Indeedee-F @ Psychic Seed
Ability: Psychic Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psychic
- Follow Me
- Helping Hand
- Heal Pulse
-> best pokemon in my team, can take a few physical and special hits with Follow Me or support with Helping Hand and Heal Pulse
Duraludon @ Assault Vest
Ability: Stalwart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Flash Cannon
- Draco Meteor
- Solar Beam
- Thunderbolt
-> standard set, my number one dynamax choice, could handle almost everything
Barraskewda @ Focus Sash
Ability: Propeller Tail
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Liquidation
- Close Combat
- Crunch
- Psychic Fang
-> standard set, good against duraludon, could stop most coalossal surf combos, Psychic Fangs to remove screens was also useful
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Icicle Crash
- Flare Blitz
- Superpower
- U-turn
-> standard set, was pretty solid
Grimmsnarl @ Black Glasses
Ability: Prankster
EVs: 252 HP / 196 Def / 60 SpD
Impish Nature
- Foul Play
- Reflect
- Light Screen
- Thunder Wave
-> haven't used it much as I used Indeedee every fight (only when I know I will reset the terrain)
-> EVs to survive Dracovishs Fishious Rend and Duraludons Flash Cannon
-> Black Glasses lets you OHKO Darmanitan-Galar, Barraskewda and special Dragapult
Dubwool @ Leftovers
Ability: Fluffy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Body Press
- Payback
- Cotton Guard
- Baton Pass
-> last addition to the team, was totally useless