Metagame [Gen 9] Do Not Use (new samples)

id def place budew higher than you both i think. but also i do not share your take on maku lol, though i do see the logic for sure

my top 5 is prob like
1. hatenna
2. alorat
3. nacli
4. pooper
5. litwick? budew? swablu?

but i think the line is either below alorat (where i currently sit) or below pooper. idt hatenna is standout The Best. it's the best but not like, elevated to another level of godhood yknow
 
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Notable x-0 solopl player here for the REAL top 5.

1. Tailow. If it manages to beat quite literally half of the top 5 of other players something is up. In most cases, it forces a rock type or beldum, which all hate hazards. Also notably, it beats the only spinner in the tier by virtue of type. It’s way too much of a team builder constraint imo, forcing some way to outrun it only for your mon that can outrun it to die to quick attack. It can also run special to decimate an unprepared check while still having the same potency as physical. Jump if you are listening please save us
2. Rata. In a similar strain, this mon is nutty af, with its big normal stab and high speed allowing for it to rip through fatter builds forcing 50/50s on quite a few mons
3. Nacli. Now I call this mon bait every now and then but it’s the most consistent normal check for a reason. Without this mon, half the tier would be banned no joke. It stops mons like my top 2, zigalar, wick, and it also sets rocks.
4. Ok this one’s obvious but hattena. When hazards are good, a fat bouncer is good as well. With evio for bulk builds, and eject button for offense, you can’t really prevent this mon from getting the edge vs you. Nuzzle is incredibly hard to stop especially when its main coverage obliterates grounds, and its stab obliterates the other ground.
5. Bit controversial but. Luvdisc. This mon is frankly really strong, and while it doesn’t hit the hardest, it makes up for it by being paired with hazard spam and the top 2 normals. With this it can combo kill just about anything, while providing a solid answer to any and all fastmons.
 
Going to wait to make my overall PL post after TBs but going to post my VR now. Things may shift slightly before the actual VR vote but this will be roughly what I submit.

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Explaining a couple hot takes

:makuhita: - this Pokemon is fucking absurd. It is the best user of the best move in the tier. It has the ability to break quite literally any wall in the tier between its Bulk Up set and Flame Orb Guts--yes, even that one. Whichever one you're thinking of, Makuhita can break it. While stall has been irrelevant and even balance looks shaky at times that is still an incredibly valuable trait when you also have a great offense matchup too. Bulk Up threatens several of the tier's frail attackers and Flame Orb Guts can fit Fake Out + Bullet Punch to be comparable to :skitty: Skitty. This mon has no counters and even the list of checks is slim pickings. I genuinely considered it for #1, and if you have it below 6-7, I question if we've been playing the same tier. I'm not pro-ban yet but I can absolutely see myself getting there after a couple other mons get cleared out.

:beldum: - this Pokemon, unlike Makuhita, does have counters and checks. A couple of my other rises are directly because of how they match up into Beldum. However, in terms of how much you have to prepare for it in the builder, I do believe Beldum to be a top threat, even if it is more containable than some of the others. You're forced to run one of our bulky Fire-types, :wooper: Wooper, or :marill: Marill to reliably handle it, with one or two niche options for fat and stall (obligatory :wooloo: mention). It's also a monster defensively--being our only Steel type means it truly has a unique defensive profile and it really makes the most of it. This is in addition to its gargantuan stats. Everyone knows this thing has impeccable physical bulk, but it actually has the same special bulk as :gossifleur: Gossifleur? Really useful mon for a lot of team compositions that, for whatever reason, don't want to run a Rock-type, and as such absorbed my :roggenrola: Roggenrola placement from my post a couple weeks ago.

:marill: - I've finally come around on this Pokemon. Yeah, it's silly. Having access to the two best moves in the metagame by far combined with titanic bulk means that it can just throw them off repeatedly even between Rests. It also has a deep and unexplored movepool outside of it. The set that offense can run with Encore and Copycat can throw off a lot of the common Marill counterplay on teams that don't need it to click Rest (and whoever invented that set I'm sure is very attractive). However neither of these are the reasons that this mon rose so high for me. My reason for raising this mon to this degree is simply the fact that it is the closest thing we have to a Makuhita counter, LOL. Guts can break through but it checks any version of Eviolite Bulk Up, countering the most common four moves of that set. It also checks Beldum in the same slot which is nice.

:kirlia: - I'm not the person who should be introducing the latest on this mon, but if you've been in the Metangs DNU channel you've seen the chatter on this one. Fucking absurd, and honestly one of two mons I would vote to ban today if I called a vote. I'll save this discussion for the person who should be talking about this.

:budew: and :jigglypuff: - Not going to go into detail because these two have been discussed at length in the DNU Discord, but these two match up very poorly into the current metagame. Budew is a victim of its own success and I can see it shifting back up once people stop spamming cores that each carry 3-4 Budew hard checks, but it's hard to imagine a world where Jigglypuff climbs all the way back up. Being forced to rely on Wish just sucks and people are more comfortable than ever forgoing its unique bulk + utility profile and splitting its role across multiple Pokemon. At least :cleffa: Cleffa can and does fit Soft-Boiled.

:bramblin: - The more I think about this mon, the less I rate it. Yes, it has absurd calcs, and occasionally we'll still see a game where a +1 Speed Bramblin just rolls over a lightly bruised opponent, but those are moreso bad teambuilding and any good team right now is going to have stuff for this guy. Not necessarily because of Bramblin, either. Still good and I find it hard to ever see it drop further than A-, but this is the lowest the weed has ever been.

:rockruff: - Still broken on paper but people are trusting it less and less to hit those Stone Edges when it matters. Very poor performance for it in the Premier League stat-wise. Could see this mon make a comeback if people find a way to make its inevitable misses not match-ending.

Rapid-fire, the four UU drops by my VR:
:nymble: - "Broken priority" is less useful than it ever has been thanks to Makuhita seeing more exploration recently. If I wanted a broken anti-offense mon, I'd load :zigzagoon-galar: Zigzagoon-Galar or Skitty over this (and you'll note I lowered both multiple positions). Hates Marill and Beldum rising like they have, too. Congrats Noglastica

:zubat: - Swablu's absorbed most of its role, and ofc Budew farmer 3000 is worse in a meta where Budew isn't all that. Still has a place but much harder to justify considering how badly it loses to most top tiers. Honestly kinda want to drop it further.

:rattata: - Rattata will continue to drop until morale improves. Or :taillow: Taillow gets banned. One of the two.

:nidoran-m: - I actually think this guy is neat and considered him at one point, which is more than I can say for some of low rankers, but I organize the lower tiers very much with a "do they actually see play" and Nidoran just hasn't--I can recall a single appearance since its unban and that was Week 1 of DNUPL. Still, a physical Poison-type who can set up offensively is cool. It's not a unique role as Curse :wooper-paldea: Wooper-Paldea exists, but Nidoran has merits over that one.

Anyways, tiering thoughts: ban Taillow, ban Kirlia, suspect Makuhita, keep an eye on Beldum, look to free :goomy: Goomy at some point. Jumpheart out.
 
Post SoloPL Personal VR and Thoughs
(Tiers B- and above are ordered)
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:kirlia: - holy shit this pokemon is so broken
The "Kirlia broke" allegations all center around one set, that being max defense invested Draining Kiss Kirlia. This pokemon has one defensive answer in the whole tier, that being the gunker :rellor: (this is the main reason gunker even got bumped to "OU" in my VR), and even that needs max special defense investment, and still isn't consistent
The kirlia set is usually the following:
Kirlia @ Eviolite
Ability: Synchronize
Tera Type: Psychic
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Draining Kiss
- Knock Off
- Psychic/Psyshock
- Calm Mind/Mystical Fire
Other moves in the last slot (like Encore) can work as well, but generally, CM and Mystfire are the best 2. Mystfire hits beldum in particular, 2hkoing it after a knock, and CM makes kirlia more consistent into some blobs (:marill:, :jigglypuff:, etc') as well as straight up giving it sweeping potential. The thing that makes this set so insanely difficult to answer is that Dkiss heals ridiculous amounts of HP which lets kirlia beat basically any offensive pokemon that can't outright OHKO it:
:arrokuda::
252 Atk Choice Band Arrokuda Liquidation vs. 0 HP / 252+ Def Eviolite Kirlia: 111-132 (51.1 - 60.8%) -- guaranteed 2HKO
252 SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Arrokuda: 127-151 (56.9 - 67.7%) -- guaranteed 2HKO (47.9 - 57.1% recovered)
:swinub::
252+ Atk Life Orb Swinub Earthquake vs. 0 HP / 252 Def Eviolite Kirlia: 121-144 (55.7 - 66.3%) -- guaranteed 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Swinub: 139-165 (57.6 - 68.4%) -- guaranteed 2HKO (47.9 - 57.1% recovered)
:rockruff::
252 Atk Rockruff Stone Edge vs. 0 HP / 252 Def Eviolite Kirlia: 99-117 (45.6 - 53.9%) -- 41% chance to 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Eviolite Rockruff: 78-93 (33.7 - 40.2%) -- guaranteed 3HKO (27.1 - 32.2% recovered)
252+ SpA Kirlia Psychic vs. 0 HP / 4 SpD Eviolite Rockruff: 139-165 (60.1 - 71.4%) -- guaranteed 2HKO (favored to kill after Dkiss)
:zigzagoon-galar:/:rattata-alola::
252+ Atk Zigzagoon-Galar Facade (140 BP) vs. 0 HP / 252 Def Eviolite Kirlia: 103-123 (47.4 - 56.6%) -- 85.5% chance to 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 8 SpD Zigzagoon-Galar: 224-266 (103.2 - 122.5%) -- guaranteed OHKO (75.1 - 75.1% recovered)
252+ Atk Rattata-Alola Double-Edge vs. 0 HP / 252 Def Eviolite Kirlia: 118-141 (54.3 - 64.9%) -- guaranteed 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Rattata-Alola: 254-300 (126.3 - 149.2%) -- guaranteed OHKO (69.5 - 69.5% recovered)
:surskit:(evio):
252 SpA Surskit Surf vs. 0 HP / 4 SpD Eviolite Kirlia: 88-105 (40.5 - 48.3%) -- guaranteed 3HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Eviolite Surskit: 64-76 (28.9 - 34.3%) -- 3.1% chance to 3HKO (22.1 - 26.2% recovered)
252+ SpA Kirlia Psychic vs. 0 HP / 4 SpD Eviolite Surskit: 115-136 (52 - 61.5%) -- guaranteed 2HKO
Can actually deal significant damage, though
:surskit:(specs):
252 SpA Choice Specs Surskit Surf vs. 0 HP / 4 SpD Eviolite Kirlia: 132-156 (60.8 - 71.8%) -- guaranteed 2HKO
252+ SpA Kirlia Draining Kiss vs. 0 HP / 4 SpD Surskit: 96-114 (43.4 - 51.5%) -- 6.6% chance to 2HKO (33.1 - 39.6% recovered)
Wins, but only sometimes
:luvdisc:(leftovers/boots):
252 SpA Luvdisc Surf vs. 0 HP / 4 SpD Eviolite Kirlia: 79-94 (36.4 - 43.3%) -- guaranteed 3HKO
252+ SpA Kirlia Draining Kiss vs. 96 HP / 0 SpD Luvdisc: 82-97 (32.6 - 38.6%) -- 98.8% chance to 3HKO (28.5 - 33.6% recovered)
Always loses to CM (you can't wishtect Vs. it). Also, psychic is straight up a 2hko...
:luvdisc:(specs):
252 SpA Choice Specs Luvdisc Surf vs. 0 HP / 4 SpD Eviolite Kirlia: 118-141 (54.3 - 64.9%) -- guaranteed 2HKO
252+ SpA Kirlia Draining Kiss vs. 96 HP / 0 SpD Luvdisc: 82-97 (32.6 - 38.6%) -- 98.8% chance to 3HKO (28.5 - 33.6% recovered)
252+ SpA Kirlia Psychic vs. 96 HP / 0 SpD Luvdisc: 147-174 (58.5 - 69.3%) -- guaranteed 2HKO
(Has to dodge a roll)
Even Taillow is a roll:
252+ Atk Guts Taillow Facade (140 BP) vs. 0 HP / 252 Def Eviolite Kirlia: 204-241 (94 - 111%) -- 62.5% chance to OHKO
(specs never kills: 252+ SpA Choice Specs Taillow Boomburst vs. 0 HP / 4 SpD Eviolite Kirlia: 178-211 (82 - 97.2%) -- guaranteed 2HKO)
...You get the point. Every offensive pokemon not named Bramblin :bramblin: is losing to kirlia 1v1 always or at least a large portion of the time. And due to Dkiss, most of them can't exactly chip a Kirlia particularly welll (if at all).
What about defensive counterplay, then?
Everything loses. If your name isn't Rellor, you lose long-term. Some example calcs, after a knock off:
252+ SpA Kirlia Psychic vs. 248 HP / 252+ SpD Marill: 112-133 (32.6 - 38.7%) -- 99.4% chance to 3HKO (this is max SPDF which isn't even a real set. This is the calc into the much more common max defense marill: 252+ SpA Kirlia Psychic vs. 248 HP / 0 SpD Marill: 178-211 (51.8 - 61.5%) -- guaranteed 2HKO)
252+ SpA Kirlia Psychic vs. 4 HP / 252+ SpD Jigglypuff: 150-177 (40.3 - 47.5%) -- guaranteed 3HKO (50% to 2HKO after rocks. Also, it can fish for SPDF drops and crits while you're spamming wishtect. If it's CM, you lose outright)
252+ SpA Kirlia Mystical Fire vs. 252 HP / 4 SpD Beldum: 172-204 (60.5 - 71.8%) -- guaranteed 2HKO
252+ SpA Kirlia Psychic vs. 252 HP / 0 SpD Happiny: 147-174 (36.3 - 43%) -- guaranteed 3HKO (unless you want to pretend max SPDF is a real set. Still loses to CM though!)
252+ SpA Kirlia Psychic vs. 72 HP / 0 SpD Swablu: 132-156 (53 - 62.6%) -- guaranteed 2HKO
Most defensive answers can't even chip a CM Kirlia. It clicks CM twice (one of which being on the switch) and then starts spamming Dkiss until you die, and comes out at full HP.
tl;dr: Ban this thing. It requires either a combination of pokemon that can chip it down on offense teams to beat or specifically bramblin, and exactly Rellor on defense. Stupid pokemon.

:wooper-paldea: - This pokemon is awesome. It switches in to a lot of the scarier threats in the tier, scouts the choice locked water types pretty comfortably, and very importantly, sets hazards. While it is blocked by Hatenna (which had a very high usage in soloPL) it can't switchin forever without rest (which makes it passive) and has to be wary of a poison from pjab. It can also serve as a lategame "win condition" with curse. Really good mon and extremely splashable.

:taillow: - this mon is broken, next

:venipede: - With the exception of kirlia, veni was probably the mon that impressed me the most in soloPL. It ended up making it to quite a few of my teams (some scrapped ones as well - though mostly not veni's fault) and consistently preformed well in testing and in the games themselves. Loaded Dice Pin Missile, even from veni's unimpressive attack stat, hits decently hard, and poison jab threatens to poison unsuspecting birds. With speed boost, it's a very solid revenge killer. This alone wouldn't be enough to make veni stand out, though - the move that really made veni get onto so many of my teams is spikes. Having a speed control pokemon that can also set hazards serves as incredible roll compression and often gives the extra breaking power a team needs. Unfortunately, it loses to swablu, the most common defogger, but it does notably have a 50% chance to OHKO 0 defense hatenna, with a guaranteed 2HKO on all variants, which is very valuable for a spiker. Very underrated.

:rellor: - Honestly, once/if kirlia gets banned, this mon is probably dropping again, but for now it stays here. Nothing much else to say, its just the only semi-consistent answer to the strongest breaker in the tier, but its still quite a flawed pokemon that requires a lot of support in the builder.

:wooper: - This mon is really nice and has a lot of extremely useful defensive utilities. It's the best answer to a lot of big threats like kuda and dog, as well as setting spikes/rocks, just like its sibling. Unfortunately, its sibling is better, which pushes jwoop down in the rankings quite a bit compared to where I would have otherwise ranked it.

:budew: - I tried to build with this mon and the only team that even made it into testing got scrapped as well. Budew provides next to no defensive utility other than switching into stoss, which is really bad in the current metagame. It has some undeniably nice traits, it still is the best stoss switchin in the tier, but I find it very hard to overlook the fact that budew helps answer exactly 0 offensive threats. Defensive sets are really weak and exploitable, when one of Budew's best attributes is being a spiker that can actually spike Vs. Hatenna. It can't really do that without spatk investment.

:jigglypuff: - tbh this mon just sucks. It beats everything but it also takes 40 from everything it beats, and since it's so reliant on wishtect, ends up being insanely exploitable and passive. I have not even considered putting this pokemon on a team while building, it was just never good. I considered placing it even lower but putting it below the OU cutoff seems a bit outlandish, at least for now.

:fomantis: - While I never used it myself, it was honestly quite threatening to play against in test games. I'm unsure how to feel about it as of now, but it is definitely worth looking into (scarf in particular).

:nidoran-f: - I actually tried to build with this pokemon and failed. It has really impressive stats defensively, but despite its coverage there is much to be desired on the power department. I thought about using a defensive set with resttalk, but the only notable utility move it has is Tspikes, which isn't great. Honestly, disappointing considering how good it looked on paper.




As for tiering, I generally agree with jump: ban Kirlia, ban Tailllow, suspect maku, in that order. Though I disagree with the idea of looking into Beldum, and think Stoss/night shade might need to get looked at in the future, those really are not urgent in the first place.
also free goomy
 
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