Serene Grace is not luck based - it doubles the side effects of all moves. That, and you have to use the move in the first place if you want the effect to happen, which limits the ability.
What can you do about HaxRachi you say? Maybe add a Hippowdon, Gliscor, Jellicent, Slowbro, Sableye, Ferrothorn, Skarmory, CM Jirachi, Heatran, Tentacruel in your team? And i am only talking about hard counters, don't even get me started about checks, there are like 20 of them in OU. So no Jirachi is nowhere near broken.Um, Sand Veil needs Perma Sand to function, Serene Grace Iron Head (stab) Jirachi doesn't need anything. The fact that you can abuse such a move and allow the opponent a 40% chance JUST to hit you is unacceptable, and we are talking about 100% accurate moves here. The lucky part is me hitting him.
And to those saying the trainer should have had a Jirachi counter, how many are we supposed to pack per team? I have a Volcarona, and I can assure you I have better uses for it than to absorb a random flinch/para, not to mention the very possibility of it dying mid match while taking care of something else.
The case of Jirachi shouldn't be extended to other Serene Grace pokemon as none of them have the perfect distribution, typing, movepool, BST or moves to abuse SG as Jirachi does. And if you are gonna say that you can't ban a pokemon due to one set, I'll say we banned Garchomp primarily for its SubSD set.
I'm sorry you called him HaxRachi but want him to stay?What can you do about HaxRachi you say?
I'm not gonna play stall for one pokemon. I'm pretty others would agree that having more than one Jirachi counter on a team just for this sake is not acceptable. I play HO, what use do I have for most of these mons?Maybe add a Hippowdon, Gliscor, Jellicent, Slowbro, Sableye, Ferrothorn, Skarmory, CM Jirachi, Heatran, Tentacruel in your team?
I'm sorry you called him HaxRachi but want him to stay?
I'm not gonna play stall for one pokemon. I'm pretty others would agree that having more than one Jirachi counter on a team just for this sake is not acceptable. I play HO, what use do I have for most of these mons?
And this is me talking about it's HaxRachi set, I didn't even mention the subCalm set under the rain with 60% Para Thunder and single weakness under rain.
Edit: HaxRachi/ParaFlincher, tomato/tomoto.
The fact that Jirachi can hax you to death if you are not prepared for him doesn't mean it's broken.I'm sorry you called him HaxRachi but want him to stay?
Stall? What the hell? I think Ferrothorn, CM Jirachi, Skarmory, Heatran, Ferrothorn, Gliscor, Hippowdon and Jellicent can be easily used in balanced teams. And out of them Gliscor, CM Jirachi, and Heatran definitely can fit into offensive teams, so you already have 3 counters at your disposal. And aside from that, as i said before, do you really want me to say what can a HO team do to get past Jirachi? Maybe stack on physical sweepers, as Jirachi can wall none of them, except from taking Outrages. Or use a strong Ground mon, such as Landorus, Landorus-T, Garchomp and Mamoswinbe. Or run a Lum Berry to one of your set-up sweepers. Are those enough?I'm not gonna play stall for one pokemon. I'm pretty others would agree that having more than one Jirachi counter on a team just for this sake is not acceptable. I play HO, what use do I have for most of these mons?
And this is me talking about it's HaxRachi set, I didn't even mention the subCalm set under the rain with 60% Para Thunder and single weakness under rain.
Edit: HaxRachi/ParaFlincher, tomato/tomoto.
SubDisable Gengar can check Specially defensive Rachi without a filler mover nicely, it's also HO most accepted spin-blocker. There's an array of checks for Jirachi.
The fact that Jirachi can hax you to death if you are not prepared for him doesn't mean it's broken.
Stall? What the hell? I think Ferrothorn, CM Jirachi, Skarmory, Heatran, Ferrothorn, Gliscor, Hippowdon and Jellicent can be easily used in balanced teams.
And out of them Gliscor, CM Jirachi, and Heatran definitely can fit into offensive teams, so you already have 3 counters at your disposal.
Or use a strong Ground mon, such as Landorus, Landorus-T, Garchomp and Mamoswinbe.
Or run a Lum Berry to one of your set-up sweepers. Are those enough?
I'm gonna just quote because it hasn't bee replied to and is a nice rebuttal as well:
android:
"When it comes to the 'use something faster' argument, Body Slam, Thunder, and Thunder Wave nullify; you can never switch something faster into Jirachi safely. But the main issue is not the lack of safe switch ins. The issue is the very nature of paraflinch Jirachi. You are left to praying to the RNG gods that your 'counter' gets a chance to actually counter Jirachi. Even if you are (were) faster, if you aren't resistant to Steel, and sometimes even if you are, Jirachi can tank any move you've got that isn't named Earthquake and proceed to paralyze you and flinch you to death.
Paraflinching is uncompetitive. It doesn't always work, but that is precisely the reason why it is so uncompetitive. I don't understand how paraflinch can be seen as a desirable aspect of a balanced, enjoyable metagame, especially on a Pokemon like Jirachi that can abuse it so effortlessly."
Also: see ScarfRachi.
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I already have a Volcarona on my HO Team. That still doesn't protect it from the paralysis or make it a safe switch in even if I burn it. How many Jirachi counters must I have in order to qualify as "being prepared to", because I am sure no HO team will fit under your criteria.
I mentioned stall because you just named out most members of the commonly used Sand Stall teams out there.
3 counters for a Paraflincher, don't you think that's centralizing the metagame?
Most neutral to Ironhead and Body Slam, Mamo is hit super effectively.
Doesn't protect from 60% flinch.
As i mentioned again, you will handle it by applying offensive pressure. Last time i used a HO phyically offensive team, Jirachi was no problem, because SubDD Gyarados, Focus Sash SD Terrakion, SD Landorus and DD Lum Berry Haxorus don't give a fucking shit about haxRachi. I won't give you any other examples about how to handle him with a HO team, as if you can't then you don't know how to build a proper HO team, and here is not the place to learn.I'm gonna just quote because it hasn't bee replied to and is a nice rebuttal as well:
android:
"When it comes to the 'use something faster' argument, Body Slam, Thunder, and Thunder Wave nullify; you can never switch something faster into Jirachi safely. But the main issue is not the lack of safe switch ins. The issue is the very nature of paraflinch Jirachi. You are left to praying to the RNG gods that your 'counter' gets a chance to actually counter Jirachi. Even if you are (were) faster, if you aren't resistant to Steel, and sometimes even if you are, Jirachi can tank any move you've got that isn't named Earthquake and proceed to paralyze you and flinch you to death.
Paraflinching is uncompetitive. It doesn't always work, but that is precisely the reason why it is so uncompetitive. I don't understand how paraflinch can be seen as a desirable aspect of a balanced, enjoyable metagame, especially on a Pokemon like Jirachi that can abuse it so effortlessly."
Also: see ScarfRachi.
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I already have a Volcarona on my HO Team. That still doesn't protect it from the paralysis or make it a safe switch in even if I burn it. How many Jirachi counters must I have in order to qualify as "being prepared to", because I am sure no HO team will fit under your criteria.
Ok.I mentioned stall because you just named out most members of the commonly used Sand Stall teams out there.
I didn't say to use all 3 counters together. Why can't you just run 1 of those 3 in your team and be done with it?3 counters for a Paraflincher, don't you think that's centralizing the metagame?
You don't get the point. When you play with a HO team, against a balanced/stall team (haxRachi is found on such teams), then you should have the momentum, which means being ahead of your opponent by one step. So by the moment that Jirachi comes in, your Ground types should already be in. And guess what, they can't get flinched to death, because they all outspeed and OHKO.Most neutral to Ironhead and Body Slam, Mamo is hit super effectively.
Yeah it does if you are faster. And guess what, any offensive set-up sweeper is faster than SpD Jirachi.Doesn't protect from 60% flinch.
This meta is a POS that can be more skill based and less matchup based easily. As for other suspects Terrakion was broken and hurting BW1, and Genesect seems debatable right away.
Speaking of which, how do people feel about possibly banning sand rush and freeing mold breaker/sand force excadrill?
Matthew - firstly, we could ban sand at a later stage, and that would work fine.
However, it is clearly a less potent weather type than rain and sun - its only real power lies in weather based abilities. Rain and Sun are innately powerful because of their effect on fire and water-type moves. Therefore, it is possible that sand could be manageble merely by banning certain sand related abilities or pokemon, while this is not really possible with sun and especially rain.
Speaking of which, how do people feel about possibly banning sand rush and freeing mold breaker/sand force excadrill?
The problem I have with Jirach is that it functions the same way as double team spam. It takes absolutely no skill (body slam then spam iron head) and prevents the opponent from hitting you through no fault of their own. Think of why Shaymin-S was banned: no matter what, you had an 80% chance to have your special defense drop by 2 stages from seed flare, and there's nothing you can do about it. Jirach is more of the same. Unless you're a ghost, you're probably getting paralyzed, unless rachi is carrying thunder wave, in which case you're still getting paralyzed, so that leaves all of Golurk who doesn't have to worry about paralysis.
With stuff like Spore, you have sleep clause so that a Breloom can't screw over your whole team, but Jirachi can paraflinch his way through your whole team if you're unlucky. And if you're unlucky, and you're not carrying a dedicated Jirachi counter, there isn't anything you can do about it.
I'm not even necessarily saying I think Jirachi is ban worthy, but I think it's seriously broken. It's like sand veil, but kind of the reverse: instead of the enemy passively dodging attacks, the enemy is preventing you from attacking.
I think Jirach deserves a serious look.