Furfrou
Stats: 75/
90(+10)/
70(+10)/65/90/
105(+3) (495 BST)
Type: Normal/Dark
New Moves: +Crunch, Parting Shot, Poison Fang, Wish, Body Slam
- Protect, Cotton Guard, Giga Impact, Hyper Beam, Toxic, U-Turn
Reasoning: Tried to make an offensive pivot, as opposed to Faticate being a more setup based Normal/Dark breaker, with Poison Fang and Body Slam to (potentially) cripple switch-ins, as well as Parting Shot to pivot as opposed to U-Turn. Outside of the usual move removals, Cotton Guard is gone because it's a dumb move on something with Fur Coat.
Lickilicky
Stats: 110/85/95/
85(+5)/95/50 (520 BST)
Type: Poison/Normal
Abilities: Own Tempo/
Thick Fat/Could Nine
New Moves: +Belch,
Lick, Uproar, Poison Jab, Sludge Bomb
- Work Up, Protect, Giga Impact, Hyper Beam, Toxic, Mega Kick
Move Reworks: Belch: 70 BP special sound based move, can be used at any time, power is multiplied by 1.5 after eating a berry
Lick: Now 50 BP when used by Lickilicky instead of 30 BP, other effects stay
Reasoning: Several pokedex refer to Lickilicky's saliva having either numbing or dissolving properties, which are both common qualities in various venoms, hence the new primary poison type. Poison Jab and Sludge Bomb were to fill out alt STABs. Belch and Uproar are to give decently strong stab moves that work really well with the new Own Tempo, while Lick got that tiny buff to mot just be a useless damage dealer (mainly because it's now poison-type on licki, getting blocked by Steels). Work Up was removed to completely gut any chance at special boosting, as Uproar without a drawback and the buffed Belch would be a little much with boosting, ESPECIALLY with licki's damn good coverage. Toxic was removed because this thing would be way too annoying on defense with perfect toxics, wish, AND thick fat, no thanks. Oh yeah, Thick Fat is there because Oblivious is kinda redundant with Own Tempo blocking Intimidate (as the taunt immunity isn't that useful on this new licki), and Lickilicky is a chonky lad
Komala
Stats: 75(+10)/115/
75(+10)/
65(-10)/95/
75(+10) (500 BST)
Abilities: Comatose
New Moves: +Rest, -Toxic
Reworks: Comatose: Rest can be used and will fully heal, and is used at -7 priority (same bracket as Trick Room)
Reasoning: Honestly Komala didn't need a lot of moves, their movepool is already strong enough with everything they need to be successful, just needed better stats. Well with a little shuffling, hopefully I can make them viable enough! Comatose's buff to make Rest a full HP heal was aimed to make a really potent offensive threat that can stick around, but is still relatively frail to strong boosted hits, and is PARTICULALRY vulnerable to phazing thanks to being a -7 priority, thus going after roar and dragon tail.