Yeah, I know. Another Elite Four post theme.
It was either this or version-exclusive Galar gym leaders.
(Old Gen Resub)
"Colt AR15, entering formation! Let us bring back victory!"
(New)
"I became a Rhodes Island Operator so they could be treated properly, live on properly, and only then would those warriors... have died with meaning. But... since coming to Rhodes Island, I've seen clearly what I, myself, am truly fighting for. That was a first for me."
(Resub)
"I sometimes think, since the food we eat and the nutrients we absorb become a part of us, if we were to eat the same things and do the same things, would we gradually become the same? Doctor... can we?"
(Resub)
"Some of the people here. Don't you think they're a little too tall? ...No, I don't care. Not actually. How tall you are and how strong you are don't relate. I just need to bring every last one of them down."
It was either this or version-exclusive Galar gym leaders.
(Old Gen Resub)

"Colt AR15, entering formation! Let us bring back victory!"
Pokémon: ST AR-15
Franchise/Origin: Girls' Frontline
Intended Tier: UU
Type:
Stats: 53 / 111 / 94 / 72 / 61 / 85 (BST: 476)
Abilities: Steadfast (HA: Reckless)
: Quick Attack, Strength, Metal Burst, Counter, U-Turn, Pound, Endeavor, Return, Last Resort, Reversal, Detect, Acrobatics, Self-Destruct, Explosion, Double-Edge, Bullet Burst
: Sonic Boom
: Lock-On, Mist, Focus Energy, Ally Switch, Laser Focus, Snatch, Foresight, Swords Dance
Evolves into AR-15-MOD3 when levelled up while knowing Explosion.
"I won't be holding back, when everyone needs me."
Pokémon: ST AR-15-MOD3
Franchise/Origin: Girls' Frontline
Intended Tier: OU (might be UUBL)
Type:
Stats: 63 / 111 / 94 / 72 / 71 / 105 (BST: 516)
Abilities: Steadfast (HA: Overcoat)
: Quick Attack, Strength, Metal Burst, Counter, U-Turn, Pound, Endeavor, Return, Last Resort, Reversal, Detect, Acrobatics, Self-Destruct, Explosion, Pursuit, Bullet Burst, Double-Edge
: Sonic Boom, Burning Jealousy, Air Cutter, Air Slash, Mirror Coat
: Baton Pass, Lock-On, Mist, Focus Energy, Ally Switch, Laser Focus, Snatch, Foresight, Taunt, Swords Dance
Z-Move - Requires Bullet Burst and STarnium Z - Crime and Punishment -
-
- 200 BP - Lowers the target's Speed by 3 stages.
Reasoning: Steel-type due to being a T-Doll, a humanoid android. Reckless changed to Overcoat due to her unused mask shown in her Neural Upgrade costume along with the extra layer of clothing. There are more Special moves in her movepool now, mainly some niche Flying ones due to her scarf, bringing to mind the Air Force of military forces and their aviators, though it is Mirror Coat that will get the most use due to her low special bulk that makes Mirror Coat usage lucrative. Crime and Punishment became a Z-Move due to its unique properties and being a second skill usually reserved for MOD3s such as her.
Reasoning: Steel-type due to being a T-Doll, a humanoid android. Steadfast and Reckless served as two facets of her personality and tactics. A good chunk of her stats was calculated using her own stats as seen in-game. Compared to M4A1, more status moves were chosen that highlights her fake defection to Sangvis Ferri, providing an instinct to her unscrupulous tactics. Explosion and Self-Destruct were chosen because of spoilery reasons. Ally Switch was also chosen due to the in-game mechanics of battles within GFL.
Theme Slate Reasoning: Aight, time to explain why she can learn Explosion (and Self-Destruct). ST AR-15 takes herself out in a suicide attack attempt in Chapter 6 of Girls' Frontline via explosives. Later on in the story, AR-15 was later found and returned to health by Angelia and inducted into DEFY, with ST AR-15 now in her Neural Upgrade/MOD3 form, her evolved form here. Angelia is the founder of the DEFY squad.
Franchise/Origin: Girls' Frontline
Intended Tier: UU
Type:
Stats: 53 / 111 / 94 / 72 / 61 / 85 (BST: 476)
Abilities: Steadfast (HA: Reckless)
Evolves into AR-15-MOD3 when levelled up while knowing Explosion.

"I won't be holding back, when everyone needs me."
Pokémon: ST AR-15-MOD3
Franchise/Origin: Girls' Frontline
Intended Tier: OU (might be UUBL)
Type:
Stats: 63 / 111 / 94 / 72 / 71 / 105 (BST: 516)
Abilities: Steadfast (HA: Overcoat)
Z-Move - Requires Bullet Burst and STarnium Z - Crime and Punishment -
Reasoning: Steel-type due to being a T-Doll, a humanoid android. Reckless changed to Overcoat due to her unused mask shown in her Neural Upgrade costume along with the extra layer of clothing. There are more Special moves in her movepool now, mainly some niche Flying ones due to her scarf, bringing to mind the Air Force of military forces and their aviators, though it is Mirror Coat that will get the most use due to her low special bulk that makes Mirror Coat usage lucrative. Crime and Punishment became a Z-Move due to its unique properties and being a second skill usually reserved for MOD3s such as her.
Code:
ST AR-15-MOD3 (F) @ Choice Band
Ability: Overcoat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Burst
- Pursuit
- Return / Mirror Coat
- U-turn
Code:
ST AR-15-MOD3 (F) @ STarnium Z / Focus Sash
Ability: Overcoat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Burst
- Taunt
- Reversal / Explosion
- U-turn
Reasoning: Steel-type due to being a T-Doll, a humanoid android. Steadfast and Reckless served as two facets of her personality and tactics. A good chunk of her stats was calculated using her own stats as seen in-game. Compared to M4A1, more status moves were chosen that highlights her fake defection to Sangvis Ferri, providing an instinct to her unscrupulous tactics. Explosion and Self-Destruct were chosen because of spoilery reasons. Ally Switch was also chosen due to the in-game mechanics of battles within GFL.
Code:
ST AR-15 (F) @ Eviolite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Burst
- Reversal
- U-turn
- Swords Dance
Theme Slate Reasoning: Aight, time to explain why she can learn Explosion (and Self-Destruct). ST AR-15 takes herself out in a suicide attack attempt in Chapter 6 of Girls' Frontline via explosives. Later on in the story, AR-15 was later found and returned to health by Angelia and inducted into DEFY, with ST AR-15 now in her Neural Upgrade/MOD3 form, her evolved form here. Angelia is the founder of the DEFY squad.
(New)

"I became a Rhodes Island Operator so they could be treated properly, live on properly, and only then would those warriors... have died with meaning. But... since coming to Rhodes Island, I've seen clearly what I, myself, am truly fighting for. That was a first for me."
Pokémon: Mudrock
Franchise/Origin: Arknights
Intended Tier: OU
Type:
Stats: 125 / 128 / 108 / 64 / 100 / 69 (BST: 594)
Abilities: Fertile Ward (HA: Justified)
Signature ability - Fertile Ward - During sandstorm, the user recovers 1/16 of their max HP at the end of every turn. The user takes no damage from sandstorms.
: Pursuit, Knock Off, Assurance, Payback, Sucker Punch, Foul Play, Brutal Swing, Rock Slide, Rock Tomb, Stone Edge, Smack Down, Outrage, Dragon Hammer, Counter, Reversal, Rock Smash, Revenge, Superpower, Hammer Arm, Body Press, Wood Hammer, Earthquake, Bulldoze, High Horsepower, Ice Hammer, Body Slam, Rage, Stomp, Strength, Giga Impact, Rock Climb, Chip Away, Retaliate, Metal Burst, Heavy Slam
: Dark Pulse, Snarl, Ancient Power, Power Gem, Focus Blast, Shadow Ball, Earth Power, Scorching Sands, Sonic Boom, Wring Out, Terrain Pulse, Psyshock
: Snatch, Taunt, Torment, Quash, Obstruct, Sunny Day, Spite, Rototiller, Focus Energy, Swords Dance, Endure, Block, Nature Power, Recycle, Work Up, Barrier, Light Screen, Reflect, Calm Mind, Imprison, Guard Swap, Guard Split, Sandstorm, Stealth Rock, Wide Guard, Autotomize, Rain Dance
Crag Splitter -
-
- 85 BP - 15 PP - 100% - Deals super effective damage on Ground types. 30% chance to paralyze the target.
Reasoning: Primary Dark-type due to being a Sarkaz, a race of demons (the Abrahamic kind). Secondary Rock-type due to her affinity to stones/rocks/etc. due to her Originium Arts and cherishment of the soil and earth. Her Primary Ability is a Rain Dish/Ice Body clone meant for sand teams (due to the presence of an auto-sand setter in the metagame in Inaros) which is named after her first talent, Ward of the Fertile Soil, which recovers her HP to make up for her lack of reliable recovery from Medic operators. Her Hidden Ability is Justified, owing to her second talent, Unshakable Solidarity, giving her an advantage over Sarkaz enemies in Arknights proper, the same Teekaz race that Mudrock is part of, which translates into giving her a similar advantage against Dark-type moves with Justified’s Attack-raising effect, which goes well with her Dark resistance from her own Dark typing. Crag Splitter as a signature move is based on one of her skills within Arknights, and in the source material, has a secondary effect of a 30% activation chance that stuns enemies hit by her, which becomes a 30% chance to paralyze the target to differentiate it from Rock Slide, which has a 30% chance to flinch the target, which the secondary effect would have been if Rock Slide did not get its 30% flinch chance; Crag Splitter also serves as a hammer move that she gets STAB on. Since she wields a hammer in battle, it's no wonder why she can get various hammer-based moves such as Ice Hammer and Wood Hammer as coverage moves. She also contains status moves such as the two Screens and Wide Guard to support her teammates as nature of a tower defense game character. Wide Guard especially due to sharing one of her types with it. Her base stats are calculated directly from her Elite 2 promotion within Arknights. Her base stats and base stat total are close to Tyranitar, who she competes with due to sharing the same typing. Unlike Tyranitar, she sacrifices special move prowess and a smidge amount of Attack for more HP and slightly more Speed compared to the Rock/Dark pseudo-legendary.
Franchise/Origin: Arknights
Intended Tier: OU
Type:
Stats: 125 / 128 / 108 / 64 / 100 / 69 (BST: 594)
Abilities: Fertile Ward (HA: Justified)
Signature ability - Fertile Ward - During sandstorm, the user recovers 1/16 of their max HP at the end of every turn. The user takes no damage from sandstorms.
Crag Splitter -
Reasoning: Primary Dark-type due to being a Sarkaz, a race of demons (the Abrahamic kind). Secondary Rock-type due to her affinity to stones/rocks/etc. due to her Originium Arts and cherishment of the soil and earth. Her Primary Ability is a Rain Dish/Ice Body clone meant for sand teams (due to the presence of an auto-sand setter in the metagame in Inaros) which is named after her first talent, Ward of the Fertile Soil, which recovers her HP to make up for her lack of reliable recovery from Medic operators. Her Hidden Ability is Justified, owing to her second talent, Unshakable Solidarity, giving her an advantage over Sarkaz enemies in Arknights proper, the same Teekaz race that Mudrock is part of, which translates into giving her a similar advantage against Dark-type moves with Justified’s Attack-raising effect, which goes well with her Dark resistance from her own Dark typing. Crag Splitter as a signature move is based on one of her skills within Arknights, and in the source material, has a secondary effect of a 30% activation chance that stuns enemies hit by her, which becomes a 30% chance to paralyze the target to differentiate it from Rock Slide, which has a 30% chance to flinch the target, which the secondary effect would have been if Rock Slide did not get its 30% flinch chance; Crag Splitter also serves as a hammer move that she gets STAB on. Since she wields a hammer in battle, it's no wonder why she can get various hammer-based moves such as Ice Hammer and Wood Hammer as coverage moves. She also contains status moves such as the two Screens and Wide Guard to support her teammates as nature of a tower defense game character. Wide Guard especially due to sharing one of her types with it. Her base stats are calculated directly from her Elite 2 promotion within Arknights. Her base stats and base stat total are close to Tyranitar, who she competes with due to sharing the same typing. Unlike Tyranitar, she sacrifices special move prowess and a smidge amount of Attack for more HP and slightly more Speed compared to the Rock/Dark pseudo-legendary.
Code:
Mudrock (F) @ Leftovers
Ability: Fertile Ward
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Barrier
- Body Press
- Crag Splitter
- Knock Off
Code:
Mudrock (F) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crag Splitter / Stone Edge
- Knock Off
- Earthquake
- Pursuit / Sucker Punch
Code:
Mudrock (F) @ Heavy-Duty Boots
Ability: Fertile Ward / Justified
EVs: 248 HP / 4 Atk / 4 Def / 252 SpD
Careful Nature
- Crag Splitter
- Stealth Rock
- Taunt
- Earthquake / Knock Off
(Resub)

"I sometimes think, since the food we eat and the nutrients we absorb become a part of us, if we were to eat the same things and do the same things, would we gradually become the same? Doctor... can we?"
Pokémon: Mizuki
Franchise/Origin: Arknights
Intended Tier: OU
Type:
Stats: 83 / 102 / 85 / 89 / 160 / 31 (BST: 550)
Abilities: Clear Body / Antitransference (HA: Magic Guard)
Signature ability - Antitransference - Damaging moves deal 50% more damage to targets at or below 50% health.
: Dive, Liquidation, Flip Turn, Astonish, Shadow Sneak, Phantom Force, Poltergeist, Feint Attack, Pursuit, Thief, Knock Off, Assurance, Payback, Play Rough, Spirit Break, Reversal, Revenge, Acrobatics, Ice Spinner, Bind, Wrap, Covet, Double Hit, Poison Jab, Psycho Cut
: Hydro Pump, Surf, Whirlpool, Water Pulse, Brine, Chilling Water, Night Shade, Shadow Ball, Ominous Wind, Hex, Signal Beam, Dark Pulse, Night Daze, Dazzling Gleam, Disarming Voice, Moonblast, Focus Blast, Absorb, Giga Drain, Energy Ball, Blizzard, Ice Beam, Icy Wind, Swift, Tri Attack, Weather Ball, Wring Out, Sludge Bomb, Acid Spray, Venoshock, Psychic, Mirror Coat, Extrasensory, Psyshock, Eerie Spell, Power Gem, Flash Cannon, Mirror Shot
: Rain Dance, Aqua Ring, Soak, Confuse Ray, Curse, Destiny Bond, Spite, Grudge, Fake Tears, Flatter, Memento, Snatch, Torment, Charm, Moonlight, Misty Terrain, Will-O-Wisp, Strength Sap, Haze, Snowscape, Disable, Supersonic, Pain Split, Psych Up, Safeguard, Follow Me, Me First, Stockpile, Swallow, Work Up, Acid Armor, Toxic Spikes, Venom Drench, Light Screen, Reflect, Calm Mind, Cosmic Power, Imprison, Magic Coat, Skill Swap, Trick Room
Eldritch Vision -
-
- 150 BP - 5 PP - 80% - Non-contact unlike most Physical moves. Hits all adjacent Pokémon in Double Battles. User takes recoil damage equal to 50% of the damage dealt to all hit targets.
"A perfect organism, approaching an evolutionary singularity. The pioneer and guide of we many. The last first-born. Seaborn."
Form: Mizuki-Progenitor (Izumik, Source of Ecology)
G-Max Move:
G-Max Interpret -
- Binds the target for four to five turns in a similar fashion to Whirlpool like with G-Max Sandblast doing the same for Sand Tomb. If the target switches out or faints, the binding effect does not prematurely end.
Reasoning: Primary Water-type due to being an Aegir based on a jellyfish, which has been portrayed in the Water-type mons Tentacruel & Jellicent. Ghost-type is secondary due to his codename etymology having moon-based ties; Lunala is part-Ghost type and Alola protagonist character Selene, also named after the moon, is named Mizuki in Japanese. Clear Body due to being also shared with Tentacruel and suits his origin as a moon jellyfish Aegir, which is well known for its translucent, glass-like body. Antitransference is his signature ability, which is based on one of his Talents in Arknights, there worded as “Countertransference". Both here and back in his home game, it activates a damage boost when he targets foes with 50% HP or less, which is already shown in Pokémon via Brine. The damage bonus with Antitransference is lower than that of Brine due to balancing reasons and effect overlap with Brine. Magic Guard is his hidden ability to incentivize the usage of his signature move, Eldritch Vision, which is based on one of his skills in Arknights, as “Moon in the Water", which also has some sort of recoil damage in Arknights. Like mons with the Rock Head + Head Smash combination, like Aggron and Tyrantrum, this gives Mizuki a unique edge in wallbreaking and tanking. Magic Guard is also shared with seemingly alien, otherworldly, occult realmons like Alakazam & Sigilyph, these connections to such mons via this ability might support his origins to the Church of the Deep as a Lovecraftian Jesus parallel who was fostered by the head priest of the church, Cicero. With the Gigantamax factor, he becomes a fully-fledged Seaborn (in a visual sense) as the Source of Ecology in similar fashion to fellow cnidarian Aegir Highmore, except by fusing with an existing Seaborn deity ala Queen Sectonia and the Dreamstalk from Kirby: Triple Deluxe. This enemy form bears striking resemblance to Nihilego, also debuting in the same generation as trainer Selene and legendary Lunala. His G-Max Move is G-Max Interpret, based on the shockwave attack seen in his boss fight, which similarly can have a similar effect that causes Stunned Operators to gradually lose HP. G-Max Interpret is Water-type to match its Whirlpool behaviour.
Franchise/Origin: Arknights
Intended Tier: OU
Type:
Stats: 83 / 102 / 85 / 89 / 160 / 31 (BST: 550)
Abilities: Clear Body / Antitransference (HA: Magic Guard)
Signature ability - Antitransference - Damaging moves deal 50% more damage to targets at or below 50% health.
Eldritch Vision -

"A perfect organism, approaching an evolutionary singularity. The pioneer and guide of we many. The last first-born. Seaborn."
Form: Mizuki-Progenitor (Izumik, Source of Ecology)
G-Max Move:
G-Max Interpret -
Reasoning: Primary Water-type due to being an Aegir based on a jellyfish, which has been portrayed in the Water-type mons Tentacruel & Jellicent. Ghost-type is secondary due to his codename etymology having moon-based ties; Lunala is part-Ghost type and Alola protagonist character Selene, also named after the moon, is named Mizuki in Japanese. Clear Body due to being also shared with Tentacruel and suits his origin as a moon jellyfish Aegir, which is well known for its translucent, glass-like body. Antitransference is his signature ability, which is based on one of his Talents in Arknights, there worded as “Countertransference". Both here and back in his home game, it activates a damage boost when he targets foes with 50% HP or less, which is already shown in Pokémon via Brine. The damage bonus with Antitransference is lower than that of Brine due to balancing reasons and effect overlap with Brine. Magic Guard is his hidden ability to incentivize the usage of his signature move, Eldritch Vision, which is based on one of his skills in Arknights, as “Moon in the Water", which also has some sort of recoil damage in Arknights. Like mons with the Rock Head + Head Smash combination, like Aggron and Tyrantrum, this gives Mizuki a unique edge in wallbreaking and tanking. Magic Guard is also shared with seemingly alien, otherworldly, occult realmons like Alakazam & Sigilyph, these connections to such mons via this ability might support his origins to the Church of the Deep as a Lovecraftian Jesus parallel who was fostered by the head priest of the church, Cicero. With the Gigantamax factor, he becomes a fully-fledged Seaborn (in a visual sense) as the Source of Ecology in similar fashion to fellow cnidarian Aegir Highmore, except by fusing with an existing Seaborn deity ala Queen Sectonia and the Dreamstalk from Kirby: Triple Deluxe. This enemy form bears striking resemblance to Nihilego, also debuting in the same generation as trainer Selene and legendary Lunala. His G-Max Move is G-Max Interpret, based on the shockwave attack seen in his boss fight, which similarly can have a similar effect that causes Stunned Operators to gradually lose HP. G-Max Interpret is Water-type to match its Whirlpool behaviour.
Code:
Mizuki (M) @ Choice Specs / Life Orb
Ability: Antitransference / Magic Guard
EVs: 248 HP / 8 Def / 252 SpA
Brave / Lonely / Quiet Nature
- Shadow Ball
- Focus Blast / Moonblast
- Brine / Surf
- Flip Turn / Shadow Sneak
Code:
Mizuki (M) @ Life Orb
Ability: Magic Guard
EVs: 8 HP / 252 Atk / 248 Def
Adamant Nature
- Eldritch Vision
- Play Rough
- Liquidation
- Shadow Sneak / Flip Turn
Code:
Mizuki (M) @ Leftovers
Ability: Magic Guard / Clear Body
EVs: 248 HP / 252 Def / 8 SpD
Sassy / Relaxed Nature
- Eldritch Vision / Hex
- Will-O-Wisp / Toxic Spikes
- Haze / Destiny Bond
- Memento / Flip Turn / Moonlight
(Resub)

"Some of the people here. Don't you think they're a little too tall? ...No, I don't care. Not actually. How tall you are and how strong you are don't relate. I just need to bring every last one of them down."
Pokémon: Flint
Franchise/Origin: Arknights
Intended Tier: OU
Type:
Stats: 99 / 103 / 83 / 51 / 70 / 141 (BST: 547)
Abilities: Iron Fist (HA: Featherweight)
Signature ability - Featherweight - +1 priority to punching moves (the same ones boosted by Iron Fist) as long as user has not been attacked by direct damage. This effect will reactivate if the user is switched out. This will make Mach Punch and Bullet Punch have the same priority as Extreme Speed.
: Counter, Mach Punch, Reversal, Rock Smash, Arm Thrust, Brick Break, Focus Punch, Revenge, Sky Uppercut, Close Combat, Drain Punch, Power-Up Punch, Sky Attack, Brave Bird, Acrobatics, U-turn, Lunge, Feint Attack, Pursuit, Thunder Punch, Fire Punch, Shadow Punch, Needle Arm, Petal Blizzard, Grassy Glide, Trailblaze, Comet Punch, Mega Punch, Strength, Quick Attack, Endeavor, Feint, Chip Away, Retaliate, Poison Jab, Rock Slide, Rock Tomb, Stone Edge, Bullet Punch, Aqua Jet, Thief
: Focus Blast, Final Gambit, Gust, Hurricane, Heat Wave
: Detect, Bulk Up, Quick Guard, Roost, Tailwind, Taunt, Torment, Snatch, Switcheroo, Quash, Sunny Day, Grassy Terrain, Sand Attack, Leer, Swords Dance, Work Up, Laser Focus, Agility, Rain Dance
Reasoning: Fighting-type due to the use of boxing gloves and teaching herself marital arts that include swift and precise punches. Due to her punching skills, she gained Iron Fist as her primary ability which used to be Hitmonchan's signature ability in Generation IV. Featherweight has the same name as her Trait in Arknights but behaves more like Gale Wings due to her being a Liberi and thus the Flying-type as her secondary type. Both abilities synergise perfectly with Scarlet/Violet’s new Punching Glove item, which further boosts her punching moves as well as giving her the added benefit of Protective Pads; after all, she does wear her own set of punching/boxing gloves. She still keeps her Flying-type unlike Sirfetch'd due to still being nimble enough to keep her blinding speed in combat due to not using such heavy armaments like the realmon evolution of Galarian Farfetch'd does. Fighting types often carry high amounts of coverage and such represents her massive movepool which also complements her abilities very well. She carries two of the elemental punches and Bullet Punch for a weapon to use against Fairy-types. She obviously lacks most Special moves, but still has a respectable amount of Status moves that help her and her teammates get an edge in battle, with Tailwind and Quick Guard to reference her supporting nature that is wont in a tower defense game like Arknights. Her stats, calculated straight from Arknights in her Elite 2 promotion, gives her a very high Speed stat of 141, which came from her ASPD of 0.78, one of the fastest ASPD stats in Arknights by far, in direct contrast to the fat penguin Dedede and his subpar base 70 Speed.
Franchise/Origin: Arknights
Intended Tier: OU
Type:
Stats: 99 / 103 / 83 / 51 / 70 / 141 (BST: 547)
Abilities: Iron Fist (HA: Featherweight)
Signature ability - Featherweight - +1 priority to punching moves (the same ones boosted by Iron Fist) as long as user has not been attacked by direct damage. This effect will reactivate if the user is switched out. This will make Mach Punch and Bullet Punch have the same priority as Extreme Speed.
Reasoning: Fighting-type due to the use of boxing gloves and teaching herself marital arts that include swift and precise punches. Due to her punching skills, she gained Iron Fist as her primary ability which used to be Hitmonchan's signature ability in Generation IV. Featherweight has the same name as her Trait in Arknights but behaves more like Gale Wings due to her being a Liberi and thus the Flying-type as her secondary type. Both abilities synergise perfectly with Scarlet/Violet’s new Punching Glove item, which further boosts her punching moves as well as giving her the added benefit of Protective Pads; after all, she does wear her own set of punching/boxing gloves. She still keeps her Flying-type unlike Sirfetch'd due to still being nimble enough to keep her blinding speed in combat due to not using such heavy armaments like the realmon evolution of Galarian Farfetch'd does. Fighting types often carry high amounts of coverage and such represents her massive movepool which also complements her abilities very well. She carries two of the elemental punches and Bullet Punch for a weapon to use against Fairy-types. She obviously lacks most Special moves, but still has a respectable amount of Status moves that help her and her teammates get an edge in battle, with Tailwind and Quick Guard to reference her supporting nature that is wont in a tower defense game like Arknights. Her stats, calculated straight from Arknights in her Elite 2 promotion, gives her a very high Speed stat of 141, which came from her ASPD of 0.78, one of the fastest ASPD stats in Arknights by far, in direct contrast to the fat penguin Dedede and his subpar base 70 Speed.
Code:
Flint (F) @ Punching Glove
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch / Bullet Punch
- Thunder Punch
- Drain Punch / Brave Bird
Code:
Flint (F) @ Focus Sash
Ability: Featherweight
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch / Bullet Punch
- Drain Punch
- Thunder Punch
- Power-Up Punch
Code:
Flint (F) @ Punching Glove / Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch / Bullet Punch
- Drain Punch
- Thunder Punch
- U-turn
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