Generation 8 Breeding Guide [GP: 2/2]

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Written by BilloPS, Nol, and wishes.
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Breeding in Generation 8
Official banner by Ciran!
Introduction


Breeding Pokemon Eggs has been an important part of the main series games since its introduction back in Generation 2. The mechanic is useful in many ways, such as hatching Pokemon with perfect stats and natures for competitive battles, gaining access to otherwise unobtainable Egg Moves, and even obtaining high quality shiny Pokemon. In Sword and Shield, the nurseries are located on Route 5 and in the Bridge Field portion of the Wild Area, and in this guide you’ll learn everything there is to know in order to become an expert in Pokemon breeding!

Breeding Overview


Species Determination
When breeding a male and a female Pokemon, it is the female that determines which species the offspring Egg will be. For example, if a female Sobble and a male Chewtle breed together, the Eggs produced will always be Sobble due to Sobble being the female parent.

When breeding with Ditto, you can use male, female, or genderless Pokemon to determine the species; breeding genderless Pokemon is only possible when they're paired with Ditto in the nursery, as they do not breed with any other pairing.


Egg Groups
Egg Groups are categories that determine if your Pokemon are compatible with one another when breeding; if two separate species of Pokemon share the same Egg Group, it is possible to breed them together to create Eggs. However, Ditto is the exception to this because it is unable to breed with other Ditto that share their same group; it is only able to breed with Pokemon of other Egg Groups, barring the Undiscovered Egg Group. If your pairing does not share at least one Egg Group, it will not be possible for them to breed. There are 15 possible Egg Groups:

Bug Group
Dragon Group
Fairy Group
Field Group
Ditto Group—This Egg Group is unique to Ditto
Human-Like Group
Grass Group
Flying Group
Amorphous Group
Mineral Group
Monster Group
Water1 Group
Water2 Group
Water3 Group
Undiscovered Group—Pokemon in this Egg Group cannot breed at all

Baby Pokemon & Alternate Forme Breeding

Baby Pokemon
Baby Pokemon refers to Pokemon that cannot breed at all and require an evolution to be bred. There are 18 baby Pokemon in Sword and Shield: Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Magby, Azurill, Riolu, Bonsly, Happiny, Mantyke, Budew, Mime Jr., Wynaut, Munchlax, and Toxel.

Incense
Incense is an item used when breeding to allow certain Pokemon to breed their baby form and is purchasable at the herb shop in Hulbury. Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Riolu, and Toxel do not require an incense, and their evolutions will naturally produce their respective baby form by breeding as usual without an additional held item.

Sea Incense—If Marill and Azumarill hold this, they are able to produce a Azurill Egg in the nursery.
Rock Incense—If Sudowoodo holds this, it is able to produce a Bonsly Egg in the nursery.
Luck Incense—If Chansey and Blissey hold this, they are able to produce a Happiny Egg in the nursery.
Wave Incense—If Mantine holds this, it is able to produce a Mantyke Egg in the nursery.
Rose Incense—If Roselia and Roserade hold this, they are able to produce a Budew Egg in the nursery.
Odd Incense—If Mr. Mime holds this, it is able to produce a Mime Jr. Egg in the nursery.
Lax Incense—If Wobbuffet holds this, it is able to produce a Wynaut Egg in the nursery.
Full Incense—If Snorlax holds this, it is able to produce a Munchlax Egg in the nursery.

It is important to note that breeding these Pokemon without an incense will not give offspring of their respective baby form. For example, breeding a Snorlax that isn’t holding a Full Incense will result in Snorlax offspring, not Munchlax offspring. Keep in mind that, because the Pokemon is holding an incense, the other parent can only hold either an Everstone or the Destiny Knot, meaning you'll have to pick whether you want nature or IVs to be passed down.


Regional Formes
As with Pokemon Sun and Moon, Sword and Shield brought with them many new regional formes. The non-Galarian formes can be bred if a parent of their corresponding variant holds an Everstone; i.e. a Kantonian Meowth holding an Everstone will result in a Kantonian Meowth Egg, and an Alolan Meowth holding an Everstone will result in an Alolan Meowth. If one of these formes is bred without an Everstone, however, the result will always be the Galarian variant.

It’s also important to keep in mind that certain regional formes are unable to be obtained through breeding. For example, Alolan Marowak will always breed Kantonian Cubone, as Cubone does not have a regional forme itself; however, since Sword and Shield take place in Galar and not Alola, Cubone will always evolve into Kantonian Marowak. This scenario also occurs when breeding Exeggutor—Exeggcute itself does not have a regional forme, so it will always evolve into Kantonian Exeggutor. Similarly, Weezing always breeds Kantonian Koffing offspring, no matter which forme you use as the parent. The Koffing produced are only able to evolve into Galarian Weezing due to being in Galar, and thus the only way to obtain Kantonian Weezing is through transferring one into your game.

Galarian formes also received unique evolutions in Sirfetch’d, Mr. Rime, Cursola, Obstagoon, and Runerigus. These regional formes are only obtainable through evolving their Galarian pre-evolutions. Some are also in Max Raid Dens, such as Runerigus, which has a 1% chance to spawn! The non-Galarian formes of these Pokemon, such as Kantonian Farfetch’d, will never be able to evolve into their regional evolutions; i.e. Kantonian Farfetch’d does not evolve and will not evolve into Sirfetch’d despite being in Galar.


Useful Tips, Tricks, and Information


Useful Abilities and Items

While there are Pokemon useful in the daycare, there are also Pokemon useful outside of the daycare, too. Most notably, Pokemon with either the ability Flame Body or Steam Engine are at the top of the list. Having a Pokemon with either of these abilities in your party causes all Eggs in your party to have their Egg cycles cut in half. Hatching Eggs twice as fast is, as you can imagine, very convenient when you have lots of Eggs to hatch. Keep in mind that this effect does not stack; having four Pokemon with Flame Body and/or Steam Engine in your party will still only halve Egg cycles once, not four times.

Beyond useful Pokemon, there are also useful items to consider to ease along the breeding process. No matter which Pokemon you choose to keep in your party to accelerate Egg hatch times, it is optimal to have the front of your party holding a Smoke Ball. It’s possible that cycling in circles could lead you into a wild encounter, and being able to flee no matter what is always handy. The Smoke Ball can be found in the Slumbering Weald or held by wild Pokémon such as Koffing, Salandit, and Salazzle, or it can be produced at the Cram-O-Matic through a variety of recipes, more of which can be found here:



Meanwhile, Poké Dolls can be found scattered across Galar—Circhester and Wedgehurst are two places that they can be found; however, after obtaining two badges, they are sold in every Poké Mart, which is much more easily accessible. The Smoke Ball is preferred, as it is automatically in effect when held, whereas you'll have to activate each Poké Doll through your bag. If you're looking to optimize your efficiency with both abilities and items, using Litwick, Lampent, or Chandelure as your Flame Body Pokemon is a potent idea, as Ghost-types are able to flee from any battles naturally.

There are two key items that are needed for breeding flawless Pokemon—an Everstone and a Destiny Knot. There is an Everstone that can be found in Turffield, and it can also be dug up by the Digging Duo in the Wild Area. The Destiny Knot is purchasable in Hammerlocke for 10 BP, and there is a small chance that a high level Pokemon with the ability Pickup will find one. Like the Smoke Ball, both the Everstone and Destiny Knot can also be produced by the Cram-O-Matic. An Everstone is a useful item when breeding because it passes down the nature of the Pokemon holding it. Having the correct nature is of course useful, but you also want to hatch offspring that have perfect IVs as well. The Destiny Knot ensures that 5 of the 12 possible IVs of the parents (6 IVs from the mother, 6 IVs from the father) are passed down to the offspring. This is especially noticeable with perfect Dittos, as they make it exceptionally easy to pass down good IVs to new offspring.

Charms are also very relevant items to the breeding process. The first Charm the player should seek out is the Oval Charm in Circhester after completing the game. One has to find Morimoto in the hotel to the right of the Pokémon Center; defeat him in a battle, and the Oval Charm will be presented to the player. This Charm greatly increases the odds that an Egg will be produced, but be aware that this does not mean it can increase odds from zero. Two incompatible Pokemon will never be able to breed, even with the Oval Charm. For those seeking to hunt shiny Pokemon, the Shiny Charm is an invaluable asset as well. This Charm can be found in the same building in Circhester as Morimoto, where the Game Freak director will give you the Charm after showing him your completed Galar Pokédex. The Shiny Charm increases the odds of a Pokemon being shiny from 1/4096 to 3/4096. This effect can be combined with the increased odds of breeding shiny Pokemon with the Masuda Method, raising the chance to 1/512 that an egg will be shiny.


Ditto
Arguably the most valuable asset to breeding as a whole, Ditto is a staple to the breeding process. As mentioned previously, Ditto is able to breed with most Pokémon, notably genderless Pokémon that otherwise wouldn’t be breedable. Due to producing offspring when paired with the majority of Pokémon, a good natured Ditto with flawless IVs, potentially foreign if attempting to breed for shiny Pokemon, is able to be used for nearly any breeding project. Having a solid Ditto is essential; otherwise, you would have to breed two flawless parents for each project. With Ditto, you only need to breed one flawless parent.

As touched upon briefly, foreign Dittos are desired when breeding for shiny Pokemon due to the Masuda Method. This method of breeding will be discussed later on, but the basic idea is that breeding two Pokemon of different languages (GER vs. ENG, not Galar vs. Alola) greatly increases the odds that the offspring will be shiny. Because Ditto is so versatile, using a foreign Ditto gives the player the most optimal parent for breeding correctly natured, flawlessly IVed, shiny Pokemon.

Obtaining a perfect Ditto might seem intimidating; however, look no further than this giveaway hosted by Anubis. Here, you can trade a Wooloo for a Japanese Ditto that has the natures and IVs you desire. Be sure to read all of the rules in the first post. Should Anubis's thread be down or deactivated, Smogon Wi-Fi's Giveaway section is another great resource to check for Ditto.

If you are looking to obtain your own Ditto, then learning how to do Raid RNG is another great asset. The basic premise behind Raid RNG is typically to save before you enter a Raid, catch the Pokemon, and proceed to using tools such as RaidFinder to find your initial seed—the beginning of what generates everything from natures to genders, IVs, and even shininess of the Pokemon found in your Raid Den. By combining all of this, it is possible to use Raid RNG to obtain your own perfect Dittos, as there is a Ditto Raid den in both the Stony Wilderness section of the Wild Area and in the Workout Sea of the Isle of Armor DLC. Using Raid RNG in order to find parents with already perfect IVs, natures, or Hidden Abilities is also a viable choice for finding the ideal parents. More information on Raid RNG can be found in shiny finder's Generation 8 Raid RNG guide.

Efficiency
Breeding is fun of course, but there are ways to optimize it to quickly breed competitively viable or shiny Pokemon, maybe even both on a good day! There are a few in-game settings you can tweak to speed things up. The first of these is text speed—ensure that this is set to Fast to get through dialogue as quickly as possible. Next, turn off the option to nickname Pokemon. Every time an Egg hatches, the game will prompt you to nickname the newly hatched Pokemon. By turning off this prompt, the player will save a few seconds each time an Egg is hatched, which definitely accumulates lots of saved time over the span of long breeding projects. Lastly, there is an option in the settings to automatically send Eggs directly to a box. Make sure that this option is turned on so that, when you collect Eggs, even if your party is full, the Egg will be sent right to your boxes. Without this feature on, you will have to manually send each Egg you collect to the boxes when your party is full. Once your settings have been changed, they should look like this:


Speaking of your party, it is possible to optimize the layout here as well. Keeping a Pokemon with either Flame Body or Steam Engine at the front of your party (while holding a Smoke Ball or Poké Doll!) and clearing out the remaining five slots for Eggs is preferable. You can either choose to deposit hatched Eggs right into your box and keep collecting them in the process or to collect a bunch then hatch them all at once. Either way, it’s best to have as much room in your party as possible.

Another way to quickly speed up hatching Eggs is the Rotom Bike, which you obtain on the bridge past Route 5. After obtaining the Bike, head to the Wild Area and speak with any Watt Trader to have him upgrade your Bike in exchange for Watts. Upgrade your Bike as much as you possibly can to receive the longest acceleration time when you use a boost. While it may seem minimal to upgrade your Bike, having these longer boosts is very useful in the grand scheme of everything, as it does save time.

One of the most important tools you’ll need to easily check the progress of your breeding project is the IV Judge function, which allows you to view any Pokemon's IVs while in your box. In order to unlock the function, the player must first beat the game, head to the Battle Tower in Wyndon, and go through five battles before encountering Leon. After defeating Leon in the Battle Tower, one of the workers at the desk will inform you that the function has been unlocked. To use the Judge, simply press the + button while looking at your boxes and hover over the Pokemon you’d like to check. After pressing +, a descriptor of the IVs will show in place of the Pokemon's stats, and an overall indicator of its IVs will show instead of the moves. The Judge function will remain turned on until you close the game, making checking IVs very easy and efficient. This is crucial to have, as it is one of the guiding aspects of breeding—seeing the progress of the offspring’s IVs to continuously replace the parents until a perfect offspring is produced. It enables the player to inch towards higher and higher IV parents with certainty. When the Judge function is unlocked, pressing + will cause the second screen to show instead of the first:


Each description corresponds to a set number of IVs as described below:


Thus, in the example of the Skwovet displayed above, it has 31 IVs in HP, Attack, Defense, Special Attack, and Special Defense and 0 IVs in its Speed stat.

Wi-Fi
Another useful outlet for the breeding process is the Wi-Fi room on Pokémon Showdown! Be sure to read over the rules before jumping into the chat. The room comes in handy to potentially find rare Pokemon in Apricorn Balls that people are trading or giving away. Furthermore, it’s great for finding and trading breedjects (breed + reject), Pokemon involved in your breeding process that are rejected due to suboptimal IVs or some other deficiency. You can often find trades or giveaways for useful items like rare Poké Balls. Finally, the Wi-Fi room has a shop where you can exchange in-room currency for such items or for breedject Pokemon with Egg Moves in rare Poké Balls. All in all, the room serves as a good resource for breeders of all levels to pick up items and Pokemon!

If you're looking for a more forum-based and less chatroom-based approach, then the Smogon Wi-Fi section is another valuable asset as well! Again, be sure to read through the rules before heading into any trade shops or giveaways. Here, you will find plenty of users that post tradeshops, places where Pokemon are advertised for trade. There is also a section dedicated to giveaways, a place where you can find users kindly offering Pokemon.

Passing IVs, Natures, Egg Moves, and Hidden Abilities


As mentioned already, IV inheritance can be controlled partially by giving the Destiny Knot to one parent to hold, and passing down a parent's nature is accomplished through holding the Everstone. The Destiny Knot guarantees that 5 IVs will be passed down. Without the Destiny Knot being held by either parent, only 3 IVs will be picked to be passed down. You can determine a Pokemon's IVs by viewing a Pokemon's stats with the Judge function, where ‘Best’ = 31 and ‘No Good’ = 0. These are the most likely IVs you will be breeding for: either 31 IVs in a stat to maximize its potential, or 0 IVs for various reasons, such as to lower a Pokemon's Speed stat for use in Trick Room. Here is a useful tool to calculate the odds of getting offspring with the IVs you’re looking for.


IVs listed in HP/Atk/Def/SpA/SpD/Spe order.

Finding Pokémon with solid IVs to start your breeding project might seem daunting, but thankfully the Wild Area has made it increasingly easy to find Pokémon with good IVs thanks to Max Raid Battles. All five-star Raids guarantee to net a Pokemon with four perfect (31) IVs. Four-star Raids will guarantee three perfect IVs, and three-star Raids will guarantee two perfect IVs. However, promotional event distribution and rare Crown Tundra Raids are exceptions to the aforementioned patterns, as the star count of the Raid represents the number of perfect IVs the Pokemon has. This means that five-star Raid guarantee five perfect IVs with both normal and rare beams and, as a result, each star ranking below it will then have one fewer guaranteed IV.

Another important aspect of Raids is that you can find Pokemon with their Hidden Abilities. In the Isle of Armor and Crown Tundra, all rare dens guarantee a Pokemon will have their Hidden Ability, while in the main Wild Area or in Event dens, there is only a chance that certain Pokemon will have their Hidden Ability. If all else fails, the Crown Tundra’s Max Lair offers an Ability Patch item for 200 Dynite Ore, which changes a Pokemon's ability to their Hidden Ability. This change is permanent, which means you can pass down patched Hidden Abilities while breeding. However, it’s impossible to go from Hidden Ability to non-Hidden Ability, so keep that in mind.

To pass down a Hidden Ability is fairly simple, with the only caveat being that if two Pokemon of the same species are bred together, only the female will pass down the Hidden Ability. This is another area where Ditto comes in handy, as breeding with Ditto circumvents this restriction, meaning that male and genderless Pokemon can pass down Hidden Abilities as well. Keep in mind, however, that a Hidden Ability Ditto does not affect the offspring—the non-Ditto parent needs to have the Hidden Ability. Parents without the Hidden Ability will never pass down the species' Hidden Ability. Breeding with Ditto is the only way it is possible for genderless Pokemon to pass down their Hidden Abilities as well. There is a 60% chance for a Hidden Ability to be passed down when breeding if either the mother has the Hidden Ability or when breeding with Ditto.


When breeding two Pokemon of the same species without a Hidden Ability, the female's ability has a higher chance of being passed down than the male's. There is a 60% base chance to inherit the female's ability, plus an extra 20% chance because it is not the Hidden Ability. This results in there effectively being an 80% chance to inherit the female's ability. The same odds are applied when breeding a non-Hidden Ability Pokemon of either gender with Ditto. Keep in mind that Pokemon with only one regular ability will always pass down this ability, and that, again, Ditto has no bearing on the offspring's ability.


Egg Moves are another part of breeding that can be essential to breeding competitively viable Pokemon. An Egg Move is any move that a Pokemon learns through breeding that it cannot learn elsewhere, such as through level-up or through TMs. Take Cinderace for example—Cinderace learns Sucker Punch exclusively through passing down this Egg Move to it. These moves are passed down when a female species breeds with a male species of the same Egg Group that knows the Egg Move in question. Going back to the previous example of breeding Sucker Punch onto Cinderace, Thievul, which learns Sucker Punch at Level 28, is in the same Egg Group as Cinderace, the Field Egg Group. Breeding a female Cinderace with a male Thievul that knows Sucker Punch will produce Scorbunny that know the move Sucker Punch. This Scorbunny could also replace the Thievul at this point, as Pokémon are capable of passing their own Egg Move themselves once the moves have been learned.


Something new to the Galar region is the passing of Egg Moves through the daycare without actually breeding. This is accomplished by putting two Pokemon of the same species in the daycare together and walking around for a little bit. It is important to remember this method of transferring only works with the same species, meaning Scorbunny + Scorbunny will allow for the transfer of Egg Moves, while Scorbunny + Raboot or Scorbunny + Cinderace never will. If your Pokemon needs room for the Egg Move to transfer, head to any Pokémon Center and delete a move to create space. When deleting moves, you can only delete three at a time, as every Pokemon must have at least one move. This means that, in order to transfer four Egg Moves, you will have to do the transfer cycle twice, deleting three moves at first, transferring three Egg Moves, then deleting the remaining non-Egg Move to make room for the final not yet transferred Egg Move. Pokemon of the same species are able to transfer Egg Moves between each other regardless of the gender. Unlike Egg Moves, transfer moves, such as Defog from USUM tutors, are not able to be passed between Pokemon of the same species this way or bred onto new Pokemon. Similarly, forgetting transfer moves erases them permanently, whereas forgotten Egg Moves will show up at the Move Relearner.

Shininess


Breeding is one of the most popular ways to hunt for shiny Pokemon due to the ability to control the nature and ball of the Pokemon, as well the possibility for good IVs. The base shiny odds in Pokemon Sword and Shield are 1/4096 to encounter a shiny Pokemon. The Masuda Method for breeding involves using two parents that are different languages, e.g. a Japanese Ditto and an English Dreepy. Using the Masuda Method increases shiny odds to 1/683. Combining the Masuda Method with the Shiny Charm will increase the odds of hatching a shiny Pokemon to 1/512.

Whether or not an Egg is shiny is determined when the Egg is generated. To put it more simply, it is possible to save, accept an Egg from the daycare that will hatch shiny, reset, and accept the shiny Egg again. In Generation 8, a shiny Egg will remain shiny when traded to another player, i.e. either player will hatch it as shiny, unlike in previous generations when Egg shininess was determined by the Trainer's shiny value (TSV).

Optional Breeding Tips


Beyond the basics of breeding, there are a few more things that can be taken into consideration when aiming for the perfect breeding project.

Ball Inheritance: When breeding, the Pokemon determining species passes the Poké Ball. For example, a female Yamper in a Love Ball that is bred with a male Wooloo in a Great Ball will always result in a Yamper hatched in a Love Ball. When the Pokemon being bred together are the same species, then there is an equal 50% chance that either parent's Poke Ball will be inherited. Be mindful that sharing species in this instance directly means you will have to breed together two Yamper for this 50% chance; breeding a Yamper with a Boltund will always result in the female's Poke Ball being passed down. Regional variants being bred together, i.e. a Kantonian Farfetch'd and a Galarian Farfetch'd, will still have a 50% chance for either parent's Poké Ball being inherited, as they are the same species and share the same Pokédex number. When breeding with Ditto, the Ditto's Poké Ball will never be passed down; the Pokemon being bred with Ditto will always pass down the Poke Ball, male, female, or genderless.



Because of Raids and the Max Lair, Pokemon are able to be in a variety of Poke Balls in a way unlike any generation before! To find more about Poke Ball legality, a guide made by shiny finder can be found here.

Ball Preference: Ball preference refers to matching Pokemon to Poké Balls that aesthetically match them, usually by color. One such example is shiny Obstagoon, whose colors align with those of the Lure Ball. Another form of this is purposefully putting Pokemon in Poké Balls which have colors that contrast them, such as a shiny Drednaw in a Quick Ball.

Hatch Location Preference: Hatch location preference has to do with hatching Pokemon in a location that thematically matches the Pokemon, such as hatching an Impidimp in Glimwood Tangle or an Eiscue in the Frigid Sea.

As mentioned above, the shininess of an Egg is determined when it is generated, so a player wanting to hatch a shiny Pokemon in the perfect location can find their shiny Egg, then reset without saving, collect the Egg again, and bring it to the location where they wish to hatch it. Keep in mind that these are aesthetic decisions the player is free to make—there is no correct or incorrect ball or hatch location preference.

Now What? – Next Steps After the Perfect Hatch


After breeding your Pokemon, there are several useful items that can be used to enhance your Pokemon further.

Bottle Caps: Hyper Training can be accomplished through the use of Bottle Caps or Gold Bottle Caps, with a Bottle Cap maximizing a single IV to 31, or a Gold Bottle Cap raising all non-31 IVs to 31. Bottle Caps can be easily obtained for 25 BP from the Battle Tower, from the Digging Duo in Bridge Field, from the Cram-o-Matic in the Isle of Armor, and from Watt Traders in the Crown Tundra. Gold Bottle Caps can be obtained as rewards from the Battle Tower, the Digging Duo in Bridge Field, and the Cram-o-Matic in the Isle of Armor. Do note that Hyper Trained IVs will not be passed down during breeding, and the base IVs will be passed instead.

Mints: Mints are items that can be used to change a Pokemon’s nature as far as its stats, but not the nature itself. For example, a Timid Sinistea that receives a Modest Mint will have the stat effects of a Modest nature, but breeding it with an Everstone will still produce offspring with a Timid nature. Mints of all natures can be bought at the Battle Tower for 50 BP or found as items on the ground scattered daily around the Isle of Armor and Crown Tundra.

Ability Capsules: Ability Capsules can be used to switch between a Pokemon’s two non-hidden abilities. They can be obtained at the Battle Tower for 50 BP, from the Cram-o-Matic in the Isle of Armor, or from the Crown Tundra’s Max Lair for 50 Dynite Ore.

Ability Patches: Ability Patches are able to switch a Pokemon’s ability to its Hidden Ability, but they are unable to switch from a Hidden Ability to a non-Hidden Ability. The only way to obtain an Ability Patch is from the Max Lair in the Crown Tundra for 200 Dynite Ore.

Vitamins: Vitamins can be used to quickly train a Pokemon’s EVs, as they award 10 EVs to the corresponding stat. They can be purchased at Wyndon’s Pokemon Center and from the Master Dojo in the Isle of Armor at a discounted rate after several upgrades.

Feathers: In addition to vitamins, feathers are useful items for more specific EV spreads, as they award 1 EV per feather, giving the player much more control. Every feather can be found on the bridge past the daycare on Route 5 or in the Motostoke Outskirts. These respawn daily, with ten feathers spawning on Route 5 and four feathers spawning in the Motostoke Outskirts.

Conclusion


From Ditto, to Hidden Abilities, to IVs, there's certainly a lot to account for when breeding perfect Pokemon. Always remember that breeding Pokemon is meant to be fun, and that you alone decide what a perfect Pokemon is and when to stop a project. Hopefully now you have all of the information and resources you need to breed Pokemon in Pokemon Sword and Shield. Happy breeding!
 
Last edited:

Tatertot

always the poet, never the poem
is a Community Contributor Alumnus
Thanks for the tag shiny finder!

This is extremely thorough, very nice job! My only suggestion would be in the section on obtaining a perfect 6 IV Ditto. Anubis's giveaway is indeed excellent, but it's not a resource that will be around forever. It might be a good idea to mention other sources, such as the subreddit /r/MoreBreedingDittos or a cursory mention of Raid Den RNG so that those who are interested can look into how to obtain one for themselves. (Anything deeper than that would probably be beyond the scope of this guide, but it might be worth pointing people in the right direction).
 

shiny finder

forever searching
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Chatot Wrangler
Good work guys, ty for your efforts. (and ty in advance to the guys giving feedback) Only have some minor stuff

As touched upon briefly, foreign Dittos are desired when breeding for shiny Pokémon due to the Masuda Method. This method of breeding will be discussed later on, but the basic idea is that breeding two Pokémon of different game regions (GER vs. ENG, not Galar vs. Alola) greatly increases the odds that the offspring will be shiny. Because Ditto is so versatile, using a foreign Ditto gives the player the most optimal parent for breeding correctly natured, flawlessly IVed, shiny Pokémon.
A bit pedantic, but probably more accurate to say here different languages rather than game regions.

Something new to the Galar region is the passing of Egg Moves through the daycare without actually breeding. This is accomplished by putting two Pokémon of the same species in the daycare together and walking around for a little bit. It is important to remember this method of transferring only works with the same species, meaning Scorbunny + Scorbunny will allow for the transfer of Egg Moves, while Scorbunny + Raboot or Scorbunny + Cinderace never will. If your Pokémon needs room for the Egg Move to transfer, head to any Pokémon Center and delete a move to create space. Pokemon of the same species are able to transfer Egg Moves between each other regardless of the gender.
Not really related to the breeding process, but it might be cool to note that (iirc) you can't relearn transferred moves like you can EMs.

When breeding, the female passes the Poke Ball. For example, a female Yamper in a Love Ball that is bred with a male Wooloo in a Great Ball will always result in a Yamper hatched in a Love Ball.
On that note, you may consider expanding this to the case of same species breeding (50/50 pass) and male/genderless + ditto (male/genderless pass) breeding.

To pass down a Hidden Ability is fairly simple, with the only caveat being that if two Pokémon of the same species are bred together, only the female will pass down the Hidden Ability. This is another area where Ditto comes in handy, as breeding with Ditto circumvents this restriction meaning that males and genderless Pokémon can pass down Hidden Abilities as well. This is the only way it is possible for genderless Pokémon to pass down their Hidden Abilities as well, by breeding with Ditto. When breeding two Pokémon of the same species to pass down a Hidden Ability, there is a 60% chance for the offspring to also have the ability only if the mother has the Hidden Ability. When breeding together Ditto and any Pokémon with a Hidden Ability, there is a 60% chance for the offspring to have the Hidden Ability.
Just because I still see it asked at times, you can only get HA if you have a parent with it, and no Ditto doesn't count. Idk if you want to expand this to regular abilities too, which have an effective 80% chance (60% inherit + 20% roll) of getting the female regular ability. I made this chart a while back, are welcome to remake or include it as you desire https://imgur.com/a/KoE3XTk

Whether or not an egg is shiny is determined when the egg is generated. To put it more simply, it is possible to save, accept an egg that hatches shiny, reset and accept the shiny egg again. In Generation 8, a shiny egg will remain shiny when traded to another player, as in both players will hatch a shiny egg unlike in previous generations when egg shininess was determined by the trainer's shiny value (TSV).
Optional additional info: Star vs Square and shiny animation upon hatching.

random useless quote for parallelism
Idk if you want to link to a reference for legality stuff, but I made a sheet here https://docs.google.com/spreadsheet...bBDp4gD6ub3dFDimITAT1zXRE/edit#gid=1395537894
 

Max. Optimizer

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I'm a little late to the party, since I had to sort out a few IRL obligations first.

First of all, I welcome the opportunity to congratulate the three authors on a very thorough and well-structured guide.
Some of my fellow Wi-Fiers have already gone over notable points, so I can mainly only echo what they said before me.
The structure of the guide is logical and coherent, allowing the reader to follow, regardless of their level of experience.
I love the inclusion of the illustrative material. This is important if readers want to come back for a quick reminder, without having to scan all of the text again to find the piece of information they were looking for. Here, the guide's structure reflects the "efficiency" that it places emphasis on in terms of its content. It flows really well.

The only thing I can think of is that you mention "Flame Body or Steam Engine" under "Useful Abilities and Items" and "Flame Body or Magma Armor" under "Efficiency". Maybe it'd be worth including all three of them in both cases? ("Flame Body, Magma Armor, or Steam Engine" maybe?)

As for the Smoke Ball, here are three item combinations that you can use to get it via the Cram-o-matic if you wish to include them (Source):

Oran Berry+Maranga Berry+Sweet Apple+Blunder Policy
Super Repel+Tart Apple+Weakness Policy+Jaboca Berry
Wishing Piece+Wishing Piece+Water Stone+Water Stone

Keep up the good work!
It already looks very promising!

 
Thanks for the tag shiny finder!

This is extremely thorough, very nice job! My only suggestion would be in the section on obtaining a perfect 6 IV Ditto. Anubis's giveaway is indeed excellent, but it's not a resource that will be around forever. It might be a good idea to mention other sources, such as the subreddit /r/MoreBreedingDittos or a cursory mention of Raid Den RNG so that those who are interested can look into how to obtain one for themselves. (Anything deeper than that would probably be beyond the scope of this guide, but it might be worth pointing people in the right direction).
I'm a bit unsure about linking to Reddit for this article as we can't be sure of the Pokemon traded there, whereas we can with Anubis's thread, though that is definitely a good resource. However, I do think adding a brief section on how to achieve your own through raid RNG is a great idea. Perhaps we could link to shiny finder's? It isn't fully uploaded yet, but it's a very thorough guide on how it works.

I've also included a cursory idea of how it works per your advice; think this is a good implementation whichever we go here! I wonder if making another tab under "Ditto" that goes more in-depth in general might be a good idea. You can use raid RNG to your advantage for both Hidden Abilities and perfect nature/IV Pokemon, so it definitely makes finding the initial parents much easier. Would appreciate feedback on that.

Not really related to the breeding process, but it might be cool to note that (iirc) you can't relearn transferred moves like you can EMs.
This is true! In regards to passing in the daycare like with EMs, I put a Pelipper from AS that knows Defog with a random Pelipper, and Defog never got shared. I've also tested this now with a Tornadus transferred from OR that knows Defog. Once forgotten, the move does not show up again in the move relearner. Basically, transfer moves are only on the transferred Pokemon. Will make note of this, and that Egg Moves can be relearned!

Just because I still see it asked at times, you can only get HA if you have a parent with it, and no Ditto doesn't count. Idk if you want to expand this to regular abilities too, which have an effective 80% chance (60% inherit + 20% roll) of getting the female regular ability. I made this chart a while back, are welcome to remake or include it as you desire https://imgur.com/a/KoE3XTk
I will definitely include a section on passing down regular abilities! I'm going to make a chart beforehand, same with the Poke Ball inheritance. Unable to at the moment, but I've got this chart saved to build one that fits the other charts. Thank you for this info!

The only thing I can think of is that you mention "Flame Body or Steam Engine" under "Useful Abilities and Items" and "Flame Body or Magma Armor" under "Efficiency". Maybe it'd be worth including all three of them in both cases? ("Flame Body, Magma Armor, or Steam Engine" maybe?)
Good catch! I was going to include all three of them in both, then realized nothing in Gen 8 gets Magma Armor (it's only Slugma/Magcargo/Camerupt, and none of them are in SwSh). I've removed mentions of it throughout the article for this reason.

Oran Berry+Maranga Berry+Sweet Apple+Blunder Policy
Super Repel+Tart Apple+Weakness Policy+Jaboca Berry
Wishing Piece+Wishing Piece+Water Stone+Water Stone
A chart including this information will be included when I'm able to make more charts. Thank you for these recipes!

All other notes have been implemented! Thank you again for all of the wonderful feedback. :heart:

EDIT: Charts have been added and these changes have been included! (this was at ~8:30 EST)
 
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shiny finder

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When the Pokemon being bred together are the same Poke Ball, then there is an equal 50% chance that either parent's Poke Ball will be inherited.
Small typo here, same *species.

I'm a bit unsure about linking to Reddit for this article as we can't be sure of the Pokemon traded there, whereas we can with Anubis's thread, though that is definitely a good resource. However, I do think adding a brief section on how to achieve your own through raid RNG is a great idea. Perhaps we could link to shiny finder's? It isn't fully uploaded yet, but it's a very thorough guide on how it works.

I've also included a cursory idea of how it works per your advice; think this is a good implementation whichever we go here! I wonder if making another tab under "Ditto" that goes more in-depth in general might be a good idea. You can use raid RNG to your advantage for both Hidden Abilities and perfect nature/IV Pokemon, so it definitely makes finding the initial parents much easier. Would appreciate feedback on that.
Since we have our own resources for requiring the Dittos, prob best to leave out Reddit. Even if we don't have a GA at the time, I'm sure PS and forums would have users nice enough to help out. As far as linking my guide goes, self-promotion (self = Smogon) is always good.

I think a superficial description such as what you have is what'd be best here. You can mention it being a good method for HAs or IVs as well ofc, but any sort of detailed RNG stuff is better left to a different guide.
 
Apologies if these points have already been covered but I didn't want to leave it writing this down from my notes of two days ago any longer. The list is in the order of the above sections.

  1. Destiny Knot - also possible to get as a very rare chance via a high level Pokemon with Pickup.
  2. Anubis' giveaway - would suggest a general redirection to the Giveaway forum instead due to the length of time this article will likely be up for vs how long Anubis may wish to keep the giveaway going. Same issue if /r/morebreedingdittos ends up being mentioned here.
  3. Galarian formes - suggest including diagram of what happens when breeding Galarian Zigzagoon with Kantonion Zigzagoon for better clarity as who holds the Everstone matters in that pairing.
  4. Bredding baby Pokemon - need to include something about having to choose between the Pokemon holding an Everstone or Destiny Knot as one Pokemon having to hold an Incense as a requirement for this to work will mean not being able to use one of those choices. Common knowledge for experienced breeders but not for anyone new.
  5. Regional formes - not sure why a Max Raids mention was made here seeing as this is about breeding and not raiding.
  6. Smoke Ball vs Poke Doll - I would mention that Smoke Ball is the optimal choice to use. Poke Doll means spending Pokedollars and wasting time searching in your bag to use it in battle to escape instead of just using run. Using it saves both time and Pokedollars even if you either have to wait until Slumbering Weald, use Cram-O-Matic or use a Frisk Pokemon with Thief and another fainted Pokemon with Compound Eyes in front of that to steal it from Koffing/Salandit/Salazzle. Weather will also have some kind of impact on the Frisk/Thief option.
  7. IV Judge - needs a bit clearer explanation of pressing + as it currently implies to me that you need to do so every time which is not the case. It might also be worth mentioning that using + goes in a sequence starting with shows EM's & abilities, shows iv's and then shows nothing before beginning the sequence again.. Generally before you breeding iv's you tend to breed EM's & abilities first even allowing for the use of ability patches, ability capsules and bottle caps so I think mentioning this would aid clarity here.
  8. IV section - "However, it’s impossible to go from Hidden Ability to non-Hidden Ability, so keep this in mind. This change is permanent though, which means you can pass down patched Hidden Abilities while breeding." - Need to either switch these sentences around or reword to make it a clearer follow on from the previous sentence.
  9. EM passing - need to mention that when transferring four EM's you can only delete all but one of the moves on the Pokemon receiving them so EM transfer will need to be done in two stages as that single move cannot be overwritten on the first transfer.
  10. Ball passing - Need to also check and include if ball passing between same species also applies to breeding regional variants of the same species ie Kantonion Weezing and Galarian Weezing to pass the ball down.
  11. Ball passing - would also include a diagram of what same species is meant ie Yamper + Boltund = no ball passing as I've seen questions elsewhere on why this combo didn't work..

Well written article as well. Please tag me when the revisions have gone through as I'd like to read it again due to breeding being my main interest in the game.
 
Hare_vs_Tortoise

  1. Regional formes - not sure why a Max Raids mention was made here seeing as this is about breeding and not raiding.
This was just to keep the paragraph flowing, but if you think it's unnecessary/doesn't contribute enough to warrant staying then I don't mind removing it! For now I'd like to keep it in if it's alright though.

  1. IV Judge - needs a bit clearer explanation of pressing + as it currently implies to me that you need to do so every time which is not the case. It might also be worth mentioning that using + goes in a sequence starting with shows EM's & abilities, shows iv's and then shows nothing before beginning the sequence again.. Generally before you breeding iv's you tend to breed EM's & abilities first even allowing for the use of ability patches, ability capsules and bottle caps so I think mentioning this would aid clarity here.
I'm a bit unsure what you mean by the first sentence, as you do need to use the + button each time you enter the game to check. I've clarified it a bit more with a follow-up sentence that hopefully addresses/clarifies this concern! Though I struggled to find the wording of the sequence of events:

After pressing +, a descriptor of the IVs will show in place of the Pokemon's stats, and an overall indicator of its IVs will show instead of the moves.

I've been toying around with this for a bit and I'm still unsure if this is a good descriptor. Let me know if you think this needs rewording. I've also opted for a before and after screenshot of the judge function to better illustrate the concept, alongside a description of what the different sayings mean. Hopefully that better communicates how the judge function works and looks good!

  1. Ball passing - Need to also check and include if ball passing between same species also applies to breeding regional variants of the same species ie Kantonion Weezing and Galarian Weezing to pass the ball down.
This is a really good thought! Billo has confirmed it's a 50/50 chance as they share the same dex number, and my own testing gave me the same idea. This has been added.

  1. Ball passing - would also include a diagram of what same species is meant ie Yamper + Boltund = no ball passing as I've seen questions elsewhere on why this combo didn't work..
I didn't include a diagram but I've elaborated on this example you've provided instead. I hope it's sufficient, and if not let me know!

Thank you for all of the feedback, especially how specific and thorough it is, it's very appreciated! All other changes were implemented, same with shiny finder's above.
 

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Breeding in Generation 8
Introduction


Breeding Pokemon Eggs has been an important part of the main series games since its introduction back in Generation 2. The mechanic is useful in many ways, such as hatching Pokemon with perfect stats and natures for competitive battles, gaining access to otherwise unobtainable Egg Moves, (AC) and even obtaining high quality shiny Pokemon. In Sword and Shield, the nurseries are located on Route 5 and in the Bridge Field Portion of the Wild Area, and in this guide you’ll learn everything there is to know in order to become an expert in Pokemon breeding!

Breeding Overview


Species Determination
When breeding a male and a female Pokemon, it is the female that determines which species the offspring Egg will be. For example, if a female Sobble and a male Chewtle breed together, the Eggs produced will always be Sobble due to Sobble being the female parent.

When breeding with Ditto, you can use male, female, (AC) or genderless Pokemon to determine the species; breeding genderless Pokemon is only possible when they're paired with Ditto in the nursery, (AC) as they do not breed with any other pairing.


Egg Groups
Egg Groups are categories that determine if your Pokemon are compatible with one another when breeding, if two separate species of Pokemon share the same Egg Group, (AC) it is possible to breed them together to create Eggs. If your pairing does not share at least one Egg Group (excluding the Ditto Group), (AC) it will not be possible for them to breed. There are 15 possible egg groups, these include: Egg Groups:

Bug Group
Dragon Group
Fairy Group
Field Group
Ditto Group—This Egg Group is unique to Ditto.
Human-Like Group
Grass Group
Flying Group
Amorphous Group
Mineral Group
Monster Group
Water1 Group
Water2 Group
Water3 Group
Undiscovered Group—Pokemon in this Egg Group cannot breed at all.

Baby Pokemon & Alternate Forme Breeding

Baby Pokemon
Baby Pokemon refers to Pokemon that cannot breed at all and require an evolution to be bred. There are 18 baby Pokemon in Sword and Shield: Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Magby, Azurill, Riolu, Bonsly, Happiny, Mantyke, Budew, Mime Jr., Wynaut, Munchlax, and Toxel.

Incense
Incense is an item used when breeding to allow certain Pokemon to breed their baby form and can be bought at the herb shop in Hulbury. Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Riolu, and Toxel do not require an incense, (AC) and their evolutions will naturally produce their respective baby form by breeding as usual without an additional held item.

Sea Incense—If Marill or and Azumarill hold this, they are able to produce a Azurill Egg in the nursery.
Rock Incense—If Sudowoodo holds this, it is able to produce a Bonsly Egg in the nursery.
Luck Incense—If Chansey or and Blissey holds this, they is are able to produce a Happiny Egg in the nursery.
Wave Incense—If Mantine holds this, it is able to produce a Mantyke Egg in the nursery.
Rose Incense—If Roselia or and Roserade hold this, they are able to produce a Budew Egg in the nursery.
Odd Incense—If Mr. Mime holds this, it is able to produce a Mime Jr. Egg in the nursery.
Lax Incense—If Wobbuffet holds this, it is able to produce a Wynaut Egg in the nursery.
Full Incense—If Snorlax holds this, it is able to produce a Munchlax Egg in the nursery.

It is important to note that breeding these Pokemon without an incense will not give offspring of their respective baby form. For example, breeding a Snorlax that isn’t holding a Full Incense will result in Snorlax offspring, not Munchlax offspring. Keep in mind that, (AC) because the Pokemon is holding an incense, the other parent can only hold either an Everstone or the Destiny Knot, meaning you'll have to pick whether you want nature or IVs to be passed down.


Regional Formes
As with Pokemon Sun and Moon, Sword and Shield brought with it them many new regional formes. The non-Galarian formes can be bred only from a parent of their corresponding variant with an Everstone, i.e. a Kantonian Meowth holding an Everstone will result in a Kantonian Meowth egg and an Alolan Meowth holding an Everstone will result in an Alolan Meowth. If one of these formes is bred without an Everstone, however, the result will always be the Galarian variant.

It’s also important to keep in mind that certain regional formes are unable to be obtained through breeding. For example, Marowak-A Alolan Marowak will always breed Kantonian Cubone, as Cubone does not have a regional forme itself; however, since Sword and Shield take place in Galar and not Alola, Cubone will always evolve into Kantonian Marowak. This scenario also occurs when breeding Exeggutor—Exeggcute itself does not have a regional forme, so it will always evolve into Kantonian Exeggutor. Similarly, Weezing always breeds Kantonian Koffing offsprings, no matter which forme you use as the parent. The Koffing produced are only able to evolve into Galarian Weezing due to being in Galar, and thus the only way to obtain Kantonian Weezing is through transferring one into your game.

Along with this, Galarian formes also received unique evolutions in Sirfetch’d, Mr. Rime, Cursola, Obstagoon, and Runerigus. These regional formes are only obtainable through evolving their Galarian pre-evolutions into these Pokemon. Some are also in Max Raid Dens, such as Runerigus, which has a 1% chance to spawn! The non-Galarian formes of these Pokemon, such as Kantonian Farfetch’d, will never be able to evolve into their regional evolutions; i.e. Kantonian Farfetch’d does not evolve, and will not evolve into Sirfetch’d despite being in Galar.


Useful Tips, Tricks, and Information


Useful Abilities and Items

While there are useful Pokemon useful in the daycare, there are also useful Pokemon useful outside of the daycare, too. Most notably, Pokemon with either the ability Flame Body or Steam Engine are at the top of the list. Having a Pokemon with either of these abilities in your party causes all Eggs in your party to have their Egg cycles cut in half. Hatching Eggs twice as fast is, as you can imagine, very convenient when you have lots of Eggs to hatch. Keep in mind that this effect does not stack; having four Pokemon with Flame Body in your party will still only cut Egg cycles by one half, not four halves. halve Egg cycles once, not four times. ("four halves" is not technically what would happen if they stacked)

Beyond useful Pokemon, there are also useful items to consider to ease along the breeding process. No matter which Pokemon you choose to keep in your party to accelerate Egg hatch times, it is optimal to have them at the front of your party holding either a Smoke Ball or a Poké Doll. It’s possible that cycling in circles could lead you into a wild encounter, and being able to flee no matter what is always handy. The Smoke Ball can be found in the Slumbering Weald or held by wild Pokémon such as Koffing, Salandit, and Salazzle, or it can be produced at the Cram-O-Matic through a variety of recipes, more of which can be found here:



Meanwhile, the Poké Dolls can be found scattered across Galar—Circhester, Wedgehurst, etc; however, after obtaining two badges, they are sold in every Poké Mart, which is much more easily accessible. Of the two fleeing items, a Smoke Ball is preferred, (AC) as it is automatically in effect when held, whereas you'll have to activate each Poké Doll through your bag. If you're looking to optimize your efficiency with both abilities and items, using Litwick, Lampent, or Chandelure as your Flame Body Pokemon is a potent idea, as Ghost-types are able to flee from any battles naturally.

There are two key items that are needed for breeding flawless Pokemon—an Everstone and a Destiny Knot. There is an Everstone that can be found in Turffield, and it can also be dug up by the Digging Duo in the Wild Area. The Destiny Knot is purchasable in Hammerlocke for 10 BP, and there is a small chance that a high level Pokemon with the ability Pickup will find one. Like the Smoke Ball, both the Everstone and Destiny Knot can also be produced by the Cram-O-Matic. An Everstone is a useful item when breeding because it passes down the nature of the Pokemon holding it. Having the correct nature is of course useful, but you also want to hatch offspring that have perfect IVs as well. The Destiny Knot ensures that 5 of the 12 possible IVs of the parents (6 IVs from the mother, 6 IVs from the father) are passed down to the offspring. This is especially noticeable with perfect Dittos, as they make it exceptionally easy to pass down good IVs to new offspring.

Charms are also very relevant items to the breeding process. The first Charm the player should seek out is the Oval Charm in Circhester after completing the game. One has to find Morimoto in the hotel to the right of the Poké Center; (comma -> semicolon) defeat him in a battle, and the Oval Charm will be presented to the player. This Charm greatly increases the odds that an Egg will be produced, but be aware that this does not mean it can increase odds from zero. Two incompatible Pokemon will never be able to breed, even with the Oval Charm. (imo you should at least mention the shiny charm if you keep "Charms are" and "The first")

Ditto

Arguably the most valuable asset to breeding as a whole, Ditto finds its place as is a staple to the breeding process. As mentioned previously, Ditto is able to breed with most Pokémon, notably genderless Pokémon which that otherwise wouldn’t be breedable. Due to producing offspring when paired with the majority of Pokémon, a good natured Ditto with flawless IVs, potentially foreign if attempting to breed for shiny Pokemon, is able to be used for nearly any breeding project. Having a solid Ditto is essential; otherwise, you would have to breed two flawless parents for each project. With Ditto, you only need to breed one flawless parent.

As touched upon briefly, foreign Dittos are desired when breeding for shiny Pokemon due to the Masuda Method. This method of breeding will be discussed later on, but the basic idea is that breeding two Pokemon of different languages (GER vs. ENG, not Galar vs. Alola) greatly increases the odds that the offspring will be shiny. Because Ditto is so versatile, using a foreign Ditto gives the player the most optimal parent for breeding correctly natured, flawlessly IVed, shiny Pokemon.

Obtaining a perfect Ditto might seem intimidating; however, look no further than this giveaway hosted by Anubis. Here, you can trade a Wooloo for a Japanese Ditto that has the natures and IVs you desire. Be sure to read all of the rules in the first post. Should Anubis's thread be down or deactivated, Smogon Wi-Fi's Giveaway section is another great resource to check for Dittos.

If you are looking to obtain your own Ditto, then learning how to do Raid RNG is another great asset. The basic premise behind Raid RNG is typically to save before you enter a raid, catch the Pokemon, and proceed to using tools such as RaidFinder to find your initial seed—the beginning of what generates everything from natures (RC) to genders, to IVs, and even to shininess, in shininess for (does this make sense?) your Raid Den. By combining all of this From there, it is possible to use Raid RNG to obtain your own perfect Dittos, as there is a Ditto raid den in both the Stony Wilderness section of the Wild Area (RC) and in the Workout Sea of the Isle of Armor DLC. Using Raid RNG in order to find parents with already perfect IVs, natures, or Hidden Abilities is also a viable choice for finding the ideal parents. More information on Raid RNG can be found in shiny finder's Generation 8 Raid RNG guide.

Efficiency
Breeding is fun of course, but there are ways to optimize it to quickly breed competitively viable or shiny Pokemon, maybe even both on a good day! There are a few in-game settings you can tweak to speed things up. The first of these is text speed—ensure that this is set to Fast to get through dialogue as quickly as possible. Next, turn off the option to nickname Pokemon. Every time an Egg hatches, the game will prompt you by asking if you’d like to nickname the newly hatched Pokemon. By turning off this prompt, the player will be saving a few seconds each time an Egg is hatched, which definitely accumulates lots of saved time over the span of long breeding projects. Lastly, there is an option in the settings to automatically send Eggs directly to a box. Make sure that this option is turned on so that, (AC) when you collect Eggs, even if your party is full, the Egg will be sent right to your boxes quickly stored. Without this feature on you, you will have to manually send each Egg you collect to the boxes when your party is full. Once your settings have been changed, they should look like this:


Speaking of your party, it is possible to optimize the layout here as well. Keeping a Pokemon with either Flame Body or Steam Engine at the front of your party (while holding a Smoke Ball or Poké Doll!) and clearing out the remaining five slots for Eggs is preferable. You can either choose to deposit hatched Eggs right into your box and keep collecting them in the process, or to collect a bunch then hatch them all at once. Either way, it’s best to have as much room in your party as possible.

Another way to quickly speed up hatching Eggs is the Rotom Bike, which you obtain on the bridge past Route 5. After obtaining the Bike, head to the Wild Area and speak with any Watt Trader to have him upgrade your Bike in exchange for watts. Upgrade your bike as much as you possibly can to receive the longest acceleration time when you use a boost. While it may seem minimal to upgrade your Bike, having these longer boosts is very useful in the grand scheme of everything, (AC) as it does save time.

One of the most important tools you’ll need to easily check the progress of your breeding project is the IV Judge function, (AC) which allows you to view any Pokemon's IVs while in your box. In order to unlock the function, the player must first beat the game, head to the Battle Tower in Wyndon, and go through five battles before encountering Leon. After defeating Leon in the Battle Tower, one of the workers at the desk will inform you that the function has been unlocked. To use the Judge, simply press the + button while looking at your boxes and hover over the Pokemon you’d like to check. After pressing +, a descriptor of the IVs will show in place of the Pokemon's stats, and an overall indicator of its IVs will show instead of the moves. The Judge function will remain turned on until you close the game, making checking IVs very easy and efficient. This is crucial to have, (AC) as it is improves ("incorporates"? "improves access to?" couldn't find the perfect word, maybe you can think of something) one of the guiding aspects of breeding—seeing the progress of the offspring’s IVs to continuously replace the parents until a perfect offspring is produced. It enables the player to inch towards higher and higher IV parents with certainty. When the judge function is unlocked, pressing plus will cause the second screen to show instead of the first:


Each description corresponds to a set number of IVs as described below:


Thus, (AC) in the example of the Skwovet displayed above, it has 31 IVs in HP, Attack, Defense, Special Attack, and Special Defense, and 0 IVs in its Speed stat.

Wi-Fi
Another useful outlet for the breeding process is the Wi-Fi room on Pokémon Showdown! Be sure to read over the rules before jumping into the chat. The room comes in handy to potentially find rare Pokemon in Apricorn Balls that people are trading or giving away. Furthermore, it’s great for finding and trading breedjects (breed + reject), or Pokemon involved in your breeding process that are rejected due to suboptimal IVs or some other deficiency. You can often find trades or giveaways for the useful items held below useful items like rare Poké Balls. (I imagine?) Finally, the Wi-Fi room has a shop where you can exchange in-room currency for items such as rare Poké Balls such items (I imagine?) or for breedject Pokemon with Egg Moves in rare Poké Balls. All in all, the room serves as a good resource for breeders of all levels to pick up items and Pokemon!

If you're looking for a more forum-based and less chatroom-based approach, then the Smogon Wi-Fi section is another valuable asset as well! Again, be sure to read through the rules before heading into any trade shops or giveaways. Here, you will find plenty of users that post tradeshops, places where Pokemon are advertised for trade. There is also a section dedicated to giveaways, a place where you can find users kindly offering Pokemon.
 
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Adeleine

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n2.gif
0.5/2, Part 1 above is complete

I'll claim the rest of the article as well unless another GPer is working on it
 
View attachment 3322430.5/2, Part 1 above is complete

I'll claim the rest of the article as well unless another GPer is working on it
Implemented most of this, thank you so much! I did have a question about one of the suggested changes:

what generates everything from natures to genders, IVs, and even to shininess, in shininess for (does this make sense?) your Raid Den

I feel like it makes the most sense to leave it as "in your Raid Den" because Raid Dens are referred to as if you're in the den. The Pokemon website says "In addition to Pokémon with the Gigantamax Factor, some other Pokémon will also appear in the Wild Area only in Max Raid Battles." and if you lose a Max Raid Battle the text also reads as "x disappeard somewhere into the den..." so I do think in > for would make the most sense here. Is there a different word that would make more sense than 'in' though? The sentence does kind of flow in a weird way at the end.

Also added the part about the Shiny Charm, thank you for that!
 

Adeleine

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To me, "in" describes the battles you are in that take place "in" the dens. You can find Pokemon in battles, and Pokemon disappear from you in the den after a battle. However, generated natures, genders, ivs, and shininess are assigned to the den whether or not you are currently in a battle, so that's why I put "for". You could also do like "for Pokemon in your Raid Den".
 

Adeleine

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Passing IVs, Natures, Egg Moves, and Hidden Abilities


As mentioned already, IV inheritance can be controlled partially by giving the Destiny Knot to one parent to hold, and passing down a parent's nature is accomplished through holding the Everstone. The Destiny Knot guarantees that 5 IVs from both parents each parent will be passed down. Without the Destiny Knot being held by either parent, then only 3 IVs will be picked from each to be passed down. You can determine a Pokemon's IVs by viewing a Pokemon's stats with the judge (I just noticed you sometimes capitalize this J and sometimes don't. just ctrl-f all mentions across the article and pick whichever capitalization you like) function, where ‘Best’ = 31 and ‘No Good’ = 0. These are the most likely IVs you will be breeding for: (comma -> colon) either 31 IVs in a stat to maximize its potential, or 0 IVs for various reasons, such as to lower a Pokemon's Speed stat for use in Trick Room. Here is a useful tool to calculate the odds of getting offspring with the desired IVs you’re looking for.


IVs listed in HP/Atk/Def/SpA/SpD/Spe order.

Finding Pokémon with solid IVs to start your breeding project might seem daunting, but thankfully the Wild Area has made it increasingly easy to find Pokémon with good IVs thanks to Max Raid Battles. All five-star raids guarantee to net a Pokemon with four perfect (31) IVs. Four-star (hyphen consistency) raids will guarantee three guaranteed perfect IVs, and three-star (hyphen consistency) raids will guarantee two guaranteed perfect IVs. However, promotional event distribution and rare Crown Tundra Raids are exceptions to the aforementioned patterns, as the star count of the raid represents the amount number of perfect IVs the Pokemon has. This means that five-star raids guarantee five perfect IVs with both normal and rare beams and, (AC) as a result, (AC) each star ranking below it will then have one less guaranteed IV.

Another important aspect of raids is that you can find Pokemon with their Hidden Abilities. In the Isle of Armor and Crown Tundra, all rare dens guarantee a Pokemon will have their Hidden Ability, while in the main Wild Area or in Event dens, there is only a chance that certain Pokemon will have their Hidden Ability. If all else fails, the Crown Tundra’s Max Lair offers an Ability Patch item for 200 Dynite Ore, which changes a Pokemon's ability to their Hidden Ability. This change is permanent though, which means you can pass down patched Hidden Abilities while breeding. However, it’s impossible to go from Hidden Ability to non-Hidden Ability, so keep this that in mind.

To pass down a Hidden Ability is fairly simple, with the only caveat being that if two Pokemon of the same species are bred together, only the female will pass down the Hidden Ability. This is another area where Ditto comes in handy, as breeding with Ditto circumvents this restriction, (AC) meaning that male and genderless Pokemon can pass down Hidden Abilities as well. Keep in mind, however, that a Hidden Ability Ditto does not affect the offspring—the non-Ditto parent needs to have the Hidden Ability. Parents without the Hidden Ability will never pass down the species' Hidden Ability. This Breeding with Ditto is the only way it is possible for genderless Pokemon to pass down their Hidden Abilities as well. (comma -> period) by breeding with Ditto. When breeding two Pokemon of the same species to pass down a Hidden Ability, there is a 60% chance for the offspring to also have the ability only if the mother has the Hidden Ability. When breeding together Ditto and any Pokemon with a Hidden Ability, there is a 60% chance for the offspring to have the Hidden Ability. If a Hidden Ability has a non-zero chance of being passed down, that chance is always 60%. (lmk if I'm missing something etc., and feel free to retool this general idea with your own wording, but as written it felt a bit over-complex)


When breeding for regular abilities, the female's ability takes preference over the male's. Effectively, there is an 80% chance of the female's abilities ability being passed down to the offspring when breeding with a male of the same species. Similarly, there is an effective 80% chance of the ability being passed down by the non-Ditto parent when being bred breeding with Ditto. (could you explain why the "effective" is required?) Keep in mind that Pokemon with only one regular ability will always pass down this ability, and that, again, Ditto has no bearing on the offspring's ability.


Egg Moves are another part of breeding that can be essential to breeding competitively viable Pokemon. An Egg Move is any move that a Pokemon learns through breeding that it cannot learn elsewhere, such as through level-up or through TMs. Take Cinderace for example—Cinderace learns Sucker Punch exclusively through passing down this Egg Move to it. These moves are passed down when a female species breeds with a male species of the same Egg Group that knows the Egg Move in question. Going back to the previous example of breeding Sucker Punch onto Cinderace, Thievul, who which learns Sucker Punch at Level 28, is in the same Egg Group as Cinderace, the Field Egg Group. Breeding a female Cinderace with a male Thievul that knows Sucker Punch will produce Scorbunny that know the move Sucker Punch. This Scorbunny could also replace the Rillaboom Thievul at this point, as Pokémon are capable of passing their own Egg Moves to themselves once the moves have been taught.


Something new to the Galar region is the passing of Egg Moves through the daycare without actually breeding. This is accomplished by putting two Pokemon of the same species in the daycare together and walking around for a little bit. It is important to remember this method of transferring only works with the same species, meaning Scorbunny + Scorbunny will allow for the transfer of Egg Moves, while Scorbunny + Raboot or Scorbunny + Cinderace never will. If your Pokemon needs room for the Egg Move to transfer, head to any Pokémon Center and delete a move to create space. When deleting moves, you can only delete three at a time, as every Pokemon must have at least one move. This means that, (AC) in order to transfer four Egg moves, you will have to do the transfer cycle twice, deleting three moves at first, transferring three Egg Moves, then deleting the remaining non-Egg Move to make room for the final not yet transferred Egg Move. Pokemon of the same species are able to transfer Egg Moves between each other regardless of the gender. Unlike Egg Moves, transfer moves, such as Defog from USUM tutors, are not be able to pass able to be passed between Pokemon of the same species as the same way Egg Moves this way or bred onto new Pokemon. (I imagine?) Similarly, forgetting transfer moves erases them permanently, whereas forgotten Egg Moves will show up at the Move Relearner.

Shininess


Breeding is one of the most popular ways to hunt for shiny Pokemon due to the ability to control the nature and ball of the Pokemon, as well the possibility for good IVs. The base shiny odds in Pokemon Sword and Shield are 1/4096 to encounter a shiny Pokemon. The Masuda Method for breeding involves using two parents that are different languages, i.e. e.g. a Japanese Ditto and an English Dreepy. Using the Masuda Method increases shiny odds to 1/683. Combining the Masuda Method with the Shiny Charm will increase the odds of hatching a shiny Pokemon to 1/512.

Whether or not an Egg is shiny is determined when the Egg is generated. To put it more simply, it is possible to save, accept an Egg that hatches will hatch (I assume you mean "accept" as in from the daycare?) shiny, reset, (AC) and accept the shiny Egg again. In Generation 8, a shiny Egg will remain shiny when traded to another player, as in both players will hatch a shiny Egg i.e. either player will hatch it as shiny, (AC) unlike in previous generations when Egg shininess was determined by the trainer's shiny value (TSV).

Optional Breeding Tips


Beyond the basics of breeding, there are a few more things that can be taken into consideration when aiming for the perfect breeding project.

Ball Inheritance: When breeding, the female Pokemon determining species passes the Poké Ball. For example, a female Yamper in a Love Ball that is bred with a male Wooloo in a Great Ball will always result in a Yamper hatched in a Love Ball. When the Pokemon being bred together are the same species, then there is an equal 50% chance that either parent's Poke Ball will be inherited. Be mindful that sharing species in this instance directly means you will have to breed together two Yamper for this 50% chance; breeding a Yamper with a Boltund will always result in the female's Poke Ball being passed down. Regional variants being bred together, i.e. a Kantonian Farfetch'd and a Galarian Farfetch'd, will still have a 50% chance for either parent's Poké Ball being inherited, as they are the same species and share the same Pokédex number. When breeding with Ditto, the Ditto's Poké Ball will never be passed down; however, the Pokemon being bred with Ditto will always pass down the Poke Ball, male or female.



Because of raids and the Max Lair, Pokemon are able to be in a variety of Poke Balls in a way unlike any generation before! To find more about Poke Ball legality, a guide made by shiny finder can be found here.

Ball Preference: Ball preference refers to matching Pokemon to Poké Balls that aesthetically match them, usually by color. One such example is shiny Obstagoon, whose colors align with those of the Lure Ball. Another form of this is purposefully putting Pokemon in Poké Balls which have colors that contrast them, such as a shiny Drednaw in a Quick Ball.

Hatch Location Preference: Hatch location preference has to do with hatching Pokemon in a location that thematically matches the Pokemon, such as hatching an Impidimp in Glimwood Tangle or an Eiscue in the Frigid Sea.

As mentioned above, the shininess of an Egg is determined when it is generated, so a player wanting to hatch a shiny Pokemon in the perfect location can find their shiny Egg, then reset without saving, collect the Egg again, and bring it to the location in which they wish to hatch it. Keep in mind that these are aesthetic decisions the player is free to make – there is no correct or incorrect ball or hatch location preference.

Now What? – Next Steps after the Perfect Hatch


After breeding your Pokemon, there are several useful items that can be used to enhance your Pokemon further.

Bottle Caps: Hyper Training can be accomplished through the use of Bottle Caps or Gold Bottle Caps, with a Bottle Cap maximizing a single IV to 31, or a Gold Bottle Cap raising all non-31 IVs to 31. Bottle Caps can be easily obtained for 25 BP from the Battle Tower, from the Digging Duo in Bridge Field, from the Cram-o-Matic in the Isle of Armor, and from Watt Traders in the Crown Tundra. Gold Bottle Caps can be obtained as rewards from the Battle Tower, the Digging Duo in Bridge Field, and the Cram-o-Matic in the Isle of Armor. Do note that Hyper Trained IVs will not be passed down during breeding, but and the base IVs will be passed instead.

Mints: Mints are items that can be used to change a Pokemon’s nature in as far as its stats, but not the nature itself. For example, a Timid Sinistea that receives a Modest mint will have the stat effects of a Modest nature, but breeding it with an Everstone will still produce offspring with a Timid nature. Mints of all natures can be bought at the Battle Tower for 50 BP or found as items on the ground daily scattered daily (or don't move "daily" and put comma after "daily") around the Isle of Armor and Crown Tundra.

Ability Capsules: Ability Capsules can be used to switch between a Pokemon’s two non-hidden abilities. They can be obtained at the Battle Tower for 50 BP, from the Cram-o-Matic in the Isle of Armor, or from the Crown Tundra’s Max Lair for 50 Dynite Ore.

Ability Patches: Ability Patches are able to switch a Pokemon’s ability to its Hidden Ability, but it is they are unable to switch from a Hidden Ability to a non-Hidden Ability. The only way to obtain an Ability Patch is from the Max Lair in the Crown Tundra for 200 Dynite Ore.

Vitamins: Vitamins can be used to quickly train a Pokemon’s EVs, (AC) as they award 10 EVs to the corresponding stat. They can be purchased at Wyndon’s Pokemon Center and from the Master Dojo in the Isle of Armor at a discounted rate after several upgrades.

Feathers: In addition to vitamins, feathers are useful items for more specific EV spreads, as they award 1 EV per feather, giving the player much more control. Every feather can be found on the bridge past the daycare on Route 5, or in the Motostoke Outskirts. These respawn daily, with ten feathers spawning on Route 5, and four feathers spawning in the Motostoke Outskirts.

Conclusion


From Dittos, to Hidden Abilities, to IVs—there's certainly a lot to account for when breeding perfect Pokemon. Always remember that breeding Pokemon is meant to be fun, and that you alone decide what a perfect Pokemon is, and when to stop a project. Hopefully now you have all of the information and resources you need to breed Pokemon in Pokemon Sword and Shield. Happy breeding!

i'll stamp after you explain the "effective" thing
 
Finland thank you so much for this check! I reworked the Hidden Ability passing to this sentence:

There is effectively a 60% chance for a Hidden Ability to be passed down when breeding if either the mother has the Hidden Ability or when breeding with Ditto.

And this is how the effectively section was explained:

When breeding two Pokemon of the same species without a Hidden Ability, the female's ability has a higher chance of being passed down than the male's. There is a 60% base chance to inherit the female's ability, plus an extra 20% chance because it is not the Hidden Ability. This results in there effectively being an 80% chance to inherit the female's ability. The same odds are applied when breeding a non-Hidden Ability Pokemon of either gender with Ditto. Keep in mind that Pokemon with only one regular ability will always pass down this ability, and that, again, Ditto has no bearing on the offspring's ability.

^written by Nol!

Hope these work, and thanks again!
 

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Finland thank you so much for this check! I reworked the Hidden Ability passing to this sentence:

There is effectively a 60% chance for a Hidden Ability to be passed down when breeding if either the mother has the Hidden Ability or when breeding with Ditto.

isn't "effectively" not needed here because it's just the 60% base chance? otherwise looks good

And this is how the effectively section was explained:

When breeding two Pokemon of the same species without a Hidden Ability, the female's ability has a higher chance of being passed down than the male's. There is a 60% base chance to inherit the female's ability, plus an extra 20% chance because it is not the Hidden Ability. This results in there effectively being an 80% chance to inherit the female's ability. The same odds are applied when breeding a non-Hidden Ability Pokemon of either gender with Ditto. Keep in mind that Pokemon with only one regular ability will always pass down this ability, and that, again, Ditto has no bearing on the offspring's ability.

^written by Nol!

Hope these work, and thanks again!

looks good

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Introduction


Breeding Pokemon Eggs has been an important part of the main series games since its introduction back in Generation 2. The mechanic is useful in many ways, such as hatching Pokemon with perfect stats and natures for competitive battles, gaining access to otherwise unobtainable Egg Moves, and even obtaining high quality shiny Pokemon. In Sword and Shield, the nurseries are located on Route 5 and in the Bridge Field Portion portion of the Wild Area, and in this guide you’ll learn everything there is to know in order to become an expert in Pokemon breeding!

Are the links here necessary? The bulba pages don't add much breeding info.

Breeding Overview

Species Determination

When breeding a male and a female Pokemon, it is the female that determines which species the offspring Egg will be. For example, if a female Sobble and a male Chewtle breed together, the Eggs produced will always be Sobble due to Sobble being the female parent.

When breeding with Ditto, you can use male, female, or genderless Pokemon to determine the species; breeding genderless Pokemon is only possible when they're paired with Ditto in the nursery, as they do not breed with any other pairing.



Egg Groups
Egg Groups are categories that determine if your Pokemon are compatible with one another when breeding; semicolon if two separate species of Pokemon share the same Egg Group, it is possible to breed them together to create Eggs. If your pairing does not share at least one Egg Group (excluding the Ditto Group), it will not be possible for them to breed. Ditto cannot be bred. There are 15 possible Egg Groups:

imo it's not immediately clear if whether both parents being dittos are an exception or another example that cannot breed.

Bug Group
Dragon Group
Fairy Group
Field Group
Ditto Group—This Egg Group is unique to Ditto (RP)
Human-Like Group
Grass Group
Flying Group
Amorphous Group
Mineral Group
Monster Group
Water1 Group
Water2 Group
Water3 Group
Undiscovered Group—Pokemon in this Egg Group cannot breed at all (RP)

Baby Pokemon & Alternate Forme Breeding

Baby Pokemon
Baby Pokemon refers to Pokemon that cannot breed at all and require an evolution to be bred. There are 18 baby Pokemon in Sword and Shield: Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Magby, Azurill, Riolu, Bonsly, Happiny, Mantyke, Budew, Mime Jr., Wynaut, Munchlax, and Toxel.

Incense
Incense is an item used when breeding to allow certain Pokemon to breed their baby form and can be bought is purchasable at the herb shop in Hulbury. Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Riolu, and Toxel do not require an incense, and their evolutions will naturally produce their respective baby form by breeding as usual without an additional held item.

Sea Incense—If Marill and Azumarill hold this, they are able to produce a Azurill Egg in the nursery.
Rock Incense—If Sudowoodo holds this, it is able to produce a Bonsly Egg in the nursery.
Luck Incense—If Chansey and Blissey hold this, they are able to produce a Happiny Egg in the nursery.
Wave Incense—If Mantine holds this, it is able to produce a Mantyke Egg in the nursery.
Rose Incense—If Roselia and Roserade hold this, they are able to produce a Budew Egg in the nursery.
Odd Incense—If Mr. Mime holds this, it is able to produce a Mime Jr. Egg in the nursery.
Lax Incense—If Wobbuffet holds this, it is able to produce a Wynaut Egg in the nursery.
Full Incense—If Snorlax holds this, it is able to produce a Munchlax Egg in the nursery.

It is important to note that breeding these Pokemon without an incense will not give offspring of their respective baby form. For example, breeding a Snorlax that isn’t holding a Full Incense will result in Snorlax offspring, not Munchlax offspring. Keep in mind that, because the Pokemon is holding an incense, the other parent can only hold either an Everstone or the Destiny Knot, meaning you'll have to pick whether you want nature or IVs to be passed down.



Regional Formes
As with Pokemon Sun and Moon, Sword and Shield brought with them many new regional formes. The non-Galarian formes can be bred only from if a parent of their corresponding variant with holds an Everstone; semicolon i.e. a Kantonian Meowth holding an Everstone will result in a Kantonian Meowth egg Egg, (AC) and an Alolan Meowth holding an Everstone will result in an Alolan Meowth. If one of these formes is bred without an Everstone, however, the result will always be the Galarian variant.

It’s also important to keep in mind that certain regional formes are unable to be obtained through breeding. For example, Alolan Marowak will always breed Kantonian Cubone, as Cubone does not have a regional forme itself; however, since Sword and Shield take place in Galar and not Alola, Cubone will always evolve into Kantonian Marowak. This scenario also occurs when breeding Exeggutor—Exeggcute itself does not have a regional forme, so it will always evolve into Kantonian Exeggutor. Similarly, Weezing always breeds Kantonian Koffing offspring, no matter which forme you use as the parent. The Koffing produced are only able to evolve into Galarian Weezing due to being in Galar, and thus the only way to obtain Kantonian Weezing is through transferring one into your game.

Galarian formes also received unique evolutions in Sirfetch’d, Mr. Rime, Cursola, Obstagoon, and Runerigus. These regional formes are only obtainable through evolving their Galarian pre-evolutions. Some are also in Max Raid Dens, such as Runerigus, which has a 1% chance to spawn! The non-Galarian formes of these Pokemon, such as Kantonian Farfetch’d, will never be able to evolve into their regional evolutions; i.e. Kantonian Farfetch’d does not evolve (RC) and will not evolve into Sirfetch’d despite being in Galar.



Useful Tips, Tricks, and Information

Useful Abilities and Items


While there are Pokemon useful in the daycare, there are also Pokemon useful outside of the daycare, too. Most notably, Pokemon with either the ability Flame Body or Steam Engine are at the top of the list. Having a Pokemon with either of these abilities in your party causes all Eggs in your party to have their Egg cycles cut in half. Hatching Eggs twice as fast is, as you can imagine, very convenient when you have lots of Eggs to hatch. Keep in mind that this effect does not stack; having four Pokemon with Flame Body and/or Steam Engine in your party will still only halve Egg cycles once, not four times.

Beyond useful Pokemon, there are also useful items to consider to ease along the breeding process. No matter which Pokemon you choose to keep in your party to accelerate Egg hatch times, it is optimal to have them at the front of your party holding either a Smoke Ball or a Poké Doll. It’s possible that cycling in circles could lead you into a wild encounter, and being able to flee no matter what is always handy. The Smoke Ball can be found in the Slumbering Weald or held by wild Pokémon such as Koffing, Salandit, and Salazzle, or it can be produced at the Cram-O-Matic through a variety of recipes, more of which can be found here:



Meanwhile, Poké Dolls can be found scattered across Galar—Circhester, Wedgehurst, etc idk where etc is, so either give a general location (big cities) or just leave the 2 examples--Circhester and Wedgehurst for example; however, after obtaining two badges, they are sold in every Poké Mart, which is much more easily accessible. Of the two fleeing items, a Smoke Ball is preferred, as it is automatically in effect when held, whereas you'll have to activate each Poké Doll through your bag if you have to activate via bag, why give it as a held item in the paragraph above?. If you're looking to optimize your efficiency with both abilities and items, using Litwick, Lampent, or Chandelure as your Flame Body Pokemon is a potent idea, as Ghost-types are able to flee from any battles naturally.

There are two key items that are needed for breeding flawless Pokemon—an Everstone and a Destiny Knot. There is an Everstone that can be found in Turffield, and it can also be dug up by the Digging Duo in the Wild Area. The Destiny Knot is purchasable in Hammerlocke for 10 BP, and there is a small chance that a high level Pokemon with the ability Pickup will find one. Like the Smoke Ball, both the Everstone and Destiny Knot can also be produced by the Cram-O-Matic. An Everstone is a useful item when breeding because it passes down the nature of the Pokemon holding it. Having the correct nature is of course useful, but you also want to hatch offspring that have perfect IVs as well. The Destiny Knot ensures that 5 of the 12 possible IVs of the parents (6 IVs from the mother, 6 IVs from the father) are passed down to the offspring. This is especially noticeable with perfect Dittos, as they make it exceptionally easy to pass down good IVs to new offspring.

Charms are also very relevant items to the breeding process. The first Charm the player should seek out is the Oval Charm in Circhester after completing the game. One has to find Morimoto in the hotel to the right of the Pokémon Center; defeat him in a battle, and the Oval Charm will be presented to the player. This Charm greatly increases the odds that an Egg will be produced, but be aware that this does not mean it can increase odds from zero. Two incompatible Pokemon will never be able to breed, even with the Oval Charm. For those seeking to hunt shiny Pokemon, the Shiny Charm is an invaluable asset as well. This Charm can be found in the same building in Circhester as Morimoto, where the Game Freak director will give you the Charm after showing him your completed Galar Pokédex. The Shiny Charm increases the odds of a Pokemon being shiny from 1/4096 to 3/4096. This effect can be combined with the increased odds of breeding shiny Pokemon with the Masuda Method, raising the chance to 1/512 that an egg will be shiny.


Ditto
Arguably the most valuable asset to breeding as a whole, Ditto is a staple to the breeding process. As mentioned previously, Ditto is able to breed with most Pokémon, notably genderless Pokémon that otherwise wouldn’t be breedable. Due to producing offspring when paired with the majority of Pokémon, a good natured Ditto with flawless IVs, potentially foreign if attempting to breed for shiny Pokemon, is able to be used for nearly any breeding project. Having a solid Ditto is essential; otherwise, you would have to breed two flawless parents for each project. With Ditto, you only need to breed one flawless parent.

As touched upon briefly, foreign Dittos are desired when breeding for shiny Pokemon due to the Masuda Method. This method of breeding will be discussed later on, but the basic idea is that breeding two Pokemon of different languages (GER vs. ENG, not Galar vs. Alola) greatly increases the odds that the offspring will be shiny. Because Ditto is so versatile, using a foreign Ditto gives the player the most optimal parent for breeding correctly natured, flawlessly IVed, shiny Pokemon.

Obtaining a perfect Ditto might seem intimidating; however, look no further than this giveaway hosted by Anubis. Here, you can trade a Wooloo for a Japanese Ditto that has the natures and IVs you desire. Be sure to read all of the rules in the first post. Should Anubis's thread be down or deactivated, Smogon Wi-Fi's Giveaway section is another great resource to check for Dittos Ditto.

If you are looking to obtain your own Ditto, then learning how to do Raid RNG is another great asset. The basic premise behind Raid RNG is typically to save before you enter a raid, catch the Pokemon, and proceed to using tools such as RaidFinder to find your initial seed—the beginning of what generates everything from natures to genders, IVs, and even shininess of the Pokemon found in your Raid Den. By combining all of this, it is possible to use Raid RNG to obtain your own perfect Dittos, as there is a Ditto raid Raid den in both the Stony Wilderness section of the Wild Area and in the Workout Sea of the Isle of Armor DLC. Using Raid RNG in order to find parents with already perfect IVs, natures, or Hidden Abilities is also a viable choice for finding the ideal parents. More information on Raid RNG can be found in shiny finder's Generation 8 Raid RNG guide.

Efficiency
Breeding is fun of course, but there are ways to optimize it to quickly breed competitively viable or shiny Pokemon, maybe even both on a good day! There are a few in-game settings you can tweak to speed things up. The first of these is text speed—ensure that this is set to Fast to get through dialogue as quickly as possible. Next, turn off the option to nickname Pokemon. Every time an Egg hatches, the game will prompt you by asking if you’d like to nickname the newly hatched Pokemon. By turning off this prompt, the player will be saving save a few seconds each time an Egg is hatched, which definitely accumulates lots of saved time over the span of long breeding projects. Lastly, there is an option in the settings to automatically send Eggs directly to a box. Make sure that this option is turned on so that, when you collect Eggs, even if your party is full, the Egg will be sent right to your boxes. Without this feature on, you will have to manually send each Egg you collect to the boxes when your party is full. Once your settings have been changed, they should look like this:



Speaking of your party, it is possible to optimize the layout here as well. Keeping a Pokemon with either Flame Body or Steam Engine at the front of your party (while holding a Smoke Ball or Poké Doll!) and clearing out the remaining five slots for Eggs is preferable. You can either choose to deposit hatched Eggs right into your box and keep collecting them in the process (RC) or to collect a bunch then hatch them all at once. Either way, it’s best to have as much room in your party as possible.

Another way to quickly speed up hatching Eggs is the Rotom Bike, which you obtain on the bridge past Route 5. After obtaining the Bike, head to the Wild Area and speak with any Watt Trader to have him upgrade your Bike in exchange for watts Watts. Upgrade your bike Bike as much as you possibly can to receive the longest acceleration time when you use a boost. While it may seem minimal to upgrade your Bike, having these longer boosts is very useful in the grand scheme of everything, as it does save time.

One of the most important tools you’ll need to easily check the progress of your breeding project is the IV Judge function, which allows you to view any Pokemon's IVs while in your box. In order to unlock the function, the player must first beat the game, head to the Battle Tower in Wyndon, and go through five battles before encountering Leon. After defeating Leon in the Battle Tower, one of the workers at the desk will inform you that the function has been unlocked. To use the Judge, simply press the + button while looking at your boxes and hover over the Pokemon you’d like to check. After pressing +, a descriptor of the IVs will show in place of the Pokemon's stats, and an overall indicator of its IVs will show instead of the moves. The Judge function will remain turned on until you close the game, making checking IVs very easy and efficient. This is crucial to have, as it is one of the guiding aspects of breeding—seeing the progress of the offspring’s IVs to continuously replace the parents until a perfect offspring is produced. It enables the player to inch towards higher and higher IV parents with certainty. When the Judge function is unlocked, pressing plus + will cause the second screen to show instead of the first:



Each description corresponds to a set number of IVs as described below:



Thus, in the example of the Skwovet displayed above, it has 31 IVs in HP, Attack, Defense, Special Attack, and Special Defense (RC) and 0 IVs in its Speed stat.

Wi-Fi
Another useful outlet for the breeding process is the Wi-Fi room on Pokémon Showdown! Be sure to read over the rules before jumping into the chat. The room comes in handy to potentially find rare Pokemon in Apricorn Balls that people are trading or giving away. Furthermore, it’s great for finding and trading breedjects (breed + reject), Pokemon involved in your breeding process that are rejected due to suboptimal IVs or some other deficiency. You can often find trades or giveaways for useful items like rare Poké Balls. Finally, the Wi-Fi room has a shop where you can exchange in-room currency for such items or for breedject Pokemon with Egg Moves in rare Poké Balls. All in all, the room serves as a good resource for breeders of all levels to pick up items and Pokemon!

If you're looking for a more forum-based and less chatroom-based approach, then the Smogon Wi-Fi section is another valuable asset as well! Again, be sure to read through the rules before heading into any trade shops or giveaways. Here, you will find plenty of users that post tradeshops, places where Pokemon are advertised for trade. There is also a section dedicated to giveaways, a place where you can find users kindly offering Pokemon.

Passing IVs, Natures, Egg Moves, and Hidden Abilities


As mentioned already, IV inheritance can be controlled partially by giving the Destiny Knot to one parent to hold, and passing down a parent's nature is accomplished through holding the Everstone. The Destiny Knot guarantees that 5 IVs from each parent will be passed down. Without the Destiny Knot being held by either parent, only 3 IVs will be picked from each to be passed down. it's implied total if these are removed, otherwise it's a bit unclear whether it's 5 each or total. You can determine a Pokemon's IVs by viewing a Pokemon's stats with the Judge function, where ‘Best’ = 31 and ‘No Good’ = 0. These are the most likely IVs you will be breeding for: either 31 IVs in a stat to maximize its potential, or 0 IVs for various reasons, such as to lower a Pokemon's Speed stat for use in Trick Room. Here is a useful tool to calculate the odds of getting offspring with the IVs you’re looking for.


IVs listed in HP/Atk/Def/SpA/SpD/Spe order.

Finding Pokémon with solid IVs to start your breeding project might seem daunting, but thankfully the Wild Area has made it increasingly easy to find Pokémon with good IVs thanks to Max Raid Battles. All five-star raids guarantee to net a Pokemon with four perfect (31) IVs. Four-star raids will guarantee three perfect IVs, and three-star raids will guarantee two perfect IVs. However, promotional event distribution and rare Crown Tundra Raids are exceptions to the aforementioned patterns, as the star count of the raid represents the number of perfect IVs the Pokemon has. This means that five-star raids guarantee five perfect IVs with both normal and rare beams and, as a result, each star ranking below it will then have one less fewer guaranteed IV.

Another important aspect of raids is that you can find Pokemon with their Hidden Abilities. In the Isle of Armor and Crown Tundra, all rare dens guarantee a Pokemon will have their Hidden Ability, while in the main Wild Area or in Event dens, there is only a chance that certain Pokemon will have their Hidden Ability. If all else fails, the Crown Tundra’s Max Lair offers an Ability Patch item for 200 Dynite Ore, which changes a Pokemon's ability to their Hidden Ability. This change is permanent, which means you can pass down patched Hidden Abilities while breeding. However, it’s impossible to go from Hidden Ability to non-Hidden Ability, so keep that in mind.

The above 2 paragraphs should capitalize Raid for consistency with the rest of the guide.

To pass down a Hidden Ability is fairly simple, with the only caveat being that if two Pokemon of the same species are bred together, only the female will pass down the Hidden Ability. This is another area where Ditto comes in handy, as breeding with Ditto circumvents this restriction, meaning that male and genderless Pokemon can pass down Hidden Abilities as well. Keep in mind, however, that a Hidden Ability Ditto does not affect the offspring—the non-Ditto parent needs to have the Hidden Ability. Parents without the Hidden Ability will never pass down the species' Hidden Ability. Breeding with Ditto is the only way it is possible for genderless Pokemon to pass down their Hidden Abilities as well. There is a 60% chance for a Hidden Ability to be passed down when breeding if either the mother has the Hidden Ability or when breeding with Ditto.



When breeding two Pokemon of the same species without a Hidden Ability, the female's ability has a higher chance of being passed down than the male's. There is a 60% base chance to inherit the female's ability, plus an extra 20% chance because it is not the Hidden Ability. This results in there effectively being an 80% chance to inherit the female's ability. The same odds are applied when breeding a non-Hidden Ability Pokemon of either gender with Ditto. Keep in mind that Pokemon with only one regular ability will always pass down this ability, and that, again, Ditto has no bearing on the offspring's ability.



Egg Moves are another part of breeding that can be essential to breeding competitively viable Pokemon. An Egg Move is any move that a Pokemon learns through breeding that it cannot learn elsewhere, such as through level-up or through TMs. Take Cinderace for example—Cinderace learns Sucker Punch exclusively through passing down this Egg Move to it. These moves are passed down when a female species breeds with a male species of the same Egg Group that knows the Egg Move in question. Going back to the previous example of breeding Sucker Punch onto Cinderace, Thievul, which learns Sucker Punch at Level 28, is in the same Egg Group as Cinderace, the Field Egg Group. Breeding a female Cinderace with a male Thievul that knows Sucker Punch will produce Scorbunny that know the move Sucker Punch. This Scorbunny could also replace the Thievul at this point, as Pokémon are capable of passing their own Egg Moves to themselves once the moves have been taught learned.



Something new to the Galar region is the passing of Egg Moves through the daycare without actually breeding. This is accomplished by putting two Pokemon of the same species in the daycare together and walking around for a little bit. It is important to remember this method of transferring only works with the same species, meaning Scorbunny + Scorbunny will allow for the transfer of Egg Moves, while Scorbunny + Raboot or Scorbunny + Cinderace never will. If your Pokemon needs room for the Egg Move to transfer, head to any Pokémon Center and delete a move to create space. When deleting moves, you can only delete three at a time, as every Pokemon must have at least one move. This means that, (AC) you forgot to remove the (AC) in order to transfer four Egg moves Moves, you will have to do the transfer cycle twice, deleting three moves at first, transferring three Egg Moves, then deleting the remaining non-Egg Move to make room for the final not yet transferred Egg Move. Pokemon of the same species are able to transfer Egg Moves between each other regardless of the gender. Unlike Egg Moves, transfer moves, such as Defog from USUM tutors, are not able to be passed between Pokemon of the same species this way or bred onto new Pokemon. Similarly, forgetting transfer moves erases them permanently, whereas forgotten Egg Moves will show up at the Move Relearner.

Shininess


Breeding is one of the most popular ways to hunt for shiny Pokemon due to the ability to control the nature and ball of the Pokemon, as well the possibility for good IVs. The base shiny odds in Pokemon Sword and Shield are 1/4096 to encounter a shiny Pokemon. The Masuda Method for breeding involves using two parents that are different languages, e.g. a Japanese Ditto and an English Dreepy. Using the Masuda Method increases shiny odds to 1/683. Combining the Masuda Method with the Shiny Charm will increase the odds of hatching a shiny Pokemon to 1/512.

Whether or not an Egg is shiny is determined when the Egg is generated. To put it more simply, it is possible to save, accept an Egg from the daycare that will hatch shiny, reset, and accept the shiny Egg again. In Generation 8, a shiny Egg will remain shiny when traded to another player, i.e. either player will hatch it as shiny, unlike in previous generations when Egg shininess was determined by the trainer's Trainer's shiny value (TSV).

Optional Breeding Tips


Beyond the basics of breeding, there are a few more things that can be taken into consideration when aiming for the perfect breeding project.

Ball Inheritance: When breeding, the Pokemon determining species passes the Poké Ball. For example, a female Yamper in a Love Ball that is bred with a male Wooloo in a Great Ball will always result in a Yamper hatched in a Love Ball. When the Pokemon being bred together are the same species, then there is an equal 50% chance that either parent's Poke Ball will be inherited. Be mindful that sharing species in this instance directly means you will have to breed together two Yamper for this 50% chance; breeding a Yamper with a Boltund will always result in the female's Poke Ball being passed down. Regional variants being bred together, i.e. a Kantonian Farfetch'd and a Galarian Farfetch'd, will still have a 50% chance for either parent's Poké Ball being inherited, as they are the same species and share the same Pokédex number. When breeding with Ditto, the Ditto's Poké Ball will never be passed down; the Pokemon being bred with Ditto will always pass down the Poke Ball, male or female male, female, or genderless.



Because of raids Raids and the Max Lair, Pokemon are able to be in a variety of Poke Balls in a way unlike any generation before! To find more about Poke Ball legality, a guide made by shiny finder can be found here.

Ball Preference: Ball preference refers to matching Pokemon to Poké Balls that aesthetically match them, usually by color. One such example is shiny Obstagoon, whose colors align with those of the Lure Ball. Another form of this is purposefully putting Pokemon in Poké Balls which have colors that contrast them, such as a shiny Drednaw in a Quick Ball.

Hatch Location Preference: Hatch location preference has to do with hatching Pokemon in a location that thematically matches the Pokemon, such as hatching an Impidimp in Glimwood Tangle or an Eiscue in the Frigid Sea.

As mentioned above, the shininess of an Egg is determined when it is generated, so a player wanting to hatch a shiny Pokemon in the perfect location can find their shiny Egg, then reset without saving, collect the Egg again, and bring it to the location in which where they wish to hatch it. Keep in mind that these are aesthetic decisions the player is free to make—there is no correct or incorrect ball or hatch location preference.

Now What? Next Steps after After the Perfect Hatch


After breeding your Pokemon, there are several useful items that can be used to enhance your Pokemon further.

Bottle Caps: Hyper Training can be accomplished through the use of Bottle Caps or Gold Bottle Caps, with a Bottle Cap maximizing a single IV to 31, or a Gold Bottle Cap raising all non-31 IVs to 31. Bottle Caps can be easily obtained for 25 BP from the Battle Tower, from the Digging Duo in Bridge Field, from the Cram-o-Matic in the Isle of Armor, and from Watt Traders in the Crown Tundra. Gold Bottle Caps can be obtained as rewards from the Battle Tower, the Digging Duo in Bridge Field, and the Cram-o-Matic in the Isle of Armor. Do note that Hyper Trained IVs will not be passed down during breeding, and the base IVs will be passed instead.

Mints: Mints are items that can be used to change a Pokemon’s nature as far as its stats, but not the nature itself. For example, a Timid Sinistea that receives a Modest Mint will have the stat effects of a Modest nature, but breeding it with an Everstone will still produce offspring with a Timid nature. Mints of all natures can be bought at the Battle Tower for 50 BP or found as items on the ground scattered daily around the Isle of Armor and Crown Tundra.

Ability Capsules: Ability Capsules can be used to switch between a Pokemon’s two non-hidden abilities. They can be obtained at the Battle Tower for 50 BP, from the Cram-o-Matic in the Isle of Armor, or from the Crown Tundra’s Max Lair for 50 Dynite Ore.

Ability Patches: Ability Patches are able to switch a Pokemon’s ability to its Hidden Ability, but they are unable to switch from a Hidden Ability to a non-Hidden Ability. The only way to obtain an Ability Patch is from the Max Lair in the Crown Tundra for 200 Dynite Ore.

Vitamins: Vitamins can be used to quickly train a Pokemon’s EVs, as they award 10 EVs to the corresponding stat. They can be purchased at Wyndon’s Pokemon Center and from the Master Dojo in the Isle of Armor at a discounted rate after several upgrades.

Feathers: In addition to vitamins, feathers are useful items for more specific EV spreads, as they award 1 EV per feather, giving the player much more control. Every feather can be found on the bridge past the daycare on Route 5 (RC) or in the Motostoke Outskirts. These respawn daily, with ten feathers spawning on Route 5 (RC) and four feathers spawning in the Motostoke Outskirts.

Conclusion


From Dittos Ditto, to Hidden Abilities, to IVs, (AC)— think a simple comma works fine here, and you use a lot of emdashes already there's certainly a lot to account for when breeding perfect Pokemon. Always remember that breeding Pokemon is meant to be fun, and that you alone decide what a perfect Pokemon is (RC) and when to stop a project. Hopefully now you have all of the information and resources you need to breed Pokemon in Pokemon Sword and Shield. Happy breeding!


GP +1. A few are subjective especially, so I tried to add comments in those areas.

Also don't forget to add your banner (attached)!
 

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Thank you so much shiny finder I've implemented all of this (I will do a double check in the morning) and wanted to run by the changes on the comments since they add a few sentences if that's alright:

imo it's not immediately clear if whether both parents being dittos are an exception or another example that cannot breed.

This has been reworked to:

However, Ditto is the exception to this because it unable to breed with other Ditto that share their same group; it is only able to breed with Pokemon of other Egg Groups, barring the Undiscovered Egg Group.

Meanwhile, Poké Dolls can be found scattered across Galar—Circhester, Wedgehurst, etc idk where etc is, so either give a general location (big cities) or just leave the 2 examples--Circhester and Wedgehurst for example
if you have to activate via bag, why give it as a held item in the paragraph above?

This paragraph has been worked to:

Meanwhile, Poké Dolls can be found scattered across Galar—Circhester and Wedgehurst are two places that they can be found for example; however, after obtaining two badges, they are sold in every Poké Mart, which is much more easily accessible. The Smoke Ball is preferred, as it is automatically in effect when held, whereas you'll have to activate each Poké Doll through your bag. If you're looking to optimize your efficiency with both abilities and items, using Litwick, Lampent, or Chandelure as your Flame Body Pokemon is a potent idea, as Ghost-types are able to flee from any battles naturally.

If these look alright with you, then all should be set to move on! Again, I will do another check in the morning to ensure I didn't miss anything as it's quite late, but I believe I have got everything.
 

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No matter which Pokemon you choose to keep in your party to accelerate Egg hatch times, it is optimal to have the front of your party holding either a Smoke Ball or a Poké Doll.
Looks good wishes, ty. I think the only possible thing (in regards to that last bolded question I had) is in reference to the sentence quoted in this post. This reads as if your lead should hold either the Smoke Ball or the Poke Doll, when in reality it seems to be only the former based on your next paragraph where you say that you have to use a Doll via the bag.
 
Looks good wishes, ty. I think the only possible thing (in regards to that last bolded question I had) is in reference to the sentence quoted in this post. This reads as if your lead should hold either the Smoke Ball or the Poke Doll, when in reality it seems to be only the former based on your next paragraph where you say that you have to use a Doll via the bag.
Awesome, thank you. Fixed that and did another look over. This should be good to go for HTML!
 
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