mega is amazing time.
Mega Evolution: Mega Ardino New Type: Normal/Fairy Base Stats: 130/90/151/110/151/85 Ability: Healer Moves: aforementioned + Judgement Role: Godly 130/151/151 defenses, decent Spatk of 110, plate boosted Judgements, it’s like Fair pay Arceus but WAY better. It also gets knock off c:
DNA Donors: Arceus/Audino Offspring name: Ardino New Type: Normal Base Stats: 130 (+19)/90/111 (+8)/95 (+5)/111 (+8)85 New ability and desc: Klutz Type ~ Upon using any item, changes this Pokémon changes it’s held Item to a plate that matches its secondary typing. Notable Moves: A LOT Role Identification: I’m not really sure what to run for base form, because Mega is amazing time.
Mega Evolution: Mega Ardino New Type: Normal/Fairy Base Stats: 130/90/151/110/151/85 Ability: Healer Moves: aforementioned + Judgement Role: Godly 130/151/151 defenses, decent Spatk of 110, plate boosted Judgements, it’s like Fair pay Arceus but WAY better. It also gets knock off c:
It works when you use like a one time use item, and I stretched it a tad to work with mega stones. Instead of the item being destroyed, it transforms into the plate of the mons secondary type u.u
It works when you use like a one time use item, and I stretched it a tad to work with mega stones. Instead of the item being destroyed, it transforms into the plate of the mons secondary type u.u
Lemme see if I get it, Mega Audino's secondary typing is Fairy and so upon mega-evolving it loses the stone in exchange for a plate?
(So then it tecnically isn't even "any item" since this thing can't use the ability with anything other than Audinite)
DNA donors: Pheromosa / Lopunny Offspring name: Hunny New type:
New base stats: 68 HP / 126 Atk / 60 Def / 95 SpA / 66 SpD / 148 Spe (+20 Atk +20 Spe) (BST: 563) New ability and desc: Dominant (Beast Boost + Cute Charm) - If the opponent makes contact with this Pokemon, their highest stat is lowered by 1. Notable moves: Return, U-turn, Lunge, Fake Out, Rapid Spin, High Jump Kick, Drill Run, Fire Punch, Thunder Punch, Ice Punch, Healing Wish, Encore, Switcheroo, Taunt Role Identification: Hunny can be used as a fast support Pokemon with Rapid Spin and Healing Wish, but you should definitely have some fun with the Mega.
DNA donors: Pheromosa / Lopunny-Mega Offspring name: Hunny-Mega New type:
New base stats: 68 HP / 186 Atk / 70 Def / 95 SpA / 66 SpD / 178 Spe (BST: 663) New ability and desc: Scrappy Notable moves: High Jump Kick, U-turn, Lunge, Power-Up Punch, Rapid Spin, Poison Jab, Drill Run, Fire Punch, Thunder Punch, Ice Punch, Healing Wish, Encore, Taunt Role Identification: The Queen has arrived! Mega Hunny is one of the fastest, strongest and most dangerous Pokemon out there. Thankfully she is really frail, so she can be revenge killed by most priority attacks.
DNA donors: Zygarde-10% / Mienshao Offspring name: Mienzy New type:
New base stats: 59 HP / 132 Atk / 65 Def / 78 SpA / 72 SpD / 130 Spe (+20 Atk +20 Spe) (BST: 536) New ability and desc: Aura of Pain (Aura Break + Regenerator) - While this Pokemon is active, all Pokemon are prevented from healing. Notable moves: High Jump Kick, Outrage, Superpower, Extreme Speed, Iron Tail, Knock Off, Stone Edge, Poison Jab, Thousand Arrows, U-turn, Swords Dance, Dragon Dance, Coil, Taunt, Glare, Pain Split Role Identification: Mienzy is a good pick for hyper offensive teams that struggle to break stall, since Mienzy shits all over those bulky walls. They can't recover HP and are easily beaten.
Mienzy @ Life Orb / Fightinium Z
Ability: Aura of Pain
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Outrage
- Swords Dance / Dragon Dance
- Extreme Speed / Iron Tail
+
=
Parents: Dragonite / Corsola Shared egg group: Water 1 Offspring name: Cornite New type:
New base stats: 88 HP / 104 Atk / 105 Def / 92 SpA / 107 SpD / 67 Spe (BST: 563) New ability and desc: Graceful Exit (Inner Focus + Natural Cure) - When this Pokemon switches out, the opponent flinches. Notable moves: Head Smash, Stone Edge, Earthquake, Fire Punch, Thunder Punch, Ice Punch, Icicle Spear, Liquidation, Extreme Speed, Superpower, Explosion, Dragon Dance, Defog, Recover, Stealth Rock, Haze, Heal Bell Role Identification: Cornite is a great pivot, thanks to its awesome ability that gives its teammates free switch-ins. It can set up Stealth Rock, remove hazards with Defog, remove status with Heal Bell and with 104 Attack it might use some offensive sets too.
Cornite @ Leftovers
Ability: Graceful Exit
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stone Edge
- Defog / Stealth Rock
- Heal Bell / Haze
- Recover
Cornite @ Rockium Z / Aguav Berry
Ability: Graceful Exit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Head Smash
- Earthquake
- Extreme Speed / Explosion
- Dragon Dance
New base stats: 97 HP / 87 Atk / 80 Def / 67 SpA / 80 SpD / 47 Spe (BST: 458) New ability and desc: Mental Shield (Telepathy + Guts) - This Pokemon is immune to physical attacks used by statused opponents. Notable moves: Seismic Toss, Superpower, Circle Throw, Focus Punch, Zen Headbutt, Knock Off, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Power-Up Punch, Toxic, Thunder Wave, Recover, Cosmic Power, Bulk Up, Trick Room Role Identification: Elgoh should be always used with Toxic Spike support, then it becomes the ultimate counter to physical attackers. And despite its bad stats it can be really useful on bulkier teams.
Elgoh @ Leftovers
Ability: Mental Shield
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Circle Throw
- Cosmic Power
- Toxic
- Recover / Rest
You poison physical attackers, set up on them with Cosmic Power and wallbreakers that try to boost up will get shuffled by Circle Throw.
New base stats: 72 HP / 92 Atk / 102 Def / 96 SpA / 81 SpD / 57 Spe (BST: 500) New ability and desc: Cold Body (Magma Armor + Cursed Body) - 30% chance a Pokemon making contact with this Pokemon will be frozen. Notable moves: Shadow Ball, Ancient Power, Stone Edge, Shadow Claw, Shadow Sneak, Earth Power, Earthquake, Fire Blast, Knock Off, Explosion, Night Shade, Recover, Shell Smash, Stealth Rock, Destiny Bond, Trick Room, Memento, Cotton Guard Role Identification: Bangma is a great versatile Pokemon. It can be a defensive wall that tries to freeze opponents, Shell Smash sweeper or a Trick Room lead. And if the opponent is dumb and keeps attacking Bangma with contact moves, he will sooner or later regret it.
Bangma @ Leftovers
Ability: Cold Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Recover
- Shadow Ball / Night Shade
- Knock Off
Bangma @ Ghostium Z / White Herb
Ability: Cold Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Shell Smash
- Shadow Ball
- Stone Edge
- Destiny Bond
Bangma @ Focus Sash
Ability: Cold Body
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Shadow Ball
- Destiny Bond / Memento
New base stats: 72 HP / 142 Atk / 112 Def / 106 SpA / 101 SpD / 67 Spe (BST: 600) New ability and desc: Prankster Notable moves: Stone Edge, Shadow Claw, Shadow Sneak, Earthquake, Knock Off, Explosion, Recover, Shell Smash, Stealth Rock, Destiny Bond, Trick Room, Memento, Will-O-Wisp, Taunt, Cotton Guard Role Identification: Mega Bangma is a great Shell Smash or Trick Room sweeper with lots of utility options.
DNA donors: Dialga / Mightyena Offspring name: Mightalga New type:
New base stats: 95 HP / 115 Atk / 95 Def / 105 SpA / 80 SpD / 100 Spe (+10 HP +10 Atk +20 Spe) (BST: 590) New ability and desc: Suppressed Anger (Moxie + Pressure) - This Pokemon's Attack is doubled, but its moves lose one additional PP. Notable moves: Crunch, Iron Head, Sucker Punch, Iron Tail, Earthquake, Play Rough, Fire Fang, Ice Fang, Stealth Rock, Taunt, Bulk Up, Hone Claws Role Identification: Mightalga is an absurdly strong wallbreaker that isn't dead-weight against offense either, thanks to STAB Sucker Punch. It will run out of PP quickly, but it'll do a LOT of damage before that happens.
Mightalga @ Life Orb
Ability: Suppressed Anger
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Iron Head / Iron Tail
- Sucker Punch
- Taunt / Hone Claws
Bangma'a ability sounds pretty broken. Also, something with an attack as high as 115 should never gain a Huge Power clone imo, even with the pp reduction drawback. We don't need more broken Gen 3 mon + Dialga fusion
Otherwise, they look very nice. A way to prevent healing is always nice. Is there any reason why Elgyem was used instead of Beeheeyem (Or however the hell that thing's spelled)?
Bangma'a ability sounds pretty broken. Also, something with an attack as high as 115 should never gain a Huge Power clone imo, even with the pp reduction drawback. We don't need more broken Gen 3 mon + Dialga fusion
Otherwise, they look very nice. A way to prevent healing is always nice. Is there any reason why Elgyem was used instead of Beeheeyem (Or however the hell that thing's spelled)?
Yes, Bangma's ability is really good, but it has a lot of weaknesses and its bulk isn't that great, so supereffective hits will probably OHKO most of the time. And Bangma isn't able to take many strong neutral hits either, so if it manages to freeze the foe, it'll probably faint in the process. Mega Mawile has got 105 Attack with Huge Power, so I thought when Mightalga is hindered by the PP reduction it could get 10 extra Attack, but I could nerf it a bit if it is too much. I used Elgyem over Beheeyem to make Elgoh balanced.
DNA Donors: Passimian / Tornadus-T Offspring name: Passadust New Type: Fighting / Flying Base Stats: 89 / 130 / 85 / 75 / 75 / 120 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) New ability and desc:Chain Heal (Receiver + Regenerator) - Upon switching out, this Pokemon is healed for 1/3 of its max HP. Its replacement's ability is then replaced with Chain Heal. Notable Moves: Close Combat, U-Turn, Knock Off, Gunk Shot, Earthquake, Iron Head, Acrobatics, Seed Flare, Defog Role Identification: Healing for everyone! At the cost of the recipient's base ability, of course, which for a lot of fusions is pretty important. This thing also has pretty good Attack and Speed for the level of support it provides. Overall, it ends up being a unique Pokemon to build around. Oh, and something about the parents' colour schemes makes me feel like this would look cool when sprited.
New ability and desc:Underwhelming Presence (Stench + Analytic) - When this Pokemon attacks last, its move flinches the opponent.
Notable Moves: Memento
Role Identification: The development of fusion technology over the years has been stunning, and all fusion scientists will be gratified to know that it has all culminated in this fusion, capturing the very essence of perfection. Here are some of the reviews this fusion received in its first days on the market:
'This fusion managed to nearly beat my HP Grass Soak Golduck. Truly one of the most powerful Pokemon I have ever had the fortune to battle.' - Verlisify
'*metallic slime noises*' - Mukneton
'still better than phione lol' - Yahooboo
Warning: May occasionally deal some minor damage.
Parents: Kartana and Deoxys-Attack Shared egg group: DNA Offspring name: Kattacka New type: Steel/Psychic New base stats: 54/200/75/119/25/149 (+20 Attack, +20 Speed) (BST: 622) New ability and desc: Arcana Boost (Beast Boost + Pressure) - This Pokemon's highest base stat is raised by 1 stage if it scores a KO: 2 stages instead if the knocked out mon had a pressure-based ability. Notable moves: Meteor Mash, Zen Headbutt, Extreme Speed, Sacred Sword, Knock Off, Elemental Punches, Superpower, Spikes, Pursuit, Taunt, Swords Dance, Poison Jab, Rock Slide Role identification: It has the highest non-mega evolved attack of any fusion even possible, and great speed too. I think it's pretty obvious what to do here: destroy everything you touch. Good at beating up Harem.
You know it's a powerful fusion when it can score 2 KOs with one move.
Parents: Tapu Koko and Staraptor Shared egg group: DNA Offspring name: Rapu Star New type: Electric/Flying New base stats: 77/137 (+20)/77/72/62/135 (+20) (BST: 560) New ability and desc: Surge of Recklessness (Electric Surge + Recklessness) - Summons Electric Terrain, which this is always affected by despite being Flying-Type. While this Electric Terrain is up, all affected Pokemon have their recoil moves boosted in power by 20%. Notable moves: Wild Charge, Brave Bird, Double Edge, Mirror Move, U-Turn, Volt Switch, Close Combat, Taunt, Endeavor, Final Gambit, Roost, Pursuit Role identification: Fusing two incredibly destructive attackers turns out to make one even more destructive attacker. Wild Charge and Brave Bird do tons of damage after STAB, Electric Terrain and the Recklessness boost, probably even breaking through most of the electric types that normally resist them both. Close Combat and Double Edge are good coverage moves that do plenty of damage. Roost allows Rapu Star to get back its health after recoil damage has worn it down to a little stub, while Z-Mirror Move allows it to even set up and sweep effectively. Unfortunately, since it hardly ever finds a good moment to use Roost it's going to be worn down easily as all hell - you might want to provide healing wish support.
Laugh this one off. god my flavour texts are cringy
Parents: Jolteon and Espeon Shared egg group: Field Offspring name: Jesteon New type: Electric/Psychic New base stats: 75/75/70/130/105/130 (BST: 585) New ability and desc: Evolved Reflector (Volt Absorb + Magic Bounce) - Status moves and Electric moves used against this Pokemon are reflected back at the attacker. Restore 1/4 of this Pokemon's max HP to this Pokemon when a move is reflected. Notable moves: Thunderbolt, Thunder, Volt Switch, Celebrate, Psychic, Psyshock, Shadow Ball, Stored Power, Heal Bell, Hyper Voice, Morning Sun, Calm Mind, Dazzling Gleam, Grass Knot, Trick Role identification: As you can easily tell by the stats, this Pokemon is a pretty powerful special sweeper with its high Special Attack and Speed. Then there's Evolved Reflector, which compresses the roles of Magic Bouncer and Electric-type switch in into one ability and allows it to keep hazards off the field fairly well. Its bulk is alright specially, though physically it sucks, and its coverage is OK. Z-Celebrate and STAB Stored Power is another great niche this thing has for sweeping, with SP having 120 BP after Celebrate. Other than that, there's not really anything to say.
Choice Scarfs are notably lacking in vitamins, but they do provide a lot of energy for sprinting.
Parents: Furret and Linoone Shared egg group: Field Offspring name: Furroone New type: Normal New base stats: 91/83/72/57/68/105 New ability and desc: Item Eater (Frisk + Gluttony) - Upon switching in, this Pokemon eats the opponent's item, activating its effect. Consumable items work as they usually do, while non-consumable items have their effects last until this Pokemon switches out. This does destroy the opponent's item, of course. Notable moves: Extreme Speed, Belly Drum, Coil, Double Edge, Facade, Return, Seed Bomb, Shadow Claw, Sucker Punch, U-Turn, Last Resort, Iron Tail, Reversal, Play Rough, Switcheroo, Pursuit, Elemental Punches, Aqua Tail, Knock Off, Super Fang, Gunk Shot Role identification: While overall a weak fusion, Furroone is notable for 2 things:
1. It's cute.
2. It is the only pokemon which destroys items just by switching in, as far as I know.
These 2 important traits allow it to carve itself a niche, in its ability to rapidly cripple the opposing team through switching in and eating their items. It can then use boosts from eating attacking items in order to deal damage, even with its pathetic 83 base attack. It is reasonably fast and so can run Scarf and U-Turn to keep eating more items, but once all the enemy items are gone it's basically just a sac unless you want to try for a Belly Drum sweep.
DNA Donors: Passimian / Tornadus-T Offspring name: Passadust New Type: Fighting / Flying Base Stats: 89 / 130 / 85 / 75 / 75 / 120 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) New ability and desc:Chain Heal (Receiver + Regenerator) - Upon switching out, this Pokemon is healed for 1/3 of its max HP. Its replacement's ability is then replaced with Chain Heal. Notable Moves: Close Combat, U-Turn, Knock Off, Gunk Shot, Earthquake, Iron Head, Acrobatics, Seed Flare, Defog Role Identification: Healing for everyone! At the cost of the recipient's base ability, of course, which for a lot of fusions is pretty important. This thing also has pretty good Attack and Speed for the level of support it provides. Overall, it ends up being a unique Pokemon to build around. Oh, and something about the parents' colour schemes makes me feel like this would look cool when sprited.
Every Mega Audino fusion ever would love this... Pretty cool concept tbh.
Edit: Also screws over most Imposter-based mons and Trace teams... I love it.
DNA Donors: Cradily / Buzzwole Offspring name: Cradwole New Type: Rock / Bug Base Stats: 111 / 115 / 123 / 67 / 95 / 61 (+15 HP, +5 Atk, +5 Def, +15 SpD) (572) New ability and desc:Insidious Tentacles (Suction Cups + Beast Boost) - Foes hit with a contact move have their highest stat lowered by one stage, and cannot normally switch. (same as Cradilego) Notable Moves: Recover, Leech Seed, Taunt, Lunge, Rock Tomb, Fell Stinger, Power-up Punch, Hammer Arm, Stealth Rocks, Amnesia Role Identification: Cradilego's physical brother. Similarly to Cradilego, it incapacitates and locks in counters with its ability. However, it has completely different tools to do so. For instance, Cradwole isn't immune to Toxic, but has access to Taunt, stopping most defensive Pokemon on their tracks. Cradwole can use multiple strong contact moves to activate its ability off of its higher attack stat. It may not have STAB Acid Spray like Cradilego, but it can decrease the foe's Attack and/or Speed with STAB Lunge and STAB Rock Tomb, further incapacitating them. Cradwole doesn't have STAB Giga Drain, but makes up for it with STAB Leech Life. The list of different-but-similar tools goes on. They're brothers, after all.
DNA Donors: Cradily / Naganadel Offspring name: Cradidel New Type: Poison / Grass Base Stats: 79 / 77 / 85 / 124 / 90 / 102 (+20 SpA, +20 Spe) (557) New ability and desc:Stinger Suction (Suction Cups + Beast Boost) - Cannot be forced to switch. Cannot have its stat boosts removed by other Pokemon in any way. When opponent tries to do either of those things, or when defeating an opponent, boost the user's highest non-HP stat by one stage. Notable Moves: Nasty Plot, Rock Polish, Sludge Wave, Giga Drain, Grass Knot, Fire Blast, Earth Power, Draco Meteor, Recover Role Identification: A setup sweeper that's not afraid of Roar clones, Clear Smog or Spectral Thief. Cradilego's rebellious younger brother. What's not to like? It has an amazing movepool, with Earth Power to take care of pesky Poison and Steel types that resist its STABs. Nasty Plot is a must on Cradidel. While it's not very fast by FE standards, its Ability can boost Speed, or you can run Rock Polish (Double Dance). With a Toxic immunity, the opponent will have a much harder time wearing Cradidel down. It also has key resistances to Pixilate E-Speed, Mach Punch, Vacuum Wave, Aqua Jet and Water Shuriken. It isn't the perfect setup sweeper, but when it sets up, it's a check/counter to multiple anti-sweeper strategies.
When being weak to your own type combination is your best strength.
DNA Donors: Kyurem/Necrozma Offspring name: Nekrey New Type:
Base Stats: 111 Hp/130 Atk/95 Def/130 SpA/95 SpD/107 Spe (+0 HP, +12 Atk, +0 Def, +2 SpA, +6 SpD, +20 Spe) New ability and desc: Prismatic Piston (Pressure + Prism Armor) - The foe gets this Pokemon's weaknesses and has its resistances nullified. Notable Moves:
-Physical: Outrage, Dragon Claw, Knock Off, X-Scissor, Shadow Claw. -Special: Draco Meteor, Dragon Pulse, Photon Geyzer, Ice Beam, Dark Pulse, Shadow Ball, Signal Beam. -Status: Swords Dance, Stealth Rock, Calm Mind, Roost, Thunder Wave, Autotomize, Moonlight, Morning Sun, Role Identification: This is maybe one of the few mons that won't ever suffer from the annoying 4MSS due to just having to use it's own STABs (not even both) to deal tons of damage with guaranteed super effective hits with its great 130/130/107 offensive stats. Oh, and don't forget that it has access to Swords Dance, Calm Mind and Autotomize for boosting them. It also posseses a decent supportive movepool on things like Stealth Rock, Roost or...well, not much more really, and we must remember that its typing still sucks defensibly.
Primordial Sea is for losers.
DNA Donors: Pelipper/Necrozma-Dawn Wings Offspring name: Papiloma-Flood Wisp New Type:
Base Stats: 83 Hp/83 Atk/109 Def/131 SpA/109 SpD/83 Spe (+5 HP, +2 Atk, +5 Def, +5 SpA, +11 SpD, +12 Spe) New ability and desc:Crystal Flood (Drizzle + Prism Armor) - While this Pokemon is active, Water type Pokemon receive 3/4 damage from all attacks and Water type deals 3/4 more damage. This ability cannot be ignored. Notable Moves:
-Physical: Meh, i would use better the Ultra form for these but Knock Off and U-Turn are fine. -Special: Hydro Pump, Scald, Moongeist Beam, Ice Beam, Hurricane, Heat Wave, Earth Power, Photon Geyzer, Signal Beam, Dragon Pulse, Dark Pulse. -Status: Roost, Calm Mind, Stealth Rock, Defog, Haze, Agility, Autotmize, Rock Polish, Moonlight, Morning Sun, Trick Room, Tailwind. Role Identification: Is a surprisingly good offensive mon thanks to its great offensive ability and splashable offensive typing, even being intended to use its typing defensibly and good supportive movepool. One way to abuse these strengths at Doubles is pairing it with either another Water type wallbreaker or a Rain setter. Oh, and don't forget the Ultra form, of course =^]
DNA Donors: Pelipper/Necrozma-Ultra Offspring name: Papiloma-Leviathan New Type:
Base Stats: 83 Hp/141 Atk/79 Def/141 SpA/79 SpD/135 Spe (+58 Atk, -30 Def, +10 SpA, -30 SpD, +52 Spe) New ability and desc:Neuro Force Notable Moves: Same as above +... -Physical: Outrage, Liquidation, Gunk Shot, Seed Bomb, Earthquake, Stone Edge, Rock Slide, Brick Break, Iron Head, X-Scissor, Shadow Claw, Pursuit. -Status: Swords Dance. Role Identification: While it looses its defensive capabilities, it trades these with better mixed offensive stats and much higher Speed. Not too much more to say aside that it can also abuse decently Pelipper's weird coverage options as Gunk Shot or Seed Bomb.
. When you're so damm toxic that you become inmune to poison and everyone who touches you gets f*cked.
DNA Donors: Gligar/Necrozma-Dusk Mane Offspring name: Ganma-Raid Claw New Type:
Base Stats: 83 Hp/131 Atk/119 Def/83 SpA/97 SpD/83 Spe (+2 HP, +15 Atk, +3 Def, +9 SpA, +10 SpD, +2 Spe) New ability and desc:Prism Storm (Inmunity + Prism Armor) - When hit by a super effective hit, badly poisons the foe instead of taking damage. This ability cannot be ignored. Notable Moves:
-Physical: Earthquake, Sunsteel Strike, Stone Edge, Rock Slide, Knock Off, U-Turn, Brick Break, Aqua Tail, X-Scissor, Shadow Claw, Poison Jab, Bulldoze, Rock Tomb, Outrage. -Special: As Papiloma, i would rather use the Ultra form for these. -Status: Roost, Stealth Rock, Swords Dance, Taunt, Defog, Autotomize, Rock Polish, Moonlight, Morning Sun, Trick Room, Tailwind Role Identification: Great pivot due to its good defensive typing and ability, that lets it to switch into conmon offensive type attacks like Fire Blast, Edgequake, etc. Itrs movepool also helps it to perform well its job, with things like Roost, Stealth Rock, Defog, Taunt and other shit to either bring support to the team or just stallbreak. It also isn't passive at alll thanks to its high 131 Attack and access to high powered STABs on SS and Edgequake, but if you want a really offensive mon, Ultra Burst...
DNA Donors: Gligar/Necrozma-Ultra Offspring name: Gamma-Kaiju New Type:
Base Stats: 83 Hp/141 Atk/89 Def/141 SpA/89 SpD/135 Spe (+10 Atk, -30 Def, +58 SpA, -8 SpD, +52 Spe) New ability and desc:Neuro Force Notable Moves: Same as above +... -Special: Dragon Pulse, Earth Power, Sludge Bomb, Heat Wave, Role Identification: Aaabbb
Yep, i have like 0 ideas left :U
DNA Donors: Sylveon/Jirachi Offspring name: Reviloja New Type:
Base Stats: 97 Hp/92 Atk/92 Def/120 SpA/120 SpD/80 Spe (+10 Atk, +10 Def, +15 SpA, +5 SpD) New ability and desc:Girly Girl (Pixilate + Serene Grace) - The power of Fairy-type moves and moves with secondary effects is boosted by x1.5. This Pokemon's moves have their secondary effect chance doubled. Notable Moves:
-Physical: Iron Head, Play Rough, Meteor Mash, U-Turn, Elemental Punches, Drain Punch, Power-up Punch, Zen Headbutt, Heart Stamp. -Special: Moonblast, Flash Cannon, Shadow Ball, Psychic, Energy Ball, Thunderbolt, Doom Desire, Psyshock, Charge Beam, Signal Beam, Icy Wind. -Status: Stealth Rock, Wish, Calm Mind, Thunder Wave, Trick, Trick Room, Healing Wish, Happy Hour (Z), Light Screen, Reflect. Role Identification: After Asterisk, Reviloja is the best move with secondary effects abuser. Offensibly is pretty neat, aso it has 196.5 BP Moonblast and 135 BP Flash Cannon before STAB, but which makes she really good is her great defensive presence due to the huge number of resistances and few weaknesses this girl has. Her wide supportive movepool it's also very helpful for doing that role, with tools like Stealth Rock, Wish and U-Turn.
Nekrey - Interesting concept, but gets kinds screwed over by Silvally and Arceus fusions since those cannot have their type changed (Unless I misunderstood what the ability does)
Papiloma - It must be nice, it must be nice, to have Guzzbro / Guzzpex at it's side... Seriously, Water-Types are already all over the place, with this thing, they're even worse... which I like. Imagine all the Toxapex, Slowbro and Alomomola fusions that could benefit from this...
Ganma - Same thing as Hooboo said, Immunity to Super-Effective moves feel a lot overdone
Necrogarde DNA Donors: Necrozma & Zygarde Ability: Shattered Prism (Prism Armor & Aura Break) - This Pokemon receives 3/4 damage from supereffective attacks. Not very effective moves used by this pokémon do 75% more damage and this pokemons moves ignore the foes ability, whereas this pokémon's ability can't be ignored by foes Stats: 102 HP (±0) / 103 Atk (±0) / 111 Def (±0) / 104 SpA (±0) / 112 SpD (+20) / 107 Spe (+20) - 639 BST
Notable Moves: Coil, DD, Earth Power, Earthquake, Thousand Arrows, Thousand Waves, Extreme Speed, Glare, Haze, Sludge Wave, Stone Edge, Autotomize, Brick Break, Calm Mind, Dark Pulse, Flash Cannon, Heat Wave, Iron Head, Knock Off, Screens, Moonlight/Morning Sun, Photon Geyser, Power Gem, Psychic, Stealth Rocks, SD Role Identification: Talk about versality. It has a pretty dang nice all-around stat spread that allows it to be whatever it wants. Not to mention, it has a fantastic movepool that allows it to fill any role it desires. Finally, it's ability works both defensively and offensively, further expanding it's already insane versality.
Yvenne DNA Donors: Dedenne & Yveltal Ability: Pouch Aura (Cheek Pouch & Dark Aura) - While this Pokémon is on the field, moves that heal the user gain a 1.7x boost and heal for 1.7x more than usual. Stats: 96 HP (±0) / 94 Atk (±0) / 76 Def (±0) / 126 SpA (+20) / 82 SpD (±0) / 120 Spe (+20) - 594 BST
Role Identification: An extremamly potent Leech mon. Parabolic Charge and Oblivion Wing are the main stabs, with 110 and 120 BP respectively, and healing for 85% and 112% of the damage dealt, making Life Orb be a wonderful item on it. It can also Nuzzle (As most death angels would) to spread status or use Volt Switch / U-Turn for pivoting out of bad matchups. Overall, the fusion's main role is to basically never lose too much HP since it will always be healing itself, making it harder to wear it down.
Metaphy DNA Donors: Metagross & Manaphy Ability: Clear Water (Clear Body & Hydration) - This Pokemon cannot have a status condition or have it's stats lowered. An attempt at inflicting either will instead summon rain. Under Rain, even this Pokémon cannot lower it's own stats. Stats: 100 HP (+10) / 120 Atk (+3) / 115 Def (±0) / 99 SpA (+2) / 100 SpD (+5) / 105 Spe (+20) - 639 BST
Status: Rock Polish, Stealth Rock, Heal Bell,Tail Glow
Role Identification: Bulky, yet decently fast, offensive mon. Steel / Water is pretty good in both taking and delivering hits. Tail Glow and 99 Sp. Atk can catch some off-guard, but it's arguably the worse set among the viable ones. Rock Polish is actually pretty good. AV may not be that bad either. And hey, no Intimidate is gonna shut this thing down. The ability may not be the best, but under Rain you can spam Hammer Arm.
Metaphy (Mega) DNA Donors: Metagross-Mega & Manaphy Ability: Tough Claws (Metagrossite) - This Pokemon's contact moves have their power multiplied by 1.3. Stats: 100 HP (±0) / 130 Atk (+10) / 135 Def (+20) / 109 SpA (+10) / 120 SpD (+20) / 145 Spe (+40) - 739 BST
Notable Moves: (Moves bolded are boosted by the ability)
Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow
Role Identification: Up to you wether to use the base with an Item or the mega. The base can use things like AV, Band, LO or Leftorvers, but the Mega has a much more useful ability and better Bulk and Speed. It resists Extremespeed, Aerilate, Pixielate AND Refridgerate, so unless you are using Galvanize, Extremespeed Ate won't do much against this. In fact, it resists most priority moves (Being weak to only Mach Punch and Vacuum Wave out of them). Not only that but it has Priority of it's own (Not that it will ever really be necessary to carry it due to 145 base Speed), so revenge killing it with Priority isn't gonna be easy. It can also make a great Pivot with tough-claws boosted U-Turn, and is just a hard-hitter overall with devastating Attack and Ability.
Sipu Vale DNA Donors: Silvally & Tapu Lele Ability: TP LL System (RKS System & Psychic Surge) - This Pokemon summons a different terrain and change it's typing depending on it's held plate. (No plate summons a Normal-Type terrain) Stats: 90 HP (±0) / 90 Atk (±0) / 105 Def (+20) / 122 SpA (+10) / 105 SpD (±0) / 105 Spe (+10) - 617 BST
Role Identification: Has the versality of summoning different terrains. They are listed below, but this fusion was made with one thng in mind: You can now pick what terrain would fit your team better, making use of any of the 18 terrains, with most being new. Here's the list (Some of them being copies of All-Type Terrain's so that I can be sure they can at the least be coded):
Plague terrain.
"A bunch of bugs has infested the battlefield!"
- Bug-Type moves used by grounded mons have 50% more power
- Grounded Pokémon are under the effects of Powder
Nature Power becomes Bug Buzz
Secret Power has a 30% chance of inflicting Infestation
Blackout terrain
"The battlefield was engulfed in darkness!"
- Dark-Type moves used by grounded mons have 50% more power
- Grounded non-Dark and non-Ghost mons are under the effects of Taunt and Torment
Nature Power becomes Dark Pulse
Secret Power has a 30% chance of flinching
Medieval terrain
"The battlefield went back to medieval eras!"
- Dragon-Type moves used by grounded mons have 50% more power
- Grounded mons have the power of their Ballistic and Pulse moves boosted by 1.3x
Nature Power becomes Dragon Pulse
Secret Power has a 30% chance of raising the user's attack by one stage
Neutron terrain
"Charges of electricity on the battlefield have become unstable!"
- Electric-Type moves used by grounded mons have 50% more power
- Grounded mons are under the effects of Ion Deluge
Nature Power becomes Thunderbolt
Secret Power has a 30% chance of applying Charge to the user
Pixie terrain
"A sweet aura covered the battlefield!"
- Fairy-Type moves used by grounded mons have 50% more power
- Field cannot be altered for as long as this terrain is active
Nature Power becomes Moonblast
Secret Power has a 30% chance of recovering the user's HP by 33%
Dojo terrain
"Something battlefield!"
- Fighting-Type moves used by grounded mons have 50% more power
- Moves used by Fighting-type grounded mons never miss
Nature Power becomes Aura Sphere
Secret Power has a 30% chance of adding Focus Energy to the user
Fiery terrain
"Magma emerged from underneath the battlefield!"
- Fire-Type moves used by grounded mons have 50% more power (Does not stack with Sun for balancing purposes)
- Non-Fire type grounded mons are under the Sea Of Fire effect (Lose 1/8 max HP per turn)
Nature Power becomes Lava Plume
Secret Power has a 30% chance of Burning the foe
Plume terrain
"Strong winds blow on the battlefield!"
- Grounded mons are damaged 50% more by Flying-Type moves
- Grounded mons have their Speed lowered by 50%
Nature Power becomes Air Slash
Secret Power has a 30% chance of setting Tailwind
Ominous terrain
"Shadows cover the entire battlefield!"
- Ghost-Type moves used by grounded mons have 50% more power
- Grounded Pokemon can't recover their HP
Nature Power becomes Shadow Ball
Secret Power has a 30% chance of lowering foe's Defense by one stage
Jungle terrain
"Plants grow everywhere in the battlefield!"
- Grass-Type moves used by grounded mons have 50% more power
- Non-Grass and Non-Bug type Pokémon are under the effects of Leech Seed
Nature Power becomes Energy Ball
Secret Power has a 30% chance of putting the foe to Sleep
Muddy terrain
"Puddles of mud appear everywhere on the battlefield!"
- Ground-Type moves used by grounded mons have 50% more power
- The critical hit ratio of Grounded mons is higher, as if they were under the effects of Focus Energy
Nature Power becomes Earth Power
Secret Power has a 30% chance of setting Spikes on the foe's team
Frozen terrain
"The battlefield gets frozen over!"
- Ice-Type moves used by grounded mons have 50% more power
- Grounded Ice-Types are under the effects of Aurora Veil
Nature Power becomes Ice Beam
Secret Power has a 30% chance of setting up Hail
Plain terrain
"The battlefield became plain!"
- Normal-Type moves used by grounded mons have 50% more power
- Grounded Pokémon are under the effects of Foresight
Nature Power becomes Tri Attack
Secret Power has a 30% chance of using Block
Sludgy terrain
"Acid rain pours down on the battlefield!"
- Poison-Type moves used by grounded mons have 50% more power
- Removable items lose their effects if their holder is grounded
Nature Power becomes Sludge Bomb
Secret Power has a 30% chance of inflicting Toxic Poison on the foe
It's just Psychic Terrain.
Jewel terrain
"Precious stones emerge on the battlefield!"
- Rock-Type moves used by grounded mons have 50% more power
- Grounded mons cannot have their stats changed
Nature Power becomes Power Gem
Secret Power has a 30% chance of setting Stealth Rock
Armour terrain
"The battlefield is coated in a shelter!"
- Steel-Type moves used by grounded mons have 50% more power
- Ballistic and Pulse moves cannot be used
Nature Power becomes Flash Cannon
Secret Power has a 30% chance of raising the user's defenses (Both) by one stage
Aquatic terrain
"The battlefield was flooded by tidal waves!"
- Water-Type moves used by grounded mons have 50% more power (Does not stack with Rain)
- Grounded mons are under the effects of Rainbow Sky (Doubles chance of secondary effects; does not stack with Serene Grace)
Nature Power becomes Surf
Secret Power has a 30% chance of setting up Rain
Pherot DNA Donors: Pheromosa & Pidgeot Ability: Beast Feet (Beast Boost & Tangled Feet) - This Pokemon's highest stat is raised by two stages upon knocking a foe out Stats: 77 HP (±0) / 108 Atk (±0) / 56 Def (±0) / 123 SpA (+20) / 53 SpD (±0) / 146 Spe (+20) - 563 BST
Notable Moves:
Physical: U-Turn, Brave Bird, Quick Attack
Special: Bug Buzz, Heat Wave, Air Slash, Ice Beam
Status: Quiver Dance
Role Identification: Kill something, get the boost, mega evolve.
Pherot (Mega) DNA Donors: Pheromosa & Pidgeot-Mega Ability: No Guard (Pidgeotite) - Every move used by or against this Pokemon will always hit. Stats: 77 HP (±0) / 108 Atk (±0) / 61 Def (+5) / 188 SpA (+65) / 63 SpD (+10) / 166 Spe (+20) - 663 BST
Role Identification: Hello nuke. No Guard Focus Blast + Hurricane stab combo, with 188 Sp. Atk and 166 Speed. Need I say more?
Leakage Drone DNA Donors: Keldeo & Magearna Ability: Hero Heart (Justified & Soul-Heart) - Upon the fainting of a mon or being hit by a Dark-Type, raises Attack and Special Attack by one stage. If a Dark-Type mon faints, it gains +2 instead. Stats: 105 HP (+20) / 83 Atk (±0) / 102 Def (±0) / 129 SpA (±0) / 102 SpD (±0) / 106 Spe (+20) - 627 BST
Role Identification: Bulky, Somewhat fast sweeper. Leakage Drone can fill the Scarfed role perfectly. With near-perfect stab coverage (Hitting everything else you need with any other move of choice) and a pretty good defensive type, L.D. can take advantage of it's bulk and run a more slow but tanky set. The amount of coverage this thing gets is also pretty nice - Thunderbolt, Ice Beam, Dazzling Gleam, Energy Ball and Secret Sword are all examples of that. If you're not content enough with Scarf, try Shift Gear - You have enough bulk to use it and all you really need is Coverage against opposing Water-Types (Energy Ball/Thunderbolt comes to mind). Or perhaps you want to try a Substitute + Calm Mind set? Why not? And once a foe faints, you can start snowballing against the rest of the team. Your already-good Special Attack gains a boost (Attack does as well but who cares). Drone has all the tools you need.
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Nekrey - Interesting concept, but gets kinds screwed over by Silvally and Arceus fusions since those cannot have their type changed (Unless I misunderstood what the ability does)
Papiloma - It must be nice, it must be nice, to have Guzzbro / Guzzpex at it's side... Seriously, Water-Types are already all over the place, with this thing, they're even worse... which I like. Imagine all the Toxapex, Slowbro and Alomomola fusions that could benefit from this...
Ganma - Same thing as Hooboo said, Immunity to Super-Effective moves feel a lot overdone
Kartagross Donors: Kartana + Metagross These papercuts will hurt.
New Typing:
Ability: Clear Beast Beast Boost + Clear Body - If one of its stats is dropped by another Pokémon, it instead raises this Pokémon's most proficient stat. Stats: 69 HP ±0 / 178 Atk +20 / 130 Def ±0 / 77 SpA ±0 / 60 SpD ±0 / 80 Spe +20 Notable Moves:
: Iron Head/Meteor Mash, Bullet Punch, Sacred Sword, Leaf Blade, Psycho Cut, Night Slash, Knock Off, X-Scissor, Pursuit, Rock Slide
: Swords Dance, Agility, Psych Up Role Identification: It's quite destructive. SD (or agility) lots of times, and let Metagross's new toys for Kartana do the talking.
Mega Kartagross Mega Stone: Metagrossite
New Typing:
Ability: Tough Claws Stats: 69 HP ±0 / 188 Atk +10 / 150 Def +20 / 87 SpA +10 / 80 SpD +20 / 120 Spe +40 Notable Moves: See base Role Identification: Powerful mega. Special Bulk is lacking, but staggering Attack combined with great Speed and 69/150 Physical bulk, which allows you to take a physical blow whenever necessary? W h o a
Nekrey - Interesting concept, but gets kinds screwed over by Silvally and Arceus fusions since those cannot have their type changed (Unless I misunderstood what the ability does)
Papiloma - It must be nice, it must be nice, to have Guzzbro / Guzzpex at it's side... Seriously, Water-Types are already all over the place, with this thing, they're even worse... which I like. Imagine all the Toxapex, Slowbro and Alomomola fusions that could benefit from this...
Ganma - Same thing as Hooboo said, Immunity to Super-Effective moves feel a lot overdone
Whirlipede / Gliscor (tbh this could have been done with Scolipede and it wouldn't be broken) Florges / Dedenne
Zygarde-10% / Mienshao
Dragonite / Corsola
Magcargo / Banette
Garbodor / Aegislash
Arceus/Audino (possibly the dumbest ability ever created, but if it works, it works) Cradily / Buzzwole
Cradily / Naganadel
Furret / Linoone