• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Garchomp and this Metagame

Status
Not open for further replies.
Um, give me one Pokemon that can switch into anything from Specs Lucario and pose a threat to it. Let's say the set is Shadow Ball/Aura Sphere/Hidden Power Ice/Psychic.

Well...Regirock in a sandstorm has 598 Special Defense. If it's specs'd, it can MORE then take whatever hit comes it's way. If they didn't use Aura Sphere, It can take it out in 1-2 hits with Superpower. If they do use Aura Sphere, just switch to an appropriate counter (Crobat?)

Also, if it's a physical luke, well, it does still have 500 defense...heh/
 
Why is it that Garchomp is always assumed to be full health when it switches in? Why is Yache Berry always such a point of contention such like "Starmie can't kill it, it'll survive with Yache!" and "Yache helps protect it from Cresselia!" I thought the entire point of the Yache Berry was to unexpectedly survive random Ice Beams everywhere to set that Swords Dance up and sweep! Typically this means that, by the time Garchomp gets its setup and starts attacking, it's already at 30% and lost its item. Rarely is it going to be near-full health with both SD up and Yache intact.

Because only an idiot would bring in Garchomp if it isn't at 100% health if he is attempting a straight up sweep with it. Garchomp can even come into attacks from Heatran and then go right to it. There are no unexpected Ice attacks, lol. It is at 30% and lost its item..after its taken something down already. You are completely ignorant of how d/p matches actually play out and this really underlines it. You are missing the most important step in between Garchomp getting in and then getting down to 30% and itemless- it just KOd something and there was nothing you could do about it except choose "what do i want to sacrifice?"

You know, Garchomp uses Yache Berry to guarantee its setup, stuff its Ice-based counters, protect from weaker Ice attacks while trying to sweep. So... What about using some of those other berries to counter Garchomp? Garchomp would be in for a surprise if he switched into a Shuca Berry Tyranitar and got beat where it thought it was forcing a switch. Comedy Haban Berry Dragons work as well but that's not realistic. Maybe people just need to think outside the box a bit.

Except Shuca Berry Tyranitar still loses to SD Chomp since it can't ohko and is 2hkod back. People can't think outside of the box because Garchomp beats all of those gimmick counters 1-on-1, just like everything else.

And yep, at least one counter does exist. Max Def/HP Regirock beats Garchomp. It can, surprisingly, survive a Swords Danced EQ from Garchomp. (It survives about 75% of the time even with SR, and can guarantee survive using Leftovers or Shuca Berry.) It can then Counter him back for the kill. No Counter? Garchomp acts tricky and puts up a second SD? No problem, Regirock can always Explode if it wants to ensure Garchomp can't pull a kill out of its ass or the Shuca Berry option even prevents the OHKO at +6. Garchomp's death is virtually assured and Regirock sometimes even survives the ordeal. We have a winner here, folks.

lol.

Any smart player (and by "smart player" i mean anyone that has ever read the Regirock analysis or ever looked at Regirock's movepool or has access to a damage calculator or knows Regirock's stat distribution, but certainly not everybody) would realize that Regirock is either going to Counter or Boom if its brought into Garchomp, since it can't do anything else. If it explodes, you still just lost a pokemon to Garchomp (and there is comedy Sand Veil dodging of Explosion). If it counters, you are more than likely going to be met with a Swords Dance, especially since Garchomp would have its Yache intact if Regirock was sent in to counter it straight up and it wouldnt fear Ice Punch. Your ignorance of how the game is actually played when making your arguments astounds me.

Of course, the notion of a "counter" on paper is mostly moot anyway unless we're talking trapping attacks or traits. But you asked for it. Lucario is a lot more counterable on paper than it is in practice and, to bring back an old point here, is virtually guaranteed at least one kill every match. Yet, somehow, nearly 50 pokémon manage to thrive in OU (with many more seeing occasional usage) rather than being dominated by the same 5-10 pokémon that "guarantee" kills every battle.

No, the notion of a counter is not moot at all. Even if you are using revenge killers to scare things away, you are still trying to counter them. What is your point here? Once again you use an inane comparison to Lucario as if that has any impact on Garchomp being uncounterable. I've already explained how Lucario is not Garchomp multiple times and its getting really frustrating to hear you keep harping on it like it is actually true or relevant. Something is not moot just because you say it is, can you please stop trivializing the arguments that you can't find any legitimate counter for?

I never said anything about Tyranitar in Advance, you dumbshit. And yes, it's absolutely relevant to the situation. One of the primary reasons many people use to justify that Garchomp is broken is that it's used a damn lot. In Advance, Blissey was also excessively overused but was not banned. How has D/P changed such that heavy use of a single pokémon is overpowered? "D/P isn't ADV!" is not an answer to this question, it fails to explain how D/P changed such that usage is now a valid indicator of "overpoweredness" when it never used to be.

Yes, you did say things about Tyranitar in advance and you even explained what you said about it later in this paragraph "its used a damn lot". I can't believe you are calling me a dumbshit when you are the one posting retarded things like this that get worse in every single paragraph. I am really getting sick of your childish insults when I am doing my best to take you and your incorrect arguments seriously while you post them as fact.

Yes, the "used a damn lot" argument is used against Garchomp staying in OU. That has nothing to do with it being overpowering, but instead it has everything to do with it being "centralizing". If you would get your head out of your ass for two seconds and actually play the game you are posting opinions on you would realize how blatantly false your post is here. Wow...now I know why you stoop to those levels...it feels good.

Garchomp is overpowered for the many reasons previously stated.

Garchomp is overcentralizing because its usage is shrinking the OU tier, the list of viable pokemon in our balanced competitive metagame. If the number of usable pokemon in OU is shrinking because of the rise in use of one pokemon, that means the game is literally being focused on that one pokemon, which anyone who actually plays would tell you is the case with Garchomp. Having the entire OU metagame be devoted to setting up SDChomp before your opponent does and then winning the speed tie, that is just straight-up boring. It makes the game not fun, not competitive and is pretty much the opposite of Smogon's philosophy of what a balanced game should be. Obviously there is a highest class of OU pokemon, but when that class only consists of one pokemon there is a problem.

But you guys are right, I'm the one throwing ad hominem attacks everywhere and not actually arguing the point.

Yes actually, you aren't arguing any of the points and instead are insulting the users that are actually providing facts relevant to the game that we play, while you are posting things you dont know about a game you admittedly don't play. You can't possibly be arguing any point because almost every argument you've brought up is either irrelevant to Garchomp or flat out wrong.
 
Tired of this, lack of true effort going into this post since apparently you lack either intelligence or effort yourself to respond.

Because only an idiot would bring in Garchomp if it isn't at 100% health if he is attempting a straight up sweep with it. ... You are missing the most important step in between Garchomp getting in and then getting down to 30% and itemless- it just KOd something and there was nothing you could do about it except choose "what do i want to sacrifice?"

"And what, I may ask, is wrong with using a bulky Pokemon that breaks Garchomp's Yache Berry that sacrifices itself? Garchomp is left crippled and open to revenge-kill. Yes, that means that if it predicts correctly (that turn of Swords Dancing can cost it a lot if the opponent doesn't switch), it will almost guarantee a kill every game. But doesn't Dugtrio? Doesn't Metagross? Doesn't Azelf? Doesn't Tyranitar?"

Except Shuca Berry Tyranitar still loses to SD Chomp since it can't ohko and is 2hkod back. People can't think outside of the box because Garchomp beats all of those gimmick counters 1-on-1, just like everything else.

The whatever-Berry Dragons are a gimmick, Shuca Berry T-Tar isn't all that farfetched. :/ Note that Garchomp is probably the one switching in, residual damage right there. You lose if you Swords Dance, either expecting a switch or expecting to OHKO afterward, which is far more likely than expecting a Shuca Berry and Earthquaking twice. If I really wanted to go full gimmick, Shuca T-Tar would just have enough Defense/HP to survive two unboosted EQs.

Any smart player (and by "smart player" i mean anyone that has ever read the Regirock analysis or ever looked at Regirock's movepool or has access to a damage calculator or knows Regirock's stat distribution, but certainly not everybody) would realize that Regirock is either going to Counter or Boom if its brought into Garchomp, since it can't do anything else. If it explodes, you still just lost a pokemon to Garchomp (and there is comedy Sand Veil dodging of Explosion). If it counters, you are more than likely going to be met with a Swords Dance, especially since Garchomp would have its Yache intact if Regirock was sent in to counter it straight up and it wouldnt fear Ice Punch. Your ignorance of how the game is actually played when making your arguments astounds me.

Garchomp is taking a gamble it isn't likely to win if it stays in and switching out means Regirock pretty much did it job right there. (And even if you correctly predict an Explosion, you still need something to absorb the hit.) If Regirock has a Shuca Berry, Garchomp's chances drop from "slim" to "astronomically low." Sand Veil, indeed. :/

And what about Cloyster, even Lapras? How about even utilizing weather, stuff like Scarf Abomasnow or Rain Dancers to nullify Sand Veil and punch him back unprotected?

Yes, you did say things about Tyranitar in advance...

"I never said anything about Tyranitar in Advance, you dumbshit. And yes, it's absolutely relevant to the situation. One of the primary reasons many people use to justify that Garchomp is broken is that it's used a damn lot. In Advance, Blissey..."

Past posts...

"While not directly related to the argument at hand, of course those things I mentioned are relevant. Tyranitar used to be considered overpowered, why didn't we ever ban it? The usage stats on ADV Blissey..."

"Excuse me, but I seem to recall the same "_____ is overpowered, ban it!" argument for Tyranitar no more than a few months ago. As far as justifying it based on usage, the argument held as much water concerning ADV Blissey as it does D/P Garchomp now..."

Simply put, you just can't read properly. Related to ADV, it's all about Blissey's whopping usage. (Compared to Garchomp's whopping usage now.) Tyranitar is refered to in D/P, where earlier in the metagame's development many people believed it deserved being banned. Sand Stream itself is pretty gamebreaking, let alone its ability to hit ridiculously hard, trap with Pursuit, and essentially is also a top five special wall, so it's easy to see why some would take issue with D/P Tyranitar.

Yes actually, you aren't arguing any of the points and instead are insulting the users that are actually providing facts...

Actually, I'm only insulting you and that's merely because you can't read and are putting words in my mouth. And unlike you, I'm not dismissing anybody's arguments based on "they don't play and obviously don't know what they're talking about." I'm just calling you names.
 
Tired of this, lack of true effort going into this post since apparently you lack either intelligence or effort yourself to respond.



"And what, I may ask, is wrong with using a bulky Pokemon that breaks Garchomp's Yache Berry that sacrifices itself? Garchomp is left crippled and open to revenge-kill. Yes, that means that if it predicts correctly (that turn of Swords Dancing can cost it a lot if the opponent doesn't switch), it will almost guarantee a kill every game. But doesn't Dugtrio? Doesn't Metagross? Doesn't Azelf? Doesn't Tyranitar?"

if it is sacrificed, then hasnt garchomp already done its job?


The whatever-Berry Dragons are a gimmick, Shuca Berry T-Tar isn't all that farfetched. :/ Note that Garchomp is probably the one switching in, residual damage right there. You lose if you Swords Dance, either expecting a switch or expecting to OHKO afterward, which is far more likely than expecting a Shuca Berry and Earthquaking twice. If I really wanted to go full gimmick, Shuca T-Tar would just have enough Defense/HP to survive two unboosted EQs.

whenever i see a tyranitar, i dont think "ooh, garchomp set up fodder", i think about switching in my hariyama.

Garchomp is taking a gamble it isn't likely to win if it stays in and switching out means Regirock pretty much did it job right there. (And even if you correctly predict an Explosion, you still need something to absorb the hit.) If Regirock has a Shuca Berry, Garchomp's chances drop from "slim" to "astronomically low." Sand Veil, indeed. :/

And what about Cloyster, even Lapras? How about even utilizing weather, stuff like Scarf Abomasnow or Rain Dancers to nullify Sand Veil and punch him back unprotected?

max def max hp regirock takes 55.22 max from a +2 garchomp, a solid 2hko. and dont say counter or explosion will work, since i can predict as well, using an SD on the counter or switching out to a ghost on the explosion.

cloyster, lapras, and abomasnow cant switch in without fear of taking a lot of damage, and since none of them have reliable recovery, they wont be able to keep that up for too long.
cloyster takes around 27% from an unboosted outrage, coupled with potential SR, becomes a 2hko.
lapras takes an average of around 30% from the same attack, which is again, a 2hko.
now, i believe the definition of a counter is something that can switch into any attack with little to no risk to itself, and pose an immediate threat to the other pokemon. neither cloyster or lapras can switch in woth little risk, seeing as how the could potentially be taking +50% each switch in.




"I never said anything about Tyranitar in Advance, you dumbshit. And yes, it's absolutely relevant to the situation. One of the primary reasons many people use to justify that Garchomp is broken is that it's used a damn lot. In Advance, Blissey..."

so youre saying that since we didnt ban anything based on usage in the past, we should follow that same philosophy. saying that something was different in advance has no merit unless we are arguing about advance. you know, in Advance, shadow ball was physical, so i guess ill use it on my CB medicham. cuz thats what i did in Advance.

Lol...just did a search on the thread, and no one mentioned Cloyster as a counter before me. That makes me feel special.

seeing as how it isnt a reliable counter, dont feel too special.
 
It's because Cloyster really isn't a counter with SR down. Also, Shoddy is broken, so Icicle Spear, which WOULD break a Yache Berry and KO 100% of the time (a feat only the insanely frail Weavile can boast) doesn't work as it would in the actual game. So yes, Cloyster is bulky, and yes, it can take hits rather well. But its SR weakness and low HP means that it really isn't a counter.
 
"And what, I may ask, is wrong with using a bulky Pokemon that breaks Garchomp's Yache Berry that sacrifices itself? Garchomp is left crippled and open to revenge-kill. Yes, that means that if it predicts correctly (that turn of Swords Dancing can cost it a lot if the opponent doesn't switch), it will almost guarantee a kill every game. But doesn't Dugtrio? Doesn't Metagross? Doesn't Azelf? Doesn't Tyranitar?"
So like, Chomp SD's as Cress comes in, Chomp outrages, and Cress ice beams, Chomp fineshes off Cress with outrage, and then you only have a 50% chance that outrage will trap Chomp for one more turn, so that is more like guaranteeing a KO every second game. Also the fact that Chomp can CH, or you could miss lowers that number further.

Unless you mean that Chomp guaranteeing a KO every game is only the same as Azelf, but that is not a good comparison at all because Azelf seems to only KO a pokemon approximately 6.25% of the time in my experience.

Have a nice day.
 
You're forgetting that even if Outrage doesn't last a long time, Dugtrio can trap Garchomp and finish him off in his weakened state.

Life Orb Azelf is almost guaranteed a kill with smart playing. There is not a single Pokemon that can switch into Azelf safely. That's not to say that it guarantees a kill, but it guarantees a kill with smart playing. Like Garchomp. How exactly is Garchomp going to get that free turn of set-up against you? Garchomp can only set up on predicted switches and Pokemon that can't touch him.

jrrrrrrr said:
There are no unexpected Ice attacks, lol.

What? Of course there are. Let's say Aero is out on the field, and you've already seen Stealth Rock/Rock Slide/Earthquake, and you assume the last move is Taunt, so you send in Garchomp to set up. But wait, you eat an Ice Fang, lose your item, and are forced out!
 
What? Of course there are. Let's say Aero is out on the field, and you've already seen Stealth Rock/Rock Slide/Earthquake, and you assume the last move is Taunt, so you...

Wait, Taunt? Aerodactyl is faster and always runs +Speed nature. Why would I risk my Sword Dance getting taunted? Even If I could just Dragon Claw/Outrage the bastard, that's obviously a setup for a clean revenge kill, and in any case Garchomp just killed your Aerodactyl - the deed is done.

There are no unexpected ice attacks.
 
Life Orb Azelf is almost guaranteed a kill with smart playing. There is not a single Pokemon that can switch into Azelf safely.

Heatran? Snorlax? Spiritomb? Blissey? If you're including Explosion in your hypothetical guaranteed kill set then you drop lax and bliss but Heatran and Omb still work. Not to mention that exploding for a kill is different than what Garchomp can do. When Garchomp gets its first kill, average worst case scenario is that it's left with ~30-40%. Garchomp then has the option of switching out and possibly coming back later if needed. Explosion Azelf is done for the match. So not much of a comparison.

Oh and this topic is beginning to get ridiculous. Everyone is arguing for argument's sake (I'm looking at you jrrrrr). When you know the person you're arguing against is wrong, and most people realize this too, why waste your time trying to convince them otherwise? Stooping down to their level also doesn't help anything. Let it drop, it's a fruitless endeavor. Save your best stuff for when it matters.
 
Wait, Taunt? Aerodactyl is faster and always runs +Speed nature. Why would I risk my Sword Dance getting taunted? Even If I could just Dragon Claw/Outrage the bastard, that's obviously a setup for a clean revenge kill, and in any case Garchomp just killed your Aerodactyl - the deed is done.

There are no unexpected ice attacks.

What, SubSeed Sceptile usually carries HP Fire? Oops, it must have been a mistake that mine used Hidden Power and it broke your Yache Berry and dealt 40% to you, I'll call Colin and ask him to fix the bug!

Your opponent has 24 moveslots and 6 Pokemon. If you're honestly going to tell me that you're going to expect every single Ice-typed attack from every single Pokemon in every single game, well all I have to say is good luck.

JabbaTheGriffin said:
Oh and this topic is beginning to get ridiculous. Everyone is arguing for argument's sake (I'm looking at you jrrrrr). When you know the person you're arguing against is wrong, and most people realize this too, why waste your time trying to convince them otherwise? Stooping down to their level also doesn't help anything. Let it drop, it's a fruitless endeavor. Save your best stuff for when it matters.

I agreed with you.... up until the point where you said that he was right and Mr.E was wrong. Both of them have points, I don't think either viewpoint can be called "right" or "wrong". What does "Stooping down to their level" mean exactly?

I do agree that this is pointless, as there has been countless Garchomp debates repeating everything that has been said, and even if one person convinces another in this debate (which is unlikely), nothing will change.

Also, about Azelf, I was talking about Fire Blast/Explosion/HP Fighting/Psychic, which deals about 42% minimum to both Spiritomb and Heatran. With Stealth Rocks and maybe a bit of previous damage, Azelf with be 2HKOing both of them.
 
Life Orb Azelf is almost guaranteed a kill with smart playing. There is not a single Pokemon that can switch into Azelf safely.

Spiritomb. Worst Azelf can throw at it is Flamethrower, without Nasty Plot backing it, it won't do a lot of damage. 68 SpA EVs guarentees the OHKO with Shadow Ball, or you could try Pursuit, Sucker Punch or Payback.

You're forgetting that even if Outrage doesn't last a long time, Dugtrio can trap Garchomp and finish him off in his weakened state.

Once again, revenge killing, which means your opponent didn't counter your Garchomp (which is impossible) and can get in a levitating pokemon and set up on the free switch. Usually I used McGar for this job when I used Yache Chomp.

Anyways you guys, can we please stop flaming and stuff, it's not like a couple people disagreeing with you is going to make Garchomp avoid getting banned.
 
Incorrect. The worst Azelf can do to Spiritomb is Fire Blast, which will do nearly 45% minimum. With Stealth rocks and a bit of prior damage (about 10%, which isn't unlikely), Azelf will 2HKO Spiritomb.

Life Orb Dugtrio is usually better unless it's a Duggy + special sweeper team that needs to take out Blissey.

And how is it impossible? I listed several counters to YacheChomp. You don't need to directly attack it to be a counter. Also, Kingdrom posted a Gyarados set that will always survive a Swords Danced Outrage, even with Stealth Rock damage, and OHKO back, assuming Garchomp has at least taken Stealth Rock damage.
 
OK, sorry, I forgot it learned Fire Blast. I've never seen someone use a Fire Blast one on Shoddy or Wifi (i saw one in an rmt though) so I assumed it didn't learn it.

...


Uhhhhh, interesting counters.

For starters, Walrein eats 71-84% from Jolly Swords Danced Outrage, so with Stealth Rocks up or "prior damage" as you so fondly used against my Azelf countering attempt, means it gets killed before it can move.

Bold 252/252 Cressilia eats 56-66% damage from the same Garchomp. If you threw a reflect up on this turn, the next one would do 27-33%. This leaves you with anywhere from 1-17% health remaining. Again, Stealth Rocks or prior damage means you lose before you get to Ice Beam Garchomp once. If you Ice Beamed first turn, you did a measly amount of damage to Garchomp and lost your full health Cressilia.

I am not sure your EV spread on Donphan is, but I do know that Garchomp will be putting out damage faster than Donphan will be, doing 64-76% to 252/252 Impish Donphan.

Relaxed 252/128 Bronzong, the bulkiest one on the Analysis, takes 60-70% from Swords Danced Fire Fang.

Skarmory takes 48-56%, which isn't exactly terrible, but again, what are you doing back to Garchomp?


And where is this Kingdrom gyarados, I want to see it... I am sure than it manages to OHKO Yache Chomp -_-
 
My Donphan spread was, if I recall correctly, 100 Atk / 252 HP / 156 Def with an Impish Nature. There was an alternate spread that gave the exact same stats with an Adamant nature, but I forgot it.

Kingdrom's set was

Gyarados @ Choice Band
Trait: Intimidate
EVs: 224 HP / 36 Atk / 248 Def
Impish Nature (+Def, -SpA)
- Avalanche
- Waterfall
- Earthquake
- Stone Edge
 
slowbro.gif

use it.

You do realize that 252 HP/252 Def Bold Slowbro is 2HKO'd by SD Outrage, right? This doesn't include Stealth Rock damage, and the fact that no one uses 252/252 on Slowbro as some EV's are divested for 269 Special Attack.
 
If Suicune is 2HKOed by EQ after an SD, so is Slowbro. So basically all you've given us is another bulky pokemon that must sacrifice itself to remove Garchomp's Yache Berry.

The "magic number" of 269 Sp. Attack is pretty much completely useless in today's metagame, as Garchomps always run Yache Berry anyways so you won't be OHKOing it. 252/252 works just fine in this situation, but that's not the point, as Slowbro still loses.
 
If Suicune is 2HKOed by EQ after an SD, so is Slowbro. So basically all you've given us is another bulky pokemon that must sacrifice itself to remove Garchomp's Yache Berry.

The "magic number" of 269 Sp. Attack is pretty much completely useless in today's metagame, as Garchomps always run Yache Berry anyways so you won't be OHKOing it. 252/252 works just fine in this situation, but that's not the point, as Slowbro still loses.
Does the word "always" mean "40% of the time" now?
 
Damage: 56.35% - 66.24%

That's Earthquake after an SD from Jolly Garchomp vs. 252/252 Slowbro. So no, it doesn't "stall it out of Outrage turns with Slack Off." If it switches in on an Outrage, it dies before it does anything. If it Yawns and Garchomp stays in, Slowbro will probably have sacrificed itself to cripple Garchomp. If it takes an EQ, Yawns, and Garchomp switches out, it has sacrificed more than half its health to force Garchomp to switch out without taking any damage.

Sorry, try again.

And before you guys start suggesting any more "specialized counters" like Regirock (which doesn't even work, mind you), remember that Manaphy was banned because the only things that could stop it were gimmicky, overspecialized counters.
 
This is ridiculous, this thread proves that every "counter" is 2hko'd by Garchomp, and yet it isn't banned?

On the note of Azelf, Houndoom can pretty much counter all sweeping sets.

(I've never seen HP fighting)
 
How about this for a fun SD Garchomp counter?

Make sure rain dance is up.

Gar Counter Omastar @ Choice Specs/Life Orb
Modest Nature
Ability: Swift Swim
EV's: 6 HP, 252 SpA, 252 Spe

209 Spe is doubled in the rain to 418, faster then any Garchomp that isn't specs'd.

Surf then does 400-472 damage, and will do heavy damage if not outright kill just about anything that comes in to take it, unless they switch to a special wall, and some of them get 2HKO'd anyways. Ice Beam will do 358-422 damage, even counting in Yache Berry, which is just enough to destroy a Garchomp with 4 Hp evs and no SpD modifier, and is another option to consider if you know they have.

Also good to consider is Life Orb Omastar, who's Surf can hit Garchomp for 348-409.

Best of all, it's raining, so there's no Sand Veil hax.
 
Not a counter, it can't switch in safely and it requires rain to be up. So unless Garchomp comes in while someone sets up rain dance, or it's raining already, this guy isn't going to have rain set up for him. Then there is the problem of Earthquake.


If rain is set up prior to Garchomp's appearance, it could scare off garchomp once, but it's not a counter because it can't switch in.
 
Status
Not open for further replies.
Back
Top