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Fusion Moves - [Fusion Evolution Companion Project]

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Learned by Leafadon
Name
: Gaia Blade (Earthquake + Leaf Blade)
New Type:
grass.gif

Classification:
physical.png

Base Power: 100 (Z-Power: 180)
Accuracy: 100%
Power Points: 10
Effect: High critical hit chance; makes direct contact
Target: All adjacent

Learned by Mampharos
Name
: Ion Terrain (Electric Terrain + Ion Deluge)
New Type:
electric.gif

Classification:
other.png

Base Power: ---
Accuracy: ---
Power Points: 10
Effect: Summons Ion Terrain for five turns (Effect: Turns Normal-type moves into Electric-type moves, but only for grounded Pokémon)
Z-Effect: Raises user's Special Attack by one stage
Target: Entire field

Learned by Krook-Z
Name
: Pursuing Beam (Pursuit + Hyper Beam)
New Type:
dark.gif

Classification:
special.png

Base Power: 150 (Z-Power: 200)
Accuracy: 90%
Power Points: 5
Effect: Normally renders the user inactive on the next turn; however, if the target switches out, the target is attacked before switching, and the user is able to act on the next turn
Target: Single adjacent

Learned by Entaria
Name
: Flaming Dragon (Flame Charge + Dragon Dance)
New Type:
fire.gif

Classification:
physical.png

Base Power: 50 (Z-Power: 100)
Accuracy: 100%
Power Points: 20
Effect: Raises user's Attack and Speed by one stage each, if the move connects
Target: Single adjacent

Learned by Blasterain
Name
: Turtle Dance (Withdraw + Quiver Dance)
New Type:
water.gif

Classification:
other.png

Base Power: ---
Accuracy: ---
Power Points: 20
Effect: Raises user's Defense, Special Attack, and Speed by one stage each
Z-Effect: Resets user's stat modifications
Target: Self

Learned by Dianbro
Name
: Brainstorm (Amnesia + Diamond Storm)
New Type:
psychic.gif

Classification:
special.png

Base Power: 100 (Z-Power: 180)
Accuracy: 95%
Power Points: 5
Effect: 50% chance to raise the user's Special Defense by one stage
Target: All adjacent foes
There should be a move with Turtle Dance's effects in vanilla imo. Love the idea
 
Leafdon:
Name: Dune Desire (Dig + Solar Beam)
New Type: Ground
Classification: Physical
Base Power: 110
Accuracy: 95%
Power Points: 5-8
Effect: Spends one turn charging; if this Pokémon is hit by an attack, the attack does no damage. On the second turn, the attack deals damage. In sunlight, this phase is condensed, and the move becomes Priority 0/-3 a la Beak Blast and Focus Punch. Does not make contact.
Target: Single Enemy

A move that seriously boosts Leafdon's viability as a physical attacker, with the ability to ignore quite a lot of damage if it gets some speed support. There'll be quite a few Pokémon that can still take advantage of it, and it does have problems if the sunlight fades... but then again, that's what switching out into your Tailwind setter is for. =]
Mampharos:
Name: Milgram Beam (Charge Beam + Charge)
New Type: Electric
Classification: Special
Base Power: 18
Accuracy: 90%
Power Points: 10-16
Effect: Hits three times in succession, with each hit increasing the Base Power of the next by 100% (18, 36, 54). Each hit also has a 40% chance to raise the user's Special Attack by 1 stage. Does not make contact
Target: Single Enemy

A much, much scarier version of Triple Kick that has the potential to deal out some serious STAB damage, especially since it hits through Substitute. With a comparable BP to (and way better accuracy than) Thunder, this is a move that can really help break down opposing walls and deal more and more damage overall.
Krook-Z:
Name: Hai Jump Kek (Conversion 2 + Power Trip)
New Type: Dark
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 15-24
Effect: Converts the target's type to a randomly dual typing. If the opponent's new typing is neutral to Ground, it loses 1/8 of its maximum HP; if weak to Ground, it loses 1/4; and if it is doubly weak to Ground, it loses 1/2. If the opponent's new typing resists or is immune to Ground, it takes no damage. Priority +1.
Target: Single Enemy

The kind of mindscrew of a move that will serve to really piss your opponent off, Hai Jump Kek might not be great competitively (or it might, idk), but it's wonderful thematically. There's no other move that does this and it's a wonderful way to stress out your opponent.
Entaria:
Name: Pyroclasm (Flame Charge + Tailwind)
New Type: Fire
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 15-24
Effect: Increases the user's speed by +1 stage and doubles the damage of all subsequent Fire-type moves (latter effect only works once and is lost upon switching out).
Target: All adjacent enemies

Boom! With the addition of this move, Mega Entaria's Sacred Fire becomes absolutely monstrous. It works brilliantly with PixiSpeed too, as it means no awkward speed ties with other AteSpeeders. It can also hit multiple targets, which will be massively important to someone presumably. =]
Blasterain:
Name: Saltburst (Brine + Bug Buzz)
New Type: Bug
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: Base power doubles against targets above 50% HP. Pulse move. Sound move. Does not make contact.
Target: Single Enemy

At last, a serious bit of Bug-type damage for Blasterain to abuse. It might not look like much purely from a base power perspective, but those multipliers work incredibly for the Mega Evolution to pound its targets into something the consistency of badly-made guacamole and it retains Bug Buzz's ability to hit through Substitute. The salt is definitely real. =]
Dianbro:
Name: Healing Crystals (Diamond Storm + Dream Eater)
New Type: Rock
Classification: Status
Base Power: --
Accuracy: --%
Power Points: 5-8
Effect: Heals the target Pokémon for 50% of its HP and raises its Defence by two stages.
Target: Adjacent Allies

CANCER. THE MOST CANCEROUS CANCER. All I have to say, really... =]
 
Leafdon:
Name: Dune Desire (Dig + Solar Beam)
New Type: Ground
Classification: Physical
Base Power: 110
Accuracy: 95%
Power Points: 5-8
Effect: Spends one turn charging; if this Pokémon is hit by an attack, the attack does no damage. On the second turn, the attack deals damage. In sunlight, this phase is condensed, and the move becomes Priority 0/-3 a la Beak Blast and Focus Punch. Does not make contact.
Target: Single Enemy

A move that seriously boosts Leafdon's viability as a physical attacker, with the ability to ignore quite a lot of damage if it gets some speed support. There'll be quite a few Pokémon that can still take advantage of it, and it does have problems if the sunlight fades... but then again, that's what switching out into your Tailwind setter is for. =]
Mampharos:
Name: Milgram Beam (Charge Beam + Charge)
New Type: Electric
Classification: Special
Base Power: 18
Accuracy: 90%
Power Points: 10-16
Effect: Hits three times in succession, with each hit increasing the Base Power of the next by 100% (18, 36, 54). Each hit also has a 40% chance to raise the user's Special Attack by 1 stage. Does not make contact
Target: Single Enemy

A much, much scarier version of Triple Kick that has the potential to deal out some serious STAB damage, especially since it hits through Substitute. With a comparable BP to (and way better accuracy than) Thunder, this is a move that can really help break down opposing walls and deal more and more damage overall.
Krook-Z:
Name: Hai Jump Kek (Conversion 2 + Power Trip)
New Type: Dark
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 15-24
Effect: Converts the target's type to a randomly dual typing. If the opponent's new typing is neutral to Ground, it loses 1/8 of its maximum HP; if weak to Ground, it loses 1/4; and if it is doubly weak to Ground, it loses 1/2. If the opponent's new typing resists or is immune to Ground, it takes no damage. Priority +1.
Target: Single Enemy

The kind of mindscrew of a move that will serve to really piss your opponent off, Hai Jump Kek might not be great competitively (or it might, idk), but it's wonderful thematically. There's no other move that does this and it's a wonderful way to stress out your opponent.
Entaria:
Name: Pyroclasm (Flame Charge + Tailwind)
New Type: Fire
Classification: Physical
Base Power: 60
Accuracy: 100%
Power Points: 15-24
Effect: Increases the user's speed by +1 stage and doubles the damage of all subsequent Fire-type moves (latter effect only works once and is lost upon switching out).
Target: All adjacent enemies

Boom! With the addition of this move, Mega Entaria's Sacred Fire becomes absolutely monstrous. It works brilliantly with PixiSpeed too, as it means no awkward speed ties with other AteSpeeders. It can also hit multiple targets, which will be massively important to someone presumably. =]
Blasterain:
Name: Saltburst (Brine + Bug Buzz)
New Type: Bug
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: Base power doubles against targets above 50% HP. Pulse move. Sound move. Does not make contact.
Target: Single Enemy

At last, a serious bit of Bug-type damage for Blasterain to abuse. It might not look like much purely from a base power perspective, but those multipliers work incredibly for the Mega Evolution to pound its targets into something the consistency of badly-made guacamole and it retains Bug Buzz's ability to hit through Substitute. The salt is definitely real. =]
Dianbro:
Name: Healing Crystals (Diamond Storm + Dream Eater)
New Type: Rock
Classification: Status
Base Power: --
Accuracy: --%
Power Points: 5-8
Effect: Heals the target Pokémon for 50% of its HP and raises its Defence by two stages.
Target: Adjacent Allies

CANCER. THE MOST CANCEROUS CANCER. All I have to say, really... =]

I dont get how u got a Pulse move from Brine and Bug Buzz. The attack is plenty fine as it is. Nor do I get how Charge Beam + Charge attains a multihit attack. At all. The rest are fine tho, and Healing Crystals isnt even that bad. Its just another version of Purify. Really good for Doubles if it ever happens.
 
Charge is all about powering up subsequent moves, right? As is Charge Beam. Between the two moves, with particular reference to Charge Beam's low power, I got the idea for an Electric-type Triple Kick that powers up multiple strikes. The logic is there, it's just... less obvious. =]

Saltburst being a pulse move comes from the wording of Water Pulse's description: "The user attacks the target with a pulsing blast of water". If you place a sufficiently powerful source of sound in, say, a plume of salt water, you get a pulse shape. A repeated sound - like the amplified buzzing of a big ol' bug, for instance, dunno why that example popped into my head - will form a continuous pulse pattern... which makes a pulsing blast of water. This is in no way at all a stretch. I'm not grasping at straws. You're grasping at straws. And you're not even my real dad. =]
 
entei.gif altaria.gif
Peacock Dog wants to dance


Name: Sacred Dance
New Type: Dragon.png
Classification: Physical.png
Base Power: 100 (Z-Move 180, raises Special Defense by one)
Accuracy: 95%
Power Points: 32
Effect: 50% of raising Atk and Speed by one stage (It's 50% of happening both at the same time, not 50% of each individual one)
Target: One foe

Gives Entaria a good Dragon STAB that works simillar to Fiery Dance.


hippowdon.gif leafeon.gif
Filler submission is filler

Name: Muddy Seed (Mud-Slap+ Bullet Seed)
New Type: Grass.png
Classification: Physical.png
Base Power: 25 (Z-Move 100)
Accuracy: 100%
Power Points: 48
Effect: Hits two to five times. Each hit lowers foe's accuracy by one stage
Target: One foe

Has just a gimmick to it, I didn't really have any idea of what to do for it


ampharos.gifmanectric.gif
I believe I can fly

Name: Overcharge (Magnet Rise + Discharge)
New Type: Electric.png
Classification: Special.png
Base Power: 80 (Z-Move 160, Paralyzes foe)
Accuracy: 100
Power Points: 24
Effect: Has a 30% of making the user levitate foe 4 turns (If activated during these turns, the turn counter resets)
Target: All the field

Has a great nieche in being able to have no weaknesses. Hitting all the field only raises your chances of getting the boost on a Double-Battle. While it is inferior to Tbolt in damage, it still has a reason to be used.



krookodile.gif porygon-z.gif
Glitching Duck Crocodile just got scarrier

Name: Back-Up (Recover + Power Trp)
New Type: Dark.png
Classification: Status.png
Base Power: --
Accuracy: --
Power Points: 16
Effect: Recover user's HP based on how many of it's stats are boosted. If one stat, 20%. If two stats 40%. If three stats, 60%. If four stats, 80%. If all stats, 100% (Z-Move: Cures status conditions and removes negative boosts)
Target: Self

Has a fantastic synergy with Z-Conversion. Note that it doesn't matter by how much a stat is boosted, just how many stats are boosted (So if you had +6 Sp. Atk it'd heal 20%, but if you had +1 Sp. Atk +1 Speed and +1 Defense, it'd heal more (60%, in this case))


blastoise.gifmasquerain.gif
Whoever said Turtle Bugs can't dance?

Name: Mischievous Dance (Quiver Dance + Scald)
New Type: Bug.png
Classification: Special.png
Base Power: 80
Accuracy: 100%
Power Points: 32
Effect: 30% chance of raising user's Sp. Atk, Sp Def and Speed by one stage. 90% if foe is burned
Target: One foe

Has a good enough Base Power with a great side effect that has synergy with Scald.


slowbro.gif diancie.gif
Dianbro is actually Kyogre's bro

Name: Primordial Waves (Ancient Power + Brine)
New Type: Water.png
Classification: Special.png
Base Power: 60
Accuracy: 100
Power Points: 12
Effect: If foe is under 50% HP, deals 1.5% damage and lower all of foe's stats by one stage each
Target: One foe

Welp. This is the one true cancer move, specially for a mon with 90/130/130 defs
 
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Leafdon: Bigrob8917, me, colourcodedchaos
Mampharos: G-Luke, Ludicrousity, AquaticPanic
Krook-Z: Hourai, Bigrob8917, AquaticPanic
Entaria: AquaticPanic, me, Bigrob8917
Blasterain: Bigrob8917, me, AquaticPanic
Dianbro: AquaticPanic, me, colourcodedchaos
 
Oh right, sorry. My alerts doesn't seem to be working sometimes.

Leafdon: AquaticPanic, Bigrob8917, Mygavolt
Mampharos: G-Luke, Ludicrosity, AquaticPanic
Krook-Z: Hourai, G-Luke, Mygavolt
Entaria: AquaticPanic, Bigrob8917, colourcodedchaos
Blasterain: Mygavolt, Bigrob8917, AquaticPanic
Dianbro: colourcodedchaos, AquaticPanic, Mygavolt
 
Voting ends at 3 PM EST loser, so please do your last minute voting and edits
For somebody reason, I wasn't getting notifications for FM :/. Will add votes in like 5 minutes. Gonna switch to PC


Leafdon: AquaticPanic, Bigrob8917, Mygavolt
Mampharos: G-Luke, Ludicrosity, AquaticPanic
Krook-Z: Hourai, G-Luke, Mygavolt
Entaria: AquaticPanic, Bigrob8917, colourcodedchaos
Blasterain: Mygavolt, Bigrob8917, AquaticPanic
Dianbro: colourcodedchaos, AquaticPanic, Mygavolt
 
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Ok. Winners are......

hippowdon.gif
leafeon.gif

Name: Muddy Seed (Mud-Slap+ Bullet Seed)
New Type:
Classification:
Base Power: 25 (Z-Move 100)
Accuracy: 100%
Power Points: 48
Effect: Hits two to five times. Each hit lowers foe's accuracy by one stage
Target: One foe

Has just a gimmick to it, I didn't really have any idea of what to do for it

Learned by Leafadon
Name
: Gaia Blade (Earthquake + Leaf Blade)
New Type:
grass.gif
Classification:
physical.png
Base Power: 100 (Z-Power: 180)
Accuracy: 100%
Power Points: 10
Effect: High critical hit chance; makes direct contact
Target: All adjacent

Name: Scorched Earth (Solar Beam + Earthquake)
New Type: Grass
Classification: Special
Base Power: 130
Accuracy: 100%
Power Points: 10 (16 max)
Effect: Scorched Earth does nothing on the turn it is selected, other than state that the user has taken in sunlight. On the following turn, Scorched Earth will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Scorched Earth is selected, the user will not be able to switch out until it is disrupted or fully executed. This attack fires immediatly in sunlight or harsh sunlight, but will have it's damage reduced in rain and will fail in heavy rain. 100% burn chance (0% chance in rain).
Target: All on the field.
An overpowered solarbeam that becomes so hot, it burns everything in it's surroundings. Rain has a negative effect on this move and should be avoided at all cost!


manectric.gif
ampharos.gif

Learned By: Mampharos
Name: Charge Up Beam (Charge + Charge Beam)
New Type: Electric
Classification: Special
Base Power: 50 (Z-Power: 100)
Accuracy: 90%
Power Points: 20 (Max 32)
Effect: 70% chance to raise Special Attack and Special Defence by one stage. The following Electric attack is doubled in damage.
Target: Any adjacent foe


krookodile.gif
porygonz.gif

Learned by Krook-Z
Name
: Pursuing Beam (Pursuit + Hyper Beam)
New Type:
dark.gif
Classification:
special.png
Base Power: 150 (Z-Power: 200)
Accuracy: 90%
Power Points: 5
Effect: Normally renders the user inactive on the next turn; however, if the target switches out, the target is attacked before switching, and the user is able to act on the next turn
Target: Single adjacent

blastoise.gif
masquerain.gif

Learned by Blasterain
Name
: Turtle Dance (Withdraw + Quiver Dance)
New Type:
water.gif
Classification:
other.png
Base Power: ---
Accuracy: ---
Power Points: 20
Effect: Raises user's Defense, Special Attack, and Speed by one stage each
Z-Effect: Resets user's stat modifications
Target: Self



diancie.gif
slowbro.gif

Name: Healing Crystals (Diamond Storm + Dream Eater)
New Type: Rock
Classification: Status
Base Power: --
Accuracy: --%
Power Points: 5-8
Effect: Heals the target Pokémon for 50% of its HP and raises its Defence by two stages.
Target: Adjacent Allies

CANCER. THE MOST CANCEROUS CANCER. All I have to say, really... =]

Name: Primordial Waves (Ancient Power + Brine)
New Type:
Classification:
Base Power: 60
Accuracy: 100
Power Points: 12
Effect: If foe is under 50% HP, deals 1.5% damage and lower all of foe's stats by one stage each
Target: One foe

Welp. This is the one true cancer move, specially for a mon with 90/130/130 defs

entei.gif
altaria.gif

Name: Sacred Dance
New Type:
Classification:
Base Power: 100 (Z-Move 180, raises Special Defense by one)
Accuracy: 95%
Power Points: 32
Effect: 50% of raising Atk and Speed by one stage (It's 50% of happening both at the same time, not 50% of each individual one)
Target: One foe

Gives Entaria a good Dragon STAB that works simillar to Fiery Dance.

Posting next slate in a few, but if you already know, go ahead and submit
 
darkrai.gif
yanmega.gif

Name: Gusty Void (Tailwind + Dark Void)
New Type:
dark.gif

Classification:
other.png

Base Power: --- (Z-move: Raises SpA and Spe by 1 stage)
Accuracy: ---
Power Points: 32
Effect: Puts all adjacent foes to sleep and raises all allies speed by 1.5x
Target: Foe

G
ives Darmega an insanely good move to put everything to sleep and activate it's ability, aswell as raise it's speed
 
This thread is underrated, so I decided to do a little something for it. In a similar vein to what tyarrow1 did for the main thread (Fusion Evolution), I compiled a spreadsheet of all slate-winning Fusion Moves up to the most recently concluded slate. I had to make assumptions for some fields (particularly Z-Moves) based on the properties of the individual moves, so let me know if there are any errors or other concerning things.

>>> Spreadsheet <<<

Of course, I will momentarily edit in my submissions for the current slate.

================================================================

[One momentarily later...]

441.png
645.png

(Chatotorus)
Name: Muddy Feathers (Feather Dance + Mud Shot)
New Type:
flying.gif

Classification:
special.png

Base Power: 55 (Z-Power: 100)
Accuracy: 95%
Power Points: 15 (max 24)
Effect: Lowers target's Attack and Speed by one stage each
Target: Single Adjacent

Alternative Flying STAB that acts as a reverse Dragon Dance to the opponent. Might be useful on a Scarf set?


468.png
242.png

(Blisskiss)
Name: Eggsplosion (Dazzling Gleam + Soft-Boiled)
New Type:
fairy.gif

Classification:
special.png

Base Power: 80 (Z-Power: 160)
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User recovers 1/2 damage dealt
Target: All Adjacent Foes

I just couldn't resist with the name. Like Dazzling Gleam, but it actually has a side effect, and quite the beneficial one that that.


625.png
454.png

(Toxisharp)
Name: Contaminate (Embargo + Poison Jab)
New Type:
poison.gif

Classification:
physical.png

Base Power: 80 (Z-Power: 160)
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Applies an Embargo effect to the target if the move connects. (If target already has an Embargo effect, the turn counter does not change.) Makes direct contact.
Target: Single Adjacent

Sort of, but not really, a Poison-type Knock Off. Could be useful for dealing more damage to Fairy-types that rely on items.


491.png
469.png

(Darmega)
Name: Bait and Switch (Taunt + U-turn)
New Type:
dark.gif

Classification:
other.png

Base Power: ---
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Prevents the target from using non-attacking moves for three turns. The user switches out if the move connects.
Z-Effect: Raises user's Attack by one stage
Target: Single Adjacent

Kinda like Parting Shot, only it works better against stall.


645.png
362.png

(Lag-I)
Name: Land Fragments (Earth Power + Ice Shard)
New Type:
ground.gif

Classification:
special.png

Base Power: 40 (Z-Power: 100)
Accuracy: 100%
Power Points: 30 (max 48)
Effect: +1 Priority
Target: Single Adjacent

Priority for special sets. Simple as that.


485.png
286.png

(Heatloom)
Name: Fungal Outburst (Lava Plume + Spore)
New Type:
grass.gif

Classification:
special.png

Base Power: 80 (Z-Power: 160)
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Has a 30% chance of putting targets to sleep
Target: All Adjacent

Hits off of Heatloom's weaker attacking stat, but has one heck of a side effect. Basically a better Relic Song (barring that it affects adjacent allies).


Hopefully these are the right fusions for the current slate.


EDIT: Just noticed I screwed up the max PP for Land Fragments. Also added Z-Move effects.
 
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Excellent work there Mygavolt

Anyways, here are the mons for this slate

chatot.gif
landorus.gif

DNA Donors: Chatot/Landorus
Offspring name: Chatotorus
New type: Normal/Flying
New base stats: 93 / 105 / 78 / 134 / 81 / 116 (+0 Def,+20 SpA, +10 SpD, +10 Spe )
New ability and desc: Keen Eye + Sand Force = Sandy Eyes, In Sand, Accuracy is upped by one third, immunity to sand damage.
Notable moves: Nasty Plot, Chatter, Earth Power, Sludge Wave, Substitute, Psychic, Boomburst, Superpower, Knock Off, Heat Wave
Role identification: Welcome To Hell, First Stop, Torture Room. Chatorus is Probably pretty broken due to it's High Special Attack and the fact that it can Abuse Chatter AND boomburst, The most powerful special move in the game. Oh, and Look at that it can abuse sandstorm also. wow. But Seriously with Earth Power, Chatter, Boomburst and Nasty Plot, You have an amazing sweeper/Wallbreaker that can abuse confusion hax like a boss with Chatter, as well as nuke everything with boomburst and get coverage in Earth Power. Also Nasty Plot. Nasty Plot Boomburst. Oh But Wait, You Get Walled By Blissey And Chansey, Right? WRONG. You have coverage in superpower to completely demolish Them.


blissey.gif
togekiss.gif

Parents: Togekiss & Blissey
Shared Egg Group: Fairy
Offspring Name: Blisskiss
New type: Normal/Fairy
New base stats: 185/45/67/112/140/82
New ability and desc: Serene Grace (giving +15 to averages of stats)
Notable Moves: Softboiled, Roost, Thunder Wave, Air Slash, Calm Mind, Wish, Protect, Heal Bell, Seismic Toss, Ice Beam, Thunderbolt, Flamethrower, Dazzling Gleam, Stealth Rock, Defog, Aura Sphere, Shadow Ball, Light Screen, Reflect, Nasty Plot, Charge Beam, Hyper Voice, Toxic
Role Identification: I'm sorry. I'm so, so sorry. A titanic 185 HP stat backed up by scary 67/140 Defences and a usable 112 SpA stat makes this thing a horrifying wall, with an immunity to the meta's many powerful Outrages. And that's not even mentioning it's movepool. No less than three forms of recovery including Wish, the ability to cure all it's teams status, Stealth Rock and Defog, and Toxic and Thunder Wave for status. Speaking of Thunder Wave, Serene Grace gives it access to Paraflinch when it's already near immortal. Have fun with that. It also has access to two Special boosting moves, Nasty Plot and Calm Mind, turning this monstrosity into a sweeper of all things, allowing it to use it's wide coverage of Special moves (including Boltbeam and Ghost/Fighting coverage) which includes a guaranteed further SpA boost from Charge Beam. All in all, this makes Blisskiss a versatile terror in all the rolls it can fill, from dedicated wall, to amazing utility/support, to powerful sweeping to a near unkillable Paraflincher.

bisharp.gif
toxicroak.gif

Parents: Bisharp and Toxicroak
Shared egg group: Human-like
Offspring name: Toxisharp
New type: Dark / Poison
New base stats: 84 / 125 / 92 / 83 / 77 / 87 (BST 548)
New ability and desc: Sharp Armor (Dry Skin+Defiant) - Atk is raised by 2 when hit by a Water-type move and lowered by 2 when hit by a Fire-type; gives immunity to Water-type moves.
Notable moves: Sucker Punch, Gunk Shot, Poison Jab, Knock Off, Swords Dance, Ice Punch, Earthquake, Drain Punch, Low Kick, Fake Out, Stealth Rock, Grass Knot
Role identification: Its role could be the same as Bisharp’s role now: switch on a Scald or a Water-type move and begin sweeping with Sucker Punch, STABs and a wide coverage of moves, including Ice punch against Ground-types and look at this calc:
0 SpA Life Orb Toxisharp Grass Knot (100 BP) vs. 104 HP / 0 SpD Mega Swampert: 296-354 (80.6 - 96.4%) -- guaranteed 2HKO
So, with a predict and a Sucker Punch you can even KO MSwampert. 83/92/77 isn’t very bad as a bulkiness, so you can even boost your Attack using SD or your Speed using RP, or even you Attack and Defense using Bulk Up (this can help you to resist to some EQ you may run into).
darkrai.gif
yanmega.gif

DNA Donors: Yanmega and Darkrai
Offspring Name: Darmega
New type: Dark/Bug
New base stats: 90 (+12)/83/88/140 (+15)/76 (+3)/120 (+10) (BST 597)
New ability and desc: Dream Crusher (Tinted Lens + Bad Dreams): The user deals 2x damage to sleeping targets.
Notable Moves: Disable, Dark Void, Nasty Plot, Dark Pulse, Taunt, Ice Beam, Thunderbolt, Psychic, Sludge Bomb, Focus Blast, Will-O-Wisp, Icy Wind, Trick, Bug Buzz, Air Slash, Ancient Power, U-Turn, Roost, Giga Drain, Tailwind
Role identification: Just something that absolutely abuses sleep. Put the mon that walls you the hardest to sleep, and suddenly it's not a problem anymore. 140 SpA combined with 120 Speed is terrifying, and the Dark/Bug STAB combo is nothing to sneeze at either.

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DNA Donors: Landorus-I and Glalie
Offspring Name: Lag-I (Laggy)
New Typing: Ground/Ice
New base stats: 84/112/85/107/80/110 (+10 Atk, +10 SpA, +20 Speed)
New ability and desc: This pokemon's Ground/Rock/Steel/Ice attacks do 1.3x in Sandstorm and Hail, opposing attacks of those types heal by 1/16 under the same weather conditions.
Notable Moves:
Brick Break, Bulk Up, Calm Mind, Earth Power, Earthquake, Explosion, Facade, Focus Blast, Extrasensory, Psychic, Frustration, Return, Grass Knot, Hammer Arm, Knock Off, Rock Polish, Rock Slide, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Swords Dance, Toxic, U-turn, Gravity, Blizzard, Body Slam, Double Edge, Freeze-Dry, Ice Shard, Ice Beam, Shadow Ball, Spikes, Switcheroo, Taunt
Role Identification: Not necessarily a purely offensive mon, Lag-I has several support and utility options at its diposal - pivoting with U-turn, supporting with Taunt and Knock Off, hazard stacking with Stealth Rock and Spikes, boosting moves for all of its offenses, good stabs on both sides (mostly related to its mega) with Freeze Dry in particular being more effective than OU Mamoswine due to hitting off of a competent SpA stat. It has a nifty ability that allows it to be offensive and defensive at once in a weather dominant meta - but if it wants accurate Blizzards without weather support, it can always run a gravity set. It can spread status while attacking with Body Slam - why Body Slam? Because this versatile mon has a mega...

DNA Donors: Landorus-I and Glalie
Offspring Name: Mega Lag-I (Laggy)
New Typing: Ground/Ice
New base stats: 84/152/85/147/80/130 (+10 Atk, +10 SpA, +20 Speed)
New ability and desc: Refrigerate
Notable Moves:
Brick Break, Bulk Up, Calm Mind, Earth Power, Earthquake, Explosion, Facade, Focus Blast, Extrasensory, Psychic, Frustration, Return, Grass Knot, Hammer Arm, Knock Off, Rock Polish, Rock Slide, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Swords Dance, Toxic, U-turn, Gravity, Blizzard, Body Slam, Double Edge, Freeze-Dry, Ice Shard, Ice Beam, Shadow Ball, Spikes, Switcheroo, Taunt

Role Identification: Tremendous offenses with a great offensive typing. I'd wager this is not broken as: a) it does not have the best speed stat among Fusion Evolution megas, b) average defenses, c) no Extremespeed in comparison to some of the other -ates. Freeze Dry can be useful coverage coming off nearly equal offenses. Explosion is you want to get really cheeky - it's basically Mega Glalie's niche except it does it way better. The support options mentioned above + refrigerated moves can be useful. A purely offensive set can use any of the following: Double Edge/Return, U-turn, Knock Off, Earthquake for a purely physical set, slot in Freeze Dry somewhere if needed. Any dancing set can forego U-turn, and/or Freeze Dry if it's a physical set - and double dancing sets only need to make use of stabs. Knock Off is still usable as a third move if you only run one boosting move. All in all, a pretty great mega overall.


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Parents: Heatran and Breloom
Shared Egg Group: DNA Fusion
Offspring Name: Heatloom
New Typing: Steel / Grass
Base Stats: 95 / 130 / 93 / 95 / 83 / 73 (+20 HP, +20 Atk) [BST 569]
New Ability and Desc: Flash Fire + Poison Heal = From Ashes: If the Pokémon is burned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage. The Pokémon with this Ability does not lose Attack due to burn.
Notable Moves: Iron Head, Stun Spore, Leech Seed, Seed Bomb, Grass Knot, Giga Drain, Synthesis, Spore, Solarbeam, Bulk Up, Substitute, Sludge Bomb, Facade, Return, Fling, Stone Edge, Swords Dance, Power-up Punch, Thunder Punch, Heat Wave, Earth Power, Fire Fang, Crunch, Taunt, Earthquake, Flamethrower, Flame Blast, Flame Charge, Overheat, Will-O-Wisp, Stealth Rock
Role Identification: With 8 resistances and an immunity and burns providing passive recovery and status immunity, Heatloom is surprisingly resilient for something with its stats. Between the two parents, Heatloom has some really good coverage, set-up to capitalize on its decent bulk, and diverse recovery options. Could also serve as a good rock setter, though its low speed means you may want to run Protect alongside your Flame Orb to avoid faster status leads.
 
This thread is underrated, so I decided to do a little something for it. In a similar vein to what tyarrow1 did for the main thread (Fusion Evolution), I compiled a spreadsheet of all slate-winning Fusion Moves up to the most recently concluded slate. I had to make assumptions for some fields (particularly Z-Moves) based on the properties of the individual moves, so let me know if there are any errors or other concerning things.

>>> Spreadsheet <<<

Of course, I will momentarily edit in my submissions for the current slate.

================================================================

[One momentarily later...]

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(Chatotorus)
Name: Muddy Feathers (Feather Dance + Mud Shot)
New Type:
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Classification:
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Base Power: 55 (Z-Power: 100)
Accuracy: 95%
Power Points: 15 (max 24)
Effect: Lowers target's Attack and Speed by one stage each
Target: Single Adjacent

Alternative Flying STAB that acts as a reverse Dragon Dance to the opponent. Might be useful on a Scarf set?


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(Blisskiss)
Name: Eggsplosion (Dazzling Gleam + Soft-Boiled)
New Type:
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Classification:
special.png

Base Power: 80 (Z-Power: 160)
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User recovers 1/2 damage dealt
Target: All Adjacent Foes

I just couldn't resist with the name. Like Dazzling Gleam, but it actually has a side effect, and quite the beneficial one that that.


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(Toxisharp)
Name: Contaminate (Embargo + Poison Jab)
New Type:
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Classification:
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Base Power: 80 (Z-Power: 160)
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Applies an Embargo effect to the target if the move connects. (If target already has an Embargo effect, the turn counter does not change.) Makes direct contact.
Target: Single Adjacent

Sort of, but not really, a Poison-type Knock Off. Could be useful for dealing more damage to Fairy-types that rely on items.


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(Darmega)
Name: Bait and Switch (Taunt + U-turn)
New Type:
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Classification:
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Base Power: ---
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Prevents the target from using non-attacking moves for three turns. The user switches out if the move connects.
Z-Effect: Raises user's Attack by one stage
Target: Single Adjacent

Kinda like Parting Shot, only it works better against stall.


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(Lag-I)
Name: Land Fragments (Earth Power + Ice Shard)
New Type:
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Classification:
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Base Power: 40 (Z-Power: 100)
Accuracy: 100%
Power Points: 30 (max 48)
Effect: +1 Priority
Target: Single Adjacent

Priority for special sets. Simple as that.


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(Heatloom)
Name: Fungal Outburst (Lava Plume + Spore)
New Type:
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Classification:
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Base Power: 80 (Z-Power: 160)
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Has a 30% chance of putting targets to sleep
Target: All Adjacent

Hits off of Heatloom's weaker attacking stat, but has one heck of a side effect. Basically a better Relic Song (barring that it affects adjacent allies).


Hopefully these are the right fusions for the current slate.


EDIT: Just noticed I screwed up the max PP for Land Fragments. Also added Z-Move effects.
What is the point of Z-crystaling Bait and Switch, when you switch out directly after receiving buffs?
 
What is the point of Z-crystaling Bait and Switch, when you switch out directly after receiving buffs?
I was thinking that too, but you know, the buff could work if you end up solo. And anyway, the Z-Effect is as such because of Taunt's Z-Effect.

Edit @ below (to conserve post count): Noted the change to the Attack and Speed boosts, but I don't agree with a non-exclusive Z-Move having an effect that does anything apart from damage.
 
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Just a correction on Sacred Dance on the spredsheet tho. It doesn't have a separate chance for each stat, it's both at the same time; and the Z-Move should boost Sp Def by one stage.


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Name: Venocut (Nigth Slash + Venoshock)
New Type: Dark.png
Classification: Physical.png (Non-Contact)
Base Power: 70 (Z 120)
Accuracy: 100
Power Points: 24
Effect: Doubles damages and always crits if foe is poisoned
Target: One Foe

Given Sucker Punch's nerf, this is quite decent.


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Name: Ground Divider (Air Cutter + Earthquake)
New Type: Flying.png
Classification: Special.png
Base Power: 100 (Z 160)
Accuracy: 100%
Power Points: 40
Effect: High crit ratio
Target: Adjecent foes

Honestly I don't think Chatter as a main STAB will work well.


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Name: Tri-Fog (Defog + Tri Attack)
New Type: Normal.png
Classification: Special.png
Base Power: 80
Accuracy: 100
Power Points: 16
Effect: 30% chance of cleaning user's field
Target: One foe

With Serene Grace this is great


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Name: Bug Dance (String SHot + Nasty Plot)
New Type: Bug.png
Classification: Status.png
Base Power: ---
Accuracy: ---
Power Points: 32
Effect: Raises Speed and Sp. Atk by one stage (Z: Restore negative to 0)
Target: Self

Is basically a Special DDance. Dark Void was severely nerfed this gen, and picking a 50 BP move to make a 100 acc one just doesn't make sense)


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Name: Boulder Blast (Ice Shard + Bulldoze)
New Type: Ground.png
Classification: Physical.png
Base Power: 40 (Z 100)
Accuracy: 100
Power Points: 32
Effect: +1 Priority. Lower foe's Speed by one stage
Target: Field

A Last-Moment move used to suport allies that will come after it, or to also slow down other megas who are faster


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Name: Wisp Wasp (Mach Punch + WoW)
New Type: Fire.png
Classification: Physical.png
Base Power: 40
Accuracy: 100
Power Points: 48
Effect: +1 Priority. Burns foe
Target: One Foe

Sableye showed us already how great Priority Burn is

Also somehow my filler submission won while one that I put some thought behind didn't. That's quite funny
 
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Name: Drainage (Drain Punch + Night Slash)
New Type:
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Classification:
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Base Power: 75 (Z-Power: 140)
Accuracy: 100%
Power Points: 10 (Max 16)
Effect: Heals for 50% damage dealt. Makes direct contact.
Target: Single Adjacent

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Name: Slumber Switch (Dark Void + U-turn)
New Type:
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Classification:
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Base Power: ---
Accuracy: 80%
Power Points: 20 (max 32)
Effect: Puts target to sleep and switches it out.
Target: All Adjacent Foes
Z-Effect:
Raises Speed by +2

This is a Dark Void replacement. Its obviously better than its preceding move. Helps to keep up the momentum that Darmega is always capable of doing.

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Name: Spore Storm (Spore + Magma Storm)
New Type:
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Classification:
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Base Power: -
Accuracy: -
Power Points: 5 (max 8)
Effect: Traps targets and puts them to sleep for three turns.
Target: All Adjacent
Z-Effect: Resets lowered stats

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Name: Shatter Shard (Ice Shard + Fissure)
New Type:
Classification:
Base Power: 40 (Z 100)
Accuracy: 70%
Power Points: 32
Effect: 20% chance to OHKO target
Target: Single Adjacent

Filler is filler.
It sounds super broken, but realise it has an immunity, doesnt always hit and rarely triggers
.
 
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