Pokémon: Hodan
Franchise/Origin: Rivals of Aether
Type:
Abilities: Full Steam
Signature Ability: Full Steam - Upon switching in, gets a steam modifier that is consumed by its signature moves. Upon using steam, Hodan will recover steam at the end of next turn.
Moves: Rising Geyser,
Boiling Rush,
Steam Flip,
Mud Bath, Dive, Muddy Water, Scald, Soak, Water Sport, Waterfall, Fire Punch, Flame Charge, Heat Crash, Heat Wave, Overheat, Acrobatics, Bounce, Bulldoze, Earth Power, Mud Bomb, Mud Shot, Mud Sport, Mud Slap, Brutal Swing, Darkest Lariat, Bind, Body Slam, Double Hit, Double Slap, Double-Edge, Endure, Headbutt, Mega Punch, Rapid Spin, Slam, Splash, Strength, Tackle, Take Down, Thrash, Work Up, Power Whip, Bulk Up, Low Sweep, Zen Headbutt
Doesn’t Learn Protect
Signature Moves:
Rising Geyser -
-
- 90 BP - 10 PP [16 Max] - 100% Acc - If used while Hodan has steam, removes steam modifier and is super-effective against flying types.
Boiling Rush -
-
- 110 BP - 10 PP [16 Max] - 85% Acc - If used while Hodan has steam, removes steam modifier and has perfect accuracy.
Steam Flip -
-
- 65 BP - 10 PP [16 Max] - 100% Acc - If used while Hodan has steam, removes steam modifier and doubles in power.
Mud Bath -
-
- 95 BP - 10 PP [16 Max] - 100% Acc - If used while Hodan has steam, removes steam modifier and traps the opponent.
Stats: 90 / 115 / 90 / 70 / 80 / 90 [535 BST]
Reasoning: Hodan, the Hot Spring Sage, primarily utilizes the element of Steam, the result of mixing Water and Fire elements. However, do not be mistaken, for Hodan has studied and practiced Elementalism, where all elements come together peacefully. As such, Hodan is able to utilize moves of Water, Fire, Air, and Earth.
Hodan’s Signature Ability and 4 signature moves reflects these ideas, as well as Hodan’s central mechanic in-game: steam. There are two different ways Steam can boost his moves: holding down builds up Hodan’s steam, which can be unleashed into performing more powerful versions of attacks, however other moves have specific interactions when passing by Hodan’s Sweat Spirits, which are steam versions of himself that he can throw around the map. His ability, Full Steam, merges these two mechanics into a singular, central ability. Each Signature move reflects an attack that gets powered up by steam in one way or another:
Rising Geyser reflect’s Hodan’s up-tilt. Without steam the move is a stationary Headbutt that launches opponents upwards. However, when charged with steam, it becomes a rising kick that causes Hodan to jump into the air. As such, the charged version gives much more vertical range, making it easier to hit airborne opponents, hence its charged effect making it SE to flying types.
Boiling Rush references Hodan’s dash attack, which has a great deal of power behind it, but is hard to hit because it lacks much range. However, with steam charged, the attack covers much more distance, making it much easier to land, or in this case, gain perfect accuracy.
Steam Flip references Hodan’s up-special, where Hodan jumps up and flips, hurting anyone in his path. When charged by steam, this move launches Hodan higher, and also deals greater damage and knockback to anyone it hits, hence the doubled power effect given to this move.
Mud Bath is Hodan’s down-special, where he leaps forward and smashes his opponent into the ground. In Hodan were to pass by a Sweat Spirit in this move, this action would also summon a wave of mud that goes across the entire surface he landed on, making anyone hit by the wave stuck in place for a little bit. This effect felt like it was closest to the Spirit Shackle/Anchor Shot effect of making the opponent unable to leave.
There is so much more I could go over regarding my choices for sub, however I fear this justification section would go on for far too long describing which moves act as a parallel to which attacks Hodan has within RoA, so I think I’ll just leave this here lmao.