This will be a Pet Mod where moves, mons, items, and abilities will be modified in an effort to create a more diversified Balanced Hackmons.
For example:
"Teleport now is a Baton Pass clone with -6 Priority."
"Adamant Orb cannot be knocked off when Dialga holds it."
"Swampert-Mega now has 110/135/120/80/120/70 stats."
Guidelines:
While there are specific guidelines listed below, these aren't necessarily hard and fast rules. There is, however, a norm that I would like the meta to follow:
- The BH meta should more or less fit into the MBH meta. This means that if I bring a BH team to a MBH battle, I shouldn't immediately be at a significant advantage.
Pokemon buffs:
- should be balanced. Offensive mons should be able to have a reliable defensive (and possibly offensive) checks, and defensive mons should be able to be broken through without excessive setup.
- For example, giving 25 Defense and Special Defense to Cresselia would not be allowed.
- should help diversify. Newly buffed mons should have a definite niche but should not outclass another common, nonbuffed mon.
- For example, you would not be able to give Jellicent 120/120/120 defenses, because it would then outclass Giratina.
Ability/item buffs and new abilities/items:
- should strictly be clones of one other legal ability/item, so as to not be broken. However, if you can prove that the ability/item is not broken on top-tier Pokemon, it will be allowed.
- For example, an ability that doubles Special Attack, raises Defense by 3 when a stat is lowered, or lowers the opponent's Defense every turn would not be allowed.
- should be balanced. Make sure that likely candidates for this ability would not be broken, testing with damage calcs.
- For example, a Speed Boost clone for Attack would not be balanced, because Normal-types like Regigigas would abuse it and necessitate walls such as Fur Coat Giratina, warping the meta.
- should have downsides if the BP is 130 or above to balance. Exceptions include moves that have a bad offensive typing (Bug, Grass, Poison), which can instead have no additional effect.
- Downsides include: low accuracy (80% or lower), lowers stats on use (be wary of Contrary, however), charges, recharges, delayed hit, lowers based on user's/opponent's HP, based off of user's and opponent's base stats, recoil, requires certain typing + removes said typing on use, faints user
- should be balanced. Make sure that likely candidates for this move would not be broken, testing with damage calcs. Take likely abilities into account as well.
- For example, a Steel-type Extreme Speed clone would not be balanced, for Kartana could abuse it with Steelworker to outspeed and eliminate common Prankster users.
Code:
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[B]Pokemon[/B]
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Summary of Changes:
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[B]Ability[/B]
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[B]Item[/B]
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Pokemon Restrictions (if any):
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