And with that, my spread takes it, so here's our mon so far:
Type: Psychic / Flying
HP: 97
ATK: 98
DEF: 77
SPC: 98
SPD: 88
Type: Psychic / Flying
HP: 97
ATK: 98
DEF: 77
SPC: 98
SPD: 88
Slate 2 Part 4C: Competitive Learnset
You will have 72 hours to submit the competitively useful moves for this Pokémon. This does not include useless moves that exist for flavor. Some guidelines:- Keep in mind what moves are available by TM and HM in RBY; anything that isn’t will have to be gotten by level up or “event,” so try to make sure the moves you give it can be justified in some way, even if it’s a little bit of a stretch.
- As before, keep the intended power level in mind here - around 9-20 on the VR.
- A signature move can be added here, but must conform to RBY mechanics and effects and should not be the only thing this CAP has going for it.
- The following are mandatory moves for all CAPs unless you can find a way to justify it not existing; these are obviously not all competitive moves, but just keep in mind which ones may be competitively relevant for your submission and make sure they're either on there or explained. Generally relevant moves are bolded:
- Bide
- Double Team
- Double-Edge
- Hyper Beam
- Mimic
- Rage
- Rest
- Substitute
- Take Down
- Toxic