Some sets I've been trying to some succes (I haven't really test them because of not being a lot of battles but in the few I had they did ok)
I've found this set to be extremely effective. Smash while the opponent switches to a defencive mon, sub on the whirlwind, and smash again to wreck shit:
Ho-oh @ Lum Berry
Trait: Contrarian
- V-create
- Baton Pass
- Superpower
- Whirlwind / Roost
It's amazing to use on the sun since after you attack Extremespeed from Slaking fails to 2HKO, thus making it easy to eliminate Slaking, Blissey it's a set-up fodder as she can't do anything back since you'll have improved defenses (at least at the same level of the attack boost) an you resist both attacks (obviously pass to something with Magic Bounce if you have whirlwind), according to your last move you can whirlwind Giratina before you get Tailed or make Shedinja go away, Pass when something you can't touch shows up (Slaking seems way scarier now)
Shedinja @ Lum Berry
Trait: Sturdy
- Safeguard
- Quiver Dance
- Baton Pass
- Ingrain / Bug Buzz
This one is a bit tricky, since Shedinja also wants an attacking more and protect which I sometimes switch with ingrained, but you,ve three turns to set up, Shift Gearvcan be used so you can use Megahorn or X-scissor but you might die from rocky helmet / rough skin although I haven't seen anyone using them and then so you don't die to taunts, but Ingrain is amazing since many players response to Shedinja is roar to try and kill it with SR, so you're not helpless against Giratina, pass to something like Lugia and sweep