Cool.
Does it try and lower every turn, or just check on the turn it paralyzes you? If the second, paralysis is now less useful, and Metagross has serious competition as to which ability to use (para+stats, or 1 turn revenge killing).
Every turn.
(For clarity, in case any confusion is occurring: this is Evasion being lowered. Paralysis-based Speed crippling behaves as in Standard)
I missed this, but... why? Type effectiveness is a trait of the move, not the pokemon. If you want normal types to have an advantage, just make them weak no matter what. If you have a reason I could understand, but this seems nonsensical.
If you give Normal type moves intrinsic super effectives, you put
severe pressure on whatever types are suffering from being weak to Normal, between Normal type moves including many unfairly high BP moves and Normal coverage being essentially universally available at high BP. (Literally anything that can use TMs gets Return/Frustration, at the minimum, meaning Physical attackers uniformly have strong Normal coverage, virtually no exceptions)
So Normal type moves simply being super effective is... only really acceptable if I reworked Normal type moves as a whole to bring them in line with "Normal as just another type". (eg reworked the Return/Frustration formula to cap out at 80-90 BP instead of 102, gave Boomburst an actual disadvantage, etc) For all that this Pet Mod makes a lot of changes, I wanted to stay in the realm of familiarity -among other points, a
lot of the individual changes are just "This move that's mostly-reliable is completely reliable".
But Normal type Pokemon suffer badly from the fact that their STABs are utterly lacking super effectives, with one of the most obvious pain-points being Normal/Flying types, which should never use a Normal type move over a Flying type move (Assuming equivalent BP etc)
unless the target is an Electric type that isn't also paired with a type weak to Flying or with Ghost.
So I wanted Normal type Pokemon to have
proper STAB coverage utility of the sort where a player might look at their team and go "You know, I should add a Normal type to provide offensive pressure against X Pokemon type(s)" (Or at least that Starraptor has an actual reason to use Double Edge outside of like, Zapdos, that kind of thing) but
not create the outcome that Normal type
moves warp the metagame, period.
rip, crits are useless
What about moves with high crit ratio? (1 stage? 2 stages?)
Crits aren't useless, you just don't get the 1/16 baseline chance. If you want a crit, you have to be doing
something to grab a crit chance. On the other hand, a Scope Lens is a 1/4 chance of a crit on
everything, rather than a 1/8, and all the increased critical hit ratio moves like Night Slash are also 1/4 base, making them much closer to reliable.
Stack on a Scope Lens, and Stone Edge is 1 in 2. And of course then stack on Super Luck and every hit is a crit, though that's not a change from Standard.
Probably, but it annoys me how many Quash-capable Pokemon are
slow, so much so that there's no reason to use Quash in Doubles or Triples. Murkrow and Kingdra (Prankster, Swift Swim) are the only potentially sensible users of it in Standard. (I have in fact seen Quash Kingdra in Doubles a handful of times, and it can be fairly useful. Never seen Quash Murkrow, though)
Bh seems cool here. Contrary+Octazooka lets go
Combine with Petal Dance! (And then get anti-Dragon/Grass coverage, ie Ice, probably ) No more need for this mixed Contrary nonsense, just spam hideously powerful Special moves! Too bad Ludicolo doesn't have Uber-tier stats. Still, GKBH Palkia is an obvious terror.
Dizzy punch might be broken. 80 bp+50 of their bp.
It's got a
really limited distribution, actually, admittedly including Mega Lopunny in its list.
SPit up is still bad, swallow *might* be usable.
I'll admit Gastrodon is the only one I can see maybe wanting to run Spit Up... Maybe I should raise the BP to multiples of 50 so that it's at least Hyper Beam-tier at the end. Swallow is actually kind of scary-good. Generally if you're using Stockpile you're going to get in a use before you do any healing, and then it's 80% of a regular recovery move, and
then it gets
better.
Uproar>snore. Also snore should wake up sleeping pokemon as well :).
I'll admit it hadn't crossed my mind that Uproar basically invalidates Snore. To be entirely fair, Sleep Talk basically invalidates Snore, too. I considered buffing Snore, but I'm not sure what kind of buff would be worthwhile
and not-broken, particular because, again, Sleep Talk.
----
As it turns out that new Moves are more of a problem to implement than new Abilities, I am strongly considering doing away with the three new Moves -in the case of Flash Freeze I would replace it with "Powder Snow has 30% Freeze chance", for Acid Injection I would make Poison Jab have effectiveness against Steel when used by Beedrill or Mega Beedrill, and for Distortion Drift I would simply make the Distortion Ability available to the Pokemon I originally intended to give the Move version to in addition to Giratina-Altered.
Overall I'm very nearly done coding the meta. The only
major change that still eludes me is the grazing mechanic -the other uncoded things are just a few individual Abilities and Moves, many of which I don't have particularly strong feelings on. I may be releasing a grazing-less version of the code soon, if I don't figure out how to implement Grazing.