Post SoloPL Personal VR and Thoughs
(Tiers B- and above are ordered)

- holy shit this pokemon is so broken
The "Kirlia broke" allegations all center around one set, that being max defense invested
Draining Kiss Kirlia. This pokemon has
one defensive answer in the whole tier, that being the gunker

(this is the main reason gunker even got bumped to "OU" in my VR), and even that needs max special defense investment, and
still isn't consistent
The kirlia set is usually the following:
Kirlia @ Eviolite
Ability: Synchronize
Tera Type: Psychic
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Draining Kiss
- Knock Off
- Psychic/Psyshock
- Calm Mind/Mystical Fire
Other moves in the last slot (like Encore) can work as well, but generally, CM and Mystfire are the best 2. Mystfire hits beldum in particular, 2hkoing it after a knock, and CM makes kirlia more consistent into some blobs (

,

, etc') as well as straight up giving it sweeping potential. The thing that makes this set so insanely difficult to answer is that Dkiss heals ridiculous amounts of HP which lets kirlia beat basically any offensive pokemon that can't outright OHKO it:

:
252 Atk Choice Band Arrokuda Liquidation vs. 0 HP / 252+ Def Eviolite Kirlia: 111-132 (51.1 - 60.8%) -- guaranteed 2HKO
252 SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Arrokuda: 127-151 (56.9 - 67.7%) -- guaranteed 2HKO (47.9 - 57.1% recovered)

:
252+ Atk Life Orb Swinub Earthquake vs. 0 HP / 252 Def Eviolite Kirlia: 121-144 (55.7 - 66.3%) -- guaranteed 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Swinub: 139-165 (57.6 - 68.4%) -- guaranteed 2HKO (47.9 - 57.1% recovered)

:
252 Atk Rockruff Stone Edge vs. 0 HP / 252 Def Eviolite Kirlia: 99-117 (45.6 - 53.9%) -- 41% chance to 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Eviolite Rockruff: 78-93 (33.7 - 40.2%) -- guaranteed 3HKO (27.1 - 32.2% recovered)
252+ SpA Kirlia Psychic vs. 0 HP / 4 SpD Eviolite Rockruff: 139-165 (60.1 - 71.4%) -- guaranteed 2HKO (favored to kill after Dkiss)

/

:
252+ Atk Zigzagoon-Galar Facade (140 BP) vs. 0 HP / 252 Def Eviolite Kirlia: 103-123 (47.4 - 56.6%) -- 85.5% chance to 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 8 SpD Zigzagoon-Galar: 224-266 (103.2 - 122.5%) -- guaranteed OHKO (75.1 - 75.1% recovered)
252+ Atk Rattata-Alola Double-Edge vs. 0 HP / 252 Def Eviolite Kirlia: 118-141 (54.3 - 64.9%) -- guaranteed 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Rattata-Alola: 254-300 (126.3 - 149.2%) -- guaranteed OHKO (69.5 - 69.5% recovered)

(evio):
252 SpA Surskit Surf vs. 0 HP / 4 SpD Eviolite Kirlia: 88-105 (40.5 - 48.3%) -- guaranteed 3HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Eviolite Surskit: 64-76 (28.9 - 34.3%) -- 3.1% chance to 3HKO (22.1 - 26.2% recovered)
252+ SpA Kirlia Psychic vs. 0 HP / 4 SpD Eviolite Surskit: 115-136 (52 - 61.5%) -- guaranteed 2HKO
Can actually deal significant damage, though

(specs):
252 SpA Choice Specs Surskit Surf vs. 0 HP / 4 SpD Eviolite Kirlia: 132-156 (60.8 - 71.8%) -- guaranteed 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Surskit: 96-114 (43.4 - 51.5%) -- 6.6% chance to 2HKO (33.1 - 39.6% recovered)
Wins, but only sometimes

(leftovers/boots):
252 SpA Luvdisc Surf vs. 0 HP / 4 SpD Eviolite Kirlia: 79-94 (36.4 - 43.3%) -- guaranteed 3HKO
252+ SpA Kirlia Draining Kiss vs. 96 HP / 0 SpD Luvdisc: 82-97 (32.6 - 38.6%) -- 98.8% chance to 3HKO (28.5 - 33.6% recovered)
Always loses to CM (you can't wishtect Vs. it). Also, psychic is straight up a 2hko...

(specs):
252 SpA Choice Specs Luvdisc Surf vs. 0 HP / 4 SpD Eviolite Kirlia: 118-141 (54.3 - 64.9%) -- guaranteed 2HKO
252+ SpA Kirlia Draining Kiss vs. 96 HP / 0 SpD Luvdisc: 82-97 (32.6 - 38.6%) -- 98.8% chance to 3HKO (28.5 - 33.6% recovered)
252+ SpA Kirlia Psychic vs. 96 HP / 0 SpD Luvdisc: 147-174 (58.5 - 69.3%) -- guaranteed 2HKO
(Has to dodge a roll)
Even
Taillow is a roll:
252+ Atk Guts Taillow Facade (140 BP) vs. 0 HP / 252 Def Eviolite Kirlia: 204-241 (94 - 111%) -- 62.5% chance to OHKO
(specs never kills: 252+ SpA Choice Specs Taillow Boomburst vs. 0 HP / 4 SpD Eviolite Kirlia: 178-211 (82 - 97.2%) -- guaranteed 2HKO)
...You get the point. Every offensive pokemon not named Bramblin

is losing to kirlia 1v1 always or at least a large portion of the time. And due to Dkiss, most of them can't exactly chip a Kirlia particularly welll (if at all).
What about defensive counterplay, then?
Everything loses. If your name isn't Rellor, you lose long-term. Some example calcs, after a knock off:
252+ SpA Kirlia Psychic vs. 248 HP / 252+ SpD Marill: 112-133 (32.6 - 38.7%) -- 99.4% chance to 3HKO (this is max SPDF which isn't even a real set.
This is the calc into the much more common max defense marill: 252+ SpA Kirlia Psychic vs. 248 HP / 0 SpD Marill: 178-211 (51.8 - 61.5%) -- guaranteed 2HKO)
252+ SpA Kirlia Psychic vs. 4 HP / 252+ SpD Jigglypuff: 150-177 (40.3 - 47.5%) -- guaranteed 3HKO (50% to 2HKO after rocks. Also, it can fish for SPDF drops and crits while you're spamming wishtect. If it's CM, you lose outright)
252+ SpA Kirlia Mystical Fire vs. 252 HP / 4 SpD Beldum: 172-204 (60.5 - 71.8%) -- guaranteed 2HKO
252+ SpA Kirlia Psychic vs. 252 HP / 0 SpD Happiny: 147-174 (36.3 - 43%) -- guaranteed 3HKO (unless you want to pretend max SPDF is a real set. Still loses to CM though!)
252+ SpA Kirlia Psychic vs. 72 HP / 0 SpD Swablu: 132-156 (53 - 62.6%) -- guaranteed 2HKO
Most defensive answers can't even
chip a CM Kirlia. It clicks CM twice (one of which being on the switch) and then starts spamming Dkiss until you die, and comes out at full HP.
tl;dr: Ban this thing. It requires either a combination of pokemon that can chip it down on offense teams to beat or specifically bramblin, and exactly Rellor on defense. Stupid pokemon.

- This pokemon is awesome. It switches in to a lot of the scarier threats in the tier, scouts the choice locked water types pretty comfortably, and very importantly, sets hazards. While it is blocked by Hatenna (which had a
very high usage in soloPL) it can't switchin forever without rest (which makes it passive) and has to be wary of a poison from pjab. It can also serve as a lategame "win condition" with curse. Really good mon and extremely splashable.

- this mon is broken, next

- With the exception of kirlia, veni was probably the mon that impressed me the most in soloPL. It ended up making it to quite a few of my teams (some scrapped ones as well - though mostly not veni's fault) and consistently preformed well in testing and in the games themselves. Loaded Dice Pin Missile, even from veni's unimpressive attack stat, hits decently hard, and poison jab threatens to poison unsuspecting birds. With speed boost, it's a very solid revenge killer. This alone wouldn't be enough to make veni stand out, though - the move that really made veni get onto so many of my teams is spikes. Having a speed control pokemon that can also set hazards serves as incredible roll compression and often gives the extra breaking power a team needs. Unfortunately, it loses to swablu, the most common defogger, but it does notably have a 50% chance to OHKO 0 defense hatenna, with a guaranteed 2HKO on all variants, which is very valuable for a spiker. Very underrated.

- Honestly, once/if kirlia gets banned, this mon is probably dropping again, but for now it stays here. Nothing much else to say, its just the only semi-consistent answer to the strongest breaker in the tier, but its still quite a flawed pokemon that requires a lot of support in the builder.

- This mon is really nice and has a lot of extremely useful defensive utilities. It's the best answer to a lot of big threats like kuda and dog, as well as setting spikes/rocks, just like its sibling. Unfortunately, its sibling is better, which pushes jwoop down in the rankings quite a bit compared to where I would have otherwise ranked it.

- I tried to build with this mon and the only team that even made it into testing got scrapped as well. Budew provides next to no defensive utility other than switching into stoss, which is really bad in the current metagame. It has some undeniably nice traits, it still is the best stoss switchin in the tier, but I find it very hard to overlook the fact that budew helps answer exactly 0 offensive threats. Defensive sets are really weak and exploitable, when one of Budew's best attributes is being a spiker that can actually spike Vs. Hatenna. It can't really do that without spatk investment.

- tbh this mon just sucks. It beats everything but it also takes 40 from everything it beats, and since it's so reliant on wishtect, ends up being insanely exploitable and passive. I have not even considered putting this pokemon on a team while building, it was just never good. I considered placing it even lower but putting it below the OU cutoff seems a bit outlandish, at least for now.

- While I never used it myself, it was honestly quite threatening to play against in test games. I'm unsure how to feel about it as of now, but it is definitely worth looking into (scarf in particular).

- I actually tried to build with this pokemon and failed. It has really impressive stats defensively, but despite its coverage there is much to be desired on the power department. I thought about using a defensive set with resttalk, but the only notable utility move it has is Tspikes, which isn't great. Honestly, disappointing considering how good it looked on paper.
As for tiering, I generally agree with jump: ban Kirlia, ban Tailllow, suspect maku, in that order. Though I disagree with the idea of looking into Beldum, and think Stoss/night shade might need to get looked at in the future, those really are not urgent in the first place.
also free goomy