Welcome to Page 12...
"Can't we decide this after a nap?"
*hehehehe*
"Can't we decide this after a nap?"
Character Name: Rabbid Rosalina
Franchise/Origin: Mario + Rabbids
Type: Psychic
Abilities: Rattled / Natural Cure / Truant
Stats: 86 / 70 / 81 / 114 / 67 / 104 (Total: 522)
Weight: 25 kg
Flavor Reasoning: In Mario + Rabbids: Sparks of Hope, Rabbid Rosalina is a character that is unlocked around a third of the way into the game. She was created from a normal Rabbid during the basement incident in Kingdom Battle. Psychic type is justifiable due to her connection with Rosalina and space in general. She's quite lazy (Truant) and gets nervous sometimes (Rattled). Natural Cure represents how Rabbid Rosalina can be affected by a teammate's Cleansing Jump, curing her of any Super Effects. Her weapon is the Kaboomer, a machine gun disguised as a stuffed Spark that fires a barrage of projectiles that are great for breaking enemies' cover, and her Technique, Ennui, prevents targets in range from doing anything and (upon upgrade) increasing damage dealt to those targets. These were both turned into signature moves. Lastly she gets moves inspired by the various Sparks the game features(won't list them all here cause there's a lot).
Competitive Reasoning: Within CC, Rabbid Rosalina could have a wide range of use cases. Generally though you're gonna want to utilize her great SpA and good Speed. She's a bit frail however, so it won't take long for your opponent to get rid of her. For this slate I won't go into detail on the roles and combinations my subs could use, and instead just briefly mention some that I came up with.
Potential Roles/Combinations:
Wallbreaker (reminder that kaboomer hits through protect)
Fast Pivot (Natural Cure helps here)
Utility (Ennui and Hypnosis/Yawn are great to have)
Stored Power Sweeper (Endure + Weakness Policy + Rattled?)
Skill Swap Truant (God forbid this thing gets her hands on Pandemonic Feast)
Positive Matchups: Amingo, Ana, Susie
Negative Matchups: Wriggle, Maw Jaw, Meta Knight, Jack Frost
Edits: Reduced the amount of times Kaboomer can hit. Decreased Ennui's priority, but increased its accuracy. Slightly decreased SpA.
Franchise/Origin: Mario + Rabbids
Type: Psychic
Abilities: Rattled / Natural Cure / Truant
Stats: 86 / 70 / 81 / 114 / 67 / 104 (Total: 522)
Weight: 25 kg
Universal Moves: Generation 8
Physical: Double Hit, Stomp, Quick Attack, Aqua Jet, Spark, Ice Shard, Icicle Crash, Counter, Drain Punch, Low Sweep, Wake-Up Slap, Bounce, Phantom Force, Comeuppance
Special: Kaboomer, Dream Eater, Expanding Force, Mirror Coat, Stored Power, Snore, Swift, Flamethrower, Surf, Discharge, Thunder, Thunderbolt, Volt Switch, Giga Drain, Blizzard, Ice Beam, Sludge Bomb, Sludge Wave, Air Slash, Gust, Hurricane, Meteor Beam
Status: Ennui, Ally Switch, Amnesia, Barrier, Cosmic Power, Hypnosis, Psychic Terrain, Rest, Skill Swap, Endure, Focus Energy, Recover, Screech, Sleep Talk, Whirlwind, Work Up, Yawn
Physical: Double Hit, Stomp, Quick Attack, Aqua Jet, Spark, Ice Shard, Icicle Crash, Counter, Drain Punch, Low Sweep, Wake-Up Slap, Bounce, Phantom Force, Comeuppance
Special: Kaboomer, Dream Eater, Expanding Force, Mirror Coat, Stored Power, Snore, Swift, Flamethrower, Surf, Discharge, Thunder, Thunderbolt, Volt Switch, Giga Drain, Blizzard, Ice Beam, Sludge Bomb, Sludge Wave, Air Slash, Gust, Hurricane, Meteor Beam
Status: Ennui, Ally Switch, Amnesia, Barrier, Cosmic Power, Hypnosis, Psychic Terrain, Rest, Skill Swap, Endure, Focus Energy, Recover, Screech, Sleep Talk, Whirlwind, Work Up, Yawn
Signature Move: Kaboomer
- Type: Psychic
- Classification: Special (does not make contact)
- Power: 15
- Accuracy: 90%
- PP: 10/16
- Effects: Population Bomb clone, but hits up to 8 times. Hits/breaks through Protection and Substitute.
- Flavor: The user fires a flurry of energy bolts capable of breaking through any cover its target may have.
Signature Move: Ennui
- Type: Psychic
- Classification: Status
- Accuracy: 100%
- PP: 5/8
- Effects: -1 Priority. Paralyzes the target and lowers their Defense and Sp.Def by one stage.
- Flavor: The user demotivates the target, paralyzing them and leaving them wide open for attacks.
- Type: Psychic
- Classification: Special (does not make contact)
- Power: 15
- Accuracy: 90%
- PP: 10/16
- Effects: Population Bomb clone, but hits up to 8 times. Hits/breaks through Protection and Substitute.
- Flavor: The user fires a flurry of energy bolts capable of breaking through any cover its target may have.
Signature Move: Ennui
- Type: Psychic
- Classification: Status
- Accuracy: 100%
- PP: 5/8
- Effects: -1 Priority. Paralyzes the target and lowers their Defense and Sp.Def by one stage.
- Flavor: The user demotivates the target, paralyzing them and leaving them wide open for attacks.
Competitive Reasoning: Within CC, Rabbid Rosalina could have a wide range of use cases. Generally though you're gonna want to utilize her great SpA and good Speed. She's a bit frail however, so it won't take long for your opponent to get rid of her. For this slate I won't go into detail on the roles and combinations my subs could use, and instead just briefly mention some that I came up with.
Potential Roles/Combinations:
Wallbreaker (reminder that kaboomer hits through protect)
Fast Pivot (Natural Cure helps here)
Utility (Ennui and Hypnosis/Yawn are great to have)
Stored Power Sweeper (Endure + Weakness Policy + Rattled?)
Skill Swap Truant (God forbid this thing gets her hands on Pandemonic Feast)
Positive Matchups: Amingo, Ana, Susie
Negative Matchups: Wriggle, Maw Jaw, Meta Knight, Jack Frost
Edits: Reduced the amount of times Kaboomer can hit. Decreased Ennui's priority, but increased its accuracy. Slightly decreased SpA.
*hehehehe*
Character Name: Witch
Franchise/Origin: Minecraft
Type: Poison
Ability: Potion Counter
Stats: 91 / 70 / 88 / 95 / 113 / 88 (Total: 545)
Weight: 60 kg
Flavor Reasoning: Witches are overworld mobs in Minecraft, commonly spawning in swamps and dark areas. They fight using a multitude of hazardous potions, hence the Poison typing and signature move. They also wield potions that can support themselves as well as allies. If a witch is hit with fire or lava, it will drink a Potion of Fire Resistance, and if it is underwater it will drink a Potion of Water Breathing. This inspires the signature ability. They have 13 hearts of health, so I multiplied that by 7 to get 91. Some of the Witch's moves draw from potions in Minecraft, such as the Potion of Leaping (Bounce), Potion of Swiftness (Agility), and Potion of Slow Falling (Gravity). Harmful potions are also represented by the Splash Potion attack, as well as Chilling Water, Toxic, Mud Shot, and more.
Competitive Reasoning: Witch has pretty balanced stats, a typing that's good both offensively and defensively, and a versatile movepool, allowing her to fill just about any role. With the Potion Counter ability, Witch can confidently eat Fire and Water attacks, and with Splash Potion, she has good STAB and useful hinderances for your opponent.
Potential Roles/Combinations:
Nasty Plot Sweeper
Stall (Toxic + Leftovers + Recover + Aqua Ring = pain)
Physically Defensive (Acid Armor + Will-O-Wisp)
Positive Matchups: Roy, Mermaid, Eox
Negative Matchups: V1, The Defect, Suwako Moriya, Wizard Lord Phoenix
Edits: Buffed HP, Attack, Defense, and SpD. Changed the effect of Potion Counter. Removed the poison chance from Splash Potion, but increased the likelihood of the other effects occurring. Added Branch Poke and Night Shade.
Franchise/Origin: Minecraft
Type: Poison
Ability: Potion Counter
Stats: 91 / 70 / 88 / 95 / 113 / 88 (Total: 545)
Weight: 60 kg
Universal Moves: Generation 5
Physical: Gunk Shot, Facade, Fake Out, Liquidation, Branch Poke, Bounce, Foul Play
Special: Splash Potion, Acid, Acid Spray, Clear Smog, Sludge Bomb, Sludge Wave, Venoshock, Weather Ball, Brine, Chilling Water, Hydro Pump, Muddy Water, Scald, Water Gun, Mud Shot, Psychic, Night Shade, Dark Pulse, Snarl
Status: Acid Armor, Toxic, Venom Drench, Lock-On, Odor Sleuth, Recover, Scary Face, Swords Dance, Work Up, Will-O-Wisp, Aqua Ring, Agility, Gravity, Heal Pulse, Nasty Plot
Physical: Gunk Shot, Facade, Fake Out, Liquidation, Branch Poke, Bounce, Foul Play
Special: Splash Potion, Acid, Acid Spray, Clear Smog, Sludge Bomb, Sludge Wave, Venoshock, Weather Ball, Brine, Chilling Water, Hydro Pump, Muddy Water, Scald, Water Gun, Mud Shot, Psychic, Night Shade, Dark Pulse, Snarl
Status: Acid Armor, Toxic, Venom Drench, Lock-On, Odor Sleuth, Recover, Scary Face, Swords Dance, Work Up, Will-O-Wisp, Aqua Ring, Agility, Gravity, Heal Pulse, Nasty Plot
Signature Ability: Potion Counter
- Effects: Halves damage from Fire and Water type attacks. Additionally, cures the burn status condition at the end of the turn if the Pokémon has that condition.
Signature Move: Splash Potion
- Type: Poison
- Classification: Special (does not make contact)
- Power: 70
- Accuracy: 100%
- PP: 15/24
- Effects: 33% chance to lower their Attack and Sp.Atk by one stage each, and 33% chance to lower their Speed by one stage.
- Flavor: The user tosses a harmful potion at the target that can have a variety of negative effects.
- Effects: Halves damage from Fire and Water type attacks. Additionally, cures the burn status condition at the end of the turn if the Pokémon has that condition.
Signature Move: Splash Potion
- Type: Poison
- Classification: Special (does not make contact)
- Power: 70
- Accuracy: 100%
- PP: 15/24
- Effects: 33% chance to lower their Attack and Sp.Atk by one stage each, and 33% chance to lower their Speed by one stage.
- Flavor: The user tosses a harmful potion at the target that can have a variety of negative effects.
Competitive Reasoning: Witch has pretty balanced stats, a typing that's good both offensively and defensively, and a versatile movepool, allowing her to fill just about any role. With the Potion Counter ability, Witch can confidently eat Fire and Water attacks, and with Splash Potion, she has good STAB and useful hinderances for your opponent.
Potential Roles/Combinations:
Nasty Plot Sweeper
Stall (Toxic + Leftovers + Recover + Aqua Ring = pain)
Physically Defensive (Acid Armor + Will-O-Wisp)
Positive Matchups: Roy, Mermaid, Eox
Negative Matchups: V1, The Defect, Suwako Moriya, Wizard Lord Phoenix
Edits: Buffed HP, Attack, Defense, and SpD. Changed the effect of Potion Counter. Removed the poison chance from Splash Potion, but increased the likelihood of the other effects occurring. Added Branch Poke and Night Shade.
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