Hello people! I'm here to guide you through the Fidgit update thread. On this journey, we will take CAP's handsiest heartthrob and edit its movepool to better match this generations flavor, trends, and precedents. Read the OP for more info on what exactly we'll be discussing.
We're starting discussion by looking at Fidgit’s move removals. To ensure discussion is focused and to keep us from being sidetracked constantly by competitiveness debates, the first half of this thread will be used to examine the moves Fidgit may lose, all of which are highlighted blue. When I feel like we've reached a suitable conclusion for those moves, I'll open this thread up to suggestions for move additions. Until then, please refer to the questions included below.
As before, the movepool has been highlighted for ease of use. Refer to this post for the explanation behind Fidgit’s level up movepool and other intricacies.
This is the color code for reading the movepool. I will be referring to these color codes throughout this thread.
Red means the move is not in SWSH
Blue means the move isn't a TM or TR in SWSH, so if we decide that it should be in Fidgit Generation 8 movepool, it must be moved in Level Up or Egg Moves (and thus requires discussion)
Green moves would be blue, except the move already appears in Level Up or Egg Moves
(Huge thanks to Dogfish44 for helping consolidate this movepool.)
Discussion questions:
1. Of the blue highlighted moves in Fidgit’s extensive TM and Tutor lists, which moves standout as being worth preserving? Are any of these moves sufficiently flavorful to be transferred to egg moves (if a parent exists) or the level up list?
2. Which moves in general should we preserve for Fidgit? Any you are fine with letting go? Why?
3. Are there any moves we should be adding? Fidgit has traditionally enjoyed a wide variety of support options. Are there any introduced this generation that we should consider?
We're starting discussion by looking at Fidgit’s move removals. To ensure discussion is focused and to keep us from being sidetracked constantly by competitiveness debates, the first half of this thread will be used to examine the moves Fidgit may lose, all of which are highlighted blue. When I feel like we've reached a suitable conclusion for those moves, I'll open this thread up to suggestions for move additions. Until then, please refer to the questions included below.
As before, the movepool has been highlighted for ease of use. Refer to this post for the explanation behind Fidgit’s level up movepool and other intricacies.
This is the color code for reading the movepool. I will be referring to these color codes throughout this thread.
Red means the move is not in SWSH
Blue means the move isn't a TM or TR in SWSH, so if we decide that it should be in Fidgit Generation 8 movepool, it must be moved in Level Up or Egg Moves (and thus requires discussion)
Green moves would be blue, except the move already appears in Level Up or Egg Moves
(Huge thanks to Dogfish44 for helping consolidate this movepool.)
- Drill Run
- Rototiller
- Wide Guard
- Comet Punch
- Gust
- Tailwind
- Helping Hand
Evolution: Drill Run
5 Encore
9 Rapid Spin
14 Knock Off
19 Copycat
25 Whirlwind
30 Body Slam
35 Sludge Bomb
41 Toxic Spikes
47 Gravity
54 Heal Block
60 Earth Power
65 Lucky Chant
- Rototiller
- Wide Guard
- Comet Punch
- Gust
- Tailwind
- Helping Hand
Evolution: Drill Run
5 Encore
9 Rapid Spin
14 Knock Off
19 Copycat
25 Whirlwind
30 Body Slam
35 Sludge Bomb
41 Toxic Spikes
47 Gravity
54 Heal Block
60 Earth Power
65 Lucky Chant
Disable
Double-Edge
Entrainment
Follow Me
Me First
Metronome
Mimic
Spikes
Wish
Double-Edge
Entrainment
Follow Me
Me First
Metronome
Mimic
Spikes
Wish
TM06 Toxic
TM09 Venoshock
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM34 Sludge Wave
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Sand Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Snatch
TM56 Fling
TM59 Brutal Swing
TM62 Acrobatics
TM68 Giga Impact
TM71 Stone Edge
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM84 Poison Jab
TM87 Swagger
TM88 Sleep Talk
TM89 U-turn
TM90 Substitute
TM92 Trick Room
TM100 Confide
TM09 Venoshock
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM34 Sludge Wave
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Sand Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Snatch
TM56 Fling
TM59 Brutal Swing
TM62 Acrobatics
TM68 Giga Impact
TM71 Stone Edge
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM84 Poison Jab
TM87 Swagger
TM88 Sleep Talk
TM89 U-turn
TM90 Substitute
TM92 Trick Room
TM100 Confide
After You
Block
Drill Run
Earth Power
Gastro Acid
Gravity
Helping Hand
Icy Wind
Knock Off
Magic Room
Mud-Slap
Ominous Wind
Role Play
Skill Swap
Snore
Stealth Rock
Swift
Tailwind
Twister
Wonder Room
Block
Drill Run
Earth Power
Gastro Acid
Gravity
Helping Hand
Icy Wind
Knock Off
Magic Room
Mud-Slap
Ominous Wind
Role Play
Skill Swap
Snore
Stealth Rock
Swift
Tailwind
Twister
Wonder Room
Captivate
Dig
Endure
Natural Gift
Rock Smash
Secret Power
Dig
Endure
Natural Gift
Rock Smash
Secret Power
Discussion questions:
1. Of the blue highlighted moves in Fidgit’s extensive TM and Tutor lists, which moves standout as being worth preserving? Are any of these moves sufficiently flavorful to be transferred to egg moves (if a parent exists) or the level up list?
2. Which moves in general should we preserve for Fidgit? Any you are fine with letting go? Why?
3. Are there any moves we should be adding? Fidgit has traditionally enjoyed a wide variety of support options. Are there any introduced this generation that we should consider?
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