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Ghost Arceus (Analysis)

I'd like to see an AC mention of something like Bold 252 HP / 252 Def for support Ghost Arceus since it lets it tank an LO +1 Outrage from Rayquaza. Other than that:

AF 2/3
 
Seems kind of weird to talk about how you 2HKO Blissey after Rocks at +3... Why Blissey would ever be switching in on your third Calm Mind is beyond me.
 
Mention Bold nature as an alternate spread like what Tobes said. It helps survive more attacks from Excadrill/Ho-Oh too. With max Defense, Ghost Arceus can handle Mewtwo a bit better as Pstyrike will no longer 2HKO at +0.

2HKO Blissey after Rocks at +3 is just an idea of Arceus's lousy power against Blissey I guess. Blissey is the best counter to Calm Mind Ghost Arceus, as long as it isn't poisoned by Toxic Spikes single layer(If that's the case, Snatch will be needed).
 
AF 3/3

I added in mentions about Bold nature and how unlikely for Ghost Arceus to actually 2HKO Blissey. The GP team might want to recheck the sentences a bit.

- However, these are unlikely scenarios since the blobs will switch in the turn Arceus sets up the first Calm Mind. Arceus can do nothing about this besides switching out due to the threat of Toxic as the pink blobs are the best counters to it.

- Max Defense and HP can also be used on this set, along with a Bold nature to stop Dragon Dance Rayquaza and Groudon better.
 
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