Did you just ignore every point Synre made on that subject?Aielyn said:And the term "gimmick" doesn't imply that it's bad, just that it's different. I think Dragontamer has provided a strong example for why gimmicky isn't inherently a bad thing.
Did you just ignore every point Synre made on that subject?Aielyn said:And the term "gimmick" doesn't imply that it's bad, just that it's different. I think Dragontamer has provided a strong example for why gimmicky isn't inherently a bad thing.
Oh, believe me, if I come to decide that it would fit well in a team I'm building, I'll demonstrate Dig's capability one of these days. In the meantime, I want to emphasise that sometimes the best solution doesn't come from the expert, but from the novice. The expert has a lot of things going for them, including knowledge and experience, but they often also suffer from a lack of innovation - they stick to "tried-and-true" approaches.
That's why the ivory tower approach, where the elitist expert refuses to listen to anything unusual suggested by the novice, can be a problem. Take, for example, the Leafeon discussion - I suggested a moveset that is slightly different from the standard, something that uses a bit more of an element of surprise
A good demonstration of what I'm saying is your attitude towards Dig - you dismiss it as bad immediately,
even though there are many things that changed this generation, and some of those can lead you to new approaches that effectively use what were considered "bad" moves.
However, as an expert, you have seen failed Dig moveset after failed Dig moveset, so it has become ingrained within your mind that Dig is a bad move.
One of the few advantages a novice has over an expert is that they don't have anything ingrained in their mind - they are free to explore just about any moveset without the bias that resides in the expert's mind.
Who said anything about not caring about effectiveness? Sometimes a moveset that isn't QUITE as effective as another moveset, but still fairly effective, can fill a hole in a team where the most effective moveset wouldn't.
As people keep repeating over and over again, Pokemon isn't 1vs1, it's 6vs6. What is most effective in isolation (1vs1) isn't always most effective in the real situation (6vs6) under specific circumstances.
And the term "gimmick" doesn't imply that it's bad, just that it's different. I think Dragontamer has provided a strong example for why gimmicky isn't inherently a bad thing.
Thanks to you, Synre, I need go no farther than this thread to find an example of what I'm talking about here. Dragontamer posted some unpopular opinions, and many of you disagree with him. But looking through his posts, I think you'll agree that he is polite throughout and seems quite open-minded. Now look at your rebuttal. You basically call him childish and seem to take great pleasure in 'refuting' his claims. The point he was trying to make is that sets that are originally preceived as gimmicks (like Tyraniboah) can eventually work their way into the list of standard movesets. You call this 'pure fallacy' and argue that it's a metagame counter, when that was never his argument at all. I can literally feel the hate in your post.
Footnote said:Smogon is a wonderful resource, and you all help to make it that way. But please, try to remember that you're not infallible. A lot of the little people here do see you as an arrogant, authoritarian group, and there are a lot of little things you can do to change that perception.
Some of you need to read this:
http://www.sirlin.net/archive/playing-to-win-part-1/
I was not trying to say that tackle + gust pidgey was a decent strategy or pokemon.I like how you put "stupid" in quotes there. There's nothing that isn't stupid about that set or a lot of the sets that are seriously being proposed in threads lately, and really since Uncharted Territory/Stark Mountain's inception. It has nothing to do with not 'wanting to go through all the potential movesets,' it's a matter of picking apart each Pokemon's learnset to pick the moves that make the Pokemon, and that Pokemon in the scheme of your team's synergy, the most powerful.
Ad Homenium aside, can you expand upon this further? Do you mean my entire post? Or just specific examples that I've suggested? I have not suggested any specific example. I assume you mean my entire post about gimmick sets. Stupid movesets are fun, period. Either for adults or children. However, I don't think a child can come up with Trick Room + Destiny Bond + focus sash on a slow weak pokemon. I didn't come up with it myself, and I'd expect the person who did come up with it to be rather smart actually.That's a funny coincidence, since you seem to be encouraging movesets I would expect to see from a child...
First, fallacies are well documented in English / Rhetoric textbooks and furthermore are documented on the web. They all have names. If this really is a fallacy, could you please state the fallacy and the explanation for why my post was a fallacy?This pure fallacy. How you explained it, I mean, Tyraniboah isn't a 'gimmick', it's a metagame counter. It was a moveset designed to counter the most popular walls in that generation at that period in time. It's not like Tyranitar has 50 base attack or the moves it was using were 50 base power - it was simply good stats and good moves being used together to make a good moveset for the current metagame on a good Pokemon.
Given this definition, Tyraniboah is clearly a gimmick.That said, a "gimmick" set must do two things:
1. It must work in a competitive environment
2. It must surprise not only your foe, but the entire community
Sorry to cut your post here, but after this point you start to cover a totally different point. :-pMcGar worked much the same way, although obviously it became much less effective as time went on. There's a big difference between a metagame counter at the level of one of those sets and something ridiculous like the Power Herb Dig bullshit people are trying to spew. I don't know if you guys just have some kind of lack of understanding of the difference between why something like Boah worked when it was created in spite of not being a standard set, and something like that aforementioned gimmick is just a silly, ineffective gimmick, or if you're just trying too hard to try to make something original and amazing to get some sort of e-fame in spite of not really having the level of knowledge and ability required to change the game
I disagree on that. Even in the oldest subjects in school, it is possible for a lowly newbie to come up with advanced stuff. I don't know how many Physics classes I've sat in where the teacher attempts to explain very advanced math (Calculus or even Differential Equations) without teaching the said subject. In fact, one of my friend's Physics professor expected the students to basically grasp the concept of the derivative themselves.but honestly I think there are just an incredible amount of users who would be so much better off chilling out and playing with some standard pokemon and standard sets until they understood the competitive facets of this game better. Experimenting works a hell of a lot better when you have experience and the skill that comes with at team building and in-battle prediction and a majority of the newer posters in this forum just aren't there yet.
I was not trying to say that tackle + gust pidgey was a decent strategy or pokemon.
Ad Homenium aside, can you expand upon this further? Do you mean my entire post?
Dragontamer said:Additionally, I was not suggesting that battlers use a Tackle + Gust pidgey :-/ So perhaps it is a miscommunication error. I guess quote marks are too general or something.
Dragontamer said:First, fallacies are well documented in English / Rhetoric textbooks and furthermore are documented on the web. They all have names. If this really is a fallacy, could you please state the fallacy and the explanation for why my post was a fallacy?
Dragontamer said:Second, what appears to be going on here is that we do not agree to the same definition. I have stated in that post my definition of a "gimmick". Perhaps you feel it is too general?
Dragontamer said:Part #1 of the above definition is necessary. Stupid crap like Tackle + gust + sand attack Pidgey are NOT gimmicks. They're stupid. Plain and simple. Only an idiot would go into battle with one.
Dragontamer said:I disagree on that. Even in the oldest subjects in school, it is possible for a lowly newbie to come up with advanced stuff. I don't know how many Physics classes I've sat in where the teacher attempts to explain very advanced math (Calculus or even Differential Equations) without teaching the said subject. In fact, one of my friend's Physics professor expected the students to basically grasp the concept of the derivative themselves.
Dig Shedinja might have some merit. If it can get a Sub up first. Dig makes it invulnerable for 2 more speed boosts, and at least puts a dent in TTar.
Your original posts would make it seem as if you were implying that. Perhaps I read in too deep. Nonetheless, there is a clear and definitive degrading tone in your posts (including this one I'm replying to). If perhaps that were erased, I would not have received that message.Wow, really? Is that what you meant? You didn't really mean people should use two moves with a combined BP lower than Return's? I would never have guessed!
Perhaps then I can be slightly more specific. Gimmicks are humorous. However, while humor changes from person to person, we can almost all agree that something funny is unexpected.It's more like your definition of a gimmick varies dramatically enough from what we normally refer to as a 'gimmick' as a community than it's not really the definition I was arguing - your definition of gimmick is basically 'a set other than the standard set that is effective' when it comes down to it, which is far too broad. 'Gimmick' is normally applied to stuff like that Power Herb Dig ridiculousness, most Focus Sash sets, and that sort of thing. As a whole, stuff that can work well if the surprise factor is there but normally will not work without that element of surprise.
This is a large part of why I wouldn't consider Boah a gimmick - even once you know it's set it's somewhat effective, and not unlike Salamence in DP the set's existance makes all Tyranitar harder to switch into. It might be surprising to your opponent that you are using Boah instead of CBTar, or even CBMence instead of Specsmence in DP, but that wouldn't make either set a gimmick even though they hit about one and a half of your qualifications(and 'surprise the entire community' is unrealistic almost to the point of unattainable).
I do believe we've come across the key point here. You feel gimmicks are not consistently good, while I feel gimmicks are simply funny strategies that work.The problem that keeps coming up in debates on this forum right now tends to be whether or not things are 'stupid crap like Tackle + Gust + Sand attack" Pidgey or if they are effective like Boah or whatever else you want to consider an effective gimmick.
Power Herb Leafeon helped spur this topic so using that as an example, yes, it can conceivably work. There's also a lot of potential problems that can occur - if whatever you are trying to target (Heatran, for instance) switches out, anticipating your switch perhaps, you lose the gimmick for the rest of the match. I've even run into Protect Heatrans which would destroy the gimmick... admittedly those aren't real common, but I think a large part of the problem with a set like that is that weird shit or even a play you aren't expecting can delete a moveslot as well as an item for the rest of the match. I can't see a whole lot of situations where being able to Dig once will be more useful than whatever move you are sacrificing for it, although given the right enemy team it does have a chance of being effective. I think what makes it a gimmick more than anything else is that, due to your opponent not having a team that is vulnerable to it or do to the relative ease of your opponent making a decision that will prevent the gimmick from being useful for the rest of the match, it won't work consistently.
To be fair however, 8 years is a very short time compared to many games. Chess, Go and even Backgammon are far older than Pokemon and still new strategies come forth from those games. And then of course we can compare Pokemon to general sciences, like Mathematics, Physics and we can easily see that even current experts have not explored Pokemon's mechanics as far as any classical game or subject.It is certainly possible but it isn't likely. The main reason for this being that playing competitively at a high level is so radically different from playing in-game, or even over wifi with less experienced players that it is almost inconceivable that most new players would come up with something that no one else has thought of that would be very effective in an extremely competitive setting - to be able to show that type of innovation you're almost required to have pretty substantial experience with prediction and team building in order to know how the new set you're creating would fit into a team and work effectively in battle. Pokemon is a game where more than almost any other game that I can think of you really need to 'learn' the game in a lot of ways, both with the knowledge aspects of the game like learning both the common sets of pokemon as well as their movepools in order to prepare yourself better for the surprise sets, as well as the more cognitive aspects of the game like team building in prediction. Without learning these things it's really difficult for a new player to create a really effective set, which I think has been really evident lately with the barrage of new players who really haven't played competitively for longer than a few months, if even that long. A lot of the older posters here have been playing 5 and 6 and 7 and 8 years competitively, you learn a lot about team building and prediction and generally how competitive pokemon works playing that long.
Lol, seriously, what the hell is going on in this thread?
Honestly, I don't know why many people are making so much of a fuss. Okay, so you think your set is better? Then wait until Competitor is released, use it, and whip the ass of everyone with it. If that happens, you'll be sure your set will be included in the DP analyses. Chances are this won't happen, but nothing is certain, so go ahead and try it out.
I hope that this is enough evidence to show you that acting arrogant and sarcastic is not the best thing to do in every debate
Dragontamer said:To be fair however, 8 years is a very short time compared to many games. Chess, Go and even Backgammon are far older than Pokemon and still new strategies come forth from those games. And then of course we can compare Pokemon to general sciences, like Mathematics, Physics and we can easily see that even current experts have not explored Pokemon's mechanics as far as any classical game or subject.
Unlike Chess, Go, Backgammon and any science really, Pokemon's mechanics have CHANGED. Thats not to say that experts aren't experts anymore... certainly being an expert in the Advanced generation helps a lot in understanding Diamond/Pearl. Perhaps even the best player from Advanced is still the best player. However, it really is a new world and I think it is too early to attempt to classify something as "gimmick" unless it really doesn't work.
Dragontamer said:Furthermore, those 8 years of understanding "dig" in particular are now pretty much void. Dig now has two things going for it:
1. The jump from 60 power to 80 power
2. The Power Herb item
It is of my opinion that baiting the opponent is equally worthless in a debate as flaming, serving no purpose other than to inflate egos and whatnot. Interestingly enough, it also appears that neither of us are affected by this and have probably spent far too much time on unmoderated message boards and are used to this sort of atmosphere :-pTo be honest you and Footnote both reacted pretty much exactly how I was hoping you would to said arrogance and sarcasm. If you don't want me to make that sort of argument, I'd stop taking the bait!
I agree. Nonetheless, an argument based on one's ethos, that is their experience, intelligence or otherwise expertise in a matter, relies on the public perception of that ethos. I'm simply commenting that "experience", an already weak argument, is made even weaker as the game changes.8 years isn't a long time compared to most of those things you mentioned, no. It is, however, and incredibly long time compared to the amount of competitive Pokemon I would wager a majority of this board has played, which in almost every case is less than a year. I find it incredibly amusing that at the introduction of every new generation people seem to throw out the 'it's a whole new game now, your experience doesn't mean anything' argument, and then later, by some amazing coincidence, nearly all of the top players in the previous generation end up being amongst the best in the new one. The game changes, yes, but the team building and prediction mechanics at the core of the game are different. Different movesets and attack and defense scores and speed tiers come up every generation, but when you get down to it the game really doesn't change that much. Adv-DP(espeically Adv circa 2003 or 2004 or so) is really not a very big change competitively.
Well yeah, I'd like to see that too actually. But competitor is not out yet, so the fastest ways to test out a theory is to talk about it first, before spending the large amount of time investing the said strategy into an EV trained IV bred pokemon and testing it on Wi Fi.Either way, I'd love to see people try and actually use more of these 'gimmick' sets on some of the better players here rather than just whining about how it would work and we're being elitists or whatever. I think it's fairly obvious that a Pokemon battle is a better way to prove that a Pokemon strategy does or doesn't work than a message board forum when it's fairly obvious neither side is going to relent without some evidence found in battle.
Don't forget that Dig's BP was originally 100, it's not like we've never played with Dig stronger(in terms of base power) than it is now.
Power Herb helps it a lot more than even getting boosted back to 100 could, but as in all situations with a move/item combo rather than just spending a moveslot you're also spending an item slot, and both of those things are pretty incredibly valuable. Dig has one major advantage over Earthquake in that more Pokemon can learn it(and honestly I can't see any reason at all why anyone would even try to argue Dig over EQ on something that learns both), but I see very, very few situations where it would be viable at all to waste both a moveslot and an itemslot on it.
On Leafeon for instance, presumably you're putting Dig over the Grasswhistle/Roar slot. I'm really skeptical about whether Leafeon is going to get more use out of Dig than either of those moves, especially considering it has to get rid of it's Leftovers to(normally) use Dig once per battle. You might score some funny KOs against Pokemon that aren't expecting it like Heatran, but there will normally be equally many battles where you don't run into something that's OHKOable by Dig(something like Skarmory is a pretty reasonable switch in for Leafeon, for instance) and now you've wasted your Item slot for no real reason. Of course, there's also battles where you would have been more effective with Roar or Grasswhistle, and addition to not having one of those moves you all effectively have no item. I just can't see it working consistently enough to be worth burning that fourth moveslot and Leafeon's item on(but at least it works well with item clause I guess, lol).
That said, a "gimmick" set must do two things:
1. It must work in a competitive environment
2. It must surprise not only your foe, but the entire community
Perhaps then I can be slightly more specific. Gimmicks are humorous.
I see where you're comming from, but Syrene's point was that he did not wish to have Boah as member of the set of gimmicks. If that is so, I was looking for a place to change the definition to something we both can agree on. Unless we both agree on the definition, there is no point continuing the argument.and took a huge step backwards. I ask you this: do you honestly think that chaos and myself came up with Boah to be "funny"? The only thing inherently funny about it is its name, I don't care who you are or what your perception of humor is.
Well I can understand that if that was what I was trying to do. I'm not sure if you think that I was the one who suggested Iron Tail + Dig Leafeon, but I did not. (and it appears that the one who did is now banned anyway. So that specific argument is now terminated) On the other hand, I'm arguing a different point. My original point is that a gimmick battler can still be competitive, and is in fact one of the requirements to a gimmick.Even then, chaos tried it on NetBattle first after I posted my analysis, with obviously stellar results. It's not like we proclaimed Boah to be the metagame breaker it ultimately proved to be over time. This is why people like Synre and other established battlers can't help but become really, really annoyed at the notion of someone who joined our forums some two weeks ago and obviously otherwise reeks of inexperience proclaiming things like Iron Tail and Dig to be good ideas on Leafeon. It's disgusting, when you think about. As has been stated by X-Act, chaos, tenchi and countless other established, experienced battlers, go play. You're free to try your "gimmick" (used loosely) set out, and then post about it if you're having good results against competent opponents. But, honestly, how dare you come on our boards and champion stuff like Iron Tail and Dig as if you, literally, know what you're talking about and the established, experience battlers among us don't? Can you start to see how utterly ridiculous that is now, and that you can hardly blame people like Synre for being short with you?
This I can agree on, which is somewhat the paradox of a gimmick. Once a gimmick becomes effective, it will become a standard of the metagame and is therefore no longer a shock to the community. Which is why I narrowed the definition to include "Funny", as humor captures best what a gimmick is. There are no "standard" jokes. Jokes must be unexpected and continuously generated to become fresh. A gimmick may be effective and a joke the first time it is used, and maybe a few times after that, but it won't be a gimmick as soon as everyone starts using it.All that said, to address your initial, more accurate definition of gimmick — if it works in a competitive environment, and surprises the entire community, how can it honestly be considered a gimmick? First, by "work" one 100% must be talking about time-tested efficacy. Even if someone were to win an Official Smogon DP tournament 1-0 because Heatran was heads up against a Powerful Herb/Dig Leafeon at 1-1 (and, obviously, this was the first time said battler even used his or her Leafeon), nobody could conceivably say "hey, that set works!" just because it was the final move used in an important tournament. Second, to "surprise the entire community" is to at once imply it's been used over and over, not just in one or two battles, and is therefore time-tested and therefore not really a gimmick anymore.
On the other hand...
Seeing the Slaking topic reminded me of the special-sweeper Linoone topic a few days ago... IMO, those aren't "gimmicks" and they need to be taken care of.