Pet Mod [Gen 8] Crossover Chaos


Congratulations to Cookie Butter and Ninetales Dragons for winning with Matt, Pandora and Tamamo. Both Cookie Butter and Ninetales Dragons have earned the title, Poker Night at the Inventory.

This week's bonus theme gives thanks to the healthcare workers, scientists, nurses, doctors etc. who have been working tirelessly to help those who have been directly affected by COVID-19. Any character who has a similar role will be eligible for this bonus slate such as healers and scientists.

As always submissions for the current slate close in one week.
Have fun!​
 

T.I.A.

formerly Ticktock
April Fool

Pokémon: Passionlip
Origin: Fate/Extra CCC
Type: Fighting/Fairy
Abilities: Trash Compaction / Masochistic Constitution (All opponents are drawn in towards her and ignores all other cases of redirection. Upon attacking her, the target has a 30% chance to be infatuated regardless of gender.) / Trash and Crash (Ignores defensive abilities, immunities and foe's defensive stat boosts with non-contact moves. Contact moves are also converted to non-contact moves.)
(Special Unreleased Event Ability: Trash and Crash EX: Always OHKOs the target with physical moves)
Stats: 110/140/120/90/120/60 (640)
Moves: Salome to Degenerate, Ioannes to Cage, Superpower, Play Rough, Fury Swipes, Fury Cutter, Dragon Claw, Crush Claw, Shadow Claw, Dash Slash, Cyclone Slash, Great Slash, Clamp, X-Scissor, Slash, Drain Punch, Swords Dance, Body Press, Fire Punch, Thunder Punch, Ice Punch, Meteor Mash, Mach Punch, Bullet Punch, Spirit Break, Body Slam, Power-Up Punch, Sacred Sword, Revenge, Reversal, Rocket Punch, Comet Punch, Follow Me, Charm, Crunch, Moonblast, Aura Sphere, Force Palm, Earthquake, Bulk Up, Return
New Moves:
Salome to Degenerate: Normal, 5 PP, Status, +4 Priority, Protects herself from all attacks for the turn, and anyone who comes into contact with her will have their Defense and Special Defense lowered by -1. Chance of success decays after each use.
Ioannes to Cage: Fairy, 80 BP, 80% Accuracy, 10 PP, Physical, Has a 10% chance to prevent the target from using physical moves for 2 turns.
Rocket Punch: Fighting, 95 BP, 100% Accuracy, 10 PP, Physical, No other effect.
New Z-Move: Brynhild Romantia: Fighting, 185 BP, Physical, +2 Priority. If the user is infatuated, this move will deal 50% more damage. Needs NPium-Z and Mach Punch.
Reasoning: Passionlip is BB, but with Big Boobs and Claws. A lot of slashing, claw-based, and punch moves for her main forms of attack, her abilities based off of her skills, some moves based off of her other boss skills, and her stats based off of her F/GO parameters. Not really much else to say other than that she's the basis of bulk offensive. The Fairy typing mainly kinda implies her girlish nature and Fighting for the sole fact that she has a massive requirement for fighting despite not wanting to.

April Fool
Stage 1

Pokémon: Meltlilith (Mysterious Alter Ego Λ)
Origin: Fate/Extra CCC (Fate/Grand Order)
Type: Water/Fighting
Ability: Meltlilith: Sadistic Constitution (Every time she attacks with a physical move, raises Attack by +1, but lowers Defense by -1.)
Mysterious Alter Ego Λ: Swan Lake (Increases the power of Special moves by 20%).
Stats: Meltlilith: 134/137/60/130/60/130 (641)
Mysterious Alter Ego Λ: 117/122/45/100/45/120 (499)
Moves: Meltlilith: Melt Virus, Bouncy Bubble, Giga Drain, Horn Leech, Leech Life, Strength Sap, Lunge, Waterfall, Surf, Whirlpool, Double Kick, Close Combat, Giselle, Focus Blast, High Jump Kick, Low Kick, Protect, Fury Attack, Low Sweep, Revenge, Sacred Sword, Triple Kick, Sky Uppercut, Icicle Spear, Hurricane, Air Slash, Nasty Plot, Swords Dance, Work Up, Calm Mind, Ice Beam, Icicle Crash, Freeze Dry, Ice Shard, Megahorn, Return
Mysterious Alter Ego Λ: Same as Meltlilith, but -Melt Virus, Giselle, Sacred Sword, Megahorn +Beat Up, Hydro Pump, Brave Bird, Melt Envy, Aqua Jet, Drill Peck, Peck, Dive, Hydro Pump, Penguin
New Moves:
Melt Virus: Water, 80% Accuracy, 5 PP, Status, Applies the "Melt Virus" condition. The opponent loses 5% of their max HP every turn, and lose -1 to a random stat. While the target is under this condition, the user heals for the same amount the target loses and also raises the user's stat lowered by the condition.
Giselle: Water, 50 BP, 100% Accuracy, 10 PP, Special, Hits 2 times.
Melt Envy: Water, 80% Accuracy, 10 PP, Status, Basically a Strength Sap that hits everyone on the field, but heals instead for 25% of all the Attack stats combined, and raises her own Attack by +1.
New Z-Moves: Meltlilith: Sarasvati Meltout: Water, 200 BP, Physical, Ignores all stat buffs and removes them. Needs NPium-Z and Waterfall.
Mysterious Alter Ego Λ: Blue Summer Palladion: Water, 175 BP, Physical, Ignores Defense stat buffs. Needs NPium-Z and Waterfall.
Reasoning: Meltlilith is BB, but with Long Leg and Sharp Kneecaps. She's also Fighting-type, but for a more sadisitic reason, and Water-type for the moves she also has are kinda water-based, especially her Noble Phantasm. Melt Virus is one of her skills, absorbing the data of her opponents by stabbing them with honey. Giselle is also based off of an attack from Fate Extra/CCC. Sadistic Constitution is also another skill she has, this time fit as an ability. Other moves show her on her data manipulation, kicks, absorbing moves, stabbing moves, and more to fill out her moves. Mysterious Alter Ego is her summer and weaker variant (kinda meant for OU, as base is for Ubers), having a few less moves and a few less moves, although she has a few more moves for her water manipulation and penguin helpers. Her stats are that of a glass cannon with high HP.

Stage 3
Ortenaus

Pokémon: Mash Kyrielight (Ortenaus is a cosmetic change that only changes her Z-Move. She does this while holding the Ortenaus Armor item.)
Origin: Fate/Grand Order
Type: Steel/Normal
Abilities: Self-Field Defense (Allies takes 25% less damage in Double Battles) / Power Shield / Perfect Shield
Stats: 128/87/110/80/110/50 (565)
Moves: Shield Bash, Protect, Detect, King's Shield, Baneful Bunker, Spiky Shield, Safeguard, Quick Guard, Wide Guard, Crafty Shield, Flower Shield, Mat Block, Barrier, Iron Defense, Acid Armor, Reflect, Light Screen, Aurora Veil, U-Turn, Smart Strike, Acrobatics, Stealth Rock, Baton Pass, Helping Hand, Counter, Mirror Coat, Follow Me, Return, Sacred Sword, Speed Slice, Slash, Double-Edge, Slam, Double Hit, Quick Attack,
New Moves:
Shield Bash: Just a Steel-type Body Press.
New Z-Moves: Lord Camelot: Steel, Status, Reduces the damage taken by 100 for 3 turns (How this works: Say you take 212 damage. That SUBTRACTS 100 damage from the total hit(s), resulting in 112 damage. You take no damage if the hit did at least 100 or less damage.) and raises ally Attack stats by +1. Needs NPium-Z and Aurora Veil.
Mold Camelot: Steel, Status, Reduces the damage taken by 100 for 3 attacks on each target. Needs Ortenaus Armor and Aurora Veil.
Reasoning: Mash is the only Shielder in the game, and is your first Servant. Therefore, she's pretty strong. According to wierd lore, the Normal form is the Servant mode, but she has to now do back her Servant mode with the Ortenaus form (which looks far cooler with the VR Goggles.) Steel/Normal is for her unique Demi-Servant type, and for her giant shield for being pure defense. Self-Field Defense is a skill she has that protects everything but her. Everything else is basically just from Shield Knight barring a few more bashing moves and swords moves because she may be able to use that blade in her level 3 art to some degree, and also Return for being a servant. Z-Moves are her 2 Noble Phantasms.

April Fool

Pokémon: Paul Bunyan
Origin: Fate/Grand Order
Type: Normal
Abilities: Anger Point / Huge Scale
Stats: 63/60/120/30/120/60 (413)
Moves: Axe Strike, Body Slam, Stomp, Wood Hammer, Brutal Swing, Dual Chop, Superpower, Brick Break, Throat Chop, Double-Edge, Take Down, Popcorn Blizzard, Stone Edge, Earthquake, Bulldoze, Magnitude, Recover, Focus Energy, Swagger, Head Charge, Giga Impact, Slash, Great Slash, Sacred Sword
New Moves:
Popcorn Blizzard: Ice, 100% Accuracy, 10 PP, Status, Lowers the opponent's Defense by -1 and applies a Heal Block effect for 5 turns.
New Z-Move: Marvelous Exploits: Normal, Physical, 210 BP, Reduces the opponent's Defense by -3. Needs NPium-Z and Stomp.
Reasoning: Paul Bunyan does things. Normal-type is from her somewhat regular nature, and also from the fact that's she's based off the normal tall tale legend of the same name. Anger Point from the fact that she seems to be easily ticked off and in the above image, yeah, and Huge Scale for the her varying large size, including to "reach the sky" according to her bio. Her stats are her parameters (and actually make Huge Scale somewhat balanced), and her moves are based of her supposed attacks, from chopping moves to rushing attacks and earth-shattering axe/chainsaw slashes. Popcorn Blizzard is based off the skill of the same name (and Recover comes from the popcorn thing), and also her Z-Move is her Noble Phantasm.


Pokémon: Lance
Origin: Epic Battle Fantasy 2
Type: Normal/Dark
Abilities: Skill Link / Flareworker (Powers up Fire-type moves by 50%)
Stats: 120/110/70/130/60/110 (600)
Moves: Aura Sphere, Barrage, Bullet Seed, Electro Ball, Energy Ball, Focus Blast, Magnet Bomb, Mud Bomb, Pyro Ball, Rock Blast, Searing Shot, Shadow Ball, Sludge Bomb, Zap Cannon, Deploy Missiles, Snipe Shot, Roulette, Air Bullet, Charge Shot, Battle Rifle, M6D Pistol, Hyper Beam, Acid, Acid Spray, Air Slash, Hurricane, Thunderbolt, Spark, Discharge, Thunder, Earth Power, Drill Run, Twister, Bubble Beam, Whirlpool, Hydro Pump, Dark Pulse, Black Hole Bomb, Buzzsaw Charge, Encore, Lock On, Haze, Flash, Hidden Power, Black Matter, Black Hole, Flame Burst, Smart Strike, Poison Gas, Recover, Shuffle!, Machine Gun, Rocket, Slam, Sacred Sword, Bomb Blast, Bomb Throw
New Items:
Shadow Blaster: Powers up the power of Dark-type moves by 50% and reduces the damage taken from Electric and Dark-type moves by 50%. Can only be held by Lance.
Super Snipe: Powers up the power of Flying-type moves by 50%, reduces the damage taken from Flying-type moves by 50%, and gives the effects of Super Luck and Sniper. Can only be held by Lance.
Thunder Core: Powers up the power of Electric-type moves by 50%, reduces the damage taken from Electric-type moves by 50%, and negates charging and recharging. Can only be held by Lance.
Deep Blue: Powers up the power of Water-type moves by 50% and reduces the damage taken from Fire and Water-type moves by 50%. Can only be held by Lance.
Heavy Claw: Powers up the power of ballistic moves by 50% and reduces the damage taken from ballistic and Ground-type moves by 50%, but doubles the user's weight. Can only be held by Lance.
Chainsaw Gun: Powers up the power of Normal-type moves, physical moves are super effective against Grass-types, moves have a 20% chance to OHKO the target, and ignores the target's Defense and Special Defense buffs. Can only be held by Lance and is banned to AG.
Reasoning: A bit of a change up, Lance is the antagonist of EBF2, and playable character since EBF3. He's an not-Nazi who uses guns and bombs and stuff, so Skill Link seem obvious, and Normal because he's still a human, even if he can survive a nuclear bomb. Dark is coming from his main armor, which is Dark-elemental (I guess). Moves are gun shit, as well as several skills he learns in the game. He has some of his signature guns as items (no Chainsaw Gun for the "OU" tier), and Shuffle! is in reference to EBF5's capturing summon mechanic.

PQ


Pokémon: Kanji Tatsumi
Origin: Persona 4
Type: Electric/Fighting
Ability: Volt Absorb / Defiant / Galvanize
Moves: Spark, Thundershock, Thunderbolt, Thunder, Discharge, Bolt Strike, Thunder Punch, Volt Tackle, Volt Switch, Hammer Arm, Close Combat, Body Press, Sacred Sword, Brutal Swing, Superpower, Submission, Sky Uppercut, Revenge, Arm Thrust, Double-Edge, Return, Recover, Swords Dance, Barrier, Agility, Double Team, Charm, Play Rough, Covet,
Stats: 110/120/110/95/50/70 (555)
Reasoning: The gay delinquent gang leader is here. Electric is a must due to it being the main element of his Personas, and Fighting for his brute nature. Volt Absorb for the ability to absorb damage from Electric skills in game (at least when he has Takeji Zaiten), Defiant for the deliquent thing, and Galvanize since he does get moves that are Physical moves that have the Electric element connected to them. in some games (like Q). His stats also reflect his role in-game: the main tank and physical powerhouse, while being at least able to do his own work with Electric Spells. Other moves are included to refer to his in-game moveset. He also got a few moves referring to his gayness, which is prevalent in his Shadow Self.

Pokémon: **Prism Youngspade**
Origin: Dreamshatter Rondo
Type: Ice/Fighting
Abilities: Adaptability / Refridgrate / Power of Alchemy (Requiem has the same abilities)
Moves: All special Ice-type moves, Aurora Veil, Avalanche, Ice Shard, Icicle Spear, Icicle Crash, Sacred Sword, Aura Sphere, Recover, Brick Break, Close Combat, Cross Chop, Focus Blast, Secret Sword, Aqua Ring, Counter, Mirror Coat, Barrier, Quick Attack, Lava Plume, Slam, Melodius Frost, Refresh, Spore, Anti-Fire Vacuum, Fury Attack, Barrage, Crystal Lance, Dragon Claw, Night Slash, Fury Swipes, Hyper Beam, Thunderbolt, Discharge, Charge Shot, Giga Drain, Horn Leech, Soul Absorption, Lifesteal, Scythe Slash, Lich Drain, Dash Slash, Great Slash, Cyclone Slash, Arrow Shot, Three Way, Crystal Spin, Earthquake, Hammer Arm, Ice Hammer, Giga Impact, Berserker Reap, Speed Slice, Rail Gun, Ice Dart, Extreme Speed, Axe Strike, Brutal Swing, Dual Chop, Throat Chop, Double-Edge, Take Down, Double Hit, Gravity, Infinity Axel, Power Conversion
New Moves:
Frozen Blade: Ice, 90 BP, 100% Accuracy, 15 PP, Physical, Has a increased critical hit ratio. Slash-based.
Melodius Frost: Ice, 20 BP, 100% Accuracy, 10 PP, Special, Freezes the opponent. Sound-based.
Anti-Fire Vacuum: Ice, 15 PP, Status, Gives the user's side an immunity to Fire-type moves for 5 turns.
Crystal Lance: Ice, 25 BP, 100% Accuracy, 10 PP, Physical, Hits 4 times, and has a 30% chance to deal a 1-hit, 120 BP move.
Zepher Volley: Ice, 70 BP, 100% Accuracy, 10 PP, Special, Repeats itself for 3 more turns after use.
Lich Drain: Normal, 75 BP, 100% Accuracy, 10 PP, Physical, Drains for 50% of the damage done.
Berserker Reap: Ice, 50 BP, 90% Accuracy, 15 PP, Physical, Hits 2 times, and raises the user's Attack by +1 BEFORE performing this move.
Rail Gun: Electric, 100 BP, 100% Accuracy, 10 PP, Special, Hits all targets, and inflicts paralysis on Steel-types.
Ice Dart: Ice, 50 BP, 100% Accuracy, 20 PP, Special, Makes the target become weaker to Ice-type moves a la Tar Shot.
Sonic Wave: Ice, 100 BP, 100% Accuracy, 10 PP, Special, Hits all targets.
Infinity Axel: Ice, 120 BP, 100% Accuracy, 5 PP, Special, Takes 2 turns, with the 2nd turn activating the actual attack and lowers the opponent's Defense by -1. Ignores protection and screens.
Power Conversion: Dark, 20 PP, Status, Raises the user's Attack by 1, and lowers their Special Attack by 1.
New Z-Move: Requiem Frost: Ice, Special, 100 BP, Hits twice and causes Freeze if the target survived. Needs to be in Requiem Mode and learn Frozen Blade.
New Items:
Icy Emporer: Powers up slashing moves by 30%. Can only be held by Prism.
Icy Harp: Powers up healing and healing moves by 30% and gives her a Shed Skin effect. Can only be held by Prism.
Icy Shield: Doubles Defense and Special Defense. Can only be held by Prism.
Icy Spear: Gives her a 20% chance to repeat moves 2 times in a row. Can only be held by Prism.
Icy Cannon: Powers up beam and bomb moves by 50%. Can only be held by Prism.
Icy Scythe: Drains 50% of the damage done on all moves. Can only be held by Prism.
Icy Heavy Sword: Gives a Sheer Force effect and +2 Attack when below 25% HP. Can only be held by Prism.
Icy Bow and Arrow: Deals max hits for multi-hit moves, and increases their power by 25%. Can only be held by Prism.
Icy Axe: Deals doubler damage, but all moves have 25% damage recoil. Can only be held by Prism.
Icy Cestus: Raises a random stat except for Accuracy or Evasion by +1 among getting into battle. Can only be held by Prism.
Icy Emporer Tri: Allows Prism to enter Requiem Mode and use Requiem Frost. Functions like that of Ultra Necrozma. Can only be held by Prism.
Stats: Normal: 60/100/60/115/60/130 (525)
Requiem: 60/150/80/160/80/150 (680)
Reasoning: Well, back to DSR. Prism is the daughter of Spectra, the king of his Youngspade Isle. She possesses the Icy Emporer, a katana (3 of them I guess) that has been implanted with ice magic, and this time, it can convert into different weapons (Harp, Shield, Spear, Cannon, Scythe, Heavy Sword, Bow and Arrow, Axe, and Cestus) and thus she can fill different roles. I didn't want to do that, so I just made them items. Adaptability is from her weapon and rune mastery, Refrigerate is from the Icy Emporer I guess, and Power of Alchemy is, again, rune stuff, since runes are the form of magic in this universe. All of her moves refer to her in game skills and some custom ones from being her some of her new skills. Her stats reflect what she is: a mixed glass cannon. She does have a more powerful form, called Requiem Form, and that works like Ultra Necrozma, including her own new Z-Move. She also does fit the theme for being a rune genius, which I guess could be some form of scientist, and also has a healer-based form, so there we go.
 
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"Hehehehe... Let's go practice medicine."
Pokémon: Medic
Type: Normal
Ability: Slow Regeneration (It's basically Leftovers but as an ability) / Healer / Merciless
New Move: Crusader's Crossbow (Physical Normal-type Pollen Puff)
New Move: Übercharge (Normal-type Status move. Can only be selected after Medic heals a target but has yet to use this move. This targets just like Acupressure. Medic and the target (if a teammate) are both protected for this turn. Medic is less likely to succeed with subsequent protection moves, but this doesn't apply to the target.)
New Move: Bust of Hippocrates (Rock-type physical move. 65BP, 90% accuracy, 20-32PP. Boosted crit rate if Medic has healed another mon but has yet to Übercharge. If the target survives this move, its exact amount of HP remaining will be revealed.)
Moves: Fell Stinger, Slash, Heal Pulse, Nasty Plot, Arrow Shot, Smart Strike, Poison Jab, Fling, Leech Life, Brick Break, Bone Club, Bone Rush, Helping Hand, Wood Hammer
Stats: 75/97/80/80/85/92 [BST 509]
Reasoning: Normal because nothing else really fit for me, Poison would fit somewhat but that'd be a bit of a stretch. Crusader's Crossbow hurts enemies but heals allies, exactly as it does in the source material. Regenerator because of his passive healing and Healer because duh. His bulk is average as his HP in TF2 is the median: 150, and half of that is 75. His Speed is as of current 92 because that's 85 * 1.07. (In case you're wondering about Spy: I plan to cut his Speed down to that.) Though he's not helpless in combat, he doesn't do well in 1v1s due to being mostly support oriented. He defaults to a Medigun though (Heal Pulse), Slash and Fell Stinger through melee weapons, same with Poison Jab because his Ubersaw is still coated in blood even at the start of the match, so I'm pretty sure he didn't even bother to disinfect it. Fling because doing that with berries heals and he isn't the nicest medic around, which ties into Nasty Plot and Merciless. Bust of Hippocrates is a reference to the Solemn Vow, a marble bust of Hippocrates that Medic can weaponize. It swings at 90% the speed of the Bonesaw and thus has 11% more endlag, but having it on Medic allows him to see enemies' HP. You always see a percentage in Pokemon, and Medic's not likely to be that viable anyway, so why not reveal the exact amount of HP the target has left? Leech Life's original name is Suck Blood. Medic himself doesn't do this, but he can harvest organs if he has a certain weapon in his loadout and one of his weapons heals back damage dealt. Bone Club and Bone Rush because there's a weapon accessible to all classes that's basically a skull atop a spinal cord and Medic in particular would likely be the type to weaponize his patient's bones. Wood Hammer because of the Necrosmasher, a robotic hand holding a wooden hammer that functions identically to a Bonesaw when used by Medic.
 
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this is literally just a more limited version of the theme i did wtf


Pokémon: Doctor Healmore (Kirby variant)
Origin: Kirby Clash subseries
Type: Water/Rock
Ability: Healer
Stats: 120/100/80/100/80/70 (550)
Notable Moves: Life Dew, Surf, Water Pledge, Water Spout, Diamond Storm, Power Gem, Rapid Spin, Flamethrower, Fire Pledge, Discharge, Electro Ball, Blizzard, Freeze-Dry, Icy Wind, Tri-Attack
Reasoning: The healing scholar from Team Kirby Clash, Team Kirby Clash Deluxe, and Super Kirby Clash. Healer should be obvious. Doctor Healmore uses water to heal with Healing Area and attack with Spray Medicine and it's referenced in item descriptions. They also use jewels to attack quite prominently. Thus the typing and first 6 moves. They have a spinning attack, hence Rapid Spin. The rest of the moves are from Science Lab, which lets Doctor Healmore make potions that can be used to attack with fire, electricity, or ice.
 
D760C53F-2E80-4462-B9AC-718229E1DEF5.jpeg

Pokemon: Vi
Type: Bug/Flying
Abilities: Skill Link/Harvest/Long Reach
Signature Item: Flame Brooch (If held by Vi, Kabbu, or Leif, quarters the damage from Fire type attacks.)
Signature Moves:
Hurricane Toss
- Type: Flying
- Classification: Physical
- Power: 25
- Accuracy: 100
- PP: 10 (max 16)
- Effect: Hits 2-5 times. Ignores buffs to the target’s defense. Does not make contact.

Turn Relay
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 40 (max 64)
- Effect: +1 priority. Can only select the user’s side. If the user selects themself, switches out to another Pokemon. If the user selects an ally, acts as the move Instruct.
Stats: 78/117/65/55/70/115 (Total: 500)
Notable Moves: Pin Missile, X-Scissor, Bug Buzz, Twineedle, Fury Attack, Spike Cannon, Bullet Seed, Seed Bomb, Fell Stinger, U-Turn, Acrobatics, Aerial Ace, Fly, Recycle, Stockpile, Refresh, Drill Run, Parting Shot, Covet, Pollen Puff, Fling, Sky Drop, Work Up
Overview: It’s Vi and her trusty Beemerang from Bug Fables. She counts as a healer due to having the only healing skills in the game, where she pulls out healing items from her secret stash. This is where Stockpile, Recycle, and Harvest come from. Vi’s main damage output comes from having Skill Link, which comes from her multi-hit techniques with her Beemerang. One such skill is the Hurricane Toss, while Pin Missile and Spike Cannon come from her being able to split the Beemerang into two needles and use them that way. Turn Relay is a universal mechanic in Bug Fables, with the user’s turn being given to a different character. She gets Bullet Seed and Seed Bomb due to the Hard Seed and Spicy Bomb items respectively, which all playable characters in Bug Fables can use. Drill Run comes from the spinning of her Beemerang. Finally, the Flame Brooch item is one that is given to the party later on in the game, to combat the power of fire. It significantly reduces damage from the element, which is what it does here, too.


Ah yes, my favorite healer character, CD-i Link.
(Disclaimer: CD-i Link will not get the slate bonus)
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Pokemon: CD-i Link (“Regional Variant” of Link)
Type: Normal
Abilities: Klutz/Smart Sword (Attacks performed by the user will not hit allies, but will instead make them say a random quote from Link: The Faces of Evil.)/Oblivious
Signature Moves:
Item Toss
- Type: Normal
- Classification: Physical
- Power: -
- Accuracy: 95
- PP: 30 (max 48)
- Effect: Functions like Fling, but the user’s item is not discarded. Items that would normally flinch the target do not do so. If the user’s ability is Klutz, still functions as normal.
- Flavor: The user tosses a duplicate of their held item at the foe. This deals damage depending on what item they are holding.

Crouch
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 40 (max 64)
- Effect: Raises the user’s Defense and Special Defense by one stage, but lowers their Speed by one stage. If used again while the user is out, returns their stats to normal. (This will not lower the user’s defenses below neutral, or raise the user’s Speed above neutral, if the user has their stat changes removed by Haze, for example)
- Z-Effect: +1 Defense
- Flavor: The user gets down into a defensive stance. This hinders their movement, but lowers damage from incoming attacks.

Duck Walk
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 40 (max 64)
- Effect: Does nothing. Fails if the user is not under the effects of Crouch.
- Z-Effect: +1 to all of the user’s stats
- Flavor: The user does the Duck Walk. Cool! Fails if the user isn’t crouching.
Stats: 80/110/85/70/85/70 (Total: 500)
Notable Moves: Fire Lash, Smart Strike, Life Dew, Return, Taunt, Slash, Bounce, Bomb Throw, Splash, Work Up, Air Slash, Psycho Cut, Scary Face, Brick Break, Reflect, Flash, Mirror Coat, Sacred Sword, Stockpile, Rock Smash, Cut, Fling, Recycle
Overview: Oh boy! I can’t wait to bomb some Dodongos!
 
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Pokémon: Runners (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation
Stats: 40/75/45/50/40/50

Reasoning: The Infected are humans who have been infected and subsequently mutated into horrific new forms by the Cordyceps Brain Infection. Runners are the first and weakest stage of the Infected who have just recently entered their transformation. Bug for being a parasite inside a human. Poison Touch for being infectious. Swarm is because they are most dangerous when in large numbers. Movepool is STAB mixed with dark moves.

Pokémon: Stalkers (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation, Pursuit, Attack Order, Defend Order, Heal Order, Lunge, Venoshock, Giga Drain,
Stats: 80/110/65/85/65/85

Reasoning: Stalkers are the second stage of the infection. They have the vision and speed of Runners, with the ferocity of Clickers. Type, ability, moves are all the same.

Pokémon: Clickers (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
H. Ability: Echolocation - Clickers lock on to target after hitting them with Sound-Based moves.
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation, Pursuit, Attack Order, Defend Order, Heal Order, Lunge, Venoshock, Giga Drain, Hyper Voice, Bug Buzz, Boomburst, Echoed Voice, Roar, Screech, Snarl, Supersonic, Perish Song
Stats: 110/140/80/100/80/90

Reasoning: Clickers are the third stage of the Infected and take roughly a year to reach this stage of infection. They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. Echolocation and Sound based moves are from it being blind due to fungal infection taking over their face, and using echolocation to compensate.

Pokémon: Bloaters (The Last of Us) I.E. Mega Clickers
Type: Bug
Ability: Echolocation - Clickers lock on to target after hitting them with Sound-Based moves.
Stats: 110/150/120/110/120/90

Reasoning: Bloaters are the fourth, rarest, and most dangerous stage of infection as they take the longest to develop, taking years to reach this stage. Echolocation as the beast is still blind. Stat boosts are mainly defensive.

Witch

152973


Goddess
152974


Pokémon: Lisette (Stella Glow)
Type: Water/Fairy
Ability:Water Veil/Liquid Voice
H.A. Ability: Final Tuning-Transforms into her Goddess form when Alto is on the field and has the Song Stone*.
Stats: 100/50/100/150/125/75 (600)
Stats (Goddess): 120/60/130/160/155/75 (700)
Moves: Aqua Jet, Hydro Pump, Scald, Surf, Ice Beam, Icy Wind, Blizzard, Icicle Crash, Dazzling Gleam, Moonblast, Aromatic Mist, Disarming Voice, Echoed Voice, Hyper Voice, Sing, Psychic, Calm Mind, Rest, Sleep Talk, Snore, Wish, Heal Bell, Heal Pulse, Healing Wish, Light Screen, Reflect, Rain Dance.
Signature Move: To the Sea-Water, Status, 5 PP, Heals all Pokemon on the user's side to full.
Z-Move: Levia-Converted from To the Sea using Tunium Z. Only usable in Goddess form. Water, Status, Heals whole party to full, cures all status conditions on the user's side.
Reasoning: Water/Fairy because water witch. Water Veil being a passive ability from her game. Liquid Voice as she's a singer. Final Tuning and the Goddess Form reference her Goddess Form from the game. Stat spread reflects her stat spread in the game. Water and Fairy are for STAB. Ice is for coverage, also Lisette uses Ice attacks in the game. Calm Mind is because she keeps the group grounded in the game, and is the most stable of the witches.
 
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Pokémon: Ness
Franchise: EarthBound
Type:

Ability: Serene Grace | Guts | [HA] Forewarn
Moves: PSI Rockin, PK Flash, Combat Yo-yo, Homerun (see Batter), Psychic, Psyshock, Mirror Coat, Zen Headbutt, Wood Hammer, Dazzling Gleam, Flash Cannon, Teleport, Hypnosis, Barrier, Reflect, Light Screen, Telekinesis, Trick, Calm Mind, Thunder Wave, Recover, Refresh, Heal Bell
Stats: 150 HP/120 Atk/90 Def/90 SpA/90 SpD/60 Spe (600 BST)

PSI Rockin |
|
| 140 BP | 8 PP | 100% | Hits all enemies. If the target's Speed is higher than the user's, this move's accuracy is 85%.
PK Flash |
|
| 16 PP | 100% | Has a 25% chance to paralyze, a 25% chance to flinch, a 25% chance to confuse, and a 25% chance to infatuate (fails if the target is the same gender).
Combat Yo-yo |
|
| 100 BP | 16 PP | 80% | Doesn't make contact.
Ness @ Red Card
Ability: Forewarn
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Heal Bell
- PSI Rockin
- Thunder Wave

Ness @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Zen Headbutt
- Homerun
- Wood Hammer
- Recover
Reasoning: Ness uses PSI in battle. However, his PSI is less offensive, and more supportive and defensive. His only offensive PSI is PSI Rockin and PK Flash. PSI Rockin hits every opponent, though it has a chance to miss faster opponents. PK Flash inflicts a random status effect. His other PSI include:
  • Teleport: Teleport
  • Hypnosis: Hypnosis
  • Shield: Mirror Coat, Reflect, Light Screen, Barrier
  • Paralysis: Thunder Wave
  • Healing: Heal Bell, Refresh
  • Lifeup: Recover
Bats are one of his signature weapons, giving him Wood Hammer and Homerun, and yo-yos are the other, with the combat yo-yo being the strongest. Serene Grace's Japanese name is Heavenly Blessing, and Ness is "protected by the truth of the universe". Forewarn's Japanese name is Prophetic Dream, which somewhat describes Ness' Magicant. Ness also has a high Guts stat. Ness' stats were created by multiplying the number of stars his EarthBound stats had by 30, with Offence being Attack, Defence being both Defense and Special Defense, Speed being Speed, Vitality being HP, and IQ being Special Attack.
 
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Cookie Butter

formerly the someone

Pokémon: Orville Elephant
Franchise/Origin: Freddy Fazbear's Pizzeria Simulator (Five Nights at Freddy's)
Type: Steel/Psychic
Ability: Hustle / Battery / Pyrophobia
Pyrophobia:
Weak to Fire. 12.5% of Max HP is lost at the end of each turn in sun. Switches out if damaged by either.
Notable moves: Iron Head, Elephant Stomp (same as Shantae), Astonish, Fake Out, Hyper Voice, Swift, Shadow Sneak, Entrainment, Trick, Magic Powder, Magic Coat, Magic Room, Trick Room, Stored Power, Heart Stamp, Aromatherapy, Magical Leaf, Agility, Imprison, Destiny Bond, Sing
Signature move: Jumpscare - Ghost | Physical | 80 BP | 15 PP | 100% | 30% chance of causing the target to flinch.
Stats: 80/85/90/50/95/99 (499)
Reasoning: I don't even know why I made this sub. None of the stats go above 100 because he's part of the Mediocre Melodies, a group of crappy animatronics. Highest stat is Speed because he's the fastest and trickiest of his group.
Pyrophobia because he can be fended off with the heater. Hustle because he's enthusiastic. Battery because he clearly has a battery with him.
Steel is obvious. Psychic is because of his magician theme. His hat misteriously floats in the game (though this could be an animatronic mechanism).
Pokémon: Kiara Sesshouin (Fate/Extra CCC)
Type: Psychic/Fairy
Abilities: Triage / Infiltrator
Moves:
Physical: Zen Headbutt, Heart Stamp, Play Rough, Submission, Close Combat, Arm Thrust, Force Palm, Drain Punch, Mach Punch, Dynamic Punch, Reversal, Attack Order, Sucker Punch, Beat Up, Power Trip, Pursuit, Foul Play, Lick, Shadow Claw, Shadow Sneak, Phantom Force, Dizzy Punch, Last Resort
Special: Dazzling Gleam, Draining Kiss, Moonblast, Disarming Voice, Psychic, Psybeam, Dream Eater, Future Sight, Extrasensory, Psyshock, Stored Power, Shadow Ball, Thunderbolt, Zap Cannon, Signal Beam, Focus Blast, Aura Sphere, Flash Cannon
Status: Play Nice, Baby-Doll Eyes, Lovely Kiss, Sweet Kiss, Attract, Heal Order, Defend Order, Nasty Plot, Barrier, Reflect, Light Screen, Magic Coat, Trick Room, Wonder Room, Magic Room, Curse, Healing Wish, Heal Pulse, Moonlight, Conversion, Conversion 2, Thunder Wave, Lock-On, Teleport
Thesis of Still Heart - 50 BP | Psychic | Special | 15 PP | --% Acc. | Ignores the target's type, always dealing neutral damage. Eliminates the target's stat changes.
Stats: 115/100/80/110/90/105 (600)

Form: Kiara Sesshouin-Heaven's Hole
Type: Psychic/Fairy
Abilities: Dazzling
Moves: All of the above plus:
Physical: Meteor Mash, Megahorn
Special: Doom Desire, Night Daze, Night Shade
Status: Cosmic Power, Sunny Day, Morning Sun
Stats: 125/120/90/150/90/105 (680)

By equipping the Crown of the Beast, Heaven's Hole Kiara can become Beast III/R Kiara (works like Primal Reversion).
Form: Kiara Sesshouin-Beast III/R
Type: Dark/Fairy
Signature Ability: Ten Thousand Colored Stagnation - When Beast III/R is on field, every Vulnerable Lifeform opponent is under the effect of Attract. This Ability can't be ignored.
Stats: 145/140/100/150/120/125 (780)

Reasoning: Kiara does things.
 
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These two can heal. (Resubmissions from way back when)


Pokémon: Mina Nishizawa
Type: Ice/Electric
Ability: Erudite (Compound Eyes clone)
Moves: Blizzard, Ice Coffin*, Ice Beam, Thunder, Thunderbolt, Hurricane, Air Slash, Fire Blast, Flamethrower, Focus Blast, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Discharge, Recover, Wish, Heal Bell, Teleport
*Ice, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Subzero Slammer
Z-Move: Absolute Zero - Ice, Special, 210 BP | Item: Neptunium Z | Move: Ice Coffin
Stats: 70/70/100/120/150/70 | 580 BST
Reasoning: Lowee's Oracle and the mentor of CPU Candidates Rom and Ram. Her specialties in combat include healing support and magical offense. Ice and Electric correspond to her two main SP Skills in the game. Since Neptunia does not have Abilities per se, Mina's "Ability" is more of a quirk.


Pokémon: Histoire
Type: Flying/Grass
Ability: Chronicle - The user's moves have perfect accuracy after three turns (à la Slow Start).
Moves: Wings of Light*, Universe**, Hurricane, Air Slash, Fire Blast, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Recover, Wish, Work Up, Teleport
*Flying, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Supersonic Skystrike
**Grass, Special, 120 BP, 85% acc, 10 PP | Z-Move: 190 BP Bloom Doom
Z-Move: Tome of Histoire - Grass, Special, 210 BP | Item: Neptunium Z | Move: Universe
Stats: 80/80/70/150/100/100 | 580 BST
Reasoning: Planeptune's Oracle, a sort of mentor to the higher-ups of her nation. She flies around atop a book that is an extension of her being, and books come from trees, hence Flying/Grass. In combat, she specializes as a magic attacker and partly as a supporter. Since Neptunia does not have Abilities per se, Histoire's "Ability" is inspired by the motif of her powers taking three of a certain unit of time.
 
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Bobsican

Powerscaler at heart
is a Top Tiering Contributor
Tails the dual tailder.png

Pokémon: Miles "Tails" Prower, aka Tails
Franchise:
Sonic the Hedgehog
Ability: Technician | Analytic | [HA] Scrappy | [Event] Intimidate | [Mega] Magic Guard
Moves: Ambipom's movepool plus Rapid Spin, Feint, Defog, Air Slash, Tailwind, Hurricane, Heat Wave, Flare Blitz, Wild Charge, Wish, Healing Wish, Heal Pulse, Energy Ball, Wake-Up Slap, Recover, Bomb Blast and Bomb Throw (See Pandora), Drill Run, Gravity, Liquidation, Scald, Earth Power, Earthquake, Night Slash, Lifesteal (See Soma Cruz), Ally Switch, Teleport, Instruct, Explosion, Searing Shot, Force Palm, Peck, Pluck, Breaking Swipe, Quick Attack, Air Cutter, Brave Bird, Smart Strike, Bulldoze, Explosion, Icy Wind, Ice Punch, Thunder Punch, Fire Punch, Drain Punch, Arm Thrust, Pain Split
Signature Item: Tailsite (Allows Tails to Mega Evolve)
Stats:
Base: 60 / 110 / 90 / 90 / 75 / 145 (570 BST)
Mega: 60 / 120 / 120 / 120 / 85 / 165 (670 BST)
Reasoning: Tails is a Flying/Normal type for his characteristic flying capabilities and his "Normal" sort of status.
Technician comes from how good he can be with technology, once even claiming to be able to reprogram a supercomputer with a toothpick and dishwater detergent or building a TV out of paperclips.
Analytic comes from how well he can quickly analyze stuff, like the time he managed to reverse engineer the language of aliens into binary code
Scrappy comes from him being able to interact with ghosts such as the Hyudoros or the Boos
Intimidate comes from the Spooky Charm, an item Tails can hold that allows him to do this
Magic Guard comes from the Super forms nulling indirect damage, so this fits

Lastly, for the movepool:

Tails getting Ambipom's movepool comes from him having two Tails that he can actually use as hands, such as the time he reprogramed Eggman's supercomputer with them, Bomb Blast and Bomb Throw come from moves he can do in Tails' Adventure, Flying type moves come as basic STAB and utility options, plus some extra flavor here and there, Energy Ball comes from a weapon of the same name he can use to fire this stuff, coverage options of other types come from Wisps and the elemental Rings he may use to enhance his moves in such ways, Fighting type moves come from his robotic gear he can use to perform them, healing moves come from the way he can actually act somewhat like a cleric in the RPG game no one talks of, from which Lifesteal also is based on a weapon Tails can hold to perform such.
 
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Pokémon: Mash Kyrielight (Ortenaus is a cosmetic change that only changes her Z-Move. She does this while holding the Ortenaus Armor item.)
Origin: Fate/Grand Order
Type: Steel/Normal
Abilities: Self-Field Defense (Allies takes 25% less damage in Double Battles) / Power Shield / Perfect Shield
Stats: 128/87/110/80/110/50 (565)
Moves: Shield Bash, Protect, Detect, King's Shield, Baneful Bunker, Spiky Shield, Safeguard, Quick Guard, Wide Guard, Crafty Shield, Flower Shield, Mat Block, Barrier, Iron Defense, Acid Armor, Reflect, Light Screen, Aurora Veil, U-Turn, Smart Strike, Acrobatics, Stealth Rock, Baton Pass, Helping Hand, Counter, Mirror Coat, Follow Me, Return, Sacred Sword, Speed Slice, Slash, Double-Edge, Slam, Double Hit, Quick Attack,
New Moves:
Shield Bash: Just a Steel-type Body Press.
New Z-Moves: Lord Camelot: Steel, Status, Reduces the damage taken by 100 for 3 turns (How this works: Say you take 212 damage. That SUBTRACTS 100 damage from the total hit(s), resulting in 112 damage. You take no damage if the hit did at least 100 or less damage.) and raises ally Attack stats by +1. Needs NPium-Z and Aurora Veil.
Mold Camelot: Steel, Status, Reduces the damage taken by 100 for 3 attacks on each target. Needs Ortenaus Armor and Aurora Veil.
Reasoning: Mash is the only Shielder in the game, and is your first Servant. Therefore, she's pretty strong. According to wierd lore, the Normal form is the Servant mode, but she has to now do back her Servant mode with the Ortenaus form (which looks far cooler with the VR Goggles.) Steel/Normal is for her unique Demi-Servant type, and for her giant shield for being pure defense. Self-Field Defense is a skill she has that protects everything but her. Everything else is basically just from Shield Knight barring a few more bashing moves and swords moves because she may be able to use that blade in her level 3 art to some degree, and also Return for being a servant. Z-Moves are her 2 Noble Phantasms.
Pokémon: Paul Bunyan
Origin: Fate/Grand Order
Type: Normal
Abilities: Anger Point / Huge Scale
Stats: 63/60/120/30/120/60 (413)
Moves: Axe Strike, Body Slam, Stomp, Wood Hammer, Brutal Swing, Dual Chop, Superpower, Brick Break, Throat Chop, Double-Edge, Take Down, Popcorn Blizzard, Stone Edge, Earthquake, Bulldoze, Magnitude, Recover, Focus Energy, Swagger, Head Charge, Giga Impact, Slash, Great Slash, Sacred Sword
New Moves:
Popcorn Blizzard: Ice, 100% Accuracy, 10 PP, Status, Lowers the opponent's Defense by -1 and applies a Heal Block effect for 5 turns.
New Z-Move: Marvelous Exploits: Normal, Physical, 210 BP, Reduces the opponent's Defense by -3. Needs NPium-Z and Stomp.
Reasoning: Paul Bunyan does things. Normal-type is from her somewhat regular nature, and also from the fact that's she's based off the normal tall tale legend of the same name. Anger Point from the fact that she seems to be easily ticked off and in the above image, yeah, and Huge Scale for the her varying large size, including to "reach the sky" according to her bio. Her stats are her parameters (and actually make Huge Scale somewhat balanced), and her moves are based of her supposed attacks, from chopping moves to rushing attacks and earth-shattering axe/chainsaw slashes. Popcorn Blizzard is based off the skill of the same name (and Recover comes from the popcorn thing), and also her Z-Move is her Noble Phantasm.
Pokémon: Lance
Origin: Epic Battle Fantasy 2
Type: Normal/Dark
Abilities: Skill Link / Flareworker (Powers up Fire-type moves by 50%)
Stats: 120/110/70/130/60/110 (600)
Moves: Aura Sphere, Barrage, Bullet Seed, Electro Ball, Energy Ball, Focus Blast, Magnet Bomb, Mud Bomb, Pyro Ball, Rock Blast, Searing Shot, Shadow Ball, Sludge Bomb, Zap Cannon, Deploy Missiles, Snipe Shot, Roulette, Air Bullet, Charge Shot, Battle Rifle, M6D Pistol, Hyper Beam, Acid, Acid Spray, Air Slash, Hurricane, Thunderbolt, Spark, Discharge, Thunder, Earth Power, Drill Run, Twister, Bubble Beam, Whirlpool, Hydro Pump, Dark Pulse, Black Hole Bomb, Buzzsaw Charge, Encore, Lock On, Haze, Flash, Hidden Power, Black Matter, Black Hole, Flame Burst, Smart Strike, Poison Gas, Recover, Shuffle!, Machine Gun, Rocket, Slam, Sacred Sword, Bomb Blast, Bomb Throw
New Items:
Shadow Blaster: Powers up the power of Dark-type moves by 50% and reduces the damage taken from Electric and Dark-type moves by 50%. Can only be held by Lance.
Super Snipe: Powers up the power of Flying-type moves by 50%, reduces the damage taken from Flying-type moves by 50%, and gives the effects of Super Luck and Sniper. Can only be held by Lance.
Thunder Core: Powers up the power of Electric-type moves by 50%, reduces the damage taken from Electric-type moves by 50%, and negates charging and recharging. Can only be held by Lance.
Deep Blue: Powers up the power of Water-type moves by 50% and reduces the damage taken from Fire and Water-type moves by 50%. Can only be held by Lance.
Heavy Claw: Powers up the power of ballistic moves by 50% and reduces the damage taken from ballistic and Ground-type moves by 50%, but doubles the user's weight. Can only be held by Lance.
Chainsaw Gun: Powers up the power of Normal-type moves, physical moves are super effective against Grass-types, moves have a 20% chance to OHKO the target, and ignores the target's Defense and Special Defense buffs. Can only be held by Lance and is banned to AG.
Reasoning: A bit of a change up, Lance is the antagonist of EBF2, and playable character since EBF3. He's an not-Nazi who uses guns and bombs and stuff, so Skill Link seem obvious, and Normal because he's still a human, even if he can survive a nuclear bomb. Dark is coming from his main armor, which is Dark-elemental (I guess). Moves are gun shit, as well as several skills he learns in the game. He has some of his signature guns as items (no Chainsaw Gun for the "OU" tier), and Shuffle! is in reference to EBF5's capturing summon mechanic.
Pokémon: Kanji Tatsumi
Origin: Persona 4
Type: Electric/Fighting
Ability: Volt Absorb / Defiant / Galvanize
Moves: Spark, Thundershock, Thunderbolt, Thunder, Discharge, Bolt Strike, Thunder Punch, Volt Tackle, Volt Switch, Hammer Arm, Close Combat, Body Press, Sacred Sword, Brutal Swing, Superpower, Submission, Sky Uppercut, Revenge, Arm Thrust, Double-Edge, Return, Recover, Swords Dance, Barrier, Agility, Double Team, Charm, Play Rough, Covet,
Stats: 110/120/110/95/50/70 (555)
Reasoning: The gay delinquent gang leader is here. Electric is a must due to it being the main element of his Personas, and Fighting for his brute nature. Volt Absorb for the ability to absorb damage from Electric skills in game (at least when he has Takeji Zaiten), Defiant for the deliquent thing, and Galvanize since he does get moves that are Physical moves that have the Electric element connected to them. in some games (like Q). His stats also reflect his role in-game: the main tank and physical powerhouse, while being at least able to do his own work with Electric Spells. Other moves are included to refer to his in-game moveset. He also got a few moves referring to his gayness, which is prevalent in his Shadow Self.
Pokémon: **Prism Youngspade**
Origin: Dreamshatter Rondo
Type: Ice/Fighting
Abilities: Adaptability / Refridgrate / Power of Alchemy (Requiem has the same abilities)
Moves: All special Ice-type moves, Aurora Veil, Avalanche, Ice Shard, Icicle Spear, Icicle Crash, Sacred Sword, Aura Sphere, Recover, Brick Break, Close Combat, Cross Chop, Focus Blast, Secret Sword, Aqua Ring, Counter, Mirror Coat, Barrier, Quick Attack, Lava Plume, Slam, Melodius Frost, Refresh, Spore, Anti-Fire Vacuum, Fury Attack, Barrage, Crystal Lance, Dragon Claw, Night Slash, Fury Swipes, Hyper Beam, Thunderbolt, Discharge, Charge Shot, Giga Drain, Horn Leech, Soul Absorption, Lifesteal, Scythe Slash, Lich Drain, Dash Slash, Great Slash, Cyclone Slash, Arrow Shot, Three Way, Crystal Spin, Earthquake, Hammer Arm, Ice Hammer, Giga Impact, Berserker Reap, Speed Slice, Rail Gun, Ice Dart, Extreme Speed, Axe Strike, Brutal Swing, Dual Chop, Throat Chop, Double-Edge, Take Down, Double Hit, Gravity, Infinity Axel, Power Conversion
New Moves:
Frozen Blade: Ice, 90 BP, 100% Accuracy, 15 PP, Physical, Has a increased critical hit ratio. Slash-based.
Melodius Frost: Ice, 20 BP, 100% Accuracy, 10 PP, Special, Freezes the opponent. Sound-based.
Anti-Fire Vacuum: Ice, 15 PP, Status, Gives the user's side an immunity to Fire-type moves for 5 turns.
Crystal Lance: Ice, 25 BP, 100% Accuracy, 10 PP, Physical, Hits 4 times, and has a 30% chance to deal a 1-hit, 120 BP move.
Zepher Volley: Ice, 70 BP, 100% Accuracy, 10 PP, Special, Repeats itself for 3 more turns after use.
Lich Drain: Normal, 75 BP, 100% Accuracy, 10 PP, Physical, Drains for 50% of the damage done.
Berserker Reap: Ice, 50 BP, 90% Accuracy, 15 PP, Physical, Hits 2 times, and raises the user's Attack by +1 BEFORE performing this move.
Rail Gun: Electric, 100 BP, 100% Accuracy, 10 PP, Special, Hits all targets, and inflicts paralysis on Steel-types.
Ice Dart: Ice, 50 BP, 100% Accuracy, 20 PP, Special, Makes the target become weaker to Ice-type moves a la Tar Shot.
Sonic Wave: Ice, 100 BP, 100% Accuracy, 10 PP, Special, Hits all targets.
Infinity Axel: Ice, 120 BP, 100% Accuracy, 5 PP, Special, Takes 2 turns, with the 2nd turn activating the actual attack and lowers the opponent's Defense by -1. Ignores protection and screens.
Power Conversion: Dark, 20 PP, Status, Raises the user's Attack by 1, and lowers their Special Attack by 1.
New Z-Move: Requiem Frost: Ice, Special, 100 BP, Hits twice and causes Freeze if the target survived. Needs to be in Requiem Mode and learn Frozen Blade.
New Items:
Icy Emporer: Powers up slashing moves by 30%. Can only be held by Prism.
Icy Harp: Powers up healing and healing moves by 30% and gives her a Shed Skin effect. Can only be held by Prism.
Icy Shield: Doubles Defense and Special Defense. Can only be held by Prism.
Icy Spear: Gives her a 20% chance to repeat moves 2 times in a row. Can only be held by Prism.
Icy Cannon: Powers up beam and bomb moves by 50%. Can only be held by Prism.
Icy Scythe: Drains 50% of the damage done on all moves. Can only be held by Prism.
Icy Heavy Sword: Gives a Sheer Force effect and +2 Attack when below 25% HP. Can only be held by Prism.
Icy Bow and Arrow: Deals max hits for multi-hit moves, and increases their power by 25%. Can only be held by Prism.
Icy Axe: Deals doubler damage, but all moves have 25% damage recoil. Can only be held by Prism.
Icy Cestus: Raises a random stat except for Accuracy or Evasion by +1 among getting into battle. Can only be held by Prism.
Icy Emporer Tri: Allows Prism to enter Requiem Mode and use Requiem Frost. Functions like that of Ultra Necrozma. Can only be held by Prism.
Stats: Normal: 60/100/60/115/60/130 (525)
Requiem: 60/150/80/160/80/150 (680)
Reasoning: Well, back to DSR. Prism is the daughter of Spectra, the king of his Youngspade Isle. She possesses the Icy Emporer, a katana (3 of them I guess) that has been implanted with ice magic, and this time, it can convert into different weapons (Harp, Shield, Spear, Cannon, Scythe, Heavy Sword, Bow and Arrow, Axe, and Cestus) and thus she can fill different roles. I didn't want to do that, so I just made them items. Adaptability is from her weapon and rune mastery, Refrigerate is from the Icy Emporer I guess, and Power of Alchemy is, again, rune stuff, since runes are the form of magic in this universe. All of her moves refer to her in game skills and some custom ones from being her some of her new skills. Her stats reflect what she is: a mixed glass cannon. She does have a more powerful form, called Requiem Form, and that works like Ultra Necrozma, including her own new Z-Move. She also does fit the theme for being a rune genius, which I guess could be some form of scientist, and also has a healer-based form, so there we go.
Pokémon: Medic
Type: Normal
Ability: Slow Regeneration (It's basically Leftovers but as an ability) / Healer / Merciless
New Move: Crusader's Crossbow (Physical Normal-type Pollen Puff)
New Move: Übercharge (Normal-type Status move. Can only be selected after Medic heals a target but has yet to use this move. This targets just like Acupressure. Medic and the target (if a teammate) are both protected for this turn. Medic is less likely to succeed with subsequent protection moves, but this doesn't apply to the target.)
New Move: Bust of Hippocrates (Rock-type physical move. 65BP, 90% accuracy, 20-32PP. Boosted crit rate if Medic has healed another mon but has yet to Übercharge. If the target survives this move, its exact amount of HP remaining will be revealed.)
Moves: Fell Stinger, Slash, Heal Pulse, Nasty Plot, Arrow Shot, Smart Strike, Poison Jab, Fling, Leech Life, Brick Break, Bone Club, Bone Rush, Helping Hand, Wood Hammer
Stats: 75/97/80/80/85/92 [BST 509]
Reasoning: Normal because nothing else really fit for me, Poison would fit somewhat but that'd be a bit of a stretch. Crusader's Crossbow hurts enemies but heals allies, exactly as it does in the source material. Regenerator because of his passive healing and Healer because duh. His bulk is average as his HP in TF2 is the median: 150, and half of that is 75. His Speed is as of current 92 because that's 85 * 1.07. (In case you're wondering about Spy: I plan to cut his Speed down to that.) Though he's not helpless in combat, he doesn't do well in 1v1s due to being mostly support oriented. He defaults to a Medigun though (Heal Pulse), Slash and Fell Stinger through melee weapons, same with Poison Jab because his Ubersaw is still coated in blood even at the start of the match, so I'm pretty sure he didn't even bother to disinfect it. Fling because doing that with berries heals and he isn't the nicest medic around, which ties into Nasty Plot and Merciless. Bust of Hippocrates is a reference to the Solemn Vow, a marble bust of Hippocrates that Medic can weaponize. It swings at 90% the speed of the Bonesaw and thus has 11% more endlag, but having it on Medic allows him to see enemies' HP. You always see a percentage in Pokemon, and Medic's not likely to be that viable anyway, so why not reveal the exact amount of HP the target has left? Leech Life's original name is Suck Blood. Medic himself doesn't do this, but he can harvest organs if he has a certain weapon in his loadout and one of his weapons heals back damage dealt. Bone Club and Bone Rush because there's a weapon accessible to all classes that's basically a skull atop a spinal cord and Medic in particular would likely be the type to weaponize his patient's bones. Wood Hammer because of the Necrosmasher, a robotic hand holding a wooden hammer that functions identically to a Bonesaw when used by Medic.
Pokémon: Doctor Healmore (Kirby variant)
Origin: Kirby Clash subseries
Type: Water/Rock
Ability: Healer
Stats: 120/100/80/100/80/70 (550)
Notable Moves: Life Dew, Surf, Water Pledge, Water Spout, Diamond Storm, Power Gem, Rapid Spin, Flamethrower, Fire Pledge, Discharge, Electro Ball, Blizzard, Freeze-Dry, Icy Wind, Tri-Attack
Reasoning: The healing scholar from Team Kirby Clash, Team Kirby Clash Deluxe, and Super Kirby Clash. Healer should be obvious. Doctor Healmore uses water to heal with Healing Area and attack with Spray Medicine and it's referenced in item descriptions. They also use jewels to attack quite prominently. Thus the typing and first 6 moves. They have a spinning attack, hence Rapid Spin. The rest of the moves are from Science Lab, which lets Doctor Healmore make potions that can be used to attack with fire, electricity, or ice.
Pokemon: Vi
Type: Bug/Flying
Abilities: Skill Link/Harvest/Long Reach
Signature Item: Flame Brooch (If held by Vi, Kabbu, or Leif, quarters the damage from Fire type attacks.)
Signature Moves:
Hurricane Toss
- Type: Flying
- Classification: Physical
- Power: 25
- Accuracy: 100
- PP: 10 (max 16)
- Effect: Hits 2-5 times. Ignores buffs to the target’s defense. Does not make contact.

Turn Relay
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 40 (max 64)
- Effect: +1 priority. Can only select the user’s side. If the user selects themself, switches out to another Pokemon. If the user selects an ally, acts as the move Instruct.
Stats: 78/117/65/55/70/115 (Total: 500)
Notable Moves: Pin Missile, X-Scissor, Bug Buzz, Twineedle, Fury Attack, Spike Cannon, Bullet Seed, Seed Bomb, Fell Stinger, U-Turn, Acrobatics, Aerial Ace, Fly, Recycle, Stockpile, Refresh, Drill Run, Parting Shot, Covet, Pollen Puff, Fling, Sky Drop, Work Up
Overview: It’s Vi and her trusty Beemerang from Bug Fables. She counts as a healer due to having the only healing skills in the game, where she pulls out healing items from her secret stash. This is where Stockpile, Recycle, and Harvest come from. Vi’s main damage output comes from having Skill Link, which comes from her multi-hit techniques with her Beemerang. One such skill is the Hurricane Toss, while Pin Missile and Spike Cannon come from her being able to split the Beemerang into two needles and use them that way. Turn Relay is a universal mechanic in Bug Fables, with the user’s turn being given to a different character. She gets Bullet Seed and Seed Bomb due to the Hard Seed and Spicy Bomb items respectively, which all playable characters in Bug Fables can use. Drill Run comes from the spinning of her Beemerang. Finally, the Flame Brooch item is one that is given to the party later on in the game, to combat the power of fire. It significantly reduces damage from the element, which is what it does here, too.
Pokemon: CD-i Link (“Regional Variant” of Link)
Type: Normal
Abilities: Klutz/Smart Sword (Attacks performed by the user will not hit allies, but will instead make them say a random quote from Link: The Faces of Evil.)/Oblivious
Signature Moves:
Item Toss
- Type: Normal
- Classification: Physical
- Power: -
- Accuracy: 95
- PP: 30 (max 48)
- Effect: Functions like Fling, but the user’s item is not discarded. Items that would normally flinch the target do not do so. If the user’s ability is Klutz, still functions as normal.
- Flavor: The user tosses a duplicate of their held item at the foe. This deals damage depending on what item they are holding.

Crouch
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 40 (max 64)
- Effect: Raises the user’s Defense and Special Defense by one stage, but lowers their Speed by one stage. If used again while the user is out, returns their stats to normal. (This will not lower the user’s defenses below neutral, or raise the user’s Speed above neutral, if the user has their stat changes removed by Haze, for example)
- Z-Effect: +1 Defense
- Flavor: The user gets down into a defensive stance. This hinders their movement, but lowers damage from incoming attacks.

Duck Walk
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 40 (max 64)
- Effect: Does nothing. Fails if the user is not under the effects of Crouch.
- Z-Effect: +1 to all of the user’s stats
- Flavor: The user does the Duck Walk. Cool! Fails if the user isn’t crouching.
Stats: 80/110/85/70/85/70 (Total: 500)
Notable Moves: Fire Lash, Smart Strike, Life Dew, Return, Taunt, Slash, Bounce, Bomb Throw, Splash, Work Up, Air Slash, Psycho Cut, Scary Face, Brick Break, Reflect, Flash, Mirror Coat, Sacred Sword, Stockpile, Rock Smash, Cut, Fling, Recycle
Overview: Oh boy! I can’t wait to bomb some Dodongos!
Pokémon: Runners (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation
Stats: 40/75/45/50/40/50

Reasoning: The Infected are humans who have been infected and subsequently mutated into horrific new forms by the Cordyceps Brain Infection. Runners are the first and weakest stage of the Infected who have just recently entered their transformation. Bug for being a parasite inside a human. Poison Touch for being infectious. Swarm is because they are most dangerous when in large numbers. Movepool is STAB mixed with dark moves.

Pokémon: Stalkers (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation, Pursuit, Attack Order, Defend Order, Heal Order, Lunge, Venoshock, Giga Drain,
Stats: 80/110/65/85/65/85

Reasoning: Stalkers are the second stage of the infection. They have the vision and speed of Runners, with the ferocity of Clickers. Type, ability, moves are all the same.

Pokémon: Clickers (The Last of Us)
Type: Bug
Ability: Poison Touch/Swarm
H. Ability: Echolocation - Clickers lock on to target after hitting them with Sound-Based moves.
Moves: Leech Life, Bug Bite, Fell Stinger, Knock Off, Sucker Punch, Night Slash, Infestation, Pursuit, Attack Order, Defend Order, Heal Order, Lunge, Venoshock, Giga Drain, Hyper Voice, Bug Buzz, Boomburst, Echoed Voice, Roar, Screech, Snarl, Supersonic, Perish Song
Stats: 110/140/80/100/80/90

Reasoning: Clickers are the third stage of the Infected and take roughly a year to reach this stage of infection. They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. Echolocation and Sound based moves are from it being blind due to fungal infection taking over their face, and using echolocation to compensate.

Pokémon: Bloaters (The Last of Us) I.E. Mega Clickers
Type: Bug
Ability: Echolocation - Clickers lock on to target after hitting them with Sound-Based moves.
Stats: 110/150/120/110/120/90

Reasoning: Bloaters are the fourth, rarest, and most dangerous stage of infection as they take the longest to develop, taking years to reach this stage. Echolocation as the beast is still blind. Stat boosts are mainly defensive.
Pokémon: Lisette (Stella Glow)
Type: Water/Fairy
Ability:Water Veil/Liquid Voice
H.A. Ability: Final Tuning-Transforms into her Goddess form when Alto is on the field and has the Song Stone*.
Stats: 100/50/100/150/125/75 (600)
Stats (Goddess): 120/60/130/160/155/75 (700)
Moves: Aqua Jet, Hydro Pump, Scald, Surf, Ice Beam, Icy Wind, Blizzard, Icicle Crash, Dazzling Gleam, Moonblast, Aromatic Mist, Disarming Voice, Echoed Voice, Hyper Voice, Sing, Psychic, Calm Mind, Rest, Sleep Talk, Snore, Wish, Heal Bell, Heal Pulse, Healing Wish, Light Screen, Reflect, Rain Dance.
Signature Move: To the Sea-Water, Status, 5 PP, Heals all Pokemon on the user's side to full.
Z-Move: Levia-Converted from To the Sea using Tunium Z. Only usable in Goddess form. Water, Status, Heals whole party to full, cures all status conditions on the user's side.
Reasoning: Water/Fairy because water witch. Water Veil being a passive ability from her game. Liquid Voice as she's a singer. Final Tuning and the Goddess Form reference her Goddess Form from the game. Stat spread reflects her stat spread in the game. Water and Fairy are for STAB. Ice is for coverage, also Lisette uses Ice attacks in the game. Calm Mind is because she keeps the group grounded in the game, and is the most stable of the witches.
Pokémon: Ness
Franchise: EarthBound
Type:

Ability: Serene Grace | Guts | [HA] Forewarn
Moves: PSI Rockin, PK Flash, Combat Yo-yo, Homerun (see Batter), Psychic, Psyshock, Mirror Coat, Zen Headbutt, Wood Hammer, Dazzling Gleam, Flash Cannon, Teleport, Hypnosis, Barrier, Reflect, Light Screen, Telekinesis, Trick, Calm Mind, Thunder Wave, Recover, Refresh, Heal Bell
Stats: 150 HP/120 Atk/90 Def/90 SpA/90 SpD/60 Spe (600 BST)

PSI Rockin |
|
| 140 BP | 8 PP | 100% | Hits all enemies. If the target's Speed is higher than the user's, this move's accuracy is 85%.
PK Flash |
|
| 16 PP | 100% | Has a 25% chance to paralyze, a 25% chance to flinch, a 25% chance to confuse, and a 25% chance to infatuate (fails if the target is the same gender).
Combat Yo-yo |
|
| 100 BP | 16 PP | 80% | Doesn't make contact.

Sample Sets
Ness @ Red Card
Ability: Forewarn
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Recover
- Heal Bell
- PSI Rockin
- Thunder Wave

Ness @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Zen Headbutt
- Homerun
- Wood Hammer
- Recover

Reasoning: Ness uses PSI in battle. However, his PSI is less offensive, and more supportive and defensive. His only offensive PSI is PSI Rockin and PK Flash. PSI Rockin hits every opponent, though it has a chance to miss faster opponents. PK Flash inflicts a random status effect. His other PSI include:
  • Teleport: Teleport
  • Hypnosis: Hypnosis
  • Shield: Mirror Coat, Reflect, Light Screen, Barrier
  • Paralysis: Thunder Wave
  • Healing: Heal Bell, Refresh
  • Lifeup: Recover
Bats are one of his signature weapons, giving him Wood Hammer and Homerun, and yo-yos are the other, with the combat yo-yo being the strongest. Serene Grace's Japanese name is Heavenly Blessing, and Ness is "protected by the truth of the universe". Forewarn's Japanese name is Prophetic Dream, which somewhat describes Ness' Magicant. Ness also has a high Guts stat. Ness' stats were created by multiplying the number of stars his EarthBound stats had by 30, with Offence being Attack, Defence being both Defense and Special Defense, Speed being Speed, Vitality being HP, and IQ being Special Attack.
Pokémon: Orville Elephant
Franchise/Origin: Freddy Fazbear's Pizzeria Simulator (Five Nights at Freddy's)
Type: Steel/Psychic
Ability: Hustle / Battery / Pyrophobia
Pyrophobia:
Weak to Fire. 12.5% of Max HP is lost at the end of each turn in sun. Switches out if damaged by either.
Notable moves: Iron Head, Elephant Stomp (same as Shantae), Astonish, Fake Out, Hyper Voice, Swift, Shadow Sneak, Entrainment, Trick, Magic Powder, Magic Coat, Magic Room, Trick Room, Stored Power, Heart Stamp, Aromatherapy, Magical Leaf, Agility, Imprison, Destiny Bond, Sing
Signature move: Jumpscare - Ghost | Physical | 80 BP | 15 PP | 100% | 30% chance of causing the target to flinch.
Stats: 80/85/90/50/95/99 (499)
Reasoning: I don't even know why I made this sub. None of the stats go above 100 because he's part of the Mediocre Melodies, a group of crappy animatronics. Highest stat is Speed because he's the fastest and trickiest of his group.
Pyrophobia because he can be fended off with the heater. Hustle because he's enthusiastic. Battery because he clearly has a battery with him.
Steel is obvious. Psychic is because of his magician theme. His hat misteriously floats in the game (though this could be an animatronic mechanism).
Pokémon: Kiara Sesshouin (Fate/Extra CCC)
Type: Psychic/Fairy
Abilities: Triage / Infiltrator
Moves:
Physical: Zen Headbutt, Heart Stamp, Play Rough, Submission, Close Combat, Arm Thrust, Force Palm, Drain Punch, Mach Punch, Dynamic Punch, Reversal, Attack Order, Sucker Punch, Beat Up, Power Trip, Pursuit, Foul Play, Lick, Shadow Claw, Shadow Sneak, Phantom Force, Dizzy Punch, Last Resort
Special: Dazzling Gleam, Draining Kiss, Moonblast, Disarming Voice, Psychic, Psybeam, Dream Eater, Future Sight, Extrasensory, Psyshock, Stored Power, Shadow Ball, Thunderbolt, Zap Cannon, Signal Beam, Focus Blast, Aura Sphere, Flash Cannon
Status: Play Nice, Baby-Doll Eyes, Lovely Kiss, Sweet Kiss, Attract, Heal Order, Defend Order, Nasty Plot, Barrier, Reflect, Light Screen, Magic Coat, Trick Room, Wonder Room, Magic Room, Curse, Healing Wish, Heal Pulse, Moonlight, Conversion, Conversion 2, Thunder Wave, Lock-On, Teleport
Thesis of Still Heart - 50 BP | Psychic | Special | 15 PP | --% Acc. | Ignores the target's type, always dealing neutral damage. Eliminates the target's stat changes.
Stats: 115/100/80/110/90/105 (600)

Form: Kiara Sesshouin-Heaven's Hole
Type: Psychic/Fairy
Abilities: Dazzling
Moves: All of the above plus:
Physical: Meteor Mash, Megahorn
Special: Doom Desire, Night Daze, Night Shade
Status: Cosmic Power, Sunny Day, Morning Sun
Stats: 125/120/90/150/90/105 (680)

By equipping the Crown of the Beast, Heaven's Hole Kiara can become Beast III/R Kiara (works like Primal Reversion).
Form: Kiara Sesshouin-Beast III/R
Type: Dark/Fairy
Signature Ability: Ten Thousand Colored Stagnation - When Beast III/R is on field, every Vulnerable Lifeform opponent is under the effect of Attract. This Ability can't be ignored.
Stats: 145/140/100/150/120/125 (780)

Reasoning: Kiara does things.
Pokémon: Mina Nishizawa
Type: Ice/Electric
Ability: Erudite (Compound Eyes clone)
Moves: Blizzard, Ice Coffin*, Ice Beam, Thunder, Thunderbolt, Hurricane, Air Slash, Fire Blast, Flamethrower, Focus Blast, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Discharge, Recover, Wish, Heal Bell, Teleport
*Ice, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Subzero Slammer
Z-Move: Absolute Zero - Ice, Special, 210 BP | Item: Neptunium Z | Move: Ice Coffin
Stats: 70/70/100/120/150/70 | 580 BST
Reasoning: Lowee's Oracle and the mentor of CPU Candidates Rom and Ram. Her specialties in combat include healing support and magical offense. Ice and Electric correspond to her two main SP Skills in the game. Since Neptunia does not have Abilities per se, Mina's "Ability" is more of a quirk.
Pokémon: Histoire
Type: Flying/Grass
Ability: Chronicle - The user's moves have perfect accuracy after three turns (à la Slow Start).
Moves: Wings of Light*, Universe**, Hurricane, Air Slash, Fire Blast, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Recover, Wish, Work Up, Teleport
*Flying, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Supersonic Skystrike
**Grass, Special, 120 BP, 85% acc, 10 PP | Z-Move: 190 BP Bloom Doom
Z-Move: Tome of Histoire - Grass, Special, 210 BP | Item: Neptunium Z | Move: Universe
Stats: 80/80/70/150/100/100 | 580 BST
Reasoning: Planeptune's Oracle, a sort of mentor to the higher-ups of her nation. She flies around atop a book that is an extension of her being, and books come from trees, hence Flying/Grass. In combat, she specializes as a magic attacker and partly as a supporter. Since Neptunia does not have Abilities per se, Histoire's "Ability" is inspired by the motif of her powers taking three of a certain unit of time.
Pokémon: Miles "Tails" Prower, aka Tails
Franchise:
Sonic the Hedgehog
Ability: Technician | Analytic | [HA] Scrappy | [Event] Intimidate | [Mega] Magic Guard
Moves: Ambipom's movepool plus Rapid Spin, Feint, Defog, Air Slash, Tailwind, Hurricane, Heat Wave, Flare Blitz, Wild Charge, Wish, Healing Wish, Heal Pulse, Energy Ball, Wake-Up Slap, Recover, Bomb Blast and Bomb Throw (See Pandora), Drill Run, Gravity, Liquidation, Scald, Earth Power, Earthquake, Night Slash, Lifesteal (See Soma Cruz), Ally Switch, Teleport, Instruct, Explosion, Searing Shot, Force Palm, Peck, Pluck, Breaking Swipe, Quick Attack, Air Cutter, Brave Bird, Smart Strike, Bulldoze, Explosion, Icy Wind, Ice Punch, Thunder Punch, Fire Punch, Drain Punch, Arm Thrust, Pain Split
Signature Item: Tailsite (Allows Tails to Mega Evolve)
Stats:
Base: 60 / 110 / 90 / 90 / 75 / 145 (570 BST)
Mega: 60 / 120 / 120 / 120 / 85 / 165 (670 BST)
Reasoning: Tails is a Flying/Normal type for his characteristic flying capabilities and his "Normal" sort of status.
Technician comes from how good he can be with technology, once even claiming to be able to reprogram a supercomputer with a toothpick and dishwater detergent or building a TV out of paperclips.
Analytic comes from how well he can quickly analyze stuff, like the time he managed to reverse engineer the language of aliens into binary code
Scrappy comes from him being able to interact with ghosts such as the Hyudoros or the Boos
Intimidate comes from the Spooky Charm, an item Tails can hold that allows him to do this
Magic Guard comes from the Super forms nulling indirect damage, so this fits

Lastly, for the movepool:

Tails getting Ambipom's movepool comes from him having two Tails that he can actually use as hands, such as the time he reprogramed Eggman's supercomputer with them, Bomb Blast and Bomb Throw come from moves he can do in Tails' Adventure, Flying type moves come as basic STAB and utility options, plus some extra flavor here and there, Energy Ball comes from a weapon of the same name he can use to fire this stuff, coverage options of other types come from Wisps and the elemental Rings he may use to enhance his moves in such ways, Fighting type moves come from his robotic gear he can use to perform them, healing moves come from the way he can actually act somewhat like a cleric in the RPG game no one talks of, from which Lifesteal also is based on a weapon Tails can hold to perform such.
 

Cookie Butter

formerly the someone
KirbyRider1337's Medic
Cookie Butter's Kiara Sesshouin
Mygavolt's Mina Nishizawa
(I suggest Ninetales Dragons to resub Ness with no yo-yo, yo.)
 
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