So here is my first ever try at a generation 4 team. It has many problems which I will list later and is based around scizor/heracross combo.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 248 HP/212 Def/48 SpDef
Relaxed nature (+Def,-Spd)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Okay this is my lead, he is mainly here because being ground he will ward off electric attacks and can also absorb fire attacks, because he is water. He creates 1 sort of big problem that my team has trouble with: Electric pokemon that are fast and wielding grass attacks. Or just grass pokemon.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Standard scizor, not much to say about him. He is here mainly for taking out the massive threat that is rotom. I did not want to use tyranitar because the sandstorm would damage my heracross, which I do not want to happen.
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Close Combat
- Facade
- Megahorn
- Swords Dance
the main point of the team, I tried to build the team around him. He needed threats remove like rotom, which scizor provided. He also needs faster sweeper gone, which I went down the thunder wave road to help, dont know if it was the best idea.
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/44 Spd/212 SpDef
Careful nature (+SpDef,-SpAtk)
- Dragon Claw
- Heal Bell
- Roost
- Thunder Wave
Okay, here is the first thunder wave support, main problem is he has so far performed extremely sub par, since everyone and their uncle seem to carry an ice move, which even if not stab, crushes him. I don't know how to make this guy work.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/32 Spd/228 SpDef
Calm nature (+SpDef,-Atk)
- Heat Wave
- Roost
- Thunder Wave
- Thunderbolt
Here is another good thunder wave support, which also provides the ONLY fire type move of the team. Which is starting to be somewhat of a problem regarding steel typed pokemon and grass to an extent.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Ice Beam
- Rapid Spin
- Surf
- Thunderbolt
This one was a natural fit into the team as the best rapid spinner that could also provide decent support to my heracross. Rapid spin to remove the despicable hazard entry.
Here we are, main problem is no true Fire move beside zapdos to deal with steel and grass pokemons. Electric sweeper with grass moves, I have no true counter for. Help and suggestion appreciated!
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 248 HP/212 Def/48 SpDef
Relaxed nature (+Def,-Spd)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Okay this is my lead, he is mainly here because being ground he will ward off electric attacks and can also absorb fire attacks, because he is water. He creates 1 sort of big problem that my team has trouble with: Electric pokemon that are fast and wielding grass attacks. Or just grass pokemon.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Standard scizor, not much to say about him. He is here mainly for taking out the massive threat that is rotom. I did not want to use tyranitar because the sandstorm would damage my heracross, which I do not want to happen.
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Close Combat
- Facade
- Megahorn
- Swords Dance
the main point of the team, I tried to build the team around him. He needed threats remove like rotom, which scizor provided. He also needs faster sweeper gone, which I went down the thunder wave road to help, dont know if it was the best idea.
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/44 Spd/212 SpDef
Careful nature (+SpDef,-SpAtk)
- Dragon Claw
- Heal Bell
- Roost
- Thunder Wave
Okay, here is the first thunder wave support, main problem is he has so far performed extremely sub par, since everyone and their uncle seem to carry an ice move, which even if not stab, crushes him. I don't know how to make this guy work.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/32 Spd/228 SpDef
Calm nature (+SpDef,-Atk)
- Heat Wave
- Roost
- Thunder Wave
- Thunderbolt
Here is another good thunder wave support, which also provides the ONLY fire type move of the team. Which is starting to be somewhat of a problem regarding steel typed pokemon and grass to an extent.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Ice Beam
- Rapid Spin
- Surf
- Thunderbolt
This one was a natural fit into the team as the best rapid spinner that could also provide decent support to my heracross. Rapid spin to remove the despicable hazard entry.
Here we are, main problem is no true Fire move beside zapdos to deal with steel and grass pokemons. Electric sweeper with grass moves, I have no true counter for. Help and suggestion appreciated!