Why is it that Garchomp is always assumed to be full health when it switches in? Why is Yache Berry always such a point of contention such like "Starmie can't kill it, it'll survive with Yache!" and "Yache helps protect it from Cresselia!" I thought the entire point of the Yache Berry was to unexpectedly survive random Ice Beams everywhere to set that Swords Dance up and sweep! Typically this means that, by the time Garchomp gets its setup and starts attacking, it's already at 30% and lost its item. Rarely is it going to be near-full health with both SD up and Yache intact.
Because only an idiot would bring in Garchomp if it isn't at 100% health if he is attempting a straight up sweep with it. Garchomp can even come into attacks from Heatran and then go right to it. There are no unexpected Ice attacks, lol. It is at 30% and lost its item..after its taken something down already. You are completely ignorant of how d/p matches actually play out and this really underlines it. You are missing the most important step in between Garchomp getting in and then getting down to 30% and itemless- it just KOd something and there was nothing you could do about it except choose "what do i want to sacrifice?"
You know, Garchomp uses Yache Berry to guarantee its setup, stuff its Ice-based counters, protect from weaker Ice attacks while trying to sweep. So... What about using some of those other berries to counter Garchomp? Garchomp would be in for a surprise if he switched into a Shuca Berry Tyranitar and got beat where it thought it was forcing a switch. Comedy Haban Berry Dragons work as well but that's not realistic. Maybe people just need to think outside the box a bit.
Except Shuca Berry Tyranitar still loses to SD Chomp since it can't ohko and is 2hkod back. People can't think outside of the box because Garchomp beats all of those gimmick counters 1-on-1, just like everything else.
And yep, at least one counter does exist. Max Def/HP Regirock beats Garchomp. It can, surprisingly, survive a Swords Danced EQ from Garchomp. (It survives about 75% of the time even with SR, and can guarantee survive using Leftovers or Shuca Berry.) It can then Counter him back for the kill. No Counter? Garchomp acts tricky and puts up a second SD? No problem, Regirock can always Explode if it wants to ensure Garchomp can't pull a kill out of its ass or the Shuca Berry option even prevents the OHKO at +6. Garchomp's death is virtually assured and Regirock sometimes even survives the ordeal. We have a winner here, folks.
lol.
Any smart player (and by "smart player" i mean anyone that has ever read the Regirock analysis or ever looked at Regirock's movepool or has access to a damage calculator or knows Regirock's stat distribution, but certainly not
everybody) would realize that Regirock is either going to Counter or Boom if its brought into Garchomp, since it can't do anything else. If it explodes, you still just lost a pokemon to Garchomp (and there is comedy Sand Veil dodging of Explosion). If it counters, you are more than likely going to be met with a Swords Dance, especially since Garchomp would have its Yache intact if Regirock was sent in to counter it straight up and it wouldnt fear Ice Punch. Your ignorance of how the game is actually played when making your arguments astounds me.
Of course, the notion of a "counter" on paper is mostly moot anyway unless we're talking trapping attacks or traits. But you asked for it. Lucario is a lot more counterable on paper than it is in practice and, to bring back an old point here, is virtually guaranteed at least one kill every match. Yet, somehow, nearly 50 pokémon manage to thrive in OU (with many more seeing occasional usage) rather than being dominated by the same 5-10 pokémon that "guarantee" kills every battle.
No, the notion of a counter is not moot at all. Even if you are using revenge killers to scare things away, you are still trying to counter them. What is your point here? Once again you use an inane comparison to Lucario as if that has any impact on Garchomp being uncounterable. I've already explained how Lucario is not Garchomp multiple times and its getting really frustrating to hear you keep harping on it like it is actually true or relevant. Something is not moot just because you say it is, can you please stop trivializing the arguments that you can't find any legitimate counter for?
I never said anything about Tyranitar in Advance, you dumbshit. And yes, it's absolutely relevant to the situation. One of the primary reasons many people use to justify that Garchomp is broken is that it's used a damn lot. In Advance, Blissey was also excessively overused but was not banned. How has D/P changed such that heavy use of a single pokémon is overpowered? "D/P isn't ADV!" is not an answer to this question, it fails to explain how D/P changed such that usage is now a valid indicator of "overpoweredness" when it never used to be.
Yes, you did say things about Tyranitar in advance and you even explained what you said about it later in this paragraph "its used a damn lot". I can't believe you are calling me a dumbshit when you are the one posting retarded things like this that get worse in every single paragraph. I am really getting sick of your childish insults when I am doing my best to take you and your incorrect arguments seriously while you post them as fact.
Yes, the "used a damn lot" argument is used against Garchomp staying in OU. That has nothing to do with it being overpowering, but instead it has everything to do with it being "centralizing". If you would get your head out of your ass for two seconds and actually play the game you are posting opinions on you would realize how blatantly false your post is here. Wow...now I know why you stoop to those levels...it feels good.
Garchomp is overpowered for the many reasons previously stated.
Garchomp is overcentralizing because its usage is shrinking the OU tier, the list of viable pokemon in our balanced competitive metagame. If the number of usable pokemon in OU is shrinking because of the rise in use of one pokemon, that means the game is literally being focused on that one pokemon, which anyone who actually plays would tell you is the case with Garchomp. Having the entire OU metagame be devoted to setting up SDChomp before your opponent does and then winning the speed tie, that is just straight-up boring. It makes the game not fun, not competitive and is pretty much the opposite of Smogon's philosophy of what a balanced game should be. Obviously there is a highest class of OU pokemon, but when that class only consists of one pokemon there is a problem.
But you guys are right, I'm the one throwing ad hominem attacks everywhere and not actually arguing the point.
Yes actually, you aren't arguing any of the points and instead are insulting the users that are actually providing facts relevant to the game that we play, while you are posting things you dont know about a game you admittedly don't play. You can't possibly be arguing any point because almost every argument you've brought up is either irrelevant to Garchomp or flat out wrong.