Fusion Moves - [Fusion Evolution Companion Project]

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Learned By: Dio
Name: Road Roller (Metal Burst + Mega Kick)
New Type: Steel
Classification: Physical
Base Power: 100
Accuracy: 90%
Power Points: 5 (8 Max)
Effect: 1.5x damage if another move was used by the user this turn.
Target: Single Target
Flavor: The user drops a steam roller on the opponent, while shouting MUDAMUDAMUDAMUDAMUDA
Uses: A move that is stronger when used second with Time Stop, and good Steel STAB for Dio
 

Cookie Butter

formerly the someone

Learned By: Valveon
Name: Double Rainbow All The Way (Rain Dance + Dazzling Gleam)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15
Effect: Sets Rainbow Sky if hits.
Target: all foes
Flavor: Valveon can only count to two.
Uses: Powers own Scald and Moonblast by 50%, takes less damage from many moves, also helps teammates. Pretty solid.


Learned By: Dio
Name: Space Ripper Stingy Eyes (Tickle + Flash Cannon)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15
Effect: Lowers target's Attack, Defense and Special Defense by 1.
Target: 1 foes
Flavor: WRYYYYYYYY
Uses: Much better Flash Cannon. Dio is getting banned anyway.
 

Learned By: Aquapod
Name: Liquid Lunge (Lunge + Liquidation)
New Type:

Classification:

Base Power: 85
Accuracy: 100
Power Points: 10 (max 16)
Effect: 100% chance to lower the target's Atk and Def by 1 stage. Makes contact.
Z-Effect: 160 BP
Target: Selected target
Flavor: The user surrounds itself with a water bubble and charges the target at high speed. This lowers the target's Attack and Defense stats.
Uses: Hits hard while lowering the opponent's Atk and Def, then Aquapod switches out to let a teammate take advantage of the stat drops.


Learned By: Reshivine
Name: Verdant Rage (Leaf Storm + Flame Charge)
New Type:

Classification:

Base Power: 120
Accuracy: 95
Power Points: 10 (max 16)
Effect: Lowers the user's SpA and Spe by 1 stage.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user attacks the opponent with a furious storm of leaves. The move's recoil lowers the user's Special Attack and Speed.
Uses: A strong Grass STAB that raises Reshivine's SpA and Spe, greatly assisting a sweep.


Learned By: Rosium
Name: Rose Leech (Venoshock + Giga Drain)
New Type:

Classification:

Base Power: 75
Accuracy: 100
Power Points: 10 (max 16)
Effect: Recovers half the damage taken by the target. If the target is poisoned, this move's power is doubled.
Z-Effect: 140 BP
Target: Selected target
Flavor: The user coats the opponent with a green fluid that drains the opponent's health, restoring the user's health. This does massive damage to a poisoned opponent.
Uses: A better Giga Drain, which does high damage due to Rosium's ability and especially if the target is poisoned.


Learned By: Valveon
Name: Pixie Burn (Scald + Baby-Doll Eyes)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: +1 priority. 30% chance to lower the target's Atk by 1 stage. 30% chance to burn.
Z-Effect: 120 BP
Target: Selected target
Flavor: The user releases a burst of light from its body to attack. This may lower the opponent's Attack or induce a burn.
Uses: A priority Fairy move that can greatly weaken physical attackers in two ways.

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Learned By: Raptalon
Name: Phoenix Blitz (Roost + Flare Blitz)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: Recovers half the damage taken by the target. 10% chance to burn. Makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user cloaks itself with brilliant flames and charges the opponent. The user recovers half the damage taken by the opponent.
Uses: A strong spammable Fire STAB that improves longevity.


Learned By: Deoxurk-Outlet
Name: Debilitating Bolt (Psycho Boost + Eerie Impulse)
New Type:

Classification:

Base Power: 140
Accuracy: 90
Power Points: 5 (max 8)
Effect: Lowers the user's and target's SpA by 2 stages.
Z-Effect: 200 BP
Target: Selected target
Flavor: The user musters all of its electrical power to fire at the opponent. This harshly lowers the opponent's Special Attack, but the move's recoil also harshly lowers the user's Special Attack.
Uses: A power Electric nuke that also screws over opposing special attackers. Tail Glow can make up for the drop as well as making this attack extremely powerful.


Learned By: Dio
Name: Flash Blast (Body Slam + Flash Cannon)
New Type:

Classification:

Base Power: 85
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to paralyze or lower the target's SpD by 1 stage.
Z-Effect: 160 BP
Target: Selected target
Flavor: The user gathers its light energy at releases it at the opponent. This may paralyze the opponent or lower their Special Defense.
Uses: A better Flash Cannon with a paralysis chance.


Learned By: Generott
Name: Aqua Rush (Aqua Jet + U-turn)
New Type:

Classification:

Base Power: 70
Accuracy: 100
Power Points: 15 (max 24)
Effect: +1 priority. Switches the user out after dealing damage. Makes contact.
Z-Effect: 140 BP
Target: Selected target
Flavor: The user dashes at the opponent in a torrent of water before rushing back to switch out for a teammate.
Uses: A priority Water pivoting move.
 
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Learned By: Rosium
Name: Grassy Shock (Venoshock + Grassy Terrain)
New Type:

Classification:

Base Power: 65 (Z: 120)
Accuracy: 100%
Power Points: 10-16
Effect: Doubles in power outside of Grassy Terrain and summons it.
Target: Single Adjacent
Flavor: Rosium charges up the energy necessary to shroud the battlefield in grass, firing it at the target.
Uses: Rosium has competition with Tapu Dede and Sceptette-Eternal. This move might put it on their level. Set up Grassy Terrain, and this move actually becomes WEAKER in that terrain. (97.5 with Grassy Terrain vs. 130 without) That's where Rosium's other moves come into play.
 
DIO
Learned By: DIO
Name: Knife Toss (Slack Off + Iron Head)
New Type: Steel
Classification: Physical
Base Power: 70
Accuracy: 100
PP: 24
Effect: The user tosses a knife at the foe, and then proceeds to regenerate itself with the spilled blood. Heals the user equal to the exact amount done to the opponent. Has a 30% chance to flinch the foe.
Z-Effect: 140
Target: Selected Target
Overview: Heals DIO and harms the foe. Not as high of a base power as Iron Head because of the added effect. Also, DIO needs to be able to either throw knives or crush people with a road roller.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Learned By: Aquapod
Name: Insect Toxine (First Impression + Scald)
New Type: Bug
Classification: Physical
Base Power: 80 (160)
Accuracy: 100
Power Points: 16
Effect: 100% chance to burn. +2 Priority. Only works first turn out
Target: Selected target
Flavor: The user shoots bubnles in the ground to slip on them and move at fast speed, being able to approach the target and release toxines on it
Uses: From what I've tested, Aquapod works really well as a hazard setter, due to an interesting combination of Spikes + Sticky Web, and fine 81 / 126 / 121 bulk. Aqua Jet already allows it to be able to pivot out with priority when needed, and hits decently hard even with no attack investments. So, to complement the role of a hazard pivot, this is a move able to spread burns, which both allows it to set hazards more easly or swotch out to an ally that can defeat the crippled foe.


I'll do more if the vote doesn't atart before I'm able to
 
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So can we redo the Inferperior move? I ask because:
I can't freaking believe it.

No big deal, though. In Inferperior's slate, Keegan was runner-up by a landslide, so we'll just replace Eco Power with his move.


Learned By: Inferperior
Name: Fiery Storm (Flame Charge + Leaf Storm)
New Type: Fire
Classification: Special
Base Power: 120
Accuracy: 95
PP: 16
Effect: Lowers the user's Speed and Special Attack by one stage.
Target: Selected Target
Overview: Doesn't quite have the raw power boosting potential of Contrary Overheat, but offers a boost to Speed, better accuracy, and more PP.


EDIT: By the way, submissions close Tuesday afternoon.


EDIT 2: And here's mine.

Learned By: Aquapod
Name: Soaking Torpedo (Soak + Aqua Jet)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +1 Priority. Applies Soak to the target.
Z-Effect: 100 BP Hydro Vortex
Target: Single Adjacent


Learned By: Reshivine
Name: Burnout (Overheat + Leaf Tornado)
New Type:

Classification:

Base Power: 95
Accuracy: 90%
Power Points: 10 (max 16)
Effect: Lowers the user's Special Attack and accuracy by 1 stage.
Z-Effect: 175 BP Bloom Doom
Target: Single Adjacent


Learned By: Rosium
Name: Toxeed (Toxic + Leech Seed)
New Type:

Classification:

Base Power: ---
Accuracy: 90%
Power Points: 10 (max 16)
Effect: Target is badly poisoned. For the rest of the target's time on the field, damage taken by toxic poison is recovered by the Pokémon in the user's position. Poison-, Steel-, and Grass-types are unaffected. (Minor edit: Oops, forgot Steel.)
Z-Effect: Defense +1
Target: Single Adjacent


Learned By: Valveon
Name: Reverse Pump (Hydro Pump + Draining Kiss)
New Type:

Classification:

Base Power: 110
Accuracy: 80%
Power Points: 5 (max 8)
Effect: User regains HP equal to 3/4 damage dealt.
Z-Effect: 185 BP Hydro Vortex
Target: Single Adjacent


Learned By: Raptalon
Name: Acro Plume (Feather Dance + Acrobatics)
New Type:

Classification:

Base Power: 55
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Doubles in power if the user's Attack is lowered. Ignores the user's Attack drops.
Z-Effect: 100 BP Supersonic Skystrike
Target: Any


Learned By: Deoxurk-Outlet
Name: Motor Mirror (Role Play + Volt Switch)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 10 (max 16)
Effect: If this move connects, then the user attempts to switch out. If successful, the user's replacement gains the Ability of the target, if applicable.
Z-Effect: 140 BP Shattered Psyche
Target: Single Adjacent


Learned By: Generott
Name: Undertow (U-turn + Surf)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: User switches out after attacking. Hits underwater targets for double power.
Z-Effect: 160 BP Hydro Vortex
Target: All Adjacent
 
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As I stealthily promised, voting is open. 48 hours until the next slate begins.

EDIT: Since nobody has voted yet, make that 72.
 
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Aquapod: Tuthur1, AquaticPanic
Reshivine: Tuthur1, Origin0
Rosium: KirbyRider1337, Mygavolt
Valveon: Tuthur1, Mygavolt
Raptalon: Tuthur1, Origin0
Deoxurk-Outlet: Mygavolt, Origin0
Dio: Tuthur1, KeeganSkymin4444
Generott: Tuthur1, Mygavolt
 
Aquapod: AquaticPanic
Reshivine: Tuthur1
Rosium: KirbyRider1337, Mygavolt
Valveon: Origin0, Mygavolt
Raptalon: Tuthur1
Deoxurk-Outlet: Origin0
Dio: Squawkerz
Generott: Tuthur1, Mygavolt
 
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Tuthur

formerly 0-7 in FCL
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Aquapod: Origin0
Reshivine: Tuthur1, Origin0
Rosium: Mygavolt, Origin0
Valveon: Tuthur1
Raptalon: Origin0
Deoxurk-Outlet: Origin0
Dio: Origin0
Generott: Tuthur1, Mygavolt
 
The time has come.


Learned By: Aquapod
Name: Insect Toxine (First Impression + Scald)
New Type: Bug
Classification: Physical
Base Power: 80 (160)
Accuracy: 100
Power Points: 16
Effect: 100% chance to burn. +2 Priority. Only works first turn out
Target: Selected target
Flavor: The user shoots bubnles in the ground to slip on them and move at fast speed, being able to approach the target and release toxines on it
Uses: From what I've tested, Aquapod works really well as a hazard setter, due to an interesting combination of Spikes + Sticky Web, and fine 81 / 126 / 121 bulk. Aqua Jet already allows it to be able to pivot out with priority when needed, and hits decently hard even with no attack investments. So, to complement the role of a hazard pivot, this is a move able to spread burns, which both allows it to set hazards more easly or swotch out to an ally that can defeat the crippled foe.


Learned By: Reshivine
Name: Draco Drain (Giga Drain+Draco Meteor)
New Type: View attachment 122067
Classification: View attachment 122053
Base Power: 75 (Z-140)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Leeches 50% of the damage dealt. Lowers the user's Special Attack by one stage.
Target: Selected target
Flavor: The user's HP is restored by half the damage taken by the target. The attack's recoil lowers the user's Sp. Atk stat.
Uses: A usefull STAB for more defensive sets. It acts as recovery as well as set-up move, which allows more defensive sets not to be passive.


Learned By: Rosium
Name: Toxeed (Toxic + Leech Seed)
New Type:

Classification:

Base Power: ---
Accuracy: 90%
Power Points: 10 (max 16)
Effect: Target is badly poisoned. For the rest of the target's time on the field, damage taken by toxic poison is recovered by the Pokémon in the user's position. Poison-, Steel-, and Grass-types are unaffected. (Minor edit: Oops, forgot Steel.)
Z-Effect: Defense +1
Target: Single Adjacent


Learned By: Valveon
Name: Ardent Kiss (Draining Kiss+Scald)
New Type: View attachment 122057
Classification: View attachment 122053
Base Power: 80 (Z-160)
Accuracy: 100
Power Points: 15 (max 24)
Effect: 50% chance to burn the target. Thaws the user. Leeches 50% of the damage dealt.
Target: Selected target
Flavor: The user steals the target's HP with a kiss. The user's HP is restored by half the damage taken by the target. This may also leave the target with a burn.
Uses: A move that allows Valveon not to have to Wish too much as well as punishing physical attacker.
Learned By: Valveon
Name: Reverse Pump (Hydro Pump + Draining Kiss)
New Type:

Classification:

Base Power: 110
Accuracy: 80%
Power Points: 5 (max 8)
Effect: User regains HP equal to 3/4 damage dealt.
Z-Effect: 185 BP Hydro Vortex
Target: Single Adjacent


Learned By: Raptalon
Name: Aerial Show (Facade+Acrobatics)
New Type: View attachment 122058
Classification:

Base Power: 70 (Z-140)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Base Power doubles if the user has no held item, burned, paralyzed, or poisoned (don't cumulate).
Target: Selected target
Flavor: The user nimbly strikes the target. If the user is not holding an item, is poisoned, burned, or paralyzed, this attack inflicts massive damage.
Uses: A strong STAB in case of Raptalon being knocked off, paralyzed or poisoned. It can also be used on a set without item to prevent the recoil.
Learned By: Raptalon
Name: Phoenix Blitz (Roost + Flare Blitz)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: Recovers half the damage taken by the target. 10% chance to burn. Makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user cloaks itself with brilliant flames and charges the opponent. The user recovers half the damage taken by the opponent.
Uses: A strong spammable Fire STAB that improves longevity.


Learned By: Deoxurk-Outlet
Name: Debilitating Bolt (Psycho Boost + Eerie Impulse)
New Type:

Classification:

Base Power: 140
Accuracy: 90
Power Points: 5 (max 8)
Effect: Lowers the user's and target's SpA by 2 stages.
Z-Effect: 200 BP
Target: Selected target
Flavor: The user musters all of its electrical power to fire at the opponent. This harshly lowers the opponent's Special Attack, but the move's recoil also harshly lowers the user's Special Attack.
Uses: A power Electric nuke that also screws over opposing special attackers. Tail Glow can make up for the drop as well as making this attack extremely powerful.


Learned By: DIO
Name: Knife Toss (Slack Off + Iron Head)
New Type: Steel
Classification: Physical
Base Power: 70
Accuracy: 100
PP: 24
Effect: The user tosses a knife at the foe, and then proceeds to regenerate itself with the spilled blood. Heals the user equal to the exact amount done to the opponent. Has a 30% chance to flinch the foe.
Z-Effect: 140
Target: Selected Target
Overview: Heals DIO and harms the foe. Not as high of a base power as Iron Head because of the added effect. Also, DIO needs to be able to either throw knives or crush people with a road roller.


Learned By: Generott
Name: Hydro Bomb (Hydro Pump+Magnet Bomb)
New Type: View attachment 122051
Classification:

Base Power: 110 (Z-185)
Accuracy: -
Power Points: 5 (max 8)
Effect: Ignores accuracy and evasion modifiers.
Target: Selected target
Flavor: The user launches water bombs that blast the target. This attack never misses.
Uses: Generott lacked a physical Water-STAB. It isn't the case anymore.
Learned By: Generott
Name: Undertow (U-turn + Surf)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: User switches out after attacking. Hits underwater targets for double power.
Z-Effect: 160 BP Hydro Vortex
Target: All Adjacent


Next slate is...
[
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[
]
[
]

Darmin, Conkeldurus, Fisktres, Landana, Regimiki, Star, Gardelego, Maltarione


By the way, sorry if last slate was a bit rushed. I wanted to announce that I will be on vacation for the next two weeks, so I leave this thread to the rest of the council (and Yung Dramps if needed).
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Learned By: Darmin
Name: Heat Up (Flame Charge + Work Up)
New Type:

Classification:

Base Power: 50 (Z-100)
Accuracy: 100%
Power Points: 32
Effect: 100% chance to raise the user's Speed, Attack and Sp. Attack by 1.
Target: One foe
Flavor: Darmin heats up it's body temperature to charge up power
Uses: Setting up some stats
 
[
]
Learned By: Darmin
Name: Volcano Slam (Fire Blast + Body Slam)
New Type:

Classification:

Base Power: 100
Accuracy: 95
Power Points: 10 (max 16)
Effect: 30% chance to burn or paralyze. Makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user cloaks itself in lava and drops onto the target with its full body weight. This may leave the target burned or paralyzed.
Uses: Weaker than Flare Blitz but still strong and more spammable. The chance to burn or paralyze can be helpful too.


Learned By: Conkeldurus
Name: Lightning Hammer (Thunder + Drain Punch)
New Type:

Classification:

Base Power: 100
Accuracy: 90
Power Points: 10 (max 16)
Effect: Recovers half the damage taken by the target. 30% chance to paralyze. Makes contact, punching move.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user swings and smashes the opponent with its electrified fist. The user's health is restored by half the damage dealt.
Uses: A stronger physical Electric STAB that still gets +1 priority thanks to its ability.

[
]
Learned By: Fisktres
Name: Sky Bolt (Thunder + Air Slash)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10 (max 16)
Effect: Independent 30% chances to paralyze or flinch. Perfectly accurate in rain, half accuracy in sun.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user hits the opponent with a powerful gust of wind as fast as lightning. This may cause paralysis or flinching.
Uses: A more accurate Flying STAB with useful secondary effects.


Learned By: Landana
Name: Downdraft (Hurricane + Bulldoze)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10 (max 16)
Effect: 100% chance to lower Spe by 1 stage. Does not make contact.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user hits the opponent with a projectile made of compressed air. This lowers the target's speed.
Uses: A strong physical Flying STAB that slows down the opponent.


Learned By: Regimiki
Name: Status Strike (Facade + Soak)
New Type:

Classification:

Base Power: 70
Accuracy: 100
Power Points: 15 (max 24)
Effect: Changes the target's type to Water. If the user is poisoned, burned, or paralyzed, this move's power is doubled and the target's type is instead changed to the corresponding type of the status (target becomes Poison-type if poisoned, Fire-type if burned, Electric-type if paralyzed). Makes contact.
Z-Effect: 140 BP
Target: Selected target
Flavor: This attack changes the target's typing according to the user's status. Damage is doubled if the user is statused.
Uses: A physical Water STAB and a way to punish status users.


Learned By: Star
Name: Charming Stars (Water Shuriken + Charm)
New Type:

Classification:

Base Power: 15
Accuracy: 100
Power Points: 20 (max 32)
Effect: +1 priority. Hits 2-5 times in a row. If Magical Wand has activated, base power increases to 20 and always hits 3 times. Each hit has a 20% chance to lower the target's Atk by 1 stage.
Z-Effect: 100 BP
Target: Selected target
Flavor: The user hits the opponent with projectiles made of starlight two to five times in a row. This move has increased priority and may lower the target's Attack.
Uses: The Fairy counterpart of Water Shuriken, it can potentially cause multiple Attack drops to weaken the opponent.

[
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Learned By: Gardelego
Name: Moonlight Kiss (Gunk Shot + Draining Kiss)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 5 (max 8)
Effect: 30% chance to poison. Recovers 75% of the damage taken by the target. Does not make contact.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user blows a kiss to the opponent under the light of the moon. The kiss drains the target's HP and may leave them poisoned.
Uses: A powerful Fairy STAB with high health drain.


Learned By: Maltarione
Name: Sonar Burst (Metal Sound + Draco Meteor)
New Type:

Classification:

Base Power: 130
Accuracy: 90
Power Points: 5 (max 8)
Effect: Lowers the user's SpA by 2 stages. Lowers the target's SpD by 2 stages. Sound-based.
Z-Effect: 195 BP
Target: Selected target
Flavor: The user unleashes a very loud but concentrated beam of sound waves at the opponent. The move's recoil harshly lowers the user's Special Attack and harshly lowers the opponent's Special Defense.
Uses: A powerful special Steel STAB that can be used with the base form or Mega. It's sound-based so it goes through Substitutes too, and the stat drops effectively cancel one another out. This move is sure to force switches.
 
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Tuthur

formerly 0-7 in FCL
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
1529742785265.png
1529743231339.png

Learned By: Darmin
Name: Accelerator Shield (Protect+Flame Charge)
New Type:

Classification:

Power Points: 10 (max 16)
Effect: Prevents anything from working on the user that turn. Boosts the user's Speed by one stage. Priority +4.
Z-Effect: Resets user's lowered stats.
Target: Itself
Flavor: Cloaking itself in flame, the user evades all attacks. The user raises its Speed stat. Its chance of failing rises if it is used in succession.
Uses: Darmin has two major flaws: it switches form each turn, turning it useless each other turn and it's slow. This move counterbalances both of them.

1529742792803.png

Learned By: Conkeldurus
Name: Cloud Punch (Defog+Hammer Harm)
New Type:

Classification:

Base Power: 100 (Z-180)
Accuracy: 90
Power Points: 10 (max 16)
Effect: Lowers the user's evasion by one stage. Removes various field effects. Punching move.
Target: Selected target.
Flavor: The target is punched with an cloudy fist. Blows away the target's barriers such as Reflect or Light Screen. It lowers the user's Evasiness, however.
Uses: Flying-coverage is really good coupled with Fighting (think Hawlucha). It allows Conkeldurus to break through bulky grasses easier. Also priority Defog is a really strong option (hazards are broken).

1529742815308.png

Learned By: Fisktres
Name: Mud Wave (Hurricane+Mud Shot)
New Type:

Classification:

Base Power: 110 (Z-185)
Accuracy: 95
Power Points: 10 (max 16)
Effect: Lowers the target's Speed by one stage.
Target: Selected target.
Flavor: The user attacks by wrapping its opponent in a fierce mud. This also lowers the target's Speed stat.
Uses: A better Ground-STAB which counterbalances Fisktres low speed (even at +2).

1529742840939.png

Learned By: Landana
Name: Earth's Pull (Roost+Earthquake)
New Type:

Classification:

Base Power: 100 (Z-180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Does not make contact. Removes Ground-immunity until the end of the turn.
Target: Adjacent foes (also ally like Earthquake).
Flavor: This move hits opposing Pokémon that are in the air.
Uses: With this move Landana has perfect dual coverage. It's also a better version of Thousand Arrows (remember how much this move brought to Zygarde).

1529742874056.png

Learned By: Star
Name: Narwhal Blast (Sweet Kiss+Hydro Cannon)
New Type:

Classification:

Base Power: 130 (Z-190)
Accuracy: 80
Power Points: 5 (max 8)
Effect: Shoots a stream of narwhals to fly everywhere and land on enemies. 10% chance to confuse the target.
Target: Selected target.
Flavor: WIP This may also confuse the target.
Uses: Star lacks a strong STAB (only 80 BP STABs).

1529742915057.png

Learned By: Gardelego
Name: Morphine Shot (Hypnosis+Toxic)
New Type:

Classification:

Accuracy: 60
Power Points: 15 (max 24)
Effect: Puts the foe to sleep. Can't miss if used by a Poison-type Pokémon.
Z-Effect: Raises user's Speed by one stage.
Target: Selected Target.
Flavor: The user employs morphine to make the target fall into a deep sleep.
Uses: Sleep is one of the best status in the game. But don't forget that it won't make Gardelego broken because we have a lot of fusions immune to status.

1529744922798.png

Learned By: Maltarione
Name: Dragon Switch (Volt-Switch+Dragon Pulse)
New Type:

Classification:

Base Power: 85 (Z-160)
Accuracy: 100
Power Points: 10 (max 16)
Effect: User attacks, then switches.
Target: Selected target.
Flavor: After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uses: A good way to keep momentum, really usefull on wallbreakers like Maltarione that likes to cheap their defensive answers.
 
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Learned By: Maltarione
Name: Mirror Blast (Mirror Move + Flash Cannon)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 16
Effect: The power is increased by the same base points the last move used by a foe had and copies said mve's effect (e.g: If something used Ice Beam before, Mirror Blast would have 170 BP and a 10% chance to freeze the target).
Target: 1 foe.
Priority: 0
Flavor: The user shots a powerful blast that copies the properties from the last move used by the enemy.
Uses: Maltarione (& mega) now can make use of its decent bulk to boost Mirror Blast and having an actually powerful Steel-type move.

Learned By: Regimiki
Name: Fluid Show (Facade + Soak)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 20
Effect: Turns the foe into mono water-type before attacking, deals double damage to water types.
Target: 1 foe.
Priority: 0
Flavor:
Uses:
From having no reliable Water-type attacks to having one that always deals 140 damage.

Learned By: Gardelego
Name: Bribery Spikes (Toxic Spikes + Disarming Spikes)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 20
Effect: Sets up a hazard that inflicts poison and on grounded foes as they switch in. One layer poisons the foe and two layers badly poisons the foe. Grounded foes cannot avoid any attack. Bribery Spikes may be removed by Defog, Rapid Spin, or a grounded Poison-type switching in. Z-effect - Raises user's Defense one stage
Target: 1 foe.
Priority: 0
Flavor:
Uses:
Learned By: Fisktres
Name: Drunk Doze (Hurricane + Bulldoze)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 16
Effect: 30% chance to confuse the target(s)
Target: All Adjacent foes (not allies).
Priority: 0
Flavor:
Uses:
 
Last edited:
Learned By: Darmin
Name: Firework (Work Up + Flame Charge)
New Type: Fire
Classification: Physical/Special
Base Power: 40
Accuracy: 100%
Power Points: 15-24
Effect: Boosts the user's Speed by +1 Combat Stage. Additionally, deals damage according to the user's highest attacking stat; if the move deals physical damage, the user's Special Attack stat is boosted by +1 Combat Stage, and if the move deals special damage, the user's Attack stat is boosted by +1 Combat Stage.
Target: Single Enemy
Role Identification: This is a neat damaging booster that allows Darmin to set up for the next turn without, y'know, having wasted a turn to set up.
Learned By: Conkeldurus
Name: Power Surge (Power-Up Punch + Volt Switch)
New Type: Fighting
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 15-24
Effect: User attacks, then switches. The incoming Pokémon's Attack stat is boosted by +1 Combat Stage upon entering the field. Punch move.
Target: Single Enemy
Role Identification: A way of leveraging priority and building a team around powerful physical attackers. Because FE really needed that.
Learned By: Fisktres
Name: Rage Cutter (Air Cutter + Stomping Tantrum)
New Type: Ground
Classification: Special
Base Power: 75
Accuracy: 100%
Power Points: 15-24
Effect: High critical hit rate. If this attack scores a critical hit, its Base Power is doubled
Target: All Enemies
Role Identification: This gives Fisktres some good STAB options, as well as having that all-important crit capability to bust through boosting walls - remember that crits ignore negative stat differences, so it's a great option on a revenge attacker.
Learned By: Landana
Name: Quill Spray (Feather Dance + Bulldoze)
New Type: Flying
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 10-16
Effect: Lowers the target's Attack and Speed by -2 Combat Stages
Target: All Enemies
Role Identification: A way to deal with Pokémon that might otherwise give it a hard time, such as physical switch-ins.
Learned By: Regimiki
Name: Downburst (Crush Grip + Soak)
New Type: Water
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 5-8
Effect: Changes the target's type to Water-type. If the target is already a Water-type, this attack deals damage to both the target and the user. This damage is equivalent to a Normal-type physical move at 110 BP using the user's Attack stat.
Target: Single Enemy
Role Identification: Something that can synergize with Regimiki's ability.
Learned By: Star
Name: Midnight Sun (Dazzling Gleam + Night Slash)
New Type: Dark
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 15-24
Effect: High critical hit rate.
Target: All Enemies
Role Identification: A powerful attack that synergizes well with the fusion's ability and gives it some solid Dark-type Special STAB.
Learned By: Gardelego
Name: Noxious Cacophony (Synchronoise + Venoshock)
New Type: Poison
Classification: Special
Base Power: 100
Accuracy: 100%
Power Points: 10-16
Effect: This move's Base Power doubles if the target is Poisoned or shares a type with the user.
Target: Single enemy
Role Identification: Some great Poison-type STAB that gives it a huge amount of potential as an anti-Fairy fusion.
Learned By: Maltarione
Name: Dragonforce (Draco Meteor + Metal Sound)
New Type: Steel
Classification: Special
Base Power: 120
Accuracy: 90%
Power Points: 5-8
Effect: Lowers the user's Special Defence by -2 Combat Stages on hit
Target: Single Enemy
Role Identification: \m/
 
Last edited:
Darmin: AquaticPanic
Conkeldurus: colourcodedchaos, Tuthur1
Fisktres: Tuthur1
Landana: Tuthur1, Origin0
Regimiki: Gojiratar
Star: Origin0, Tuthur1
Gardelego: Tuthur1, Origin0
Maltarione: colourcodedchaos, Tuthur1
 
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