Creepy Doll (Claydol) @ Heat Rock
Ability: Levitate
EVs: 252 HP / 112 Atk / 144 Def
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Sunny Day
Creepy Doll is my lead/weather setter. Rapid Spin to get rid of rocks because my team doesn’t particularly like fighting types and Rubber Chicken, along with Creepy Doll are the only ones with a fighting resist and Rubber Chicken HATES rocks. Stealthrock for having hazards, which makes Karate-Tree and Plant’s life much easier. Earthquake for powerful STAB against rocks, T-Tar especially. And of course Sunny Day, the heart and soul of this team. Heat rock for 8 glorious turns of sun. Bulky EVs in order to live long enough to set up rocks/spin them away and set up SDay (that’s what I’m gonna call it from now on cuz typing Sunny Day takes a while :b )
Karate-Tree (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Seed Bomb
- Low Kick
Karate-Tree is my main sweeper. Swords Dance for setting up, because Karate-Tree’s Atk is already 328 without any boosts. Seed Bomb can hit grounds/rocks and bulky waters for HARD STAB damage. Sucker Punch is just good for STAB coverage, and Low Kick is for steels which let Karate-Tree hit common steel walls pretty hard. Atk EVs and Life Orb to give Karate even more damage output on top of base 328 Atk. 252 Spe EVs let Karate be EXTREMELY fast with Chlorophyll.
Scorching Ant (Heatran) @ Heat Rock
Ability: Flash Fire
EVs: 4 HP / 252 Def / 252 SpD
Modest Nature
IVs: 0 Atk
- Substitute
- Fire Blast
- Toxic
- Sunny Day
Scorching Ant is kind of a support/back-up Sunny Day setter... Sub in order to put up SDay and Toxic safely, Fire Blast to do significant damage to a lot of mons with STAB SDay. Toxic to cripple whatever’s in from of Scorching Ant because Fire Blast can’t do too much to the likes of Gliscor and Hippowdon. Sunny Day in order to ready Karate-Tree or Plant for another sweep, and to boost Scorching Ant’s Fire Blast.
Plant. (Leafeon) @ Life Orb
Ability: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Double-Edge
- Synthesis
Plant is my second, mainly late game sweeper. SD is for having Plant’s Atk be pretty damn high in addition to 252 Atk EVs and Life Orb. Leaf Blade is very powerful with all the things mentioned above, this also let’s Plant function as breaker being able to OHKO lots of water wall in the meta like Milotic and Slowbro.
Grass and Normal type coverage is very strong the only Pokemon resisting both is Gengar (I think...) which is why I’m running Double-Edge. Synthesis is mandatory for healing back all the recoil from
D-Edge and Life Orb, plus Synthesis is boosted In sun.
Spiky Bird Thing (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 30 SpA / 30 SpD / 30 Spe
- Baton Pass
- Agility
- Thunderbolt
- Hidden Power [Flying]/Sunny Day/Roost/Substitute
Spiky Bird Thing is a pivot that fits in a whole lot better than Rubber Chicken (R.I.P. June 19-22 2019). I realized that once my sweepers went down, my team would get f***ed by waters. Because pivots are meant to sponge damage Spiky Bird can maintain itself throughout the match taking out all of the waters that severely threaten my team. This thing gets Agility and BPass which means that it can function as a pivot by switching in and out with BPass and can also pass speed boost to the rest of my team that needs speed (I’m looking at you Scorching Ant...Creepy Doll...) Thunderbolt for reliable STAB damage (Not Thunder because Thunder’s accuracy is only 50% in sunlight) and I’m very skeptical about the last slot because HP Flying lets me take out Fighting that piss this team off (HP Flying over Drill Peck because I’m running a special set) Sunny Day would let me setup for another sweep but it would only last for 5 turns because I need leftovers for longevity, Roost would give me more longevity in order to take out waters, and Sub would let me get speed boosts safely.
Crazy Monkey (Infernape) @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Vacuum Wave
Crazy Monkey is my backup/just in case sweeper, and an extra special attacker for breaking down all those annoying special walls (Blissey, I’m looking at you...) because most of my team are physical attackers. Nasty Plot in order to set up and deal big damage without having to use SDay. Fire Blast and Focus Punch for two ridiculously powerful STAB NP boosted attaks, and Vacuum Wave for priority. Fast SpA EVs to do even more special damage. Life Orb on top of the things above makes this thing UNSTOPPABLE.
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