Dark Fallen Angel
FIDDLESTICKS IS ALSO GOOD ON MID!
I found this to be a complete exaggeration. There are many checks to Garchomp now, and if you are still afraid, just use Weavile/Mamoswine. Seriously, who does this that you have spoke are overestimating Garchomp. In fact, before this test ladder, I've battled with some pseudo-OU teams that used Garchomp (and that's the only reason that their teams were labeled as Ubers) and I never had problems taking Garchomp down.auuuuugh. that big long post. deleted. well whatever. This test ladder is so set up against garchomp with a lot of people packing several counters to garchomp. I've actually seen a team of slowbro, skarmory, politoed, starmie, weavile, and mamoswine. For this reason, infernape and mienshao are thriving, with u-turn and strong fighting stabs, and in infernape's case, strong fire moves and access to thunderpunch. also props to Kd24 and Detroitlolcat for their posts.
That's what I am saying. Garchomp benefits sun teams that now have a member that doesn't compound their weakness to Stealth Rock and Water attacks. Sun teams tend to have a lot of checks to Mamoswine and Weavile. Thick Fat is negated by the sun wich means that Mamoswine's neutrality to Fire turns in a weakness. I can see Garchomp becoming a staple on many sun teams - I've always wanted to use a Dragon-type on my sun team but all Dragons either had a weakness to Stealth Rock or had secondary STABs that overlaped with something on my team. Garchomp has neither of these problems.I've found that Sun teams are generally benefiting most from Garchomp atm. It gives them a strong physical Dragon that isn't weak to SR and can still utilize Fire moves (Fire Fang and Fire Blast) Dragon+Ground is an amazing STAB combination and if you add a pseudo-STAB Fire move to it, very few things can hope to safely switch-in. Still, 102 Speed isn't what it was last Gen. Sure, you still get in front of Salamence, Volcarona, and friends, but you still fall short of Latios, Terrakion, Keldeo, and the rarer Infernape. Garchomp is great, but there are plenty of things to keep it in check now. And now, you don't have to worry about randomly missing with a move that's supposed to have 100% accuracy.
The only problem is that Garchomp is forced to use Fire Blast off a base 80 Special Attack, or use Fire Fang, while despite being physical, is innacurate and weak. Not that you are forced to use a Fire-type attack on him, but I can see no reason why you would not if you can now 2HKO Specially Defensive Skarmory (and maybe physically defensive ones with sufficient Swords Dance boosts) and OHKO Ferrothorn.
I tried to use Garchomp on my sand team, and then I realized that it's much better to use him on sun. Despite Garchomp not being weak to sandstorm damage and not compounding weakness, Garchomp doesn't do anything that Landorus can't already do.@Itchni TBH, I completely disagree. Everyone says garchomp was banned b/c of it's power instead of its ability, neither are true. It was banned b/c of the combination of it's ability and power. Now that sand veil no longer exists, garchomp's effectiveness was cut in half; garchomp is mediocre imo. It's ou no doubt, but due to the fact practically everything can 2HKO and how fast and strong ou is right now, it has a difficult time competing. Garchomp is so far from "uncounterable", it's laughable to even consider. The only thing I'm wondering is why are so many losers running sand teams with garchomp? It doesn't benefit from sand at all. It benefits way more from sun.