Bumping this thread as a reminder that the Blissey bug with Present + Heal Bell incompatibility has not yet been fixed. This set is potentially viable in tournaments and we're a week into SPL. Thank you!
also am bumping because swagger shouldnt confuse at +6/the 999 cap and people on ladder are abusing that :(
- Blissey move incompatibility bug with Present + Heal BellMarty would you mind doing these instead?
not that anyone really cares but I got the CAN'T CANCEL SWITCHING message against a Wobbuffet in a random ladder game, even though obviously Wobbuffet doesn't have Shadow Tag in Gen 2
it should never activate that secondary effect, even if the first hit of the attack breaks the Substitute.
Bulbapedia is known to be inaccurate with game mechanics, especially in relation to old Gens. I'd trust Lavos on this one.Im sorry but I searched the bulbapedia[ https://bulbapedia.bulbagarden.net/wiki/Twineedle_(move) ]and found this sentence:
Generation II
If the first strike breaks a substitute, the second strike can poison the target.
maybe we should test it on the real game
With Generation II, the Special stat was split into Special Attack and Special Defense, meaning Pokémon could have different base stat values for both, and those stats were both displayed on a Pokémon's stat screen; however, individual values and effort values remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats.
Apparently Marty fixed this.https://replay.pokemonshowdown.com/gen2ou-758776038
Towards the end of the replay Tyranitar's ability sandstream is activated, even though there are no abilities in Gen 2. The rest of the game is played out with the sandstorm condition.
I think you were just unlucky? https://github.com/Zarel/Pokemon-Showdown/blob/master/mods/gen2/items.js#L54According to the description of the item on pokemon showdown and bulbapedia, Lucky Punch is supposed to increase Chansey's critical hit rate to 25%. After getting suspicious due to a very small number of critical hits in a game I spectated I tested with a friend to get a larger sample size. Out of 480 Water Guns, only 31 of them were critical hits which is what you would expect if Chansey didn't hold any item (~6,4583%). Here is the replay.
I obviously have no proof that we both used Lucky Punch as items but you can try it out yourself and see.