Hello everyone!
I've just uploaded a new commented video with the fights that have brought IRIDESCENCE to
3010 wins!
Those have been the last battles from this run, since I've largely reached my goal: I just wanted to end with an Anabel Gold fight, as it was supposed to be!
While this team has already proven to be the most optimized one for Lv.50 Emerald Battle Tower, I think that the Open Level is still a pretty open puzzle and no squad had really perfomed that well there.
So, that's the main reason why I'm writing those lines.
I'm here to present you my next project:
OPEN LEVEL IRIDESCENCE!
To do so, of course, after a lot of time I've had to go back again on teambuilder and calculator, studying mostly because of one single Pokémon that completely separates 50 from Open. Y'all know who I'm talking about, so here we are with...
Back To School: A TYRANITAR MASTERCLASS
This Pokémon is a beast, and it's definitely one of the biggest - if not the biggest - threat for a stall team at Open Level (sorry, Dragonite).
It has 10 sets, with every hax Item and a balanced distribution of Physical, Special and mixed ones, with great, strong overall coverage and amazing offensive Stats. If this still wasn't enough, it also has access to the most dangerous set-up move (Dragon Dance) and to the worst ability a stall team can face: Sand Stream.
In fact, the Sand Storm damage to my team is detrimental indeed, but not that threatening; the main issue is that if I have to phaze away a Tyranitar lead, the potential Sand damage on the following opponent will drastically reduce my time to setup, often not giving me enough room to completely set Latios at +6 Spa/+6 SpD behind a Substitute at almost full health as usual.
After this apocalyptic intro, I'll better analyze what's my gameplan against such a beast using the most useful format for my team, and so showing all of possible sets and dividing the strategy against every set in leading position, during Latios sweep, and after a potential phaze.
One last premise: I've decided to play it at Lv. 100.
I know that Lv. 60 offers the best offensive calcs for Latios, while my defensive core benefits the most from Lv.97, but at the end of the day the difference is minimal, and I really just want to approach to the Open Lv. as it was always intended in my mind: bring your best Pokémon at the max level and try to beat the Tower!
I'll start the real analysis showing all of possible Tyranitar's sets:
Tyranitar | 4 | Modest | Quick Claw | Crunch | Ice Beam | Thunderbolt | Flamethrower | Sand Stream | 255/ 0 / 0 /255/ 0 / 0 |
Tyranitar | 7 | Adamant | Quick Claw | Rock Slide | Aerial Ace | Brick Break | Curse | Sand Stream | 255/255/ 0 / 0 / 0 / 0 |
Tyranitar | 9 | Hardy | Quick Claw | Crunch | Earthquake | Aerial Ace | Attract | Sand Stream | 0 /255/ 0 /255/ 0 / 0 |
Tyranitar | 8 | Adamant | Lum Berry | Rock Slide | Thunder Wave | Dragon Dance | Rest | Sand Stream | 170/ 0 /170/ 0 /170/ 0 |
Tyranitar | 10 | Adamant | Lum Berry | Double-Edge | Earthquake | Rock Slide | Dragon Dance | Sand Stream | 170/ 0 /170/ 0 /170/ 0 |
Tyranitar | 3 | Adamant | Focus Band | Earthquake | Rock Slide | Counter | Dragon Dance | Sand Stream | 170/ 0 /170/ 0 /170/ 0 |
Tyranitar | 5 | Adamant | Chesto Berry | Earthquake | Rock Slide | Dragon Dance | Rest | Sand Stream | 170/ 0 /170/ 0 /170/ 0 |
Tyranitar | 6 | Adamant | Chesto Berry | Earthquake | Rock Slide | Curse | Rest | Sand Stream | 170/ 0 /170/ 0 /170/ 0 |
Tyranitar | 1 | Hardy | BrightPowder | Earthquake | Aerial Ace | Thunderbolt | Surf | Sand Stream | 0 /255/ 0 /255/ 0 / 0 |
Tyranitar | 2 | Hardy | BrightPowder | Earthquake | Rock Slide | Crunch | Thunderbolt | Sand Stream | 0 /255/ 0 /255/ 0 / 0 |
First of all, if a Tyranitar appears during a fully set-up Latios sweep, that's not a big issue because of this specific SpA EVs investment:
+6 56 SpA Latios Dragon Claw vs. 170 HP / 170 SpD Tyranitar: 383-451 (100 - 117.7%) -- guaranteed OHKO
This is the bulkiest spread, so if I manage to complete the set-up process, I have then just to fear a lot of BrightPowder triggers in a row. Moreover, the sets with BrightPowder (set 1 and set 2) have no set-up moves and they can be easily stalled out by a SkarmBliss core all day long if needed.
That said, here comes the troubles.
Of course, the most difficult part of a gameplan process is to decide the opening move(s) with my Skarmory in order to put me in the most advantageous position.
Against a lot of dangerous potential Physical set-up sweepers, I always open with Torment, not giving them a free turn to grab a boost; that's my gameplan against leading Armaldo, Marowak and Snorlax, for example.
Sadly, I cannot open with this move against Pokémon that can also carry mixed/Special sets.
Against Salamence, for example, I've always to scout with Protect mostly because of mixed set 7, that can open with Flamethrower vs. my Torment (outspeeding and OHKOing my Skarmory with a Critical Hit), and then the combination of Brick Break, Dragon Claw and Crunch can potentially destroy the rest of my team.
That's the same speech for Tyranitar: sets 1 and 2 (mixed) and set 4 (Special) have Thunderbolt, and I can't afford to lose Skarmory because of a potential Critical Hit on turn 1 while trying to land a Torment; that's it, just trying, because every aformentioned sets hold BrightPowder (set 1 and 2) or Quick Claw (set 4), so I'm not even sure that I'll hit!
If I lose Skarmory on turn 1 like this, I'd be in an awful spot, especially against the 2 mixed ones.
So,
I have always to open with Protect.
Sets 1, 2, 4 and 9 are easy lead to exploit and set-up against, and they're easy to scout too.
In particular, set
1, 2 and 4 will always open with Thunderbolt (or Flamethrower in case of set 4), and so I've to switch into Blissey on turn 2 and better scout with Protect to detect if they also carry Physical coverage.
Set 9 will open with Crunch (or potentially Attract if it's Female), and then I can easily proceed to Torment and stall it out.
Now one must keep in mind that if the A.I. is a Physical attacker facing a Skarmory, and it also has a boosting move, it will ALWAYS go for it.
Opening with Protect against the "scariest sets" (sets 3, 5, 8, 10 have Dragon Dance, sets 6 and 7 have Curse) will always give them a free Atk boost, but here it comes the interesting part: before actually attacking, the A.I. will grab 2-3 boosts at least!
So I've tested it yet;
Tyranitar 3/5/6/7/8/10 will always use Dragon Dance/Curse again on turn 2 against a full-health Skarmory!
That's a huge bonus in my strategy, because those sets don't have BrightPowder and so I'm 100% sure I can land a crucial
Torment on turn 2 vs. a Tyranitar that has used Dragon Dance/Curse on my turn 1 Protect.
After the Torment, I know that on turn 3 (and at +2 Atk), they are forced to pick another move, and they'll always go for their best one: Rock Slide.
I've then just to
Protect on turn 3.
What comes next on turn 4 is pretty straightforward looking at the sets:
- Sets 3/5/10 with Dragon Dance have just Earthquake (or a resisted Double-Edge for set 10) as the only other damaging move(s), so they'll go for another boost and I can phaze them out;
- Sets 6/7 will both use Curse on turn 1. While set 6 has just Earthquake as the only other damaging move, and so after a Torment I could just stall it out of Rock Slide PPs and then it's a free bait for Latios, sadly set 7 has 3 other attacking moves and Quick Claw too, so I have to phaze every Curse Tyranitar out on turn 4 (even if it means I could potentially lose a good bait, set 7 can easily go out of control after turn 6);
- Set 8 wins the award as the (potentially) most annoying one in leading spot. It has Dragon Dance as the previous ones and so I can't detect it before turn 4 (unless it reveals Thunder Wave before). This set has just Rock Slide as the only damaging move(!), so it's a great set-up bait for Latios, but if it behaves as set 3/5/10 in the first 3 turns I have to phaze it out then. Skarmory can even be paralyzed while using Whirlwind on turn 4, and a full-para would actually be good news: as said before, a Tormented Tyranitar that has happened to be a set 8 it's actually a free bait! The worst case scenario of course is to actually phaze it out on a Thunder Wave, facing then a scary 2nd foe with a paralyzed Skarmory (but at least I know there's an exploitable Tyranitar in opponent's team then).
To better sum up,
my gameplan vs. a leading Tyranitar is the following one:
Turn 1: Skarmory uses Protect;
Turn 2: if sets 1/2/4, Blissey switches in; otherwise, Skarmory uses Torment;
Turn 3: if Blissey's in, Blissey uses Protect; otherwise, Skamory uses Protect;
Turn 4: if set 1/2/4 vs. Blissey, Blissey uses Substitute, if set 9, Blissey switches in; if set 8 has revealed Thunder Wave in the previous turns, proceed to stall Rock Slide PPs; otherwise, Skarmory uses Whirlwind.
That's the best gameplan I've come up with vs. Tyranitar's lead, but it's still a work in progress and it definitely needs more tests.
One last note is dedicated to what is at my eyes the scariest set: Tyranitar 10.
While vs. every other set, in a desperate scenario, I can try and stall it to let Latios set-up, this one is simply unmanageable: the combination of Dragon Dance plus 3 damaging moves, with the notorious recoil from Double-Edge, is just too much to handle.
This set never will be a set-up bait, at the risk of having my team completely shredded apart just before it'll die by its own recoil.
Moreover, as I've already said, one of my worst concern about a Tyranitar lead is that it also sets infinite Sand, often not giving Latios enough space to set up. In this case, I've to try and sweep with a weaker Latios, and if I've phazed out a set 10 on turn 4, I'll have to face it again then.
It has the bulkiest spread available (costing me a lot of SpA investment on Latios, as you've seen), but there's an important aspect to consider: while Double-Edge is a curse in a potential bait, it's also a blessing in those "last foe" scenarios, since this Tyranitar luckily has not enough HPs nor recovery moves or Items, and so it'll die by its own recoil before defeating my team!
That's all!
Sorry for the long writing, I hope it will be interesting!
I've just won my first Anabel Gold fight at Open Lv. with this new IRIDESCENCE; I'll post my team exportable and some better info soon, when it'll have some more wins under its belt.
A new adventure has just begun, stay tuned!