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Parents: Gabite / Palkia DNA Fusion
Offspring Name: Galakta Knite New Type: Dragon/Water New Base Stats: 79 / 120 (+15) / 82 / 105 (+5) / 88 / 111 (+20) New Ability and Description: Galactic Instinct (Rough Skin + Telepathy) - Ignores accuracy boosts, including those granted by abilities. If an opponent's move makes contact, delivers a counterattack of 1/8 of the opponent's max HP, even if this Pokemon is behind a Substitute. If any move misses or fails because of Substitute, the user will deliver an attack that deals 1/4 of the foe's max HP automatically. Notable Moves: Hone Claws, Aqua Tail, Dual Chop, Dragon Rush, Substitute, Liquidation, Earthquake, Iron Head, Bulk Up, Outrage, Stealth Rock, Spacial Rend, Hydro Pump, Brick Break, Dragon Claw Role Identification: This is a mon that is meant to punish passive play by use of Substitute. To some extent, it also punishes No Guard Pokemon. The basic idea is that, while it can be used to sweep via Hone Claws and strong moves to take advantage of powerful STABs, it can also punish Pokemon that use certain passive moves by chunking their HP via use of Substitute. It can also discourage risky play from low-accuracy moves. It's also a Kirby reference
I don’t see how accuracy comes into this. Also, this seems like Rough Skin in vanilla. Try making a different ability. Cool reference and sprite though!
DNA donors: Electrode / Mimikyu Offspring name: Mimode New type:
New base stats: 57 HP / 90 Atk / 75 Def / 65 SpA / 92 SpD / 143 Spe (+20 Atk +20 Spe) (BST: 522) New ability and desc: Chaotic Dodge (Disguise + Static) - The first hit this Pokemon takes in battle deals 0 neutral damage and the attacker becomes paralyzed. Notable moves: Play Rough, Wild Charge, Explosion, Wood Hammer, Sucker Punch, Swords Dance, Destiny Bond, Taunt, Reflect, Light Screen Role Identification: Mimode works as an emergency revenge killer with its high Speed and a Disguise ability, which even paralyzes the foes and makes them easier to revenge kill.
Mimode @ Fairium Z / Life Orb
Ability: Chaotic Dodge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Wild Charge
- Explosion
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DNA donors: Cresselia / Talonflame Offspring name: Flalia New type:
New base stats: 109 HP / 75 Atk / 95 Def / 74 SpA / 109 SpD / 125 Spe (+10 HP +10 SpD +20 Spe) (BST: 587) New ability and desc: Cosmic Wings (Levitate + Gale Wings) - This Pokemon is immune to Flying-type moves. Notable moves: Brave Bird, Zen Headbutt, Psychic, Psyshock, Moonblast, Flare Blitz, Fire Blast, Ice Beam, U-turn, Roost, Defog, Lunar Dance, Will-O-Wisp, Taunt, Reflect, Light Screen, Swords Dance, Bulk Up, Calm Mind Role Identification: Flalia is an interesting support Pokemon. It is bulky, fast, it has a lot of good utility options and it is immune to two common types. It is quite weak offensively, but doing major damage isn't its role.
DNA donors: Giratina / Seel Offspring name: Sireena New type:
New base stats: 107 HP / 72 Atk / 107 Def / 92 SpA / 95 SpD / 67 Spe (+20 Def +20 SpA) (BST: 540) New ability and desc: Hibernation (Pressure + Ice Body) - This Pokemon heals 1/8 of its max HP at the end of each turn. Notable moves: Draco Meteor, Dragon Pulse, Surf, Ice Beam, Thunderbolt, Energy Ball, Earth Power, Defog, Will-O-Wisp, Calm Mind, Thunder Wave, Encore, Destiny Bond, Protect, Roar Role Identification: Sireena is a solid defensive support Pokemon with several utility options, such as Defog, Will-O-Wisp or Encore.
DNA donors: Guzzlord / Nihilego Offspring name: Nihilord New type:
New base stats: 191 HP / 82 Atk / 75 Def / 117 SpA / 97 SpD / 78 Spe (+20 HP +20 Def) (BST: 640) New ability and desc: Beast Boost Notable moves: Sludge Bomb, Sludge Wave, Dark Pulse, Clear Smog, Acid Spray, Fire Blast, Flamethrower, Knock Off, Thunderbolt, Earthquake, Grass Knot, Stealth Rock, Toxic Spikes, Reflect, Light Screen Role Identification: WIP
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Parents: Blaziken / Glaceon Shared egg group: Field Offspring name: Glazik New type:
New base stats: 82 HP / 100 Atk / 100 Def / 130 SpA / 92 SpD / 82 Spe (BST: 586) New ability and desc: Ice Skater (Speed Boost + Snow Cloak) - This Pokemon's Speed is raised 1 stage at the end of each full turn on the field. If Hail is active, it is raised by 2 instead; immunity to Hail. Notable moves: Ice Beam, Blizzard, Ice Fang, Ice Shard, Focus Blast, High Jump Kick, Vacuum Wave, Flare Blitz, Fire Blast, Blaze Kick, Earthquake, Thunder Punch, Poison Jab, Knock Off, Brave Bird, Stored Power, Swords Dance, Will-O-Wisp, Defog, Aurora Veil, Heal Bell, Bulk Up, Work Up, Wish Role Identification: Glazik is a fast, quite bulky and strong mixed sweeper. It has got an amazing STAB combo and lots of coverage. Glazik is even better on hail teams, with 100% accurate Blizzards, much more Speed and Aurora Veil.
Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- Ice Beam
- Ice Shard / Vacuum Wave
- Work Up
Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Ice Fang
- Ice Shard
- Swords Dance
Glazik @ Life Orb / Fightinium Z
Ability: Ice Skater
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam / Blizzard
- Focus Blast
- Vacuum Wave
- Work Up / Aurora Veil
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Parents: Blaziken-Mega / Glaceon Shared egg group: Field Offspring name: Glazik-Mega New type:
New base stats: 82 HP / 140 Atk / 110 Def / 150 SpA / 102 SpD / 102 Spe (BST: 686) New ability and desc: Speed Boost Notable moves: Ice Beam, Blizzard, Ice Fang, Ice Shard, Focus Blast, High Jump Kick, Vacuum Wave, Flare Blitz, Fire Blast, Blaze Kick, Earthquake, Thunder Punch, Poison Jab, Knock Off, Brave Bird, Stored Power, Swords Dance, Will-O-Wisp, Defog, Aurora Veil, Heal Bell, Bulk Up, Work Up, Wish Role Identification: Mega Glazik has got more physical power than regular Glazik, so its Swords Dance sets are more dangerous.
DNA donors: Zygarde / Mawile Offspring name: Garwile New type:
New base stats: 99 HP / 112 Atk / 103 Def / 68 SpA / 75 SpD / 72 Spe (+20 HP +20 Atk) (BST: 529) New ability and desc: Evil Queen (Aura Break + Sheer Force) - This Pokemon's Fairy-type and Dark-type moves have 1.75x power. Notable moves: Play Rough, Thousand Arrows, Knock Off, Sucker Punch, Extreme Speed, Superpower, Fire Fang, Ice Punch, Thunder Punch, Dragon Dance, Swords Dance, Coil, Stealth Rock, Taunt, Glare, Pain Split Role Identification: Garwile is a strong physical sweeper with an unresisted STAB combination and strong coverage in Dark moves. It can choose a priority attack between Sucker Punch and Extreme Speed; Extreme Speed is more reliable but Sucker Punch is stronger and hits some Pokemon super-effectively.
Garwile @ Fairium Z / Life Orb
Ability: Evil Queen
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Play Rough
- Thousand Arrows
- Sucker Punch / Extreme Speed
Garwile @ Choice Band
Ability: Evil Queen
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Play Rough
- Thousand Arrows
- Knock Off
- Extreme Speed
fusions that need updated stats: Mismatross, Raptorus, Deoxys-Confused, Noirtic
i also noticed that some abilities dont have descriptions in the spreadsheet. some examples are Weasol's No Skill, Lucashadow's Eye of Horus, Perwear-Alola's Fluffy Fur, Dhelchamp's Ancient Mariner, Magic Artic Gear's Broken Heart, and etc.
fusions that need updated stats: Mismatross, Raptorus, Deoxys-Confused, Noirtic
i also noticed that some abilities dont have descriptions in the google docs. some examples are Weasol's No Skill, Lucashadow's Eye of Horus, Perwear-Alola's Fluffy Fur, Dhelchamp's Ancient Mariner, Magic Artic Gear's Broken Heart, and etc.
She's already fixed the ones who would need updated stats (Thanks for the help tho)
The ones without a description are the ones who just use the effects of both abilities, as if both were active at once
Blazard Parents: Blastoise & Charizard (Monster) Ability: Tropical Power (Hydration & Solar Power) - This Pokemon heals for 1/4 HP and has 1.5x Sp. Atk under Sun or Rain. Ignores Sun's nerf on Water and Rain's nerf on Fire Stats: 88 HP (+10) / 93 Atk (+10) / 99 Def (+10) / 107 SpA (+10) / 105 SpD (+10) / 99 Spe (+10) - 591 BST
Role Identification: Venustoise looked a bit lonely. This mon benefits more from the Megas, but under either Sun or Rain, it gets constantly healed and has great Sp. Atk. It is also a Fire-Type that can be used on Rain teams and a Water-Type that can be used on Sun teams.
Blazard (Mega-Blue) Parents: Blastoise-Mega & Charizard Ability: Mega Launcher (Blastoisinite) - This Pokemon's pulse moves have their power multiplied by 1.5. Heal Pulse restores 3/4 of a target's maximum HP, rounded half down. Stats: 88 HP (±0) / 113 Atk (+20) / 119 Def (+20) / 157 SpA (+50) / 115 SpD (+10) / 99 Spe (±0) - 691 BST
Role Identification: Probably the best of the 3 Megas. It has fine stats all around, incluiding a great bulk that support nothing less than a fantastic 157 Sp. Atk stat. Coverage such as Aura Sphere and Dark Pulse are also stronger now.
Blazard (Mega-Red) Parents: Blastoise & Charizard-Mega-X Ability: Tough Claws (Charizardite X) - This Pokemon's contact moves have their power multiplied by 1.3. Stats: 88 HP (±0) / 139 Atk (+46) / 132 Def (+33) / 128 SpA (+21) / 105 SpD (±0) / 99 Spe (±0) - 691 BST
Notable Moves:
Physical: Aqua Tail, Liquidation, Waterfall, Dragon Claw, Outrage, Earthquake, Crunch, Ice Punch, Thunder Punch, Fire Punch, Flare Blitz, Fake Out, Aqua Jet, Rapid Spin
Role Identification: Red, tho, is another great option for your Mega. For starters, it has good bulk for a hard-hitting mon. 88 / 132 / 105 is nothing to laugh at. It does also have a great type combo in Water / Dragon, with few weaknesses and useful resists. And, other than high damage dealing Physical / Contact moves, it also has Tough Claws boosted Fake Out and STAB Aqua Jet.
Role Identification: Yellow is the least useful of the megas, unfortunatly. With the exact same Sp. Atk and type of Blue, but worse Physical bulk and an ability that negates Water-STAB, you'd probably rather run the Blue mega.
Charisaur Parents: Charizard & Venusaur (Monster) Ability: Plant Power (Solar Power & Chlorophyll) - This Pokemon's Speed and Special Attack are doubled under Sun Stats: 89 HP (+10) / 93 Atk (+10) / 90 Def (+10) / 114 SpA (+10) / 102 SpD (+10) / 100 Spe (+10) - 588 BST
Notable Moves:
Special: Fire Blast, Flamethrower, Energy Ball, Focus Blast, Sludge Bomb, Air Slash
Status: Roost, Z-Sunny Day
Role Identification: Venustoise's other fren. While the megas are better overall, this does have it's value on Sun teams. And what a value that is - Doubled Speed and Special Attack will make you hit like a truck and outspeed a lot of things for as long as Sun is up. It does miss on the coverage department, tho.
Charisaur (Mega-Green) Parents: Charizard & Venusaur-Mega Ability: Thick Fat (Venusaurite) - If a Pokemon uses a Fire- or Ice-type attack against this Pokemon, that Pokemon's attacking stat is halved when calculating the damage to this Pokemon. Stats: 89 HP (±0) / 111 Atk (+18) / 130 Def (+40) / 136 SpA (+22) / 122 SpD (+20) / 100 Spe (±0) - 688 BST
Notable Moves:
Special: Fire Blast, Flamethrower, Energy Ball, Focus Blast, Sludge Bomb, Air Slash, Giga Drain
Status: Roost, Leech Seed
Role Identification: A bulky, yet decently strong, attacker. Thick Fat gives you new resistances and make you be able to take on BoltBeam, and the new bulk, coupled with things like Roost and Leech Seed, is also nothing to ignore. Overall, the mega you'd use if you want a regular bulky mon
Charisaur (Mega-Red) Parents: Charizard-Mega-X & Venusaur Ability: Tough Claws (Charizardite X) - This Pokemon's contact moves have their power multiplied by 1.3. Stats: 89 HP (±0) / 139 Atk (+46) / 123 Def (+33) / 135 SpA (+21) / 102 SpD (±0) / 100 Spe (±0) - 688 BST
Notable Moves:
Physical: Power Whip, Dragon Claw, Outrage, Earthquake, Flare Blitz, Thunder Punch, Knock Off
Status: Dragon Dance, Swords Dance
Role Identification: While Grass / Dragon is a pretty bad type, I think that making it a Fire / Dragon would just make it be outclassed by dozens of other fusions (And probably Zard X itself). Grass / Dragon makes it somewhat unique. Anyways, with Power Whip being STAB and boosted by Tough Claws, and also having Knock Off, this Mega only really needs coverage against Steel (Which is where Flare Blitz and Earthquake come in). It is arguably the worse Mega, but it still isn't complete trash.
Special: Fire Blast, Flamethrower, Energy Ball, Focus Blast, Sludge Bomb, Air Slash, Solar Beam
Status: Roost, Synthesis, Growth
Role Identification: So, uh... Drought + Growth + STAB Solar Beam / Flamethrower is already a great start. This is backed up by 164 Sp. Atk, making it hit really hard. 132 Sp. Def lets it set up against some weaker Special foes. You can also use Synthesis for a free 66% healing move.
Mienboar Parents: Mieanshao & Emboar (Field) Ability: Reckless (Reckless & Reckless) - This Pokemon's attacks with recoil or crash damage have their power multiplied by 1.2. Does not affect Struggle. Stats: 102 HP (+15) / 139 Atk (+15) / 77 Def (+15) / 112 SpA (+15) / 77 SpD (+15) / 100 Spe (+15) - 607 BST
Role Identification: This is what Emboar should've looked like in the first place. Spotting a great 139 Attack, backed up by scarfable 100 Speed and strong STABs in High Jump Kick and Flare Blitz, which are helped by a not so low 102 HP, Mienboar just really needs a Choice Scarf. It also has great other options for coverage, such as Poison Jab and EdgeQuake, has Drain Punch to recover Recoil's HP loss, has Fake Out, U-Turn, Knock off and Sucker Punch for their usual worths, and to finish everything, Reckless Head Smash, which destroys any Flying mon who thinks of switching in on it. Couple it with a Wish Passer so that it stays around for longer.
Bravibuzz Parents: Braviary & Mandibuzz (Flying) Ability: Warrior Armor (Defiant & Weak Armor) - This Pokemon's Speed and Attack are raised by two stages whenever it's stats get lowered. Def gets lowered by one stage when hit by a contact move Stats: 115 HP (+10) / 104 Atk (+10) / 100 Def (+10) / 66 SpA (+10) / 95 SpD (+10) / 90 Spe (+10) - 570 BST
Role Identification: It gets a free Shell Smash boost whenever hit. That more than makes up for mediocre Speed and Attack, doesn't it? It also pressures Intimidate mons, since it will also get boosted up. 115 / 100 / 95 is weirdly fine for an offensive mon, allowing it to use either AV or Roost sets effectively. Overall, just a boosting mon.
Muk (Prime) Parents: Muk & Muk-Alola (Amorphous) Ability: Power of Touch (Poison Touch & Power of Alchemy) - If this Pokémon hits the foe with a contact move, it steals the foe's ability. If aplicable, foe's ability becomes Poison Touch (Ability changes are permanent) Stats: 115 HP (+10) / 115 Atk (+10) / 85 Def (+10) / 75 SpA (+10) / 110 SpD (+10) / 60 Spe (+10) - 560 BST
Role Identification: Prime Muk has a role in messing up Ability based fusions (Which make up about 90% of the total fusions we have). It has loads of ability options to gain, and most importantly, removes the Foe's ability, which can hardly cripple it. Shadow Sneak guarantees you will remove the foe's ability first, while Pursuit guarantees you will steal an ability. It is also decently bulky, and has a fine Attack stat. Haze screws Set-Up Sweepers and Taunt annoys walls, but you'll most likely always want to run something like Shadow Sneak / Pursuit / Poison Jab or Gunk Shot, and then either Knock Off or Curse.
Tangamoon Parents: Tangrowth & Amoongus Ability: Regenerator (Regenerator & Regenerator) - This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out. Stats: 122 HP (+15) / 107 Atk (+15) / 112 Def (+15) / 112 SpA (+15) / 80 SpD (+15) / 55 Spe (+15) - 578 BST
Role Identification: Tangamoon has two different roles, both of them being what it's parents do. It can either be a better Amoonguss or a better Tangrowth. 122 / 112 Physical bulk is incredible, and it can go the AV route Tangrowth uses, as a bulky offensive mon (Now with Dual STAB), making use of a not too bad 112 Sp. Atk, as well as an okay 107 Atk for Earthquake whenever needed, and making use of Regenerator for being a good Pivot. However, you may also want to go the Amoonguss route, being more of a stall mon, making use of things such as Giga Drain, Spore, Clear Smog and Knock Off, using Regenerator for longevity. These are two pretty different roles, and if the foe predicts it wrong which one you are using, they may lose an important mon.
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Note: I want to named them to my own liking, so screw name rules.
Here comes the brigade.
Parents: Golisopod / Archeops (Water 3) Offspring name: Asahina New Type: Rock / Bug Base Stats: 85 / 142 / 112 / 96 / 87 / 85 [BST: 607] New ability and desc:Brigade Soul: MKR (Emergency Exit + Defeatist) - When brought down to below 1/2th of its max HP, switches the target out and lowers the opponent's Attack and Special Attack by 50% for as long this Pokemon isn't fainted or afflicted by a status condition. Notable Moves:
- STAB: First Impression, Head Smash, Stone Edge, U-Turn, Leech Life
- Coverage: Heat Wave, Knock Off, Dragon Tail, Earthquake, Aqua Jet, Iron Head, Ice Beam, Sucker Punch, Poison Jab
- Status: Agility, Roost, Defog, Switcheroo, Stealth Rock, Swords Dance, Taunt, Spikes
- Other: Endeavor Role Identification: The supportive one. A solid bulky attacker with a pretty titanic 142 Attack and good 85/112/87 bulk, especially coming off a Bug/Rock type. Access to First Impression, Sucker Punch, and Aqua Jet can help migrate its middling Speed or punish attackers. However, it's more or less a great punisher for the target's side, consider it can switch out a sweep AND ruin any future attempts as long as its alive, even when its not on the field. Its nice status movepool, including Roost, Defog, and even both Spikes and Stealth Rock, means that this rocky flying bug samurai thing will make its team have one hell of a time. It can also be a suicide lead if you want it to be.
Parents: Pangoro / Beheeyem (Human-like) Offspring name: Kyon New Type: Psychic / Fighting Base Stats: 95 / 109 / 86 / 107 / 93 / 59 [BST: 549] New ability and desc: Brigade Soul: KYON (Scrappy + Analytic) - If it moves last, the user's moves will by increased by 30% in power as well as bypassing immunities. Normal and Fighting-type moves will have their power increased by 60%. Notable Moves:
- STAB: Circle Throw, Hammer Arm, Focus Blast, Superpower, Zen Headbutt, Psychic, Psyshock
- Coverage: Bullet Punch, Earthquake, Return, Sludge Bomb, Stone Edge, Gunk Shot, Fire Punch, Ice Punch, Hyper Voice, Knock Off, Thunderbolt, Shadow Ball
- Status: Parting Shot, Taunt, Swords Dance, Psychic Terrain, Recover, Thunder Wave, Disable, Nasty Plot, Magic Coat Role Identification: The protagonist. Pretty average aside from speed, which is bad, but actually plays into its role as a slow wallbreaker. With its Brigade Soul providing a 30% boost (double the boost with Normal and Fighting-type moves) and immunity penetration if it moves last, it can deal damaging blows, use Parting Shot to switch it out safely, and, if it stays on the field, work all around its surprisingly deep coverage and tools. Boosting, support, recovery, paralysis, terrain, even hazard counter. Psychic/Fighting is also a decent type offensively and defensively, which its decent bulk can help take a resisted or weak neutral hit.
DNA Donors: Blacephalon / Mamoswine Offspring name: Koizumi New Type: Fire / Ice Base Stats: 81 / 128 / 66 / 130 / 69 / 113 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 587] New ability and desc:Brigade Soul: ITK (Thick Fat + Beast Boost) - Decreases the power of Fire and Ice-type moves by 50% directed at the wielder of this Ability. When it gets hit, its own Fire and Ice type moves are powered up by 50% and increases its highest stat by 1 stage. Notable Moves:
- STAB: Fire Blast, Mind Blown, Ice Beam, Icicle Crash, Icicle Spear, Ice Shard, Freeze-Dry
- Coverage: Shadow Ball, Knock Off, Psychic, Earthquake, Stone Edge, Superpower
- Status: Magic Coat, Calm Mind, Trick, Will-O-Wisp, Stealth Rock
- Other: Endeavor, Explosion, Night Shade Role Identification: The dispelling one. A powerful mixed attacker with a solid STAB combination and decent Speed for the Pokemon its fused with. It also has solid coverage to cover the dreaded weaknesses it has, with Freeze-Dry for Water types, Psychic for Fighting types, and Earthquake for Rock and Steel-types. Such a shame for that 4x weakness to Stealth Rock.
DNA Donors: Hariyama / Klinklang Offspring name: Nagato New Type: Steel / Fighting Base Stats: 102 / 130 / 87 / 55 / 72 / 90 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 536] New ability and desc:Brigade Soul: YK (Sheer Force + Clear Body) - Cannot be inflicted with stat drops from neither itself or from the target. If it uses an attack with either self-inflicted stat drops or a secondary effect, it sacrifices it for a 30% power increase to those moves. Notable Moves:
- STAB: Close Combat/Superpower, Drain Punch, Iron Head, Gear Grind, Heavy Slam, Bullet Punch
- Coverage: Earthquake, Rock Slide, Poison Jab, Elemental Punches, Throat Chop, Volt Switch
- Status: Whirlwind, Belly Drum, Shift Gear
- Other: Fake Out, Counter Role Identification: The quiet, yet deadly one. Boosting a solid 130 Attack and access to Belly Drum can really damage your day. The fact that its ability also negates the stat drops from Close Combat means that it can that and Bullet Punch all day. Its decent bulk and typing can also make running Shift Gear not much of a problem, setting one up and spamming Close Combat and Gear Grind for days. Whirlwind can also force switches, Volt Switch for safe pivoting, coverage, priority, you name it. It has it all!
DNA Donors: Camerupt / Minior Offspring name: Suzumiya New Type: Ground / Rock Base Stats: Calm Form: 65 / 80 / 105 / 82 / 97 / 60 (+0 HP, +0 Atk, +20 Def, +0 SpA, +10 SpD, +10 Spe) [BST: 489]
Angry Form: 65 / 105 / 80 / 97 / 82 / 120 (+0 HP, +20 Atk, +0 Def, +10 SpA, +0 SpD, +10 Spe) [BST: 549] New ability and desc:Brigade Soul: HRH (Shields Down + Anger Point) - Starts off in Calm Form, which is immune to status conditions. However, it hit with a critical hit or brought down to 50% half HP, it changes to Angry Form and maximizes its own Attack. Notable Moves:
- STAB: Stone Edge, Earthquake
- Coverage: Iron Head, U-turn, Dazzling Gleam, Fire Blast, Flamethrower, Zen Headbutt
- Status: Stealth Rock, Shell Smash, Light Screen, Reflect, Roar, Will-O-Wisp
- Other: Explosion Role Identification: The leader. While not having the best type in the world, its bulk is enough to take neutral hits, as well as useful immunities to status. However, if struck down to below half or by a critical hit, it becomes a physical monster. STAB EdgeQuake provides great coverage as usual, and with the maximized Attack, makes even resisted targets take massive damage. It can also run Shell Smash if you want to have a clean route. However, this is not done yet...
DNA Donors: Camerupt / Minior Mega Stone: Cameruptite Offspring name: Mega Suzumiya New Type: Ground / Rock Base Stats: Celestial Form: 65 / 100 / 135 / 122 / 127 / 40 (+0 HP, +0 Atk, +20 Def, +0 SpA, +10 SpD, +10 Spe) [BST: 589]
Warrior Form: 65 / 125 / 110 / 137 / 112 / 100 (+0 HP, +20 Atk, +0 Def, +10 SpA, +0 SpD, +10 Spe) [BST: 649] New ability and desc:Sheer Force Notable Moves:
- STAB: Rock Slide, Earthquake, Earth Power, Ancient Power, Power Gem
- Coverage: Iron Head, Flash Cannon, U-turn, Dazzling Gleam, Fire Blast, Flamethrower, Zen Headbutt, Psychic
- Status: Stealth Rock, Shell Smash, Light Screen, Reflect, Roar, Will-O-Wisp, Cosmic Power, Calm Mind
- Other: Explosion Role Identification: Now, the leader has truly been reborn. When Mega Evolved, its play styles become even more different, one resulting in a very bulky, specially offensive tank, the other resulting in a powerful, pretty fast attacker...that has decent bulk for its kind. Anyway, when in Celestial Form, its average defenses become even more fortified and a developed Special Attack means its not complete Taunt bait with access to Stealth Rock, Screens, Roar, and Will-O-Wisp. Warrior Form loses some speed from its Angry Form, but makes it up for having a even higher Attack and bulk, meaning any non-super effective hit wouldn't outright OHKO it. It's also more specially orientated here, but you'll probably still use physical attacks. Note: The form will not change when Mega Evolved, meaning its stuck in what ever form it was before.
Parents: Slaking / Zoroark (Field) Offspring name: King Ark New Type: Normal / Dark Base Stats: 115 / 142 / 90 / 117 / 72 / 112 [BST: 648] New ability and desc: Jammed Signal(Illusion + Slaking) - The user will put a illusion every odd turn of the last Pokemon in the user's party, including when it switches in. This illusion cannot be broken on the turn its set, but it can be broken on the next turn if the target moves first and hits it with a damaging move. However, if the user moves first, it will propel its illusion at the target with the attack, making it unable to move during the rest of the turn. Notable Moves:
- STAB: Knock Off, Sucker Punch, Double-Edge, Return, Pursuit, Dark Pulse, Hyper Voice
- Coverage: Ice Beam, Thunderbolt, Earthquake, Fire Blast, Focus Blast, Rock Slide, Low Kick, Gunk Shot, Play Rough, U-Turn, Extrasensory,
- Status: Yawn, Encore, Slack Off, Imprison, Agility, Nasty Plot, Swords Dance, Memento, Trick Role Identification: The king of the airwaves. With a similar stat spread to Archeops but with more bulk, the ability to take hits and heal it off or boost up, its unresisted coverage, and decent STAB combination may seem like a good Pokemon at first, but it gets better with Jammed Signal. With this, it combines Illusion with the fact that it can destroy the opponent's plans with a guaranteed flinch if it gets hit. Also, you thought hitting it when it switches in may destroy it, right? Wrong! It can only be destroyed if the user is hit AFTER its set up. Not to mention it can reactivate if you're not careful. However, it can still be nullified if the user can be killed on the turn its set up, but it can take quite a few things up not named Mach Punch with its 115/90/72 bulk. Again, it can boost on both sides and can become physical, special, mixed, or even a stallbreaker. Very unpredictable indeed.
DNA Donors: Illumise / Thundurus Offspring name: Thundurmise New Type:Bug / Electric Base Stats: 97 / 86 / 92 / 104 / 92 / 103 (+20 HP, +0 Atk, +15 Def, +0 SpA, +5 SpD, +0 Spe) [BST: 574] New ability and desc:Prankster Notable Moves:
- STAB: Bug Buzz, U-Turn, Thunder, Thunderbolt, Volt Switch
- Coverage: Dark Pulse, Foul Play, Knock Off, Dazzling Gleam, Focus Blast, Shadow Ball, Giga Drain, Grass Knot, Sludge Wave, Psychic, Flash Cannon - Status/Support: Baton Pass, Charm, Defog, Encore, Light Screen, Nasty Plot, Roost, Taunt, Thunder Wave, Wish Role Identification: A solid Prankster abuser with decent all-around stats and enough tools to really get under your opponent's skin. Though its defensive stats and typing aren't great (good, but not great), its survivability is bolstered by its access to priority recovery. And though Prankster got a bit of a nerf in Gen VII, Dark-types have to be careful about switching into a STAB Bug Buzz coming off of 104 SpA. Throw in a variety of coverage moves, support tools like Defog and Wish, and Foul Play to let it reliably do damage without investment, and how can you go wrong?
DNA Donors: Bronzong / Cresselia Offspring name: Broncress New Type:Steel / Psychic Base Stats: 118 / 84 / 133 / 82 / 138 / 64 (+20 HP, +0 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe) [BST: 619] New ability and desc:Levitate Notable Moves:
STAB: Psychic, Psycho Cut, Psyshock, Zen Headbutt, Flash Cannon, Gyro Ball, Heavy Slam, Iron Head
Coverage: Moonblast, Energy Ball, Grass Knot, Earthquake, Ice Beam
Status/Support: Calm Mind, Hypnosis, Light Screen, Lunar Dance, Magic Coat, Moonlight, Psycho Shift, Reflect, Rock Polish, Stealth Rock, Thunder Wave, Trick, Trick Room
Other: Explosion Role Identification: A defensive wall, sporting an excellent defensive spread of 118/133/138, great typing that leaves it with a slew of resistances, and to top it all off, reliable recovery. Its movepool isn't huge, but it has just enough tools to fill its role beautifully.
Parents: Feraligatr / Nidoking Shared egg group: Monster Offspring name: Feralking New type:Water / Poison New base stats: 98 / 118 / 103 / 97 / 94 / 96 [BST: 606] New ability and desc:Sheer Force Notable moves:
- STAB: Poison Jab, Sludge Wave, Aqua Jet, Hydro Pump, Liquidation, Scald
- Coverage: Crunch, Sucker Punch, Thunderbolt, Thunder Punch, Focus Blast, Superpower, Fire Blast, Fire Punch, Flamethrower, Earth Power, Earthquake, Ice Beam, Ice Punch, Rock Slide, Iron Tail
- Status/Support: Dragon Dance, Roar, Stealth Rock, Swords Dance, Taunt, Work Up Role Identification: How about that? A Sheer Force user who can go either physical or special. Admittedly, you're generally better off going physical, since it has inferior SpA and no way of boosting it outside of Work Up. But hey, 97 still ain't too shabby, and it has enough bulk to pull off a mixed set if it so chooses. And while it may be tempting to go the Double Dance route and use it as a setup sweeper, it can just as easily be used as a bulky wallbreaker, given its access to hard-hitting STABs and coverage moves. To top it all off, it has a type combination that endows it with both a slew of useful resistances and surprisingly broad neutral coverage. Bow down to the Feralking!
DNA Donors: Seismitoad / Volcanion Offspring name: Volcatoad New Type:Ground / Fire Base Stats: 97 / 127 / 102 / 122 / 97 / 77 (+0 HP, +20 Atk, +0 Def, +10 SpA, +10 SpD, +0 Spe) [BST: 622] New ability and desc:Water Absorb Notable Moves:
STAB: Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Overheat, Earth Power, Earthquake
Coverage: Knock Off, Drain Punch, Focus Blast, Low Kick, Superpower, Grass Knot, Ice Punch, Poison Jab, Sludge Wave, Rock Slide, Stone Edge, Flash Cannon, Steam Eruption
Status/Support: Defog, Haze, Refresh, Roar, Stealth Rock, Will-o-Wisp Role Identification: Another bulky attacker. Defensively, this one sports an ability that negates what would otherwise be a crippling double weakness, leaving it with only one weakness compared to five resistances and two immunities. Offensively, its stats and movepool allow it to run physical, special or mixed sets, with strong STABs and plent of coverage options for each. Its role will generally be to survive for as long as it can while punching holes in the opposition.
DNA Donors: Corsola / Ho-Oh Offspring name: Cor-Oh New Type:Water / Flying Base Stats: 110 / 97 / 102 / 92 / 144 / 67 (+20 HP, +0 Atk, +5 Def, +0 SpA, +15 SpD, +0 Spe) [BST: 612] New ability and desc:Regenerator Notable Moves:
STAB: Brave Bird, Liquidation, Scald, Surf
Coverage: Thunderbolt, Fire Blast, Flame Charge, Flamethrower, Overheat, Sacred Fire, Shadow Ball, Giga Drain, Earth Power, Earthquake, Ice Beam, Psychic, Head Smash, Power Gem, Rock Slide, Stone Edge, Iron Head
Status/Support: Amnesia, Barrier, Calm Mind, Defog, Light Screen, Magic Coat, Recover, Reflect, Refresh, Rock Polish, Roost, Stealth Rock, Thunder Wave, Whirlwind, Will-o-Wisp
Other: Explosion, Mirror Coat Role Identification: Friend to stall, nightmare to you. Cor-Oh boasts multiple means of recovering itself, nigh-impenetrable Special Defense, and serviceable physical defense that's bolstered by its ability to mar physical attackers with STAB Scald and Will-o-Wisp. Though a defensive wall/supporter will probably be its primary role, a Calm Mind sweeping set isn't out of the question.
Parents: Forretress / Shuckle Shared egg group: Bug Offspring name: Fuckless New type:Steel / Bug New base stats: 62 / 65 / 200 / 50 / 160 / 37 [BST: 574] New ability and desc:Sturdy Notable moves:
STAB: Infestation, Gyro Ball
Coverage: Knock Off, Volt Switch
Status/Support: Encore, Pain Split, Power Split, Spikes, Stealth Rock, Sticky Web, Toxic Spikes
Other: Counter, Explosion, Final Gambit, Rapid Spin Role Identification: It'll serve more or less the same roles that Forretress and Shuckle serve in standard play. It can work admirably well as a hazard lead, given its ability to set all four types of hazards and remove them. That, and it can use either Explosion or Final Gambit to give its partner a free switch-in once it's done setting up. Alternately, it can function as a defensive spinner, thanks to its sky-high defensive stats and its access to Pain Split as a form of pseudo-recovery. The choice is yours.
Fusion Name: Klefklang
Egg Group: Mineral
Stats: 69 / 100 / 113 / 85 / 96 / 93 (546)
Ability: Master Trickster (Prankster + Plus): +1 to all status moves, if ally has Master Trickster or a variant of Prankster, the priority is increased to +2
Type:
/
Notable Moves: Defog, Calm Mind, Dazzling Gleam, Play Rough, Shift Gear, Wild Charge, Gear Grind, Spikes, Foul Play, Return, Flash Cannon
Role Identification: Can you spell Shift Gear? Klefklang has well-rounded stats and a great type, making it a volatile sweeper. While its coverage isn't the best, Play Rough + Shift Gear can still do huge damage to unsuspecting targets, with coverage like Return, Foul Play and Wild Charge being available. It can also function as a bulky Spikes/Screens setter, much like regular Klefki.
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Fusion Name: Xakiss
Egg Group: Flying
Stats: 85 / 73 / 93 / 118 / 103 / 98 (570)
Ability: Lucky Magic (Magic Bounce + Super Luck): Status moves that are bounced back at the foe have a 50% chance to deal damage equivalent to this Pokemon’s level.
Type:
/
Notable Moves: Roost, Air Slash, Calm Mind, Dazzling Gleam, Defog, Foul Play, Grass Knot, Heat Wave, Haze, Night Shade, Pain Split, Shadow Ball, Signal Beam, Tailwind, Thunder Wave, Trick, U-Turn, Wish, Aura Sphere, Body Slam, Encore, Endeavor, Flamethrower, Fire Blast, Heal Bell, Nasty Plot, Light Screen, Reflect, Soft-Boiled, Seismic Toss
Role Identification: Unlike some other support Pokemon, Xakiss isn’t even close to being too passive, as it has good Special Attack with a nice movepool to complement it. Lucky Magic not only helps with support purposes you would use this Pokemon for, but also with dealing damage to the foe. No hazards are getting past you if you have Xakiss on your team! Also, if accepted, this’ll be our first Xatu fusion.
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Fusion Name: Liezma-Twilight-Paws
Egg Group: DNA
Stats: 101 (+20) / 101 / 80 / 125 (+2) / 89 / 110 (+18) (606)
Ability: Refracting Feline (Prism Armor + Unburden): 3/4x super-effective moves, if this Pokemon is hit by a super-effective move, its speed goes up by 1
Type:
/
Notable Moves: Nasty Plot, Swords Dance, Calm Mind, Encore, Gunk Shot, Dark Pulse, Knock Off, Stealth Rock, Pursuit, Moongeist Beam, Sucker Punch, Taunt, Play Rough, Trick, Earth Power, Earthquake, Heat Wave, Moonlight, Photon Geyser, Rock Polish, Trick Room, Stored Power, Foul Play, Grass Knot
Role Identification: The epitome of versatility. Whatever role you can think of, Necrozma-TP can probably fill it in thanks to its amazingly well-rounded stats, huge movepool, and only one weakness. Offensive Stealth Rocks, Defensive, Double Dance, Swords Dance, Sub + CM, the possibilities are endless.
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Fusion Name: Queen Bee
Egg Group: DNA
Stats: 76 (+10) / 64 / 66 / 121 (+10) / 71 / 142 (+20) (540)
Ability: Soul Barrier (Beast Boost + Shield Dust): When this Pokemon gets a KO, the status conditions of it and its allies are completely healed.
Type:
/
Notable Moves: Quiver Dance, Nasty Plot, Bug Buzz, Sludge Bomb, Sludge Wave, Fire Blast, Moonblast, Pollen Puff, Thunderbolt, Draco Meteor
Role Identification: With high Special Attack, blistering speed and a pretty neat ability and typing, Queen Bee is a super unique, powerful sweeper that can help its allies by doing what it does best: Specifically, getting insane DPS.
Question: do fusions with renamed abilities (e.g: Prism Armor/Solid Rock) get the +5 boost? Anyways, reserving Zygarde/Aegislash, Tornadus-Therian/Mienshao, Stakatakatakatakataka/Buzzwole, Hawlucha/Blacephalon, Regigigas/Quagsire.
And native from Australia, here comes the sturdiest UB.
DNA Donors: Buzzwole / Stakataka Offspring name: Walkabout New Type:
Base Stats: 101 Hp/147 Atk/181 Def/59 SpA/97 SpD/53 Spe (+12 HP, +7 Atk, +1 Def, +1 SpA, +15 SpD, +2 Spe) New ability and desc:Beast Boost Notable Moves:
-Physical: Drain Punch, Hammer Arm, Gyro Ball, Superpower, Iron Head, Earthquake, Ice Punch, Thunder Punch, Stone Edge, Rock Slide, Zen Headbutt, Leech Life, Lunge, Poison Jab, Power-Up Punch, Fell Stinger, Counter, Low Sweep, Dual Chop, Outrage, Reversal, Rock Tomb, Bulldoze, Endeavor. -Status: Roost, Stealth Rock, Bulk Up, Trick Room, Taunt, Autotomize, Rock Polish, Wide Guard, Reflect, Light Screen, Magic Coat. Role Identification: Aaabbb
Fast offensive mon with Regenerator
DNA Donors: Mienshao / Tornadus-Therian Offspring name: Ornament New Type:
Base Stats: 80 Hp/130 Atk/80 Def/114 SpA/80 SpD/130 Spe (+3 HP, +13 Atk, +5 Def, +7 SpA, +12 Spe) New ability and desc:Regenerator Notable Moves:
-Physical: High Jump Kick, Drain Punch, Superpower, Aerial Ace, Acrobatics, Knock Off, Poison Jab, U-Turn, Stone Edge, Rock Slide, Fake Out, Low Sweep, Foul Play, Brick Break, Hammer Arm, Fly. -Special: Hurricane, Aura Sphere, Air Slash, Focus Blast, Sludge Wave, Sludge Bomb, Dark Pulse, Icy Wind, Heat Wave, Grass Knot, Extrasensory. -Status: Bulk Up, Taunt, Defog, Agility, Calm Mind, Work Up, Tailwind. Role Identification: Aaabbb
Any suicide attemp when facing or using this fusion will be my fault.
DNA Donors: Aegislash / Zygarde Offspring name: Zygaes-Shield New Type:
Base Stats: 100 Hp/75 Atk/135 Def/75 SpA/135 SpD/78 Spe (+16 HP, +10 SpA, +13 SpD, +1 Spe) New ability and desc:Godly Assembly (Stance Change + Power Construct) - Only affects Zygaes. If this Pokemon uses a Physical or Special move, it changes to Blade forme. If this Pokemon uses King's Shield, it changes to Shield forme. If Shield forme, changes to Complete if at 1/2 max HP or less at end of turn. If this Pokemon uses a Physical or Special move when Complete forme, it changes to Mjolnir forme. If this Pokemon uses King's Shield when Mjolnir forme, it changes to Complete forme. Notable Moves:
-Physical: Outrage, Gyro Ball, Iron Head, Thousand Arrows, Thousand Waves, Sacred Sword, Head Smash, Stone Edge, Rock Slide, Extreme Speed, Superpower, Pursuit, Crunch, Iron Tail, Shadow Sneak, Shadow Claw, Dragon Tail, Bulldoze, Rock Tomb. -Special: Core Enforcer, Flash Cannon, Draco Meteor, Earth Power, Focus Blast, Shadow Ball, Grass Knot, Sludge Wave. -Status: Swords Dance, King's Shield, Coil, Dragon Dance, Glare, Autotomize, Wide Guard, Pain Split, Magnet Rise, Reflect, Light Screen. Role Identification: God awful dammit, what the heck did I do...
Any suicide attemp when facing or using this fusion will be my fault.
DNA Donors: Aegislash-Blade / Zygarde Offspring name: Zygaes-Blade New Type:
Base Stats: 100 Hp/135 Atk/75 Def/135 SpA/75 SpD/78 Spe (+16 HP, +10 SpA, +13 SpD, +1 Spe) New ability and desc:Godly Assembly (Stance Change + Power Construct) - Only affects Zygaes. If this Pokemon uses a Physical or Special move, it changes to Blade forme. If this Pokemon uses King's Shield, it changes to Shield forme. If Shield forme, changes to Complete if at 1/2 max HP or less at end of turn. If this Pokemon uses a Physical or Special move when Complete forme, it changes to Mjolnir forme. If this Pokemon uses King's Shield when Mjolnir forme, it changes to Complete forme. Notable Moves:
-Physical: Outrage, Gyro Ball, Iron Head, Thousand Arrows, Thousand Waves, Sacred Sword, Head Smash, Stone Edge, Rock Slide, Extreme Speed, Superpower, Pursuit, Crunch, Iron Tail, Shadow Sneak, Shadow Claw, Dragon Tail, Bulldoze, Rock Tomb. -Special: Core Enforcer, Flash Cannon, Draco Meteor, Earth Power, Focus Blast, Shadow Ball, Grass Knot, Sludge Wave. -Status: Swords Dance, King's Shield, Coil, Dragon Dance, Glare, Autotomize, Wide Guard, Pain Split, Magnet Rise, Reflect, Light Screen. Role Identification: God awful dammit, what the heck did I do...
Any suicide attemp when facing or using this fusion will be my fault.
DNA Donors: Aegislash / Zygarde-Complete Offspring name: Zygaes-Complete New Type:
Base Stats: 208 Hp/75 Atk/135 Def/85 SpA/135 SpD/68 Spe (+16 HP, +10 SpA, +13 SpD, +1 Spe) New ability and desc:Godly Assembly (Stance Change + Power Construct) - Only affects Zygaes. If this Pokemon uses a Physical or Special move, it changes to Blade forme. If this Pokemon uses King's Shield, it changes to Shield forme. If Shield forme, changes to Complete if at 1/2 max HP or less at end of turn. If this Pokemon uses a Physical or Special move when Complete forme, it changes to Mjolnir forme. If this Pokemon uses King's Shield when Mjolnir forme, it changes to Complete forme. Notable Moves:
-Physical: Outrage, Gyro Ball, Iron Head, Thousand Arrows, Thousand Waves, Sacred Sword, Head Smash, Stone Edge, Rock Slide, Extreme Speed, Superpower, Pursuit, Crunch, Iron Tail, Shadow Sneak, Shadow Claw, Dragon Tail, Bulldoze, Rock Tomb. -Special: Core Enforcer, Flash Cannon, Draco Meteor, Earth Power, Focus Blast, Shadow Ball, Grass Knot, Sludge Wave. -Status: Swords Dance, King's Shield, Coil, Dragon Dance, Glare, Autotomize, Wide Guard, Pain Split, Magnet Rise, Reflect, Light Screen. Role Identification: God awful dammit, what the heck did I do...
Any suicide attemp when facing or using this fusion will be my fault.
DNA Donors: Aegislash-Blade / Zygarde-Complete Offspring name: Zygaes-Mjolnir New Type:
Base Stats: 208 Hp/135 Atk/75 Def/135 SpA/85 SpD/68 Spe (+16 HP, +10 SpA, +13 SpD, +1 Spe) New ability and desc:Godly Assembly (Stance Change + Power Construct) - Only affects Zygaes. If this Pokemon uses a Physical or Special move, it changes to Blade forme. If this Pokemon uses King's Shield, it changes to Shield forme. If Shield forme, changes to Complete if at 1/2 max HP or less at end of turn. If this Pokemon uses a Physical or Special move when Complete forme, it changes to Mjolnir forme. If this Pokemon uses King's Shield when Mjolnir forme, it changes to Complete forme. Notable Moves:
-Physical: Outrage, Gyro Ball, Iron Head, Thousand Arrows, Thousand Waves, Sacred Sword, Head Smash, Stone Edge, Rock Slide, Extreme Speed, Superpower, Pursuit, Crunch, Iron Tail, Shadow Sneak, Shadow Claw, Dragon Tail, Bulldoze, Rock Tomb. -Special: Core Enforcer, Flash Cannon, Draco Meteor, Earth Power, Focus Blast, Shadow Ball, Grass Knot, Sludge Wave. -Status: Swords Dance, King's Shield, Coil, Dragon Dance, Glare, Autotomize, Wide Guard, Pain Split, Magnet Rise, Reflect, Light Screen. Role Identification: God awful dammit, what the heck did I do...
Sadly this isn't going to be the smallest fusion :'[
New base stats: 82 Hp/67 Atk/72 Def/125 SpA/97 SpD/122 Spe New ability and desc:Dwarfed Nemesis (Swarm + Shield Dust) - If the foe has a type-boosting ability, the user will be inmune to moves affected by said abilities. Notable moves:
-Physical: U-Turn. -Special: Fire Blast, Moonblast, Flamethrower, Energy Ball, Giga Drain, Fiery Dance, Overheat, Heat Wave, Draining Kiss, Psychic, Hurricane, Dazzling Gleam, Pollen Puff, Bug Buzz, Struggle Bug. -Status: QUIVER DANCE, Roost, Sticky Web, Defog, Will-O-Wisp, Aromatherapy, Trick, Baton Pass, Light Screen, Reflect, Tailwind. Role Identification:
RESUBS
You know this thing is weird just looking at its name.
DNA Donors: Regigigas / Quagsire Offspring name: RegigigeR New Type:
Base Stats: 107 Hp/127 Atk/107 Def/72 SpA/107 SpD/67 Spe (+5 HP, +5 Atk, +10 Def, +20 SpD) New ability and desc:Shabby Aura (Slow Start + Unaware) - While this Pokemon is active, none of the oppontents can boost its stats. On switch-in, resets the foe's stat boosts. Notable Moves:
-Physical: Return, Double Edge, Frustration, Waterfall, Aqua Tail, Knock Off, Elemental Punches, Earthquake, Bulldoze, Superpower, Drain Punch, Stone Edge, Rock Slide, Zen Headbutt, Heavy Slam, Iron Head, Rock Tomb, Power-Up Punch. -Special: Scald. -Status: Recover, Encore, Thunder Wave, Curse, Stockpile, Wide Guard. Role Identification: Sweepers doesn't exist.
Broken shit + overhyped shit=This thing
DNA Donors: Hawlucha / Blacephalon Offspring name: Luchalon New Type:
Base Stats: 67 Hp/127 Atk/67 Def/113 SpA/79 SpD/120 Spe (+2 HP, +18 Atk, +3 Def, +1 SpA, +8 SpD, +8 Spe) New ability and desc:Freed Beast (Unburden + Beast Boost) - Upon using or losing item, its speed and its highest non-hp stat are doubled. Only works once, and loses the boosts upon switch out. Upon switching out or if it's holding an item, works like regular Beast Boost. Notable Moves:
-Physical: High Jump Kick, Drain Punch, Low Kick, Shadow Claw, Fire Punch, Thunder Punch, Acrobatics, Stone Edge, U-Turn, Rock Slide, Poison Jab, Iron Head, Brick Break, Low Kick, Knock Off, EXPLOSION, Flame Charge, Rock Tomb. -Special: Shadow Ball, Focus Blast, Fire Blast, Flametrower, Overheat, Heat Wave, Psychic, Psyshock, Mind Blown, Stored Power, Dark Pulse. -Status: Swords Dance, Roost, Taunt, Trick, Bulk Up, Will-O-Wisp, Hone Claws, Tailwind. Role Identification: Give this guy a Terain seed and pair it with any Tapu Fusion and see how your foe's team is swept.
Iirc they do, but only if they have the exact same effect. So Huge + Pure power or Solid Rock + Filter would, but Filter + Prism Armor or Defiant + Competitive wouldn't, since Prism Armor ignores Mold Breaker and Defiant / Competitive have different stat boosts
I don’t see how accuracy comes into this. Also, this seems like Rough Skin in vanilla. Try making a different ability. Cool reference and sprite though!
I state that if this Pokemon avoids an attack or an opponent hits its Substitute with a passive move, it delivers a stronger counterattack of 1/4 of the foe's max HP. That's where the accuracy comes into play. Also, the 1/8 health on contact also applies when this Pokemon is behind a Substitute, which Rough Skin on its own does not do. If that isn't enough or seems a stretch, I can still think of something there. Thanks for the feedback.
...Would it be appropriate to give it a lance, despite it not appearing on either Pokemon's design?
I state that if this Pokemon avoids an attack or an opponent hits its Substitute with a passive move, it delivers a stronger counterattack of 1/4 of the foe's max HP. That's where the accuracy comes into play. Also, the 1/8 health on contact also applies when this Pokemon is behind a Substitute, which Rough Skin on its own does not do. If that isn't enough or seems a stretch, I can still think of something there. Thanks for the feedback.
...Would it be appropriate to give it a lance, despite it not appearing on either Pokemon's design?
Just removed that part of it. Telepathy involves dodging attacks, so that's where it came from, but I feel like that "avoiding accuracy boosts" effect would make more sense if I combined Sand Veil with Telepathy or Pressure. Thanks for the feedback and/or clarification.
DNA Donors: Illumise / Thundurus Offspring name: Thundurmise New Type:Bug / Electric Base Stats: 97 / 86 / 92 / 104 / 92 / 103 (+20 HP, +0 Atk, +15 Def, +0 SpA, +5 SpD, +0 Spe) [BST: 574] New ability and desc:Prankster Notable Moves:
- STAB: Bug Buzz, U-Turn, Thunder, Thunderbolt, Volt Switch
- Coverage: Dark Pulse, Foul Play, Knock Off, Dazzling Gleam, Focus Blast, Shadow Ball, Giga Drain, Grass Knot, Sludge Wave, Psychic, Flash Cannon - Status/Support: Baton Pass, Charm, Defog, Encore, Light Screen, Nasty Plot, Roost, Taunt, Thunder Wave, Wish Role Identification: A solid Prankster abuser with decent all-around stats and enough tools to really get under your opponent's skin. Though its defensive stats and typing aren't great (good, but not great), its survivability is bolstered by its access to priority recovery. And though Prankster got a bit of a nerf in Gen VII, Dark-types have to be careful about switching into a STAB Bug Buzz coming off of 104 SpA. Throw in a variety of coverage moves, support tools like Defog and Wish, and Foul Play to let it reliably do damage without investment, and how can you go wrong?
DNA Donors: Bronzong / Cresselia Offspring name: Broncress New Type:Steel / Psychic Base Stats: 118 / 84 / 133 / 82 / 138 / 64 (+20 HP, +0 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe) [BST: 619] New ability and desc:Levitate Notable Moves:
STAB: Psychic, Psycho Cut, Psyshock, Zen Headbutt, Flash Cannon, Gyro Ball, Heavy Slam, Iron Head
Coverage: Moonblast, Energy Ball, Grass Knot, Earthquake, Ice Beam
Status/Support: Calm Mind, Hypnosis, Light Screen, Lunar Dance, Magic Coat, Moonlight, Psycho Shift, Reflect, Rock Polish, Stealth Rock, Thunder Wave, Trick, Trick Room
Other: Explosion Role Identification: A defensive wall, sporting an excellent defensive spread of 118/133/138, great typing that leaves it with a slew of resistances, and to top it all off, reliable recovery. Its movepool isn't huge, but it has just enough tools to fill its role beautifully.
Parents: Feraligatr / Nidoking Shared egg group: Monster Offspring name: Feralking New type:Water / Poison New base stats: 98 / 118 / 103 / 97 / 94 / 96 [BST: 606] New ability and desc:Sheer Force Notable moves:
- STAB: Poison Jab, Sludge Wave, Aqua Jet, Hydro Pump, Liquidation, Scald
- Coverage: Crunch, Sucker Punch, Thunderbolt, Thunder Punch, Focus Blast, Superpower, Fire Blast, Fire Punch, Flamethrower, Earth Power, Earthquake, Ice Beam, Ice Punch, Rock Slide, Iron Tail
- Status/Support: Dragon Dance, Roar, Stealth Rock, Swords Dance, Taunt, Work Up Role Identification: How about that? A Sheer Force user who can go either physical or special. Admittedly, you're generally better off going physical, since it has inferior SpA and no way of boosting it outside of Work Up. But hey, 97 still ain't too shabby, and it has enough bulk to pull off a mixed set if it so chooses. And while it may be tempting to go the Double Dance route and use it as a setup sweeper, it can just as easily be used as a bulky wallbreaker, given its access to hard-hitting STABs and coverage moves. To top it all off, it has a type combination that endows it with both a slew of useful resistances and surprisingly broad neutral coverage. Bow down to the Feralking!
DNA Donors: Seismitoad / Volcanion Offspring name: Volcatoad New Type:Ground / Fire Base Stats: 97 / 127 / 102 / 122 / 97 / 77 (+0 HP, +20 Atk, +0 Def, +10 SpA, +10 SpD, +0 Spe) [BST: 622] New ability and desc:Water Absorb Notable Moves:
STAB: Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Overheat, Earth Power, Earthquake
Coverage: Knock Off, Drain Punch, Focus Blast, Low Kick, Superpower, Grass Knot, Ice Punch, Poison Jab, Sludge Wave, Rock Slide, Stone Edge, Flash Cannon, Steam Eruption
Status/Support: Defog, Haze, Refresh, Roar, Stealth Rock, Will-o-Wisp Role Identification: Another bulky attacker. Defensively, this one sports an ability that negates what would otherwise be a crippling double weakness, leaving it with only one weakness compared to five resistances and two immunities. Offensively, its stats and movepool allow it to run physical, special or mixed sets, with strong STABs and plent of coverage options for each. Its role will generally be to survive for as long as it can while punching holes in the opposition.
DNA Donors: Corsola / Ho-Oh Offspring name: Cor-Oh New Type:Water / Flying Base Stats: 110 / 97 / 102 / 92 / 144 / 67 (+20 HP, +0 Atk, +5 Def, +0 SpA, +15 SpD, +0 Spe) [BST: 612] New ability and desc:Regenerator Notable Moves:
STAB: Brave Bird, Liquidation, Scald, Surf
Coverage: Thunderbolt, Fire Blast, Flame Charge, Flamethrower, Overheat, Sacred Fire, Shadow Ball, Giga Drain, Earth Power, Earthquake, Ice Beam, Psychic, Head Smash, Power Gem, Rock Slide, Stone Edge, Iron Head
Status/Support: Amnesia, Barrier, Calm Mind, Defog, Light Screen, Magic Coat, Recover, Reflect, Refresh, Rock Polish, Roost, Stealth Rock, Thunder Wave, Whirlwind, Will-o-Wisp
Other: Explosion, Mirror Coat Role Identification: Friend to stall, nightmare to you. Cor-Oh boasts multiple means of recovering itself, nigh-impenetrable Special Defense, and serviceable physical defense that's bolstered by its ability to mar physical attackers with STAB Scald and Will-o-Wisp. Though a defensive wall/supporter will probably be its primary role, a Calm Mind sweeping set isn't out of the question.
Parents: Forretress / Shuckle Shared egg group: Bug Offspring name: Fuckress New type:Steel / Bug New base stats: 62 / 65 / 200 / 50 / 160 / 37 [BST: 574] New ability and desc:Sturdy Notable moves:
STAB: Infestation, Gyro Ball
Coverage: Knock Off, Volt Switch
Status/Support: Encore, Pain Split, Power Split, Spikes, Stealth Rock, Sticky Web, Toxic Spikes
Other: Counter, Explosion, Final Gambit, Rapid Spin Role Identification: It'll serve more or less the same roles that Forretress and Shuckle serve in standard play. It can work admirably well as a hazard lead, given its ability to set all four types of hazards and remove them. That, and it can use either Explosion or Final Gambit to give its partner a free switch-in once it's done setting up. Alternately, it can function as a defensive spinner, thanks to its sky-high defensive stats and its access to Pain Split as a form of pseudo-recovery. The choice is yours.
Parents: Delphox / Zoroark Egg Group: Field Offspring Name: Zelphoax New Type: Fire/Dark
Base Stats: 78 / 97 / 76 / 127 / 90 / 115 New Ability and Description: Dark Magician (Illusion + Magician) - Copies the effect of the item of the Pokemon in your last slot, and applies it as this ability as long as this Pokemon is on the field. If the Pokemon in the last slot has no item or the item is a Mega Stone, Z Crystal, or otherwise has no effect on this Pokemon, this ability acts as Illusion. Notable Moves: Flamethrower, Fire Blast, Calm Mind, Psychic, Psyshock, Dazzling Gleam, Heat Wave, Signal Beam, Foul Play, Focus Blast, Sludge Bomb, Dark Pulse, Knock Off, Nasty Plot, Taunt, U-Turn Role Identification: Highly similar to Houndoom-Mega, surprisingly. With the same STAB, access to Nasty Plot, and the exact same Speed stat, this thing acts like Mega Houndoom most of the time. However, the difference between the two is that Zelphoax has the power to effectively hold two items OR disguise itself as a teammate, depending on the situation. Zoroark struggled to take advantage of Nasty Plot/Illusion sweeping due to its single STAB option and somewhat shallow coverage options, as well as being in a speed tier only just above average. Delphox's coverage lacked a bit as well, and it didn't possess an ability or setup move that could make up for it. Combined, they do Mega Houndoom proud.
Cool fusion, but all your fusions have to be on the same post. You have to copy-paste this to the comment you put Galactic Knight (Use the Edit button) Also that sprite is one big boi
Cool fusion, but all your fusions have to be on the same post. You have to copy-paste this to the comment you put Galactic Knight (Use the Edit button) Also that sprite is one big boi
Thanks, I wasn't aware of that. I moved my content to there, and I also reduced the sprite size. (I also felt it was a bit big, and I feel the smaller size works better with the presence of other fusions in the same post.)
Parents: Grumpig / Manectric Shared egg group: Field Offspring name: Pigment New type: Psychic / Electric New base stats: 85 / 70 / 72 / 107 / 95 / 102 New ability and desc:Food Coloring (Gluttony + Minus) - This Pokemon eats certain berries earlier. If a Pokemon on this team (including itself) is holding a berry, this Pokemon has 1.5x Special Attack. Notable moves: Psychic, Thunder(bolt), Focus Blast, Grass Knot, Energy Ball, Shadow Ball, Signal Beam, Dischaarge, Volt Switch, Overheat, Amnesia, Calm Mind, Heal Bell, Light Screen, Reflect, Recycle, Taunt, Thunder Wave, Torment, Toxic, Whirlwind, Eerie Impulse, Magnet Rise Role Identification: This Pokemon has a great ability to pair with any number of berry abusers, from Dedede to Kahoot. It also has a fittingly colorful moveset. It can run a berry itself or run Scarf paired with berry abusers. Of course, if you want something more conventional...
Racial equality for all! (Cause skin pigment)
Parents: Grumpig / Manectric Shared egg group: Field Offspring name: Pigment New type: Psychic / Electric New base stats: 85 / 70 / 92 / 137 / 115 / 132 New ability and desc:Intimidate Notable moves: Same as base Role Identification: The mega is a fantastic defensive option. Fast, bulky and extremely powerful. You can't really go wrong with this colorful combination.
Basculin needs more love.
DNA Donors: Basculin / Kyurem-White Offspring name: Bascure New Type: Water / Dragon Base Stats: 102 / 111 / 85 / 144 / 85 / 121 (+0 HP, +0 Atk, +3 Def, +14 SpA, +3 SpD, +20 Spe) New ability and desc:Turboblaze (Mold Breaker + Turboblaze) [+5 Bonus] Notable Moves: Aabb Role Identification: Aaabbb
She's already fixed the ones who would need updated stats (Thanks for the help tho)
The ones without a description are the ones who just use the effects of both abilities, as if both were active at once
Blazard Parents: Blastoise & Charizard (Monster) Ability: Tropical Power (Hydration & Solar Power) - This Pokemon heals for 1/4 HP and has 1.5x Sp. Atk under Sun or Rain. Ignores Sun's nerf on Water and Rain's nerf on Fire Stats: 88 HP (+10) / 93 Atk (+10) / 99 Def (+10) / 107 SpA (+10) / 105 SpD (+10) / 99 Spe (+10) - 591 BST
Role Identification: Venustoise looked a bit lonely. This mon benefits more from the Megas, but under either Sun or Rain, it gets constantly healed and has great Sp. Atk. It is also a Fire-Type that can be used on Rain teams and a Water-Type that can be used on Sun teams.
Blazard (Mega-Blue) Parents: Blastoise-Mega & Charizard Ability: Mega Launcher (Blastoisinite) - This Pokemon's pulse moves have their power multiplied by 1.5. Heal Pulse restores 3/4 of a target's maximum HP, rounded half down. Stats: 88 HP (±0) / 113 Atk (+20) / 119 Def (+20) / 157 SpA (+50) / 115 SpD (+10) / 99 Spe (±0) - 691 BST
Role Identification: Probably the best of the 3 Megas. It has fine stats all around, incluiding a great bulk that support nothing less than a fantastic 157 Sp. Atk stat. Coverage such as Aura Sphere and Dark Pulse are also stronger now.
Blazard (Mega-Red) Parents: Blastoise & Charizard-Mega-X Ability: Tough Claws (Charizardite X) - This Pokemon's contact moves have their power multiplied by 1.3. Stats: 88 HP (±0) / 139 Atk (+46) / 132 Def (+33) / 128 SpA (+21) / 105 SpD (±0) / 99 Spe (±0) - 691 BST
Notable Moves:
Physical: Aqua Tail, Liquidation, Waterfall, Dragon Claw, Outrage, Earthquake, Crunch, Ice Punch, Thunder Punch, Fire Punch, Flare Blitz, Fake Out, Aqua Jet, Rapid Spin
Role Identification: Red, tho, is another great option for your Mega. For starters, it has good bulk for a hard-hitting mon. 88 / 132 / 105 is nothing to laugh at. It does also have a great type combo in Water / Dragon, with few weaknesses and useful resists. And, other than high damage dealing Physical / Contact moves, it also has Tough Claws boosted Fake Out and STAB Aqua Jet.
Role Identification: Yellow is the least useful of the megas, unfortunatly. With the exact same Sp. Atk and type of Blue, but worse Physical bulk and an ability that negates Water-STAB, you'd probably rather run the Blue mega.
Charisaur Parents: Charizard & Venusaur (Monster) Ability: Plant Power (Solar Power & Chlorophyll) - This Pokemon's Speed and Special Attack are doubled under Sun Stats: 89 HP (+10) / 93 Atk (+10) / 90 Def (+10) / 114 SpA (+10) / 102 SpD (+10) / 100 Spe (+10) - 588 BST
Notable Moves:
Special: Fire Blast, Flamethrower, Energy Ball, Focus Blast, Sludge Bomb, Air Slash
Status: Roost, Z-Sunny Day
Role Identification: Venustoise's other fren. While the megas are better overall, this does have it's value on Sun teams. And what a value that is - Doubled Speed and Special Attack will make you hit like a truck and outspeed a lot of things for as long as Sun is up. It does miss on the coverage department, tho.
Charisaur (Mega-Green) Parents: Charizard & Venusaur-Mega Ability: Thick Fat (Venusaurite) - If a Pokemon uses a Fire- or Ice-type attack against this Pokemon, that Pokemon's attacking stat is halved when calculating the damage to this Pokemon. Stats: 89 HP (±0) / 111 Atk (+18) / 130 Def (+40) / 136 SpA (+22) / 122 SpD (+20) / 100 Spe (±0) - 688 BST
Notable Moves:
Special: Fire Blast, Flamethrower, Energy Ball, Focus Blast, Sludge Bomb, Air Slash, Giga Drain
Status: Roost, Leech Seed
Role Identification: A bulky, yet decently strong, attacker. Thick Fat gives you new resistances and make you be able to take on BoltBeam, and the new bulk, coupled with things like Roost and Leech Seed, is also nothing to ignore. Overall, the mega you'd use if you want a regular bulky mon
Charisaur (Mega-Red) Parents: Charizard-Mega-X & Venusaur Ability: Tough Claws (Charizardite X) - This Pokemon's contact moves have their power multiplied by 1.3. Stats: 89 HP (±0) / 139 Atk (+46) / 123 Def (+33) / 135 SpA (+21) / 102 SpD (±0) / 100 Spe (±0) - 688 BST
Notable Moves:
Physical: Power Whip, Dragon Claw, Outrage, Earthquake, Flare Blitz, Thunder Punch, Knock Off
Status: Dragon Dance, Swords Dance
Role Identification: While Grass / Dragon is a pretty bad type, I think that making it a Fire / Dragon would just make it be outclassed by dozens of other fusions (And probably Zard X itself). Grass / Dragon makes it somewhat unique. Anyways, with Power Whip being STAB and boosted by Tough Claws, and also having Knock Off, this Mega only really needs coverage against Steel (Which is where Flare Blitz and Earthquake come in). It is arguably the worse Mega, but it still isn't complete trash.
Special: Fire Blast, Flamethrower, Energy Ball, Focus Blast, Sludge Bomb, Air Slash, Solar Beam
Status: Roost, Synthesis, Growth
Role Identification: So, uh... Drought + Growth + STAB Solar Beam / Flamethrower is already a great start. This is backed up by 164 Sp. Atk, making it hit really hard. 132 Sp. Def lets it set up against some weaker Special foes. You can also use Synthesis for a free 66% healing move.
Mienboar Parents: Mieanshao & Emboar (Field) Ability: Reckless (Reckless & Reckless) - This Pokemon's attacks with recoil or crash damage have their power multiplied by 1.2. Does not affect Struggle. Stats: 102 HP (+15) / 139 Atk (+15) / 77 Def (+15) / 112 SpA (+15) / 77 SpD (+15) / 100 Spe (+15) - 607 BST
Role Identification: This is what Emboar should've looked like in the first place. Spotting a great 139 Attack, backed up by scarfable 100 Speed and strong STABs in High Jump Kick and Flare Blitz, which are helped by a not so low 102 HP, Mienboar just really needs a Choice Scarf. It also has great other options for coverage, such as Poison Jab and EdgeQuake, has Drain Punch to recover Recoil's HP loss, has Fake Out, U-Turn, Knock off and Sucker Punch for their usual worths, and to finish everything, Reckless Head Smash, which destroys any Flying mon who thinks of switching in on it. Couple it with a Wish Passer so that it stays around for longer.
Bravibuzz Parents: Braviary & Mandibuzz (Flying) Ability: Warrior Armor (Defiant & Weak Armor) - This Pokemon's Speed and Attack are raised by two stages whenever it's stats get lowered. Def gets lowered by one stage when hit by a contact move Stats: 115 HP (+10) / 104 Atk (+10) / 100 Def (+10) / 66 SpA (+10) / 95 SpD (+10) / 90 Spe (+10) - 570 BST
Role Identification: It gets a free Shell Smash boost whenever hit. That more than makes up for mediocre Speed and Attack, doesn't it? It also pressures Intimidate mons, since it will also get boosted up. 115 / 100 / 95 is weirdly fine for an offensive mon, allowing it to use either AV or Roost sets effectively. Overall, just a boosting mon.
Muk (Prime) Parents: Muk & Muk-Alola (Amorphous) Ability: Power of Touch (Poison Touch & Power of Alchemy) - If this Pokémon hits the foe with a contact move, it steals the foe's ability. If aplicable, foe's ability becomes Poison Touch Stats: 115 HP (+10) / 115 Atk (+10) / 85 Def (+10) / 75 SpA (+10) / 110 SpD (+10) / 60 Spe (+10) - 560 BST
Notable Moves:
Physical:
Status:
Role Identification:
Tangamoon Parents: Tangrowth & Amoongus Ability: Regenerator (Regenerator & Regenerator) - This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out. Stats: 122 HP (+15) / 107 Atk (+15) / 112 Def (+15) / 112 SpA (+15) / 80 SpD (+15) / 55 Spe (+15) - 578 BST
Notable Moves:
Physical:
Special:
Status:
Role Identification:
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Braviary/Mandibuzz was actually something I considered submitting last slate. It's a good idea, but... I don't know about that ability. A free Shell Smash boost every time you take a contact move sounds kinda busted, and its attack is pretty decent already.
Blazard sounds really cool, though! It's rare that you see a mon that can easily fit on both Sun and Rain teams.
Well, looky here. Only three typings left, and there will be at least one fusion for every typing.
DNA Donors: Nihilego / Celesteela Offspring name: Egosteela New Type: Rock / Steel Base Stats: 109 / 83 / 83 / 131 / 127 / 107 (+1 HP, +1 Atk, +3 Def, +9 SpA, +6 SpD, +20 Spe) | 640 BST New ability and desc:Beast Boost (+5 to all base stats) Notable Moves:
Knock Off
Power Gem, Flash Cannon, Fire Blast, Thunderbolt, Psyshock
Autotomize, Leech Seed, Stealth Rock, Toxic Spikes Role Identification: Because vanilla Rock/Steel mons are not offensive enough. Typing aside, think of this as a better Nihilego.
DNA Donors: Cryogonal / Mismagius Offspring name: Cryomagius New Type: Ice / Ghost Base Stats: 75 / 60 / 60 / 125 / 125 / 130 (+20 SpA, +20 Spe) | 575 BST New ability and desc:Levitate (+5 to all base stats) Notable Moves:
Knock Off, Rapid Spin
Ice Beam, Freeze-Dry, Shadow Ball, Thunderbolt, Energy Ball, Mystical Fire
Nasty Plot, Recover, Calm Mind, Will-O-Wisp, Taunt, Magic Coat, Defog, Destiny Bond Role Identification: It levitates. It has special offense. It has coverage. It has a fair extent of utility. It has a reliable means of keeping itself healthy. All in all, pretty solid.
Parents: Quagsire / Musharna Shared egg group: Field Offspring name: Sir Mushie New type: Ground / Psychic New base stats: 115 / 80 / 95 / 96 / 90 / 42 | 518 BST New ability and desc:Mish Mash (Damp + Forewarn) - If an opponent uses its strongest move while this Ability is active, then the move will fail. Notable moves:
Seismic Toss, Earthquake, Ice Punch, Rock Slide, Waterfall
Recover, Calm Mind, Curse, Trick Room, Heal Bell, Haze, Yawn, Baton Pass(?) Role Identification: Depending on the situation, this could be either a nasty surprise or complete folly. (The latter is more likely than you may think.)
Parents: Rhyperior / Emboar Shared egg group: Field Offspring name: Rhyboar New Type:
Base Stats: HP 127 Atk 146 Def 102 SpA 92 SpD 75 Spe 67 BST 619 New ability and desc:Reckless Notable moves:
: Head Smash, Stone Edge, Rock Throw, Rock Slide, Flare Blitz, Fire Punch, Flame Charge, Inferno, Heat Crash, Earthquake, Bulldoze, Drill Run, Wild Charge, Thunder Punch, Ice Punch, Aqua Tail, Sucker Punch, Crunch, Pursuit, Megahorn, Outrage, Superpower, Hammer Arm, Iron Head, Poison Jab, Zen Headbutt
: Bulk Up, Swords Dance, Curse, Stealth Rock, Will-O-Wisp Role Identification: Immense crashing power. This thing will last only for 4-5 turns, but be sure it will inflict some real damage to your opponent. Try to setup and destroy things under TR or using Rock Polish.
Parents: Zoroark / Passimian Shared egg group: Field Offspring name: Zoromian New Type:
Base Stats: HP 90 Atk 122 Def 85 SpA 90 SpD 70 Spe 102 BST 559 New ability and desc:Inheriter (Illusion + Receiver) - When holder enters the field, it appears as the last Pokémon of the team; once it receives damage, it appears as itself, but copies the ability of the Pokémon that it seemed. Notable moves:
: Knock Off, Night Slash, Sucker Punch, Pursuit, Close Combat, Drain Punch, Superpower, U-turn, Earthquake, Rock Slide, Gunk Shot