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SS OU Gen 8 .__.

First time in Gen 8, and first time posting on this thread, so if I'm missing anything (I did read the rules, promise!), please let me know!


Galvantula (F) @ Wise Glasses
Ability: Compound Eyes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Sticky Web
- Energy Ball

Galvantula is extremely important to this team. Main purpose: throw down a Sticky Web or too to slow down the opposition. I'm not sold on the item, still playing around with it, but at the moment, two Thunders is enough to knock out a predicted Hatterene after the switch. Galvantula's speed and accuracy-boosted Thunder help deal with Gyarados and Toxipex. Energy ball is on there to deal with Quagsire and Seismitoad if they switch in predicting a Thunder.

Kommo-o (M) @ Throat Spray
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Aura Sphere
- Flamethrower

Pretty standard set from what I can tell. Kommo-o is my special endgame sweeper. Setup with one Clangorous Soul, another boost with Throat Spray, and if Sticky Webs are down, he's faster than just about everything. I chose Soundproof as his ability to help safeguard against Ditto, the Ditto with usually try and hit me with a Clanging Scales, which won't work and locks them into a useless move. Flamethrower is for steel types like Aegislash and his best attack against Fairy types.

Eldegoss @ Big Root
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Leech Seed
- Rapid Spin
- Sleep Powder

The cleric (and hazard clearer). Regenerator and Big Root Leech Seed allow Eldegoss to switch in and out multiple times to clear hazards and status problems with the rest of the team. Sleep powder is great for stopping a troublesome opponent temporarily and allowing a teammate with an advantage to switch in. Side benefit, if leech seed is up, by the time the opponent has woken up, it has lost a big chunk of its health.

Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- Scald
- Stockpile
- Recover

I've loved Quagsire since, well, forever, and he's even better now with access to Stockpile. Unaware makes Quagsire an awesome physically defensive wall right out of the gate, and a Stockpile or two makes him seemingly invincible if he can avoid getting poisoned. He can check almost any physical attacker and cripple with a burn, lessening the threat to the rest of the team.

Aegislash (M) @ Iron Ball
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- King's Shield
- Shadow Ball
- Steel Beam
- Shadow Sneak

Aegislash fills a role as a spin-blocker and specially defensive wall. King's Shield helps check physical attackers too, and makes spinners like Excadrill think twice about trying to take it out. Shadow sneak helps revenge kill Dragapult, and Steel Beam hits HARD to take out Fairy-types that would threaten Kommo-o. Shadow Ball is a generally solid coverage move that deals decent damage.

Gyarados @ Assault Vest
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Power Whip
- Ice Fang

Physical late-game sweeper. I opted to use Assault Vest to try and increase his longetivity, but it does prevent access to Dragon Dance, making it extremely important that Webs stay up. As we all know, after a Moxie boost or two, Gyarados can pretty much run rampant through any team. Ice fang was included to deal with Dragon-types without getting locked into Outrage, and Power Whip is for Quagsire and Seismitoad.


This team has seemed to perform pretty well so far, but I feel like I need a more reliable way to deal with G-Corsola. Right now, I throw Eldegoss out there to seed it and put it to sleep to prevent it from healing, but that doesn't already work. It hasn't bitten me hard as of yet, but it feels like it's just a matter of time!
I'm also a little concerned about my 'special wall' being weak to fire and somewhat unable to really punish spinners like Excadrill.
Thanks in advance for the help, I really appreciate it!
 
Hi, this is a cool creative team. I'm not the greatest but I have a couple ideas to make it stronger.

I like the idea of a gyrados with some longevity, so I'll try to keep it, but it generally needs a speed boost to do its job, even with webs. Thats why I would put Leftovers>Assault Vest and Dragon Dance>Ice fang. This will retain the coverage it needs, and let it become a more dangerous setup sweeper.

Also please consider changing your aegislash to this set
Aegislash @ Choice Specs
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Flash Cannon
- Shadow Ball
- Steel Beam
- Shadow Sneak

This will retain the bulk to switch into many things, while providing great offensive presence as a special attacker that can beat slyveon, weaken stuff for kommo-o, etc.

I would also change quagsire to a curse set, stockpile sets are cool with the spedef, but they don't raise quag's attack, making him an inconsistent lategame wincon that gets PPstalled easily.

I would change your Galvantula to life orb set, if you are not using sash, you should maximize your damage output, as the longevity does not matter as much.

Lastly I would change kommo-o from Aura sphere to boomburst. boomburst hits things much harder then aura sphere, and has better nuetral coverage. Kommo-o does get flash cannon if you want to hit fairies harder, but I feel like your current set works fine.

I am by no means a great player, and the team is most likely still very flawed, but these were the obvious critiques I could make in case nobody gets to this.

here is the edited team to save you time: https://pokepast.es/56345d144adfb18c
 
Hi, this is a cool creative team. I'm not the greatest but I have a couple ideas to make it stronger.

I like the idea of a gyrados with some longevity, so I'll try to keep it, but it generally needs a speed boost to do its job, even with webs. Thats why I would put Leftovers>Assault Vest and Dragon Dance>Ice fang. This will retain the coverage it needs, and let it become a more dangerous setup sweeper.

Also please consider changing your aegislash to this set
Aegislash @ Choice Specs
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Flash Cannon
- Shadow Ball
- Steel Beam
- Shadow Sneak

This will retain the bulk to switch into many things, while providing great offensive presence as a special attacker that can beat slyveon, weaken stuff for kommo-o, etc.

I would also change quagsire to a curse set, stockpile sets are cool with the spedef, but they don't raise quag's attack, making him an inconsistent lategame wincon that gets PPstalled easily.

I would change your Galvantula to life orb set, if you are not using sash, you should maximize your damage output, as the longevity does not matter as much.

Lastly I would change kommo-o from Aura sphere to boomburst. boomburst hits things much harder then aura sphere, and has better nuetral coverage. Kommo-o does get flash cannon if you want to hit fairies harder, but I feel like your current set works fine.

I am by no means a great player, and the team is most likely still very flawed, but these were the obvious critiques I could make in case nobody gets to this.

here is the edited team to save you time: https://pokepast.es/56345d144adfb18c
Personally, I run sub over earthquake and Bounce over power whip.
But this set works well for what the team needs.
Other than that, I think for what the team is. This is a solid build.
 
Hi, this is a cool creative team. I'm not the greatest but I have a couple ideas to make it stronger.

I like the idea of a gyrados with some longevity, so I'll try to keep it, but it generally needs a speed boost to do its job, even with webs. Thats why I would put Leftovers>Assault Vest and Dragon Dance>Ice fang. This will retain the coverage it needs, and let it become a more dangerous setup sweeper.

Also please consider changing your aegislash to this set
Aegislash @ Choice Specs
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Flash Cannon
- Shadow Ball
- Steel Beam
- Shadow Sneak

This will retain the bulk to switch into many things, while providing great offensive presence as a special attacker that can beat slyveon, weaken stuff for kommo-o, etc.

I would also change quagsire to a curse set, stockpile sets are cool with the spedef, but they don't raise quag's attack, making him an inconsistent lategame wincon that gets PPstalled easily.

I would change your Galvantula to life orb set, if you are not using sash, you should maximize your damage output, as the longevity does not matter as much.

Lastly I would change kommo-o from Aura sphere to boomburst. boomburst hits things much harder then aura sphere, and has better nuetral coverage. Kommo-o does get flash cannon if you want to hit fairies harder, but I feel like your current set works fine.

I am by no means a great player, and the team is most likely still very flawed, but these were the obvious critiques I could make in case nobody gets to this.

here is the edited team to save you time: https://pokepast.es/56345d144adfb18c

Thanks for the feedback!
I'll definitely try Life Orb on Galvantula, I really wasn't sold on the glasses. I'm really intrigued by that Aegislash set, I'm going to give that a go too.
I haven't had an issue as of yet with Gyarados needing more speed, but I can see the argument for getting rid of Ice Fang. It gives Gyarados a chance to sweep without webs if they don't get down or stay down for some reason.
I think I'm going to keep Quagsire with Stockpile. I don't consider Quagsire a wincon, I think of his role as slowing down set-up sweepers. Nobody else on the team has a great chance of standing up to a set-up special sweeper, but with Stockpile Quagsire has a shot to slow them down.
Really great feedback, I'm going to try out a lot of these ideas, appreciate it!
 
First time in Gen 8, and first time posting on this thread, so if I'm missing anything (I did read the rules, promise!), please let me know!


Galvantula (F) @ Wise Glasses
Ability: Compound Eyes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Sticky Web
- Energy Ball

Galvantula is extremely important to this team. Main purpose: throw down a Sticky Web or too to slow down the opposition. I'm not sold on the item, still playing around with it, but at the moment, two Thunders is enough to knock out a predicted Hatterene after the switch. Galvantula's speed and accuracy-boosted Thunder help deal with Gyarados and Toxipex. Energy ball is on there to deal with Quagsire and Seismitoad if they switch in predicting a Thunder.

Kommo-o (M) @ Throat Spray
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Aura Sphere
- Flamethrower

Pretty standard set from what I can tell. Kommo-o is my special endgame sweeper. Setup with one Clangorous Soul, another boost with Throat Spray, and if Sticky Webs are down, he's faster than just about everything. I chose Soundproof as his ability to help safeguard against Ditto, the Ditto with usually try and hit me with a Clanging Scales, which won't work and locks them into a useless move. Flamethrower is for steel types like Aegislash and his best attack against Fairy types.

Eldegoss @ Big Root
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Leech Seed
- Rapid Spin
- Sleep Powder

The cleric (and hazard clearer). Regenerator and Big Root Leech Seed allow Eldegoss to switch in and out multiple times to clear hazards and status problems with the rest of the team. Sleep powder is great for stopping a troublesome opponent temporarily and allowing a teammate with an advantage to switch in. Side benefit, if leech seed is up, by the time the opponent has woken up, it has lost a big chunk of its health.

Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- Scald
- Stockpile
- Recover

I've loved Quagsire since, well, forever, and he's even better now with access to Stockpile. Unaware makes Quagsire an awesome physically defensive wall right out of the gate, and a Stockpile or two makes him seemingly invincible if he can avoid getting poisoned. He can check almost any physical attacker and cripple with a burn, lessening the threat to the rest of the team.

Aegislash (M) @ Iron Ball
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- King's Shield
- Shadow Ball
- Steel Beam
- Shadow Sneak

Aegislash fills a role as a spin-blocker and specially defensive wall. King's Shield helps check physical attackers too, and makes spinners like Excadrill think twice about trying to take it out. Shadow sneak helps revenge kill Dragapult, and Steel Beam hits HARD to take out Fairy-types that would threaten Kommo-o. Shadow Ball is a generally solid coverage move that deals decent damage.

Gyarados @ Assault Vest
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Power Whip
- Ice Fang

Physical late-game sweeper. I opted to use Assault Vest to try and increase his longetivity, but it does prevent access to Dragon Dance, making it extremely important that Webs stay up. As we all know, after a Moxie boost or two, Gyarados can pretty much run rampant through any team. Ice fang was included to deal with Dragon-types without getting locked into Outrage, and Power Whip is for Quagsire and Seismitoad.


This team has seemed to perform pretty well so far, but I feel like I need a more reliable way to deal with G-Corsola. Right now, I throw Eldegoss out there to seed it and put it to sleep to prevent it from healing, but that doesn't already work. It hasn't bitten me hard as of yet, but it feels like it's just a matter of time!
I'm also a little concerned about my 'special wall' being weak to fire and somewhat unable to really punish spinners like Excadrill.
Thanks in advance for the help, I really appreciate it!
I like the basic idea of this team, but I think there's a massive problem. It's not really a mon or moveset problem, more of a playstyle problem. Sticky Web is normally played as a Hyper Offense team. The theory behind this is Webs give you a speed advantage that HO mons appreciate greatly, and in HO you normally out so much pressure on your opponent they have no time to clear the Webs with Defog or Rapid Spin. Your Galavatula set plays to this, basically as a suicide lead, as it doesn't have any longevity. As you say, you'll get up Webs once, perhaps twice. The upside of this is Webs are almost always guaranteed to go up. The downside is if your your opponent gets a turn to clear Webs, they stay gone as your Web setter has already sacrificed themselves to force them up. So you can't afford to run passive mons on a playstyle like Webs.
Removals
Eldegoss @ Big Root
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Leech Seed
- Rapid Spin
- Sleep Powder
Eldegoss is basically the definition of passive. If Defog Mandibuzz comes in against this (it's immune to Sleep Powder), goodbye Webs. It's a good set, but certainly not one I'd put in Webs.
Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- Scald
- Stockpile
- Recover
Another very passive mon. Any mon with Defog clears Webs for free. These two belong on a stall team that doesn't care about speed and hence webs.
Replaced
Yes to Boomburst on Kommo and either LO or Sash on Gala.
Firstly, I disagree with the above Specs Aegislash set. It doesn't make a great spinblocker, as Excadrill (pretty much the only spinner in the tier) can take a Shadow Ball from full most of the time, and you can't switch in on EQ as it's faster even under Webs.
252+ SpA Choice Specs Aegislash-Blade Shadow Ball vs. 0 HP / 0 SpD Excadrill: 322-381 (89.1 - 105.5%) -- 37.5% chance to OHKO
252 Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 254-300 (78.3 - 92.5%) -- 37.5% chance to OHKO after 1 layer of Spikes
It's very hard to find spinblockers that actually beat Drill. Mimi is dead because of Mold Breaker, Corsola-G is way too passive, and most Ghosts can't take a hit. Even the Air Balloon set loses to Rock Tomb.
Dragapult @ Choice Specs
Timid Nature
Ability: Infiltrator
EVs: 252 Spe / 252 SpA / 4 Def
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Dragapult: 213-252 (67.1 - 79.4%) -- guaranteed 2HKO
This is as near to an answer as you'll get. Nail it with Fire Blast. Max speed because if webs do go you want some speed control and other Dragapult sometimes run Clear Body, which makes them immune to Webs. You still can only come in on EQ once, so Drill as a whole is a problem for you if it just switches out.
Additions
Bisharp @ Life Orb/Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Throat Chop
- Iron Head
- Stone Edge/Brick Break/Sucker Punch
Bisharp is an absolute must-have for Webs teams. This is due to its Defiant Ability that boosts its Attack by 2 when any of its stats are dropped. This includes Evasion, so Defogging on a Bisharp gives it a free Swords Dance! This is a big way to discourage your opponent Defogging the Webs. Defiant also pulls weight in the rare Webs mirrors. Obstagoon also gets Defiant, so is a relatively unexplored alternative.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Thunderbolt/Moonlight
- Fire Blast/Moonlight
I noticed you didn't have a Rock setter, so I adapted the standard LO Clef set. Spe EVs creep Obstagoon under Webs. I had to cut Moonlight, so if you think you'll need the recovery feel free to add it back in, moving 4 HP EVs to SpD to maximise recovery.
This team now lacks hazard removal, but I don't think you need it. Switch Gyra to Boots and hazards should not be an issue.
Other Web Setters to consider
Shuckle: Can get both Rocks and Webs up and has Sturdy to take a hit and Encore to grant setup opportunities. Needs Mental Herb to not be Taunt bait though.
Araquanid: Water Bubble lets it act as an offensive Web Setter very well. Not as good as a dedicated wallbreaker or Web setter, but can do both.
Ribombee:The fastest Web setter, has some neat tricks like Stun Spore, but fragile.
Orbeetle:Was hyped at the start of the gen as a long-lived Web setter with Recover, but the hype seems to have cooled off since then.
Hope you like these changes!
 
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I like the basic idea of this team, but I think there's a massive problem. It's not really a mon or moveset problem, more of a playstyle problem. Sticky Web is normally played as a Hyper Offense team. The theory behind this is Webs give you a speed advantage that HO mons appreciate greatly, and in HO you normally out so much pressure on your opponent they have no time to clear the Webs with Defog or Rapid Spin. Your Galavatula set plays to this, basically as a suicide lead, as it doesn't have any longevity. As you say, you'll get up Webs once, perhaps twice. The upside of this is Webs are almost always guaranteed to go up. The downside is if your your opponent gets a turn to clear Webs, they stay gone as your Web setter has already sacrificed themselves to force them up. So you can't afford to run passive mons on a playstyle like Webs.
Removals

Eldegoss is basically the definition of passive. If Defog Mandibuzz comes in against this (it's immune to Sleep Powder), goodbye Webs. It's a good set, but certainly not one I'd put in Webs.

Another very passive mon. Any mon with Defog clears Webs for free. These two belong on a stall team that doesn't care about speed and hence webs.
Replaced
Yes to Boomburst on Kommo and either LO or Sash on Gala.
Firstly, I disagree with the above Specs Aegislash set. It doesn't make a great spinblocker, as Excadrill (pretty much the only spinner in the tier) can take a Shadow Ball from full most of the time, and you can't switch in on EQ as it's faster even under Webs.
252+ SpA Choice Specs Aegislash-Blade Shadow Ball vs. 0 HP / 0 SpD Excadrill: 322-381 (89.1 - 105.5%) -- 37.5% chance to OHKO
252 Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 254-300 (78.3 - 92.5%) -- 37.5% chance to OHKO after 1 layer of Spikes
It's very hard to find spinblockers that actually beat Drill. Mimi is dead because of Mold Breaker, Corsola-G is way too passive, and most Ghosts can't take a hit. Even the Air Balloon set loses to Rock Tomb.
Dragapult @ Choice Specs
Timid Nature
Ability: Infiltrator
EVs: 252 Spe / 252 SpA / 4 Def
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Dragapult: 213-252 (67.1 - 79.4%) -- guaranteed 2HKO
This is as near to an answer as you'll get. Nail it with Fire Blast. Max speed because if webs do go you want some speed control and other Dragapult sometimes run Clear Body, which makes them immune to Webs. You still can only come in on EQ once, so Drill as a whole is a problem for you if it just switches out.
Additions
Bisharp @ Life Orb/Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Throat Chop
- Iron Head
- Stone Edge/Brick Break/Sucker Punch
Bisharp is an absolute must-have for Webs teams. This is due to its Defiant Ability that boosts its Attack by 2 when any of its stats are dropped. This includes Evasion, so Defogging on a Bisharp gives it a free Swords Dance! This is a big way to discourage your opponent Defogging the Webs. Defiant also pulls weight in the rare Webs mirrors. Obstagoon also gets Defiant, so is a relatively unexplored alternative.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Thunderbolt/Moonlight
- Fire Blast/Moonlight
I noticed you didn't have a Rock setter, so I adapted the standard LO Clef set. Spe EVs creep Obstagoon under Webs. I had to cut Moonlight, so if you think you'll need the recovery feel free to add it back in, moving 4 HP EVs to SpD to maximise recovery.
This team now lacks hazard removal, but I don't think you need it. Switch Gyra to Boots and hazards should not be an issue.
Other Web Setters to consider
Shuckle: Can get both Rocks and Webs up and has Sturdy to take a hit and Encore to grant setup opportunities. Needs Mental Herb to not be Taunt bait though.
Araquanid: Water Bubble lets it act as an offensive Web Setter very well. Not as good as a dedicated wallbreaker or Web setter, but can do both.
Ribombee:The fastest Web setter, has some neat tricks like Stun Spore, but fragile.
Orbeetle:Was hyped at the start of the gen as a long-lived Web setter with Recover, but the hype seems to have cooled off since then.
Hope you like these changes!
Hey, appreciate the feedback! I've actually never tried a hyperoffensive team, but I'm game to try. I worry a little bit about dealing with opposing set up sweepers, is the idea to generate enough pressure to avoid giving the opponent a chance to get a boost or two?
Right now, my passive guys (Eldegoss and Quagsire) do a pretty good job shutting down opposing sweepers in the case I get a read wrong and give them a chance to set up. Too bad Unaware Clefable isn’t a thing yet haha.
I really like the Bisbarp suggestion, I'm trying that out for sure! Orbeetle is an interesting idea too, any clue why he isn’t used as much?
 
Hey, appreciate the feedback! I've actually never tried a hyperoffensive team, but I'm game to try. I worry a little bit about dealing with opposing set up sweepers, is the idea to generate enough pressure to avoid giving the opponent a chance to get a boost or two?
Pretty much. On HO pretty much every turn should be spent boosting, attacking or getting in a new attacker, the exception generally being setting hazards (which should never be removed without the opponent sacrificing their remover).
Right now, my passive guys (Eldegoss and Quagsire) do a pretty good job shutting down opposing sweepers in the case I get a read wrong and give them a chance to set up. Too bad Unaware Clefable isn’t a thing yet haha.
Again, belongs on stall due to the lack of pressure it puts the opponent under. Just walling a sweeper is good for stall, but on all other playstyles you can't afford to give your opponent free turns to set/clear hazards or switch in breakers as often as these mons do. On HO if your opponent gets a boost, your best bet is to sacrifice something, then send in a fast mon to revenge kill it. That's what Dragapult does for you.
I really like the Bisbarp suggestion, I'm trying that out for sure! Orbeetle is an interesting idea too, any clue why he isn’t used as much?
Style issues. Webs is a HO style and moves like Recover don't belong on HO. Doesn't help Orbeetle is pretty bad outside setting webs, having no useful abilities or meaningful damage, and even no status.
 
parabalance (pokepast.es)

looks bad, huh? well how about i tell you that i went UNDEFEATED FOR 15 BATTLES STRAIGHT?

and if you know me you know i suck at pokemon.

weve got kiss: defogger, bulky dragonstopper, and ground paralyzer.
celebi: electric check, paraspreader, status absorber.
zapdos: being zapdos, spreading para, making rilla's life miserable.
lucario: rock and ice resist, ridiculous rev killer and sweeper, fast and bulky at the same time, intimisponge.
slowbro: doing bro things, even tanking ghost if needed and forgoing future sight.
rotom: oddly bulky, ground immunity, nuke with scarf.
overall, im proud of this.
 
Bisharp @ Life Orb/Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Throat Chop
- Iron Head
- Stone Edge/Brick Break/Sucker Punch
Bisharp is an absolute must-have for Webs teams. This is due to its Defiant Ability that boosts its Attack by 2 when any of its stats are dropped. This includes Evasion, so Defogging on a Bisharp gives it a free Swords Dance! This is a big way to discourage your opponent Defogging the Webs. Defiant also pulls weight in the rare Webs mirrors. Obstagoon also gets Defiant, so is a relatively unexplored alternative.
Knock Off is better than Throat Chop here 99% of the time, and Sucker Punch is pretty mandatory even with webs imo so nothing should be slashed with it. If you really wanted Stone Edge and Brick Break as options put them in with Iron Head.
 
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Knock Off is better than Throat Chop here 99% of the time, and Sucker Punch is pretty mandatory even with webs imo so nothing should be slashed with it. If you really wanted Stone Edge and Brick Break as options put them in with Iron Head.
Dude, this team was a pre-HOME team that got necroed lol. You know, back when Clef was mandatory, Knock was rare and Bisharp's speed tier was decent LOL.
 
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