Pet Mod [Gen 9] Crossover Chaos

This is for the missing types (especially Normal)
EDIT: Feedback taken for Tropicaleon and BSA


"NOT TAKE MIRROR!"
Pokémon: Blizzeta
Franchise/Origin: The Legend of Zelda: Twilight Princess
Intended Tier: OU
Type: Ice/Psychic
Ability: Snow Warning / Levitate / Queenly Majesty
Notable moves: Mountain Gale, Ice Spinner, Icicle Spear, Ice Shard, Psychic Fangs, Psyshield Bash, Earthquake, Superpower, Stone Edge, Play Rough, Crunch, U-turn, Attack Order, Double-Edge, Body Slam, Rapid Spin, Aurora Veil, Bulk Up, Heal Order, Magic Coat, Spikes, Autotomize
Other moves: Icicle Crash, Avalanche, Ice Fang, Ice Beam, Blizzard, Freeze-Dry, Frost Breath, Icy Wind, Powder Snow, Sheer Cold, Zen Headbutt, Psychic, Psyshock, Confusion, Mirror Coat, Shadow Ball, Dazzling Gleam, Signal Beam, Bulldoze, Body Press, Payback, Rock Slide, Rock Tomb, Heavy Slam, Flash Cannon, Mirror Shot, Outrage, Fly, Strength, Natural Gift, Secret Power, Stomp, Super Fang, Giga Impact, Hyper Beam, Hyper Voice, Weather Ball, Snowscape, Hail, Light Screen, Reflect, Trick Room, Trick, Ally Switch, Telekinesis, Imprison, Defend Order, Iron Defense, Curse, Mean Look, Scary Face, Screech, Safeguard
Stats: 109/125/73/65/105/75 | 552 BST
Blizzeta.png



G-Max move: G-Max Dharma Slide (Ice) - Same effect as G-Max Wind Rage (Corviknight's)

Reasoning: She's a female yeti (originally named Yeta) who loses her mind to one of the mirror shards, becoming what can only be described as an abominable snow woman. Ice typing goes without saying, while Psychic matches Mirror Coat and also pertains to her telekinetic manipulation of pointed ice chunks. To kick off the first phase, she breaks the windows in her bedroom, draws the ice and snow outside towards herself (hence Snow Warning), and takes a form most comparable to Gigantamax. (The fact that the Ball and Chain chips away at it to make it smaller is what brought the term "dharma" to mind. Also, she slides around in this form, sometimes spinning.) About halfway through this phase, she summons Mini Freezards, so she gets the Order moves and Spikes. (Those things are spiky.)
After the ice is broken, she starts to Levitate and encases herself in a frigid structure resembling a throne (hence Queenly Majesty), whence she starts dropping ice chunks. This phase has a hit-and-run aspect to it, which inspires U-turn. Bulk Up and Autotomize relate to the construction and possible deconstruction of the ice chunks surrounding her. Her nightmarish face (pictured below) is the reason for biting moves, Mean Look, and Scary Face.



Possesses a curious tongue that allows it to lick allies back into good health while simultaneously healing itself.
Pokémon: Tropicaleon
Franchise/Origin: NEO: The World Ends with You
Intended Tier: OU
Type: Normal
Ability: Color Change / Chameleon (Gen 8 Protean)
Notable moves: Tri Attack, Flamethrower, Flash Cannon, Giga Drain, Shadow Ball, Twin Beam, Power Gem, Dazzling Gleam, Draining Kiss, Pollen Puff, Discharge, Volt Switch, Aura Sphere, Dragon Pulse, Facade, Bind, Knock Off, Power Whip, Poltergeist, Shadow Sneak, Sucker Punch, Seismic Toss, Circle Throw, Dragon Tail, U-turn, Spark, Iron Tail, Recover, Wish, Protect, Block, Lovely Kiss, Teleport, Glare
Flavor moves: Hyper Beam, Heat Wave, Solar Beam, Psybeam, Signal Beam, Charge Beam, Lick, Smack Down, Peck, Camouflage, Heal Pulse, Purify, Thunder Wave, Laser Focus, Lock-On, Ally Switch, Sunny Day, Gravity, Sweet Scent, Sweet Kiss, Fling
Stats: 90/67/122/100/120/40 | 539 BST


Reasoning: The strongest chameleon-type Noise, probably as close as a video game character can get to Kecleon. Special Defense and Speed happen to match, but really the base stats are derived from in-game statistics: 9000 HP (divided by 100), 244 PP (halved for Defense), 240 Exp (halved for Special Defense), 0.1% chance to drop Scarletite on Ultimate difficulty (hence base 100 SpA), 0.67% chance to drop Leon on Hard difficulty or higher (hence the base Attack), and a 2% chance of dropping Deadly Fragrance on Medium difficulty or higher, or Shadow Matter on any difficulty (added together for base Speed). And yes, it's about as much of a pain in-game as these base stats might suggest.
In combat, it tends to stay hidden from sight and, at regular intervals, chooses to either attack a Player with its laser vision or heal a fellow Noise with its tongue. (Note that it must first lock on to its target, whatever the case.) When it gets pestered enough by Players, it fires off an electrical discharge before disappearing again.
Scarletite is a material pin that inspires Power Gem, Dazzling Gleam, Sunny Day and some Fighting and Dragon coverage (in light of Koraidon). Leon is the Uber pin that represents its species: a Gravity-based Snare Trap that grabs and pulls forth a target and the enemies surrounding it. Deadly Fragrance is a pin branded Joli bécot (which translates to "pretty kiss/peck") that involves seizing a target and waving it about as in a hammer throw. It's also a Poltergeist pin, which contributes Ghost coverage in tandem with Shadow Matter.



"We're playing Beat Saber!" - Frank Bentley in Unlimited Power
Pokémon: Beat Saber Avatar
Franchise/Origin: Beat Saber
Intended Tier: OU
Type: Normal/Psychic
Ability: Adaptability / One-Saber* / Zen Mode
*The user's two-hit moves hit exactly once with triple BP.
Custom moves:
  • Beat Saber - Psychic, Special, 40 BP, 90% Acc, 15 PP | Hits 2 times, with each hit having its own accuracy check. Drains 50% of damage dealt. Physical if Atk > SpA. Slicing move.
  • God Blow - Normal, Physical, 100 BP, 100% Acc, 5 PP | Neutral against Ghost. Special if SpA > Atk. Makes contact regardless of category.
  • Rhythm Strike - Normal, Physical, 65 BP, 80% Acc, 15 PP | If this move successfully landed or was blocked by Protect (or some variant thereof) last turn, then this move has double BP.
Notable moves: Double Hit, Rapid Spin, Sacred Sword, Dual Chop, X-Scissor, Darkest Lariat, Gear Grind, Crabhammer, Poltergeist, Ice Spinner, Triple Axel, Secret Sword, Make It Rain, Hurricane, Air Slash, Surf, Thunderbolt, Charge Beam, Scorching Sands, Power Gem, Dark Pulse, Flamethrower, Mystical Fire, Dazzling Gleam, Flash Cannon, Swords Dance, Teleport, Haze, Taunt, Recover, Wish, Protect, Will-O-Wisp, Magic Coat, Trick-or-Treat
Other moves: Slash, Pay Day, Psycho Cut, Fury Cutter, Wild Charge, Fly, Thunder, Magical Leaf, Swift, Hidden Power, Tailwind, Sunny Day, Rain Dance, Charge, Rest, Sleep Talk, Attract, Magic Room, Magic Powder, Detect, Lucky Chant, Spotlight, Assist
Stats: 100/115/55/115/55/115 | 555 BST
BSA.png

Stats (Zen): 100/55/115/100/115/115 | 600 BST
BSA-Zen.png


Reasoning: It's an existence similar to Porygon, namely just programmed data, therefore Normal-type. It's also Psychic-type because lightsabers can be associated with the type just for the "light" in their name (see: Luster Purge, Necrozma, Lumina Crash), and/or because they're traditionally wielded by Jedi who have psychic powers. Beat Saber is all about adapting to the flying blocks, hence Adaptability. (I considered Sharpness but ultimately would not use the term "sharp" to describe laser light.) One-Saber is a self-explanatory mode, usually more challenging than its standard counterparts but limited to Volumes 1-2, five Extras, and two songs from each of Volumes 3-5 and the Camellia pack. Zen Mode is based on the eponymous Solo play modifier that removes all notes, allowing the player to just listen to the songs, which translates to trading power for bulk. (Incidentally, the base 115s are derived from the maximum possible score per note, while the 90% accuracy of the signature move is equal to the threshold of the highest rank in the game: SS.) Rhythm Strike, Double Hit, Dual Chop, and slashing/sword moves are influenced by the core gameplay, while the rest of the movepool is based on songs that are freely available as of Version 1.20.
Volume 1
$100 Bills: Pay Day, Make It Rain
Breezer: Flying-type moves
Escape (ft. Summer Haze): Teleport, Haze
Legend (ft. Backchat): God Blow (lyric in the first verse), Taunt

Volume 2
Be There For You: Sunny Day, Rain Dance ("the sun will rise" + "the rain will fall")
Elixia: Recover, Wish (resembles "elixir")
Rum n' Bass: Surf, Thunder(bolt) (inspired by pirates; contains a thunderclap)

Volume 3
Give a Little Love: Attract
Full Charge: Charge (Beam), Wild Charge
Burning Sands: Scorching Sands

Volume 4
Into the Dream: Rest, Sleep Talk, Hypnosis, Dream Eater
It Takes Me: Darkest Lariat, Dark Pulse ("It" is "the darkness")
Spin Eternally: Rapid Spin, Ice Spinner

Volume 5
Firestarter: Fire-type moves
I Wanna Be a Machine: Gear Grind
Magic: Dazzling Gleam (JP: Magical Shine) and other Magic moves (partly including Mystical Fire (JP: Magical Flame))

Extras
Spooky Beat: Trick-or-Treat
FitBeat: Detect (involves a lot of obstacle evasion)
Crab Rave: Crabhammer
Pop/Stars: Swift (JP: Speed Star)
One Hope: Hidden Power ("Me and you and the unknown")
Angel Voices: Lucky Chant

Camellia
EXiT This Earth's Atomosphere [sic]: Fly
Ghost: Shadow Ball, Poltergeist (It's a noisy song, and "poltergeist" literally means "noisy ghost")
Light it up: Spotlight, Flash Cannon (JP: Luster Cannon)
Crystallized: Power Gem
Cycle Hit: Triple Axel
WHAT THE CAT!?: Assist (JP: Cat's Paw)

abilities.ts
JavaScript:
onesaber: {
  onModifyMove(move) {
    if (move.multihit && move.multihit === 2) {
      delete move.multihit;
      move.basePower *= 3;
    }
  },
  name: "One-Saber",
  desc: "This Pokemon's two-hit attacks always hit once and have their power multiplied by 3.",
  shortDesc: "This Pokemon's two-hit attacks always hit once with 3x power.",
  rating: 3,
},
moves.ts
JavaScript:
godblow: {
  accuracy: 100,
  basePower: 100,
  category: "Physical",
  name: "God Blow",
  desc: "This move becomes a special attack if the user's Special Attack is greater than its Attack, including stat stage changes. This move's type effectiveness against Ghost is changed to be neutral no matter what this move's type is.",
  shortDesc: "Special if user's Sp. Atk > Atk. Neutral on Ghost.",
  pp: 5,
  priority: 0,
  flags: {contact: 1, protect: 1, mirror: 1},
  onModifyMove(move, pokemon) {
    if (pokemon.getStat('spa', false, true) > pokemon,getStat('atk', false, true)) move.category = 'Special';
  },
  onEffectiveness(typeMod, target, type) {
    if (type === 'Ghost') return 0;
  },
  secondary: null,
  target: "normal",
  type: "Normal",
},
rhythmstrike: {
  accuracy: 80,
  basePower: 65,
  basePowerCallback(pokemon, target, move) {
    if (
      !pokemon.volatiles['rhythmstrike'] || move.hit === 1 ||
      target.volatiles['protect'] || target.volatiles['banefulbunker'] ||
      target.volatiles['kingsshield'] || target.volatiles['spikyshield'] ||
      target.side.getSideCondition('matblock')
    ) {
      pokemon.addVolatile('rhythmstrike');
    }
    return move.basePower * pokemon.volatiles['rhythmstrike'].multiplier;
  },
  category: "Physical",
  name: "Rhythm Strike",
  desc: "Power is doubled if the user used this move last turn and either succeeded or was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, or Mat Block.",
  shortDesc: "Power doubles if user hit a foe or protection.",
  pp: 15,
  priority: 0,
  flags: {protect: 1, mirror: 1},
  condition: {
    duration: 2,
    onStart() {
      this.effectData.multiplier = 1;
    },
    onRestart() {
      this.effectData.multiplier = 2;
      this.effectData.duration = 2;
    },
  },
  secondary: null,
  target: "normal",
  type: "Normal",
},



"While the spotlight is on, it's just me and the AUDIENCE!"
Pokémon: Phantom
Franchise/Origin: Mario + Rabbids Kingdom Battle
Intended Tier: OU
Type: Normal/Ghost
Ability: Levitate
Notable moves: Boomburst, Shadow Ball, Power Gem, Frustration, Return, Body Slam, Poltergeist, Shadow Sneak, Stone Edge, Rock Tomb, Attack Order, Recover, Parting Shot, Stealth Rock, Taunt, Roar, Substitute
Other moves: Hyper Voice, Uproar, Round, Echoed Voice, Disarming Voice, Phantom Force, Rock Slide, Beat Up, Defend Order, Sing
Stats: 148/100/64/100/64/92 | 568 BST


Reasoning: A Rabbid, a Boo Balloon, and a phonograph combine to form this bloated opera star, best represented as Normal/Ghost with Levitate. From his introduction, he gets straight to dissing Mario (in proper English, unlike the other Rabbids in the game), thus Parting Shot and Taunt. In battle, his voice acts as a rocket launcher (AoE weapon) that pushes targets away, similarly to Roar. He also packs a technique called Stone Deaf, which petrifies the first foe to enter its range, hence the Rock-type portion of his movepool.
Beat Up, Attack Order, and Defend Order are based on the minions that accompany him in battle, with Heal Order excluded because the minions don't heal him. Instead, he heals himself once per phase transition, so he gets Recover. As for Substitute, the whole gimmick behind the fight is to destroy the spotlights that protect him from harm, and what better way to represent that?
(His base stats are derived and improved from those of Drifblim. Also worth noting that his HP maxes out at 500, which is exactly his max HP in-game.)



"As thanks for getting me so fired up... I'll make your immolation an immaculate one."
Pokémon: Shiba Miyakaze
Franchise/Origin: NEO: The World Ends with You
Intended Tier: OU
Type: Fire/Bug
Ability: Blaze / Levitate / Swarm
Custom move: Flaming Sword (physical Flamethrower)
Notable moves: Attack Order, Fire Blast, Flamethrower, Signal Beam, Infestation, Earthquake, Earth Power, Sacred Sword, Secret Sword, Psycho Cut, Psyshock, Draco Meteor, Power Trip, Swords Dance, Quiver Dance, Substitute, Will-O-Wisp, Taunt
Other moves: Fury Cutter, Bulldoze, Ruination, Slash, Detect, Double Team
Stats: 100/100/75/111/89/125 | 600 BST
Shiba.png


Reasoning: Shiba is all about fire-related puns and has a fiery aura in battle, so Fire typing and Blaze are obligatory. Bug typing and Quiver Dance (JP: Butterfly Dance) are based on his connection to butterflies, namely in his Noise symbol and the illusory effect by which he conceals and clones himself. As the Game Master, and thanks to the Executor, he has the ability to summon Noise: the basis of Attack Order and Infestation. (Sound moves are tempting, but NEO TWEWY has a Sound element, and attacks of that element do not resemble the Noise.) Other techniques include firing energy orbs (Psyshock), creating shock waves in the ground (special STAB, Ground coverage), a sword attack (Flaming Sword, Fury Cutter, Fighting coverage, Psycho Cut, Slash, Swords Dance), a meteoric attack (Draco Meteor), and Levitating during battle. Swarm, Substitute, and Double Team come from his cloning technique; Detect from evasive maneuvers; Power Trip and Taunt as aspects of his character.
(Minor edit: Also gave him Ruination because he doubles as the leader of the Ruinbringers.)

Sample sets
 
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Cookie Butter

formerly the someone

Pokémon: Beatrice
Franchise/Origin: Umineko no Naku Koro ni
Typing: Bug/Ghost
Intended Tier: OU
Abilities: Magic Guard/Magician/Prankster
Moves: Red Truth, Attack Order, Defend Order, Heal Order, Bug Buzz, Infestation, Struggle Bug, Heal Pulse, Heal Bell, Healing Wish, Pay Day, Trick-or-Treat, Quiver Dance, Night Shade, Ominous Wind, Silver Wind, Shadow Sneak, Phantom Force, Stone Edge, Stealth Rock, Quick Guard, Wide Guard, Mean Look, Parting Shot, Thunder, Incinerate, Fire Blast, Flamethrower, Burning Jealousy, Overheat, Teatime, Magic Powder, Sacred Sword, Night Slash, Swords Dance, Rototiller, Growth, Grassy Surge, Defog, Petal Dance, Screech, Hold Back, Heal Block, Celebrate, Block, Torment, Taunt, Confuse Ray, Freezing Glare, Crush Claw, Curse, Beat Up, Barrier, Reflect, Light Screen, Mirror Coat, Metal Burst, Destiny Bond, Smart Strike, Fell Stinger, Recycle, Recover, Wish, Grudge, Scary Face, Hex, Mean Look, Fly, Sky Drop, Ion Deluge, Whirlwind, Haze, Smokescreen, Telekinesis, Teleport, Amnesia, Rain Dance, Gravity, Dream Eater, Nightmare, Mystical Fire, Dazzling Gleam, Magical Leaf, Double Team, Lucky Chant, Magic Room, Trick Room, Wonder Room, Branch Poke
Signature Move: Red Truth - Ghost | Special | 75 BP | 100% Acc. | 10 PP | Slash and sound based. Hits Normal-types for neutral damage.
Stats: 120/90/55/100/85/95 (545)
Competitive Reasoning: Special set-up sweeper, or all-around utility mon. Pretty cracked mon, but typing holds her back.
Flavor Reasoning: Beatrice is the Endless Witch, who has lived for a thousand years. When she's not in her human form, she manifests as a swarm of golden butterflies (Bug). She exists as a spirit in the island of Rokkenjima (Ghost). As for moves, her Endless Magic basically allows her to do... well, literally anything, but the movepool is based on magic she used throughout the game.


Pokémon: Shuuu Yasogami
Franchise/Origin: Touhou Kisouken ~ Infinite Blade Pavilion (fangame)
Intended Tier: OU
Type: Steel/Grass
Ability: Malice Blacksmith / Seed Sower / Sword of Ruin
Custom Ability: Malice Blacksmith: This Pokemon draws Dark moves to itself to raise Atk by 1; Dark immunity.
Notable moves: Sacred Sword, Secret Sword, Leaf Blade, Swords Dance, Smart Strike, Iron Defense, Magnet Bomb, Iron Head, Gyro Ball, Triple Arrows, Icicle Spear, Stone Axe, Megahorn, Leafage, Leaf Tornado, Magical Leaf, Razor Leaf, Leaf Storm, Rain Dance, Defog, Ruination, Leech Seed, U-Turn, Flash Cannon, Signal Beam, Energy Ball, Mimic, Grassy Terrain, Worry Seed, Grassy Glide, Branch Poke, Bullet Seed, Frenzy Plant, Grass Knot, Horn Leech, Aerial Ace, Air Slash, Block, Calm Mind, Cut, Facade, False Swipe, Focus Blast, Hone Claws, Laser Focus, Metal Burst, Retaliate, Revenge, Reversal, Rock Polish, X-Scissor
Stats: 85/130/115/70/95/50 (545)
Reasoning: Physical wallbreaker/utility mon.
Spamton counter.


Pokémon: Apex Plasma Master
Franchise/Origin: Bloons Tower Defense 6
Intended Tier: OU
Type: Normal/Electric
Ability: Skill Link / Super Luck / Long Reach
Moves: Aura Sphere, Barrage, Beat Up, Bullet Punch, Bullet Seed, Charge Beam, Electro Ball, Energy Ball, Flash Cannon, Fury Attack, Giga Impact, Gyro Ball, Heavy Slam, Ice Ball, Ice Beam, Icicle Spear, Iron Head, Laser Focus, Lock-On, Magnet Bomb, Natural Gift, Pin Missile, Population Bomb, Quick Attack, Rock Blast, Rock Slide, Spike Cannon, Spikes, Spiky Shield, Smart Strike, Stone Edge, Thunder, Thunderbolt, Tri Attack, Triple Arrows, Volt Switch, Work Up, Zap Cannon, Zing Zap
(Bolded = notable)
Stats: 80/100/80/130/80/115 (570)
Reasoning: Apex Plasma Master is a mixed offensive pivot. On the physical side, you have the powerful Population Bomb, while on the special side, you have Volt Switch.


Pokémon: Eula
Franchise/Origin: Genshin Impact
Intended Tier: OU
Type: Ice/Fighting
Ability: Sharpness / Dancer
Moves: Icetide Vortex, Assurance, Aurora Veil, Avalanche, Blizzard, Bide, Close Combat, Counter, Detect, Fake Out, Feather Dance, Focus Energy, Frost Breath, Frustration, Fury Cutter, Hail, Ice Beam, Ice Spinner, Icicle Crash, Icy Wind, Leer, Low Kick, Knock Off, Night Slash, Noble Roar, Payback, Punishment, Pursuit, Quick Guard, Rapid Spin, Revenge, Reversal, Retaliate, Sacred Sword, Slash, Smart Strike, Stomping Tantrum, Submission, Swords Dance, Swagger, Taunt, Triple Axel, U-turn, Wide Guard, Whirlwind
(Bolded = notable)
Stats: 90/125/85/60/65/90 (515)
Signature move: Icetide Vortex - Ice-type, slicing move, Psyshield Bash clone (70 BP, increases Defense by 1)
Reasoning: Eula is a physical wallbreaker, similar to Gallade.
 
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250px-DQVIII_Slime.png


Pokémon: Slime
Franchise/Origin: Dragon Quest
Intended Tier: UU
Type:
Water/Poison
Ability: Prankster, Hustle, Slimification (HA)
Signature Ability: Slimification: when this Pokemon is reduced to 50% HP, it calls other Slimes to its aid, which fuse together into the larger King Slime. (+75/+45/+50/+15/+50/-25), Secondary type changes to Dragon.

4-move-physical.png
:
Beat Up, Body Press, Body Slam, Bounce, Bulldoze, Double Edge, Earthquake, False Surrender, Flail, Giga Impact, Gunk Shot, Gyro Ball**, Headlong Rush, Heavy Slam, Iron Head, Knock Off, Lash Out, Last Resort, Leech Life, Liquidation, Lunge, Magnitude, Mortal Spin, Nuzzle, Outrage, Play Rough, Poison Jab, Pounce, Rock Slide, Rock Tomb, Slime Slam, Smart Strike**, Thief, Trailblaze, U-Turn, Zen Headbutt

4-move-special.png
: Belch, Chilling Water, Clear Smog, Dazzling Gleam, Energy Ball, Final Gambit, Flamethrower, Flash Cannon**, Hex, Hydro Pump*, Hyper Voice, Ice Beam, Muddy Water*, Shadow Ball, Sludge Bomb, Sludge Wave, Surf*, Thunderbolt, Venoshock

4-move-status.png
: Acid Armor, Agility, Amnesia, Curse, Fake Tears, Focus Energy, Haze, Iron Defense**, Nasty Plot, Recover, Recycle, Thunder Wave, Toxic, Toxic Spikes, Trick Room

Signature move: Slime Slam - Physical, Poison-type, 50 BP, 10 PP, 100% accuracy. Becomes Dragon-type and 100 BP after Slimification is triggered. Contact move (this was probably obvious but I forgot to note that it should have that flag, sorry for the last-minute edit).
Stats: 75/75/75/75/75/75 (450)

King_slime_DS.png

Pokémon: Slime-King (activated by Slimification ability from Slime)
Intended Tier: hopefully OU but possibly banned to Ubers

Type: Water/Dragon
Ability: Slimification
Stats: 150/120/125/90/125/50 (660)

Alternate Form/Variant:

250px-DQVIII_Metal_Slime.png

Pokémon: Slime-Metal (obtained by giving Slime a Metal Coat)
Intended Tier: UU
Type:
Steel/Poison
Ability: Prankster, Hustle, Slimification (HA)
Moves: see moveset above (moves with * are exclusive to Slime, moves with ** are exclusive to Metal Slime)
Stats: 75/60/90/60/90/75 (450)

Metal_king_slime1.png

Pokémon: Slime-Metal-King (activated by Slimification ability, triggered by Metal Slime form)
Intended Tier: hopefully OU but probably banned to Ubers

Type: Steel/Dragon
Ability: Slimification
Stats: 150/105/140/75/140/50 (660)


Look everyone, it is the friendly Slime, the classic enemy from Dragon Quest! The transformation of Slimes into the larger King Slime is a known process in the Dragon Quest games, with the King Slimes being rarer encounters only seen during Slimification. I figured this would be an interesting way to have a Pokemon with a mid-fight transformation, in a similar manner to Zygarde-Complete. Most of the moves selected aren't really reflective of the character (Slimes are normally a very early-encountered enemy, so they do not know any of the spells or abilities the game gives other monsters) but ones that I thought would fit a creature of this design well. Typing is fairly self-explanatory, a liquid ooze being Water/Poison and a Metal ooze being Steel/Poison. Adding Dragon for the King forms felt right considering the majestic forms. Stats for the slime's base stats are chosen arbitrarily, but the 150 HP on the Slime King is apparently the amount of HP it had in its first appearance in the Dragon Quest franchise.

Not sure if these stats are okay, the 450 and 660 stat totals are close to those of the Palafin forms, but using the 50% health condition instead feels reasonable and balanced. It is a weird case of being a glass cannon early on, where the 75/75/75 bulk risks the base form being killed by a strong hit, but then the 150/125/125 bulk with Recover gives the King form a lot more longevity to work with.

Metal Slime may prove to be better than regular slime thanks to a Steel typing and a better defensive stat spread, but the base Slime will allow for more diverse movesets thanks to its useable attacking stats on either side and strong movepool.

This is my first post I hope I did okay.

Editor's notes: modified moveset, and a more defensive stat spread on the Metal Slime, which is fitting for the source material. Increased BST of King Slimes from 640 to 660 to include an increase in special attack. Changed Slimification to be a hidden ability to explain how Slime could be a Pokemon encounter without always becoming King Slime, thus justifying how rare it is seeing King Slimes like in the source game. Changed base for Slime to be UU, whereas King Slime would be OU, similar to how last generation Zygarde-10% is UU but Zygarde-Complete is Ubers. If this is not something that is possible to do I apologize and I will re-edit accordingly. Cleaned up the moves list so it is easier to read, and made a few move changes.
 
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1683290404004.png

MANKIND IS DEAD
HELL IS FULL
BLOOD IS FUEL

Pokémon: V1
Weight: 330.0 kg
Franchise/Origin: ULTRAKILL
Type: Steel / Fighting
Ability: Mold Breaker / Iron Fist / Blood-Fueled (Recovers 1/3 of own max HP, rounded down, upon KO’ing another Pokemon with an attack.)
Movepool:
  • Bullet Punch, Close Combat, Drain Punch, Mirror Shot, Snipe Shot, Thunder Punch, Thunderbolt, Discharge Volt Switch, Charge Beam, Charge, Thunder, Discharge, Wild Charge, Thunder Wave, U-Turn, Stealth Rock, Spikes, Magnet Bomb, Fire Punch, Ice Punch, Thunder Punch, Iron Head, Heavy Slam, Heat Crash, Body Press, Body Slam, Stomp, Screech, Metal Sound, Metal Claw, Autotomize, Agility, Make It Rain, Pay Day, Metal Burst, Smart Strike, Hyper Beam, Giga Impact, Explosion, Focus Blast, Pin Missile, Lash Out, Knock Off, Taunt, Gear Grind, Mega Punch, Knock Off, Comet Punch, Sucker Punch, Swords Dance, Drill Run, Bulldoze, Earthquake, High Horsepower, Power Whip, Dark Pulse, Rock Blast, Bounce, Laser Focus, Pound, Slam, Tackle, Body Slam, Double-Edge, Self-Destruction, Lock-On, Mega Punch, Scratch, Strength, Rock Smash, Take Down, Wild Charge, Spark, Rock Slide
Signature Z-Move / G-Max Move:
Stats: 70 / 115 / 70 / 105 / 70 / 125 {BST: 555}
Reasoning:
  • V1 is a war robot with a massive arsenal of weaponry and abilities, allowing you to customize your playstyle in any way
  • Insane in-game mobility options, explaining his Speed stat
  • Acts as an offensive pivot and possible HO lead with hazards, Mold Breaker and Taunt

1683290227594.png

I’m a fool, maybe I’m worthless;
But this world created my faith;
So all I can do is stay hopeful and pray..!

Pokemon: Potemkin
Franchise/Origin: Guilty Gear
Type: Steel / Fire
Ability: Iron Fist / Heavy Metal
Movepool:
  • Bullet Punch, Flash Cannon, Iron Defense, Iron Head, Meteor Mash, Steel Beam, Heavy Slam, Autotomize, Metal Burst, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Heat Crash, Heat Wave, Overheat, Will-O-Wisp, Armor Cannon, Incinerate, Ember, Sunny Day, Fire Punch, Brick Break, Bulk Up, Close Combat, Counter, Drain Punch, Focus Punch, Hammer Arm, Power-Up Punch, Superpower, Dynamic Punch, Revenge, Reversal, Vital Throw, Storm Throw, Circle Throw, Body Press, Final Gambit, Force Palm, Karate Chop, Submission, Rock Smash, Earthquake, Bulldoze, High Horsepower, Fissure, Stomping Tantrum, Tackle, Body Slam, Mega Punch, Double-Edge, Take Down, Slam, Thunder Wave, Stealth Rock, Rock Slide, Stone Edge, Rock Tomb, Sky Drop
Stats: 110 / 130 / 100 / 80 / 80 / 30 {BST: 530}
Reasoning:
  • Uses metal gauntlets as his main source of attack and is covered in armor
  • He can ignite his body using the heat stored inside him during his attacks. Also moves around by jet propulsion (fire)
  • Other moves based on his Strive moveset - especially throws as he’s a grappler
  • Competitively will act as a defensive switchin option with fantastic power due to Heavy Metal Heat Crash and Heavy Slam

1683290492193.png

The first offshoots of the Dragons… pure enough to retain the great strength of their forebears.
Pokemon: Dragonfolly
Franchise/Origin: Terraria Calamity Mod
Type: Electric / Dragon
Ability: Static / Volt Absorb / Infiltrator
Movepool:
  • Discharge, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Wild Charge, Charge, Charge Beam, Eerie Impulse, Electro Ball, Electro Web, Rising Voltage, Shock Wave, Thunder Shock, Zap Cannon, Nuzzle, Spark, Wilbolt Storm, Thunder Cage, Draco Meteor, Dragon Claw, Dragon Pulse, Dragon Tail, Outrage, Breaking Swipe, Dragon Breath, Dragon Rush, Dragon Dance, Dragon Rage, Twister, Acrobatics, Brave Bird, Air Slash, Roost, Tailwind, Roost, Tailwind, Aerial Ace, Defog, Air Cutter, Feather Dance, Fly, Mirror Move, Peck, Drill Peck, Wing Attack, Pluck, Sky Attack, Sky Drop, Heat Wave, Flare Blitz Spikes, Tackle, Take Down, Slash, Quick Attack, Giga Impact, Hyper Beam, Whirlwind, Razor Wind, Agility, Taunt
Stats: 80 / 60 / 85 / 115 / 100 / 115 {BST: 555}
Reasoning:
  • Electric bird dragon
  • Has a multitude of feather related attacks and flare attacks explaining those
  • Acts as a fast electric pivot since we need one of those

1683290698683.png

You're amazing! Seems like you'd be fun to be around.
Pokemon: Bloominoko
Franchise/Origin: Yo-kai Watch
Type: Grass / Fairy
Ability: Super Luck / Shed Skin
Movepool:
  • Aromatherapy, Energy Ball, Giga Drain, Grass Knot, Leaf Storm, Leech Seed, Power Whip, Synthesis, Seed Bomb, Bullet Seed, Grassy Glide, Magical Leaf, Solar Beam, Leech Seed, Mega Drain, Absorb, Vine Whip, Charm, Moonblast, Play Rough, Disarming Voice, Dazzling Gleam, Draining Kiss, Misty Explosion, Misty Terrain, Earth Power, Rock Slide, Stealth Rock, Power Gem, Meteor Beam, Wish, Pay Day, Coil, Calm Mind, Healing Wish, Psychic, Iron Tail, Defog, U-Turn, Metronome, Tail Slap, Bestow, Helping Hand, Follow Me, Life Dew, Work Up, Glare, Life Dew, Crunch, Bite
Stats: 95 / 55 / 85 / 115 / 100 / 105 {BST: 555}
Reasoning:
  • Plant snake, lucky snake, love snake - it’s all of these
  • In-game stats are pretty well rounded (outside of Attack), but with an emphasis on Special Attacking and Speed.
  • We need a more defensive Grass, and this mon’s movepool should definitely suffice on that front, but the Speed is also solid enough to run offensive CM sets too if wanted

1683290898026.png

Swallow - so that's me;
Nonstop love song!

Pokemon: May
Franchise/Origin: Guilty Gear
Type: Water / Fairy
Ability: Steelworker / Mold Breaker
Movepool:
  • Aqua Cutter, Aqua Jet, Brine, Chilling Water, Hydro Pump, Liquidation, Surf, Wave Crash, Rain Dance, Water Gun, Water Pulse, Bubble, Dive, Flip Turn, Muddy Water, Life Dew, Octazooka, Sparkling Aria, Soak, Water Sport, Whirlpool, Waterfall, Dazzling Gleam, Draining Kiss, Play Rough, Charm, Disarming Voice, Misty Explosion, Misty Terrain, Sweet Kiss, Close Combat, Low Kick, Low Sweep, Drain Punch, Superpower, Rock Smash, Counter, Anchor Shot, Iron Head, Flash Cannon, Heavy Slam, Steel Roller, Metal Claw, Rapid Spin, Swords Dance, Body Slam, Covet, Echoed Voice, Encore, Growl, Helping Hand, Tackle, Pound, Switcheroo, Knock Off, Astonish, Ice Punch
Stats: 80 / 115 / 90 / 70 / 95 / 105 {BST: 555}
Reasoning:
  • She’s a pirate, summons aquatic life and uses water in her attacks
  • Is able to command animals and has a playful nature, explaining Fairy type
  • She also wields a giant anchor, explaining Steelworker and Mold Breaker
  • Acts as an offensive Water-type and offensive Fairy, both roles that would do wonders here
 
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1683297732407.png

"Ruh-roh!"
Pokemon: Scooby-Doo
Franchise/Origin: Scooby-Doo
Type:

Abilities: Rattled, Scrappy
Stats: 85 | 97 | 65 | 70 | 66 | 117 [BST = 500]
Movepool: Acrobatics, Baby-Doll Eyes, Bite, Body Slam, Crunch, Double-Edge, Dig, Echoed Voice, Extreme Speed, Facade, Fire Fang, Fury Swipes, Headbutt, Helping Hand, High Jump Kick, Iron Head, Hyper Voice, Ice Fang, Knock Off, Lick, Low Kick, Play Rough, Protect, Quick Attack, Rest, Roar, Skedaddle, Slack Off, Sleep Talk, Snarl, Shadow Claw, Stealth Rock, Stomping Tantrum, Substitute, Tackle, Tail Whip, Take Down, Taunt, Thunder Fang, U-turn, Work Up
Important/Notable moves are underlined.
Signature Move: Skedaddle
70 BP | 100% Acc | 20/32 PP | User switches out. (Basically Normal-type U-turn)​
Explanation: Fast lead and pivoter with utility moves like Knock Off, Taunt, and Stealth Rock. Skedaddle is added not only for STAB but because so many of the winning subs so far resist Bug - this move allows Scooby's pivoting to deal actually notable damage to the likes of King Dedede, Funky Kong, and Gravelord Lych (with Scrappy). Slack Off is more of a flavor move, since Scooby likes eating food so much.

May or may not put another sub or two - just wanted to get this idea out
 
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View attachment 514023
"Ruh-roh!"
Pokemon: Scooby-Doo
Franchise/Origin: Scooby-Doo
Type:

Abilities: Rattled, Scrappy
Stats: 85 | 97 | 65 | 70 | 66 | 117 [BST = 500]
Movepool: Acrobatics, Baby-Doll Eyes, Bite, Body Slam, Crunch, Double-Edge, Dig, Echoed Voice, Extreme Speed, Facade, Fire Fang, Fury Swipes, Headbutt, Helping Hand, High Jump Kick, Iron Head, Hyper Voice, Ice Fang, Knock Off, Lick, Low Kick, Play Rough, Protect, Quick Attack, Rest, Roar, Skedaddle, Slack Off, Sleep Talk, Snarl, Shadow Claw, Stealth Rock, Stomping Tantrum, Substitute, Tackle, Tail Whip, Take Down, Taunt, Thunder Fang, U-turn, Work Up
Important/Notable moves are underlined.
Signature Move: Skedaddle
70 BP | 100% Acc | 20/32 PP | User switches out. (Basically Normal-type U-turn)​
Explanation: Fast lead and pivoter with utility moves like Knock Off, Taunt, and Stealth Rock. Skedaddle is added not only for STAB but because so many of the winning subs so far resist Bug - this move allows Scooby's pivoting to deal actually notable damage to the likes of King Dedede, Funky Kong, and Gravelord Lych (with Scrappy). Slack Off is more of a flavor move, since Scooby likes eating food so much.

May or may not put another sub or two - just wanted to get this idea out
Unfortunately this is not legal as it originates from a television series, not a video game; video game characters are the only ones eligible for subbing here. Crossover Chaos Expanded (which hasn't been approved yet) will allow you to sub this character, but not in this mod.
 
Unfortunately this is not legal as it originates from a television series, not a video game; video game characters are the only ones eligible for subbing here. Crossover Chaos Expanded (which hasn't been approved yet) will allow you to sub this character, but not in this mod.
Ah okay, I didn't catch that rule. I'll definitely save the sub for Expanded
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
it is time to ball
if you made any uu/uber mons im going to be much more vague because there is no uu/uber metagame
tallnut: being a grass with 1 grass stab is really crazy, at least give it some useable custom
explodeonut: quite bad! has no fire/dragon coverage and seed bomb is extremely mediocre grass stab
narmaya: butterfly effect is really just worse dragon dance because it doesnt give an equivalent of 1.5x speed or atk which is so sad. other than that its sidegrade lokix which is pretty boring to me
chizuru: this looks sooo bad, horribly lacking offenses, monopsychic (of which we already have one), silly ass custom, just all around terrible and would be sent to ru hell or uu f-tier hell
sol: its fine. ninetales 2 is really whatever (remove eruption though thats way too strong) but COSMIC POWER ERUPTION and no mention of plot on sample sets is really crazy

kirby: customs are abysmal, otherwise its worse arceus
horou: its fine
mostima: ability does nothing because it is SO slow. however it miight actually have an ou niche if you lean into the otr thing and change time dilation to something that benefits it in trick room.

tyl: water/steel mon already exists and i do not think we should be getting type repeats in the fourth slate
godot: i doubt this is ou because its so slow and has mediocre bulk to boot, notwithstanding the fact that its walled by dragons and waters
dahlia: its eh, coverage moves are mediocre
pengel: its smeargle, so instantly its boring as hell

alear: looks mediocre, 70 bp fairy coverage and no sd with a mid statline and no good ability is not a good combo.
emblem: ability is ridiculous

dewy: looks fine, id buff spa a bit
ice: looks quite bad considering no setup or pivoting, ice fairy doesnt synergize at all either
mist: elec fairy always has ups but wants volt switch so bad

looks like some uu shit considering no ability and mediocre power. no knock dark...

decent veil bot but doesnt do anything else because ice psychic 75 spe is that bad
tropicaleon: upgraded kecleon (but no rocks). i actually quite like this idea but gen 9 protean sucks so u should make a custom that is gen 8 protean instead
beat saber: normal psychic is p mid as a wallbreaker, god blow and rhythm strike are basically irrelevant because theyre normal. otherwise its w/e
phantom: the boomburst bot is boring
shiba: upgraded volcarona is p boring

the idea of 120/80/110 mg qd recover is very concerning especially when considering red truth/bug buzz is perfect coverage i think. need to remove most of that bulk. also prank destiny bond is silly

slime king (both of them) as getting their asses sent to uber as its a zyg-c kind of shit.

v1: good, maybe great. has all the tools it needs to be an effective offensive pivot.
potemkin: looks like an effective tank and offensive rocker
dragonfolly: its like the other elecdragon you made. pretty uninteresting to me as its just a dual stab volt heat wave/spikes bot
bloom: def grass is a good idea rn but lack of synth really hurts that concept
may: not entirely sure if its offensive enough, might want to give it sd (which dhelmise has) or give it a bit more atk/spe to facilitate a choice set better

remember that cc is not just a thought experiment it is a meta and a meta has to be built around if it is to be good
 
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Thanks for the submissions this slate! You have a week to vote for your three favourite submissions.
Ninetales Dragons' Wall-Nut
Ninetales Dragons' Narmaya
Ninetales Dragons' Chizuru
Ninetales Dragons' Sol
anaconja's Gavial
anaconja's Daiyousei
anaconja's Hecatia
leafsaber47's Kirby
leafsaber47's Horou
leafsaber47's Mostima
flareth13's Tyl
flareth13's Godot
flareth13's Dahlia
flareth13's Pengel
Neosonic97's Alear
KeeganSkymin4444's Dewy
ToadBrigade's Zagreus
Mygavolt's Blizzeta
Mygavolt's Tropicaleon
Mygavolt's Beat Saber Avatar
Mygavolt's Phantom
Mygavolt's Shiba
Cookie Butter's Beatrice
Cookie Butter's Shuu Yasogami
Cookie Butter's Apex Plasma Master
Cookie Butter's Eula
PQRDG's Slime
APaidActor's V1
APaidActor's Potemkin
APaidActor's Dragon Folly
APaidActor's Bloominoko
APaidActor's May
 
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Leave it to a Great Tusk clone for the chance that Arknights gets a proper gold medal in a Crossover Chaos slate.

anaconja's Gavial
leafsaber47's Kirby
Ninetales Dragon's Narmaya
 
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Congratulations to anaconja, Mygavolt and KeeganSkymin4444 for winning with Gavial, Tropicalen and Dewy. Anaconja and Mygavolt have become the first users to win three submissions, earning the title: Ehrgeiz. Ehrgeiz did what Smash Bros took 20 years to do: letting you beat up Cloud with Sephiroth's fists.

This will be the first Balance Slate (BS for short) for the reboot of Crossover Chaos. This will allow everyone to put forward their suggestions to make the metagame healthier and more balanced. At the end of the BS in a week's time, a survey will be available for users to vote for which suggestions should be implemented.

Use the following template to make your suggestions:
Effected Pokemon:
Balance Suggestion:
Reason:


Have fun!
 
Affected Pokemon: Zelda
Balance Suggestion: Change stats to 86 / 71 / 69 / 144 / 101 / 79
Reason: Zelda has a very underwhelming statline that would barely tickle many OU Pokemon. 144 SpA puts her on par with the likes of Chandelure or Thundurus. Having a high SpA stat matches her being able to take out a field of Guardians.

Affected Pokemon: Malenia
Balance Suggestion: Add Horn Leech, Drain Punch
Reason:
"... each time Malenia hits the player, she regenerates her health back."

Affected Pokemon: King Dedede
Balance Suggestion:
Add Heavy Slam
Reason:
Is heavy and slams

Affected Pokemon: King Dedede
Balance Suggestion:
Holding Dedede's Mask also prevents flinching (Inner Focus effect)
Reason:
Masked Dedede cannot have its attacks interrupted in games where Dedede usually can be 'flinched'.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Affected Pokemon: Malenia
Balance Suggestion: + Power Whip, Kowtow Cleave, Knock Off
Reason: looks pretty weak - fighting coverage only goes so far when potent checks are now neutral to resistant to it. power whip gives it double 120 stabs which should go very far and dark coverage hits gravelord.

Affected Pokemon: Zelda
Balance Suggestion: Swap SpD and Spe, buff Sheikah Slate to 100 BP, buff Light Arrow to 10 PP
Reason: bad offensive typing combined with low speed is a death sentence so make it speedy and make the customs more useable

Affected Pokemon: Isaac
Balance Suggestion: + Calm Mind
Reason: 0 reason to use psyblast when you cant set up

Affected Pokemon: Funky Kong
Balance Suggestion:
+ Jumbo Barrel | Flying | Physical | 80 BP | 100% Accuracy | 15 PP | Bullet | 30% chance to raise the user's Attack by 1.
+ Earthquake, Earth Power, Close Combat, Superpower, Drain Punch, Mach Punch, Waterfall, Liquidation, Rain Dance, Aqua Ring, Spin Out
Reason: gives it an actually useable flying stab on mg sets. also some more moves cause this movepool is DIRE

Affected Pokemon: Clownpiece
Balance Suggestion:
Ghost/Fairy
Firebreather replaced with Torch of Madness (This Pokemon deals 1.3x damage to burned targets.)
+ Poltergeist, Hex, Infernal Parade, Destiny Bond, Curse
- all Dark-type attacks besides Knock Off, Dark Pulse, and Fiery Wrath; Iron Tail
Reason: blabla flavor stuff but ghost/fairy is a better offensive typing
 
Effected Pokemon: King Dedede
Balance Suggestion: - Slack Off, Heal Order
Reason: 150/100/60 Iron Hands-like bulk is too much for something with reliable recovery in my opinion, especially considering how threatening this mon is offensively too

Effected Pokemon: Funky Kong
Balance Suggestion: + Rapid Spin, Taunt, Stealth Rock
Reason: flavor but also this gives it more utility for its offensive pivot sets which it desperately needs

Effected Pokemon: Malenia
Balance Suggestion: Poison / Grass —> Grass / Poison
Reason: This was originally intended to be a Grass starter so it should be primary Grass


Effected Pokemon: Dewy
Balance Suggestion: + Moonblast
Reason: Should’ve had this to begin with, it’s so much better than Strange Steam for what this Mon is doing.


Effected Pokemon: Tropicaleon
Balance Suggestion: + Spikes
Reason: He’s spikey, and this’d be a really solid option for this to have as a wall, feel it should’ve had hazards to begin with

flavor section(mainly)
Effected Pokemon: King Dedede
Balance Suggestion:
  • + Astonish, Brick Break, Earthquake, Swift, Mega Punch, Drain Punch, Rock Smash, Brutal Swing, Bulldoze, Covet, Thief, Flatter, Fling, Heavy Slam, Body Slam, Body Press, Play Rough, Spikes, Rock Throw, Pound, Slam, Encore, Swords Dance, Iron Head, Headbutt, Stomping Tantrum, Superpower, Revenge, Reversal, Flying Press, Bide, Double Hit, Giga Impact, Fly, Sky Attack, Double-Edge, Take Down, Tackle, Bulk Up, Rock Tomb, Strength, Taunt, Yawn, Lash Out, Bide, Rage, Chip Away, Smack Down
Reason: mostly flavor but SD and Spikes are both flavor and good additions (was considering CC bc Hammer Arm sucks but that might be broken); shouldn't make this busted either

Effected Pokemon: Zelda
Balance Suggestion:
  • + Confusion, Psybeam, Psywave, Barrier, Teleport, Focus Blast, Disable, Encore, Fairy Lock, Embargo, Dazzling Gleam, Draining Kiss, Safeguard, Hyper Beam, Kinesis, Metronome, Magic Room, Magic Coat, Miracle Eye, Guard Swap, Guard Split, Power Trick, Psychic Terrain, Psycho Cut, Psycho Shift, Tri Attack, Heal Pulse, Skill Swap, Taunt, Telekinesis, Thunder Wave, Signal Beam, Shadow Ball, Trick, Trick Room, Wonder Room, Assist, Expanding Force, Healing Wish, Wish, Shadow Ball, Energy Ball, Imprison, Lucky Chant, Sing, Synchronoise, Stored Power
Reason: flavor

Effected Pokemon: Draco Centauros
Balance Suggestion:
  • + Breaking Swipe, Outrage, Dragon Rage, Slash, Night Slash, Wing Attack, Dual Wingbeat, Sky Attack, Twister, Fire Spin, Burning Jealousy, Incinerate, Sunny Day, Inferno, Overheat, Heat Wave, Heat Crash, Ember, Flame Burst, Mega Kick, Double-Edge, Take Down, Tackle, Slam, Tail Whip, Dragon Breath, Mega Punch, Fire Punch, Thunder Punch, Ice Punch, Drain Punch, Rolling Kick, Bulldoze, Magnitude, Body Slam, Body Press, Shadow Claw, Night Slash, Brick Break, Superpower, Brutal Swing, Steel Wing
Reason: flavor

Effected Pokemon: Gravelord Lych
Balance Suggestion:
  • + Acrobatics, Air Cutter, Air Slash, Amnesia, Astonish, Baton Pass, Clear Smog, Defog, Disable, Endure, Explosion, Fly, Gust, Focus Energy, Gyro Ball, Haze, Mist, Hex, Memento, Pain Split, Magic Coat, Memento, Minimize, Payback, Phantom Force, Psych Up, Rollout, Self-Destruct, Stockpile, Swallow, Spit Up, Skill Swap, Thief, Covet, Snatch, Trick, Shadow Sneak, Curse, Confuse Ray, Phantom Force, Nightmare, Night Shade, Tailwind, Bleakwind Storm, Power Trick, Dream Eater, Take Down
Reason: flavor


Effected Pokemon: Funky Kong
Balance Suggestion:
  • + Earthquake, Bulldoze, Drill Run, Earth Power, Magnitude, Rototiller, Stomping Tantrum, Aerial Ace, Air Slash, Air Cutter, Gust, Sky Attack, Sky Drop, Bullet Punch, Mega Punch, Thunder Punch, Fire Punch, Flash Cannon, Iron Defense Explosion, Hammer Arm, Tackle, Body Slam, Take Down, Rollout, Rock Slide, Brutal Swing, Drain Punch, Endeavor, Boomburst, Uproar, Hyper Voice, Endure, Fling, Focus Energy, Growl, Work Up, Smart Strike, Superpower, Strength, Slam, Screech, Agility, Dynamic Punch, Play Rough, Circle Throw, Giga Impact
Reason: flavor

will edit this later to give full movepools to the mons that don’t have them
 
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Effected Pokemon: Zelda
Balance Suggestion: Change stats to 96 / 66 / 79 / 114 / 106/ 89. + Dazzling Gleam, anaconja's move buffs
Reason: Giving Zelda a tad more speed. Dazzling Gleam for a way to hit Dark-types that isn't Light Arrow.
 

Cookie Butter

formerly the someone
ToadBrigade didn't explain how Balance Slates work properly so here it goes.
There's more than 1 winner if the changes don't contradict each other. The voting will be "Yes/No" instead of "Zelda: X person 1st, Y person 2nd, Z person 3rd." Anything with more Yes than No gets added.
If somebody says "give Zelda X move" and somebody else says "give Zelda Y move", they can both win.
If somebody says "give Zelda X SpD" and somebody else says "give Zelda Y SpD", they can't both win. Only the one with highest amount of Yes wins in this case.
This means that you don't need to list other people's changes as part of yours, if you agree with them.
You should probably also separate your own suggestions by category, even if they're for the same mon. This way people can vote like the example:
"X person's Zelda movepool changes: Yes
X person's Zelda BST changes: No"

instead of:
"X person's Zelda changes: No"
(in this scenario, the voter didn't like X person's BST changes so much that they would rather vote No in general.)
 

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