Heres to 2011 and Team Marriland
Due to the lack of response here, I decided to get my team rated on Smogon, and I'm quite impressed with their changes, even after your rates. This team has done well for me, it has won most of their matches, and the losses were by a small margin, less than 3 Pokemon at a very low amount of HP.
In-Depth
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Ice Punch
- Trick
Starting off the team is Jirachi. It runs a Choice Scarf set and checks leads. It traps the lead and helps me set up with my remaining Pokemon. Even better if I manage to lock someone into a Stealth Rock or Spikes position as it gives me a free turn to set up. Ice Punch is to give some chance to freeze anyone and Iron Head is for that annoying Flinch Hax.
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Gengar is used to cripple some teams by weakening them. It's most beneficial to bring in when I lock a lead Machamp in a Dynamic Punch. I use Substitute as a check and then Shadow Ball and Focus Blast to attack, which leaves most, if not all at least in neutral damage. Pain Split is to bring down bulky Pokemon at the benefit of healing Gengar.
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 64 SAtk / 188 Spd
Timid Nature (+Spd, -Atk)
- Leech Seed
- Seed Flare
- Hidden Power [Fire]
- Protect
Shaymin is the answer to bulky waters such as Suicune and Vaporeon. I'll start off with Leech Seed, so even if the person switches out, Shaymin will still benefit. Then, depending on what happens next, I can Protect to see what the Pokemon is gonna do. If I could handle the Pokemon it's battling, I can Seed Flare, or Hidden Power if I go against a Bug-Type, Grass-Type, or Fire-Type.
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Thunder Wave
- Waterfall
Gyarados is here as my bulky Water Pokemon. Most people will assume that it is an offensive Pokemon, so I can just get a free Thunder Wave to slow them down. Waterfall can flinch people when they're Paralyzed and I can shrug off damage with Rest. Sleep Talk is to attack while Gyarados here is sleeping, although it can use Rest again, so it's only reliable to an extent.
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Tyranitar is my revenge killer, carrying the Choice Scarf. If I manage to switch in a Ghost or Psychic Type, I can screw them over with Pursuit. Stone Edge is for Zapdos, Crunch is for the STAB, and Earthquake has decent coverage and hits hard.
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Last but not least, is the finisher of my team, Lucario. I send him in when most of the other Pokemon of the opponents is badly crippled weather it be very low HP or Paralysis. If I get to a free turn, then I will Swords Dance, which in most cases, will seal victory. Close Combat is devastating, but risky as well. Crunch is to hit Ghosts since the other two attacks can't touch them.
Due to the lack of response here, I decided to get my team rated on Smogon, and I'm quite impressed with their changes, even after your rates. This team has done well for me, it has won most of their matches, and the losses were by a small margin, less than 3 Pokemon at a very low amount of HP.
Glance
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In-Depth
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Ice Punch
- Trick
Starting off the team is Jirachi. It runs a Choice Scarf set and checks leads. It traps the lead and helps me set up with my remaining Pokemon. Even better if I manage to lock someone into a Stealth Rock or Spikes position as it gives me a free turn to set up. Ice Punch is to give some chance to freeze anyone and Iron Head is for that annoying Flinch Hax.
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Gengar is used to cripple some teams by weakening them. It's most beneficial to bring in when I lock a lead Machamp in a Dynamic Punch. I use Substitute as a check and then Shadow Ball and Focus Blast to attack, which leaves most, if not all at least in neutral damage. Pain Split is to bring down bulky Pokemon at the benefit of healing Gengar.
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 64 SAtk / 188 Spd
Timid Nature (+Spd, -Atk)
- Leech Seed
- Seed Flare
- Hidden Power [Fire]
- Protect
Shaymin is the answer to bulky waters such as Suicune and Vaporeon. I'll start off with Leech Seed, so even if the person switches out, Shaymin will still benefit. Then, depending on what happens next, I can Protect to see what the Pokemon is gonna do. If I could handle the Pokemon it's battling, I can Seed Flare, or Hidden Power if I go against a Bug-Type, Grass-Type, or Fire-Type.
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Thunder Wave
- Waterfall
Gyarados is here as my bulky Water Pokemon. Most people will assume that it is an offensive Pokemon, so I can just get a free Thunder Wave to slow them down. Waterfall can flinch people when they're Paralyzed and I can shrug off damage with Rest. Sleep Talk is to attack while Gyarados here is sleeping, although it can use Rest again, so it's only reliable to an extent.
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Tyranitar is my revenge killer, carrying the Choice Scarf. If I manage to switch in a Ghost or Psychic Type, I can screw them over with Pursuit. Stone Edge is for Zapdos, Crunch is for the STAB, and Earthquake has decent coverage and hits hard.
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Last but not least, is the finisher of my team, Lucario. I send him in when most of the other Pokemon of the opponents is badly crippled weather it be very low HP or Paralysis. If I get to a free turn, then I will Swords Dance, which in most cases, will seal victory. Close Combat is devastating, but risky as well. Crunch is to hit Ghosts since the other two attacks can't touch them.











