So to preface this, I would like to talk about my experiences playing this tier for NDPL and building for NDFL. To put it bluntly, I don't really enjoy building in this tier because it's really hard to account for all of the different playstyles and general variance in this tier so I just end up sticking to sand balances and bulky offenses, hyper offense, or just Ting-Lu builds because that's all you can really afford to use viably without having major holes. Trying to use other playstyles, such as volt-turn, only worked if there was a really broken threat you could run on it like Meowscarada and if you didn't then it was inconsistent at best. And to be honest this school of thought has been ingrained in me for months and I'm growing really tired of it. It's really depressing to look at all of the cool options we have here like Tangrowth or Mew and find out that they're borderline liabilities in practice because their good attributes are heavily outweighed by their terrible matchups into the broken threats in this tier.
Hyper offense teams here have been pretty rampant for a while now and in the past it's really because of all of the dumb things they're capable of abusing. The start of the tier, it could easily load up a Espathra or Volcarona team and grab fast and easy wins until they eventually left. As things started to mellow down, hyper offense...didn't really; It just ended up finding new problematic things to abuse such as Blaziken, Ogerpon-Cornerstone, and Dual Screens. Even as those have been long gone, hyper offense STILL has a ton incredibly problematic threats that they can use effectively better than any other playstyle I've seen in this tier and truthfully this has been the overall reason I've been so frustrated with this tier. You have to prep your teams against hyper offense's main abusers in mind or it becomes a really challenging matchup. And with hyper offense being so common, it's something you can't ignore and hope you don't load into it. Even after prepping your hardest it's really difficult to truly prepare for all the possible variants without just defaulting to a hyper offense build of your own or stall (even then it's not an easy matchup because, as I said before, there's too much variance in the playstyle to account for). Hyper offense is everywhere right now and has had rather high usage in NDPL and NDFL so I feel that it's never going to actually die down unless we target it's abusers. which of course is a long and rather tedious process since most of them require lengthy reviews and are highly controversial with split consensus on if they're unhealthy or not. So unless they're blatantly broken then they'll all need to be suspect tested and
hopefully banned since it's not a guarantee.
T1 -







These are pretty much the staple hyper offense sweepers in this tier. Said sweepers can setup very easily and spiral out of control relatively fast, fulfill really valuable role compression (such as shoring up the matchup against other playstyles like Stall and Sand or against mons like Excadrill), or both. Thundurus-T is probably an eyebrow raiser but I rate it highly because of it's mixture of defensive utility and offensive versatility which can be helpful against things like Sand. Everything else should be kinda self explanatory; setup and click buttons. I say it like that because a lot of these mons have been riddled with nothing but controversy with Aegislash's good set versatility, Ceruledge and Iron Moth being incredibly hard to both revenge kill and wall once set up, Iron Hands' absurd bulk and longevity, and Enamorus' ability to bypass it's checks with Z-moves. Removing half of these mons or more makes the playstyle far more bearable since other sweepers such as Alakazam or Salamence have far more reliable checks and far more drawbacks than something like Ceruledge, Iron Moth, or Iron Hands generally speaking.
Speaking of those three...
This is mostly a rebuttal to Awyp's DNB post. I kinda regret not responding when I had the chance. To recap, his arguments are were largely based on the fact that Mega Tyranitar and Ting-Lu are top tier mons here so therefore Iron Moth is balanced. And that's a fair assumption, but this kinda ignores the fact that these are really the
only splashable mons that can reliably check it. Which of course means that you have to slot these mons on most of, if not all of, your teams in order to defensively check it which seems insanely constraining to the tier. This metagame already mandates checks to several powerful mons (ex: you need an answer to Excadrill, to Latios, to Ceruledge, Enamorus, partially Cinderace, etc) and adding yet another mon to the list of things you absolutely need to prepare is either overwhelming when trying to prep, or boring since you just find yourself making really similar team compositions. There's just not enough truly good mons in this tier for me to call Iron Moth a balanced mon when it actively is warping the tier around it. I specifically say good mons because things like Blissey and Skeledirge are quite mediocre and have very clear drawbacks when trying to use them, such as Blissey's absurd passiveness making it really hard to use outside of Fat and Stall teams (It doesn't even reliably check Morning Sun variants and struggles to stomach multiple Fiery Dance boosts during recovery turns, it can't afford to just spam Seismic Toss) and Skeledirge (as was mentioned in the DNB post) sucking into top tier mons like Mega Tyranitar but also things like Excadrill, Ceruledge, Ting-Lu, most water types in this tier, most mons with Knock Off, etc and having just very limited opportunities to get on the field in general. Hell even then I have seen Toxic Iron Moth variants pop up to punish Ting-Lu and Skeledirge so it's still very capable of a forcing progress regardless.
I don't think you need to be a university professor with a major in NatDex UU Metagame Analytics to find out that Ceruledge is an incredibly stupid sweeper in this tier. Crazy enough however, it's not actually as constraining in the teambuilder than Iron Moth. And do you know why it's not as constraining? Because it has nearly ZERO reliable answers so why bother trying to prep for it :D. You basically need to go an itemless water type such as Slowbro or Toxapex in order to answer it or else Poltergeist can quickly wreck your team. But the problem with that means that you have to use a pretty sub-optimal set and giving up boots or Rocky Helmet means you can't check threats such as Cinderace as well. Other checks such as Bisharp, Sucker Punch Cinderace and Sand Rush Excadrill kinda work but not at all consistently. You'll find in practice that Ceruledge can either gamble the Sucker Punch 50/50s (this gets semi-invalidated regardless with Shadow Sneak Variants) or just run Air Balloon to wall turn it into setup fodder respectively. Outside of those specific options, you're kinda shit out of luck. Offensive mons such as Galarian Zapdos and Choice Scarf Rotom Wash require very specific sequences and positioning in order to actually handle it since they can't switch into it at all and if it boosted speed at any point, then they just lose outright. Other mons such as Ting-Lu and Mega Tyranitar can switch into Ceruledge's stabs but they can get demolished by the common Close Combat variant. Ceruledge is just not a healthy mon in the slightest, please quickban it.
Now Iron Hands is a bit of a tough one to diagnose: It's not your traditional brokemon since it has a lot offensive counterplay to choose from in this tier, and walls such as Buzzwole and Clefable are suitable enough to deal with it. But it's titanic bulk makes it quite tough to remove immediately and that gives it a ton of free ins and setup opportunities with Swords Dance against threats such as Mega Tyranitar, Cinderace, Toxapex, etc that ultimately turns Iron Hands into a very powerful trade machine with deceptively high longevity. This is a great quality in a hyper offense breaker since it can often put your opponent into tricky situations where they are forced to sack a mon in order to properly revenge kill Iron Hands, leaving the other setup sweepers to clean up the game easier. Now if it was that alone, I might raise an eyebrow but I wouldn't exactly call it broken. But the set that I think is dumber is the lesser used Choice Band set. It's offensive stabs and Ice Punch for coverage makes it impossible to switch into that gets in really easy with pivot support from teammates like Cinderace, Slowbro, or Latios. Revenge killing it is still really hard to do since it can just switch out into a switch in and pivot back in to cause havoc later into the game. Even if you are in a position where are have to sack it in order to save face, it's high bulk means that it can often stomach a hit or two and trade with the revenge killer if it's healthy enough. Those two sets combined I think are too much for the tier to realistically handle and Iron Hands should be suspect tested and banned from the tier.










These are pretty much the secondary picks that are still really good on hyper offense but unlike all of the threats I mentioned above, this pool of mons is way easier to handle than any of them because they have way more clear drawbacks. Mega Aerodactyl for instance has trouble breaking Steel-types such as Skarmory and hates dealing with threats such as Scizor and Sand Rush Excadrill; Alakazam is incredibly frail and can't really set up against a lot unless it runs Focus Sash; Azumarill, despite being absurdly strong after a Belly Drum boost, is incredibly slow; etc. Going on until we get to Thundurus-I and Galarian Zapdos which definitely have potential to become busted breakers here since they're kinda difficult to wall after they setup. As of right now, they've either had low usage (Thundy-I) and have wide spread offensive checks to deal with them (Galarian Zapdos). I would probably check back later however since there's not really a guarantee that they'll remain balanced. Aside from those two, the others seem pretty balanced and if Iron Hands, Iron Moth, and Ceruledge at the very least were removed from the tier then hyper offense becomes more manageable overall without effectively gutting the playstyle entirely.
To the people who know me and my past feelings about Cinderace, this 180 might come as a shock to you but we shouldn't be banning Cinderace just yet. I genuinely don't think we are in a position to ban Cinderace as long as Iron Moth and Ceruledge are in the tier because this is one of the few mons that can actually save offense and BO teams from being shredded by them thanks to Sucker Punch. Otherwise they are forced to run Ting-Lu or Mega Tyranitar for Iron Moth while still ending up being borderline helpless against Ceruledge most of the time. The lesser used Bulky Cinderace set is also incredibly valuable for shutting down typically frustrating sweepers like Iron Hands with Will-o-Wisp. Now this isn't just a broken checking broken argument nor do I want to downplay how good Cinderace is in the tier. But the inclusion of Toxapex into the tier, other mons such as Slowbro and Rotom-Wash being great options, and the metagame being fairly dominated by sand builds means that it's kinda mellowed out to me. A lot of people base their distaste on the fact that it is incredibly difficult to punish Cinderace's pivoting, which is a fair argument but I would kinda argue that Cinderace alone isn't problematic right now but rather it's teammates are the actual issue; with problem mons such as Latios and Iron Hands being enabled by Cinderace's pivoting. But other pivots such as Slowbro and Rotom-Wash are still more than capable of positioning these broken threats without Cinderace's help. So I want to believe that if we just remove threats that are problematic regardless, then Cinderace itself will feel a lot more manageable.
(pretend this is Mega Tyranitar lol)
I don't really understand what about Mega Tyranitar is unhealthy to be honest. In fact I would go so far as to say that it's a net positive for the tier. It's pretty valuable at making sure that threats such as Iron Moth and Latios don't go from hard to beat to borderline impossible while also giving the tier a very splashable offensive rocker in (unlike most of the other rockers in this tier). Meanwhile the mon itself is easily handled by the likes of Ting-Lu, Buzzwole, Iron Hands, Toxapex, and Skarmory while its Dragon Dance sets are pressured a ton by threats such as Galarian Zapdos, Sand Excadrill, Enamorus, and Keldeo. A lot of these can checks naturally fit on the same team too so in terms of counterplay we still have a ton of good options. It's powerful Knock Offs are a great progress maker but I don't think that alone should be a reason to remove it since the aforementioned defensive checks can switch into those no problem (some of them even run Z-moves to just negate the boost entirely or Rocky Helmet to punish it). These are even checks you have to force on teams, because the current metagame already naturally gives these mons a reason to be slotted regardless of Mega Tyranitar to the point where I very rarely actually force a check on a team for it. The checks just naturally make it's way onto the team without actually needing to consider it. If Sand is the problem then I feel that would more be a problem with Excadrill and not Mega Tyranitar, but even then I don't find Sand teams unhealthy in this tier. Excadrill is also a mon with more than enough checks to go around, with mons like Celesteela, Skarmory, Rotom-Wash, Buzzwole, Slowbro being so good in addition to soft checks like Air Balloon Aegislash and Ceruledge, Thundurus formes, Gastrodon and Tangrowth. Don't ban either of these mons.
As was stated earlier, I find hyper offense to be a complete chore to deal with and Kommo-o is just going to add another very versatile sweeper that's hard to account for and centralize the tier for the worse unless something is done about the current situation. Originally, I was ecstatic for the chance to free Kommo-o since, in theory, it was no longer broken with Tera banned. But this kinda ignores the other two very dangerous sets it used during that time. The main set that has my concern is the Clangerous Soulblaze set, which essentially forces either a Fairy-type or a less splashable scarfer in Galarian Zapdos or Latios in order to properly handle it or else it's a wipe on team preview. Bulky Steel-types like Celesteela and Aegislash can stuggle to check it effectively and other specially defensive walls like Toxapex or Chansey are easily abusable by sub-variants of Kommo-o like Taunt and Mixed Soulblaze respectively. Belly Drum sets, although harder to setup, also seem very stupid since +6 Drain Punch and Thunder Punch can maul the entire tier barring a healthy Clefable or a random Unaware mon while outspeeding the entire unscarfed metagame after a Salac boost. And unlike Azumarill, Drain Punch gives it really absurd longevity after it sets up and lets it outlast and heavily annoy a ton of potential checks like Mega Venusaur and Quaqsire for example. Something to twist the knife in would be that both of these sets are really powerful on hyper offense and it can become frustrating to consistently guess the set on team preview. Meaning that you need to somehow scout out the set against a mon that threatens to immediately break your team after a turn or two, which is insanely hard to do unless you have a Clefable or Skeledirge because you can get put into an autolose scenario if it's the wrong set. I don't think it will ever be healthy for this tier unless we can lift up our tiers existing fairies and add new ones to the metagame such as Scream Tail and Fezandipiti potentially. But this can only be done if we remove problematic elements such as Iron Moth and Ceruledge.
With Latios getting Flip Turn from DLC 2, it has gotten a lot harder to reliably manage since Ting-Lu and Mega Tyranitar aren't as effective as checks anymore since it can just Flip Turn out of them and eventually wear them down into range of Draco Meteor. Steel-types such as Celesteela, Jirachi, and Aegislash already hated switching into Mystical Fire and Latios is free to run it almost all the time because of Flip Turn being the go-to response to Ting-Lu and Mega Tyranitar now, which of course means that counterplay to Latios shrinks by a lot. There is still some reliable counterplay left with strong options for Fairy-types such as Clefable, Tapu Fini, and Enamorus, so it's not super busted. But it's in a similar boat to Kommo-o where I don't think it will be healthy unless Fairy-types get better but again, it can only really be done if threats such as Iron Moth and Ceruledge are removed from the tier. I think it should be suspect tested at the very least.
Now a small disclaimer in regards to the survey: when I took the survey I wasn't really certain on my viewpoints and I don't think it truly reflects what I think anymore*. So I apologize for abruptly changing my mind on a lot of these mons, but these are my actual opinions here.
*I still want Drizzle freed Arishem
TL:DR
ban these




don't ban these


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do not unban this
