Pokémon: Adelle
Type: Fairy/Normal
Ability: Freelancer - Holding a non-exclusive Z-Crystal causes Adelle to change form. Depending on her form, this Ability changes when she switches in, namely into Sturdy in her base form.
Moves: Play Rough, Spirit Break, Giga Impact, Thrash, Mega Kick, Mega Punch, Body Slam, Slash, Chip Away, Double Hit, Pay Day, Hold Back, Feint, Fury Swipes, Fury Attack, Comet Punch, High Jump Kick, Close Combat, Sacred Sword, Storm Throw, Body Press, Bludgeon (from Gail), Drain Punch, Wake-Up Slap, Low Sweep, Triple Kick, Rolling Kick, Mach Punch, Axe Strike (from Camilla), Heavy Slam, Smart Strike, Poison Jab, Stone Edge, Arrow Shot (from Orion), Rock Blast, Precipice Blades, Bulldoze, Sand Tomb, Flare Blitz, Flame Wheel, Brave Bird, Aerial Ace, Fly, Throat Chop, Thief, Brutal Swing, Beat Up, Liquidation, Razor Shell, Clamp, Outrage, Dragon Rush, Dual Chop, Lunge, Pin Missile, Bolt Strike, Zing Zap, Zen Headbutt, Heart Stamp, Poltergeist, Phantom Force, Shadow Sneak, Leaf Blade, Reversal, Flail, Metal Burst, Natural Gift, Moonblast, Dazzling Gleam, Fairy Wind, Hyper Voice, Tri Attack, Relic Song, Focus Blast, Fire Blast, Flamethrower, Incinerate, Ember, Fire Spin, Blizzard, Ice Beam, Aurora Beam, Powder Snow, Thunder, Thunderbolt, Electro Ball, Shock Wave, Thunder Shock, Hurricane, Air Slash, Air Cutter, Gust, Power Gem, Ancient Power, Earth Power, Psychic, Hex, Sludge Wave, Venoshock, Clear Smog, Dark Pulse, Snarl, Giga Drain, Final Gambit, Hidden Power, Psywave, Sheer Cold, Nature's Madness, Recover, Wish, Refresh, Aromatherapy, Parting Shot, Reflect, Light Screen, Swords Dance, Nasty Plot, Agility, Work Up, Barrier, Amnesia, Cosmic Power, Haze, Toxic, Thunder Wave, Taunt, Sing, Stopga (from Mickey Mouse), Magic Coat, Protect, Detect, Recycle, Aqua Ring, Charm, Screech, Eerie Impulse, Fake Tears, Cotton Spore, Focus Energy, Foresight, Mind Reader, Copycat, Endure, Lucky Chant, Baton Pass, Double Team, Flash, Assist, Metronome, Heal Pulse, Follow Me, Spotlight, After You, Ally Switch, Wide Guard
Z-Move: All-Out Assault - Normal, Physical, 185 BP | Boosts the Attack and Special Attack of the user and all active allies. | Requires Body Slam and Freelancium Z
Stats: 80/80/80/80/80/80 | 480 BST
Reasoning: Adelle is Fairy/Normal because (Chapter 3 spoiler)
she is a fairy that merely appears human. Freelancer is the base job of every Bravely game to date, representing someone in the absence of any Asterisks. In this case, all but five of the Asterisks correspond to Z-Crystals that trigger Adelle's form-changing Ability, affecting the Ability it changes into, her base stats, and her secondary type. In terms of the former, Freelancers have a speciality called Stand Ground, which may allow them to survive at 1 HP, just like Sturdy. Base stats are determined through collected job data from Bravely Default II: In accordance with a character's level and job, the character has six possible values per stat; from lowest to highest, they are represented as 50, 60, 70, 80, 100, and 120. (Revenant Grace follows the same principle.)
Below are the five Asterisks omitted, along with reasons why.
- White Mage: Has no offensive abilities
- Gambler: Too random to be anything but Normal-type, which fits the Bard better
- Oracle: Would have a pathetic stat line of 60/60/60/80/70/50 (380 BST)
- Hellblade: Difficult to associate with any one type
- Bravebearer: Would have base stats identical to Arceus
Now to mention the elephant in the room: her gargantuan movepool. Adelle and her companions can choose to fight unarmed (Mega Punch, Comet Punch, Close Combat) or with the following weapons: swords (Slash, Sacred Sword, Leaf Blade), daggers (Smart Strike, Poison Jab), axes (Axe Strike), spears (Fury Attack), bows (Arrow Shot), and staves (Bludgeon). They can also Default (Protect) if needed. Additionally, some of Adelle's moves correspond to Freelancer abilities: Foresight (Examine), Recycle (Forage), Lucky Chant (Lucky Charm), Haze, Clear Smog (Square One), Body Slam (same name, similar effect), Copycat (Mimic), and All-Out Assault (the Special Ability of the job).
Other moves correspond to other jobs (because each character has simultaneous access to multiple, in a similar vein to Edelgard), so further move reasoning is paired with Adelle's forms as appropriate. (I tried to minimize custom elements, sometimes by fudging the effect translations a bit, because the forms and movepool are already plenty to take in.)
Before that, of course, the following are from omitted forms.
- White Mage: Recover, Heal Pulse, Wish (Cure, Cura, Curaga), Barrier (Protect), Amnesia (Shell), Aromatherapy (Basuna, Esuna)
- Gambler: Pay Day (Spin the Wheel), Hidden Power (Elemental Wheel), Metronome (Dealer's Choice)
- Oracle: Cotton Spore (Slow), Agility (Haste), Tri Attack (Triple, Triplara, Triplaga), Magic Coat (Reflect), Stopga (Stop)
- Hellblade: Fire Spin (Ruby Blades), Clamp (Sapphire Blades), Sand Tomb (Carnelian Blades), Reversal, Flail (Minus Strike)
- Bravebearer: Nature's Madness (Hypergravity)
Form: Adelle-Black-Mage
Z-Crystal: Icium Z
Type: Fairy/Ice
Freelancer Becomes: Sheer Force
Stats: 50/50/60/100/70/60 | 390 BST
Reasoning: Black Mages have a Special Ability called Iceberg Blast, which is easily grounds for Ice typing. However, neither of their specialities can be easily translated into an Ability, so Sheer Force is chosen because Black Mage spells do not have secondary effects.
Ability-based moves: Ember (Fire), Powder Snow (Blizzard), Thunder Shock (Thunder), Toxic (Poison), Incinerate (Fira), Aurora Beam (Blizzara), Shock Wave (Thundara), Flamethrower (Firaga), Ice Beam (Blizzaga), Thunderbolt (Thundaga), Fire Blast (Flare), Blizzard (Freeze), Burst (Thunder)
Form: Adelle-Vanguard
Z-Crystal: Groundium Z
Type: Fairy/Ground
Freelancer Becomes: Battle Armor
Stats: 100/80/100/70/50/80 | 480 BST
Reasoning: Vanguards possess earth-imbued physical attacks, including Quake Blade. Also, their Special Ability is called Fault Line, a term relating to tectonics. Ability-wise, Vanguards are in the same boat as Black Mages, so Battle Armor is based on their outfit.
Ability-based moves: Double Hit (Cross Cut), Lunge, Play Rough (Defang), Spirit Break (Skull Bash), Follow Me (Aggravate, Infuriate), Stone Edge (Sword of Stone), Taunt (Enrage), Dual Chop (Neo Cross Slash), Precipice Blades (Quake Blade)
Form: Adelle-Monk
Z-Crystal: Firium Z
Type: Fairy/Fire
Freelancer Becomes: Oblivious
Stats: 120/100/80/50/60/60 | 490 BST
Reasoning: Monks possess abilities called Firebird and Flames of War, along with a Special Ability called Eternal Inferno. Oblivious roughly resembles Single-Minded, the secondary speciality of the job.
Ability-based moves: Mega Kick (Strong Strike), Flame Wheel (Firebird), Feint (Qigong Wave), High Jump Kick (Flying Heel Drop), Rolling Kick (Tortoise Kick), Flare Blitz (Flames of War), Focus Blast (Focal Blast), Final Gambit (Phoenix Flight)
Form: Adelle-Bard
Z-Crystal: Normalium Z
Type: Fairy/Normal
Freelancer Becomes: Simple
Stats: 70/70/60/80/80/80 | 440 BST
Reasoning: Bards are musically oriented, and sound tends to be associated with the Normal type. (e.g. Sing, Hyper Voice, Round, Boomburst, Exploud, Meloetta) Their secondary speciality, Encore, occasionally lets two of their abilities be used at once, which corresponds best to Simple (because most of the abilities in question are buffs).
Ability-based moves: Spotlight (Step into the Spotlight), Sing (Close Those Tired Eyes), Mind Reader ((Won't) Be Missing You), Double Team (Right Through Your Fingers), Swords Dance (Hurts So Bad), Nasty Plot (Work Your Magic), Focus Energy (All Killer No Filler), Hyper Voice (Screamin' It Out), After You (Shut Up and Dance), Relic Song (Thank You, and Goodnight), Baton Pass (buffs in general, in the same vein as Primrose)
Form: Adelle-Beastmaster
Z-Crystal: Grassium Z
Type: Fairy/Grass
Freelancer Becomes: Emergency Exit
Stats: 80/80/100/80/100/80 | 520 BST
Reasoning: This is one of the three pigeonholed typings, although Plant is among the types of monsters that Beastmasters can capture, making it the closest fit regardless. Emergency Exit resembles the speciality Animal Rescue, as both involve calling upon an ally when at low HP.
Ability-based moves: Beat Up, Assist (Off the Leash, Off the Chain), Bulldoze (Staggering Swipe), Brutal Swing (Mow Down), Hold Back (Mercy Strike, Mercy Smash), Throat Chop (Muzzling Maelstrom)
Form: Adelle-Thief
Z-Crystal: Flyinium Z
Type: Fairy/Flying
Freelancer Becomes: Infiltrator
Stats: 70/70/50/70/50/120 | 430 BST
Reasoning: Thieves possess wind-imbued physical attacks, namely Sky Slicer and Tornado's Edge.
Also, in French, "voler" can mean "to fly" or "to steal." This is another case of specialities being hard to translate, so this form gets Infiltrator as thieves tend to be.
Ability-based moves: Drain Punch (Steal Breath), Parting Shot (Flee), Aerial Ace (Sky Slicer), Thief (Mug), Electro Ball (Godspeed Strike), Wake-Up Slap (You Snooze, You Lose), Brave Bird (Tornado's Edge)
Form: Adelle-Berserker
Z-Crystal: Waterium Z
Type: Fairy/Water
Freelancer Becomes: Unseen Fist
Stats: 80/120/50/100/50/50 | 450 BST
Reasoning: Berserkers possess water-imbued physical attacks, namely Water Damage and Flood Damage. Unseen Fist resembles the speciality Pierce Default, although the former applies to a limited number of moves.
Ability-based moves: Thrash, Outrage (Vent Fury), Storm Throw (Double Damage), Razor Shell (Water Damage, Shell Split), Giga Impact (Amped Strike), Liquidation (Flood Damage)
Form: Adelle-Red-Mage
Z-Crystal: Rockium Z
Type: Fairy/Rock
Freelancer Becomes: Serene Grace
Stats: 80/60/70/70/120/80 | 480 BST
Reasoning: Red Mages can cast Stone from Job Level 1. Serene Grace is a parallel to the speciality Nuisance, which allows spells to inflict ailments.
Ability-based moves: Ancient Power (Stone, Stonera), Gust (Aero), Air Cutter (Aerora), Power Gem (Stonega), Air Slash (Aeroga), Earth Power (Quake), Hurricane (Tornado)
Form: Adelle-Ranger
Z-Crystal: Buginium Z
Type: Fairy/Bug
Freelancer Becomes: Skill Link
Stats: 70/70/60/60/50/100 | 410 BST
Reasoning: This is one of the three pigeonholed typings, and the best "justifications" I can come up with are having Bug Slayer as a Job Level 1 ability and the similarity of Quickfire Flurry to Pin Missile. The similarity in question calls for Skill Link.
Ability-based moves: Thunder Wave (Shadowbind), Pin Missile, Rock Blast (Quickfire Flurry, Grand Barrage)
Form: Adelle-Shieldmaster
Z-Crystal: Steelium Z
Type: Fairy/Steel
Freelancer Becomes: Stalwart
Stats: 120/70/120/60/120/70 | 560 BST
Reasoning: Shieldmasters are the epitome of defense and resemble fortresses, making Steel the best fit (aside from Rock, which fits Red Mages better). This also makes Stalwart an appropriate term to compensate for the difficulty of the specialities in question.
Ability-based moves: Ally Switch (Bodyguard), Flash (Blinding Flash), Metal Burst (Reprisal), Wide Guard (Defender of the People), Heavy Slam (Heavy Hitter)
Form: Adelle-Pictomancer
Z-Crystal: Psychium Z
Type: Fairy/Psychic
Freelancer Becomes: Technician
Stats: 50/80/50/100/60/100 | 440 BST
Reasoning: One of the Pictomancer abilities, Chiaro, means "light." Light That Burns the Sky is a Psychic-type attack. (Another is Scuro, meaning "dark," but Arcanists are a better fit for Dark because of their Dark spells.) Due to another difficulty in speciality translation, Technician is chosen as the Smeargle Ability that conflicts the least with parallel mechanics.
Ability-based moves: Charm (Disarming Scarlet), Eerie Impulse (Disenchanting Mauve), Psywave (Freehand), Screech (Indefensible Teal), Fake Tears (Zappable Chartreuse), Psychic (Chiaro)
Form: Adelle-Dragoon
Z-Crystal: Dragonium Z
Type: Fairy/Dragon
Freelancer Becomes: Long Reach
Stats: 70/100/80/50/120/120 | 540 BST
Reasoning: Dragoon, Dragon, goes without saying. Long Reach (JP: Distant) comes from the aptitude of Dragoons with spears, which have a...well, long reach.
Ability-based moves: Fly (Jump, Super Jump), Zing Zap (Thunder Thrust), Bolt Strike (Bolt Blast), Dragon Rush (obligatory)
Form: Adelle-Spiritmaster
Z-Crystal: Fairium Z
Type: Fairy
Freelancer Becomes: Inner Focus
Stats: 80/50/70/80/120/60 | 460 BST
Reasoning: A fairy is traditionally a kind of spirit, and Banish spells have a name implying the riddance of darkness, which Fairy > Dark and Dazzling Gleam embody. Mastery over spirits, particularly in BD2 to have them grant passive benefits, takes a sort of Inner Focus (JP: Force of Will).
Ability-based moves: Fairy Wind (Banish), Aqua Ring (Regeneration), Dazzling Gleam (Banishra, Banishga), Endure (Reraise), Moonblast (Holy)
Form: Adelle-Swordmaster
Z-Crystal: Fightinium Z
Type: Fairy/Fighting
Freelancer Becomes: Mold Breaker
Stats: 80/120/60/50/60/100 | 470 BST
Reasoning: Sacred Sword cements the association of swords with the Fighting type. The original Swordmaster, Gladys, broke the mold as the one inherently antagonistic character who underwent a change of heart. (Chapter 3 spoiler)
She first sent many to their deaths, but then she died to acquire the Fire Crystal for Adelle and co.
Ability-based moves: Counter (passive), Low Sweep (Solid Right Style), Fury Swipes (Fourfold Flurry), Mach Punch (Solid Slash)
Form: Adelle-Salve-Maker
Z-Crystal: Poisonium Z
Type: Fairy/Poison
Freelancer Becomes: Power of Alchemy
Stats: 60/50/80/100/120/80 | 490 BST
Reasoning: Of all the components required for Compounding, Healing Herbs, which can be combined with attacking items to inflict
poison, are the most common. Power of Alchemy (JP: Power of Chemistry) is basically what Compounding is.
Ability-based moves: Natural Gift, Sludge Wave* (Compounding)
*harmful effects hit all foes
Form: Adelle-Arcanist
Z-Crystal: Darkinium Z
Type: Fairy/Dark
Freelancer Becomes: Keen Eye
Stats: 50/60/50/120/100/50 | 430 BST
Reasoning: Arcanists have Dark spells, therefore are fit for Dark typing like Primrose. Their outfit consists of goggles, but Tinted Lens would bring too drastic a change to not resemble a speciality, hence Keen Eye.
Ability-based moves: Snarl (Dark, Darkra), Giga Drain (Drain), Dark Pulse (Darkga, Doomsday), Sheer Cold (Death)
Form: Adelle-Bastion
Z-Crystal: Electrium Z
Type: Fairy/Electric
Freelancer Becomes: Long Reach
Stats: 120/80/100/80/100/60 | 520 BST
Reasoning: This is one of the three pigeonholed typings, and the most pigeonholed of them all. This form gets Long Reach for the same reason the Dragoon form does.
Ability-based moves: Reflect (Rampart), Light Screen (Vallation), Heart Stamp (Light of Justice), Cosmic Power (Wall), Zen Headbutt (Holy Light), Body Press (Corporal Punishment)
Form: Adelle-Phantom
Z-Crystal: Ghostium Z
Type: Fairy/Ghost
Freelancer Becomes: Neuroforce
Stats: 80/100/50/50/70/120 | 470 BST
Reasoning: The term "phantom" refers to a kind of ghost. Achilles' Heel, the primary speciality of Phantoms, influences the damage output of super-effective attacks, as does Neuroforce.
Ability-based moves: Work Up (Become the Lightning), Triple Kick (Dream Within a Dream), Shadow Sneak (Shroud), Venoshock (Milk Poison), Detect (Flit), Poltergeist (Burial Shroud), Phantom Force (obligatory)
Lastly, along with You Snooze, You Lose and Milk Poison, Bravely Default II has a multitude of other variants concerning status conditions that do not have Wake-Up Slap or Venoshock counterparts (e.g. silence, confusion, freeze) or do not exist in Pokémon (e.g. contagion, dread). These are all roughly represented by Hex.