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Gen V (Clever Name Here)!

Italics = Questions / Unsure​

At A Glance:
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{Team Analyse}
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Terakion @ Choice Band
Ability: Justice Heart
EVs: 4 HP / 252 Attack / 252 Speed
Nature: Jolly / Adamant
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor
Team Purpose: Fast Power-house​
Overview.
Terakkion with its good speed and amazing attack can use its good STAB moves and its great coverage to come into almost all pokemon and attack with pure power. First off with its typing, any dark move that may wanna go down onto one of my pokemon, Terakkion can come in and get the attack boost raising its already amazing attack stat. Choice band terrakion is defiantly a force to be reckoned with. (<--- Corny)
Moves:

Stone Edge: Powerful STAB move with the power to take out flying, ice, and fire types.

Earthquake: Mainly used for electric types for the deadly super-effective hit

Close Combat: Strong STAB move that can handle steel types and darks effectively.

X-Scissor: Great move that can handle psychics and grass' well that the other moves cant.

Why Terakkion?

Terakkion over my previous choice infernape for the power and great coverage. It has a speed tie but terrakion has more power behind him and can get off the more scary, powerful move.

Rating after testing!

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Burunkeru @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 Spec D
Nature: Calm
- Boiling water
- Recover
- Shadow Ball
- Ice Beam

Team Purpose: Special Wall​
Overview.
Burunkeru is a crazy special defense pokemon. Though Burunkeru has 4 weaknesses that are very popular in the OU metagame (Grass, Electric, Ghost, and Dark) she can still withstand almost all special moves with a great HP and good Special Defense. Though there are strong special moves that can OHKO she can live almost every none-super effective move. Also she can deal off decent damage with a STAB Boiling Water or Shadow ball.

Moves:
Boiling Water: Used for its main offensive move. Can get the burn off and attack with decent power.

Recover: Used to recover HP lost.

Shadow Ball: Used for other ghosts and other Burunkeru.

Ice Beam: Used to attack grass and dragon types so it can stay in longer on those types, kinda.


Why Burunkeru?

Burunkeru because I personally like the typing and looks cool :3 but also it is a great special wall, which some main ones, being Ice, fire and water is all resisted and can take it pretty well. Also it has a pretty good recovery move over a popular wall called Nattorei :3.

Team Player Rating: 6/10
Though is very specially defensive it seems it dies very quickly to physical AND special moves. May need a replacement, suggestions?

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Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 SpA / 252 Speed
Nature: Hasty / Lonley
- Stone Edge
- Earthquake
- Fire Blast
- Outrage
Team Purpose: Scarfed Revenger​
Overview.
Garchomp is a fast pokemon that can switch in to hits and deal out a hefty amount of damage. With a scarf he makes for an amazing revenge killer or pure attacker. With its power and great stab moves he can deal damage out to most pokemon. Also with its good move pool and good stats I can use both special and physical moves like Fire Blast or Earthquake.

Moves:
Stone Edge: Mainly an attacking move used for pokemon that resist my other moves or for a super effective move

Earthquake: Used for a good stab move to take out electric types with high speed such as Jolteon and can possibly out speed with the scarf.

Fire Fang: Used for particular grass steel guys who he is normally walled by and also any other ice or grass types.

Outrage: Used for coming in and wearing a bulkier pokemon down, mainly used for bulky pokemon because the inability to switch.

Why Garchomp?

Garchomp because of all the dragons it is 1: one of my favorites 2: One of the more diverse balanced one (Again IMO). Good speed with a scarf, good Atk and SpA so it can use both special and physical in one set and has decent defenses and good HP. Overall it makes for a good team member around my team with its diversity.

Team Player Rating: 9.5/10
Great attack special attack speed HP and defenses but ice shard wrecks him but is very easily countered.

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Voltros @ Lifeorb
Ability: Mischievous Heart
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid / Modest
- HP Ice
- Focus Blast
- Thunderbolt
- Nasty Plot

Team Purpose: Nasty Polt​
Overview.
Voltolos has a great speed and special attack stat and when boosted by a Nasty Plot, it adds to the madness. First is its good typing and moves. It covers Grass, Flying, Ground, Dark, Rock, Normal, and water and had some neutrals but in a sweeper that much coverage is necessary making Voltolos a great member of my team

Moves:
HP Ice: Kills dragons and grass types that could be a hassle

Focus Blast: A powerful special fighting move that can attack with really good power

Thunderbolt: Covers bulky water types when all of the other attacks are neutral.

Nasty Plot: Base move of the set. Gets me up +2.

Why Voltolos?

Voltolos has good speed, special attack and good coverage. All that is needed in a Nasty Plotter. He can cover a lot of types using its good speed and coverage and sweep pretty well with Nasty Plot. Overall Voltolos outplays Lucario by a landslide.

Rating after testing!

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Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 104 Def / 152 SpD
Nature: Calm
- Giga Drain
- Sleep Powder
- Leech Seed
- Sludge Bomb / Toxic / Roar

Team Purpose: Seeder / Wall​
Overview.
Venusaur can take hits seed and giga drain easily. It is a great wall and can be used for almost all situations. Also with its ability to use leech seed it can get back pretty good amounts of HP when used with giga drain. Then he can switch into fighting and rock move so its good for Rock Polish Swords Dance Terakion being resisted with boths its main attacking moves.

Moves:
Giga Drain: Decently strong stab move that can get decent amounts of HP back at a time.

Sleep Powder: Sleeps pokemon so I can set up seeds or get HP back using giga drain.

Leech Seed: Slowly brings down pokemon with the help of attacking moves or poison.

Sludge Bomb: Another decent STAB attacking move with a chance of toxic.

Why Venusaur?

Venusaur because its walling capabilities. It has great walling capabilities with 2 recovery moves on its move pool and both take HP from the enemy. Also with all the fire resistants on my team it takes out a major weakness for this guy.

Team Player Rating: 9/10
Can wall very effectively and can take out pokes decently fast with sleep leech seed and mega drain but sleep powder lacks reliability and mega drain is not very effective to a lot of pokes.

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Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 def
- Waterfall
- Aqua Jet
- Brick Break / Superpower
- Double Edge?
Team Purpose: Choice

Overview.
Azumarill is a very powerful pokemon with Huge Power and has great HP and good defenses. With those the Choice band is great and with priority it makes Azumarill and great revenger and attacker. With Huge power and good moves azumarill can attack and with its defensive stats he can take hits then hit hard.
Moves:

Waterfall: Main STAB move.

Aqua Jet: Great STAB priority that can revenge Dory and Landlos.

Brick Break: Good move for normal types or dark types and is a good move to have for attacking.

Double Edge: Very powerful move attacking very hard.


Why Azumarill?
Azumarill is a strong defensive water type. With a choice band and Huge power he can attack and with his defense he can take hits. Also with its good defenses it allows to get rid or troubling Pokemon so that one of my more prominent sweepers like Landlos.


Rating After Testing!


Please Rate My Team! Leave constructive criticism and see what other Pokemon can take others slots more effectively!​

I have been having some problems with my pokemon narrowing down to pokemon all weak to that type. Particularly Lucario and Venusaur or Infernape and Garchomp which doesn't seem to be the best combo ever. Any suggestions on how I can help my team with that?
 
if you want anyone to respond you need to expand those paragraphs.
Get rid of specs on luke and give it Nasty Plot. Freedom of move choice is beneficial.
Give Chomp Fire Blast > Fang becuase Steel pokemon are physically orientated.

Nothing else I can help with becuase I dnt know what is troubling you.
 
You need to greatly expand on your descriptions. Particularly you need to explain how A) your pokemon handles current top tier threats in the metagame and B) what role it fills in your team and how it synergises with everything else. We need to know why you chose THIS pokemon for your team above all other options. This would be particularly useful for pokemon like Infernape who is outclassed by Blaziken and Venusaur who isn't that useful out of the sun.
 
Okay, just like all of those guys said, more descriptions needed. I don't really understand the purpose of this team, however, to me, it seems like there is no real purpose. You have revenge killers and sweepers with walls. A clear cut problem is that half your team is choiced, which provides setup bait to other sweepers.

So far, I only see one threat, but obviously, there are more

Threat:

Voltolos @ Lum Berry (I use that, and it works hella well)
EVs: 4 HP / 252 SpA / 252 Spe
Ability: Doesn't matter
Nature: Timid
-Nasty Plot
-Hidden Power (Ice)
-Thunderbolt
-Focus Blast

With Garchomp gone, your team is dead against this. Infernape is outsped and will get KOed by Thunderbolt, Burenkeru will also get outsped and 1HKOed. Lucario, also outsped, will get OHKOed by Thunderbolt. Venusaur can't do anything to Voltolos but sleeping it (Which lum will fix) and 2HKOing it with HP Ice. Rotom-W is also outsped and 2HKOed by Voltolos while it can't retaliate.

Way to beat threat:

Swampert @ Leftovers
EVs: 252 HP / 36 Atk / 220 SpD
Nature: Careful
-Curse
-Avalanche
-Waterfall
-Rest

This is your best bet against a Voltolos that didn't setup yet, a Voltolos that has already setup is virtually unstoppable without taking serious damage. This set will allow Swampert to be 3HKOed by Focus Blast with no boost, allowing it sufficient chance to 2HKO with Avalanche.

Hope I helped, but honestly, I don't really think I did, you should modify your team so that it has a true purpose. I honestly didn't know how to help that purpose.
 
What do you mean "purpose"? Like just an overall way the team works? BTW I will add some stuff to the Overviews a bit later and if you wanna see my thoughts based on the movesets look at the "Moves" under the overviews. And do you think I should put pert over Rotom wash?
 
1)I would highly advocate the usage of Choice Band terakion in place of your Infernape. With equal speed, extremely better power, near-perfect STAB, and very little detriment to your team, it should be a no-brainer placing him in that slot. All you lose out in is a relatively weak (in comparison to other priority) Mach Punch and a U-turn that has redundant coverage and is not nearly as useful as the purw power Terakion brings to the table. Also, with a resistance to Stealth Rock, Terakion can come in a lot more and deal more damage over the course of the match.
2)In the same line as this, I would advocate with all sincerity the use of Nasty Plot Thundurus over your Lucario. Despite sporting an incredibly useful fighting resistance as well as Steel resistance that makes him both a good complement to Terakion and a more priority-resistant sweeper, he has a far better speed and special attack stat than Lucario. Gone are the days where 90 base speed pokes can reliably sweep. Thundurus can abuse his fantastic speed and coverage with HP Ice and Focus Blast to outspeed and OHKO most all common users of Ice-type moves, the only major weakness he brings to the table. All in all, unless you are fighting a team of CB Mamoswine, Thundurus can outspeed and sweep nearly any team that does not include Doryuuzu, and my next suggestion handles that nicely. With the amount of residual and accumulated your team focuses on dealing, a Nasty Plot Voltlos is a perfect late-game sweeper, as he needs only one turn to set up and win you games.
3)In place of your subpar Rotom-W, I propose you use a Choice Band Azumarill. With this Azumarill, you can OHKO many threats of this metagame with little to no residual damage, such as Doryuuzu, Blaziken, and Landlos, all who give your team a good deal of trouble. Now while this leaves your team with 3 choiced users, 2 of them resist Stealth Rock, and all are bulky enough to take the hits that come with repeated switching. And with a highly bulky defensive pivot like Jellicent, with reliable recovery and respectable bulk on either side, you can afford to direct much of the punishment these users will find coming their way towards this bag of jelly and then recover it off.
As for the rest of your team, it is quite unique and very interesting. With the use of seeders and sleepers like Venusaur, and defensive pros like Jellicent, you should have no problem weakening a team to the point where Thundurus can sweep. I hope my rate was at least helpful to some extent. I urge you to at the very least try out some of my suggestions and see if your performance improves. Thank you for your time.
 
1) I was actually thinking about using one of those rock polish SD sets but choice band seems pretty good too. I will defiantly use this.

2) Seems pretty good, I will see what I will do with this

3) This also seems quite good with decent defenses but with its HP maybe I should use the Sub Punch Set? They both seem pretty good.
 
1) I was actually thinking about using one of those rock polish SD sets but choice band seems pretty good too. I will defiantly use this.

2) Seems pretty good, I will see what I will do with this

3) This also seems quite good with decent defenses but with its HP maybe I should use the Sub Punch Set? They both seem pretty good.
Just make sure you use Aqua Jet, as it allows you to revenge Doryuuzu and Landlos.
 
Threats
  1. Calm Mind Reuniclus
  2. Bulk Up Conkeldurr
  3. No Dragon-type resist
  4. Stall
  5. Lack of Stealth Rock

The team as it stands is pretty good, however, it does suffer from some problems. Calm Mind Reuniclus is a potential problem as it can use Jellicent as well as Azumarill's Choice-locked Superpower / Brick Break as an opportunity to set-up a Calm Mind and proceed to decimate the team. It will be able to survive pretty much any attack which you throw, and KO the user with boosted Focus Blast or Psychic. The best you can do is send it to sleep with Venusaur, but it's not that reliable given Sleep Powder's less than stellar accuracy. Conkeldurr can set-up on Burungeru, not giving a crap about any of its attacks, and setting up multiple Bulk Ups. Boiling Water's burn will actually aid Conkeldurr in ripping your team, since Guts will boost its attacks to phenomenal levels. Terakion's Stone Edge or Quick Attack are also good set-up opportunities. Nothing on your team will enjoy boosted Drain Punch / Mach Punch / Payback, and nothing can KO back Conkeldurr after a boost. No Dragon-type resist is a very big problem for your team. It basically means things like Specs Latios, Mixed Salamence, Choice Band / Scarf Garchomp can come in launch a powerful Draco Meteor / Outrage and hurt something really hard, as nothing on your team will enjoy taking these attacks to the face due to no Dragon-type resist. Particularly, Specs Latios and Mixed Salamence / Dragonite are guaranteed to kill something with their powerful Draco Meteor. Stall also looks like a serious threat to your team, as each member is walled by a Pokemon found on stall teams, and having 3 choiced users doesn't help, as well as having no entry hazard to deter their switch-ins. Terrakion and Garchomp will not like facing Hippowdon or Gyarados, whereas Voltolos and Jellicent will not like facing Blissey. Jellicent will wall Azumarill. Venusaur is your best option against these teams, but if they have something like a CM+Roar Latias, then you're doomed. Lack of Stealth Rock on this team will make it a bit tougher to deal with threats such as Voltolos, Volcarona, Gyarados, and Salamence. It also means that OHKOes and 2HKOes that you can achieve with Stealth Rock won't be happening anytime soon.

Solutions:

  • Solution A: Mixed Stallbreaker set on Thunderus
Pretty simple change, but it helps you a lot with your stall problem. The thing you lose is a late game sweeper, but what you gain outweighs what you lose, as this team really is asking for a potent Stall breaker. Thunderus is able to get rid off pretty much every member on a Stall team; Jellicent, Skarmory and Gyarados are taken care off by Thunderbolt, Latias and Hippowdon won't enjoy Hidden Power Ice, and Blissey / Chansey are shut down by Taunt and manhandled by Hammer Arm. Don't worry about sweeping late game too much, since Thunderus can still do that once the opposition has been severely weakened, thanks to Thunderus maintaining its excellent coverage on this set, the naturally high Special Attack stat, and being able to shut down status users as well as hitting both attacking spectrums between Thunderbolt / HP Ice and Hammer Arm. The Speed decrease from Hammer Arm isn't a huge deal against Stall teams, since most members are still slower than Thunderus even after a Speed drop (bar Latias, who is revenged by Garchomp).
  • Solution B: Skarmory over Venusaur
There's still that nasty unresisted Dragon-type, lack of Stealth Rock and Bulk Up Conkeldurr is still a pain, Skarmory remedies all these issues with it's Steel typing, access to Stealth Rock AND Spikes, as well as being able to check Bulk Up Conkeldurr and other Fighting-types pretty well. Venusaur's uses are kind of limited in the metagame, unless used in the sun. Venusaur doesn't really help cover many things, whereas Skarmory gives you a sturdy switch-in to many Physical attacks and brings a slew of resistances such as Dragon-, Ground-, Psychic- , etc, that your team can fall back on. To top it all off, Skarmory can set-up additional hazards in the form of Spikes which the primary powerhouses of the team, Terrakion, Thunderus and Garchomp will enjoy to take down the opposition easier. Swords Dance Virizion also looked troublesome previously, but now it is manageable.
  • Solution C: Calm Mind Latias over Azumarill
Azumarill checks Doryuuzu, Swords Dance and Rock Polish Terrakion as well as Swords Dance and Rock Polish Landorus. The thing is, all these sweepers are well in check by other members of your team; Skarmory can take on Doryuuzu, Rock Polish Terrakion and Rock Polish Landorus with no problems. Swords Dance Landorus is revenged by Thunderus, and Swords Dance Terrakion is revenged by Garchomp. Calm Mind Latias however brings a valuable check to CM Reuniclus who is a troublesome threat, as well as CM Virizion, who is also slightly annoying. Latias can set-up alongside Reuniclus and either Roar it away and erase its boosts or become impossible for it to take down between resistance to Focus Blast / Psychic + Calm Mind Boosts + Recover. You needed a late gamer sweeper, and Calm Mind Latias can provide that, since hazards will help it a lot in taking down opposing threats after a few boosts. CB Terrakion and Latias pair up really well too, Terrakion can gain a free boost by coming in on Pursuiters like Tyranitar trying to trap Latias and gaining a Justice Heart boost. Latias can do the same for Terrakion taking on Specs Surf from Latios as well as handling Psychic types trying to revenge Terrakion as well as Fighting-types such as Conkeldurr who want to revenge Terrakion with Mach Punch (Aqua Jet Azumarill as well!).

Optional Changes:

Definitely go with 252 Atk / 4 SAtk / 252 Spe Jolly on Garchomp. Those Special Attack EVs aren't really needed, since Skarmory, the prime target for Fire Blast, is still 2HKOed with no Special Defense investment (which is usually the case).

Movesets:

Thunderus @ Life Orb / Expert Belt
Ability: Mischievous Heart
EVs: 32 Atk / 220 SAtk / 252 Spe
Timid nature (+Spe, -SAtk)
- Thunderbolt
- Hidden Power [Ice]
- Hammer Arm
- Taunt
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Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 200 Def / 56 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Spikes
- Roost
- Brave Bird / Whirlwind
---

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Psycho Shock / Psychic
- Dragon Pulse
- Recover
---

So to summarize:
  • Stallbreaker > NP set on Thunderus
  • Skarmory > Venusaur
  • CM Latias > CB Azumarill
  • Transfer the SAtk EVs on Garchomp back to Atk
 
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