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Garchomp and this Metagame

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why did toxic suck in gsc?
and wrap in r/b/y was basically a infinite move in that game, kinda like some SSBB tactics. it sucks now, but it was beyond OP in 1st gen

Wrap in R/B/Y just needed a simple tweaking in the game mechanics to fix it going into the next generation, they are not just going to make us all forget Garchomp existed and delete him from the pokedex. As for Toxic sucking in GSC, I have no idea what you are talking about, it was more useful than ever, as you needed Rest/Aromatherapy, or else even Blissey would be out stalled in a heartbeat.

Bronzong is a steel that can definitely switch in, as Gyro Ball does a hefty amount of damage.

Anyways, I really do think Garchomp is too overpowered. It was a complete slap in the face to Flygon when Garchomp came out with its speed, attack, and Swords Dance. "We will just screw over that bug lookin' dragon by making this stupid hammer head shark have 2 more base speed points!" What really makes the difference tho, is SD. If Flygon had SD, it still wouldn't be sitting on the pedastool that we put Garchomp on. They did give Flygon Roost and U-Turn, but how and the hell is this supposed to help a sweeper? All that did for me was turn it into a great staller, with its resistance to Stealth Rock, immunity to Toxic Spikes/Spikes and Roost, but not nearly as threatening as SD Yache Chomp.
 
You guys are missing the point. Sure you can revenge-kill Garchomp, but the whole concept of revenge-killing denotes that Garchomp has already killed one of your pokemon!

And here's the kicker - there aren't many revenge-killers that

1: Outspeed Garchomp
2: OHKO it

Probably CB Weavile

Or for that matter

1: Outspeed Garchomp
2: 2HKO it
3: Take a hit from it.

Or:

1: OHKO it
2: Take a hit from it

So in *most* situations, you're losing 2 pokemon AT LEAST. And that's if Outrage doesn't end before you can take it down, giving it the opportunity to do more damage.
 
It's not like revenge-killing is the only way to take out Chomp. Given that I run a defensive teams, I have two burners in general, Skarm who laughs at anything Garchomp does other than Fire Blast (and most Garchomps use Fire Fang as it's more reliable). If anything, Togekiss gives me much more problems than Garchomp - Yache pales compared to Paraflinchfusion hax.
Besides, Garchomp, despite what everyone here seems to be saying, is fairly predictable. From my experience, about 60% are YacheChomps, 30% are Scarfchomps, and 10% are something else.

@Iggybot: your calcs are forgetting something - that Garchomp has to lose one turn in order to set up a SD. When Garchomp comes out, I either send in one of my burners or Skarm, who can blow away any stats boost, and I generally can Roost off the damage later. Sure, he can come in again, but that's whats Spikes and to a lesser degree Stealth Rock are for.
 
@Iggybot: your calcs are forgetting something - that Garchomp has to lose one turn in order to set up a SD. When Garchomp comes out, I either send in one of my burners or Skarm, who can blow away any stats boost, and I generally can Roost off the damage later. Sure, he can come in again, but that's whats Spikes and to a lesser degree Stealth Rock are for.

Here's where it gets nasty. When you send something in on a Garchomp's SD, your opponent now knows what your best Garchomp counter is, and can decide to switch out at no risk to himself and counter your burner or Skarmory (hint: both get countered by fire-types), then once your counter is down for the count, bring Chomps back in and wreck your team. Of course, that's provided that you're not facing something like CB Chomp or Choice Scarf Chomp, in which case you're screwed because most Burners can't take repeated beatings from Garchomp (pretty much every single one will fall to a CB attack), and Skarmory poses no threat to Garchomp.
 
@Iggybot: your calcs are forgetting something - that Garchomp has to lose one turn in order to set up a SD. When Garchomp comes out, I either send in one of my burners or Skarm, who can blow away any stats boost, and I generally can Roost off the damage later. Sure, he can come in again, but that's whats Spikes and to a lesser degree Stealth Rock are for.

No, I'm not forgetting anything. If the steel type switches in while Garchomp is Swords Dancing, it will be met with either Earthquake or Fire Fang. My calculations were adressed specifically at those who say "X pokemon can beat SD Garchomp, and if it Outrages, any steel type can switch in". Nothing in my calculations or claims is inaccurate.
 
Garchomp needs to switch in and use Sword's Dance to get the kills. While it dances, you can send in a pokemon with Counter and OHKO easily.

Now, I realize this will force an obvious change in item allocation in a lot of Garchomp builds, but I have yet to lose to an Outraging Garchomp so long as I have something with Counter on my team that can survive the hit.
 
Swords dance Outrage

Jirachi (252 HP / 22 Def / 36 Speed): 35.89% - 42.33%
Metagross (252 HP / 252 Atk / 4 Def): 42.86% - 50.27%
Bronzong (252 HP / 76 Def, +Def nature): 43.49% - 51.18%
Forretress (252 HP / 252 Def): 31.36% - 37.01%
Skarmory (252 HP / 252 Def): 33.23% - 39.22%
Heatran (252 HP / 0 Def): 48.19% - 56.74%
Heatran (4 HP / 0 Def): 57.41% - 67.59%

they have better things to do then to switch in on this, then "counter". A few garchomps have been running adamant, and there's a chance of critical hits.

Counter might work on an impish forretress, but thats it.
 
something that can survive the hit? like . . . wha?

Just kidding, but pokemon with counter who can suvive a hit even after taking stealth rock damage (and thus ruining sash) are not exactly in wide supply. If you want the pokemon to survive sandstream too, that makes the task even more difficult. Easier said than done to say the least.
 
1: Would your teams change dramatically if Garchomp never existed and if so, how? Yes. We wouldn't have to worry about packing counters, no necessary Ice Shard or Deoxys-Speed. Much more fun imo.
2: Do you find yourself preparing for Garchomp more than other Pokemon when team building? Yup. Im always like ''But wait, this way I get swept by Garchomp..'' Garchomp has always been a threat and it always will be. I face them in 80% of all the battles I do, which is crazy.
3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it? Good OU teams have several ways to counter Garchomp. Otherwise you would be dead anytime the pokemon faints, and Garchomp is still on the opponents team.
4: Does Garchomp impact the popularity of certain sets or Pokemon? =/
5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp. Cresselia.
 
1: Would your teams change dramatically if Garchomp never existed and if so, how?

No. The team I mainly use wouldn't have a single thing changed. Other teams I would want to keep my Garchomp counter intact for Salamence and the other Dragons.

2: Do you find yourself preparing for Garchomp more than other Pokemon when team building?

Yes, but I put close to as much thought into preparing for the other common Pokemon like Blissey, Tyranitar, Heracross, Gengar, etc...

3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it?

Well that depends on the team. If I have a concrete counter then that's all I need, if not I'll have two or three that don't counter him but can eventually take him out.

4: Does Garchomp impact the popularity of certain sets or Pokemon?

Yes, but so do all Pokemon. Is Focus Blast or Focus Punch on many Gengars because of Blissey? What about Aerial Ace on Dugtrio for Heracross?

5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp.

Not really, but something will always be the biggest threat and the most centralizing. Nearly is vague so I don't know, nothing is as threatening in my opinion.


Basically what I'm saying is keep Garchomp OU. If you ban it to Ubers, then Salamence will just take over since it can do the same things only not as well. I know isn't that the point, that doing it's job slightly better is why it needs to go, but I don't see it solving anything. If you keep weakening the offensive threats the walls will take over. Then banning them will be next, I see it as just a cycle of banning whatever's the strongest. Pokemon will always be very centralized. Just look at the tiers they are all very centralized even UU. Garchomp is not unbeatable. You don't need it on your team to win. It's not broken. The only reason I could see banning Garchomp is because of Sand Viel. We've all lost matches do to a critical Snad Viel hax miss. However there really is no point in banning for this since there will still be hax like critical hits and freeze. Pokemon isn't made to be competative. The best won't always win that's just the way it is. Sorry for getting so off topic.

This whole thing reminds me of a topic from right before D/Ps' release. It was about wether we should test out the metagame without banning anything at first. Yes no Ubers, no Evasion Clause, no nothing. I was on the side saying yes all these things will probably get banned eventually but you can't really know until you try. I don't know if the connection is really there but I thought I'd bring that up. I feel like some things were wrongly banned, I mean speed Deoxys hasn't really torn apart OU or anything. Garchomp however has been tested. Is it really that unstoppable? There is no doubt it's a great Pokemon, probably even the best (of OU), but that doesn't warrant a ban. Here is a tip:

Don't let Garchomp get a free Swords Dance.


He can be countered by ONE Pokemon then. He can still be stopped after but it might be hard if you leave him in full health, but use that turn to:
a. Hit him hard
b. Burn/Sleep
c. Stat up yourself
d. Phaze
e. Get in a faster Pokemon to OHKO
Sleeping Garchomp can be dealt with right? What about a burn canceling out the SD? What about if now you can OHKO or are faster? What about if it's not on the field anymore? Now I'm sure some of you are thinking well Garchomp can substitute to block the status. Well that doesn't help it's coverage much. And what about that faster Pokemon OHKOing if Garchomp has a Yache berry? Ice isn't the only thing that can stop Garchomp. That's almost like saying I can only use Earthquake to beat Bronzong but what if it has Levitate? Giving Pokemon a free stat boost will often require a sacrifice. I sure as hell wouldn't give Azelf a free Nasty Plot. Gyarados is a pain in the ass if you let it Dragon Dance for free. Garchomp is not uncounterable just very strong. Don't ban him.

Sorry if that's really incoherant or anything it's late and I don't feel like any hardcore editing.
 
This is a bit off topic but I just had to say...remember when everyone thought Garchomp was overrated and people talked about how it didn't live up to the hype in the beginning of D/P...how things have changed.

1. Yes my team would change but that is because I use Garchomp. It would also make me less likely to use bulky pokemon with ice beam to try and attempt to slow Chomp down. However Garchomp or no Garchomp, Ice is a great attacking type so its not like I am forcing ice moves onto pokemon (okay well sometimes I do).

2. Yes. It is definitely number one on the threat list for me but it comes with the other dragons so I am also preparing for them along with Chomp (even though chomp is the worst).

3. I generally have one pokemon that will attempt to counter chomp (like Cresselia) and then I'll make sure that the rest of my team can at least hold its own against it.

4. Yes. Physical Salamence and Dragonite are not used nearly as much because Chomp just does it better. It also puts HP Ice and Ice Fang on things that could be using that move slot for something else but need it to counter chomp.

5. No. He has clear advantages over the other dragons and the other sweepers that have been deemed uncounterable like Chomp are no nearly as durable (I'm talking Luke and Gengar). In the begginining it seemed like everyone knew that he was powerful but he only really had one set that people used (LO SD with DC instead of Outrage). Now that he has multiple sets out there that need to be handled differently it really puts Garchomp in a class of its own.
 
Also, let's bear in mind that Will-O-Wisp only has a 60% chance of connecting with a Garchomp in sand. Are you willing to stake the game on 60% with the chance that your precious burner gets met with a CB/CS Outrage/Crunch? I highly doubt it.
 
1: Would your teams change dramatically if Garchomp never existed and if so, how?

Probably. I'm always paranoid about garchomp and I try to make sure each pokemon on my wifi team can do something to it.

2: Do you find yourself preparing for Garchomp more than other Pokemon when team building?

No because salamence is also as threatening imo. But same deal I have to prepare for both otherwise it's gg.

3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it?

More than one way. Teams that pack garchomp usually have something to deal with it's counters.

4: Does Garchomp impact the popularity of certain sets or Pokemon?

I'm not sure, I guess there are specific movesets to deal with garchomp and friends like the bold mesprit one.

5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp.

Salamence. Often times you don't know what it's gonna do til it's too late.
 
1: Would your teams change dramatically if Garchomp never existed and if so, how?

Yes, but only because I use Garchomp myself on my main team. I would still pack steels and ice moves, because Garchomp isn't the only powerful dragon. *looks at Salamence*

2: Do you find yourself preparing for Garchomp more than other Pokemon when team building?

Not really, I usually treat Garchomp as I would any other offensive threat.

3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it?

Of course I have more than one way of dealing with it, but I have more than one way to deal with most offensive threats. Garchomp isn't special in that way.

4: Does Garchomp impact the popularity of certain sets or Pokemon?

Of course, but so do most pokemon. Saying that Garchomp is the only pokemon to affect the usage of others is just silly. Why are most special walls in BL/UU? Because Blissey does the job better. Same thing with Garchomp to other pokemon, especially Flygon. That's the only problem I have with Garchomp(look at name/avatar). :P

5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp.

That question assumes that it is the most centralizing and powerful pokemon in the game by a long shot, which I don't think it is. Chances are that if you have Chomp problems, you have Mence problems as well. I often times find Mence more threatening because of its unpredictability and Dragon Dance. Dragon Dance means it can run Adamant nature, can often get two in when holding yache, therefore becoming more powerful than Chomp, and faster than everything, and sweep just as easily or easier than YacheChomp. Lucario also falls under most dangerous, except it has priority moves, so revenge killing is not an option. Gyarados also will likely cost you a poke or two, but Taunt to stop walls in their place is invaluable. Gengar comes close to these four as well, although I don't find it quite as threatening as the afore mentioned.

Also, for more centralizing, Blissey is the most centralizing force in the metagame. Hands down. Why can no one ever make an all special team? Blissey. Why are most special walls stuck in BL/UU? Blissey. Why must most special sweepers be forced to have a fighting attack/Explosion? Blissey. Anyone who says Blissey is a decentralizing force is just plain wrong. Blissey is the ENTIRE reason our current metagame is mostly physical. Yes, Blissey does make sure special sweepers can't run through teams, but many of the BL/UU special walls/sponges could work just fine at keeping special sweepers in check.

IMO banning Garchomp isn't going to solve anything, because YacheMence or YacheNite will take its place, although they will do it slightly worse than Chomp. Honestly, Chomp is no more than another threat that needs to be taken into consideration. I think people who want Garchomp banned want to have a 100% counter that is guaranteed to work all the time, yet they claim that Garchomp takes skill out of the game. But if something always works 100% of the time, doesn't that take the skill out of the game? Other pokemon don't have a counter, and they aren't being called broken. Honestly, if you play well against Garchomp, you will beat it. And although Sand Veil hax is frustrating and can cost the game, the same can be said about a lucky crit, or most other hax for that matter, so what's your point?

I am just stating my opinion on the matter, I don't feel like arguing with anyone, as most people won't change their minds on the subject anyways.
 
If YacheMence and YacheNite take YacheChomp's place with less power, I won't mind. First off, both of those are weak to Stealth Rock, meaning that they start out the fight with less HP than Garchomp. Garchomp is also bulkier than either of the other two, as well as faster. And to top it all off, there's a 20% chance that your counter won't counter at all.

Furthermore, Dragon Dance doesn't pack the power that Swords Dance does. Cresselia stops both DDNite and DDMence cold regardless of what they're packing, simply because Dragon Dance gives 75% of the power that Swords Dance does. To top that off, Salamence doesn't have Outrage, so it loses the ability to even 3HKO after a Dragon Dance. Let's not forget that Deoxys-E still outspeeds both of them even after a Dragon Dance, so that's yet another way to beat them. Anything packing Ice Shard (Mamoswine, Weavile, etc) will humiliate them pretty badly. Steels are also in luck, because neither of the two get STAB Earthquake, making their vicious EQs not nearly as terrifying as Garchomp's STAB Earthquakes.

Long and short of it is that the things that beat Garchomp still beat Salamence and Dragonite, but the latter also have a lot of shortcomings that open up even more counters.

Also, about this "no counters to Gengar, Lucario, etc." bullshit, it's not because of power (though they are really fucking strong). It's because there's no single Poke that you can throw in and neuter them completely. Every single set has a specific counter, you just need to know what set they're running, then send in an appropriate counter. A little prediction based on what's in the rest of the opponents' team, and it's not hard to play around them. Sent a Gengar in on my 1 DD Gyarados? Gotta be scarfed. A smart opponent will be able to infer things about his opponent's team.

When a Garchomp comes out, there's only 3 things it'll be. Yache, Scarf, or CB. Even when I know what it is, I still really can't do shit. I do have plenty of ways around Garchomp, but they usually don't matter.
 
I agree with what you're saying regarding Dragonite and Salamence taking over Garchomp's objective of Yache Berry, but I strictly doubt we will ever see both Salamence or Dragonite with Yache Berry in a competitive environment on a regular basis. I liked what you wrote and I understand that you did in fact say 'if' Salamence and Dragonite with Yache Berry took over, but it's so unlikely that it won't occur. There's even a Rock-type weakness and the fact that Gyarados isn't as influencial when combinating with Salamence or Dragonite than it usually does with Garchomp; considering Garchomp resists or is unaffected by Gyarados' weaknesses, where as Gyarados' Intimidate reduces the opposing Dragon-type attack and is simply unphazed through any Ice Beam or Ice Shard from the following: Weavile, Cressilia, etc - which are of course Garchomp's type weaknesses. Through typing alone, Gyarados and Garchomp are an extremely difficult, synergetic force to be reckoned with.

Offensive teams benefit dearly through Gyarados and Garchomp (atleast through my experience), and Salamence and Dragonite are two unlikely forces that are capable of filling Garchomp's shoes.

This is simply another additional factor that Garchomp posesses in its corner.
 
lol gyarados taking on cresselia good one

All calcs are a Swords Dance Outrage from a Jolly Garchomp (359*2 attack), and assume Garchomp has a Yache Berry.

...

Please stop with the "Any steel walls SD Outrage". While the damage percentages aren't all 1-2HKO's, remember that Garchomp outspeeds everything here, and that only Heatran/Metagross (sometimes Jirachi) have attacks that really threaten Garchomp.

You have to realize that Jirachi, Metagross, and Heatran aren't going to switch into Garchomp unless it's already locked in. (Else, Earthquake will blow them all up after a Swords Dance.) In this case it's a revenge kill scenario, they'll take one hit for 40-50% of their health, and finish Garchomp off. The other Steels listed will just be switching right into the Swords Dance and thus haven't taken a hit yet anyway.

Skarmory will Roost the damage off. Garchomp is still stuck in Outrage, leading to free damage on it, or is probably switched out since it loses more often than not if it gambles against it confusion. Forretress may have already set up Toxic Spikes at the start of the match, thus Garchomp is already screwed, and has a pretty hefty Gyro Ball against the much faster Garchomp if it carries that attack. Bronzong likewise and it's a fairly common Gyro Baller with even the occasional HP Ice. Jirachi is the worst of the bunch in terms of damage potential on Garchomp, since it's seldom an attacker and doesn't often carry Ice attacks, but the standard wishpasser will typically just recover off the damage anyway and nullify Garchomp's gain there.

You guys are missing the point. Sure you can revenge-kill Garchomp, but the whole concept of revenge-killing denotes that Garchomp has already killed one of your pokemon!

And here's the kicker - there aren't many revenge-killers that

1: Outspeed Garchomp
2: OHKO it

Probably CB Weavile

Or for that matter

1: Outspeed Garchomp
2: 2HKO it
3: Take a hit from it.

Or:

1: OHKO it
2: Take a hit from it

So in *most* situations, you're losing 2 pokemon AT LEAST. And that's if Outrage doesn't end before you can take it down, giving it the opportunity to do more damage.

While true, the list expands greatly once you factor in the assumption that Garchomp is not at full health. Between entry hazards and having two turns to smack Garchomp around before it even becomes a sweeping threat (the SD turn, plus switch-in unless coming in off a kill), Garchomp won't be sitting at 100% by the time you can do something about it. It could be anywhere from ~80%, if it switched in on a Rock attack or after a kill and then SDed on the switch, to under 30% if it absorbed an Ice attack (with Yache) while setting up.

This is a bit off topic but I just had to say...remember when everyone thought Garchomp was overrated and people talked about how it didn't live up to the hype in the beginning of D/P...how things have changed.

I must be the winner then, I was saying Garchomp was the most dangerous attacker in the game long before all this "omg overpowered" talk started. 8)




Wrap in R/B/Y just needed a simple tweaking in the game mechanics to fix it going into the next generation, they are not just going to make us all forget Garchomp existed and delete him from the pokedex. As for Toxic sucking in GSC, I have no idea what you are talking about, it was more useful than ever, as you needed Rest/Aromatherapy, or else even Blissey would be out stalled in a heartbeat.

Wrap was still inaccurate and very, very weak damage even if it was "infinite." You usually lose more taking up a moveslot with Wrap than you gain in damage output from your free turns with it.

Toxic reverted to regular Poison until Advance. It does add free damage but it's also protection from more important status effects. PAR is still brutal in GSC and keeping one enemy asleep has always been a priority for most people, why would you want to protect your enemy from them by putting wussy Poison on them? It's not a dangerous status so Blissey can just remove it at her leisure, there's no "forcing" her to use it.
 
Mr. E said:
You have to realize that Jirachi, Metagross, and Heatran aren't going to switch into Garchomp unless it's already locked in. (Else, Earthquake will blow them all up after a Swords Dance.) In this case it's a revenge kill scenario, they'll take one hit for 40-50% of their health, and finish Garchomp off. The other Steels listed will just be switching right into the Swords Dance and thus haven't taken a hit yet anyway.

That's the whole point of my post. If Metagross, Jirachi or Heatran switch into Outrage while Garchomp is locked in, they are STILL going to be taking a tremendous amount of damage, because Garchomp will hit them twice before they can do anything back. The other steels I listed, Skarmory, Forretress and Bronzong, are all 1-2HKO'd by Fire Fang, so it's not like switching in on a Swords Dance is the best thing they can do either.

Skarmory will Roost the damage off. Garchomp is still stuck in Outrage, leading to free damage on it, or is probably switched out since it loses more often than not if it gambles against it confusion. Forretress may have already set up Toxic Spikes at the start of the match, thus Garchomp is already screwed, and has a pretty hefty Gyro Ball against the much faster Garchomp if it carries that attack. Bronzong likewise and it's a fairly common Gyro Baller with even the occasional HP Ice. Jirachi is the worst of the bunch in terms of damage potential on Garchomp, since it's seldom an attacker and doesn't often carry Ice attacks, but the standard wishpasser will typically just recover off the damage anyway and nullify Garchomp's gain there.

Forretress may have set up Toxic Spikes. Garchomp may have gotten 2 Swords Dances and is now 3HKOing Forretress. Gachomp may have snapped out of Outrage and Fire Fang'd Forretress. Also, Gyro Ball vs Garchomp (assuming the Gyro Ball formula for BP is correct): 32.96% - 38.83%. Bronzong's Gyro Ball: 44.41% - 52.23% (18.75% 2HKO). So Garchomp is 3HKO'd by both. Not as "hefty" as it needs to be.
 
That's the whole point of my post. If Metagross, Jirachi or Heatran switch into Outrage while Garchomp is locked in, they are STILL going to be taking a tremendous amount of damage, because Garchomp will hit them twice before they can do anything back. The other steels I listed, Skarmory, Forretress and Bronzong, are all 1-2HKO'd by Fire Fang, so it's not like switching in on a Swords Dance is the best thing they can do either.

Is Forretress even OHKOed by [SDed] Fire Fang? At any rate, switching straight into an SDed Outrage like that is about as dumb as doing it against any other stupidly strong attack out there. Hippowdon is in for a surprise if he switches straight into Metagross and it's CBed, Cresselia wouldn't switch directly into Lucario's Crunch after a Swords Dance, and so on. If a person allows this to happen, or the opponent is willing to sacrifice most of their health to even get the set up in the first place (such as is the case with SD Garchomp, usually), then of course it's going to hurt until you make that killing blow or scare them away. The relief comes in the fact that they're already almost dead by the time they become truly dangerous, or the inability to switch attacks in the case of Choice sets.


Forretress may have set up Toxic Spikes. Garchomp may have gotten 2 Swords Dances and is now 3HKOing Forretress. Gachomp may have snapped out of Outrage and Fire Fang'd Forretress. Also, Gyro Ball vs Garchomp (assuming the Gyro Ball formula for BP is correct): 32.96% - 38.83%. Bronzong's Gyro Ball: 44.41% - 52.23% (18.75% 2HKO). So Garchomp is 3HKO'd by both. Not as "hefty" as it needs to be.

Assuming Garchomp is at absolutely full health, of course. Even Garchomp takes minor damage from Stealth Rock, the same 12-25% from Spikes as most do, and will rarely switch in and set up (two turns) without taking at least one hit. Garchomp isn't likely to be above 80%, let alone full. Forretress will likely 2HKO, Bronzong is basically guaranteed and has a shot at a one-hitter if Garchomp is low enough (e.g. if Garchomp absorbed a Blissey Ice Beam to get in that SD).

Garchomp takes a big gamble any time it tries to attacks through confusion, SD-buffed self-damage combined with the opponent's attack is virtual suicide.
 
I don't know how you guys can say Salamence is as big of a threat as Garchomp. The only advantage Salamence has is unpredictability. You already know exactly what Garchomp is going to do, yet it takes 2-3 pokemon to take it down.

Yache Chomp's SD Outrage does 1.497x more damage than Salamence's DD LO Dragon Claw. Garchomp's SD dragon claw is around the same power. This is with Garchomp holding Yache Berry, not Life Orb. Same deal with EQ thanks to STAB.

If Garchomp was Jolly and holding a Life Orb, he does 1.773x as much damage with his attacks.
 
Is Forretress even OHKOed by [SDed] Fire Fang? At any rate, switching straight into an SDed Outrage like that is about as dumb as doing it against any other stupidly strong attack out there. Hippowdon is in for a surprise if he switches straight into Metagross and it's CBed, Cresselia wouldn't switch directly into Lucario's Crunch after a Swords Dance, and so on. If a person allows this to happen, or the opponent is willing to sacrifice most of their health to even get the set up in the first place (such as is the case with SD Garchomp, usually), then of course it's going to hurt until you make that killing blow or scare them away. The relief comes in the fact that they're already almost dead by the time they become truly dangerous, or the inability to switch attacks in the case of Choice sets.

Forretress takes 92%-108% from a SD'd Fire Fang, which is a 50% chance of a OHKO. 100% with Stealth Rock up (which should be assumed at this point during the metagame). And again, you seemed to have missed the point of my post. Of course switching into a Swords Danced Outrage is stupid. However, there have been several instances in which users have said "X pokemon beats SD Garchomp, and if it Outrages, any steel can switch in and beat it". The point of my post was to show that no, "any steel" can not just switch into Garchomp's Outrage.
 
I would like to add to the salamence/night/dos argument....
Although both of them have a weakness to stealth rock they both have roost allowing both to beat cress and starmie, and it certainly helps, although gyarados and chomp is probably one of the best offensive combination as gyara can beat weavile and intimidate for chomp sweeps, and chomp can switch into gyara. But even with chomp gone the problem is stealth rock, because these days it seems you can only have 1 sr weak poke, so you have to choose between: dragonit/salamence/gyarados/weavile/zapdos/togekiss etc...
 
Presumably he is talking about after Salamence uses Dragon Dance, which is what Starmie initially switches in against. Although I don't exactly understand the scenario, either, because I would prefer to attack Starmie with a Life Orb + Dragon Danced Dragon Claw for the OHKO rather than to Roost Starmie's Ice Beam.

lol gyarados taking on cresselia good one

Stealth Rock damage along with Gyarados' Dragon Dance + Life Orbed Waterfall would have to disagree. Cressilia must use Thunder Wave in order to stop Gyarados cold, but that usually means it's not carrying Charge Beam and is as equally likely to face Taunt; which would clearly stop Ice Beam / Psychic / Thunder Wave / Moonlight Cressilia. But if that's your Gyarados counter then good luck, because you're going to need it.

In today's metagame, I would never rely on Cressilia as my Gyarados counter if I were to structure a defensively-based team.
 
1: Would your teams change dramatically if Garchomp never existed and if so, how?
If Garchomp wasn't a big annoyance for me, then Salamence and Dragonite would, as well as Gliscor if I had a Heracross on my team, so I'd have to say no.

2: Do you find yourself preparing for Garchomp more than other Pokemon when team building?
I have a few counters for Garchomp on my team, but then there's everything else I have to worry about too, especially if my Starmie runs into a Weavile with Pursuit.

3: Do you have more than one way of dealing with Garchomp on your teams or do you have exactly 1 counter or 1 way of dealing with it?
I already said that I try to make a few ways to counter Garchomp.

4: Does Garchomp impact the popularity of certain sets or Pokemon?
SETS? I'd say Pokemon in general.

5: Do you think there is any other Pokemon nearly as threatening or centralizing in the metagame as Garchomp?
Salamence is still evil, and so is Jirachi. Both Pokemon on the same team is heck. Of course, there's Yanmega with Speed Boost and Hypnosis, which can become a bit more accurate with a Wide Lens. Deoxys-S can finish off teams and be a tank, and Dragonite can either sweep or support the team, just to name a few threats that have just as much potential as Garchomp does. Tyranitar is also a powerful Pokemon, and can fix its speed problem with either Dragon Dance or Rock Polish.
 
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