And we're back again, with fresh news and changes. The previous patch + Slates 13 and 14 have been live for a few days now, and a few things have become immediately obvious. For one, it's seeming more and more likely that Azhdaha will be the only unnerfed mon of the batch long-term (lol), but I'm getting ahead of myself. For now, here's what we have.
Bans
Beatrice
Banned from OU
That's right, we're actually banning a mon. Beatrice is more broken than any previous mon, and honestly more than anything to come as well. There is literally no downside to running this mon, as her 135 SpA MGLO-boosted STABs and coverage shear through every defensive mon with ease, and that's before she's set up with Quiver Dance. Olympia's usage has skyrocketed, and folks have resorted to otherwise unviable sets like Assault Vest Yuuma Koutetsu in order to even pretend to be able to answer Beatrice, but the fact is that this mon is extraordinarily unhealthy for the meta, and something needs to be done about her. To explain why we chose a ban over potential nerf options, I need to explain another aspect of the current meta. We are currently extremely lacking in defensive options, as almost all available walls are bad and/or lose to top offensive mons that they should beat (come check out the replays in our Discord server where a healthy Dewy loses 1v1 to Wriggle Nightbug and Sisyphus Prime). This has led to the meta being extremely offensive, as we struggle to detune the litany of offensive threats that barely keep each other in check. Beatrice does nothing but exacerbate this issue, as her Bug/Ghost typing leads to her sharing checks with other top offensive mons, allowing one to wear down said checks and free up the others. While there are certainly nerfs that could be done at this point in time, we feel it would be a better decision overall to ban her now and revisit the issue later once the metagame is more stable and defensive niches are better filled.
Nerfs
Malenia
70 / 115 / 71 / 68 / 94 / 117 --> 70 / 105 / 71 / 78 / 94 / 107
-Knock Off
As I alluded to a few posts ago, Malenia is an incredibly potent offensive mon. With powerful STAB Gunk Shots backed up by plenty of coverage options like Leaf Blade, Knock Off, Close Combat, and U-Turn, just to name a few, there really is no way to reliably answer Malenia. This is made worse by the fact that she has the highest base speed in the meta, allowing AOA sets to pivot around entire teams with ease, completely ignoring chip thanks to Regenerator. Because of this, council feels some stat nerfs are in order. After this Speed drop, Malenia is now slower than Mad Wheel, Marle, Twinrova, and Dewy-Ice, all mons that can threaten strong super-effective hits on her and easily force her out. Additionally, the Attack nerf and removal of Knock Off enable more defensive counterplay, as Gravelord Lych now handles standard sets perfectly, while other fatmons like Irene and Clownpiece don't have to worry about losing their items just by switching in.
Sisyphus Prime
+Extreme Speed, Flame Burst, Giga Impact, Hyper Beam, Shock Wave, Sky Uppercut
-Body Press, Cross Chop, Darkest Lariat, Fire Lash, Seismic Toss, Reversal
After his introduction on Tuesday, Sisyphus Prime has quickly established himself as a major offensive threat. SD+Flame Charge sets have no counterplay once they get going, and his good bulk and threatening STABs make finding setup opportunities easy. While other changes we'll discuss later will likely help with this, council also wants to address this issue more directly, and the route we chose was to remove Fire Lash. Lash completely removes defensive counterplay to SD Sisyphus, as bulky mons and even resists like Dewy can't stomach multiple hits after the defense drops. Additionally, Sisyphus lacks the proper flavor to have Fire Lash in the first place, so removing it is a win all-around. The rest of the movepool changes are flavor-related, but Extreme Speed is a very notable addition that council will be keeping an eye on, as it gives Sisyphus a non-Flame Charge way of removing offensive counterplay on his SD sets.
Buffs
Gavial-Invincible
108 / 125 / 100 / 75 / 50 / 92 --> 108 / 125 / 115 / 60 / 50 / 92
+Ceaseless Edge, Fury Cutter, Guillotine, Mighty Cleave, Stone Axe, Thrash
-Body Slam, Brick Break, Bulk Up, Coaching, Counter, Detect, Dig, Fissure, Focus Blast, Headbutt, High Horsepower, Iron Head, Low Kick, Low Sweep, Parting Shot, Poison Jab, Rock Slide, Rock Tomb, Sand Tomb, Seismic Toss, Spikes, Sunny Day, Vacuum Wave, Zen Headbutt
Gavial is in an unfortunate position in the current meta. Firstly, she is in the camp of mons who seem good defensively but simply lack the bulk to actually be effective in this highly offensive meta, and secondly, she suffers from a losing matchup into the meta's best Electric type, one of the most relevant matchups for a Ground type such as her. While the latter is unfortunately a fact of the current meta and not something we can really change, the former definitely is, and so we've moved some of her SpA into her Defense, making it far easier for her to eat neutral physical hits and threaten strong STAB Precision Strikes in return. In addition, we've given her movepool a facelift, removing flavorless options but adding great utility moves like Ceaseless Edge and Stone Axe, and strong coverage in Mighty Cleave. Hopefully these changes will make Gavial more desirable as a hazard setter and physical tank.
Dewy
90 / 83 / 80 / 93 / 105 / 90 --> 90 / 83 / 105 / 93 / 80 / 90
This mon should not be losing to Fire types. Water/Fairy is a far better physically defensive typing both in general and in this meta, so hopefully swapping Dewy's defenses will make him a more effective defensive option than he currently is.
Draco Centauros
95 / 90 / 113 / 70 / 92 / 81 --> 95 / 90 / 123 / 60 / 92 / 81
+Dragon Cheer, Eruption, Explosion, Flame Wheel, Flash, Light Screen, Lovely Kiss, Mean Look, Morning Sun, Safeguard, Self-Destruct
-Body Press, Body Slam, Brick Break, Dragon Ascent, Psychic, Shadow Claw, Trick Room
Draco Centauros is outclassed offensively by Wriggle Nightbug and Sisyphus Prime, and her defensive sets are similarly inconsistent due to the aforementioned highly offensive nature of the meta, simply not giving a boots-locked defensive mon such as Draco any room to breathe. Like the above mons, we believe the answer to this problem is to pump up her bulk, giving her an easier time eating physical hits and more room to make use of her wide utility movepool by spreading burns and setting hazards. The movepool changes were once again based on flavor.
Hestu
+Attack Order, Beat Up, Bomb Throw, Celebrate, Explosion, Ice Hammer, Magnet Bomb, Magnet Rise, Pollen Puff, Pound, Psychic Noise, Rage Powder, Razor Leaf, Rock Slide, Rock Throw, Stealth Rock, Surf, Tackle, Thunder Wave
Hestu actually has a lot of potential. Unaware Victory Dance sets have shown to be solid wincons, and are only made better by the changes of this balance patch, but even in spite of this, his movepool is very shallow. Council has pored through the source material and put together a list of flavorful additions, some of which (Bomb Throw, Ice Hammer, Psychic Noise, Stealth Rock, Thunder Wave) should hopefully help diversify his sets and enable him to break through some of his problem matchups.
And that's it for this patch! There's still a lot to test in this meta, with mons like Mad Wheel and Irene likely to take the place of the brokens we nerfed here, but once we have more news we'll be sure to share it with all of you. Once again, if you're interested in helping us playtest, please do join the Discord and ask for games there - your contributions will be greatly appreciated!