Fusion Moves - [Fusion Evolution Companion Project]

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scyther.gif
gliscor.gif

Learned By: Scyscor
Name: X-Tomb (X-Scissor and Sand Tomb)
New Type: Bug
Classification: Physical
Base Power: 55
Accuracy: 95
Power Points: 15
Effect: Trap the opponent for 4-5 turn losing 1/16 hp at after each turn. High crit ratio
Target: Single
shiftry.gif
jolteon.gif

Learned By: Joltry
Name: Thunder Storm
New Type: Electric
Classification: Special
Base Power: 125
Accuracy: 80
Power Points: 5
Effect: Have a 20% to paralyze. Can't miss in rain. Lower the user Special Attack by one after usage.
Target: Single
infernape.gif
sawk.gif

Learned By: Sawkape
Name: Burning Passion (Flare Blitz and Low Sweep)
New Type: Fire
Classification: Physical
Base Power: 100
Accuracy: 100
Power Points: 10
Effect: User take recoil damge and target speed drop by one Stage
Target: Single
 
scyther.gif
gliscor.gif

Name: Festered Earth (Earthquake and X-Scissor)
New Type: Bug
Classification: Physical
Base Power: 100
Accuracy: 100
Power Points: 10
Effect: Does a hybrid Ground/Bug damage type, like a Ground/Bug type Flying Press in Earthquake form.
Target: All


shiftry.gif
jolteon.gif



Learned By:
Joltry
Name: Energy Sap (Thunder Wave + Leech Seeds)
New Type: Electric
Classification: Other
Accuracy: --- (Cannot miss)
Power Points: 5
Effect: Summons Electric/Grass Terrain simultaneously. All Pokemon in play that aren't grass are also seeded while in play. Lasts as long as terrains normally last.
Target: Field


azumarill.gif
breloom.gif

Learned by: Azumaloom
Name: Flittering Speed (Play Rough + Mach Punch)
New Type: Fairy
Classification: Physical
Base Power:80
Accuracy: 100
Power Points: 5
Effect: Fairy type attack with +2 priority.
Target: Single
 
First time making moves (in every sense of the word)!

scyther.gif
gliscor.gif

Learned by: Scyscor
Name: Burrow (Silver Wind + Dig)
New Type:
Bug.png

Classification:
Physical.png

Base Power: 70
Accuracy: 100%
Power Points: 10 [MAX: 16]
Effect: 1st turn digs into the ground. All stats (besides Accuracy/Evasion) are raised 1 stage the 2nd turn. It then attacks.
Target: One Pokemon

A somewhat reliable way to boost Scysor's overall effectiveness. The move is more powerful than it first appears since Scysor's attack will almost always be boosted before attacking. Although two-turn moves aren't always considered the best, it can be a good way to avoid attacks or stall. It can also use a Power Herb to get a boost quickly and use Acrobatics, even if it no longer gets STAB from it. Plus, even if the move is blocked in someway, Scyscor still gets the boosts.
shiftry.gif
jolteon.gif

Learned by: Joltry
Name: Bioelectric Shock (Grassy Terrain + Wild Charge)
New Type:
Electric.png

Classification:
Status.png

Base Power: N/A
Accuracy: Can't Miss
Power Points: 15 [MAX: 24]
Effect: Summons Electric Terrain. Any non-Electric Pokemon becomes "Shocked"(Effect name open for discussion). "Shocked" Pokemon affected by the Terrain will gain 1/4 recoil on their damaging moves.
Target: All Adjacent Pokemon

This move is great for both Joltry and the team. It activates Joltry's ability, increases it's Electric damage output, and the recoil effect opponents get help finish them off. It can also be useful for walls to wear down attackers.
azumarill.gif
breloom.gif

Learned by: Azumaloom
Name: Hypno Spore (Spore + Whirlpool)
New Type:
Grass.png

Classification:
Status.png

Base Power: N/A
Accuracy: 100%
Power Points: 5 [MAX: 8]
Effect: Puts opposing Pokemon to sleep for two turns. While they are asleep, they cannot switch-out. If used on a Pokemon already asleep, they will be trapped but retain their sleep counter.
Target: One Pokemon

Breloom is one of the few Pokemon who can use Spore, so it just made sense to use it as part of the signature move. Anyways, while Hypno Spore doesn't have the same sleep potential as Spore, it is more reliable in that you don't have to worry about turn 1 wake ups. This, and the fact that the Pokemon is trapped gives Azumaloom great set up potential, or it can be used to safely bring in a Pokemon. With Azumaloom's good bulk but slow speed, it will often put the opponent to sleep after they move, which would give Azumaloom a free attack or give a Pokemon switching in a free set up turn.
infernape.gif
sawk.gif

Learned by: Sawkape
Name: Phoenix Burst (Flame Charge + Reversal)
New Type:
Fire.png

Classification:
Physical.png

Base Power: Varies
Accuracy: 100%
Power Points: 10 [MAX: 16]
Effect: Does more damage and has a higher chance to increase speed as HP decreases. Precisely, at 100-71% has 20BP and 0% chance to raise speed. At 70-36% has 40BP and 20% chance to raise Speed. 35-21% = 80BP and 40% chance. 20-11% = 100BP and 60% chance. 10-5% = 150BP and 80%. 4-0% = 200BP and 100% chance.
Target: One Pokemon

Like a phoenix, Sawkape shines brightest when near death. While almost exactly a mix of Reversal and Flame Charge, it can use this move semi-reliably thanks to it's ability, which boosts it at the same time. It also increases it's speed, which while not exactly necessary, does increase it's sweeping potential, which is what the Phoenix Burst is all about.
weavile.gif
absol.gif

Learned by: Weasol
Name: Break Stance (Avalanche + Sucker Punch)
New Type:
Dark.png

Classification:
Physical.png

Base Power: 35
Accuracy: 100%
Power Points: 10 [MAX: 16]
Effect: Doubles in power if the opposing Pokemon selected a damaging move. +1 priority.
Target: One Pokemon

An alternative, arguably better option to Sucker Punch. Unlike Sucker Punch, this move does not fail if the opponent does not attack. However, if the opposing Pokemon did attack, this move would have 70BP to Sucker Punch's 80BP. To put it simply, Break Stance gives Weasol a weaker, but more reliable priority Dark move for dual STAB priority.
 
Learned By: Weasol
Name: Dick Move
Combined From: Torment + Snatch
New Type: Dark
Classification: Non-Damaging
Base Power: N/A
Accuracy: 100%
Power Points: 5-8
Effect: +4 Priority. Replaces the target's move with Struggle. Fails if used consecutively.
Target: Single adjacent enemy.

I just think this move's kind of a neat idea. It's a way of avoiding damage and dealing it; plus, it means you can really screw over 'mons that need a boost to be at their most effective.

Learned By: Scyscor
Name: Coup de Grace
Combined From: Silver Wind + Acrobatics
New Type: Bug
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 15-24
Effect: Raises all main stats by +1 if the user is not holding a Held Item.
Target: Single adjacent enemy

A different, but arguably better version of Acrobatics, this move helps Scyscor snowball out of control; it also makes more defensively-oriented sets viable, since you can treat it as a Defence and Special Defence boosting move that's immune to Taunt.

Learned By: Azumaloom
Name: Parasite Wave
Combined From: Leech Seed + Aqua Tail
New Type: Water
Classification: Physical
Base Power: 80
Accuracy: 100%
Power Points: 10-16
Effect: Heals for 50% of the damage dealt, and has a 50% chance to inflict the Blight minor status effect. This lowers the target's HP by 1/8 per turn but may be removed by Rapid Spin. Unaffected by Liquid Ooze or similar abilities. Damaging component is affected by Big Root.
Target: Single enemy

Blight is basically Seeding without the healing aspect; a STAB healing option seemed pretty useful on a 'mon that would otherwise have to rely on Drain Punch or similar.

Learned By: Sawkape
Name: Temper
Combined From: Bulk Up + Overheat
New Type: Fire
Classification: Non-Damaging
Base Power: N/A
Accuracy: N/A
Power Points: 15-24
Effect: Lowers the user's Special Attack by two stages, but raises both Attack and Defence by two stages.
Target: Self
 
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Learned By: Weasol
Name: Dick Move
Combined From: Torment + Snatch
New Type: Dark
Classification: Non-Damaging
Base Power: N/A
Accuracy: 100%
Power Points: 5-8
Effect: +4 Priority. Replaces the target's move with Struggle. Fails if used consecutively.
Target: Single adjacent enemy.

I just think this move's kind of a neat idea. It's a way of avoiding damage and dealing it; plus, it means you can really screw over 'mons that need a boost to be at their most effective.

Nothing has ever been so evil. Good job.
 
Scyscor: nv, MacChaeger
Joltry: nv, money12wolf, Dilasc
Azumaloom: the someone, Dilasc, nv
Sawkape: nv, the someone, ParadoxEngine
Weasol: nv, colourcodedchaos, ParadoxEngine
 
Scyscor: Tetraplex, nv, colourcodedchaos
Joltry: the someone, ParadoxEngine, Tetraplex
Azumaloom: ParadoxEngine, nv, MacChaegar
Sawkape: Tetraplex, nv, the someone
Weasol: colourcodedchaos, nv, MacChaegar
 
Scyscor: MacChaeger, nv, colourcodedchaos
Joltry: the someone, ParadoxEngine, money12wolf
Azumaloom: ParadoxEngine, the someone, Tetraplex
Sawkape: ParadoxEngine, colourcodechaos, Bigrob8917
Weasol: colourcodedchaos, ParadoxEngine, MacChaegar
 
Scyscor: nv, colourcodedchaos, Tetraplex
Joltry: the someone, nv, Tetraplex
Azumaloom: ParadoxEngine, MacChaegar, Tetraplex
Sawkape: Tetraplex, the someone, Bigrob8917
Weasol: colourcodedchaos, ParadoxEngine, MacChaegar
 
Scyscor: nv, colourcodedchaos, Tetraplex
Joltry: the someone, nv, Tetraplex
Azumaloom: ParadoxEngine, MacChaegar, Tetraplex
Sawkape: Tetraplex, the someone, Bigrob8917
Weasol: colourcodedchaos, ParadoxEngine, MacChaegar
 
Scyscor: nv, Tetraplex
Joltry: the someone, nv
Azualoom: ParadoxEngine, Tetraplex
Sawkape: MacChaeger, Tetraplex
Weasol: colorcodedchaos (Just because of the name), nv
 
Scyscor: nv, Tetraplex
Joltry: nv
Azualoom: ParadoxEngine, Tetraplex, nv
Sawkape: Tetraplex, nv
Weasol: nv
 
So I'm just going to pretend I didn't forget about this for a while and START A NEW SLATE
Scysor: Humdrum
Learned by: Scyscor
Name: Humdrum (Bug Buzz + Acrobatics)
New Type:
Bug.png
Classification:
Physical.png
Base Power: 60
Accuracy: 100%
Power Points: 15 [MAX: 24]
Effect: 10% chance to lower the target's Defense by 1. Power doubles if the user has no held item.
Target: One Pokemon |  ✓ Sound |  ✓ Bypasses Substitutes

Essentially a slightly better Bug-type Acrobatics. Allows it to punish Knock Off as well since it has a powerful Bug STAB either way.
Joltry: Ion Pulse & Terrain Shock
Learned by: Joltry
Name: Ion Pulse (Grassy Terrain + Charge Beam)
New Type:
Electric.png
Classification:
Special.png
Base Power: 50
Accuracy: 100%
Power Points: 10 [MAX: 16]
Effect: Summons Electric Terrain. 50% chance to raise the user's Sp. Atk by 1.
Target: All Adjacent Pokemon

Allows Joltry to not only set up its own Electric Terrain, but also gives it a way to set up and potentially sweep.
Learned By: Joltry
Name: Terrain Shock (Thunder Shock + Grassy Terrain)
New Type: Electric
Classification: Special
Base Power: 40
Accuracy: 100%
Power Points: 16
Effect: If it hits, it'll activate Electric Terrain.
Target: 1
Azumaloom: Hypno Spore
Learned by: Azumaloom
Name: Hypno Spore (Spore + Whirlpool)
New Type:
Grass.png
Classification:
Status.png
Base Power: N/A
Accuracy: 100%
Power Points: 5 [MAX: 8]
Effect: Puts opposing Pokemon to sleep for two turns. While they are asleep, they cannot switch-out. If used on a Pokemon already asleep, they will be trapped but retain their sleep counter.
Target: One Pokemon

Breloom is one of the few Pokemon who can use Spore, so it just made sense to use it as part of the signature move. Anyways, while Hypno Spore doesn't have the same sleep potential as Spore, it is more reliable in that you don't have to worry about turn 1 wake ups. This, and the fact that the Pokemon is trapped gives Azumaloom great set up potential, or it can be used to safely bring in a Pokemon. With Azumaloom's good bulk but slow speed, it will often put the opponent to sleep after they move, which would give Azumaloom a free attack or give a Pokemon switching in a free set up turn.
Sawkape: Pyrrhic Victory
Learned By: Sawkape
Name: Pyrrhic Victory (Reversal + Flame Charge)
New Type:
Fire.png
Classification:
Physical.png
Base Power: Varies
Accuracy: 95%
Power Points: 10 [Max 16]
Effect: +1 Priority. The user sacrifices its remaining HP to deal heavy damage. The damage increases based on how little of the user's maximum HP was lost.
Target: One adjacent Pokemon.
With Blazing Body powering it up, this is potentially the strongest move Sawkape has access to. While there are counters (Flash Fire, +2 priority, etc) it will nuke anything that doesn't have one, dragging it to the Pokemon Center along with it.
Weasol: Dick Move
Learned By: Weasol
Name: Dick Move
Combined From: Torment + Snatch
New Type: Dark
Classification: Non-Damaging
Base Power: N/A
Accuracy: 100%
Power Points: 5-8
Effect: +4 Priority. Replaces the target's move with Struggle. Fails if used consecutively.
Target: Single adjacent enemy.

I just think this move's kind of a neat idea. It's a way of avoiding damage and dealing it; plus, it means you can really screw over 'mons that need a boost to be at their most effective.
New 5 mons are:
tyranitar.gif
garchomp.gif

Parents: Tyranitar / Garchomp
Shared egg group: Monster
Offspring name: Tyranichomp
New type: Rock / Dragon
New base stats: 114 / 142 / 112 / 97 / 102 / 91
New ability and desc: Sand Aura - Summon Sandstorm and get evasion boost by x1.25 in Sandstorm.
Notable moves: Dragon Dance, Swords Dance, Stone Edge, Dragon Claw, Draco Meteor, Earthquake, Ice Punch, Ice Beam, Fire Punch, Fire Blast, Thunder Punch, Thunderbolt, Thunder Wave, Stealth Rock, Flamethrower, Iron Head.
Role identification: This is more like a Physical Attacker. This thing has very high Attack stats, VERY bulky in both sides, considering it also get Special Defense boost in Sandstorm and get Dragon Dance with a decent Speed. Also gets wide Special coverage if needed to surprise opponent with it. Also no 4x weaknesses, even though it has 6 weaknesses.

Parents: Tyranitar / Garchomp
Shared egg group: Monster
Offspring name: (Tyranitarite)
New type: Rock / Dragon
New base stats: 114 / 172 / 152 / 97 / 122 / 101
New ability and desc: Sand Stream
Notable moves: Dragon Dance, Swords Dance, Stone Edge, Dragon Claw, Draco Meteor, Earthquake, Ice Punch, Ice Beam, Fire Punch, Fire Blast, Thunder Punch, Thunderbolt, Thunder Wave, Stealth Rock, Flamethrower, Iron Head.
Role identification: Much more bulk than before. Also has higher Attack and nice 101 Speed.

Parents: Tyranitar / Garchomp
Shared egg group: Monster
Offspring name: (Garchompite)
New type: Rock / Dragon
New base stats: 114 / 182 / 132 / 137 / 112 / 81
New ability and desc: Sand Force
Notable moves: Dragon Dance, Swords Dance, Stone Edge, Dragon Claw, Draco Meteor, Earthquake, Ice Punch, Ice Beam, Fire Punch, Fire Blast, Thunder Punch, Thunderbolt, Thunder Wave, Stealth Rock, Flamethrower, Iron Head.
Role identification: This is slower, but has higher Attack. One of the most important thing this has is SAND STREAM PRE MEGA THEN SAND FORCE!!! If you remember OU Theorymon in Sand Force Mega Tyranitar's slate, this is pretty much the same.

glalie.gif
raichu.gif

Parents: Glalie/ Raichu
Shared egg group: Fairy
Offspring Name: Railie (Riley :])
New type: Ice/Electric
New base stats: 80/95/77/95/90/105 (542 BST)
New ability and desc: Static Storm: 30% chance to paralyze the opponent each turn if Hail is active.
Notable Moves: Extreme Speed, Volt Tackle, Icicle Crash, Swords Dance, Thunderbolt, Ice Beam, Grass Knot, all of pikachus ridiculous movepool, Spikes, Earthquake, Nuzzle, Freeze Dry etc.
Role identification: Fast spikes layer, suicide lead, support, etc. most notably gets stab boltbeam coverage. Again, fairly mediocre, except for its mega.

Parents:
Glalie / Raichu
Shared egg group: Fairy
Offspring Name: Mega Railie (Riley :])
New type: Ice/Electric
New base stats: 80/135/77/135/90/125 (642 BST)
New ability and desc: Refrigerate; (same as normal)
Notable Moves: Extreme Speed, Volt Tackle, Swords Dance, Thunderbolt, Grass Knot, all of pikachus ridiculous movepool, Spikes, Earthquake, Nuzzle, Freeze Dry, Explosion, etc.
Role identification: Fast spikes layer, suicide lead, most notably Ekiller w/ boltbeam coverage and fridgespeed. Espeed means you should run an adamant nature, as most stuff that you are going to use volt tackle for you will outspeed w/ a neutral nature anyways and 135 isn't that high for a mega, so you really want that power. It gets unresisted coverage between volt tackle, Fridgespeed, and EQ, making it a phenomenal sweeper.
charizard.gif
gyarados.gif

Parents: Charizard and Gyarados
Shared egg group: Dragon
Offspring name: Charatos
New type: Fire/Water
New base stats: 97/115/89/95/103/101
New ability and desc: Dreaded Flames - Gains a 1.5x boost to fire moves on the turn of entry, and lowers opponent's defence on entry.
Notable moves: Flare Blitz, Fire Blast, Swords Dance, Dragon Dance, Will-o-Wisp, Roost, Defog, Waterfall, Fire Blast, Overheat, Thunderpunch, Hydro Pump, Thunderbolt, Earthquake, Scald, Surf, Ice Beam
Role identification: Much like Eevee's Magmovire, this could function as many things, Mixed attacker (albeit a weaker option), DD, SD, defensive variants with WoW/Scald + Roost. Funnily enough, Gyarados gets Thunderbolt while zard gets Thunderpunch, and now they share that. Also, boltbeam. Lastly, Zard maintains it's primary role as a Dragon Dancer that doesn't care about burn. Has some good resistances to steel and fairy too.

Parents: Charizard and Gyarados
Shared egg group: MEGA
Offspring name: Charatos
New type:
Fire/Water
New base stats: 97/135/89/145/133/101
New ability and desc: Drought
Notable moves: Flare Blitz, Fire Blast, Swords Dance, Dragon Dance, Will-o-Wisp, Roost, Defog, Waterfall, Fire Blast, Overheat, Thunderpunch, Hydro Pump, Thunderbolt, Earthquake, Scald, Surf, Ice Beam, Solarbeam
Role identification: Amazing wallbreaker. Though it loses water stab in sun, it has nifty resistances with the typing, including 4x resists to Steel, Fire and Ice. Due to the fact that it gets near equal offenses, it can viably run a physical set as well as a special set, and it has a great 101 speed to boot.

Parents: Charizard and Gyarados
Shared egg group: MEGA
Offspring name: Charatos
New type:
Fire/Dark
New base stats: 97/145/119/105/133/101
New ability and desc: Mold Breaker
Notable moves: Flare Blitz, Fire Blast, Swords Dance, Dragon Dance, Will-o-Wisp, Roost, Defog, Waterfall, Fire Blast, Overheat, Thunderpunch, Hydro Pump, Thunderbolt, Earthquake, Scald, Surf, Ice Beam
Role identification: Another excellent stat spread, Fire/Dark is usually a frail typing, but I felt that as there are too many Water/Dark mons, Fire/Dark seemed to be the way to go. Also, it's once again a Dragon Dancer that does not get burned.

Parents: Charizard and Gyarados
Shared egg group: MEGA
Offspring name: Charatos
New type:
Fire/Dragon
New base stats: 97/161/122/116/103/101
New ability and desc: Tough Claws
Notable moves: Flare Blitz, Fire Blast, Swords Dance, Dragon Dance, Will-o-Wisp, Roost, Defog, Waterfall, Fire Blast, Overheat, Thunderpunch, Hydro Pump, Thunderbolt, Earthquake, Scald, Surf, Ice Beam
Role identification: An incredibly powerful variant of Charizard Mega X, better in pretty much every stat except SpA, which it doesn't need anyway. The additional boost from Dreaded Flames helps it set up as well as dish out heavy damage. There's not much getting in the way of this Eurasian dragon, and it can even run bulky sets just as well.

aggron.gif
venusaur.gif

Parents: Venusaur + Aggron
Shared egg group: Monster
Offspring Name: Aggrosaur
New type: Grass/Steel
New base stats: 85/106/141/90/90/75 (BST 587)
New ability and desc: Rocky Growth: This Pokemon takes no recoil from moves and the power of moves that would cause recoil increases by 50% when HP is below 33%.
Notable Moves: Synthesis, Leech Seed, Giga Drain, Power Whip, Heavy Slam, Stealth Rock, Toxic, Earthquake, Rock Slide
Role identification: Great Physical Wall, with good defensive typing, reliable recovery, Stealth Rock to set up hazards and Giga Drain for even more recovery. Can use its other STAB options in order to run more of a tank set. It also has two powerful Mega Evolutions that are...

Mega Aggrosaur (Venusaurite)
Offspring Name:
Mega Aggrosaur V
New type: Grass/Steel
New base stats: 85/124/181/112/110/75 (BST 687)
New ability and desc: Thick Fat
Notable Moves: Synthesis, Leech Seed, Giga Drain, Power Whip, Heavy Slam, Stealth Rock, Toxic, Earthquake, Rock Slide
Role identification: An even greater wall, with insane 85/181/110 defensive stats, reliable recovery, a strong Giga Drain, Leech Seed and a variety of utility moves. Another selling point is access to the Thick Fat ability, providing a resistance to Ice-Types moves and somewhat patching Aggrosaur's weakness to Fire. Its offences are also increased, which again makes a Tank set viable.

Mega Aggrosaur (Aggronite)
Offspring Name:
Mega Aggrosaur A
New type: Grass/Steel
New base stats: 85/136/191/90/110/75 (BST 687)
New ability and desc: Filter
Notable Moves: Synthesis, Leech Seed, Power Whip, Heavy Slam, Stealth Rock, Toxic, Earthquake, Rock Slide, Rock Polish, Fire Punch
Role identifcation: Another incredible Pokemon, that while bulkier stat-wise than Mega Aggrosaur V, has a lesser ability and more physical attack. Therefore, it can run an even more physically oriented defensive set, or it could use a deadly Rock Polish set to boost its lackluster speed stat while taking a hit due to its fantastic bulk, which is sky-high even when uninvested. It can then use it's amazing 136 attack and high base power STAB and coverage moves to sweep the opposition.

blastoise.gif
greninja.gif

Parents: Blastoise + Greninja
Shared egg group: Water 1
Offspring name: Blastinja
New type: Water/Dark
New base stats: 90/104/98/109/103/115
New ability and desc: Torrent
Notable moves: Aqua Jet, Aura Sphere, Dark Pulse, Dragon Pulse, Earthquake, Flash Cannon, Ice Beam, Hydro Pump, Scald, Water Pulse, Power Up Punch, Roar, Water Spout, Waterfall, Extrasensory, Grass Knot, Gunk Shot, Ice Punch, Low Kick, Night Slash, Shadow Sneak, Water Shuriken, Taunt, U-trun
Role identification: Blastinja is quite interesting in the fact that it gets both Spikes, Rapid Spin, but not Stealth Rock - however, it has a wide offensive movepool to use on both sides. The stats are okay in this form, but it's when it megas that it is the real threat...

Mega Blastinja:
Parents: Blastoise + Greninja
Shared egg group: *MEGA
Offspring name: Blastinja
New type: Water
New base stats: 90/124/118/159/113/115
New ability and desc: Mega Launcher
Notable moves: Aqua Jet, Aura Sphere, Dark Pulse, Dragon Pulse, Earthquake, Flash Cannon, Ice Beam, Hydro Pump, Scald, Water Pulse, Power Up Punch, Roar, Water Spout, Waterfall, Extrasensory, Grass Knot, Gunk Shot, Ice Punch, Low Kick, Night Slash, Shadow Sneak, Water Shuriken, Taunt, U-turn
Role identification: 159 SpA, and 115 Speed. With Mega Launcher. That's all you need to know. It's basically an offensive variant of Mega Blastoise, hits way harder though, has hazards, can viably run physical moves for breaking special moves, it can spin freely without worrying about ghosts due to Dark Pulse, although it loses stab on it. All in all, a pretty good mon.
 
Learned By: Tyranichomp
Name: Ancient Meteors (Ancient Power + Draco Meteor)
New Type: Rock
Classification: Special
Base Power: 130
Accuracy: 90%
Power Points: 32
Effect: Lowers Special Attack by 2, but has a 10% of raising Special Attack by 3.
Target: All adjacent Pokemon.

Learned By:
Railie
Name: Ground Overcharge (Freeze-Dry + Thunder)
New Type: Electric
Classification: Special
Base Power: 90
Accuracy: 90%
Power Points: 32
Effect: Hits Ground type Pokemon super effectively.
Target: All adjacent Pokemon.

Learned By:
Aggrosaur
Name: Vegetal Lubricant (Rock Polish + Synthesis)
New Type: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 8
Effect: Raises this Pokemon's speed by one and recovers 1/2th of its max HP (speed raises by two in sun and by zero in other wheaters, recovery is affected by weather like Synthesis)
Target: Self

Learned By:
Blastininja
Name: Suiton Pulse (Water Pulse + Water Shuriken)
New Type: Water
Classification: Physical
Base Power: 15
Accuracy: 100%
Power Points: 32
Effect: +1 priority, hits 2-5 times, boosted by Mega Launcher
Target: 1 opponent
With Mega Launcher, it starts off marginally better than Aqua Jet and has a chance of getting to 112 BP. Pretty interesting.
 
So, it transpires I'm better at designing moves than fusionmons. Well then. Also, you forgot to add the slate before this one to the OP (which I remember because it was my first successful entry, because I am vain). =]

Also: Thanks to everyone who voted for my moves. It really does mean a lot. =]

Gonna post some stuff here later, got to get to work soon.
 
tyranitar.gif
garchomp.gif

Learned by: Tyranichomp
Name: Rubble (Stealth Rock + Dragon Rush)
New Type:
Rock.png

Classification:
Physical.png

Base Power: 100
Accuracy: 100%
Power Points: 10 [MAX: 16]
Effect: 20% chance to flinch the target. Lays down Stealth Rock.
Target: One Pokemon

Basically this gives Tyranichomp a powerful and accurate Rock-type STAB that also lays down Stealth Rock, allowing it to serve some utility to the team overall.
aggron.gif
venusaur.gif

Learned by: Aggrosaur
Name: Hedge Trim (Rock Polish + Grassy Terrain)
New Type:
Grass.png

Classification:
Status.png

Base Power: --
Accuracy: --
Power Points: 15 [MAX: 24]
Effect: Raises user's Speed by 2 while increasing HP by 1/16th per turn and powering Grass-type moves by 50%.
Target: Self

Essentially allows Aggrosaur to give itself a boost to its Grass STAB while also boosting its Speed which can allow it to work late game.
blastoise.gif
greninja.gif

Learned by: Blastinja
Name: Flash Flood (Water Pulse + Feint Attack)
New Type:
Water.png

Classification:
Special.png

Base Power: 85
Accuracy: --
Power Points: 20 [MAX: 32]
Effect: 20% chance to confuse the target. This move does not check accuracy.
Target: One Pokemon

This allows Blastinja to have a powerful STAB that is not only boosted by its Mega's ability, but doesn't have to worry about missing.
 
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tyranitar.gif
garchomp.gif

Learned By: Tyranichomp
Name: Dragon Glare (Dragon Rush + Hone Claws)
New Type: Dragon
Classification: Physical
Base Power: 90
Accuracy: 85%
Power Points: 10-16
Effect: Raises Accuracy by 1 stage on hit.
Target: Single enemy
raichu.gif
glalie.gif

Learned By: Riley Railie
Name: Voltage Burst (Ice Shard + Thunder)
New Type: Electric
Classification: Physical
Base Power: 80
Accuracy: 100%
Power Points: 5-8
Effect: Priority +2
Target: Single adjacent enemy
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Learned By: Charatos
Name: Heat Haze (Inferno + Aerial Ace)
New Type: Flying
Classification: Special
Base Power: 70
Accuracy: --
Power Points: 10-16
Effect: Burns the target. Cannot miss.
Target: Single enemy
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Learned By: Aggrosaur
Name: Forest Rage (Bullet Seed + Head Smash)
New Type: Grass
Classification: Physical
Base Power: 40
Accuracy: 85%
Power Points: 10-16
Effect: Hits 2-5 times. Each hit does 25% recoil damage.
Target: Single enemy
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Learned By: Blastinja
Name: Night March (Night Slash + Water Shuriken)
New Type: Dark
Classification: Special
Base Power: 20
Accuracy: 95%
Power Points: 10-16
Effect: Hits 2-5 times. +1 Priority
Target: Single enemy
 
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Learned By: Charatos
Name: Boiling Point (Flamethrower+Waterfall)
New Type: Water
Classification: Physical
Base Power: 80
Accuracy: 100%
Power Points: 15 (24 max)
Effect: 30% chance to burn
Target: 1 adjacent opponent

Basically a physical version of Scald
 
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Learned By: Charatos
Name: Lake of Rage (Scald + Flare Blitz)
New Type: Water
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: 10-16
Effect: 30% chance of burning foe
Target: Single enemy

Reference from the Red Gyarados from Gold and Silver, this attack allows Charatos to have some niche over its mega evolutions

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Learned By: Aggrosaur
Name: Stealth Seed (Leech Seed + Stealth Rock)
New Type: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10-16
Effect: Sets a seed on the opposing side of the field that drains any opponent that switches in of 1/8 of the max HP. Removed by Rapid Spin, Defog and absorbed by Grass types.
Target: -

A brand new entry hazard thats exclusive to Aggrosaur
 
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Learned By: Railie
Name: Cold Front (Thunder Wave + Hail)
New Type: Ice
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10-16
Effect: Freezes the opponent and summons hail for 2 turns.
Target: All adjacent pokemon.

Who doesn't want an instafreeze?

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Learned By: Charatos
Name: Tsunami (Surf + Overheat)
New Type: Water
Classification: Special
Base Power: 130
Accuracy: 90%
Power Points: 10-16
Effect: Tsunami deals damage and lowers the user's special attack by two stages.
Target: All adjacent pokemon.

Now overheat is already a powerful and more viable move for Charatos, why the need for a similar move? I tell you why; This one hits EVERYTHING.
 
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Learned By: Tyranichomp
Name: Intimidating Dance (Rock Slide + Dragon Dance)
New Type: Dragon
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20-32
Effect: Raises the users attack and speed stats by 1 stage. 20% chance to flinch the opponent.
Target: One adjacent pokemon

Gives Tyranichomp a chance of getting a free setup if it's faster than the opponent

raichu.gif
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Learned By: Railie
Name: Flash Freeze (Volt Switch + Freeze Dry)
New Type: Electric
Classification: Special
Base Power: 65
Accuracy: 100%
Power Points: 20-32
Effect: User switches out after damaging the target. Ground types are hit for super effective damage with this move
Target: One adjacent pokemon

Volt Switch alternative that stops ground types from blocking you

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Learned By: Charatos
Name: Scorching Heat (Scald + Incinerate)
New Type: Fire
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 20-32
Effect: If the target is holding an item, this move does 1.5x damage and the item is removed. If the target does not have an item, 30% chance to burn.
Target: One adjacent pokemon

Fire type knock off that can also burn the foe if it is not holding an item.

aggron.gif
venusaur.gif

Learned By: Aggrosaur
Name: Seed Burst (Leech Seed + Metal Burst)
New Type: Graass
Classification: Status
Base Power: -
Accuracy: 100%
Power Points: 10-16
Effect: At the end of the turn, if the user has taken damage, 1/3 of the damage dealt is done to the opponent (user does not heal). (Lasts until the opponent switches out, like leech seed)
Target: One adjacent pokemon


blastoise.gif
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Learned By: Name: Thieving Rains (Rain Dance + Snatch)
New Type: Dark
Classification: Status
Base Power: -
Accuracy: 100%
Power Points: 20-32
Effect: Creates the rain weather condition for 5 turns. During those 5 turns, if a foe uses a status move that affects the user of Thieving Rains, the user will steal the effects of the move. If the move that the foe uses targets itself, the effects will not be stolen. The duration is not boosted by Damp Rock.
-For example, if the opponent uses Roar, Blastinja will steal it and roar the opponent out. However, if the opponent uses Swords Dance, it will work as normal.
Target: All Pokemon
 
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